Lines Matching refs:currentPosition

657             const int currentPosition = y * getWindowHeight() + x;  in TEST_P()  local
662 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()
667 EXPECT_EQ(GLColor::blue, actualColors[currentPosition]); in TEST_P()
707 const int currentPosition = y * getWindowHeight() + x; in TEST_P() local
712 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()
717 EXPECT_EQ(GLColor::green, actualColors[currentPosition]); in TEST_P()
800 const int currentPosition = y * getWindowHeight() + x; in TEST_P() local
805 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()
810 EXPECT_EQ(GLColor::blue, actualColors[currentPosition]); in TEST_P()
875 const int currentPosition = y * getWindowHeight() + x; in TEST_P() local
879 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()
883 EXPECT_EQ(GLColor::green, actualColors[currentPosition]); in TEST_P()
981 const int currentPosition = y * getWindowHeight() + x; in TEST_P() local
985 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()
989 EXPECT_EQ(GLColor::blue, actualColors[currentPosition]); in TEST_P()
1071 const int currentPosition = y * getWindowHeight() + x; in TEST_P() local
1075 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()
1079 EXPECT_EQ(GLColor::blue, actualColors[currentPosition]); in TEST_P()
1226 const int currentPosition = y * getWindowHeight() + x; in TEST_P() local
1230 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()
1234 EXPECT_EQ(GLColor::blue, actualColors[currentPosition]); in TEST_P()
1360 const int currentPosition = y * getWindowHeight() + x; in TEST_P() local
1364 EXPECT_EQ(GLColor::red, actualColors[currentPosition]); in TEST_P()
1368 EXPECT_EQ(GLColor::blue, actualColors[currentPosition]); in TEST_P()