Lines Matching full:layout
5 layout(location = 2, component = 2) in vec2 a;
6 layout(location = 2, component = 1) in float b;
8 layout(location = 3, component = 2) in vec3 c; // ERROR: c overflows components 2 and 3
10 layout(location = 0, component = 3) in float d[4];
12 layout(location = 4, component = 0) in vec3 e[5];
13 layout(location = 4, component = 3) in float f[5];
15 layout(location = 9, component = 4) in float g[6]; // ERROR, component too big
17 layout(location = 4, component = 2) in vec2 h; // component overlap okay for vertex in
19 layout(location = 3, component = 2) out vec2 i;
20 layout(location = 3, component = 0) out vec2 j;
22 layout(location = 4, component = 2) out vec2 k;
23 layout(location = 4, component = 2) out vec2 m; // ERROR, component overlap
25 layout(location = 2, component = 2) out vec2 n;
26 layout(location = 2, component = 0) out vec3 p; // ERROR, component overlap
28 layout(location = 10, component = 3) out float q[6];
29 layout(location = 10, component = 0) out vec3 r[6];
31 layout(location = 15, component = 3) out float s; // ERROR, overlap
32 layout(location = 10, component = 1) out float t; // ERROR, overlap
34 layout(location = 20, component = 2) out float u;
35 layout(location = 20, component = 0) out float v;
36 layout(location = 20, component = 3) out float w;
37 layout(location = 20, component = 1) out vec2 x; // ERROR, overlap
39 layout(location = 30, component = 3) out vec2 y; // ERROR, goes to component 4
40 layout(location = 31, component = 1) out vec4 z; // ERROR, goes to component 4
42 layout(location = 32, component = 1) out mat4 ba; // ERROR
43 layout(location = 33, component = 1) out struct S {int a;} Ss; // ERROR
44 layout(location = 34, component = 1) out bn { int a;} bb; // ERROR
46 layout(component = 1) out float bc; // ERROR, no location
49 layout(location = 40, component = 2) out float u;
50 layout(location = 40, component = 0) out float v;
51 layout(location = 40, component = 3) out float w;
52 layout(location = 40, component = 1) out vec2 x; // ERROR, overlap
54 layout(location = 41, component = 3) out vec2 y; // ERROR, goes to component 4
55 layout(location = 42, component = 1) out vec4 z; // ERROR, goes to component 4
57 layout(location = 42, component = 1) out mat4 ba; // ERROR
58 layout(location = 43, component = 1) out S Ss; // ERROR
61 layout(location = 1, component = 1) out; // ERROR, no global setting
63 layout(location = 50, component = 3) out int be;
64 layout(location = 50, component = 0) out vec3 bf;
66 layout(location = 51, component = 1) out double dfo; // ERROR, odd component
67 layout(location = 52, component = 2) out dvec2 dvo; // ERROR, overflow
68 layout(location = 53) out double dfo2;
69 layout(location = 53, component = 2) out vec2 ffv2; // okay, fits
70 layout(location = 54) out dvec4 dvec4out; // uses up location 55 too
71 layout(location = 55) out float overf; // ERROR, collides with previous dvec4
72 layout(location = 56, component = 1) out vec2 df2o;
73 layout(location = 56, component = 3) out float sf2o;
74 layout(location = 57, component = 2) out vec2 dv3o;
75 layout(location = 57, component = 3) out float sf4o; // ERROR, overlapping component
76 layout(location=58) out flat dvec3 dv3o2; // uses part of location 59
77 layout(location=59, component=2) out flat double dfo3; // okay, fits
78 layout(location=59, component=0) out flat double dfo4; // ERROR, overlaps the dvec3 in starting i…
85 layout(xfb_offset=64) vec4 bbv;
88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3
91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
95 layout(xfb_offset=16) vec4 bbv; // ERROR, not in a uniform
98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
99 layout( xfb_offset=32, xfb_stride=64) out vec4 bh;
101 layout(xfb_offset=48) out; // ERROR
103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
109 layout(xfb_offset=0) vec4 bbv1;
110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
111 layout(xfb_buffer=2) vec4 bbv3; // ERROR, wrong buffer
114 out layout(xfb_buffer=2) bblck6 {
115 layout(xfb_offset=0) vec4 bbv1;
116 …layout(xfb_stride=64, xfb_buffer=3, xfb_offset=32) vec4 bbv2; // ERROR, overlap 32 from bh, and bu…
117 layout(xfb_buffer=2, xfb_offset=0) vec4 bbv3; // ERROR, overlap 0 from bbinst5
118 layout(xfb_buffer=2) vec4 bbv5;
119 …layout(xfb_offset=24) float bbf6; // ERROR, overlap 24 from bbv1 in bb…
122 layout(xfb_stride=48) out; // ERROR, stride of buffer 3
124 layout(xfb_buffer=1) out; // default buffer is 1
125 layout(xfb_offset=4) out float bj;
126 layout(xfb_offset=0) out ivec2 bk; // ERROR, overlap 4
128 layout(xfb_buffer=3, xfb_stride=48) out; // ERROR, stride of buffer 3 (default is now 3)
129 layout(xfb_stride=48) out float bl; // ERROR, stride of buffer 3
131 layout(xfb_stride=48) out bblck7 { // ERROR, stride of buffer 3
132 layout(xfb_stride=64) vec4 bbv1;
133 layout(xfb_stride=32) vec4 bbv2; // ERROR, stride of buffer 3
148 out layout(xfb_buffer=0, xfb_offset=0, xfb_stride=92) bblck8 { // ERROR, stride not multiple of 8
157 out layout(xfb_buffer=4) bblck9 {
158 layout(xfb_offset=1) bool b; // ERROR
159 layout(xfb_offset=12) T t; // ERROR
160 layout(xfb_offset=52) mat3x3 m3; // non-multiple of 8 okay
161 layout(xfb_offset=90) int i; // ERROR
162 layout(xfb_offset=98) double d; // ERROR
163 layout(xfb_offset=108) S s; // non-multiple of 8 okay
166 layout(xfb_buffer=5, xfb_stride=6) out; // link ERROR, stride not multiple of 4
167 layout(xfb_offset=0) out float bm;
169 layout(xfb_buffer=6, xfb_stride=2000) out; // ERROR, stride too big
171 out layout(xfb_buffer=7, xfb_offset=0) bblck10 { // link ERROR, implicit stride too big
177 layout(xfb_buffer = 3) out;
178 layout(xfb_offset = 32) out gl_PerVertex {
179 layout(xfb_buffer = 2) float gl_PointSize; // ERROR, change in xfb_buffer