Lines Matching refs:THREADOPERATIONID_SHADER_SOURCE
2040 THREADOPERATIONID_SHADER_SOURCE, enumerator
2531 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_SHADER_SOURCE]); in addRandomOperation()
2532 operations.push_back(THREADOPERATIONID_SHADER_SOURCE); in addRandomOperation()
2699 case THREADOPERATIONID_SHADER_SOURCE: in addRandomOperation()
4590 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] =… in addRandomTests()
4595 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_SOURCE] … in addRandomTests()
4600 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.1… in addRandomTests()
4602 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.2… in addRandomTests()
4603 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] =… in addRandomTests()
4604 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4605 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_SOURCE] = 0.40… in addRandomTests()
4631 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] =… in addRandomTests()
4637 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_SOURCE] … in addRandomTests()
4643 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.1… in addRandomTests()
4646 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4647 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] =… in addRandomTests()
4648 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4649 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_SOURCE] = 0.20… in addRandomTests()
4650 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_COMPILE] = 0.5… in addRandomTests()
4655 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_SOURCE] = 0.3… in addRandomTests()
4713 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] =… in addRandomTests()
4722 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_SOURCE] … in addRandomTests()
4731 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.1… in addRandomTests()
4737 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4738 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] =… in addRandomTests()
4739 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4740 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_SOURCE] = 0.20… in addRandomTests()
4741 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_COMPILE] = 0.5… in addRandomTests()
4742 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_PROGRAM] = 0.1… in addRandomTests()
4743 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_PROGRAM] = 0.1… in addRandomTests()
4744 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_ATTACH_SHADER] = 0.25… in addRandomTests()
4749 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_SOURCE] = 0.3… in addRandomTests()
4758 …config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_SHADER_SOURCE] = 0.0… in addRandomTests()
4767 …config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_SHADER_SOURCE] = 0.1… in addRandomTests()
4776 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10… in addRandomTests()
4807 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] =… in addRandomTests()
4817 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_SOURCE] … in addRandomTests()
4827 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.1… in addRandomTests()
4834 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4835 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] =… in addRandomTests()
4836 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4837 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_SOURCE] = 0.20… in addRandomTests()
4838 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_COMPILE] = 0.5… in addRandomTests()
4839 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_PROGRAM] = 0.1… in addRandomTests()
4840 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_PROGRAM] = 0.1… in addRandomTests()
4841 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_ATTACH_SHADER] = 0.25… in addRandomTests()
4842 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_LINK_PROGRAM] = 0.20f; in addRandomTests()
4847 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_SOURCE] = 0.3… in addRandomTests()
4857 …config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_SHADER_SOURCE] = 0.0… in addRandomTests()
4867 …config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_SHADER_SOURCE] = 0.1… in addRandomTests()
4877 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10… in addRandomTests()
4887 …config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; in addRandomTests()