Lines Matching refs:BANK

2 … -mtriple=amdgcn -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX9-32BANK %s
3 …el -mtriple=amdgcn -mcpu=fiji -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX8-32BANK %s
4 … -mtriple=amdgcn -mcpu=gfx810 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX8-16BANK %s
7 ; GFX9-32BANK-LABEL: interp_f16:
8 ; GFX9-32BANK: ; %bb.0:
9 ; GFX9-32BANK-NEXT: s_mov_b32 m0, s0
10 ; GFX9-32BANK-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_MODE, 2, 2), 3
11 ; GFX9-32BANK-NEXT: v_interp_p1ll_f16 v0, v0, attr2.y
12 ; GFX9-32BANK-NEXT: ; return to shader part epilog
14 ; GFX8-32BANK-LABEL: interp_f16:
15 ; GFX8-32BANK: ; %bb.0:
16 ; GFX8-32BANK-NEXT: s_mov_b32 m0, s0
17 ; GFX8-32BANK-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_MODE, 2, 2), 3
18 ; GFX8-32BANK-NEXT: v_interp_p1ll_f16 v0, v0, attr2.y
19 ; GFX8-32BANK-NEXT: ; return to shader part epilog
21 ; GFX8-16BANK-LABEL: interp_f16:
22 ; GFX8-16BANK: ; %bb.0:
23 ; GFX8-16BANK-NEXT: s_mov_b32 m0, s0
24 ; GFX8-16BANK-NEXT: v_interp_mov_f32_e32 v1, p0, attr2.y
25 ; GFX8-16BANK-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_MODE, 2, 2), 3
26 ; GFX8-16BANK-NEXT: v_interp_p1lv_f16 v0, v0, attr2.y, v1
27 ; GFX8-16BANK-NEXT: ; return to shader part epilog
33 ; GFX9-32BANK-LABEL: interp_f16_high:
34 ; GFX9-32BANK: ; %bb.0:
35 ; GFX9-32BANK-NEXT: s_mov_b32 m0, s0
36 ; GFX9-32BANK-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_MODE, 2, 2), 3
37 ; GFX9-32BANK-NEXT: v_interp_p1ll_f16 v0, v0, attr2.y high
38 ; GFX9-32BANK-NEXT: ; return to shader part epilog
40 ; GFX8-32BANK-LABEL: interp_f16_high:
41 ; GFX8-32BANK: ; %bb.0:
42 ; GFX8-32BANK-NEXT: s_mov_b32 m0, s0
43 ; GFX8-32BANK-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_MODE, 2, 2), 3
44 ; GFX8-32BANK-NEXT: v_interp_p1ll_f16 v0, v0, attr2.y high
45 ; GFX8-32BANK-NEXT: ; return to shader part epilog
47 ; GFX8-16BANK-LABEL: interp_f16_high:
48 ; GFX8-16BANK: ; %bb.0:
49 ; GFX8-16BANK-NEXT: s_mov_b32 m0, s0
50 ; GFX8-16BANK-NEXT: v_interp_mov_f32_e32 v1, p0, attr2.y
51 ; GFX8-16BANK-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_MODE, 2, 2), 3
52 ; GFX8-16BANK-NEXT: v_interp_p1lv_f16 v0, v0, attr2.y, v1 high
53 ; GFX8-16BANK-NEXT: ; return to shader part epilog
59 ; GFX9-32BANK-LABEL: interp_f16_0_0:
60 ; GFX9-32BANK: ; %bb.0:
61 ; GFX9-32BANK-NEXT: s_mov_b32 m0, s0
62 ; GFX9-32BANK-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_MODE, 2, 2), 3
63 ; GFX9-32BANK-NEXT: v_interp_p1ll_f16 v0, v0, attr0.x
64 ; GFX9-32BANK-NEXT: ; return to shader part epilog
66 ; GFX8-32BANK-LABEL: interp_f16_0_0:
67 ; GFX8-32BANK: ; %bb.0:
68 ; GFX8-32BANK-NEXT: s_mov_b32 m0, s0
69 ; GFX8-32BANK-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_MODE, 2, 2), 3
70 ; GFX8-32BANK-NEXT: v_interp_p1ll_f16 v0, v0, attr0.x
71 ; GFX8-32BANK-NEXT: ; return to shader part epilog
73 ; GFX8-16BANK-LABEL: interp_f16_0_0:
74 ; GFX8-16BANK: ; %bb.0:
75 ; GFX8-16BANK-NEXT: s_mov_b32 m0, s0
76 ; GFX8-16BANK-NEXT: v_interp_mov_f32_e32 v1, p0, attr0.x
77 ; GFX8-16BANK-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_MODE, 2, 2), 3
78 ; GFX8-16BANK-NEXT: v_interp_p1lv_f16 v0, v0, attr0.x, v1
79 ; GFX8-16BANK-NEXT: ; return to shader part epilog
86 ; GFX9-32BANK-LABEL: interp_f16_sgpr_i:
87 ; GFX9-32BANK: ; %bb.0:
88 ; GFX9-32BANK-NEXT: v_mov_b32_e32 v0, s0
89 ; GFX9-32BANK-NEXT: s_mov_b32 m0, s1
90 ; GFX9-32BANK-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_MODE, 2, 2), 3
91 ; GFX9-32BANK-NEXT: v_interp_p1ll_f16 v0, v0, attr2.y
92 ; GFX9-32BANK-NEXT: ; return to shader part epilog
94 ; GFX8-32BANK-LABEL: interp_f16_sgpr_i:
95 ; GFX8-32BANK: ; %bb.0:
96 ; GFX8-32BANK-NEXT: v_mov_b32_e32 v0, s0
97 ; GFX8-32BANK-NEXT: s_mov_b32 m0, s1
98 ; GFX8-32BANK-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_MODE, 2, 2), 3
99 ; GFX8-32BANK-NEXT: v_interp_p1ll_f16 v0, v0, attr2.y
100 ; GFX8-32BANK-NEXT: ; return to shader part epilog
102 ; GFX8-16BANK-LABEL: interp_f16_sgpr_i:
103 ; GFX8-16BANK: ; %bb.0:
104 ; GFX8-16BANK-NEXT: s_mov_b32 m0, s1
105 ; GFX8-16BANK-NEXT: v_mov_b32_e32 v0, s0
106 ; GFX8-16BANK-NEXT: v_interp_mov_f32_e32 v1, p0, attr2.y
107 ; GFX8-16BANK-NEXT: s_setreg_imm32_b32 hwreg(HW_REG_MODE, 2, 2), 3
108 ; GFX8-16BANK-NEXT: v_interp_p1lv_f16 v0, v0, attr2.y, v1
109 ; GFX8-16BANK-NEXT: ; return to shader part epilog