Lines Matching refs:positionLoc

266 		const GLint					positionLoc		= gl.getAttribLocation(patternProgram.getProgram(), "a_pos");  in drawTestPattern()  local
299 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); in drawTestPattern()
301 gl.enableVertexAttribArray(positionLoc); in drawTestPattern()
303 gl.disableVertexAttribArray(positionLoc); in drawTestPattern()
653 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
679 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
684 gl.enableVertexAttribArray(positionLoc); in iterate()
687 gl.disableVertexAttribArray(positionLoc); in iterate()
695 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
698 gl.enableVertexAttribArray(positionLoc); in iterate()
701 gl.disableVertexAttribArray(positionLoc); in iterate()
875 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
883 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
884 gl.enableVertexAttribArray(positionLoc); in iterate()
898 gl.disableVertexAttribArray(positionLoc); in iterate()
1205 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
1217 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
1220 gl.enableVertexAttribArray(positionLoc); in iterate()
1223 gl.disableVertexAttribArray(positionLoc); in iterate()
1520 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
1535 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
1538 gl.enableVertexAttribArray(positionLoc); in iterate()
1541 gl.disableVertexAttribArray(positionLoc); in iterate()
1713 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
1721 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in testFBO()
1722 gl.enableVertexAttribArray(positionLoc); in testFBO()
1748 gl.disableVertexAttribArray(positionLoc); in testFBO()
1915 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
1925 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in testFBO()
1926 gl.enableVertexAttribArray(positionLoc); in testFBO()
1975 gl.disableVertexAttribArray(positionLoc); in testFBO()