Lines Matching refs:THREADOPERATIONID_CREATE_VERTEX_SHADER

2037 	THREADOPERATIONID_CREATE_VERTEX_SHADER,  enumerator
2287 operations.push_back(THREADOPERATIONID_CREATE_VERTEX_SHADER); in addRandomOperation()
2288 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_VERTEX_SHADER]); in addRandomOperation()
2679 case THREADOPERATIONID_CREATE_VERTEX_SHADER: in addRandomOperation()
4551 … config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.5f; in addRandomTests()
4554 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4555 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADE… in addRandomTests()
4556 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHA… in addRandomTests()
4559 ….probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4563 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4584 … config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.5f; in addRandomTests()
4587 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4588 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADE… in addRandomTests()
4589 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHA… in addRandomTests()
4590 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] =… in addRandomTests()
4593 ….probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4598 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4603 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] =… in addRandomTests()
4625 … config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.5f; in addRandomTests()
4628 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4629 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADE… in addRandomTests()
4630 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHA… in addRandomTests()
4631 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] =… in addRandomTests()
4632 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_COMPILE] … in addRandomTests()
4635 ….probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4641 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4647 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] =… in addRandomTests()
4653 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4706 … config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.35f; in addRandomTests()
4710 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4711 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADE… in addRandomTests()
4712 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHA… in addRandomTests()
4713 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] =… in addRandomTests()
4714 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_COMPILE] … in addRandomTests()
4715 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_PROGRAM] … in addRandomTests()
4716 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] … in addRandomTests()
4717 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_ATTACH_SHADER] =… in addRandomTests()
4720 ….probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4729 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4738 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] =… in addRandomTests()
4747 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4756 …config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4765 …config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4774 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] =… in addRandomTests()
4800 … config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.35f; in addRandomTests()
4804 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4805 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADE… in addRandomTests()
4806 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHA… in addRandomTests()
4807 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] =… in addRandomTests()
4808 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_COMPILE] … in addRandomTests()
4809 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_PROGRAM] … in addRandomTests()
4810 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] … in addRandomTests()
4811 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_ATTACH_SHADER] =… in addRandomTests()
4812 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_LINK_PROGRAM] = … in addRandomTests()
4815 ….probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4825 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4835 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] =… in addRandomTests()
4845 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4855 …config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4865 …config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4875 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] =… in addRandomTests()
4885 …config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_CREATE_VERTEX_SHADER] = … in addRandomTests()