Lines Matching refs:glBindTexture
84 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
92 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
115 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
123 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
144 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
163 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
183 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
200 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
218 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
238 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
259 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
281 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
525 glBindTexture(GL_TEXTURE_3D, mTextures[0]); in TEST_P()
533 glBindTexture(GL_TEXTURE_3D, mTextures[1]); in TEST_P()
558 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
566 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
591 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
594 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
719 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
790 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
880 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
885 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
1186 glBindTexture(GL_TEXTURE_2D, texture1); in TEST_P()
1189 glBindTexture(GL_TEXTURE_2D, texture2); in TEST_P()
1548 glBindTexture(GL_TEXTURE_2D, mTexture); in testSetUp()
2248 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
2273 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
2316 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
2332 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
2360 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
2402 glBindTexture(GL_TEXTURE_2D, tex1); in TEST_P()
2408 glBindTexture(GL_TEXTURE_2D, tex2); in TEST_P()
2420 glBindTexture(GL_TEXTURE_2D, tex1); in TEST_P()
2425 glBindTexture(GL_TEXTURE_2D, tex2); in TEST_P()
2430 glBindTexture(GL_TEXTURE_2D, tex1); in TEST_P()
2447 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
2517 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
2560 glBindTexture(GL_TEXTURE_2D, renderTarget); in updateTextureBoundToFramebufferHelper()
2572 glBindTexture(GL_TEXTURE_2D, tex); in updateTextureBoundToFramebufferHelper()
2586 glBindTexture(GL_TEXTURE_2D, tex); in updateTextureBoundToFramebufferHelper()
2612 glBindTexture(textureBinding, *tex); in TEST_P()
2625 glBindTexture(GL_TEXTURE_2D, copySource); in TEST_P()
2637 glBindTexture(GL_TEXTURE_2D, copySource); in TEST_P()
2640 glBindTexture(textureBinding, *tex); in TEST_P()
2712 glBindTexture(GL_TEXTURE_2D, copySrc); in TEST_P()
2722 glBindTexture(GL_TEXTURE_2D, renderTarget); in TEST_P()
2756 glBindTexture(GL_TEXTURE_2D, blitSrc); in TEST_P()
2766 glBindTexture(GL_TEXTURE_2D, renderTarget); in TEST_P()
2801 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
2837 glBindTexture(GL_TEXTURE_2D, renderTarget); in TEST_P()
2873 glBindTexture(GL_TEXTURE_2D, renderTarget); in TEST_P()
2923 glBindTexture(GL_TEXTURE_2D, renderTarget); in TEST_P()
2987 glBindTexture(GL_TEXTURE_2D, renderTarget); in TEST_P()
3032 glBindTexture(GL_TEXTURE_2D, renderTarget); in TEST_P()
3072 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
3113 glBindTexture(GL_TEXTURE_2D, texture1); in TEST_P()
3128 glBindTexture(GL_TEXTURE_2D, texture2); in TEST_P()
3140 glBindTexture(GL_TEXTURE_2D, texture2); in TEST_P()
3146 glBindTexture(GL_TEXTURE_2D, texture1); in TEST_P()
3160 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
3175 glBindTexture(GL_TEXTURE_2D, otherTexture); in TEST_P()
3202 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
3231 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
3301 glBindTexture(GL_TEXTURE_2D, texture1); in TEST_P()
3306 glBindTexture(GL_TEXTURE_2D, texture2); in TEST_P()
3354 glBindTexture(GL_TEXTURE_2D, texture1); in TEST_P()
3359 glBindTexture(GL_TEXTURE_2D, texture2); in TEST_P()
3409 glBindTexture(GL_TEXTURE_2D, texture1); in TEST_P()
3414 glBindTexture(GL_TEXTURE_2D, texture2); in TEST_P()
3432 glBindTexture(GL_TEXTURE_2D, blitSrc); in TEST_P()
3650 glBindTexture(GL_TEXTURE_2D, texture1); in TEST_P()
3656 glBindTexture(GL_TEXTURE_2D, texture2); in TEST_P()
3837 glBindTexture(GL_TEXTURE_2D, redTex); in TEST_P()
3915 glBindTexture(GL_TEXTURE_2D, rgbyTex); in TEST_P()
3917 glBindTexture(GL_TEXTURE_2D, rgbyTex); in TEST_P()
4083 glBindTexture(GL_TEXTURE_2D, color); in TEST_P()
4096 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
4175 glBindTexture(GL_TEXTURE_2D, color); in TEST_P()
4187 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
4280 glBindTexture(GL_TEXTURE_2D, color); in TEST_P()
4384 glBindTexture(GL_TEXTURE_2D, color); in TEST_P()
4458 glBindTexture(GL_TEXTURE_2D, color); in TEST_P()
4597 glBindTexture(GL_TEXTURE_2D, texRead); in TEST_P()
4623 glBindTexture(GL_TEXTURE_2D, texRead); in TEST_P()
4649 glBindTexture(GL_TEXTURE_2D, texRead); in TEST_P()
4659 glBindTexture(GL_TEXTURE_2D, texRead); in TEST_P()
4684 glBindTexture(GL_TEXTURE_2D, texRead); in TEST_P()
4724 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P()
4728 glBindTexture(GL_TEXTURE_2D, texB); in TEST_P()
4759 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
4785 glBindTexture(GL_TEXTURE_2D, texRead); in TEST_P()
5322 glBindTexture(GL_TEXTURE_2D, colorBufferTexture); in TEST_P()
5336 glBindTexture(GL_TEXTURE_2D, greenTexture); in TEST_P()
5356 glBindTexture(GL_TEXTURE_2D, colorBufferTexture); in TEST_P()
5362 glBindTexture(GL_TEXTURE_2D, greenTexture); in TEST_P()
5434 glBindTexture(GL_TEXTURE_2D, floatTextures[i]); in TEST_P()
5450 glBindTexture(GL_TEXTURE_2D, intTextures[i]); in TEST_P()
5638 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
5778 glBindTexture(GL_TEXTURE_2D, textureA); in TEST_P()
5787 glBindTexture(GL_TEXTURE_CUBE_MAP, textureB); in TEST_P()
5927 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
5938 glBindTexture(GL_TEXTURE_CUBE_MAP, tex2); in TEST_P()
5978 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
5992 glBindTexture(GL_TEXTURE_2D, texture); in bindTextureToFbo()
6043 glBindTexture(GL_TEXTURE_2D, texture1); in drawToFboWithCulling()
6067 glBindTexture(GL_TEXTURE_2D, 0); in drawToFboWithCulling()
6334 glBindTexture(GL_TEXTURE_2D, mSourceTexture); in init2DSourceTexture()
6340 glBindTexture(GL_TEXTURE_2D, 0); in init2DSourceTexture()
6360 glBindTexture(GL_TEXTURE_2D, mSourceTexture); in renderToTargetTexture()
6369 glBindTexture(GL_TEXTURE_2D, 0); in renderToTargetTexture()
6377 glBindTexture(GL_TEXTURE_2D, mTargetTexture); in renderToDefaultFramebuffer()
6386 glBindTexture(GL_TEXTURE_2D, 0); in renderToDefaultFramebuffer()
6408 glBindTexture(GL_TEXTURE_2D, mTargetTexture); in TEST_P()
6414 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
6431 glBindTexture(GL_TEXTURE_2D, mTargetTexture); in TEST_P()
6436 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
6466 glBindTexture(GL_TEXTURE_2D, firstTexture); in TEST_P()
6472 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
6486 glBindTexture(GL_TEXTURE_2D, mTargetTexture); in TEST_P()
6492 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
6515 glBindTexture(GL_TEXTURE_2D, secondTexture); in TEST_P()
6521 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
6528 glBindTexture(GL_TEXTURE_2D, mTargetTexture); in TEST_P()
6535 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
6538 glBindTexture(GL_TEXTURE_2D, mTargetTexture); in TEST_P()
6545 glBindTexture(GL_TEXTURE_2D, tempTexture); in TEST_P()
6551 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
6761 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
6845 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()