Lines Matching refs:Example2
16 namespace Example2 {
56 namespace Example2 {
85 namespace Example2 {
235 template<> struct AnyTraits<MyGame::Example2::Monster> {
287 MyGame::Example2::MonsterT *AsMyGame_Example2_Monster() {
289 reinterpret_cast<MyGame::Example2::MonsterT *>(value) : nullptr;
291 const MyGame::Example2::MonsterT *AsMyGame_Example2_Monster() const {
293 reinterpret_cast<const MyGame::Example2::MonsterT *>(value) : nullptr;
313 return *(reinterpret_cast<const MyGame::Example2::MonsterT *>(lhs.value)) ==
314 *(reinterpret_cast<const MyGame::Example2::MonsterT *>(rhs.value));
377 template<> struct AnyUniqueAliasesTraits<MyGame::Example2::Monster> {
429 MyGame::Example2::MonsterT *AsM2() {
431 reinterpret_cast<MyGame::Example2::MonsterT *>(value) : nullptr;
433 const MyGame::Example2::MonsterT *AsM2() const {
435 reinterpret_cast<const MyGame::Example2::MonsterT *>(value) : nullptr;
455 return *(reinterpret_cast<const MyGame::Example2::MonsterT *>(lhs.value)) ==
456 *(reinterpret_cast<const MyGame::Example2::MonsterT *>(rhs.value));
821 namespace Example2 {
1384 const MyGame::Example2::Monster *test_as_MyGame_Example2_Monster() const {
1385 …yGame::Example::Any_MyGame_Example2_Monster ? static_cast<const MyGame::Example2::Monster *>(test(…
1615 const MyGame::Example2::Monster *any_unique_as_M2() const {
1616 …e() == MyGame::Example::AnyUniqueAliases_M2 ? static_cast<const MyGame::Example2::Monster *>(any_u…
1746 template<> inline const MyGame::Example2::Monster *Monster::test_as<MyGame::Example2::Monster>() co…
1758 template<> inline const MyGame::Example2::Monster *Monster::any_unique_as<MyGame::Example2::Monster…
2453 namespace Example2 {
2456 …flatbuffers::unique_ptr<MyGame::Example2::MonsterT> _o = flatbuffers::unique_ptr<MyGame::Example2:…
2474 return MyGame::Example2::CreateMonster(
2813 auto ptr = reinterpret_cast<const MyGame::Example2::Monster *>(obj);
2843 auto ptr = reinterpret_cast<const MyGame::Example2::Monster *>(obj);
2861 auto ptr = reinterpret_cast<const MyGame::Example2::MonsterT *>(value);
2879 … value = new MyGame::Example2::MonsterT(*reinterpret_cast<MyGame::Example2::MonsterT *>(u.value));
2900 auto ptr = reinterpret_cast<MyGame::Example2::MonsterT *>(value);
2924 auto ptr = reinterpret_cast<const MyGame::Example2::Monster *>(obj);
2954 auto ptr = reinterpret_cast<const MyGame::Example2::Monster *>(obj);
2972 auto ptr = reinterpret_cast<const MyGame::Example2::MonsterT *>(value);
2990 … value = new MyGame::Example2::MonsterT(*reinterpret_cast<MyGame::Example2::MonsterT *>(u.value));
3011 auto ptr = reinterpret_cast<MyGame::Example2::MonsterT *>(value);
3186 MyGame::Example2::MonsterTypeTable
3210 MyGame::Example2::MonsterTypeTable
3255 namespace Example2 {