Lines Matching refs:glBindTexture
116 ctx.glBindTexture(0, 1); in bindtexture()
118 ctx.glBindTexture(GL_FRAMEBUFFER, 1); in bindtexture()
123 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture()
125 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in bindtexture()
127 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture()
129 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture()
132 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in bindtexture()
134 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture()
136 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture()
138 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture()
141 ctx.glBindTexture(GL_TEXTURE_3D, texture[2]); in bindtexture()
143 ctx.glBindTexture(GL_TEXTURE_2D, texture[2]); in bindtexture()
145 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[2]); in bindtexture()
147 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]); in bindtexture()
150 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]); in bindtexture()
152 ctx.glBindTexture(GL_TEXTURE_2D, texture[3]); in bindtexture()
154 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[3]); in bindtexture()
156 ctx.glBindTexture(GL_TEXTURE_3D, texture[3]); in bindtexture()
161 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[0]); in bindtexture()
163 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[1]); in bindtexture()
165 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[2]); in bindtexture()
167 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[3]); in bindtexture()
169 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[4]); in bindtexture()
171 ctx.glBindTexture(GL_TEXTURE_2D, texture[4]); in bindtexture()
173 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[4]); in bindtexture()
175 ctx.glBindTexture(GL_TEXTURE_3D, texture[4]); in bindtexture()
177 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]); in bindtexture()
948 ctx.glBindTexture (GL_TEXTURE_2D, texture); in copytexsubimage2d_invalid_target()
962 ctx.glBindTexture (GL_TEXTURE_2D, texture); in copytexsubimage2d_read_buffer_is_none()
981 ctx.glBindTexture (GL_TEXTURE_2D, texture); in copytexsubimage2d_texture_internalformat()
996 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in copytexsubimage2d_neg_level()
998 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in copytexsubimage2d_neg_level()
1018 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in copytexsubimage2d_max_level()
1020 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in copytexsubimage2d_max_level()
1045 ctx.glBindTexture (GL_TEXTURE_2D, texture); in copytexsubimage2d_neg_offset()
1064 ctx.glBindTexture (GL_TEXTURE_2D, texture); in copytexsubimage2d_invalid_offset()
1083 ctx.glBindTexture (GL_TEXTURE_2D, texture); in copytexsubimage2d_neg_width_height()
1106 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); in copytexsubimage2d_incomplete_framebuffer()
1108 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, texture[1]); in copytexsubimage2d_incomplete_framebuffer()
1155 ctx.glBindTexture(GL_TEXTURE_2D, texture); in deletetextures()
1176 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in generatemipmap()
1182 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in generatemipmap()
1196 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in generatemipmap()
1542 ctx.glBindTexture (GL_TEXTURE_2D, texture); in teximage2d_invalid_buffer_target()
1575 ctx.glBindTexture (GL_TEXTURE_2D, texture); in texsubimage2d()
1619 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in texsubimage2d_neg_level()
1621 ctx.glBindTexture (GL_TEXTURE_2D, textures[1]); in texsubimage2d_neg_level()
1645 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in texsubimage2d_max_level()
1647 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in texsubimage2d_max_level()
1673 ctx.glBindTexture(GL_TEXTURE_2D, texture); in texsubimage2d_neg_offset()
1693 ctx.glBindTexture (GL_TEXTURE_2D, texture); in texsubimage2d_invalid_offset()
1713 ctx.glBindTexture (GL_TEXTURE_2D, texture); in texsubimage2d_neg_width_height()
1736 ctx.glBindTexture (GL_TEXTURE_2D, texture); in texsubimage2d_invalid_buffer_target()
1779 ctx.glBindTexture(GL_TEXTURE_2D, texture); in texparameteri()
1900 ctx.glBindTexture(GL_TEXTURE_2D, texture); in texparameterf()
2022 ctx.glBindTexture(GL_TEXTURE_2D, texture); in texparameteriv()
2138 ctx.glBindTexture(GL_TEXTURE_2D, texture); in texparameterfv()
2471 ctx.glBindTexture (GL_TEXTURE_2D, texture); in compressedtexsubimage2d()
2506 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in compressedtexsubimage2d_neg_level()
2508 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in compressedtexsubimage2d_neg_level()
2532 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in compressedtexsubimage2d_max_level()
2534 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in compressedtexsubimage2d_max_level()
2560 ctx.glBindTexture(GL_TEXTURE_2D, texture); in compressedtexsubimage2d_neg_offset()
2584 ctx.glBindTexture (GL_TEXTURE_2D, texture); in compressedtexsubimage2d_invalid_offset()
2605 ctx.glBindTexture (GL_TEXTURE_2D, texture); in compressedtexsubimage2d_neg_width_height()
2625 ctx.glBindTexture (GL_TEXTURE_2D, texture); in compressedtexsubimage2d_invalid_size()
2647 ctx.glBindTexture (GL_TEXTURE_2D, texture); in compressedtexsubimage2d_invalid_buffer_target()
2866 ctx.glBindTexture (GL_TEXTURE_3D, texture); in teximage3d_invalid_buffer_target()
2901 ctx.glBindTexture (GL_TEXTURE_3D, texture); in texsubimage3d()
2945 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in texsubimage3d_neg_level()
2947 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in texsubimage3d_neg_level()
2959 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]); in texsubimage3d_neg_level()
2976 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in texsubimage3d_max_level()
2978 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in texsubimage3d_max_level()
3002 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in texsubimage3d_neg_offset()
3004 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in texsubimage3d_neg_offset()
3028 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]); in texsubimage3d_neg_offset()
3051 ctx.glBindTexture (GL_TEXTURE_3D, texture); in texsubimage3d_invalid_offset()
3107 ctx.glBindTexture (GL_TEXTURE_3D, texture); in texsubimage3d_invalid_buffer_target()
3150 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d()
3165 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); in copytexsubimage3d_neg_level()
3167 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]); in copytexsubimage3d_neg_level()
3179 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]); in copytexsubimage3d_neg_level()
3199 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); in copytexsubimage3d_max_level()
3201 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]); in copytexsubimage3d_max_level()
3217 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]); in copytexsubimage3d_max_level()
3233 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d_neg_offset()
3254 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d_invalid_offset()
3279 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d_neg_width_height()
3301 ctx.glBindTexture (GL_TEXTURE_3D, texture[0]); in copytexsubimage3d_incomplete_framebuffer()
3303 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture[1]); in copytexsubimage3d_incomplete_framebuffer()
3470 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d()
3510 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d_neg_level()
3526 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d_max_level()
3543 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d_neg_offset()
3565 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d_invalid_offset()
3588 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d_neg_width_height_depth()
3610 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d_invalid_size()
3633 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d_invalid_buffer_target()
3665 ctx.glBindTexture(GL_TEXTURE_2D, textures[0]); in texstorage2d()
3694 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]); in texstorage2d()
3715 ctx.glBindTexture(GL_TEXTURE_2D, 0); in texstorage2d_invalid_binding()
3721 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, 0); in texstorage2d_invalid_binding()
3730 ctx.glBindTexture(GL_TEXTURE_2D, textures[0]); in texstorage2d_invalid_binding()
3742 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]); in texstorage2d_invalid_binding()
3764 ctx.glBindTexture(GL_TEXTURE_2D, textures[0]); in texstorage2d_invalid_levels()
3767 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]); in texstorage2d_invalid_levels()
3807 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); in texstorage3d()
3838 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]); in texstorage3d()
3860 ctx.glBindTexture (GL_TEXTURE_3D, 0); in texstorage3d_invalid_binding()
3866 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, 0); in texstorage3d_invalid_binding()
3875 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in texstorage3d_invalid_binding()
3887 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]); in texstorage3d_invalid_binding()
3908 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); in texstorage3d_invalid_levels()
3918 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]); in texstorage3d_invalid_levels()
3957 ctx.glBindTexture(GL_TEXTURE_2D, texture); in srgb_decode_texparameteri()
3976 ctx.glBindTexture(GL_TEXTURE_2D, texture); in srgb_decode_texparameterf()
3995 ctx.glBindTexture(GL_TEXTURE_2D, texture); in srgb_decode_texparameteriv()
4015 ctx.glBindTexture(GL_TEXTURE_2D, texture); in srgb_decode_texparameterfv()
4038 ctx.glBindTexture(GL_TEXTURE_2D, texture); in srgb_decode_texparameterIiv()
4062 ctx.glBindTexture(GL_TEXTURE_2D, texture); in srgb_decode_texparameterIuiv()