Lines Matching refs:psx
4481 iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) { in iris_store_fs_state()
4482 psx.PixelShaderValid = true; in iris_store_fs_state()
4483 psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode; in iris_store_fs_state()
4484 psx.PixelShaderKillsPixel = wm_prog_data->uses_kill; in iris_store_fs_state()
4485 psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0; in iris_store_fs_state()
4486 psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth; in iris_store_fs_state()
4487 psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w; in iris_store_fs_state()
4488 psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch; in iris_store_fs_state()
4489 psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask; in iris_store_fs_state()
4492 psx.PixelShaderPullsBary = wm_prog_data->pulls_bary; in iris_store_fs_state()
4493 psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil; in iris_store_fs_state()
5860 iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) { in iris_upload_dirty_render_state()
5863 psx.InputCoverageMaskState = ICMS_NONE; in iris_upload_dirty_render_state()
5865 psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE; in iris_upload_dirty_render_state()
5868 psx.InputCoverageMaskState = ICMS_INNER_CONSERVATIVE; in iris_upload_dirty_render_state()
5870 psx.InputCoverageMaskState = ICMS_NORMAL; in iris_upload_dirty_render_state()
5872 psx.PixelShaderUsesInputCoverageMask = in iris_upload_dirty_render_state()