Lines Matching refs:ArrayStruct
14 struct ArrayStruct;
22 bool operator==(const ArrayStruct &lhs, const ArrayStruct &rhs);
23 bool operator!=(const ArrayStruct &lhs, const ArrayStruct &rhs);
128 FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(8) ArrayStruct FLATBUFFERS_FINAL_CLASS {
143 ArrayStruct() { in ArrayStruct() function
144 memset(static_cast<void *>(this), 0, sizeof(ArrayStruct)); in ArrayStruct()
146 ArrayStruct(float _a, int8_t _c, int32_t _e) in ArrayStruct() function
197 FLATBUFFERS_STRUCT_END(ArrayStruct, 160);
199 inline bool operator==(const ArrayStruct &lhs, const ArrayStruct &rhs) {
209 inline bool operator!=(const ArrayStruct &lhs, const ArrayStruct &rhs) {
216 flatbuffers::unique_ptr<MyGame::Example::ArrayStruct> a;
240 const MyGame::Example::ArrayStruct *a() const { in a()
241 return GetStruct<const MyGame::Example::ArrayStruct *>(VT_A); in a()
243 MyGame::Example::ArrayStruct *mutable_a() { in mutable_a()
244 return GetStruct<MyGame::Example::ArrayStruct *>(VT_A); in mutable_a()
248 VerifyField<MyGame::Example::ArrayStruct>(verifier, VT_A) && in Verify()
260 void add_a(const MyGame::Example::ArrayStruct *a) { in add_a()
277 const MyGame::Example::ArrayStruct *a = 0) {
294 …(_e) _o->a = flatbuffers::unique_ptr<MyGame::Example::ArrayStruct>(new MyGame::Example::ArrayStruc… in UnPackTo()