Lines Matching refs:mTexture2DUniformLocation
192 Texture2DTest() : TexCoordDrawTest(), mTexture2D(0), mTexture2DUniformLocation(-1) {} in Texture2DTest()
211 mTexture2DUniformLocation = glGetUniformLocation(mProgram, getTextureUniformName()); in setUpProgram()
212 ASSERT_NE(-1, mTexture2DUniformLocation); in setUpProgram()
377 GLint mTexture2DUniformLocation; member in __anonda6317960111::Texture2DTest
450 glUniform1i(mTexture2DUniformLocation, 0); in verifyResults2D()
864 mTexture2DUniformLocation(-1), in TextureCubeTest()
900 mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); in testSetUp()
901 ASSERT_NE(-1, mTexture2DUniformLocation); in testSetUp()
914 GLint mTexture2DUniformLocation; member in __anonda6317960111::TextureCubeTest
1331 mTexture2DUniformLocation(-1), in SamplerTypeMixTestES3()
1388 mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); in testSetUp()
1389 ASSERT_NE(-1, mTexture2DUniformLocation); in testSetUp()
1415 GLint mTexture2DUniformLocation; member in __anonda6317960111::SamplerTypeMixTestES3
1876 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
1912 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
1935 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
1963 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
1984 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
2024 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
2178 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
2252 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
2361 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
2426 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
2481 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
2536 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
2591 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
2645 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
2930 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
3029 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
3409 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
3684 glActiveTexture(GL_TEXTURE0 + mTexture2DUniformLocation); in TEST_P()
5484 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
5844 mTexture2DUniformLocation = glGetUniformLocation(mFragProg, getTextureUniformName()); in TEST_P()
5875 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
5899 mTexture2DUniformLocation = glGetUniformLocation(mFragProg, getTextureUniformName()); in TEST_P()
7269 glUniform1i(mTexture2DUniformLocation, 0); in testSetUp()
7412 glUniform1i(mTexture2DUniformLocation, 0); in testSetUp()
8011 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
9009 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
9115 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
9226 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()