Lines Matching refs:glBeginTransformFeedback

103     glBeginTransformFeedback(GL_TRIANGLES);  in TEST_P()
165 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
245 glBeginTransformFeedback(GL_POINTS); in TEST_P()
323 glBeginTransformFeedback(GL_POINTS); in TEST_P()
455 glBeginTransformFeedback(GL_POINTS); in TEST_P()
505 glBeginTransformFeedback(GL_POINTS); in midRecordOpDoesNotContributeTest()
713 glBeginTransformFeedback(GL_POINTS); in TEST_P()
721 glBeginTransformFeedback(GL_POINTS); in TEST_P()
729 glBeginTransformFeedback(GL_POINTS); in TEST_P()
847 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
920 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
1012 glBeginTransformFeedback(GL_POINTS); in TEST_P()
1146 glBeginTransformFeedback(GL_POINTS); in TEST_P()
1277 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
1392 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
1469 glBeginTransformFeedback(GL_POINTS); in TEST_P()
1480 glBeginTransformFeedback(GL_POINTS); in TEST_P()
1532 glBeginTransformFeedback(GL_POINTS); in TEST_P()
1598 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
1626 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
1766 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
1841 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
1968 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
2056 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
2083 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
2098 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
2122 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
2160 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
2177 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
2233 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
2249 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
2301 glBeginTransformFeedback(GL_POINTS); in TEST_P()
2314 glBeginTransformFeedback(GL_POINTS); in TEST_P()
2342 glBeginTransformFeedback(GL_POINTS); in setupOverrunTest()
2574 glBeginTransformFeedback(GL_POINTS); in TEST_P()
2583 glBeginTransformFeedback(GL_POINTS); in TEST_P()
2687 glBeginTransformFeedback(GL_POINTS); in TEST_P()
2746 glBeginTransformFeedback(GL_POINTS); in TEST_P()
2823 glBeginTransformFeedback(GL_POINTS); in TEST_P()
2915 glBeginTransformFeedback(GL_POINTS); in TEST_P()
2922 glBeginTransformFeedback(GL_POINTS); in TEST_P()
2993 glBeginTransformFeedback(GL_POINTS); in TEST_P()
3504 glBeginTransformFeedback(GL_POINTS); in TEST_P()
3601 glBeginTransformFeedback(GL_POINTS); in TEST_P()
3659 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()