Lines Matching refs:d3d11
31 const d3d11::SharedSRV &source,
32 const d3d11::RenderTargetView &dest,
38 const d3d11::SharedSRV &source,
42 const d3d11::RenderTargetView &dest,
65 const d3d11::SharedSRV &source,
68 const d3d11::DepthStencilView &dest,
152 d3d11::PixelShader pixelShader;
157 const d3d11::InputLayout *inputLayout;
158 const d3d11::VertexShader *vertexShader;
159 const d3d11::GeometryShader *geometryShader;
258 const d3d11::Format &format,
268 d3d11::Buffer mVertexBuffer;
269 d3d11::SamplerState mPointSampler;
270 d3d11::SamplerState mLinearSampler;
271 d3d11::RasterizerState mScissorEnabledRasterizerState;
272 d3d11::RasterizerState mScissorDisabledRasterizerState;
273 d3d11::DepthStencilState mDepthStencilState;
275 d3d11::LazyInputLayout mQuad2DIL;
276 d3d11::LazyShader<ID3D11VertexShader> mQuad2DVS;
277 d3d11::LazyShader<ID3D11PixelShader> mDepthPS;
279 d3d11::LazyInputLayout mQuad3DIL;
280 d3d11::LazyShader<ID3D11VertexShader> mQuad3DVS;
281 d3d11::LazyShader<ID3D11GeometryShader> mQuad3DGS;
283 d3d11::LazyBlendState mAlphaMaskBlendState;
285 d3d11::Buffer mSwizzleCB;
287 d3d11::LazyShader<ID3D11VertexShader> mResolveDepthStencilVS;
288 d3d11::LazyShader<ID3D11PixelShader> mResolveDepthPS;
289 d3d11::LazyShader<ID3D11PixelShader> mResolveDepthStencilPS;
290 d3d11::LazyShader<ID3D11PixelShader> mResolveStencilPS;
291 d3d11::ShaderResourceView mStencilSRV;
293 d3d11::RenderTargetView mResolvedDepthStencilRTView;
295 d3d11::DepthStencilView mResolvedDepthDSView;