Lines Matching refs:d3d11

398     d3d11::PositionTexCoordVertex *vertices =  in Write2DVertices()
399 static_cast<d3d11::PositionTexCoordVertex *>(outVertices); in Write2DVertices()
401 d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v2); in Write2DVertices()
402 d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v1); in Write2DVertices()
403 d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v2); in Write2DVertices()
404 d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v1); in Write2DVertices()
406 *outStride = sizeof(d3d11::PositionTexCoordVertex); in Write2DVertices()
426 d3d11::PositionLayerTexCoord3DVertex *vertices = in Write3DVertices()
427 static_cast<d3d11::PositionLayerTexCoord3DVertex *>(outVertices); in Write3DVertices()
433 d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 0], x1, y1, i, u1, v2, readDepth); in Write3DVertices()
434 d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 1], x1, y2, i, u1, v1, readDepth); in Write3DVertices()
435 d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 2], x2, y1, i, u2, v2, readDepth); in Write3DVertices()
437 d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 3], x1, y2, i, u1, v1, readDepth); in Write3DVertices()
438 d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 4], x2, y2, i, u2, v1, readDepth); in Write3DVertices()
439 d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 5], x2, y1, i, u2, v2, readDepth); in Write3DVertices()
442 *outStride = sizeof(d3d11::PositionLayerTexCoord3DVertex); in Write3DVertices()
507 DXGI_FORMAT GetStencilSRVFormat(const d3d11::Format &formatSet) in GetStencilSRVFormat()
587 static_cast<unsigned int>(std::max(sizeof(d3d11::PositionLayerTexCoord3DVertex), in initResources()
588 sizeof(d3d11::PositionTexCoordVertex)) * in initResources()
795 const d3d11::SharedSRV &source, in swizzleTexture()
796 const d3d11::RenderTargetView &dest, in swizzleTexture()
807 GLenum componentType = d3d11::GetComponentType(sourceSRVDesc.Format); in swizzleTexture()
913 const d3d11::SharedSRV &source, in copyTexture()
917 const d3d11::RenderTargetView &dest, in copyTexture()
937 GLenum componentType = d3d11::GetComponentType(sourceSRVDesc.Format); in copyTexture()
946 GLenum destComponentType = d3d11::GetComponentType(destRTVDesc.Format); in copyTexture()
1069 const d3d11::SharedSRV &source, in copyDepth()
1072 const d3d11::DepthStencilView &dest, in copyDepth()
1169 const auto &srcSizeInfo = d3d11::GetDXGIFormatSizeInfo(srcDXGIFormat); in copyDepthStencilImpl()
1174 const auto &destSizeInfo = d3d11::GetDXGIFormatSizeInfo(destDXGIFormat); in copyDepthStencilImpl()
1343 d3d11::PixelShader ps; in addBlitShaderToMap()
1363 d3d11::PixelShader ps; in addSwizzleShaderToMap()
1748 const d3d11::Format &format, in initResolveDepthOnly()
1808 const auto &formatSet = d3d11::Format::Get(GL_RG32F, mRenderer->getRenderer11DeviceCaps()); in initResolveDepthStencil()
1887 const d3d11::PixelShader *pixelShader = nullptr; in resolveStencil()
1925 const auto &dsDxgiInfo = d3d11::GetDXGIFormatSizeInfo(dsFormatSet.texFormat); in resolveStencil()