Lines Matching refs:linked_shader

2028                                 struct gl_linked_shader *linked_shader,  in link_fs_inout_layout_qualifiers()  argument
2037 if (linked_shader->Stage != MESA_SHADER_FRAGMENT || in link_fs_inout_layout_qualifiers()
2082 linked_shader->Program->info.fs.early_fragment_tests |= in link_fs_inout_layout_qualifiers()
2084 linked_shader->Program->info.fs.inner_coverage |= shader->InnerCoverage; in link_fs_inout_layout_qualifiers()
2085 linked_shader->Program->info.fs.post_depth_coverage |= in link_fs_inout_layout_qualifiers()
2087 linked_shader->Program->info.fs.pixel_interlock_ordered |= in link_fs_inout_layout_qualifiers()
2089 linked_shader->Program->info.fs.pixel_interlock_unordered |= in link_fs_inout_layout_qualifiers()
2091 linked_shader->Program->info.fs.sample_interlock_ordered |= in link_fs_inout_layout_qualifiers()
2093 linked_shader->Program->info.fs.sample_interlock_unordered |= in link_fs_inout_layout_qualifiers()
2095 linked_shader->Program->sh.fs.BlendSupport |= shader->BlendSupport; in link_fs_inout_layout_qualifiers()
2098 linked_shader->Program->info.fs.pixel_center_integer = pixel_center_integer; in link_fs_inout_layout_qualifiers()
2099 linked_shader->Program->info.fs.origin_upper_left = origin_upper_left; in link_fs_inout_layout_qualifiers()
2336 link_output_variables(struct gl_linked_shader *linked_shader, in link_output_variables() argument
2340 struct glsl_symbol_table *symbols = linked_shader->symbols; in link_output_variables()
2356 var = var->clone(linked_shader, NULL); in link_output_variables()
2358 linked_shader->ir->push_head(var); in link_output_variables()