Lines Matching full:red
189 ANGLE_GL_PROGRAM(program, kPointsVS, essl1_shaders::fs::Red()); in TEST_P()
202 // The center pixels should be all red. in TEST_P()
203 EXPECT_PIXEL_COLOR_EQ(kWindowWidth / 2, kWindowHeight / 2, GLColor::red); in TEST_P()
204 EXPECT_PIXEL_COLOR_EQ(kWindowWidth / 2 - 1, kWindowHeight / 2, GLColor::red); in TEST_P()
205 EXPECT_PIXEL_COLOR_EQ(kWindowWidth / 2, kWindowHeight / 2 - 1, GLColor::red); in TEST_P()
206 EXPECT_PIXEL_COLOR_EQ(kWindowWidth / 2 - 1, kWindowHeight / 2 - 1, GLColor::red); in TEST_P()
208 // Border pixels should be between red and black, and not exactly either; corners are darker and in TEST_P()
240 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
256 // D D = Dark Red (0.25) or (0.5) in TEST_P()
257 // BRA R = Red (1.0) in TEST_P()
258 // ARB M = Middle Red (0.75) in TEST_P()
259 // D B = Bright Red (1.0 or 0.75) in TEST_P()
260 // A = Any red (0.5, 0.75 or 1.0) in TEST_P()
271 EXPECT_PIXEL_COLOR_NEAR(3, 3, GLColor::red, kLargeMargin); in TEST_P()
272 EXPECT_PIXEL_COLOR_NEAR(4, 3, GLColor::red, kErrorMargin); in TEST_P()
275 EXPECT_PIXEL_COLOR_NEAR(11, 4, GLColor::red, kErrorMargin); in TEST_P()
276 EXPECT_PIXEL_COLOR_NEAR(12, 4, GLColor::red, kLargeMargin); in TEST_P()
289 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
302 // Top-left pixels should be all red. in TEST_P()
303 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); in TEST_P()
304 EXPECT_PIXEL_COLOR_EQ(kWindowWidth / 4, kWindowHeight / 4, GLColor::red); in TEST_P()
306 // Diagonal pixels from bottom-left to top-right are between red and black. Pixels above the in TEST_P()
307 // diagonal are red and pixels below it are black. in TEST_P()
309 // D3D11 is off by 63 for red (191 instead of 128), where other back-ends get 128 in TEST_P()
316 EXPECT_PIXEL_COLOR_EQ(i, j - 1, GLColor::red); in TEST_P()
335 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
367 // Top-left pixels should be all red. in TEST_P()
368 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); in TEST_P()
369 EXPECT_PIXEL_COLOR_EQ(kWindowWidth / 4, kWindowHeight / 4, GLColor::red); in TEST_P()
372 // Diagonal pixels from bottom-left to top-right are between red and black. Pixels above the in TEST_P()
373 // diagonal are red and pixels below it are black. in TEST_P()
387 EXPECT_PIXEL_COLOR_EQ(i, j - 1, GLColor::red); in TEST_P()
400 EXPECT_PIXEL_COLOR_NEAR(11, 4, GLColor::red, kErrorMargin); in TEST_P()
401 EXPECT_PIXEL_COLOR_NEAR(12, 4, GLColor::red, kLargeMargin); in TEST_P()