Lines Matching refs:d3d11
26 RenderTarget11(const d3d11::Format &formatSet);
30 virtual const d3d11::RenderTargetView &getRenderTargetView() const = 0;
31 virtual const d3d11::DepthStencilView &getDepthStencilView() const = 0;
32 virtual const d3d11::SharedSRV &getShaderResourceView(const gl::Context *context) const = 0;
33 virtual const d3d11::SharedSRV &getBlitShaderResourceView(const gl::Context *context) const = 0;
37 const d3d11::Format &getFormatSet() const { return mFormatSet; } in getFormatSet()
40 const d3d11::Format &mFormatSet;
47 TextureRenderTarget11(d3d11::RenderTargetView &&rtv,
49 const d3d11::SharedSRV &srv,
50 const d3d11::SharedSRV &blitSRV,
52 const d3d11::Format &formatSet,
57 TextureRenderTarget11(d3d11::DepthStencilView &&dsv,
59 const d3d11::SharedSRV &srv,
61 const d3d11::Format &formatSet,
75 const d3d11::RenderTargetView &getRenderTargetView() const override;
76 const d3d11::DepthStencilView &getDepthStencilView() const override;
77 const d3d11::SharedSRV &getShaderResourceView(const gl::Context *context) const override;
78 const d3d11::SharedSRV &getBlitShaderResourceView(const gl::Context *context) const override;
91 d3d11::RenderTargetView mRenderTarget;
92 d3d11::DepthStencilView mDepthStencil;
93 d3d11::SharedSRV mShaderResource;
97 d3d11::SharedSRV mBlitShaderResource;
113 const d3d11::RenderTargetView &getRenderTargetView() const override;
114 const d3d11::DepthStencilView &getDepthStencilView() const override;
115 const d3d11::SharedSRV &getShaderResourceView(const gl::Context *context) const override;
116 const d3d11::SharedSRV &getBlitShaderResourceView(const gl::Context *context) const override;