Lines Matching refs:d3d11

27     ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource);  in GetTextureProperties()
40 ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource); in GetTextureProperties()
53 ID3D11Texture3D *texture3D = d3d11::DynamicCastComObject<ID3D11Texture3D>(resource); in GetTextureProperties()
191 const d3d11::Format &GetSurfaceFormatSet(bool depth, SwapChain11 *swapChain, Renderer11 *renderer) in GetSurfaceFormatSet()
193 return d3d11::Format::Get(GetSurfaceRTFormat(depth, swapChain), in GetSurfaceFormatSet()
199 RenderTarget11::RenderTarget11(const d3d11::Format &formatSet) : mFormatSet(formatSet) {} in RenderTarget11()
203 TextureRenderTarget11::TextureRenderTarget11(d3d11::RenderTargetView &&rtv, in TextureRenderTarget11()
205 const d3d11::SharedSRV &srv, in TextureRenderTarget11()
206 const d3d11::SharedSRV &blitSRV, in TextureRenderTarget11()
208 const d3d11::Format &formatSet, in TextureRenderTarget11()
233 TextureRenderTarget11::TextureRenderTarget11(d3d11::DepthStencilView &&dsv, in TextureRenderTarget11()
235 const d3d11::SharedSRV &srv, in TextureRenderTarget11()
237 const d3d11::Format &formatSet, in TextureRenderTarget11()
269 const d3d11::RenderTargetView &TextureRenderTarget11::getRenderTargetView() const in getRenderTargetView()
274 const d3d11::DepthStencilView &TextureRenderTarget11::getDepthStencilView() const in getDepthStencilView()
279 const d3d11::SharedSRV &TextureRenderTarget11::getShaderResourceView( in getShaderResourceView()
285 const d3d11::SharedSRV &TextureRenderTarget11::getBlitShaderResourceView( in getBlitShaderResourceView()
363 const d3d11::RenderTargetView &SurfaceRenderTarget11::getRenderTargetView() const in getRenderTargetView()
369 const d3d11::DepthStencilView &SurfaceRenderTarget11::getDepthStencilView() const in getDepthStencilView()
375 const d3d11::SharedSRV &SurfaceRenderTarget11::getShaderResourceView( in getShaderResourceView()
382 const d3d11::SharedSRV &SurfaceRenderTarget11::getBlitShaderResourceView( in getBlitShaderResourceView()