Lines Matching refs:GenerateShaderCode

106 std::string GenerateShaderCode(  in GenerateShaderCode()  function
204 CompileSuccessfully(GenerateShaderCode(body)); in TEST_F()
232 CompileSuccessfully(GenerateShaderCode(body, "OpCapability Tessellation\n", in TEST_F()
243 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0); in TEST_F()
252 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment"), in TEST_F()
266 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment"), in TEST_F()
276 CompileSuccessfully(GenerateShaderCode(body)); in TEST_F()
287 CompileSuccessfully(GenerateShaderCode(body)); in TEST_F()
298 CompileSuccessfully(GenerateShaderCode(body)); in TEST_F()
309 CompileSuccessfully(GenerateShaderCode(body)); in TEST_F()
320 CompileSuccessfully(GenerateShaderCode(body)); in TEST_F()
333 CompileSuccessfully(GenerateShaderCode(body)); in TEST_F()
346 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0); in TEST_F()
358 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0); in TEST_F()
373 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_1); in TEST_F()
382 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_1); in TEST_F()
410 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_1); in TEST_F()
419 CompileSuccessfully(GenerateShaderCode(body)); in TEST_F()
434 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0); in TEST_F()
448 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment"), in TEST_F()
458 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment"), in TEST_F()
472 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment"), in TEST_F()
486 CompileSuccessfully(GenerateShaderCode(body, "", "Vertex"), in TEST_F()
496 CompileSuccessfully(GenerateShaderCode(body, "", "Vertex"), in TEST_F()
510 CompileSuccessfully(GenerateShaderCode(body, "", "Vertex"), in TEST_F()
525 GenerateShaderCode(body, "OpCapability Geometry\n", "Geometry"), in TEST_F()
536 GenerateShaderCode(body, "OpCapability Geometry\n", "Geometry"), in TEST_F()
551 GenerateShaderCode(body, "OpCapability Geometry\n", "Geometry"), in TEST_F()
566 CompileSuccessfully(GenerateShaderCode(body, "OpCapability Tessellation\n", in TEST_F()
578 CompileSuccessfully(GenerateShaderCode(body, "OpCapability Tessellation\n", in TEST_F()
594 CompileSuccessfully(GenerateShaderCode(body, "OpCapability Tessellation\n", in TEST_F()
610 CompileSuccessfully(GenerateShaderCode(body)); in TEST_F()
629 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0); in TEST_F()
638 CompileSuccessfully(GenerateShaderCode(body)); in TEST_F()
649 CompileSuccessfully(GenerateShaderCode(body)); in TEST_F()
660 CompileSuccessfully(GenerateShaderCode(body)); in TEST_F()
672 CompileSuccessfully(GenerateShaderCode(body)); in TEST_F()
684 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0); in TEST_F()
699 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_1); in TEST_F()
708 CompileSuccessfully(GenerateShaderCode(body)); in TEST_F()
721 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0); in TEST_F()
737 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0); in TEST_F()
751 CompileSuccessfully(GenerateShaderCode(body), SPV_ENV_VULKAN_1_0); in TEST_F()