Lines Matching refs:textureNdx

404 	float						calculateLod			(const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
405 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
406 void renderCell (int textureNdx, float lod, const Grid& grid) const;
407 …void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, co…
542 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx)… in calculateLod()
544 const tcu::Texture2D& refTexture = m_textures[textureNdx]->getRefTexture(); in calculateLod()
590 int textureNdx; in iterate() member
593 …Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoo… in iterate()
605 …t float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); in iterate()
607 …onst Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]), in iterate()
611 renderCell (rend.textureNdx, lod, grid); in iterate()
612 computeReferenceCell (rend.textureNdx, lod, grid, refImage, rend.region); in iterate()
633 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() argument
666 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
680 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell() argument
682 setupShaderInputs(textureNdx, lod, grid); in renderCell()
686 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell() argument
688 …computeReference(m_textures[textureNdx]->getRefTexture(), lod, glu::mapGLSampler(m_wrapS, m_wrapT,… in computeReferenceCell()
707 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
708 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
709 void renderCell (int textureNdx, float lod, const Grid& grid) const;
710 …void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, co…
865 …rtexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const in calculateLod()
867 const tcu::TextureCube& refTexture = m_textures[textureNdx]->getRefTexture(); in calculateLod()
927 int textureNdx; in iterate() member
930 …Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoo… in iterate()
942 …t float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); in iterate()
944 …st Grid grid (GRID_SIZE_CUBE, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]), in iterate()
948 renderCell (rend.textureNdx, lod, grid); in iterate()
949 computeReferenceCell (rend.textureNdx, lod, grid, refImage, rend.region); in iterate()
970 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() argument
1003 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
1017 void VertexCubeTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell() argument
1019 setupShaderInputs(textureNdx, lod, grid); in renderCell()
1024 void VertexCubeTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu:… in computeReferenceCell() argument
1028 computeReference(m_textures[textureNdx]->getRefTexture(), lod, sampler, grid, dst, dstRegion); in computeReferenceCell()