Lines Matching refs:GenerateShaderCode

36 std::string GenerateShaderCode(  in GenerateShaderCode()  function
914 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
926 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "", env), env); in TEST_F()
937 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
951 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
993 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1005 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1015 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1027 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1040 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1054 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1066 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1079 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1092 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1106 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1118 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1131 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1143 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1168 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
1182 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1196 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1208 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1223 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1237 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1252 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1264 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1278 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1302 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
1332 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1344 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1358 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1370 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1385 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1399 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1414 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1426 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1440 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1455 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1471 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1487 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1502 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1516 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1530 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1547 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1566 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1578 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1592 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1607 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1622 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1637 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1653 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1669 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1685 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1701 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1717 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1732 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1747 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1762 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1779 GenerateShaderCode(body, "", "Fragment", "", SPV_ENV_VULKAN_1_0).c_str()); in TEST_F()
1796 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1812 GenerateShaderCode(body, "", "Fragment", "", SPV_ENV_VULKAN_1_0).c_str()); in TEST_F()
1829 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1843 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1867 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
1882 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1894 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1908 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1920 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1935 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1949 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1964 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1976 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1990 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2015 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
2029 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2043 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2055 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2070 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2084 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2099 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2111 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2125 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2150 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
2164 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2176 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2191 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2206 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2221 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2236 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2250 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2265 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2288 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
2302 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2314 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2329 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2344 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2359 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2374 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2388 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2403 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2427 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
2441 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2453 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2468 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2483 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2498 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2513 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2527 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2542 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2565 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
2579 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2591 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2606 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2621 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2636 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2651 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2665 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2683 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
2700 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
2712 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2724 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2738 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2752 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2765 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2777 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2788 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2803 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2813 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2825 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2838 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2851 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2853 << GenerateShaderCode(body); in TEST_F()
2874 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
2888 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2902 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2914 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2929 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2943 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2958 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2970 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2984 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
2999 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3013 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3027 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3043 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3059 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3075 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3090 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3106 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3121 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3144 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
3158 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3172 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3187 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3200 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3211 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3222 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3232 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3242 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3253 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "", env).c_str(), in TEST_F()
3267 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3280 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3296 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3309 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3321 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3334 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_VULKAN_1_0) in TEST_F()
3348 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3361 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3374 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3390 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3401 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3414 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3428 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3439 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3450 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3470 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
3483 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3495 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3506 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "", env).c_str(), in TEST_F()
3522 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3535 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3549 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3562 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3575 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3588 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3602 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3615 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3628 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3651 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
3667 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
3682 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3696 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3708 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3720 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3735 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3871 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
3895 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4010 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4023 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4049 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4076 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4143 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4157 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4208 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4233 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4316 CompileSuccessfully(GenerateShaderCode(body, "", "Vertex").c_str()); in TEST_F()
4337 CompileSuccessfully(GenerateShaderCode(body, "", "Vertex").c_str()); in TEST_F()
4362 GenerateShaderCode(body, extra, "GLCompute", mode).c_str()); in TEST_F()
4478 GenerateShaderCode(body, extra, "GLCompute", mode).c_str()); in TEST_F()
4494 CompileSuccessfully(GenerateShaderCode(body, "", "Vertex").c_str()); in TEST_F()
4518 GenerateShaderCode(body, extra, "GLCompute", mode).c_str()); in TEST_F()
4538 GenerateShaderCode(body, extra, "GLCompute", mode).c_str()); in TEST_F()
4554 CompileSuccessfully(GenerateShaderCode(body, extra, "Vertex").c_str()); in TEST_F()
4578 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
4592 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4606 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4621 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4636 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4651 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4666 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4681 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4706 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
4720 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4734 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4750 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4766 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4782 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4800 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
4812 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4824 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4837 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4850 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4863 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4876 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4889 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
4903 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
4914 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
4927 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
4941 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
4955 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
4969 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
4983 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
4997 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment").c_str()); in TEST_F()
5017 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
5031 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
5045 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
5060 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
5075 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
5090 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
5105 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
5120 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
5132 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
5141 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
5158 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
5175 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
5194 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
5216 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
5237 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
5256 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
5277 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
5298 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
5321 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
5338 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
5361 CompileSuccessfully(GenerateShaderCode(body, extra, "Fragment", "", in TEST_F()
5408 EXPECT_THAT(CompileFailure(GenerateShaderCode(body, "", "Fragment", "", in TEST_F()
5419 EXPECT_THAT(CompileFailure(GenerateShaderCode(body, "", "Fragment", "", in TEST_F()
5433 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4), in TEST_F()
5448 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4), in TEST_F()
5462 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4), in TEST_F()
5476 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4), in TEST_F()
5494 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4), in TEST_F()
5509 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4), in TEST_F()
5523 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4), in TEST_F()
5537 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_4), in TEST_F()
5554 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1), in TEST_F()
5570 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1), in TEST_F()
5586 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1), in TEST_F()
5599 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1), in TEST_F()
5619 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1), in TEST_F()
5635 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1), in TEST_F()
5651 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1), in TEST_F()
5664 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1), in TEST_F()
5684 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1), in TEST_F()
5697 GenerateShaderCode(body, extra, "Fragment", "", SPV_ENV_UNIVERSAL_1_1), in TEST_F()
5718 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
5734 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
5750 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
5766 CompileSuccessfully(GenerateShaderCode(body, extra).c_str()); in TEST_F()
5792 CompileSuccessfully(GenerateShaderCode("", "", "Fragment", "", in TEST_F()
5804 CompileSuccessfully(GenerateShaderCode("", extra, "Fragment", "", in TEST_F()
5817 CompileSuccessfully(GenerateShaderCode(body, in TEST_F()
5831 CompileSuccessfully(GenerateShaderCode(body, in TEST_F()
5847 CompileSuccessfully(GenerateShaderCode(body, in TEST_F()
5864 CompileSuccessfully(GenerateShaderCode(body, in TEST_F()
5881 CompileSuccessfully(GenerateShaderCode(body, "", "Fragment", "", env).c_str(), in TEST_F()
5900 GenerateShaderCode(body, "", "Fragment", "", env, "GLSL450", declarations) in TEST_F()
5913 GenerateShaderCode(body, capabilities_and_extensions_image64, "Fragment", in TEST_F()
5927 GenerateShaderCode(body, capabilities_and_extensions_image64, "Fragment", in TEST_F()
5947 GenerateShaderCode(body, "", "Fragment", "", env, "GLSL450", declarations) in TEST_F()
5967 GenerateShaderCode(body, "", "Fragment", "", env, "GLSL450", declarations) in TEST_F()
5992 GenerateShaderCode(body, "", "Fragment", "", env, "GLSL450", declarations) in TEST_F()