Lines Matching refs:positionLoc

258 		const GLint					positionLoc		= gl.getAttribLocation(patternProgram.getProgram(), "a_pos");  in drawTestPattern()  local
291 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); in drawTestPattern()
293 gl.enableVertexAttribArray(positionLoc); in drawTestPattern()
295 gl.disableVertexAttribArray(positionLoc); in drawTestPattern()
641 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
667 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
672 gl.enableVertexAttribArray(positionLoc); in iterate()
675 gl.disableVertexAttribArray(positionLoc); in iterate()
683 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
686 gl.enableVertexAttribArray(positionLoc); in iterate()
689 gl.disableVertexAttribArray(positionLoc); in iterate()
860 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
868 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
869 gl.enableVertexAttribArray(positionLoc); in iterate()
882 gl.disableVertexAttribArray(positionLoc); in iterate()
1165 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
1180 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
1183 gl.enableVertexAttribArray(positionLoc); in iterate()
1186 gl.disableVertexAttribArray(positionLoc); in iterate()
1350 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
1358 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in testFBO()
1359 gl.enableVertexAttribArray(positionLoc); in testFBO()
1385 gl.disableVertexAttribArray(positionLoc); in testFBO()
1547 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
1557 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in testFBO()
1558 gl.enableVertexAttribArray(positionLoc); in testFBO()
1607 gl.disableVertexAttribArray(positionLoc); in testFBO()