Lines Matching full:red

80     ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red());  in TEST_P()
91 // Draw full screen quad with color red in TEST_P()
106 // All pixels on the right of the plane x = -0.5 must be red in TEST_P()
111 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); in TEST_P()
119 // Draw full screen quad with color red in TEST_P()
125 // All pixels on the left of the plane x = -0.5 must be red in TEST_P()
130 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); in TEST_P()
147 // All pixels must be red in TEST_P()
152 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); in TEST_P()
178 ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); in TEST_P()
193 // Draw full screen quad with color red in TEST_P()
213 // All pixels on the right of the plane x = -0.5 must be red, except those in the upper right in TEST_P()
219 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); in TEST_P()
230 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); in TEST_P()
247 // Draw full screen quad with color red in TEST_P()
261 // All pixels on the right of the plane x = -0.5 must be red, except those in the upper right in TEST_P()
267 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); in TEST_P()
278 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); in TEST_P()
318 ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); in TEST_P()
333 // Draw full screen quad with color red in TEST_P()
353 // All pixels on the right of the plane x = -0.5 must be red, except those in the upper right in TEST_P()
359 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); in TEST_P()
370 EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); in TEST_P()
521 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
532 // Draw full screen quad with color red in TEST_P()
545 // All pixels on the right of the plane x = -0.5 must be red in TEST_P()
550 EXPECT_PIXEL_RECT_EQ(x, y, width, height, GLColor::red); in TEST_P()
556 // Draw full screen quad with color red in TEST_P()
562 // All pixels on the left of the plane x = -0.5 must be red in TEST_P()
567 EXPECT_PIXEL_RECT_EQ(x, y, width, height, GLColor::red); in TEST_P()
580 // All pixels must be red in TEST_P()
585 EXPECT_PIXEL_RECT_EQ(x, y, width, height, GLColor::red); in TEST_P()
609 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
624 // Draw full screen quad with color red in TEST_P()
642 // All pixels on the right of the plane x = -0.5 must be red, except those in the upper right in TEST_P()
648 EXPECT_PIXEL_RECT_EQ(x, y, width, height, GLColor::red); in TEST_P()
662 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()
679 // Draw full screen quad with color red in TEST_P()
693 // All pixels on the right of the plane x = -0.5 must be red, except those in the upper right in TEST_P()
699 EXPECT_PIXEL_RECT_EQ(x, y, width, height, GLColor::red); in TEST_P()
712 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()
752 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
767 // Draw full screen quad with color red in TEST_P()
785 // All pixels on the right of the plane x = -0.5 must be red, except those in the upper right in TEST_P()
791 EXPECT_PIXEL_RECT_EQ(x, y, width, height, GLColor::red); in TEST_P()
805 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()
835 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
844 // Draw full screen quad with color red in TEST_P()
850 // All pixels must be red in TEST_P()
855 EXPECT_PIXEL_RECT_EQ(x, y, width, height, GLColor::red); in TEST_P()
861 // Draw full screen quad with color red in TEST_P()
867 // All pixels on the plane y >= -x must be red in TEST_P()
879 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()
910 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
948 // Draw full screen quad and small size triangle with color red in TEST_P()
971 // Only pixels in the triangle must be red in TEST_P()
985 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()
1020 ANGLE_GL_PROGRAM(programRed, kVS, essl3_shaders::fs::Red()); in TEST_P()
1049 // Draw full screen quad and small size triangle with color red in TEST_P()
1063 // Only pixels in the triangle must be red in TEST_P()
1075 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()
1155 ANGLE_GL_PROGRAM_WITH_GS(programRed, kVS, kGS, essl31_shaders::fs::Red()); in TEST_P()
1193 // Draw full screen quad and small size triangle with color red in TEST_P()
1216 // Only pixels in the triangle must be red in TEST_P()
1230 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()
1310 ANGLE_GL_PROGRAM_WITH_GS(programRed, kVS, kGS, essl31_shaders::fs::Red()); in TEST_P()
1338 // Draw full screen quad and small size triangle with color red in TEST_P()
1352 // Only pixels in the triangle must be red in TEST_P()
1364 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()