Lines Matching refs:beginSection

369 	ctx.beginSection("bitfieldExtract: Invalid value type.");  in bitfield_extract_invalid_value_type()
374 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_extract_invalid_value_type()
390 ctx.beginSection("bitfieldExtract: Invalid offset type."); in bitfield_extract_invalid_offset_type()
395 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_extract_invalid_offset_type()
420 ctx.beginSection("bitfieldExtract: Invalid bits type."); in bitfield_extract_invalid_bits_type()
425 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_extract_invalid_bits_type()
468 ctx.beginSection("bitfieldInsert: Invalid base type."); in bitfield_insert_invalid_base_type()
473 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_insert_invalid_base_type()
496 ctx.beginSection("bitfieldInsert: Invalid insert type."); in bitfield_insert_invalid_insert_type()
501 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_insert_invalid_insert_type()
539 ctx.beginSection("bitfieldInsert: Invalid offset type."); in bitfield_insert_invalid_offset_type()
544 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_insert_invalid_offset_type()
569 ctx.beginSection("bitfieldInsert: Invalid bits type."); in bitfield_insert_invalid_bits_type()
574 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_insert_invalid_bits_type()
628 ctx.beginSection("bitfieldReverse: Invalid value type."); in bitfield_reverse()
633 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_reverse()
647 ctx.beginSection("bitCount: Invalid value type."); in bit_count()
652 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bit_count()
666 ctx.beginSection("findMSB: Invalid value type."); in find_msb()
671 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in find_msb()
685 ctx.beginSection("findLSB: Invalid value type."); in find_lsb()
690 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in find_lsb()
741 ctx.beginSection("uaddCarry: Invalid x type."); in uadd_carry_invalid_x()
746 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in uadd_carry_invalid_x()
777 ctx.beginSection("uaddCarry: Invalid y type."); in uadd_carry_invalid_y()
782 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in uadd_carry_invalid_y()
814 ctx.beginSection("uaddCarry: Invalid carry type."); in uadd_carry_invalid_carry()
819 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in uadd_carry_invalid_carry()
851 ctx.beginSection("usubBorrow: Invalid x type."); in usub_borrow_invalid_x()
856 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in usub_borrow_invalid_x()
888 ctx.beginSection("usubBorrow: Invalid y type."); in usub_borrow_invalid_y()
893 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in usub_borrow_invalid_y()
925 ctx.beginSection("usubBorrow: Invalid borrow type."); in usub_borrow_invalid_borrow()
930 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in usub_borrow_invalid_borrow()
990 ctx.beginSection("umulExtended: Invalid x type."); in umul_extended_invalid_x()
995 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in umul_extended_invalid_x()
1027 ctx.beginSection("umulExtended: Invalid y type."); in umul_extended_invalid_y()
1032 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in umul_extended_invalid_y()
1064 ctx.beginSection("umulExtended: Invalid msb type."); in umul_extended_invalid_msb()
1069 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in umul_extended_invalid_msb()
1101 ctx.beginSection("umulExtended: Invalid lsb type."); in umul_extended_invalid_lsb()
1106 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in umul_extended_invalid_lsb()
1138 ctx.beginSection("imulExtended: Invalid x type."); in imul_extended_invalid_x()
1143 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in imul_extended_invalid_x()
1175 ctx.beginSection("imulExtended: Invalid y type."); in imul_extended_invalid_y()
1180 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in imul_extended_invalid_y()
1212 ctx.beginSection("imulExtended: Invalid msb type."); in imul_extended_invalid_msb()
1217 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in imul_extended_invalid_msb()
1249 ctx.beginSection("imulExtended: Invalid lsb type."); in imul_extended_invalid_lsb()
1254 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in imul_extended_invalid_lsb()
1318 ctx.beginSection("frexp: Invalid x type."); in frexp_invalid_x()
1323 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in frexp_invalid_x()
1346 ctx.beginSection("frexp: Invalid exp type."); in frexp_invalid_exp()
1351 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in frexp_invalid_exp()
1374 ctx.beginSection("ldexp: Invalid x type."); in ldexp_invalid_x()
1379 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in ldexp_invalid_x()
1402 ctx.beginSection("ldexp: Invalid exp type."); in ldexp_invalid_exp()
1407 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in ldexp_invalid_exp()
1475 ctx.beginSection("packUnorm4x8: Invalid v type."); in pack_unorm_4x8()
1480 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in pack_unorm_4x8()
1512 ctx.beginSection("packSnorm4x8: Invalid v type."); in pack_snorm_4x8()
1517 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in pack_snorm_4x8()
1548 ctx.beginSection("unpackSnorm4x8: Invalid v type."); in unpack_snorm_4x8()
1553 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in unpack_snorm_4x8()
1584 ctx.beginSection("unpackUnorm4x8: Invalid v type."); in unpack_unorm_4x8()
1589 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in unpack_unorm_4x8()
1681 …ctx.beginSection("textureSize: Invalid sampler type - some overloads take two arguments while othe… in texture_size_invalid_sampler()
1686 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_size_invalid_sampler()
1691 …ctx.beginSection("Verify sampler data type: " + std::string(getDataTypeName(s_samplerTypes[dataTyp… in texture_size_invalid_sampler()
1721 ctx.beginSection("textureSize: Invalid lod type."); in texture_size_invalid_lod()
1726 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_size_invalid_lod()
1731 …ctx.beginSection("Verify sampler/lod data type" + std::string(getDataTypeName(s_samplerTypes[dataT… in texture_size_invalid_lod()
1796 ctx.beginSection("texture: Invalid P type."); in texture_invalid_p()
1801 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_invalid_p()
2312 ctx.beginSection("texture: Invalid bias/compare type."); in texture_invalid_bias_or_compare()
2317 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_invalid_bias_or_compare()
2603 ctx.beginSection("textureLod: Invalid P type."); in texture_lod_invalid_p()
2608 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_lod_invalid_p()
2665 ctx.beginSection("textureLod: Invalid lod type."); in texture_lod_invalid_lod()
2670 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_lod_invalid_lod()
2771 ctx.beginSection("texelFetch: Invalid P type."); in texel_fetch_invalid_p()
2776 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texel_fetch_invalid_p()
2920 ctx.beginSection("texelFetch: Invalid sample type."); in texel_fetch_invalid_sample()
2925 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texel_fetch_invalid_sample()
3054 ctx.beginSection("EmitVertex."); in emit_vertex()
3062 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in emit_vertex()
3073 ctx.beginSection("EndPrimitieve."); in end_primitive()
3081 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in end_primitive()
3115 ctx.beginSection("textureGrad."); in texture_grad()
3120 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_grad()
3194 ctx.beginSection("textureGrad - sampler2D"); in texture_gather_sampler_2d()
3199 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_2d()
3252 ctx.beginSection("textureGrad - sampler2DArray"); in texture_gather_sampler_2d_array()
3257 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_2d_array()
3310 ctx.beginSection("textureGrad - samplerCube"); in texture_gather_sampler_cube()
3315 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_cube()
3368 ctx.beginSection("textureGrad - sampler2DShadow"); in texture_gather_sampler_2d_shadow()
3373 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_2d_shadow()
3398 ctx.beginSection("textureGrad - sampler2DArrayShadow"); in texture_gather_sampler_2d_array_shadow()
3403 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_2d_array_shadow()
3428 ctx.beginSection("textureGrad - samplerCubeShadow"); in texture_gather_sampler_cube_shadow()
3433 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_cube_shadow()
3463 ctx.beginSection("textureGrad - samplerCubeArray"); in texture_gather_sampler_cube_array()
3468 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_cube_array()
3522 ctx.beginSection("textureGrad - samplerCubeArrayShadow"); in texture_gather_sampler_cube_array_shadow()
3527 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_cube_array_shadow()
3602 ctx.beginSection("textureGatherOffset - sampler2D"); in texture_gather_offset_sampler_2d()
3607 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_offset_sampler_2d()
3684 ctx.beginSection("textureGatherOffset - sampler2DArray"); in texture_gather_offset_sampler_2d_array()
3689 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_offset_sampler_2d_array()
3762 ctx.beginSection("textureGatherOffset - sampler2DShadow"); in texture_gather_offset_sampler_2d_shadow()
3767 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_offset_sampler_2d_shadow()
3792 ctx.beginSection("textureGatherOffset - sampler2DShadow"); in texture_gather_offset_sampler_2d_array_shadow()
3797 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_offset_sampler_2d_array_shadow()
3866 ctx.beginSection("atomicAdd"); in atomic_add()
3871 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_add()
3888 ctx.beginSection("atomicMin"); in atomic_min()
3893 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_min()
3910 ctx.beginSection("atomicMax"); in atomic_max()
3915 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_max()
3932 ctx.beginSection("atomicAnd"); in atomic_and()
3937 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_and()
3954 ctx.beginSection("atomicOr"); in atomic_or()
3959 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_or()
3976 ctx.beginSection("atomicXor"); in atomic_xor()
3981 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_xor()
3998 ctx.beginSection("atomicExchange"); in atomic_exchange()
4003 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_exchange()
4020 ctx.beginSection("atomicCompSwap"); in atomic_comp_swap()
4025 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_comp_swap()
4099 ctx.beginSection("interpolateAtCentroid"); in interpolate_at_centroid()
4104 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in interpolate_at_centroid()
4141 ctx.beginSection("interpolateAtSample"); in interpolate_at_sample()
4146 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in interpolate_at_sample()
4201 ctx.beginSection("interpolateAtOffset"); in interpolate_at_offset()
4206 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in interpolate_at_offset()
4339 ctx.beginSection("textureGatherOffsets"); in texture_gather_offsets()
4344 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_offsets()
4379 ctx.beginSection("fma"); in fma()
4384 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in fma()