Lines Matching refs:d3d11

205     const d3d11::Format &backbufferFormatInfo =  in resetOffscreenColorBuffer()
206 d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps()); in resetOffscreenColorBuffer()
225 mOffscreenTexture.set(d3d11::DynamicCastComObject<ID3D11Texture2D>(tempResource11), in resetOffscreenColorBuffer()
231 mOffscreenTexture.set(d3d11::DynamicCastComObject<ID3D11Texture2D>(mD3DTexture), in resetOffscreenColorBuffer()
305 mKeyedMutex = d3d11::DynamicCastComObject<IDXGIKeyedMutex>(mOffscreenTexture.get()); in resetOffscreenColorBuffer()
383 const d3d11::Format &depthBufferFormatInfo = in resetOffscreenDepthBuffer()
384 d3d11::Format::Get(mDepthBufferFormat, mRenderer->getRenderer11DeviceCaps()); in resetOffscreenDepthBuffer()
513 if (d3d11::isDeviceLostError(hr)) in resize()
533 d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps()); in resize()
634 if (d3d11::isDeviceLostError(hr)) in reset()
649 mSwapChain1 = d3d11::DynamicCastComObject<IDXGISwapChain1>(mSwapChain); in reset()
657 d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps()); in reset()
694 vbDesc.ByteWidth = sizeof(d3d11::PositionTexCoordVertex) * 4; in initPassThroughResources()
835 d3d11::PositionTexCoordVertex *vertices = in copyOffscreenToBackbuffer()
836 static_cast<d3d11::PositionTexCoordVertex *>(mappedResource.pData); in copyOffscreenToBackbuffer()
859 d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v1); in copyOffscreenToBackbuffer()
860 d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v2); in copyOffscreenToBackbuffer()
861 d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v1); in copyOffscreenToBackbuffer()
862 d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v2); in copyOffscreenToBackbuffer()
868 constexpr UINT stride = sizeof(d3d11::PositionTexCoordVertex); in copyOffscreenToBackbuffer()
965 const d3d11::RenderTargetView &SwapChain11::getRenderTarget() in getRenderTarget()
970 const d3d11::SharedSRV &SwapChain11::getRenderTargetShaderResource(d3d::Context *context) in getRenderTargetShaderResource()
986 const d3d11::Format &backbufferFormatInfo = in getRenderTargetShaderResource()
987 d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps()); in getRenderTargetShaderResource()
1021 const d3d11::DepthStencilView &SwapChain11::getDepthStencil() in getDepthStencil()
1026 const d3d11::SharedSRV &SwapChain11::getDepthStencilShaderResource() in getDepthStencilShaderResource()