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123 -- an example documentation comment: this will end up in the generated code
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532 function Monster.Start(builder) builder:StartObject(49) end
533 function Monster.AddPos(builder, pos) builder:PrependStructSlot(0, pos, 0) end
534 function Monster.AddMana(builder, mana) builder:PrependInt16Slot(1, mana, 150) end
535 function Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end
536 function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end
537 …n Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory, 0) end
538 …tion Monster.StartInventoryVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
539 function Monster.AddColor(builder, color) builder:PrependUint8Slot(6, color, 8) end
540 function Monster.AddTestType(builder, testType) builder:PrependUint8Slot(7, testType, 0) end
541 function Monster.AddTest(builder, test) builder:PrependUOffsetTRelativeSlot(8, test, 0) end
542 function Monster.AddTest4(builder, test4) builder:PrependUOffsetTRelativeSlot(9, test4, 0) end
543 function Monster.StartTest4Vector(builder, numElems) return builder:StartVector(4, numElems, 2) end
544 …tring(builder, testarrayofstring) builder:PrependUOffsetTRelativeSlot(10, testarrayofstring, 0) end
545 …ster.StartTestarrayofstringVector(builder, numElems) return builder:StartVector(4, numElems, 4) end
546 …ables(builder, testarrayoftables) builder:PrependUOffsetTRelativeSlot(11, testarrayoftables, 0) end
547 …ster.StartTestarrayoftablesVector(builder, numElems) return builder:StartVector(4, numElems, 4) end
548 function Monster.AddEnemy(builder, enemy) builder:PrependUOffsetTRelativeSlot(12, enemy, 0) end
549 …builder, testnestedflatbuffer) builder:PrependUOffsetTRelativeSlot(13, testnestedflatbuffer, 0) end
550 …r.StartTestnestedflatbufferVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
551 … Monster.AddTestempty(builder, testempty) builder:PrependUOffsetTRelativeSlot(14, testempty, 0) end
552 function Monster.AddTestbool(builder, testbool) builder:PrependBoolSlot(15, testbool, 0) end
553 …r.AddTesthashs32Fnv1(builder, testhashs32Fnv1) builder:PrependInt32Slot(16, testhashs32Fnv1, 0) end
554 ….AddTesthashu32Fnv1(builder, testhashu32Fnv1) builder:PrependUint32Slot(17, testhashu32Fnv1, 0) end
555 …r.AddTesthashs64Fnv1(builder, testhashs64Fnv1) builder:PrependInt64Slot(18, testhashs64Fnv1, 0) end
556 ….AddTesthashu64Fnv1(builder, testhashu64Fnv1) builder:PrependUint64Slot(19, testhashu64Fnv1, 0) end
557 …ddTesthashs32Fnv1a(builder, testhashs32Fnv1a) builder:PrependInt32Slot(20, testhashs32Fnv1a, 0) end
558 …dTesthashu32Fnv1a(builder, testhashu32Fnv1a) builder:PrependUint32Slot(21, testhashu32Fnv1a, 0) end
559 …ddTesthashs64Fnv1a(builder, testhashs64Fnv1a) builder:PrependInt64Slot(22, testhashs64Fnv1a, 0) end
560 …dTesthashu64Fnv1a(builder, testhashu64Fnv1a) builder:PrependUint64Slot(23, testhashu64Fnv1a, 0) end
561 …ofbools(builder, testarrayofbools) builder:PrependUOffsetTRelativeSlot(24, testarrayofbools, 0) end
562 …nster.StartTestarrayofboolsVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
563 function Monster.AddTestf(builder, testf) builder:PrependFloat32Slot(25, testf, 3.14159) end
564 function Monster.AddTestf2(builder, testf2) builder:PrependFloat32Slot(26, testf2, 3.0) end
565 function Monster.AddTestf3(builder, testf3) builder:PrependFloat32Slot(27, testf3, 0.0) end
566 …ng2(builder, testarrayofstring2) builder:PrependUOffsetTRelativeSlot(28, testarrayofstring2, 0) end
567 …ter.StartTestarrayofstring2Vector(builder, numElems) return builder:StartVector(4, numElems, 4) end
568 …r, testarrayofsortedstruct) builder:PrependUOffsetTRelativeSlot(29, testarrayofsortedstruct, 0) end
569 …tartTestarrayofsortedstructVector(builder, numElems) return builder:StartVector(8, numElems, 4) end
570 function Monster.AddFlex(builder, flex) builder:PrependUOffsetTRelativeSlot(30, flex, 0) end
571 function Monster.StartFlexVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
572 function Monster.AddTest5(builder, test5) builder:PrependUOffsetTRelativeSlot(31, test5, 0) end
573 function Monster.StartTest5Vector(builder, numElems) return builder:StartVector(4, numElems, 2) end
574 …VectorOfLongs(builder, vectorOfLongs) builder:PrependUOffsetTRelativeSlot(32, vectorOfLongs, 0) end
575 … Monster.StartVectorOfLongsVector(builder, numElems) return builder:StartVector(8, numElems, 8) end
576 …OfDoubles(builder, vectorOfDoubles) builder:PrependUOffsetTRelativeSlot(33, vectorOfDoubles, 0) end
577 …onster.StartVectorOfDoublesVector(builder, numElems) return builder:StartVector(8, numElems, 8) end
578 …t(builder, parentNamespaceTest) builder:PrependUOffsetTRelativeSlot(34, parentNamespaceTest, 0) end
579 …s(builder, vectorOfReferrables) builder:PrependUOffsetTRelativeSlot(35, vectorOfReferrables, 0) end
580 …er.StartVectorOfReferrablesVector(builder, numElems) return builder:StartVector(4, numElems, 4) end
581 …akReference(builder, singleWeakReference) builder:PrependUint64Slot(36, singleWeakReference, 0) end
582 …der, vectorOfWeakReferences) builder:PrependUOffsetTRelativeSlot(37, vectorOfWeakReferences, 0) end
583 …StartVectorOfWeakReferencesVector(builder, numElems) return builder:StartVector(8, numElems, 8) end
584 …ectorOfStrongReferrables) builder:PrependUOffsetTRelativeSlot(38, vectorOfStrongReferrables, 0) end
585 …rtVectorOfStrongReferrablesVector(builder, numElems) return builder:StartVector(4, numElems, 4) end
586 …OwningReference(builder, coOwningReference) builder:PrependUint64Slot(39, coOwningReference, 0) end
587 …torOfCoOwningReferences) builder:PrependUOffsetTRelativeSlot(40, vectorOfCoOwningReferences, 0) end
588 …tVectorOfCoOwningReferencesVector(builder, numElems) return builder:StartVector(8, numElems, 8) end
589 …ningReference(builder, nonOwningReference) builder:PrependUint64Slot(41, nonOwningReference, 0) end
590 …rOfNonOwningReferences) builder:PrependUOffsetTRelativeSlot(42, vectorOfNonOwningReferences, 0) end
591 …VectorOfNonOwningReferencesVector(builder, numElems) return builder:StartVector(8, numElems, 8) end
592 …Monster.AddAnyUniqueType(builder, anyUniqueType) builder:PrependUint8Slot(43, anyUniqueType, 0) end
593 … Monster.AddAnyUnique(builder, anyUnique) builder:PrependUOffsetTRelativeSlot(44, anyUnique, 0) end
594 …ddAnyAmbiguousType(builder, anyAmbiguousType) builder:PrependUint8Slot(45, anyAmbiguousType, 0) end
595 …AddAnyAmbiguous(builder, anyAmbiguous) builder:PrependUOffsetTRelativeSlot(46, anyAmbiguous, 0) end
596 …VectorOfEnums(builder, vectorOfEnums) builder:PrependUOffsetTRelativeSlot(47, vectorOfEnums, 0) end
597 … Monster.StartVectorOfEnumsVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
598 function Monster.AddSignedEnum(builder, signedEnum) builder:PrependInt8Slot(48, signedEnum, -1) end
599 function Monster.End(builder) return builder:EndObject() end function