Lines Matching refs:srvDesc
162 D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; in createRenderTarget() local
163 srvDesc.Format = formatInfo.srvFormat; in createRenderTarget()
168 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; in createRenderTarget()
169 srvDesc.Texture2DArray.MostDetailedMip = 0; in createRenderTarget()
170 srvDesc.Texture2DArray.MipLevels = 1; in createRenderTarget()
171 srvDesc.Texture2DArray.FirstArraySlice = mArraySlice; in createRenderTarget()
172 srvDesc.Texture2DArray.ArraySize = 1; in createRenderTarget()
176 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY; in createRenderTarget()
177 srvDesc.Texture2DArray.FirstArraySlice = mArraySlice; in createRenderTarget()
178 srvDesc.Texture2DArray.ArraySize = 1; in createRenderTarget()
185 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; in createRenderTarget()
186 srvDesc.Texture2D.MostDetailedMip = 0; in createRenderTarget()
187 srvDesc.Texture2D.MipLevels = 1; in createRenderTarget()
191 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS; in createRenderTarget()
195 ANGLE_TRY(mRenderer->allocateResource(context11, srvDesc, mTexture.get(), &srv)); in createRenderTarget()