Lines Matching refs:ShaderEvalContext

113 void evalArrayCoordsFloat		(ShaderEvalContext& c) { c.color.x()	= 1.875f * c.coords.x(); }  in evalArrayCoordsFloat()
114 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2()
115 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3()
116 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4()
129 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat()
130 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2()
131 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3()
132 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4()
679 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec2()
680 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec3()
681 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec4()
865 void evalSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coord… in evalSubscriptMat2()
866 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.co… in evalSubscriptMat3()
867 void evalSubscriptMat4 (ShaderEvalContext& c) { c.color = c.coords + 0.5f*c.coords.swizzle(1,2,3,0)… in evalSubscriptMat4()