Lines Matching refs:positionLoc

373 		const GLint					positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");  in testPolygonOffset()  local
392 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
393 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
413 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
503 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
520 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
537 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
567 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
622 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
639 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
646 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); in testPolygonOffset()
663 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); in testPolygonOffset()
678 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
774 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
790 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
796 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); in testPolygonOffset()
815 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); in testPolygonOffset()
832 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
887 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
903 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
909 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); in testPolygonOffset()
928 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); in testPolygonOffset()
945 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
1004 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
1020 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
1025 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
1042 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
1126 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
1141 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
1153 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]); in testPolygonOffset()
1169 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[1]); in testPolygonOffset()
1179 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()