Lines Matching +full:0 +full:xf8

7 // SI: exp mrt0 off, off, off, off ; encoding: [0x00,0x00,0x00,0xf8,0x00,0x00,0x00,0x00]
8 // GFX89: exp mrt0 off, off, off, off ; encoding: [0x00,0x00,0x00,0xc4,0x00,0x00,0x00,0x00]
9 // GFX10: exp mrt0 off, off, off, off ; encoding: [0x00,0x00,0x00,0xf8,0x00,0x00,0x00,0x00]
12 // SI: exp mrt0 off, off, off, off done ; encoding: [0x00,0x08,0x00,0xf8,0x00,0x00,0x00,0x00]
13 // GFX89: exp mrt0 off, off, off, off done ; encoding: [0x00,0x08,0x00,0xc4,0x00,0x00,0x00,0x00]
14 // GFX10: exp mrt0 off, off, off, off done ; encoding: [0x00,0x08,0x00,0xf8,0x00,0x00,0x00,0x00]
17 // SI: exp mrt0 v4, off, off, off done ; encoding: [0x01,0x08,0x00,0xf8,0x04,0x00,0x00,0x00]
18 // GFX89: exp mrt0 v4, off, off, off done ; encoding: [0x01,0x08,0x00,0xc4,0x04,0x00,0x00,0x00]
19 // GFX10: exp mrt0 v4, off, off, off done ; encoding: [0x01,0x08,0x00,0xf8,0x04,0x00,0x00,0x00]
22 // SI: exp mrt0 off, v3, off, off done ; encoding: [0x02,0x08,0x00,0xf8,0x00,0x03,0x00,0x00]
23 // GFX89: exp mrt0 off, v3, off, off done ; encoding: [0x02,0x08,0x00,0xc4,0x00,0x03,0x00,0x00]
24 // GFX10: exp mrt0 off, v3, off, off done ; encoding: [0x02,0x08,0x00,0xf8,0x00,0x03,0x00,0x00]
27 // SI: exp mrt0 off, off, v2, off done ; encoding: [0x04,0x08,0x00,0xf8,0x00,0x00,0x02,0x00]
28 // GFX89: exp mrt0 off, off, v2, off done ; encoding: [0x04,0x08,0x00,0xc4,0x00,0x00,0x02,0x00]
29 // GFX10: exp mrt0 off, off, v2, off done ; encoding: [0x04,0x08,0x00,0xf8,0x00,0x00,0x02,0x00]
32 // SI: exp mrt0 off, off, off, v1 done ; encoding: [0x08,0x08,0x00,0xf8,0x00,0x00,0x00,0x01]
33 // GFX89: exp mrt0 off, off, off, v1 done ; encoding: [0x08,0x08,0x00,0xc4,0x00,0x00,0x00,0x01]
34 // GFX10: exp mrt0 off, off, off, v1 done ; encoding: [0x08,0x08,0x00,0xf8,0x00,0x00,0x00,0x01]
37 // SI: exp mrt0 v4, v3, off, off done ; encoding: [0x03,0x08,0x00,0xf8,0x04,0x03,0x00,0x00]
38 // GFX89: exp mrt0 v4, v3, off, off done ; encoding: [0x03,0x08,0x00,0xc4,0x04,0x03,0x00,0x00]
39 // GFX10: exp mrt0 v4, v3, off, off done ; encoding: [0x03,0x08,0x00,0xf8,0x04,0x03,0x00,0x00]
42 // SI: exp mrt0 v4, off, v2, off done ; encoding: [0x05,0x08,0x00,0xf8,0x04,0x00,0x02,0x00]
43 // GFX89: exp mrt0 v4, off, v2, off done ; encoding: [0x05,0x08,0x00,0xc4,0x04,0x00,0x02,0x00]
44 // GFX10: exp mrt0 v4, off, v2, off done ; encoding: [0x05,0x08,0x00,0xf8,0x04,0x00,0x02,0x00]
47 // SI: exp mrt0 v4, off, off, v1 ; encoding: [0x09,0x00,0x00,0xf8,0x04,0x00,0x00,0x01]
48 // GFX89: exp mrt0 v4, off, off, v1 ; encoding: [0x09,0x00,0x00,0xc4,0x04,0x00,0x00,0x01]
49 // GFX10: exp mrt0 v4, off, off, v1 ; encoding: [0x09,0x00,0x00,0xf8,0x04,0x00,0x00,0x01]
52 // SI: exp mrt0 v4, off, off, v1 done ; encoding: [0x09,0x08,0x00,0xf8,0x04,0x00,0x00,0x01]
53 // GFX89: exp mrt0 v4, off, off, v1 done ; encoding: [0x09,0x08,0x00,0xc4,0x04,0x00,0x00,0x01]
54 // GFX10: exp mrt0 v4, off, off, v1 done ; encoding: [0x09,0x08,0x00,0xf8,0x04,0x00,0x00,0x01]
57 // SI: exp mrt0 v4, v3, v2, v1 ; encoding: [0x0f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
58 // GFX89: exp mrt0 v4, v3, v2, v1 ; encoding: [0x0f,0x00,0x00,0xc4,0x04,0x03,0x02,0x01]
59 // GFX10: exp mrt0 v4, v3, v2, v1 ; encoding: [0x0f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
62 // SI: exp mrt0 v4, v3, v2, v1 done ; encoding: [0x0f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
63 // GFX89: exp mrt0 v4, v3, v2, v1 done ; encoding: [0x0f,0x08,0x00,0xc4,0x04,0x03,0x02,0x01]
64 // GFX10: exp mrt0 v4, v3, v2, v1 done ; encoding: [0x0f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
67 // SI: exp mrt7 v1, v1, v1, v1 ; encoding: [0x7f,0x00,0x00,0xf8,0x01,0x01,0x01,0x01]
68 // GFX89: exp mrt7 v1, v1, v1, v1 ; encoding: [0x7f,0x00,0x00,0xc4,0x01,0x01,0x01,0x01]
69 // GFX10: exp mrt7 v1, v1, v1, v1 ; encoding: [0x7f,0x00,0x00,0xf8,0x01,0x01,0x01,0x01]
72 // SI: exp mrt7 v1, v1, v1, v1 done ; encoding: [0x7f,0x08,0x00,0xf8,0x01,0x01,0x01,0x01]
73 // GFX89: exp mrt7 v1, v1, v1, v1 done ; encoding: [0x7f,0x08,0x00,0xc4,0x01,0x01,0x01,0x01]
74 // GFX10: exp mrt7 v1, v1, v1, v1 done ; encoding: [0x7f,0x08,0x00,0xf8,0x01,0x01,0x01,0x01]
77 // SI: exp mrtz v4, v3, v2, v1 ; encoding: [0x8f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
78 // GFX89: exp mrtz v4, v3, v2, v1 ; encoding: [0x8f,0x00,0x00,0xc4,0x04,0x03,0x02,0x01]
79 // GFX10: exp mrtz v4, v3, v2, v1 ; encoding: [0x8f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
82 // SI: exp mrtz v4, v3, v2, v1 done ; encoding: [0x8f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
83 // GFX89: exp mrtz v4, v3, v2, v1 done ; encoding: [0x8f,0x08,0x00,0xc4,0x04,0x03,0x02,0x01]
84 // GFX10: exp mrtz v4, v3, v2, v1 done ; encoding: [0x8f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
87 // SI: exp null v4, v3, v2, v1 ; encoding: [0x9f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
88 // GFX89: exp null v4, v3, v2, v1 ; encoding: [0x9f,0x00,0x00,0xc4,0x04,0x03,0x02,0x01]
89 // GFX10: exp null v4, v3, v2, v1 ; encoding: [0x9f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
92 // SI: exp null v4, v3, v2, v1 done ; encoding: [0x9f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
93 // GFX89: exp null v4, v3, v2, v1 done ; encoding: [0x9f,0x08,0x00,0xc4,0x04,0x03,0x02,0x01]
94 // GFX10: exp null v4, v3, v2, v1 done ; encoding: [0x9f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
97 // SI: exp pos0 v4, v3, v2, v1 ; encoding: [0xcf,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
98 // GFX89: exp pos0 v4, v3, v2, v1 ; encoding: [0xcf,0x00,0x00,0xc4,0x04,0x03,0x02,0x01]
99 // GFX10: exp pos0 v4, v3, v2, v1 ; encoding: [0xcf,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
102 // SI: exp pos0 v4, v3, v2, v1 done ; encoding: [0xcf,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
103 // GFX89: exp pos0 v4, v3, v2, v1 done ; encoding: [0xcf,0x08,0x00,0xc4,0x04,0x03,0x02,0x01]
104 // GFX10: exp pos0 v4, v3, v2, v1 done ; encoding: [0xcf,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
107 // SI: exp pos3 v4, v3, v2, v1 ; encoding: [0xff,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
108 // GFX89: exp pos3 v4, v3, v2, v1 ; encoding: [0xff,0x00,0x00,0xc4,0x04,0x03,0x02,0x01]
109 // GFX10: exp pos3 v4, v3, v2, v1 ; encoding: [0xff,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
112 // SI: exp pos3 v4, v3, v2, v1 done ; encoding: [0xff,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
113 // GFX89: exp pos3 v4, v3, v2, v1 done ; encoding: [0xff,0x08,0x00,0xc4,0x04,0x03,0x02,0x01]
114 // GFX10: exp pos3 v4, v3, v2, v1 done ; encoding: [0xff,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
117 // SI: exp param0 v4, v3, v2, v1 ; encoding: [0x0f,0x02,0x00,0xf8,0x04,0x03,0x02,0x01]
118 // GFX89: exp param0 v4, v3, v2, v1 ; encoding: [0x0f,0x02,0x00,0xc4,0x04,0x03,0x02,0x01]
119 // GFX10: exp param0 v4, v3, v2, v1 ; encoding: [0x0f,0x02,0x00,0xf8,0x04,0x03,0x02,0x01]
122 // SI: exp param0 v4, v3, v2, v1 done ; encoding: [0x0f,0x0a,0x00,0xf8,0x04,0x03,0x02,0x01]
123 // GFX89: exp param0 v4, v3, v2, v1 done ; encoding: [0x0f,0x0a,0x00,0xc4,0x04,0x03,0x02,0x01]
124 // GFX10: exp param0 v4, v3, v2, v1 done ; encoding: [0x0f,0x0a,0x00,0xf8,0x04,0x03,0x02,0x01]
127 // SI: exp param31 v4, v3, v2, v1 ; encoding: [0xff,0x03,0x00,0xf8,0x04,0x03,0x02,0x01]
128 // GFX89: exp param31 v4, v3, v2, v1 ; encoding: [0xff,0x03,0x00,0xc4,0x04,0x03,0x02,0x01]
129 // GFX10: exp param31 v4, v3, v2, v1 ; encoding: [0xff,0x03,0x00,0xf8,0x04,0x03,0x02,0x01]
132 // SI: exp param31 v4, v3, v2, v1 done ; encoding: [0xff,0x0b,0x00,0xf8,0x04,0x03,0x02,0x01]
133 // GFX89: exp param31 v4, v3, v2, v1 done ; encoding: [0xff,0x0b,0x00,0xc4,0x04,0x03,0x02,0x01]
134 // GFX10: exp param31 v4, v3, v2, v1 done ; encoding: [0xff,0x0b,0x00,0xf8,0x04,0x03,0x02,0x01]
137 // SI: exp mrt0 v4, v3, v2, v1 vm ; encoding: [0x0f,0x10,0x00,0xf8,0x04,0x03,0x02,0x01]
138 // GFX89: exp mrt0 v4, v3, v2, v1 vm ; encoding: [0x0f,0x10,0x00,0xc4,0x04,0x03,0x02,0x01]
139 // GFX10: exp mrt0 v4, v3, v2, v1 vm ; encoding: [0x0f,0x10,0x00,0xf8,0x04,0x03,0x02,0x01]
142 // SI: exp mrt0 v4, v3, v2, v1 done vm ; encoding: [0x0f,0x18,0x00,0xf8,0x04,0x03,0x02,0x01]
143 // GFX89: exp mrt0 v4, v3, v2, v1 done vm ; encoding: [0x0f,0x18,0x00,0xc4,0x04,0x03,0x02,0x01]
144 // GFX10: exp mrt0 v4, v3, v2, v1 done vm ; encoding: [0x0f,0x18,0x00,0xf8,0x04,0x03,0x02,0x01]
147 // SI: exp mrtz v3, v3, v7, v7 compr ; encoding: [0x8f,0x04,0x00,0xf8,0x03,0x07,0x00,0x00]
148 // GFX89: exp mrtz v3, v3, v7, v7 compr ; encoding: [0x8f,0x04,0x00,0xc4,0x03,0x07,0x00,0x00]
149 // GFX10: exp mrtz v3, v3, v7, v7 compr ; encoding: [0x8f,0x04,0x00,0xf8,0x03,0x07,0x00,0x00]
152 // SI: exp mrtz off, off, v7, v7 compr ; encoding: [0x8c,0x04,0x00,0xf8,0x00,0x07,0x00,0x00]
153 // GFX89: exp mrtz off, off, v7, v7 compr ; encoding: [0x8c,0x04,0x00,0xc4,0x00,0x07,0x00,0x00]
154 // GFX10: exp mrtz off, off, v7, v7 compr ; encoding: [0x8c,0x04,0x00,0xf8,0x00,0x07,0x00,0x00]
157 // SI: exp mrtz v3, v3, off, off compr ; encoding: [0x83,0x04,0x00,0xf8,0x03,0x00,0x00,0x00]
158 // GFX89: exp mrtz v3, v3, off, off compr ; encoding: [0x83,0x04,0x00,0xc4,0x03,0x00,0x00,0x00]
159 // GFX10: exp mrtz v3, v3, off, off compr ; encoding: [0x83,0x04,0x00,0xf8,0x03,0x00,0x00,0x00]