Lines Matching refs:ppDevice

117 	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
314 virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
320 virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
329 virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
351 virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
380 virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
386 virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
392 virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
602 HRESULT (WINAPI *GetDevice)(IDirect3DBaseTexture9 *This, IDirect3DDevice9 **ppDevice);
688 HRESULT (WINAPI *GetDevice)(IDirect3DCubeTexture9 *This, IDirect3DDevice9 **ppDevice);
1308 HRESULT (WINAPI *GetDevice)(IDirect3DIndexBuffer9 *This, IDirect3DDevice9 **ppDevice);
1351 HRESULT (WINAPI *GetDevice)(IDirect3DPixelShader9 *This, IDirect3DDevice9 **ppDevice);
1374 HRESULT (WINAPI *GetDevice)(IDirect3DQuery9 *This, IDirect3DDevice9 **ppDevice);
1403 HRESULT (WINAPI *GetDevice)(IDirect3DResource9 *This, IDirect3DDevice9 **ppDevice);
1438 HRESULT (WINAPI *GetDevice)(IDirect3DStateBlock9 *This, IDirect3DDevice9 **ppDevice);
1463 HRESULT (WINAPI *GetDevice)(IDirect3DSurface9 *This, IDirect3DDevice9 **ppDevice);
1517 HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9 *This, IDirect3DDevice9 **ppDevice);
1550 HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9Ex *This, IDirect3DDevice9 **ppDevice);
1586 HRESULT (WINAPI *GetDevice)(IDirect3DTexture9 *This, IDirect3DDevice9 **ppDevice);
1647 HRESULT (WINAPI *GetDevice)(IDirect3DVertexBuffer9 *This, IDirect3DDevice9 **ppDevice);
1690 HRESULT (WINAPI *GetDevice)(IDirect3DVertexDeclaration9 *This, IDirect3DDevice9 **ppDevice);
1713 HRESULT (WINAPI *GetDevice)(IDirect3DVertexShader9 *This, IDirect3DDevice9 **ppDevice);
1736 HRESULT (WINAPI *GetDevice)(IDirect3DVolume9 *This, IDirect3DDevice9 **ppDevice);
1771 HRESULT (WINAPI *GetDevice)(IDirect3DVolumeTexture9 *This, IDirect3DDevice9 **ppDevice);