Lines Matching refs:texture1
1184 GLTexture texture1, texture2; in TEST_P() local
1186 glBindTexture(GL_TEXTURE_2D, texture1); in TEST_P()
3112 GLTexture texture1; in TEST_P() local
3113 glBindTexture(GL_TEXTURE_2D, texture1); in TEST_P()
3146 glBindTexture(GL_TEXTURE_2D, texture1); in TEST_P()
3300 GLTexture texture1; in TEST_P() local
3301 glBindTexture(GL_TEXTURE_2D, texture1); in TEST_P()
3326 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture1, 0); in TEST_P()
3353 GLTexture texture1; in TEST_P() local
3354 glBindTexture(GL_TEXTURE_2D, texture1); in TEST_P()
3382 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture1, 0); in TEST_P()
3408 GLTexture texture1; in TEST_P() local
3409 glBindTexture(GL_TEXTURE_2D, texture1); in TEST_P()
3444 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture1, 0); in TEST_P()
3649 GLTexture texture1; in TEST_P() local
3650 glBindTexture(GL_TEXTURE_2D, texture1); in TEST_P()
3664 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture1, 0); in TEST_P()
6005 GLTexture texture1; in drawToFboWithCulling() local
6011 bindTextureToFbo(fbo1, texture1); in drawToFboWithCulling()
6043 glBindTexture(GL_TEXTURE_2D, texture1); in drawToFboWithCulling()