Lines Matching defs:info
103 for (auto& info : shaders_) { in AddShader() local
130 for (auto& info : shaders_) { in SetShaderOptimizations() local
147 for (auto& info : shaders_) { in SetShaderCompileOptions() local
166 for (auto& info : shaders_) { in SetShaderRequiredSubgroupSize() local
209 for (auto& info : shaders_) { in SetShaderVaryingSubgroupSize() local
226 for (auto& info : shaders_) { in SetShaderRequireFullSubgroups() local
245 for (auto& info : shaders_) { in SetShaderEntryPoint() local
263 for (auto& info : shaders_) { in SetShaderType() local
307 for (const auto& info : shaders_) { in ValidateGraphics() local
379 auto& info = color_attachments_.back(); in AddColorAttachment() local
394 for (const auto& info : color_attachments_) { in GetLocationForColorAttachment() local
507 for (const auto& info : buffers_) { in GetBufferForBinding() local
522 auto& info = buffers_.back(); in AddBuffer() local
535 for (auto& info : buffers_) { in AddBuffer() local
544 auto& info = buffers_.back(); in AddBuffer() local
556 for (auto& info : buffers_) { in AddBuffer() local
565 auto& info = buffers_.back(); in AddBuffer() local
577 [descriptor_set, binding](BufferInfo& info) -> bool { in ClearBuffers()
589 auto& info = samplers_.back(); in AddSampler() local
596 for (auto& info : samplers_) { in AddSampler() local
605 auto& info = samplers_.back(); in AddSampler() local
614 for (auto& info : samplers_) { in AddSampler() local
623 auto& info = samplers_.back(); in AddSampler() local
635 auto& info = samplers_.back(); in AddSampler() local
646 [descriptor_set, binding](SamplerInfo& info) -> bool { in ClearSamplers()
668 for (auto& info : samplers_) { in UpdateOpenCLBufferBindings() local
685 for (auto& info : buffers_) { in UpdateOpenCLBufferBindings() local
924 for (auto& info : samplers_) { in GenerateOpenCLLiteralSamplers() local