Lines Matching refs:Renderer11

408 Renderer11::Renderer11(egl::Display *display)  in Renderer11()  function in rx::Renderer11
535 Renderer11::~Renderer11() in ~Renderer11()
544 egl::Error Renderer11::initialize() in initialize()
697 HRESULT Renderer11::callD3D11CreateDevice(PFN_D3D11_CREATE_DEVICE createDevice, bool debug) in callD3D11CreateDevice()
734 HRESULT Renderer11::callD3D11On12CreateDevice(PFN_D3D12_CREATE_DEVICE createDevice12, in callD3D11On12CreateDevice()
782 egl::Error Renderer11::initializeD3DDevice() in initializeD3DDevice()
965 void Renderer11::setGlobalDebugAnnotator() in setGlobalDebugAnnotator()
973 egl::Error Renderer11::initializeDevice() in initializeDevice()
1023 void Renderer11::populateRenderer11DeviceCaps() in populateRenderer11DeviceCaps()
1096 gl::SupportedSampleSet Renderer11::generateSampleSetForEGLConfig( in generateSampleSetForEGLConfig()
1128 egl::ConfigSet Renderer11::generateConfigs() in generateConfigs()
1279 void Renderer11::generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const in generateDisplayExtensions()
1337 angle::Result Renderer11::flush(Context11 *context11) in flush()
1343 angle::Result Renderer11::finish(Context11 *context11) in finish()
1387 bool Renderer11::isValidNativeWindow(EGLNativeWindowType window) const in isValidNativeWindow()
1413 NativeWindowD3D *Renderer11::createNativeWindow(EGLNativeWindowType window, in createNativeWindow()
1442 egl::Error Renderer11::getD3DTextureInfo(const egl::Config *configuration, in getD3DTextureInfo()
1618 egl::Error Renderer11::validateShareHandle(const egl::Config *config, in validateShareHandle()
1664 SwapChainD3D *Renderer11::createSwapChain(NativeWindowD3D *nativeWindow, in createSwapChain()
1676 void *Renderer11::getD3DDevice() in getD3DDevice()
1681 angle::Result Renderer11::drawWithGeometryShaderAndTransformFeedback(Context11 *context11, in drawWithGeometryShaderAndTransformFeedback()
1734 angle::Result Renderer11::drawArrays(const gl::Context *context, in drawArrays()
1822 angle::Result Renderer11::drawElements(const gl::Context *context, in drawElements()
1915 angle::Result Renderer11::drawArraysIndirect(const gl::Context *context, const void *indirect) in drawArraysIndirect()
1937 angle::Result Renderer11::drawElementsIndirect(const gl::Context *context, const void *indirect) in drawElementsIndirect()
1958 angle::Result Renderer11::drawLineLoop(const gl::Context *context, in drawLineLoop()
2036 angle::Result Renderer11::drawTriangleFan(const gl::Context *context, in drawTriangleFan()
2116 void Renderer11::releaseDeviceResources() in releaseDeviceResources()
2134 bool Renderer11::testDeviceLost() in testDeviceLost()
2153 bool Renderer11::testDeviceResettable() in testDeviceResettable()
2186 void Renderer11::release() in release()
2243 bool Renderer11::resetDevice() in resetDevice()
2258 std::string Renderer11::getRendererDescription() const in getRendererDescription()
2273 DeviceIdentifier Renderer11::getAdapterIdentifier() const in getAdapterIdentifier()
2286 unsigned int Renderer11::getReservedVertexUniformVectors() const in getReservedVertexUniformVectors()
2292 unsigned int Renderer11::getReservedFragmentUniformVectors() const in getReservedFragmentUniformVectors()
2298 gl::ShaderMap<unsigned int> Renderer11::getReservedShaderUniformBuffers() const in getReservedShaderUniformBuffers()
2309 d3d11::ANGLED3D11DeviceType Renderer11::getDeviceType() const in getDeviceType()
2331 bool Renderer11::getShareHandleSupport() const in getShareHandleSupport()
2401 int Renderer11::getMajorShaderModel() const in getMajorShaderModel()
2420 int Renderer11::getMinorShaderModel() const in getMinorShaderModel()
2439 std::string Renderer11::getShaderModelSuffix() const in getShaderModelSuffix()
2458 angle::Result Renderer11::copyImageInternal(const gl::Context *context, in copyImageInternal()
2528 angle::Result Renderer11::copyImage2D(const gl::Context *context, in copyImage2D()
2553 angle::Result Renderer11::copyImageCube(const gl::Context *context, in copyImageCube()
2579 angle::Result Renderer11::copyImage3D(const gl::Context *context, in copyImage3D()
2604 angle::Result Renderer11::copyImage2DArray(const gl::Context *context, in copyImage2DArray()
2628 angle::Result Renderer11::copyTexture(const gl::Context *context, in copyTexture()
2779 angle::Result Renderer11::copyCompressedTexture(const gl::Context *context, in copyCompressedTexture()
2817 angle::Result Renderer11::createRenderTarget(const gl::Context *context, in createRenderTarget()
2958 angle::Result Renderer11::createRenderTargetCopy(const gl::Context *context, in createRenderTargetCopy()
2978 angle::Result Renderer11::loadExecutable(d3d::Context *context, in loadExecutable()
3049 angle::Result Renderer11::compileToExecutable(d3d::Context *context, in compileToExecutable()
3146 angle::Result Renderer11::ensureHLSLCompilerInitialized(d3d::Context *context) in ensureHLSLCompilerInitialized()
3151 UniformStorageD3D *Renderer11::createUniformStorage(size_t storageSize) in createUniformStorage()
3156 VertexBuffer *Renderer11::createVertexBuffer() in createVertexBuffer()
3161 IndexBuffer *Renderer11::createIndexBuffer() in createIndexBuffer()
3166 StreamProducerImpl *Renderer11::createStreamProducerD3DTexture( in createStreamProducerD3DTexture()
3173 bool Renderer11::supportsFastCopyBufferToTexture(GLenum internalFormat) const in supportsFastCopyBufferToTexture()
3220 angle::Result Renderer11::fastCopyBufferToTexture(const gl::Context *context, in fastCopyBufferToTexture()
3235 ImageD3D *Renderer11::createImage() in createImage()
3240 ExternalImageSiblingImpl *Renderer11::createExternalImageSibling(const gl::Context *context, in createExternalImageSibling()
3256 angle::Result Renderer11::generateMipmap(const gl::Context *context, ImageD3D *dest, ImageD3D *src) in generateMipmap()
3263 angle::Result Renderer11::generateMipmapUsingD3D(const gl::Context *context, in generateMipmapUsingD3D()
3281 angle::Result Renderer11::copyImage(const gl::Context *context, in copyImage()
3296 TextureStorage *Renderer11::createTextureStorage2D(SwapChainD3D *swapChain, in createTextureStorage2D()
3303 TextureStorage *Renderer11::createTextureStorageEGLImage(EGLImageD3D *eglImage, in createTextureStorageEGLImage()
3311 TextureStorage *Renderer11::createTextureStorageExternal( in createTextureStorageExternal()
3319 TextureStorage *Renderer11::createTextureStorage2D(GLenum internalformat, in createTextureStorage2D()
3331 TextureStorage *Renderer11::createTextureStorageCube(GLenum internalformat, in createTextureStorageCube()
3342 TextureStorage *Renderer11::createTextureStorage3D(GLenum internalformat, in createTextureStorage3D()
3354 TextureStorage *Renderer11::createTextureStorage2DArray(GLenum internalformat, in createTextureStorage2DArray()
3366 TextureStorage *Renderer11::createTextureStorage2DMultisample(GLenum internalformat, in createTextureStorage2DMultisample()
3378 TextureStorage *Renderer11::createTextureStorage2DMultisampleArray(GLenum internalformat, in createTextureStorage2DMultisampleArray()
3391 angle::Result Renderer11::readFromAttachment(const gl::Context *context, in readFromAttachment()
3505 angle::Result Renderer11::packPixels(const gl::Context *context, in packPixels()
3528 angle::Result Renderer11::blitRenderbufferRect(const gl::Context *context, in blitRenderbufferRect()
3799 bool Renderer11::isES3Capable() const in isES3Capable()
3804 RendererClass Renderer11::getRendererClass() const in getRendererClass()
3809 void Renderer11::onSwap() in onSwap()
3825 void Renderer11::updateHistograms() in updateHistograms()
3840 void Renderer11::onBufferCreate(const Buffer11 *created) in onBufferCreate()
3845 void Renderer11::onBufferDelete(const Buffer11 *deleted) in onBufferDelete()
3850 angle::Result Renderer11::resolveMultisampledTexture(const gl::Context *context, in resolveMultisampledTexture()
3904 bool Renderer11::getLUID(LUID *adapterLuid) const in getLUID()
3924 VertexConversionType Renderer11::getVertexConversionType(angle::FormatID vertexFormatID) const in getVertexConversionType()
3930 GLenum Renderer11::getVertexComponentType(angle::FormatID vertexFormatID) const in getVertexComponentType()
3937 angle::Result Renderer11::getVertexSpaceRequired(const gl::Context *context, in getVertexSpaceRequired()
3981 void Renderer11::generateCaps(gl::Caps *outCaps, in generateCaps()
3990 void Renderer11::initializeFeatures(angle::FeaturesD3D *features) const in initializeFeatures()
3999 DeviceImpl *Renderer11::createEGLDevice() in createEGLDevice()
4004 ContextImpl *Renderer11::createContext(const gl::State &state, gl::ErrorSet *errorSet) in createContext()
4009 FramebufferImpl *Renderer11::createDefaultFramebuffer(const gl::FramebufferState &state) in createDefaultFramebuffer()
4014 angle::Result Renderer11::getScratchMemoryBuffer(Context11 *context11, in getScratchMemoryBuffer()
4022 gl::Version Renderer11::getMaxSupportedESVersion() const in getMaxSupportedESVersion()
4027 gl::Version Renderer11::getMaxConformantESVersion() const in getMaxConformantESVersion()
4033 gl::DebugAnnotator *Renderer11::getAnnotator() in getAnnotator()
4038 angle::Result Renderer11::dispatchCompute(const gl::Context *context, in dispatchCompute()
4056 angle::Result Renderer11::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) in dispatchComputeIndirect()
4086 angle::Result Renderer11::createStagingTexture(const gl::Context *context, in createStagingTexture()
4135 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture()
4147 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture()
4159 angle::Result Renderer11::getBlendState(const gl::Context *context, in getBlendState()
4166 angle::Result Renderer11::getRasterizerState(const gl::Context *context, in getRasterizerState()
4175 angle::Result Renderer11::getDepthStencilState(const gl::Context *context, in getDepthStencilState()
4182 angle::Result Renderer11::getSamplerState(const gl::Context *context, in getSamplerState()
4189 UINT Renderer11::getSampleDescQuality(GLuint supportedSamples) const in getSampleDescQuality()
4202 angle::Result Renderer11::clearRenderTarget(const gl::Context *context, in clearRenderTarget()
4244 bool Renderer11::canSelectViewInVertexShader() const in canSelectViewInVertexShader()
4250 angle::Result Renderer11::mapResource(const gl::Context *context, in mapResource()
4262 angle::Result Renderer11::markRawBufferUsage(const gl::Context *context) in markRawBufferUsage()
4292 angle::Result Renderer11::markTransformFeedbackUsage(const gl::Context *context) in markTransformFeedbackUsage()
4310 angle::Result Renderer11::getIncompleteTexture(const gl::Context *context, in getIncompleteTexture()
4317 std::string Renderer11::getVendorString() const in getVendorString()
4322 std::string Renderer11::getVersionString() const in getVersionString()
4335 return new Renderer11(display); in CreateRenderer11()