Lines Matching refs:glRenderbufferStorage
131 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); in TEST_P()
142 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); in TEST_P()
201 glRenderbufferStorage(GL_RENDERBUFFER, internalformat, width, height); in testColorRenderbuffer()
266 glRenderbufferStorage(GL_RENDERBUFFER, test.firstFormat, width, height); in testDepthStencilDepthStencil()
287 glRenderbufferStorage(GL_RENDERBUFFER, test.secondFormat, width, height); in testDepthStencilDepthStencil()
332 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); in testDepthStencilRenderbuffer()
377 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, width, height); in TEST_P()
382 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); in TEST_P()
387 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height); in TEST_P()
392 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); in TEST_P()
503 glRenderbufferStorage(GL_RENDERBUFFER, *depthFormat, 16, 16); in tryDepth()
515 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 16, 16); in checkValidColorDepthCombination()
578 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 16, 16); in testUsingIncompleteFramebuffer()
583 glRenderbufferStorage(GL_RENDERBUFFER, depthFormat, 16, 16); in testUsingIncompleteFramebuffer()
589 glRenderbufferStorage(GL_RENDERBUFFER, depthFormat, 32, 16); in testUsingIncompleteFramebuffer()
607 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 0, 0); in testUsingIncompleteFramebuffer()
621 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 16, 16); in testFramebufferIncompleteAttachment()
626 glRenderbufferStorage(GL_RENDERBUFFER, depthFormat, 16, 16); in testFramebufferIncompleteAttachment()
629 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 16, 16); in testFramebufferIncompleteAttachment()
633 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 0, 0); in testFramebufferIncompleteAttachment()
649 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 16, 16); in testFramebufferIncompleteMissingAttachment()
666 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 16, 16); in testFramebufferIncompleteDimensions()
671 glRenderbufferStorage(GL_RENDERBUFFER, depthFormat, 16, 16); in testFramebufferIncompleteDimensions()
675 glRenderbufferStorage(GL_RENDERBUFFER, depthFormat, 32, 16); in testFramebufferIncompleteDimensions()
677 glRenderbufferStorage(GL_RENDERBUFFER, depthFormat, 16, 16); in testFramebufferIncompleteDimensions()
680 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 16, 32); in testFramebufferIncompleteDimensions()
682 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 16, 16); in testFramebufferIncompleteDimensions()
717 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size, size); in NoColorFB()
731 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, size, size); in NoColorFB()
874 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, kFramebufferSize, kFramebufferSize); in TEST_P()
883 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, kFramebufferSize, in TEST_P()
894 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kFramebufferSize, in TEST_P()