Lines Matching full:context

18 class Context;  variable
21 bool ValidateAccum(const Context *context, GLenum op, GLfloat value);
22 bool ValidateBegin(const Context *context, GLenum mode);
23 bool ValidateBitmap(const Context *context,
31 bool ValidateCallList(const Context *context, GLuint list);
32 bool ValidateCallLists(const Context *context, GLsizei n, GLenum type, const void *lists);
33 bool ValidateClearAccum(const Context *context,
38 bool ValidateClearDepth(const Context *context, GLdouble depth);
39 bool ValidateClearIndex(const Context *context, GLfloat c);
40 bool ValidateClipPlane(const Context *context, GLenum plane, const GLdouble *equation);
41 bool ValidateColor3b(const Context *context, GLbyte red, GLbyte green, GLbyte blue);
42 bool ValidateColor3bv(const Context *context, const GLbyte *v);
43 bool ValidateColor3d(const Context *context, GLdouble red, GLdouble green, GLdouble blue);
44 bool ValidateColor3dv(const Context *context, const GLdouble *v);
45 bool ValidateColor3f(const Context *context, GLfloat red, GLfloat green, GLfloat blue);
46 bool ValidateColor3fv(const Context *context, const GLfloat *v);
47 bool ValidateColor3i(const Context *context, GLint red, GLint green, GLint blue);
48 bool ValidateColor3iv(const Context *context, const GLint *v);
49 bool ValidateColor3s(const Context *context, GLshort red, GLshort green, GLshort blue);
50 bool ValidateColor3sv(const Context *context, const GLshort *v);
51 bool ValidateColor3ub(const Context *context, GLubyte red, GLubyte green, GLubyte blue);
52 bool ValidateColor3ubv(const Context *context, const GLubyte *v);
53 bool ValidateColor3ui(const Context *context, GLuint red, GLuint green, GLuint blue);
54 bool ValidateColor3uiv(const Context *context, const GLuint *v);
55 bool ValidateColor3us(const Context *context, GLushort red, GLushort green, GLushort blue);
56 bool ValidateColor3usv(const Context *context, const GLushort *v);
57 bool ValidateColor4b(const Context *context, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
58 bool ValidateColor4bv(const Context *context, const GLbyte *v);
59 bool ValidateColor4d(const Context *context,
64 bool ValidateColor4dv(const Context *context, const GLdouble *v);
65 bool ValidateColor4fv(const Context *context, const GLfloat *v);
66 bool ValidateColor4i(const Context *context, GLint red, GLint green, GLint blue, GLint alpha);
67 bool ValidateColor4iv(const Context *context, const GLint *v);
68 bool ValidateColor4s(const Context *context,
73 bool ValidateColor4sv(const Context *context, const GLshort *v);
74 bool ValidateColor4ubv(const Context *context, const GLubyte *v);
75 bool ValidateColor4ui(const Context *context, GLuint red, GLuint green, GLuint blue, GLuint alpha);
76 bool ValidateColor4uiv(const Context *context, const GLuint *v);
77 bool ValidateColor4us(const Context *context,
82 bool ValidateColor4usv(const Context *context, const GLushort *v);
83 bool ValidateColorMaterial(const Context *context, GLenum face, GLenum mode);
84 bool ValidateCopyPixels(const Context *context,
90 bool ValidateDeleteLists(const Context *context, GLuint list, GLsizei range);
91 bool ValidateDepthRange(const Context *context, GLdouble n, GLdouble f);
92 bool ValidateDrawBuffer(const Context *context, GLenum buf);
93 bool ValidateDrawPixels(const Context *context,
99 bool ValidateEdgeFlag(const Context *context, GLboolean flag);
100 bool ValidateEdgeFlagv(const Context *context, const GLboolean *flag);
101 bool ValidateEnd(const Context *context);
102 bool ValidateEndList(const Context *context);
103 bool ValidateEvalCoord1d(const Context *context, GLdouble u);
104 bool ValidateEvalCoord1dv(const Context *context, const GLdouble *u);
105 bool ValidateEvalCoord1f(const Context *context, GLfloat u);
106 bool ValidateEvalCoord1fv(const Context *context, const GLfloat *u);
107 bool ValidateEvalCoord2d(const Context *context, GLdouble u, GLdouble v);
108 bool ValidateEvalCoord2dv(const Context *context, const GLdouble *u);
109 bool ValidateEvalCoord2f(const Context *context, GLfloat u, GLfloat v);
110 bool ValidateEvalCoord2fv(const Context *context, const GLfloat *u);
111 bool ValidateEvalMesh1(const Context *context, GLenum mode, GLint i1, GLint i2);
112 bool ValidateEvalMesh2(const Context *context, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
113 bool ValidateEvalPoint1(const Context *context, GLint i);
114 bool ValidateEvalPoint2(const Context *context, GLint i, GLint j);
115 bool ValidateFeedbackBuffer(const Context *context,
119 bool ValidateFogi(const Context *context, GLenum pname, GLint param);
120 bool ValidateFogiv(const Context *context, GLenum pname, const GLint *params);
121 bool ValidateFrustum(const Context *context,
128 bool ValidateGenLists(const Context *context, GLsizei range);
129 bool ValidateGetClipPlane(const Context *context, GLenum plane, const GLdouble *equation);
130 bool ValidateGetDoublev(const Context *context, GLenum pname, const GLdouble *data);
131 bool ValidateGetLightiv(const Context *context, GLenum light, GLenum pname, const GLint *params);
132 bool ValidateGetMapdv(const Context *context, GLenum target, GLenum query, const GLdouble *v);
133 bool ValidateGetMapfv(const Context *context, GLenum target, GLenum query, const GLfloat *v);
134 bool ValidateGetMapiv(const Context *context, GLenum target, GLenum query, const GLint *v);
135 bool ValidateGetMaterialiv(const Context *context, GLenum face, GLenum pname, const GLint *params);
136 bool ValidateGetPixelMapfv(const Context *context, GLenum map, const GLfloat *values);
137 bool ValidateGetPixelMapuiv(const Context *context, GLenum map, const GLuint *values);
138 bool ValidateGetPixelMapusv(const Context *context, GLenum map, const GLushort *values);
139 bool ValidateGetPolygonStipple(const Context *context, const GLubyte *mask);
140 bool ValidateGetTexGendv(const Context *context,
144 bool ValidateGetTexGenfv(const Context *context, GLenum coord, GLenum pname, const GLfloat *params);
145 bool ValidateGetTexGeniv(const Context *context, GLenum coord, GLenum pname, const GLint *params);
146 bool ValidateGetTexImage(const Context *context,
152 bool ValidateIndexMask(const Context *context, GLuint mask);
153 bool ValidateIndexd(const Context *context, GLdouble c);
154 bool ValidateIndexdv(const Context *context, const GLdouble *c);
155 bool ValidateIndexf(const Context *context, GLfloat c);
156 bool ValidateIndexfv(const Context *context, const GLfloat *c);
157 bool ValidateIndexi(const Context *context, GLint c);
158 bool ValidateIndexiv(const Context *context, const GLint *c);
159 bool ValidateIndexs(const Context *context, GLshort c);
160 bool ValidateIndexsv(const Context *context, const GLshort *c);
161 bool ValidateInitNames(const Context *context);
162 bool ValidateIsList(const Context *context, GLuint list);
163 bool ValidateLightModeli(const Context *context, GLenum pname, GLint param);
164 bool ValidateLightModeliv(const Context *context, GLenum pname, const GLint *params);
165 bool ValidateLighti(const Context *context, GLenum light, GLenum pname, GLint param);
166 bool ValidateLightiv(const Context *context, GLenum light, GLenum pname, const GLint *params);
167 bool ValidateLineStipple(const Context *context, GLint factor, GLushort pattern);
168 bool ValidateListBase(const Context *context, GLuint base);
169 bool ValidateLoadMatrixd(const Context *context, const GLdouble *m);
170 bool ValidateLoadName(const Context *context, GLuint name);
171 bool ValidateMap1d(const Context *context,
178 bool ValidateMap1f(const Context *context,
185 bool ValidateMap2d(const Context *context,
196 bool ValidateMap2f(const Context *context,
207 bool ValidateMapGrid1d(const Context *context, GLint un, GLdouble u1, GLdouble u2);
208 bool ValidateMapGrid1f(const Context *context, GLint un, GLfloat u1, GLfloat u2);
209 bool ValidateMapGrid2d(const Context *context,
216 bool ValidateMapGrid2f(const Context *context,
223 bool ValidateMateriali(const Context *context, GLenum face, GLenum pname, GLint param);
224 bool ValidateMaterialiv(const Context *context, GLenum face, GLenum pname, const GLint *params);
225 bool ValidateMultMatrixd(const Context *context, const GLdouble *m);
226 bool ValidateNewList(const Context *context, GLuint list, GLenum mode);
227 bool ValidateNormal3b(const Context *context, GLbyte nx, GLbyte ny, GLbyte nz);
228 bool ValidateNormal3bv(const Context *context, const GLbyte *v);
229 bool ValidateNormal3d(const Context *context, GLdouble nx, GLdouble ny, GLdouble nz);
230 bool ValidateNormal3dv(const Context *context, const GLdouble *v);
231 bool ValidateNormal3fv(const Context *context, const GLfloat *v);
232 bool ValidateNormal3i(const Context *context, GLint nx, GLint ny, GLint nz);
233 bool ValidateNormal3iv(const Context *context, const GLint *v);
234 bool ValidateNormal3s(const Context *context, GLshort nx, GLshort ny, GLshort nz);
235 bool ValidateNormal3sv(const Context *context, const GLshort *v);
236 bool ValidateOrtho(const Context *context,
243 bool ValidatePassThrough(const Context *context, GLfloat token);
244 bool ValidatePixelMapfv(const Context *context, GLenum map, GLsizei mapsize, const GLfloat *values);
245 bool ValidatePixelMapuiv(const Context *context, GLenum map, GLsizei mapsize, const GLuint *values);
246 bool ValidatePixelMapusv(const Context *context,
250 bool ValidatePixelStoref(const Context *context, GLenum pname, GLfloat param);
251 bool ValidatePixelTransferf(const Context *context, GLenum pname, GLfloat param);
252 bool ValidatePixelTransferi(const Context *context, GLenum pname, GLint param);
253 bool ValidatePixelZoom(const Context *context, GLfloat xfactor, GLfloat yfactor);
254 bool ValidatePolygonMode(const Context *context, GLenum face, GLenum mode);
255 bool ValidatePolygonStipple(const Context *context, const GLubyte *mask);
256 bool ValidatePopAttrib(const Context *context);
257 bool ValidatePopName(const Context *context);
258 bool ValidatePushAttrib(const Context *context, GLbitfield mask);
259 bool ValidatePushName(const Context *context, GLuint name);
260 bool ValidateRasterPos2d(const Context *context, GLdouble x, GLdouble y);
261 bool ValidateRasterPos2dv(const Context *context, const GLdouble *v);
262 bool ValidateRasterPos2f(const Context *context, GLfloat x, GLfloat y);
263 bool ValidateRasterPos2fv(const Context *context, const GLfloat *v);
264 bool ValidateRasterPos2i(const Context *context, GLint x, GLint y);
265 bool ValidateRasterPos2iv(const Context *context, const GLint *v);
266 bool ValidateRasterPos2s(const Context *context, GLshort x, GLshort y);
267 bool ValidateRasterPos2sv(const Context *context, const GLshort *v);
268 bool ValidateRasterPos3d(const Context *context, GLdouble x, GLdouble y, GLdouble z);
269 bool ValidateRasterPos3dv(const Context *context, const GLdouble *v);
270 bool ValidateRasterPos3f(const Context *context, GLfloat x, GLfloat y, GLfloat z);
271 bool ValidateRasterPos3fv(const Context *context, const GLfloat *v);
272 bool ValidateRasterPos3i(const Context *context, GLint x, GLint y, GLint z);
273 bool ValidateRasterPos3iv(const Context *context, const GLint *v);
274 bool ValidateRasterPos3s(const Context *context, GLshort x, GLshort y, GLshort z);
275 bool ValidateRasterPos3sv(const Context *context, const GLshort *v);
276 bool ValidateRasterPos4d(const Context *context, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
277 bool ValidateRasterPos4dv(const Context *context, const GLdouble *v);
278 bool ValidateRasterPos4f(const Context *context, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
279 bool ValidateRasterPos4fv(const Context *context, const GLfloat *v);
280 bool ValidateRasterPos4i(const Context *context, GLint x, GLint y, GLint z, GLint w);
281 bool ValidateRasterPos4iv(const Context *context, const GLint *v);
282 bool ValidateRasterPos4s(const Context *context, GLshort x, GLshort y, GLshort z, GLshort w);
283 bool ValidateRasterPos4sv(const Context *context, const GLshort *v);
284 bool ValidateRectd(const Context *context, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
285 bool ValidateRectdv(const Context *context, const GLdouble *v1, const GLdouble *v2);
286 bool ValidateRectf(const Context *context, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
287 bool ValidateRectfv(const Context *context, const GLfloat *v1, const GLfloat *v2);
288 bool ValidateRecti(const Context *context, GLint x1, GLint y1, GLint x2, GLint y2);
289 bool ValidateRectiv(const Context *context, const GLint *v1, const GLint *v2);
290 bool ValidateRects(const Context *context, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
291 bool ValidateRectsv(const Context *context, const GLshort *v1, const GLshort *v2);
292 bool ValidateRenderMode(const Context *context, GLenum mode);
293 bool ValidateRotated(const Context *context, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
294 bool ValidateScaled(const Context *context, GLdouble x, GLdouble y, GLdouble z);
295 bool ValidateSelectBuffer(const Context *context, GLsizei size, const GLuint *buffer);
296 bool ValidateTexCoord1d(const Context *context, GLdouble s);
297 bool ValidateTexCoord1dv(const Context *context, const GLdouble *v);
298 bool ValidateTexCoord1f(const Context *context, GLfloat s);
299 bool ValidateTexCoord1fv(const Context *context, const GLfloat *v);
300 bool ValidateTexCoord1i(const Context *context, GLint s);
301 bool ValidateTexCoord1iv(const Context *context, const GLint *v);
302 bool ValidateTexCoord1s(const Context *context, GLshort s);
303 bool ValidateTexCoord1sv(const Context *context, const GLshort *v);
304 bool ValidateTexCoord2d(const Context *context, GLdouble s, GLdouble t);
305 bool ValidateTexCoord2dv(const Context *context, const GLdouble *v);
306 bool ValidateTexCoord2f(const Context *context, GLfloat s, GLfloat t);
307 bool ValidateTexCoord2fv(const Context *context, const GLfloat *v);
308 bool ValidateTexCoord2i(const Context *context, GLint s, GLint t);
309 bool ValidateTexCoord2iv(const Context *context, const GLint *v);
310 bool ValidateTexCoord2s(const Context *context, GLshort s, GLshort t);
311 bool ValidateTexCoord2sv(const Context *context, const GLshort *v);
312 bool ValidateTexCoord3d(const Context *context, GLdouble s, GLdouble t, GLdouble r);
313 bool ValidateTexCoord3dv(const Context *context, const GLdouble *v);
314 bool ValidateTexCoord3f(const Context *context, GLfloat s, GLfloat t, GLfloat r);
315 bool ValidateTexCoord3fv(const Context *context, const GLfloat *v);
316 bool ValidateTexCoord3i(const Context *context, GLint s, GLint t, GLint r);
317 bool ValidateTexCoord3iv(const Context *context, const GLint *v);
318 bool ValidateTexCoord3s(const Context *context, GLshort s, GLshort t, GLshort r);
319 bool ValidateTexCoord3sv(const Context *context, const GLshort *v);
320 bool ValidateTexCoord4d(const Context *context, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
321 bool ValidateTexCoord4dv(const Context *context, const GLdouble *v);
322 bool ValidateTexCoord4f(const Context *context, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
323 bool ValidateTexCoord4fv(const Context *context, const GLfloat *v);
324 bool ValidateTexCoord4i(const Context *context, GLint s, GLint t, GLint r, GLint q);
325 bool ValidateTexCoord4iv(const Context *context, const GLint *v);
326 bool ValidateTexCoord4s(const Context *context, GLshort s, GLshort t, GLshort r, GLshort q);
327 bool ValidateTexCoord4sv(const Context *context, const GLshort *v);
328 bool ValidateTexGend(const Context *context, GLenum coord, GLenum pname, GLdouble param);
329 bool ValidateTexGendv(const Context *context, GLenum coord, GLenum pname, const GLdouble *params);
330 bool ValidateTexGenf(const Context *context, GLenum coord, GLenum pname, GLfloat param);
331 bool ValidateTexGenfv(const Context *context, GLenum coord, GLenum pname, const GLfloat *params);
332 bool ValidateTexGeni(const Context *context, GLenum coord, GLenum pname, GLint param);
333 bool ValidateTexGeniv(const Context *context, GLenum coord, GLenum pname, const GLint *params);
334 bool ValidateTexImage1D(const Context *context,
343 bool ValidateTranslated(const Context *context, GLdouble x, GLdouble y, GLdouble z);
344 bool ValidateVertex2d(const Context *context, GLdouble x, GLdouble y);
345 bool ValidateVertex2dv(const Context *context, const GLdouble *v);
346 bool ValidateVertex2f(const Context *context, GLfloat x, GLfloat y);
347 bool ValidateVertex2fv(const Context *context, const GLfloat *v);
348 bool ValidateVertex2i(const Context *context, GLint x, GLint y);
349 bool ValidateVertex2iv(const Context *context, const GLint *v);
350 bool ValidateVertex2s(const Context *context, GLshort x, GLshort y);
351 bool ValidateVertex2sv(const Context *context, const GLshort *v);
352 bool ValidateVertex3d(const Context *context, GLdouble x, GLdouble y, GLdouble z);
353 bool ValidateVertex3dv(const Context *context, const GLdouble *v);
354 bool ValidateVertex3f(const Context *context, GLfloat x, GLfloat y, GLfloat z);
355 bool ValidateVertex3fv(const Context *context, const GLfloat *v);
356 bool ValidateVertex3i(const Context *context, GLint x, GLint y, GLint z);
357 bool ValidateVertex3iv(const Context *context, const GLint *v);
358 bool ValidateVertex3s(const Context *context, GLshort x, GLshort y, GLshort z);
359 bool ValidateVertex3sv(const Context *context, const GLshort *v);
360 bool ValidateVertex4d(const Context *context, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
361 bool ValidateVertex4dv(const Context *context, const GLdouble *v);
362 bool ValidateVertex4f(const Context *context, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
363 bool ValidateVertex4fv(const Context *context, const GLfloat *v);
364 bool ValidateVertex4i(const Context *context, GLint x, GLint y, GLint z, GLint w);
365 bool ValidateVertex4iv(const Context *context, const GLint *v);
366 bool ValidateVertex4s(const Context *context, GLshort x, GLshort y, GLshort z, GLshort w);
367 bool ValidateVertex4sv(const Context *context, const GLshort *v);
370 bool ValidateAreTexturesResident(const Context *context,
374 bool ValidateArrayElement(const Context *context, GLint i);
375 bool ValidateCopyTexImage1D(const Context *context,
383 bool ValidateCopyTexSubImage1D(const Context *context,
390 bool ValidateEdgeFlagPointer(const Context *context, GLsizei stride, const void *pointer);
391 bool ValidateIndexPointer(const Context *context, GLenum type, GLsizei stride, const void *pointer);
392 bool ValidateIndexub(const Context *context, GLubyte c);
393 bool ValidateIndexubv(const Context *context, const GLubyte *c);
394 bool ValidateInterleavedArrays(const Context *context,
398 bool ValidatePopClientAttrib(const Context *context);
399 bool ValidatePrioritizeTextures(const Context *context,
403 bool ValidatePushClientAttrib(const Context *context, GLbitfield mask);
404 bool ValidateTexSubImage1D(const Context *context,
416 bool ValidateCompressedTexImage1D(const Context *context,
424 bool ValidateCompressedTexSubImage1D(const Context *context,
432 bool ValidateGetCompressedTexImage(const Context *context,
436 bool ValidateLoadTransposeMatrixd(const Context *context, const GLdouble *m);
437 bool ValidateLoadTransposeMatrixf(const Context *context, const GLfloat *m);
438 bool ValidateMultTransposeMatrixd(const Context *context, const GLdouble *m);
439 bool ValidateMultTransposeMatrixf(const Context *context, const GLfloat *m);
440 bool ValidateMultiTexCoord1d(const Context *context, GLenum target, GLdouble s);
441 bool ValidateMultiTexCoord1dv(const Context *context, GLenum target, const GLdouble *v);
442 bool ValidateMultiTexCoord1f(const Context *context, GLenum target, GLfloat s);
443 bool ValidateMultiTexCoord1fv(const Context *context, GLenum target, const GLfloat *v);
444 bool ValidateMultiTexCoord1i(const Context *context, GLenum target, GLint s);
445 bool ValidateMultiTexCoord1iv(const Context *context, GLenum target, const GLint *v);
446 bool ValidateMultiTexCoord1s(const Context *context, GLenum target, GLshort s);
447 bool ValidateMultiTexCoord1sv(const Context *context, GLenum target, const GLshort *v);
448 bool ValidateMultiTexCoord2d(const Context *context, GLenum target, GLdouble s, GLdouble t);
449 bool ValidateMultiTexCoord2dv(const Context *context, GLenum target, const GLdouble *v);
450 bool ValidateMultiTexCoord2f(const Context *context, GLenum target, GLfloat s, GLfloat t);
451 bool ValidateMultiTexCoord2fv(const Context *context, GLenum target, const GLfloat *v);
452 bool ValidateMultiTexCoord2i(const Context *context, GLenum target, GLint s, GLint t);
453 bool ValidateMultiTexCoord2iv(const Context *context, GLenum target, const GLint *v);
454 bool ValidateMultiTexCoord2s(const Context *context, GLenum target, GLshort s, GLshort t);
455 bool ValidateMultiTexCoord2sv(const Context *context, GLenum target, const GLshort *v);
456 bool ValidateMultiTexCoord3d(const Context *context,
461 bool ValidateMultiTexCoord3dv(const Context *context, GLenum target, const GLdouble *v);
462 bool ValidateMultiTexCoord3f(const Context *context,
467 bool ValidateMultiTexCoord3fv(const Context *context, GLenum target, const GLfloat *v);
468 bool ValidateMultiTexCoord3i(const Context *context, GLenum target, GLint s, GLint t, GLint r);
469 bool ValidateMultiTexCoord3iv(const Context *context, GLenum target, const GLint *v);
470 bool ValidateMultiTexCoord3s(const Context *context,
475 bool ValidateMultiTexCoord3sv(const Context *context, GLenum target, const GLshort *v);
476 bool ValidateMultiTexCoord4d(const Context *context,
482 bool ValidateMultiTexCoord4dv(const Context *context, GLenum target, const GLdouble *v);
483 bool ValidateMultiTexCoord4fv(const Context *context, GLenum target, const GLfloat *v);
484 bool ValidateMultiTexCoord4i(const Context *context,
490 bool ValidateMultiTexCoord4iv(const Context *context, GLenum target, const GLint *v);
491 bool ValidateMultiTexCoord4s(const Context *context,
497 bool ValidateMultiTexCoord4sv(const Context *context, GLenum target, const GLshort *v);
500 bool ValidateFogCoordPointer(const Context *context,
504 bool ValidateFogCoordd(const Context *context, GLdouble coord);
505 bool ValidateFogCoorddv(const Context *context, const GLdouble *coord);
506 bool ValidateFogCoordf(const Context *context, GLfloat coord);
507 bool ValidateFogCoordfv(const Context *context, const GLfloat *coord);
508 bool ValidateMultiDrawArrays(const Context *context,
513 bool ValidateMultiDrawElements(const Context *context,
519 bool ValidatePointParameteri(const Context *context, GLenum pname, GLint param);
520 bool ValidatePointParameteriv(const Context *context, GLenum pname, const GLint *params);
521 bool ValidateSecondaryColor3b(const Context *context, GLbyte red, GLbyte green, GLbyte blue);
522 bool ValidateSecondaryColor3bv(const Context *context, const GLbyte *v);
523 bool ValidateSecondaryColor3d(const Context *context, GLdouble red, GLdouble green, GLdouble blue);
524 bool ValidateSecondaryColor3dv(const Context *context, const GLdouble *v);
525 bool ValidateSecondaryColor3f(const Context *context, GLfloat red, GLfloat green, GLfloat blue);
526 bool ValidateSecondaryColor3fv(const Context *context, const GLfloat *v);
527 bool ValidateSecondaryColor3i(const Context *context, GLint red, GLint green, GLint blue);
528 bool ValidateSecondaryColor3iv(const Context *context, const GLint *v);
529 bool ValidateSecondaryColor3s(const Context *context, GLshort red, GLshort green, GLshort blue);
530 bool ValidateSecondaryColor3sv(const Context *context, const GLshort *v);
531 bool ValidateSecondaryColor3ub(const Context *context, GLubyte red, GLubyte green, GLubyte blue);
532 bool ValidateSecondaryColor3ubv(const Context *context, const GLubyte *v);
533 bool ValidateSecondaryColor3ui(const Context *context, GLuint red, GLuint green, GLuint blue);
534 bool ValidateSecondaryColor3uiv(const Context *context, const GLuint *v);
535 bool ValidateSecondaryColor3us(const Context *context, GLushort red, GLushort green, GLushort blue);
536 bool ValidateSecondaryColor3usv(const Context *context, const GLushort *v);
537 bool ValidateSecondaryColorPointer(const Context *context,
542 bool ValidateWindowPos2d(const Context *context, GLdouble x, GLdouble y);
543 bool ValidateWindowPos2dv(const Context *context, const GLdouble *v);
544 bool ValidateWindowPos2f(const Context *context, GLfloat x, GLfloat y);
545 bool ValidateWindowPos2fv(const Context *context, const GLfloat *v);
546 bool ValidateWindowPos2i(const Context *context, GLint x, GLint y);
547 bool ValidateWindowPos2iv(const Context *context, const GLint *v);
548 bool ValidateWindowPos2s(const Context *context, GLshort x, GLshort y);
549 bool ValidateWindowPos2sv(const Context *context, const GLshort *v);
550 bool ValidateWindowPos3d(const Context *context, GLdouble x, GLdouble y, GLdouble z);
551 bool ValidateWindowPos3dv(const Context *context, const GLdouble *v);
552 bool ValidateWindowPos3f(const Context *context, GLfloat x, GLfloat y, GLfloat z);
553 bool ValidateWindowPos3fv(const Context *context, const GLfloat *v);
554 bool ValidateWindowPos3i(const Context *context, GLint x, GLint y, GLint z);
555 bool ValidateWindowPos3iv(const Context *context, const GLint *v);
556 bool ValidateWindowPos3s(const Context *context, GLshort x, GLshort y, GLshort z);
557 bool ValidateWindowPos3sv(const Context *context, const GLshort *v);
560 bool ValidateGetBufferSubData(const Context *context,
565 bool ValidateGetQueryObjectiv(const Context *context,
569 bool ValidateMapBuffer(const Context *context, BufferBinding targetPacked, GLenum access);