Lines Matching refs:glTexParameteri

82         glTexParameteri(testTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);  in testCopy()
83 glTexParameteri(testTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testCopy()
84 glTexParameteri(testTarget, GL_TEXTURE_BASE_LEVEL, 0); in testCopy()
85 glTexParameteri(testTarget, GL_TEXTURE_MAX_LEVEL, 0); in testCopy()
175 glTexParameteri(testTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testCopy()
176 glTexParameteri(testTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testCopy()
177 glTexParameteri(testTarget, GL_TEXTURE_BASE_LEVEL, 0); in testCopy()
178 glTexParameteri(testTarget, GL_TEXTURE_MAX_LEVEL, 0); in testCopy()
341 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
342 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
349 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
350 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
374 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
375 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in TEST_P()
376 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); in TEST_P()
377 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); in TEST_P()
384 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
385 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in TEST_P()
386 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
387 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
428 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
429 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
430 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
431 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
437 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
438 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
439 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
440 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
441 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
442 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
443 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in TEST_P()
482 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
483 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
484 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
485 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
486 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
487 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
488 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in TEST_P()
507 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
508 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
509 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
510 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
511 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
512 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
513 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in TEST_P()
1095 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
1096 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in TEST_P()
1097 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
1098 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
1105 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
1106 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in TEST_P()
1107 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
1108 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
1134 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
1135 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
1136 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); in TEST_P()
1137 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); in TEST_P()
1143 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
1144 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
1145 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
1146 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
1188 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
1189 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
1190 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
1191 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
1197 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
1198 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
1199 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
1200 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
1201 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
1202 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
1203 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in TEST_P()
1243 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
1244 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
1245 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
1246 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
1247 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
1248 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
1249 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in TEST_P()
1266 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
1267 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
1268 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
1269 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
1270 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
1271 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
1272 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in TEST_P()