Lines Matching refs:THREADOPERATIONID_SHADER_COMPILE

2041 	THREADOPERATIONID_SHADER_COMPILE,  enumerator
2538 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_SHADER_COMPILE]); in addRandomOperation()
2539 operations.push_back(THREADOPERATIONID_SHADER_COMPILE); in addRandomOperation()
2722 case THREADOPERATIONID_SHADER_COMPILE: in addRandomOperation()
4632 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_COMPILE] … in addRandomTests()
4638 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_COMPILE] … in addRandomTests()
4644 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.1… in addRandomTests()
4650 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_COMPILE] = 0.5… in addRandomTests()
4652 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4653 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4654 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4655 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_SOURCE] = 0.3… in addRandomTests()
4656 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_COMPILE] = 0.3… in addRandomTests()
4714 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_COMPILE] … in addRandomTests()
4723 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_COMPILE] … in addRandomTests()
4732 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.1… in addRandomTests()
4741 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_COMPILE] = 0.5… in addRandomTests()
4746 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4747 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4748 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4749 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_SOURCE] = 0.3… in addRandomTests()
4750 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_COMPILE] = 0.3… in addRandomTests()
4751 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_PROGRAM] = 0.1… in addRandomTests()
4752 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_PROGRAM] = 0.… in addRandomTests()
4753 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_ATTACH_SHADER] = 0.3… in addRandomTests()
4759 …config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_SHADER_COMPILE] = 0.0… in addRandomTests()
4768 …config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_SHADER_COMPILE] = 0.… in addRandomTests()
4777 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.1… in addRandomTests()
4808 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_COMPILE] … in addRandomTests()
4818 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_COMPILE] … in addRandomTests()
4828 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.1… in addRandomTests()
4838 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_COMPILE] = 0.5… in addRandomTests()
4844 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4845 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4846 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4847 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_SOURCE] = 0.3… in addRandomTests()
4848 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_COMPILE] = 0.3… in addRandomTests()
4849 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_PROGRAM] = 0.1… in addRandomTests()
4850 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_PROGRAM] = 0.… in addRandomTests()
4851 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_ATTACH_SHADER] = 0.3… in addRandomTests()
4852 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_LINK_PROGRAM] = 0.20… in addRandomTests()
4858 …config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_SHADER_COMPILE] = 0.0… in addRandomTests()
4868 …config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_SHADER_COMPILE] = 0.… in addRandomTests()
4878 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.1… in addRandomTests()
4888 …config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_SHADER_COMPILE] = 0.10… in addRandomTests()