Lines Matching refs:coordPrecName
758 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local
799 << "in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()
803 vert << "in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources()
804 vert << "in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources()
807 vert << "in " << coordPrecName << " float a_in1;\n"; in initShaderSources()
819 vert << "out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
820 frag << "in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
824 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()
825 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources()
826 frag << "in " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()
827 frag << "in " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources()
832 vert << "out " << coordPrecName << " float v_lodBias;\n"; in initShaderSources()
833 frag << "in " << coordPrecName << " float v_lodBias;\n"; in initShaderSources()