Lines Matching refs:mLevelIndexGL
33 mLevelIndexGL(other.mLevelIndexGL), in RenderTargetVk()
53 mLevelIndexGL = levelIndexGL; in init()
66 mLevelIndexGL = gl::LevelIndex(0); in reset()
76 ASSERT(mLevelIndexGL.get() < std::numeric_limits<uint16_t>::max()); in getSubresourceSerialImpl()
79 mLevelIndexGL, 1, mLayerIndex, vk::GetLayerMode(*mImage, mLayerCount), in getSubresourceSerialImpl()
102 mImage->onWrite(mLevelIndexGL, 1, mLayerIndex, framebufferLayerCount, in onColorDraw()
108 mResolveImage->onWrite(mLevelIndexGL, 1, mLayerIndex, framebufferLayerCount, in onColorDraw()
120 contextVk->onImageRenderPassWrite(mLevelIndexGL, mLayerIndex, framebufferLayerCount, in onColorResolve()
132 contextVk->onDepthStencilDraw(mLevelIndexGL, mLayerIndex, framebufferLayerCount, mImage, in onDepthStencilDraw()
168 vk::LevelIndex levelVk = mImage->toVkLevel(mLevelIndexGL); in getImageViewImpl()
249 vk::LevelIndex levelVk = mImage->toVkLevel(mLevelIndexGL); in getExtents()
256 vk::LevelIndex levelVk = mImage->toVkLevel(mLevelIndexGL); in getRotatedExtents()
313 !mImage->hasStagedUpdatesForSubresource(mLevelIndexGL, layerIndex, mLayerCount)); in flushStagedUpdates()
315 !mResolveImage->hasStagedUpdatesForSubresource(mLevelIndexGL, layerIndex, mLayerCount)); in flushStagedUpdates()
317 if (!image->hasStagedUpdatesForSubresource(mLevelIndexGL, layerIndex, framebufferLayerCount)) in flushStagedUpdates()
322 return image->flushSingleSubresourceStagedUpdates(contextVk, mLevelIndexGL, layerIndex, in flushStagedUpdates()
339 return image->hasSubresourceDefinedContent(mLevelIndexGL, mLayerIndex, mLayerCount); in hasDefinedContent()
345 return image->hasSubresourceDefinedStencilContent(mLevelIndexGL, mLayerIndex, mLayerCount); in hasDefinedStencilContent()
351 image->invalidateSubresourceContent(contextVk, mLevelIndexGL, mLayerIndex, mLayerCount); in invalidateEntireContent()
357 image->invalidateSubresourceStencilContent(contextVk, mLevelIndexGL, mLayerIndex, mLayerCount); in invalidateEntireStencilContent()
363 image->restoreSubresourceContent(mLevelIndexGL, mLayerIndex, mLayerCount); in restoreEntireContent()
369 image->restoreSubresourceStencilContent(mLevelIndexGL, mLayerIndex, mLayerCount); in restoreEntireStencilContent()
381 return gl::ImageIndex::Make2DArrayRange(mLevelIndexGL.get(), mLayerIndex, layerCount); in getImageIndexForClear()
387 return gl::ImageIndex::Make2D(mLevelIndexGL.get()); in getImageIndexForClear()