Lines Matching full:enum

90          maintaining the completeness of the enum groups. Khronos does not
91 use the enum group information, and the OpenGL Working Group does
97 <enum name="GL_FILL_NV"/>
101 <enum name="GL_TEXT_FRAGMENT_SHADER"/>
105 <enum name="GL_COMBINER0_NV"/>
106 <enum name="GL_COMBINER1_NV"/>
107 <enum name="GL_COMBINER2_NV"/>
108 <enum name="GL_COMBINER3_NV"/>
109 <enum name="GL_COMBINER4_NV"/>
110 <enum name="GL_COMBINER5_NV"/>
111 <enum name="GL_COMBINER6_NV"/>
112 <enum name="GL_COMBINER7_NV"/>
116 <enum name="GL_RGB_NV"/>
117 <enum name="GL_ALPHA_NV"/>
121 <enum name="GL_FLOAT_NV"/>
122 <enum name="GL_DOUBLE_NV"/>
126 <enum name="GL_UNSIGNED_BYTE"/>
127 <enum name="GL_UNSIGNED_SHORT"/>
128 <enum name="GL_UNSIGNED_INT"/>
132 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
133 <enum name="GL_TEXTURE_MATRIX"/>
137 <enum name="GL_PROGRAM_STRING"/>
141 <enum name="GL_PROGRAM_FORMAT_ASCII"/>
145 <enum name="GL_NONE"/>
146 <enum name="GL_LUMINANCE"/>
147 <enum name="GL_ALPHA"/>
148 <enum name="GL_INTENSITY"/>
149 <enum name="GL_LUMINANCE_ALPHA"/>
150 <enum name="GL_RGB"/>
151 <enum name="GL_RGBA"/>
155 <enum name="GL_UNSIGNED_BYTE_SUN"/>
156 <enum name="GL_UNSIGNED_SHORT_SUN"/>
157 <enum name="GL_UNSIGNED_INT_SUN"/>
161 <enum name="GL_SHORT_IBM"/>
162 <enum name="GL_INT_IBM"/>
163 <enum name="GL_FLOAT_IBM"/>
164 <enum name="GL_DOUBLE_IBM"/>
168 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
169 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
170 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
171 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
172 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
173 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
174 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
175 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
179 <enum name="GL_SPOT_EXPONENT_SGIX"/>
180 <enum name="GL_SPOT_CUTOFF_SGIX"/>
181 <enum name="GL_CONSTANT_ATTENUATION_SGIX"/>
182 <enum name="GL_LINEAR_ATTENUATION_SGIX"/>
183 <enum name="GL_QUADRATIC_ATTENUATION_SGIX"/>
184 <enum name="GL_AMBIENT_SGIX"/>
185 <enum name="GL_DIFFUSE_SGIX"/>
186 <enum name="GL_SPECULAR_SGIX"/>
187 <enum name="GL_POSITION_SGIX"/>
188 <enum name="GL_SPOT_DIRECTION_SGIX"/>
189 <enum name="GL_SPOT_EXPONENT_SGIX"/>
190 <enum name="GL_SPOT_CUTOFF_SGIX"/>
191 <enum name="GL_CONSTANT_ATTENUATION_SGIX"/>
192 <enum name="GL_LINEAR_ATTENUATION_SGIX"/>
193 <enum name="GL_QUADRATIC_ATTENUATION_SGIX"/>
197 <enum name="GL_UNSIGNED_BYTE_ATI"/>
198 <enum name="GL_UNSIGNED_SHORT_ATI"/>
199 <enum name="GL_UNSIGNED_INT_ATI"/>
203 <enum name="GL_UNSIGNED_BYTE_ARB"/>
204 <enum name="GL_UNSIGNED_SHORT_ARB"/>
205 <enum name="GL_UNSIGNED_INT_ARB"/>
209 <enum name="GL_BYTE_ARB"/>
210 <enum name="GL_UNSIGNED_BYTE_ARB"/>
211 <enum name="GL_SHORT_ARB"/>
212 <enum name="GL_UNSIGNED_SHORT_ARB"/>
213 <enum name="GL_INT_ARB"/>
214 <enum name="GL_UNSIGNED_INT_ARB"/>
215 <enum name="GL_FLOAT_ARB"/>
216 <enum name="GL_DOUBLE_ARB"/>
220 <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
221 <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
225 <enum name="GL_SCALAR_EXT"/>
226 <enum name="GL_VECTOR_EXT"/>
227 <enum name="GL_MATRIX_EXT"/>
231 <enum name="GL_NORMALIZED_RANGE_EXT"/>
232 <enum name="GL_FULL_RANGE_EXT"/>
236 <enum name="GL_VARIANT_VALUE_EXT"/>
237 <enum name="GL_VARIANT_DATATYPE_EXT"/>
238 <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
239 <enum name="GL_VARIANT_ARRAY_TYPE_EXT"/>
243 <enum name="GL_NEVER_EXT"/>
244 <enum name="GL_ALWAYS_EXT"/>
245 <enum name="GL_LESS_EXT"/>
246 <enum name="GL_LEQUAL_EXT"/>
247 <enum name="GL_EQUAL_EXT"/>
248 <enum name="GL_GEQUAL_EXT"/>
249 <enum name="GL_GREATER_EXT"/>
250 <enum name="GL_NOTEQUAL_EXT"/>
254 <enum name="GL_INDEX_OFFSET"/>
258 <enum name="GL_VARIANT_ARRAY_EXT"/>
262 <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/>
266 <enum name="GL_PIXEL_MAG_FILTER_EXT"/>
267 <enum name="GL_PIXEL_MIN_FILTER_EXT"/>
268 <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
272 <enum name="GL_FLOAT_EXT"/>
276 <enum name="GL_TRUE_EXT"/>
277 <enum name="GL_FALSE_EXT"/>
281 <enum name="GL_RGB_NV"/>
282 <enum name="GL_ALPHA_NV"/>
283 <enum name="GL_BLUE_NV"/>
287 <enum name="GL_BYTE_EXT"/>
288 <enum name="GL_SHORT_EXT"/>
289 <enum name="GL_FLOAT_EXT"/>
290 <enum name="GL_DOUBLE_EXT"/>
294 <enum name="GL_BYTE_EXT"/>
295 <enum name="GL_SHORT_EXT"/>
296 <enum name="GL_FLOAT_EXT"/>
297 <enum name="GL_DOUBLE_EXT"/>
301 <enum name="GL_PERTURB_EXT"/>
305 <enum name="GL_ATTENUATION_EXT"/>
306 <enum name="GL_SHADOW_ATTENUATION_EXT"/>
310 <enum name="GL_X_EXT"/>
311 <enum name="GL_Y_EXT"/>
312 <enum name="GL_Z_EXT"/>
313 <enum name="GL_W_EXT"/>
314 <enum name="GL_NEGATIVE_X_EXT"/>
315 <enum name="GL_NEGATIVE_Y_EXT"/>
316 <enum name="GL_NEGATIVE_Z_EXT"/>
317 <enum name="GL_NEGATIVE_W_EXT"/>
318 <enum name="GL_ZERO_EXT"/>
319 <enum name="GL_ONE_EXT"/>
320 <enum name="GL_NEGATIVE_ONE_EXT"/>
324 <enum name="GL_1PASS_EXT"/>
325 <enum name="GL_2PASS_0_EXT"/>
326 <enum name="GL_2PASS_1_EXT"/>
327 <enum name="GL_4PASS_0_EXT"/>
328 <enum name="GL_4PASS_1_EXT"/>
329 <enum name="GL_4PASS_2_EXT"/>
330 <enum name="GL_4PASS_3_EXT"/>
334 <enum name="GL_VARIANT_EXT"/>
335 <enum name="GL_INVARIANT_EXT"/>
336 <enum name="GL_LOCAL_CONSTANT_EXT"/>
337 <enum name="GL_LOCAL_EXT"/>
341 <enum name="GL_CURRENT_VERTEX_EXT"/>
342 <enum name="GL_MVP_MATRIX_EXT"/>
346 <enum name="GL_FRAGMENT_MATERIAL_EXT"/>
347 <enum name="GL_FRAGMENT_NORMAL_EXT"/>
348 <enum name="GL_FRAGMENT_DEPTH_EXT"/>
349 <enum name="GL_FRAGMENT_COLOR_EXT"/>
353 <enum name="GL_OP_INDEX_EXT"/>
354 <enum name="GL_OP_NEGATE_EXT"/>
355 <enum name="GL_OP_DOT3_EXT"/>
356 <enum name="GL_OP_DOT4_EXT"/>
357 <enum name="GL_OP_MUL_EXT"/>
358 <enum name="GL_OP_ADD_EXT"/>
359 <enum name="GL_OP_MADD_EXT"/>
360 <enum name="GL_OP_FRAC_EXT"/>
361 <enum name="GL_OP_MAX_EXT"/>
362 <enum name="GL_OP_MIN_EXT"/>
363 <enum name="GL_OP_SET_GE_EXT"/>
364 <enum name="GL_OP_SET_LT_EXT"/>
365 <enum name="GL_OP_CLAMP_EXT"/>
366 <enum name="GL_OP_FLOOR_EXT"/>
367 <enum name="GL_OP_ROUND_EXT"/>
368 <enum name="GL_OP_EXP_BASE_2_EXT"/>
369 <enum name="GL_OP_LOG_BASE_2_EXT"/>
370 <enum name="GL_OP_POWER_EXT"/>
371 <enum name="GL_OP_RECIP_EXT"/>
372 <enum name="GL_OP_RECIP_SQRT_EXT"/>
373 <enum name="GL_OP_SUB_EXT"/>
374 <enum name="GL_OP_CROSS_PRODUCT_EXT"/>
375 <enum name="GL_OP_MULTIPLY_MATRIX_EXT"/>
376 <enum name="GL_OP_MOV_EXT"/>
380 <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
384 <enum name="GL_POINT_SIZE_MIN_EXT"/>
385 <enum name="GL_POINT_SIZE_MAX_EXT"/>
386 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
387 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
391 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
392 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
393 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
394 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
395 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
396 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
397 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
398 <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
399 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
400 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
401 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
402 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
403 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
407 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
408 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
412 <enum name="GL_PROGRAM_STRING_ARB"/>
416 <enum name="GL_BUFFER_MAP_POINTER_ARB"/>
417 <enum name="GL_BUFFER_MAP_POINTER"/>
421 <enum name="GL_BUFFER_SIZE_ARB"/>
422 <enum name="GL_BUFFER_USAGE_ARB"/>
423 <enum name="GL_BUFFER_ACCESS_ARB"/>
424 <enum name="GL_BUFFER_MAPPED_ARB"/>
425 <enum name="GL_BUFFER_SIZE"/>
426 <enum name="GL_BUFFER_USAGE"/>
427 <enum name="GL_BUFFER_ACCESS"/>
428 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
429 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
430 <enum name="GL_BUFFER_MAPPED"/>
431 <enum name="GL_BUFFER_MAP_OFFSET"/>
432 <enum name="GL_BUFFER_MAP_LENGTH"/>
433 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
437 <enum name="GL_FIXED_ONLY_ARB"/>
438 <enum name="GL_FALSE"/>
439 <enum name="GL_TRUE"/>
440 <enum name="GL_TRUE"/>
441 <enum name="GL_FALSE"/>
442 <enum name="GL_FIXED_ONLY"/>
446 <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/>
447 <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
448 <enum name="GL_CLAMP_READ_COLOR_ARB"/>
449 <enum name="GL_CLAMP_READ_COLOR"/>
453 <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
457 <enum name="GL_STORAGE_CLIENT_APPLE"/>
458 <enum name="GL_STORAGE_CACHED_APPLE"/>
459 <enum name="GL_STORAGE_SHARED_APPLE"/>
463 <enum name="GL_DRAW_PIXELS_APPLE"/>
464 <enum name="GL_FENCE_APPLE"/>
468 <enum name="GL_PRESERVE_ATI"/>
469 <enum name="GL_DISCARD_ATI"/>
473 <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
477 <enum name="GL_SWIZZLE_STR_ATI"/>
478 <enum name="GL_SWIZZLE_STQ_ATI"/>
479 <enum name="GL_SWIZZLE_STR_DR_ATI"/>
480 <enum name="GL_SWIZZLE_STQ_DQ_ATI"/>
484 <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
485 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
486 <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
490 <enum name="GL_STATIC_ATI"/>
491 <enum name="GL_DYNAMIC_ATI"/>
495 <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
496 <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
497 <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
498 <enum name="GL_BUMP_TEX_UNITS_ATI"/>
502 <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/>
503 <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/>
507 <enum name="GL_COLOR_ATTACHMENT0_NV"/>
508 <enum name="GL_COLOR_ATTACHMENT1_NV"/>
509 <enum name="GL_COLOR_ATTACHMENT2_NV"/>
510 <enum name="GL_COLOR_ATTACHMENT3_NV"/>
511 <enum name="GL_COLOR_ATTACHMENT4_NV"/>
512 <enum name="GL_COLOR_ATTACHMENT5_NV"/>
513 <enum name="GL_COLOR_ATTACHMENT6_NV"/>
514 <enum name="GL_COLOR_ATTACHMENT7_NV"/>
515 <enum name="GL_COLOR_ATTACHMENT8_NV"/>
516 <enum name="GL_COLOR_ATTACHMENT9_NV"/>
517 <enum name="GL_COLOR_ATTACHMENT10_NV"/>
518 <enum name="GL_COLOR_ATTACHMENT11_NV"/>
519 <enum name="GL_COLOR_ATTACHMENT12_NV"/>
520 <enum name="GL_COLOR_ATTACHMENT13_NV"/>
521 <enum name="GL_COLOR_ATTACHMENT14_NV"/>
522 <enum name="GL_COLOR_ATTACHMENT15_NV"/>
526 <enum name="GL_VERTEX_STREAM0_ATI"/>
527 <enum name="GL_VERTEX_STREAM1_ATI"/>
528 <enum name="GL_VERTEX_STREAM2_ATI"/>
529 <enum name="GL_VERTEX_STREAM3_ATI"/>
530 <enum name="GL_VERTEX_STREAM4_ATI"/>
531 <enum name="GL_VERTEX_STREAM5_ATI"/>
532 <enum name="GL_VERTEX_STREAM6_ATI"/>
533 <enum name="GL_VERTEX_STREAM7_ATI"/>
537 <enum name="GL_SPRITE_MODE_SGIX"/>
541 <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
542 <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
543 <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
544 <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
545 <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
549 <enum name="GL_IGLOO_FULLSCREEN_SGIX"/>
550 <enum name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/>
551 <enum name="GL_IGLOO_SWAPTMESH_SGIX"/>
552 <enum name="GL_IGLOO_COLORNORMAL_SGIX"/>
553 <enum name="GL_IGLOO_IRISGL_MODE_SGIX"/>
554 <enum name="GL_IGLOO_LMC_COLOR_SGIX"/>
555 <enum name="GL_IGLOO_TMESHMODE_SGIX"/>
559 <enum name="GL_VERTEX_DATA_HINT_PGI"/>
560 <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
561 <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
562 <enum name="GL_MAX_VERTEX_HINT_PGI"/>
566 <enum name="GL_IMAGE_SCALE_X_HP"/>
567 <enum name="GL_IMAGE_SCALE_Y_HP"/>
568 <enum name="GL_IMAGE_TRANSLATE_X_HP"/>
569 <enum name="GL_IMAGE_TRANSLATE_Y_HP"/>
570 <enum name="GL_IMAGE_ROTATE_ANGLE_HP"/>
571 <enum name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
572 <enum name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
573 <enum name="GL_IMAGE_MAG_FILTER_HP"/>
574 <enum name="GL_IMAGE_MIN_FILTER_HP"/>
575 <enum name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
579 <enum name="GL_IMAGE_TRANSFORM_2D_HP"/>
583 <enum name="GL_FILTER4_SGIS"/>
587 <enum name="GL_PIXEL_COUNT_NV"/>
588 <enum name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
592 <enum name="GL_SAMPLE_POSITION"/>
593 <enum name="GL_SAMPLE_LOCATION_ARB"/>
594 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
598 <enum name="GL_MAP_TESSELLATION_NV"/>
602 <enum name="GL_MAP_ATTRIB_U_ORDER_NV"/>
603 <enum name="GL_MAP_ATTRIB_V_ORDER_NV"/>
607 <enum name="GL_FENCE_STATUS_NV"/>
608 <enum name="GL_FENCE_CONDITION_NV"/>
612 <enum name="GL_COMBINER_INPUT_NV"/>
613 <enum name="GL_COMBINER_MAPPING_NV"/>
614 <enum name="GL_COMBINER_COMPONENT_USAGE_NV"/>
618 <enum name="GL_NONE"/>
619 <enum name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
623 <enum name="GL_NONE"/>
624 <enum name="GL_SCALE_BY_TWO_NV"/>
625 <enum name="GL_SCALE_BY_FOUR_NV"/>
626 <enum name="GL_SCALE_BY_ONE_HALF_NV"/>
630 <enum name="GL_UNSIGNED_IDENTITY_NV"/>
631 <enum name="GL_UNSIGNED_INVERT_NV"/>
632 <enum name="GL_EXPAND_NORMAL_NV"/>
633 <enum name="GL_EXPAND_NEGATE_NV"/>
634 <enum name="GL_HALF_BIAS_NORMAL_NV"/>
635 <enum name="GL_HALF_BIAS_NEGATE_NV"/>
636 <enum name="GL_SIGNED_IDENTITY_NV"/>
637 <enum name="GL_SIGNED_NEGATE_NV"/>
641 <enum name="GL_DISCARD_NV"/>
642 <enum name="GL_PRIMARY_COLOR_NV"/>
643 <enum name="GL_SECONDARY_COLOR_NV"/>
644 <enum name="GL_SPARE0_NV"/>
645 <enum name="GL_SPARE1_NV"/>
646 <enum name="GL_TEXTURE0_ARB"/>
647 <enum name="GL_TEXTURE1_ARB"/>
651 <enum name="GL_VARIABLE_A_NV"/>
652 <enum name="GL_VARIABLE_B_NV"/>
653 <enum name="GL_VARIABLE_C_NV"/>
654 <enum name="GL_VARIABLE_D_NV"/>
655 <enum name="GL_VARIABLE_E_NV"/>
656 <enum name="GL_VARIABLE_F_NV"/>
657 <enum name="GL_VARIABLE_G_NV"/>
661 <enum name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
662 <enum name="GL_READ_PIXEL_DATA_RANGE_NV"/>
666 <enum name="GL_EVAL_2D_NV"/>
667 <enum name="GL_EVAL_TRIANGULAR_2D_NV"/>
671 <enum name="GL_PROGRAM_PARAMETER_NV"/>
675 <enum name="GL_ALL_COMPLETED_NV"/>
679 <enum name="GL_CLOSE_PATH_NV"/>
680 <enum name="GL_MOVE_TO_NV"/>
681 <enum name="GL_RELATIVE_MOVE_TO_NV"/>
682 <enum name="GL_LINE_TO_NV"/>
683 <enum name="GL_RELATIVE_LINE_TO_NV"/>
684 <enum name="GL_HORIZONTAL_LINE_TO_NV"/>
685 <enum name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
686 <enum name="GL_VERTICAL_LINE_TO_NV"/>
687 <enum name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
688 <enum name="GL_QUADRATIC_CURVE_TO_NV"/>
689 <enum name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
690 <enum name="GL_CUBIC_CURVE_TO_NV"/>
691 <enum name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
692 <enum name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
693 <enum name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
694 <enum name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
695 <enum name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
696 <enum name="GL_SMALL_CCW_ARC_TO_NV"/>
697 <enum name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
698 <enum name="GL_SMALL_CW_ARC_TO_NV"/>
699 <enum name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
700 <enum name="GL_LARGE_CCW_ARC_TO_NV"/>
701 <enum name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
702 <enum name="GL_LARGE_CW_ARC_TO_NV"/>
703 <enum name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
704 <enum name="GL_CONIC_CURVE_TO_NV"/>
705 <enum name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
706 <enum name="GL_ROUNDED_RECT_NV"/>
707 <enum name="GL_RELATIVE_ROUNDED_RECT_NV"/>
708 <enum name="GL_ROUNDED_RECT2_NV"/>
709 <enum name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
710 <enum name="GL_ROUNDED_RECT4_NV"/>
711 <enum name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
712 <enum name="GL_ROUNDED_RECT8_NV"/>
713 <enum name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
714 <enum name="GL_RESTART_PATH_NV"/>
715 <enum name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
716 <enum name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
717 <enum name="GL_RECT_NV"/>
718 <enum name="GL_RELATIVE_RECT_NV"/>
719 <enum name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
720 <enum name="GL_CIRCULAR_CW_ARC_TO_NV"/>
721 <enum name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
722 <enum name="GL_ARC_TO_NV"/>
723 <enum name="GL_RELATIVE_ARC_TO_NV"/>
727 <enum name="GL_ACCUM"/>
728 <enum name="GL_LOAD"/>
729 <enum name="GL_RETURN"/>
730 <enum name="GL_MULT"/>
731 <enum name="GL_ADD"/>
735 <enum name="GL_ACCUM_BUFFER_BIT"/>
736 <enum name="GL_ALL_ATTRIB_BITS"/>
737 <enum name="GL_COLOR_BUFFER_BIT"/>
738 <enum name="GL_CURRENT_BIT"/>
739 <enum name="GL_DEPTH_BUFFER_BIT"/>
740 <enum name="GL_ENABLE_BIT"/>
741 <enum name="GL_EVAL_BIT"/>
742 <enum name="GL_FOG_BIT"/>
743 <enum name="GL_HINT_BIT"/>
744 <enum name="GL_LIGHTING_BIT"/>
745 <enum name="GL_LINE_BIT"/>
746 <enum name="GL_LIST_BIT"/>
747 <enum name="GL_MULTISAMPLE_BIT"/>
748 <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
749 <enum name="GL_MULTISAMPLE_BIT_ARB"/>
750 <enum name="GL_MULTISAMPLE_BIT_EXT"/>
751 <enum name="GL_PIXEL_MODE_BIT"/>
752 <enum name="GL_POINT_BIT"/>
753 <enum name="GL_POLYGON_BIT"/>
754 <enum name="GL_POLYGON_STIPPLE_BIT"/>
755 <enum name="GL_SCISSOR_BIT"/>
756 <enum name="GL_STENCIL_BUFFER_BIT"/>
757 <enum name="GL_TEXTURE_BIT"/>
758 <enum name="GL_TRANSFORM_BIT"/>
759 <enum name="GL_VIEWPORT_BIT"/>
763 <enum name="GL_ALWAYS"/>
764 <enum name="GL_EQUAL"/>
765 <enum name="GL_GEQUAL"/>
766 <enum name="GL_GREATER"/>
767 <enum name="GL_LEQUAL"/>
768 <enum name="GL_LESS"/>
769 <enum name="GL_NEVER"/>
770 <enum name="GL_NOTEQUAL"/>
774 <enum name="GL_ALPHA_MAX_SGIX"/>
775 <enum name="GL_ALPHA_MIN_SGIX"/>
776 <enum name="GL_FUNC_ADD"/>
777 <enum name="GL_FUNC_ADD_EXT"/>
778 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
779 <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
780 <enum name="GL_FUNC_SUBTRACT"/>
781 <enum name="GL_FUNC_SUBTRACT_EXT"/>
782 <enum name="GL_MAX"/>
783 <enum name="GL_MAX_EXT"/>
784 <enum name="GL_MIN"/>
785 <enum name="GL_MIN_EXT"/>
789 <enum name="GL_FALSE"/>
790 <enum name="GL_TRUE"/>
794 <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
795 <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
796 <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
797 <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
798 <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
799 <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
800 <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
801 <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
802 <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
803 <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
804 <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
805 <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
806 <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
807 <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
808 <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
809 <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
810 <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
811 <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
812 <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
813 <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
814 <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
815 <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
816 <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
817 <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
818 <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/>
819 <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/>
820 <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/>
821 <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/>
822 <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/>
823 <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/>
824 <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/>
825 <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/>
829 <enum name="GL_ARRAY_BUFFER"/>
830 <enum name="GL_ATOMIC_COUNTER_BUFFER" />
831 <enum name="GL_COPY_READ_BUFFER" />
832 <enum name="GL_COPY_WRITE_BUFFER" />
833 <enum name="GL_DISPATCH_INDIRECT_BUFFER" />
834 <enum name="GL_DRAW_INDIRECT_BUFFER" />
835 <enum name="GL_ELEMENT_ARRAY_BUFFER" />
836 <enum name="GL_PIXEL_PACK_BUFFER" />
837 <enum name="GL_PIXEL_UNPACK_BUFFER" />
838 <enum name="GL_QUERY_BUFFER" />
839 <enum name="GL_SHADER_STORAGE_BUFFER" />
840 <enum name="GL_TEXTURE_BUFFER" />
841 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER" />
842 <enum name="GL_UNIFORM_BUFFER" />
843 <enum name="GL_PARAMETER_BUFFER" />
847 <enum name="GL_STREAM_DRAW"/>
848 <enum name="GL_STREAM_READ"/>
849 <enum name="GL_STREAM_COPY"/>
850 <enum name="GL_STATIC_DRAW"/>
851 <enum name="GL_STATIC_READ"/>
852 <enum name="GL_STATIC_COPY"/>
853 <enum name="GL_DYNAMIC_DRAW"/>
854 <enum name="GL_DYNAMIC_READ"/>
855 <enum name="GL_DYNAMIC_COPY"/>
859 <enum name="GL_READ_ONLY"/>
860 <enum name="GL_WRITE_ONLY"/>
861 <enum name="GL_READ_WRITE"/>
865 <enum name="GL_CLIENT_STORAGE_BIT"/>
866 <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
867 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
868 <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
869 <enum name="GL_MAP_COHERENT_BIT"/>
870 <enum name="GL_MAP_COHERENT_BIT_EXT"/>
871 <enum name="GL_MAP_PERSISTENT_BIT"/>
872 <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
873 <enum name="GL_MAP_READ_BIT"/>
874 <enum name="GL_MAP_READ_BIT_EXT"/>
875 <enum name="GL_MAP_WRITE_BIT"/>
876 <enum name="GL_MAP_WRITE_BIT_EXT"/>
877 <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
878 <enum name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
879 <enum name="GL_PER_GPU_STORAGE_BIT_NV"/>
883 <enum name="GL_ACCUM_BUFFER_BIT"/>
884 <enum name="GL_COLOR_BUFFER_BIT"/>
885 <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
886 <enum name="GL_DEPTH_BUFFER_BIT"/>
887 <enum name="GL_STENCIL_BUFFER_BIT"/>
891 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
892 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
893 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
897 <enum name="GL_CLIP_DISTANCE0"/>
898 <enum name="GL_CLIP_DISTANCE1"/>
899 <enum name="GL_CLIP_DISTANCE2"/>
900 <enum name="GL_CLIP_DISTANCE3"/>
901 <enum name="GL_CLIP_DISTANCE4"/>
902 <enum name="GL_CLIP_DISTANCE5"/>
903 <enum name="GL_CLIP_DISTANCE6"/>
904 <enum name="GL_CLIP_DISTANCE7"/>
905 <enum name="GL_CLIP_PLANE0"/>
906 <enum name="GL_CLIP_PLANE1"/>
907 <enum name="GL_CLIP_PLANE2"/>
908 <enum name="GL_CLIP_PLANE3"/>
909 <enum name="GL_CLIP_PLANE4"/>
910 <enum name="GL_CLIP_PLANE5"/>
914 <enum name="GL_BACK"/>
915 <enum name="GL_FRONT"/>
916 <enum name="GL_FRONT_AND_BACK"/>
920 <enum name="GL_AMBIENT"/>
921 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
922 <enum name="GL_DIFFUSE"/>
923 <enum name="GL_EMISSION"/>
924 <enum name="GL_SPECULAR"/>
928 <enum name="GL_BYTE"/>
929 <enum name="GL_DOUBLE"/>
930 <enum name="GL_FLOAT"/>
931 <enum name="GL_INT"/>
932 <enum name="GL_SHORT"/>
933 <enum name="GL_UNSIGNED_BYTE"/>
934 <enum name="GL_UNSIGNED_INT"/>
935 <enum name="GL_UNSIGNED_SHORT"/>
939 <enum name="GL_COLOR_TABLE_BIAS"/>
940 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
941 <enum name="GL_COLOR_TABLE_SCALE"/>
942 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
946 <enum name="GL_COLOR_TABLE"/>
947 <enum name="GL_COLOR_TABLE_SGI"/>
948 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
949 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
950 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
951 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
952 <enum name="GL_PROXY_COLOR_TABLE"/>
953 <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
954 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
955 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
956 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
957 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
958 <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
959 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
963 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
964 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
965 <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
966 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
967 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
968 <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
969 <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
970 <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
974 <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
975 <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
979 <enum name="GL_REDUCE"/>
980 <enum name="GL_REDUCE_EXT"/>
984 <enum name="GL_CONVOLUTION_BORDER_MODE"/>
985 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
986 <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
987 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
988 <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
989 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
993 <enum name="GL_CONVOLUTION_1D"/>
994 <enum name="GL_CONVOLUTION_1D_EXT"/>
995 <enum name="GL_CONVOLUTION_2D"/>
996 <enum name="GL_CONVOLUTION_2D_EXT"/>
1000 <enum name="GL_BACK"/>
1001 <enum name="GL_FRONT"/>
1002 <enum name="GL_FRONT_AND_BACK"/>
1008 <enum name="GL_ALWAYS"/>
1009 <enum name="GL_EQUAL"/>
1010 <enum name="GL_GEQUAL"/>
1011 <enum name="GL_GREATER"/>
1012 <enum name="GL_LEQUAL"/>
1013 <enum name="GL_LESS"/>
1014 <enum name="GL_NEVER"/>
1015 <enum name="GL_NOTEQUAL"/>
1019 <enum name="GL_AUX0"/>
1020 <enum name="GL_AUX1"/>
1021 <enum name="GL_AUX2"/>
1022 <enum name="GL_AUX3"/>
1023 <enum name="GL_BACK"/>
1024 <enum name="GL_BACK_LEFT"/>
1025 <enum name="GL_BACK_RIGHT"/>
1026 <enum name="GL_FRONT"/>
1027 <enum name="GL_FRONT_AND_BACK"/>
1028 <enum name="GL_FRONT_LEFT"/>
1029 <enum name="GL_FRONT_RIGHT"/>
1030 <enum name="GL_LEFT"/>
1031 <enum name="GL_NONE"/>
1032 <enum name="GL_NONE_OES"/>
1033 <enum name="GL_RIGHT"/>
1034 <enum name="GL_COLOR_ATTACHMENT0"/>
1035 <enum name="GL_COLOR_ATTACHMENT1"/>
1036 <enum name="GL_COLOR_ATTACHMENT2"/>
1037 <enum name="GL_COLOR_ATTACHMENT3"/>
1038 <enum name="GL_COLOR_ATTACHMENT4"/>
1039 <enum name="GL_COLOR_ATTACHMENT5"/>
1040 <enum name="GL_COLOR_ATTACHMENT6"/>
1041 <enum name="GL_COLOR_ATTACHMENT7"/>
1042 <enum name="GL_COLOR_ATTACHMENT8"/>
1043 <enum name="GL_COLOR_ATTACHMENT9"/>
1044 <enum name="GL_COLOR_ATTACHMENT10"/>
1045 <enum name="GL_COLOR_ATTACHMENT11"/>
1046 <enum name="GL_COLOR_ATTACHMENT12"/>
1047 <enum name="GL_COLOR_ATTACHMENT13"/>
1048 <enum name="GL_COLOR_ATTACHMENT14"/>
1049 <enum name="GL_COLOR_ATTACHMENT15"/>
1050 <enum name="GL_COLOR_ATTACHMENT16"/>
1051 <enum name="GL_COLOR_ATTACHMENT17"/>
1052 <enum name="GL_COLOR_ATTACHMENT18"/>
1053 <enum name="GL_COLOR_ATTACHMENT19"/>
1054 <enum name="GL_COLOR_ATTACHMENT20"/>
1055 <enum name="GL_COLOR_ATTACHMENT21"/>
1056 <enum name="GL_COLOR_ATTACHMENT22"/>
1057 <enum name="GL_COLOR_ATTACHMENT23"/>
1058 <enum name="GL_COLOR_ATTACHMENT24"/>
1059 <enum name="GL_COLOR_ATTACHMENT25"/>
1060 <enum name="GL_COLOR_ATTACHMENT26"/>
1061 <enum name="GL_COLOR_ATTACHMENT27"/>
1062 <enum name="GL_COLOR_ATTACHMENT28"/>
1063 <enum name="GL_COLOR_ATTACHMENT29"/>
1064 <enum name="GL_COLOR_ATTACHMENT30"/>
1065 <enum name="GL_COLOR_ATTACHMENT31"/>
1069 <enum name="GL_UNSIGNED_BYTE"/>
1070 <enum name="GL_UNSIGNED_SHORT"/>
1071 <enum name="GL_UNSIGNED_INT"/>
1075 <enum name="GL_ALPHA_TEST"/>
1076 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
1077 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
1078 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
1079 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
1080 <enum name="GL_AUTO_NORMAL"/>
1081 <enum name="GL_BLEND"/>
1082 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
1083 <enum name="GL_CLIP_DISTANCE0"/>
1084 <enum name="GL_CLIP_DISTANCE1"/>
1085 <enum name="GL_CLIP_DISTANCE2"/>
1086 <enum name="GL_CLIP_DISTANCE3"/>
1087 <enum name="GL_CLIP_DISTANCE4"/>
1088 <enum name="GL_CLIP_DISTANCE5"/>
1089 <enum name="GL_CLIP_DISTANCE6"/>
1090 <enum name="GL_CLIP_DISTANCE7"/>
1091 <enum name="GL_CLIP_PLANE0"/>
1092 <enum name="GL_CLIP_PLANE1"/>
1093 <enum name="GL_CLIP_PLANE2"/>
1094 <enum name="GL_CLIP_PLANE3"/>
1095 <enum name="GL_CLIP_PLANE4"/>
1096 <enum name="GL_CLIP_PLANE5"/>
1097 <enum name="GL_COLOR_ARRAY"/>
1098 <enum name="GL_COLOR_LOGIC_OP"/>
1099 <enum name="GL_COLOR_MATERIAL"/>
1100 <enum name="GL_COLOR_TABLE_SGI"/>
1101 <enum name="GL_CONVOLUTION_1D_EXT"/>
1102 <enum name="GL_CONVOLUTION_2D_EXT"/>
1103 <enum name="GL_CULL_FACE"/>
1104 <enum name="GL_DEBUG_OUTPUT"/>
1105 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
1106 <enum name="GL_DEPTH_CLAMP"/>
1107 <enum name="GL_DEPTH_TEST"/>
1108 <enum name="GL_DITHER"/>
1109 <enum name="GL_EDGE_FLAG_ARRAY"/>
1110 <enum name="GL_FOG"/>
1111 <enum name="GL_FOG_OFFSET_SGIX"/>
1112 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
1113 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
1114 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
1115 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
1116 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
1117 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
1118 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
1119 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
1120 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
1121 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
1122 <enum name="GL_FRAMEBUFFER_SRGB"/>
1123 <enum name="GL_FRAMEZOOM_SGIX"/>
1124 <enum name="GL_HISTOGRAM_EXT"/>
1125 <enum name="GL_INDEX_ARRAY"/>
1126 <enum name="GL_INDEX_LOGIC_OP"/>
1127 <enum name="GL_INTERLACE_SGIX"/>
1128 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
1129 <enum name="GL_LIGHT0"/>
1130 <enum name="GL_LIGHT1"/>
1131 <enum name="GL_LIGHT2"/>
1132 <enum name="GL_LIGHT3"/>
1133 <enum name="GL_LIGHT4"/>
1134 <enum name="GL_LIGHT5"/>
1135 <enum name="GL_LIGHT6"/>
1136 <enum name="GL_LIGHT7"/>
1137 <enum name="GL_LIGHTING"/>
1138 <enum name="GL_LINE_SMOOTH"/>
1139 <enum name="GL_LINE_STIPPLE"/>
1140 <enum name="GL_MAP1_COLOR_4"/>
1141 <enum name="GL_MAP1_INDEX"/>
1142 <enum name="GL_MAP1_NORMAL"/>
1143 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
1144 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
1145 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
1146 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
1147 <enum name="GL_MAP1_VERTEX_3"/>
1148 <enum name="GL_MAP1_VERTEX_4"/>
1149 <enum name="GL_MAP2_COLOR_4"/>
1150 <enum name="GL_MAP2_INDEX"/>
1151 <enum name="GL_MAP2_NORMAL"/>
1152 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
1153 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
1154 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
1155 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
1156 <enum name="GL_MAP2_VERTEX_3"/>
1157 <enum name="GL_MAP2_VERTEX_4"/>
1158 <enum name="GL_MINMAX_EXT"/>
1159 <enum name="GL_MULTISAMPLE"/>
1160 <enum name="GL_MULTISAMPLE_SGIS"/>
1161 <enum name="GL_NORMALIZE"/>
1162 <enum name="GL_NORMAL_ARRAY"/>
1163 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
1164 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
1165 <enum name="GL_POINT_SMOOTH"/>
1166 <enum name="GL_POLYGON_OFFSET_FILL"/>
1167 <enum name="GL_POLYGON_OFFSET_LINE"/>
1168 <enum name="GL_POLYGON_OFFSET_POINT"/>
1169 <enum name="GL_POLYGON_SMOOTH"/>
1170 <enum name="GL_POLYGON_STIPPLE"/>
1171 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
1172 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
1173 <enum name="GL_PRIMITIVE_RESTART"/>
1174 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
1175 <enum name="GL_PROGRAM_POINT_SIZE"/>
1176 <enum name="GL_RASTERIZER_DISCARD"/>
1177 <enum name="GL_REFERENCE_PLANE_SGIX"/>
1178 <enum name="GL_RESCALE_NORMAL_EXT"/>
1179 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
1180 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
1181 <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
1182 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
1183 <enum name="GL_SAMPLE_COVERAGE"/>
1184 <enum name="GL_SAMPLE_MASK"/>
1185 <enum name="GL_SAMPLE_MASK_SGIS"/>
1186 <enum name="GL_SAMPLE_SHADING"/>
1187 <enum name="GL_SCISSOR_TEST"/>
1188 <enum name="GL_SEPARABLE_2D_EXT"/>
1189 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
1190 <enum name="GL_SPRITE_SGIX"/>
1191 <enum name="GL_STENCIL_TEST"/>
1192 <enum name="GL_TEXTURE_1D"/>
1193 <enum name="GL_TEXTURE_2D"/>
1194 <enum name="GL_TEXTURE_3D_EXT"/>
1195 <enum name="GL_TEXTURE_4D_SGIS"/>
1196 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
1197 <enum name="GL_TEXTURE_COORD_ARRAY"/>
1198 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
1199 <enum name="GL_TEXTURE_GEN_Q"/>
1200 <enum name="GL_TEXTURE_GEN_R"/>
1201 <enum name="GL_TEXTURE_GEN_S"/>
1202 <enum name="GL_TEXTURE_GEN_T"/>
1203 <enum name="GL_VERTEX_ARRAY"/>
1207 <enum name="GL_INVALID_ENUM"/>
1208 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
1209 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
1210 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
1211 <enum name="GL_INVALID_OPERATION"/>
1212 <enum name="GL_INVALID_VALUE"/>
1213 <enum name="GL_NO_ERROR"/>
1214 <enum name="GL_OUT_OF_MEMORY"/>
1215 <enum name="GL_STACK_OVERFLOW"/>
1216 <enum name="GL_STACK_UNDERFLOW"/>
1217 <enum name="GL_TABLE_TOO_LARGE"/>
1218 <enum name="GL_TABLE_TOO_LARGE_EXT"/>
1219 <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
1223 <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
1224 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
1225 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
1226 <enum name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
1227 <enum name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
1228 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
1229 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
1230 <enum name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
1234 <enum name="GL_2D"/>
1235 <enum name="GL_3D"/>
1236 <enum name="GL_3D_COLOR"/>
1237 <enum name="GL_3D_COLOR_TEXTURE"/>
1238 <enum name="GL_4D_COLOR_TEXTURE"/>
1242 <enum name="GL_BITMAP_TOKEN"/>
1243 <enum name="GL_COPY_PIXEL_TOKEN"/>
1244 <enum name="GL_DRAW_PIXEL_TOKEN"/>
1245 <enum name="GL_LINE_RESET_TOKEN"/>
1246 <enum name="GL_LINE_TOKEN"/>
1247 <enum name="GL_PASS_THROUGH_TOKEN"/>
1248 <enum name="GL_POINT_TOKEN"/>
1249 <enum name="GL_POLYGON_TOKEN"/>
1255 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
1256 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
1260 <enum name="GL_FLOAT"/>
1261 <enum name="GL_DOUBLE"/>
1265 <enum name="GL_EXP"/>
1266 <enum name="GL_EXP2"/>
1267 <enum name="GL_FOG_FUNC_SGIS"/>
1268 <enum name="GL_LINEAR"/>
1272 <enum name="GL_FOG_COLOR"/>
1273 <enum name="GL_FOG_DENSITY"/>
1274 <enum name="GL_FOG_END"/>
1275 <enum name="GL_FOG_INDEX"/>
1276 <enum name="GL_FOG_MODE"/>
1277 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
1278 <enum name="GL_FOG_START"/>
1282 <enum name="GL_FLOAT"/>
1283 <enum name="GL_DOUBLE"/>
1287 <enum name="GL_FLOAT"/>
1288 <enum name="GL_DOUBLE"/>
1292 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
1293 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
1294 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
1295 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
1299 <enum name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
1303 <enum name="GL_CCW"/>
1304 <enum name="GL_CW"/>
1308 <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
1309 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
1310 <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
1311 <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
1312 <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
1313 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
1314 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
1315 <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
1316 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
1317 <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
1318 <enum name="GL_COLOR_TABLE_BIAS"/>
1319 <enum name="GL_COLOR_TABLE_SCALE"/>
1320 <enum name="GL_COLOR_TABLE_FORMAT"/>
1321 <enum name="GL_COLOR_TABLE_WIDTH"/>
1322 <enum name="GL_COLOR_TABLE_RED_SIZE"/>
1323 <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
1324 <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
1325 <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
1326 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
1327 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
1331 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
1332 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
1333 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
1334 <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
1335 <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
1336 <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
1337 <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
1338 <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
1339 <enum name="GL_CONVOLUTION_BORDER_MODE"/>
1340 <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
1341 <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
1342 <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
1343 <enum name="GL_CONVOLUTION_FORMAT"/>
1344 <enum name="GL_CONVOLUTION_WIDTH"/>
1345 <enum name="GL_CONVOLUTION_HEIGHT"/>
1346 <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
1347 <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
1351 <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
1352 <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
1353 <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
1354 <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
1355 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
1356 <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
1357 <enum name="GL_HISTOGRAM_SINK_EXT"/>
1358 <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
1359 <enum name="GL_HISTOGRAM_WIDTH"/>
1360 <enum name="GL_HISTOGRAM_FORMAT"/>
1361 <enum name="GL_HISTOGRAM_RED_SIZE"/>
1362 <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
1363 <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
1364 <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
1365 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
1366 <enum name="GL_HISTOGRAM_SINK"/>
1367 <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
1368 <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
1369 <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
1370 <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
1371 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
1372 <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
1373 <enum name="GL_HISTOGRAM_SINK_EXT"/>
1374 <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
1378 <enum name="GL_COEFF"/>
1379 <enum name="GL_DOMAIN"/>
1380 <enum name="GL_ORDER"/>
1384 <enum name="GL_MINMAX_FORMAT"/>
1385 <enum name="GL_MINMAX_FORMAT_EXT"/>
1386 <enum name="GL_MINMAX_SINK"/>
1387 <enum name="GL_MINMAX_SINK_EXT"/>
1388 <enum name="GL_MINMAX_FORMAT"/>
1389 <enum name="GL_MINMAX_SINK"/>
1393 <enum name="GL_PIXEL_MAP_A_TO_A"/>
1394 <enum name="GL_PIXEL_MAP_B_TO_B"/>
1395 <enum name="GL_PIXEL_MAP_G_TO_G"/>
1396 <enum name="GL_PIXEL_MAP_I_TO_A"/>
1397 <enum name="GL_PIXEL_MAP_I_TO_B"/>
1398 <enum name="GL_PIXEL_MAP_I_TO_G"/>
1399 <enum name="GL_PIXEL_MAP_I_TO_I"/>
1400 <enum name="GL_PIXEL_MAP_I_TO_R"/>
1401 <enum name="GL_PIXEL_MAP_R_TO_R"/>
1402 <enum name="GL_PIXEL_MAP_S_TO_S"/>
1406 <enum name="GL_ACCUM_ALPHA_BITS"/>
1407 <enum name="GL_ACCUM_BLUE_BITS"/>
1408 <enum name="GL_ACCUM_CLEAR_VALUE"/>
1409 <enum name="GL_ACCUM_GREEN_BITS"/>
1410 <enum name="GL_ACCUM_RED_BITS"/>
1411 <enum name="GL_ACTIVE_TEXTURE"/>
1412 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
1413 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
1414 <enum name="GL_ALPHA_BIAS"/>
1415 <enum name="GL_ALPHA_BITS"/>
1416 <enum name="GL_ALPHA_SCALE"/>
1417 <enum name="GL_ALPHA_TEST"/>
1418 <enum name="GL_ALPHA_TEST_FUNC"/>
1419 <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
1420 <enum name="GL_ALPHA_TEST_QCOM"/>
1421 <enum name="GL_ALPHA_TEST_REF"/>
1422 <enum name="GL_ALPHA_TEST_REF_QCOM"/>
1423 <enum name="GL_ARRAY_BUFFER_BINDING"/>
1424 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
1425 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
1426 <enum name="GL_ASYNC_MARKER_SGIX"/>
1427 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
1428 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
1429 <enum name="GL_ATTRIB_STACK_DEPTH"/>
1430 <enum name="GL_AUTO_NORMAL"/>
1431 <enum name="GL_AUX_BUFFERS"/>
1432 <enum name="GL_BLEND"/>
1433 <enum name="GL_BLEND_COLOR"/>
1434 <enum name="GL_BLEND_COLOR_EXT"/>
1435 <enum name="GL_BLEND_DST"/>
1436 <enum name="GL_BLEND_DST_ALPHA"/>
1437 <enum name="GL_BLEND_DST_RGB"/>
1438 <enum name="GL_BLEND_EQUATION_ALPHA"/>
1439 <enum name="GL_BLEND_EQUATION_EXT"/>
1440 <enum name="GL_BLEND_EQUATION_RGB"/>
1441 <enum name="GL_BLEND_SRC"/>
1442 <enum name="GL_BLEND_SRC_ALPHA"/>
1443 <enum name="GL_BLEND_SRC_RGB"/>
1444 <enum name="GL_BLUE_BIAS"/>
1445 <enum name="GL_BLUE_BITS"/>
1446 <enum name="GL_BLUE_SCALE"/>
1447 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
1448 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
1449 <enum name="GL_CLIP_PLANE0"/>
1450 <enum name="GL_CLIP_PLANE1"/>
1451 <enum name="GL_CLIP_PLANE2"/>
1452 <enum name="GL_CLIP_PLANE3"/>
1453 <enum name="GL_CLIP_PLANE4"/>
1454 <enum name="GL_CLIP_PLANE5"/>
1455 <enum name="GL_COLOR_ARRAY"/>
1456 <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
1457 <enum name="GL_COLOR_ARRAY_SIZE"/>
1458 <enum name="GL_COLOR_ARRAY_STRIDE"/>
1459 <enum name="GL_COLOR_ARRAY_TYPE"/>
1460 <enum name="GL_COLOR_CLEAR_VALUE"/>
1461 <enum name="GL_COLOR_LOGIC_OP"/>
1462 <enum name="GL_COLOR_MATERIAL"/>
1463 <enum name="GL_COLOR_MATERIAL_FACE"/>
1464 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
1465 <enum name="GL_COLOR_MATRIX_SGI"/>
1466 <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
1467 <enum name="GL_COLOR_TABLE_SGI"/>
1468 <enum name="GL_COLOR_WRITEMASK"/>
1469 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
1470 <enum name="GL_CONTEXT_FLAGS"/>
1471 <enum name="GL_CONVOLUTION_1D_EXT"/>
1472 <enum name="GL_CONVOLUTION_2D_EXT"/>
1473 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
1474 <enum name="GL_CULL_FACE"/>
1475 <enum name="GL_CULL_FACE_MODE"/>
1476 <enum name="GL_CURRENT_COLOR"/>
1477 <enum name="GL_CURRENT_INDEX"/>
1478 <enum name="GL_CURRENT_NORMAL"/>
1479 <enum name="GL_CURRENT_PROGRAM"/>
1480 <enum name="GL_CURRENT_RASTER_COLOR"/>
1481 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
1482 <enum name="GL_CURRENT_RASTER_INDEX"/>
1483 <enum name="GL_CURRENT_RASTER_POSITION"/>
1484 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
1485 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
1486 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
1487 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
1488 <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
1489 <enum name="GL_DEPTH_BIAS"/>
1490 <enum name="GL_DEPTH_BITS"/>
1491 <enum name="GL_DEPTH_CLEAR_VALUE"/>
1492 <enum name="GL_DEPTH_FUNC"/>
1493 <enum name="GL_DEPTH_RANGE"/>
1494 <enum name="GL_DEPTH_SCALE"/>
1495 <enum name="GL_DEPTH_TEST"/>
1496 <enum name="GL_DEPTH_WRITEMASK"/>
1497 <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
1498 <enum name="GL_DEVICE_LUID_EXT"/>
1499 <enum name="GL_DEVICE_NODE_MASK_EXT"/>
1500 <enum name="GL_DEVICE_UUID_EXT"/>
1501 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
1502 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
1503 <enum name="GL_DITHER"/>
1504 <enum name="GL_DOUBLEBUFFER"/>
1505 <enum name="GL_DRAW_BUFFER"/>
1506 <enum name="GL_DRAW_BUFFER_EXT"/>
1507 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
1508 <enum name="GL_DRIVER_UUID_EXT"/>
1509 <enum name="GL_EDGE_FLAG"/>
1510 <enum name="GL_EDGE_FLAG_ARRAY"/>
1511 <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
1512 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
1513 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
1514 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
1515 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
1516 <enum name="GL_FOG"/>
1517 <enum name="GL_FOG_COLOR"/>
1518 <enum name="GL_FOG_DENSITY"/>
1519 <enum name="GL_FOG_END"/>
1520 <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
1521 <enum name="GL_FOG_HINT"/>
1522 <enum name="GL_FOG_INDEX"/>
1523 <enum name="GL_FOG_MODE"/>
1524 <enum name="GL_FOG_OFFSET_SGIX"/>
1525 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
1526 <enum name="GL_FOG_START"/>
1527 <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
1528 <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
1529 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
1530 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
1531 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
1532 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
1533 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
1534 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
1535 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
1536 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
1537 <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
1538 <enum name="GL_FRAMEZOOM_SGIX"/>
1539 <enum name="GL_FRONT_FACE"/>
1540 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
1541 <enum name="GL_GREEN_BIAS"/>
1542 <enum name="GL_GREEN_BITS"/>
1543 <enum name="GL_GREEN_SCALE"/>
1544 <enum name="GL_HISTOGRAM_EXT"/>
1545 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
1546 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
1547 <enum name="GL_INDEX_ARRAY"/>
1548 <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
1549 <enum name="GL_INDEX_ARRAY_STRIDE"/>
1550 <enum name="GL_INDEX_ARRAY_TYPE"/>
1551 <enum name="GL_INDEX_BITS"/>
1552 <enum name="GL_INDEX_CLEAR_VALUE"/>
1553 <enum name="GL_INDEX_LOGIC_OP"/>
1554 <enum name="GL_INDEX_MODE"/>
1555 <enum name="GL_INDEX_OFFSET"/>
1556 <enum name="GL_INDEX_SHIFT"/>
1557 <enum name="GL_INDEX_WRITEMASK"/>
1558 <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
1559 <enum name="GL_INTERLACE_SGIX"/>
1560 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
1561 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
1562 <enum name="GL_LIGHT0"/>
1563 <enum name="GL_LIGHT1"/>
1564 <enum name="GL_LIGHT2"/>
1565 <enum name="GL_LIGHT3"/>
1566 <enum name="GL_LIGHT4"/>
1567 <enum name="GL_LIGHT5"/>
1568 <enum name="GL_LIGHT6"/>
1569 <enum name="GL_LIGHT7"/>
1570 <enum name="GL_LIGHTING"/>
1571 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
1572 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
1573 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
1574 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
1575 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
1576 <enum name="GL_LINE_SMOOTH"/>
1577 <enum name="GL_LINE_SMOOTH_HINT"/>
1578 <enum name="GL_LINE_STIPPLE"/>
1579 <enum name="GL_LINE_STIPPLE_PATTERN"/>
1580 <enum name="GL_LINE_STIPPLE_REPEAT"/>
1581 <enum name="GL_LINE_WIDTH"/>
1582 <enum name="GL_LINE_WIDTH_GRANULARITY"/>
1583 <enum name="GL_LINE_WIDTH_RANGE"/>
1584 <enum name="GL_LIST_BASE"/>
1585 <enum name="GL_LIST_INDEX"/>
1586 <enum name="GL_LIST_MODE"/>
1587 <enum name="GL_LOGIC_OP"/>
1588 <enum name="GL_LOGIC_OP_MODE"/>
1589 <enum name="GL_MAJOR_VERSION"/>
1590 <enum name="GL_MAP1_COLOR_4"/>
1591 <enum name="GL_MAP1_GRID_DOMAIN"/>
1592 <enum name="GL_MAP1_GRID_SEGMENTS"/>
1593 <enum name="GL_MAP1_INDEX"/>
1594 <enum name="GL_MAP1_NORMAL"/>
1595 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
1596 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
1597 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
1598 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
1599 <enum name="GL_MAP1_VERTEX_3"/>
1600 <enum name="GL_MAP1_VERTEX_4"/>
1601 <enum name="GL_MAP2_COLOR_4"/>
1602 <enum name="GL_MAP2_GRID_DOMAIN"/>
1603 <enum name="GL_MAP2_GRID_SEGMENTS"/>
1604 <enum name="GL_MAP2_INDEX"/>
1605 <enum name="GL_MAP2_NORMAL"/>
1606 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
1607 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
1608 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
1609 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
1610 <enum name="GL_MAP2_VERTEX_3"/>
1611 <enum name="GL_MAP2_VERTEX_4"/>
1612 <enum name="GL_MAP_COLOR"/>
1613 <enum name="GL_MAP_STENCIL"/>
1614 <enum name="GL_MATRIX_MODE"/>
1615 <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
1616 <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
1617 <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
1618 <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
1619 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
1620 <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
1621 <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
1622 <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
1623 <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
1624 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
1625 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
1626 <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
1627 <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
1628 <enum name="GL_MAX_CLIP_DISTANCES"/>
1629 <enum name="GL_MAX_CLIP_PLANES"/>
1630 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
1631 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
1632 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
1633 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
1634 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
1635 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
1636 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
1637 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
1638 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
1639 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
1640 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
1641 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
1642 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
1643 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
1644 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
1645 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
1646 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
1647 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
1648 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
1649 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
1650 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
1651 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
1652 <enum name="GL_MAX_DRAW_BUFFERS"/>
1653 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
1654 <enum name="GL_MAX_ELEMENTS_INDICES"/>
1655 <enum name="GL_MAX_ELEMENTS_VERTICES"/>
1656 <enum name="GL_MAX_ELEMENT_INDEX"/>
1657 <enum name="GL_MAX_EVAL_ORDER"/>
1658 <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
1659 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
1660 <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
1661 <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
1662 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
1663 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
1664 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
1665 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
1666 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
1667 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
1668 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
1669 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
1670 <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
1671 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
1672 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
1673 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
1674 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
1675 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
1676 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
1677 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
1678 <enum name="GL_MAX_INTEGER_SAMPLES"/>
1679 <enum name="GL_MAX_LABEL_LENGTH"/>
1680 <enum name="GL_MAX_LIGHTS"/>
1681 <enum name="GL_MAX_LIST_NESTING"/>
1682 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
1683 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
1684 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
1685 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
1686 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
1687 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
1688 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
1689 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
1690 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
1691 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
1692 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
1693 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
1694 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
1695 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
1696 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
1697 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
1698 <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
1699 <enum name="GL_MAX_TEXTURE_SIZE"/>
1700 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
1701 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
1702 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
1703 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
1704 <enum name="GL_MAX_VARYING_COMPONENTS"/>
1705 <enum name="GL_MAX_VARYING_FLOATS"/>
1706 <enum name="GL_MAX_VARYING_VECTORS"/>
1707 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
1708 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
1709 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
1710 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
1711 <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
1712 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
1713 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
1714 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
1715 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
1716 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
1717 <enum name="GL_MAX_VIEWPORTS"/>
1718 <enum name="GL_MAX_VIEWPORT_DIMS"/>
1719 <enum name="GL_MINMAX_EXT"/>
1720 <enum name="GL_MINOR_VERSION"/>
1721 <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
1722 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
1723 <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
1724 <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
1725 <enum name="GL_MODELVIEW_MATRIX"/>
1726 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
1727 <enum name="GL_MULTISAMPLE_SGIS"/>
1728 <enum name="GL_NAME_STACK_DEPTH"/>
1729 <enum name="GL_NORMALIZE"/>
1730 <enum name="GL_NORMAL_ARRAY"/>
1731 <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
1732 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
1733 <enum name="GL_NORMAL_ARRAY_TYPE"/>
1734 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
1735 <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
1736 <enum name="GL_NUM_EXTENSIONS"/>
1737 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
1738 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
1739 <enum name="GL_PACK_ALIGNMENT"/>
1740 <enum name="GL_PACK_CMYK_HINT_EXT"/>
1741 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
1742 <enum name="GL_PACK_IMAGE_HEIGHT"/>
1743 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
1744 <enum name="GL_PACK_LSB_FIRST"/>
1745 <enum name="GL_PACK_RESAMPLE_SGIX"/>
1746 <enum name="GL_PACK_ROW_LENGTH"/>
1747 <enum name="GL_PACK_SKIP_IMAGES"/>
1748 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
1749 <enum name="GL_PACK_SKIP_PIXELS"/>
1750 <enum name="GL_PACK_SKIP_ROWS"/>
1751 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
1752 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
1753 <enum name="GL_PACK_SWAP_BYTES"/>
1754 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
1755 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
1756 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
1757 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
1758 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
1759 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
1760 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
1761 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
1762 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
1763 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
1764 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
1765 <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
1766 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
1767 <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
1768 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
1769 <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
1770 <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
1771 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
1772 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
1773 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
1774 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
1775 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
1776 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
1777 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
1778 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
1779 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
1780 <enum name="GL_POINT_SIZE"/>
1781 <enum name="GL_POINT_SIZE_GRANULARITY"/>
1782 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
1783 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
1784 <enum name="GL_POINT_SIZE_RANGE"/>
1785 <enum name="GL_POINT_SMOOTH"/>
1786 <enum name="GL_POINT_SMOOTH_HINT"/>
1787 <enum name="GL_POLYGON_MODE"/>
1788 <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
1789 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
1790 <enum name="GL_POLYGON_OFFSET_FILL"/>
1791 <enum name="GL_POLYGON_OFFSET_LINE"/>
1792 <enum name="GL_POLYGON_OFFSET_POINT"/>
1793 <enum name="GL_POLYGON_OFFSET_UNITS"/>
1794 <enum name="GL_POLYGON_SMOOTH"/>
1795 <enum name="GL_POLYGON_SMOOTH_HINT"/>
1796 <enum name="GL_POLYGON_STIPPLE"/>
1797 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
1798 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
1799 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
1800 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
1801 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
1802 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
1803 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
1804 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
1805 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
1806 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
1807 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
1808 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
1809 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
1810 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
1811 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
1812 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
1813 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
1814 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
1815 <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
1816 <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
1817 <enum name="GL_PRIMITIVE_RESTART_INDEX"/>
1818 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
1819 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
1820 <enum name="GL_PROGRAM_POINT_SIZE"/>
1821 <enum name="GL_PROJECTION_MATRIX"/>
1822 <enum name="GL_PROJECTION_STACK_DEPTH"/>
1823 <enum name="GL_PROVOKING_VERTEX"/>
1824 <enum name="GL_READ_BUFFER"/>
1825 <enum name="GL_READ_BUFFER_EXT"/>
1826 <enum name="GL_READ_BUFFER_NV"/>
1827 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
1828 <enum name="GL_RED_BIAS"/>
1829 <enum name="GL_RED_BITS"/>
1830 <enum name="GL_RED_SCALE"/>
1831 <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
1832 <enum name="GL_REFERENCE_PLANE_SGIX"/>
1833 <enum name="GL_RENDERBUFFER_BINDING"/>
1834 <enum name="GL_RENDER_MODE"/>
1835 <enum name="GL_RESCALE_NORMAL_EXT"/>
1836 <enum name="GL_RGBA_MODE"/>
1837 <enum name="GL_SAMPLER_BINDING"/>
1838 <enum name="GL_SAMPLES"/>
1839 <enum name="GL_SAMPLES_SGIS"/>
1840 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
1841 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
1842 <enum name="GL_SAMPLE_BUFFERS"/>
1843 <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
1844 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
1845 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
1846 <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
1847 <enum name="GL_SAMPLE_MASK_SGIS"/>
1848 <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
1849 <enum name="GL_SAMPLE_PATTERN_SGIS"/>
1850 <enum name="GL_SCISSOR_BOX"/>
1851 <enum name="GL_SCISSOR_TEST"/>
1852 <enum name="GL_SELECTION_BUFFER_SIZE"/>
1853 <enum name="GL_SEPARABLE_2D_EXT"/>
1854 <enum name="GL_SHADER_COMPILER"/>
1855 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
1856 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
1857 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
1858 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
1859 <enum name="GL_SHADE_MODEL"/>
1860 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
1861 <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
1862 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
1863 <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
1864 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
1865 <enum name="GL_SPRITE_AXIS_SGIX"/>
1866 <enum name="GL_SPRITE_MODE_SGIX"/>
1867 <enum name="GL_SPRITE_SGIX"/>
1868 <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
1869 <enum name="GL_STENCIL_BACK_FAIL"/>
1870 <enum name="GL_STENCIL_BACK_FUNC"/>
1871 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
1872 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
1873 <enum name="GL_STENCIL_BACK_REF"/>
1874 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
1875 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
1876 <enum name="GL_STENCIL_BITS"/>
1877 <enum name="GL_STENCIL_CLEAR_VALUE"/>
1878 <enum name="GL_STENCIL_FAIL"/>
1879 <enum name="GL_STENCIL_FUNC"/>
1880 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
1881 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
1882 <enum name="GL_STENCIL_REF"/>
1883 <enum name="GL_STENCIL_TEST"/>
1884 <enum name="GL_STENCIL_VALUE_MASK"/>
1885 <enum name="GL_STENCIL_WRITEMASK"/>
1886 <enum name="GL_STEREO"/>
1887 <enum name="GL_SUBPIXEL_BITS"/>
1888 <enum name="GL_TEXTURE_1D"/>
1889 <enum name="GL_TEXTURE_2D"/>
1890 <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
1891 <enum name="GL_TEXTURE_3D_EXT"/>
1892 <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
1893 <enum name="GL_TEXTURE_4D_SGIS"/>
1894 <enum name="GL_TEXTURE_BINDING_1D"/>
1895 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
1896 <enum name="GL_TEXTURE_BINDING_2D"/>
1897 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
1898 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
1899 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
1900 <enum name="GL_TEXTURE_BINDING_3D"/>
1901 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
1902 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
1903 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
1904 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
1905 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
1906 <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
1907 <enum name="GL_TEXTURE_COORD_ARRAY"/>
1908 <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
1909 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
1910 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
1911 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
1912 <enum name="GL_TEXTURE_GEN_Q"/>
1913 <enum name="GL_TEXTURE_GEN_R"/>
1914 <enum name="GL_TEXTURE_GEN_S"/>
1915 <enum name="GL_TEXTURE_GEN_T"/>
1916 <enum name="GL_TEXTURE_MATRIX"/>
1917 <enum name="GL_TEXTURE_STACK_DEPTH"/>
1918 <enum name="GL_TIMESTAMP"/>
1919 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
1920 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
1921 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
1922 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
1923 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
1924 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
1925 <enum name="GL_UNIFORM_BUFFER_START"/>
1926 <enum name="GL_UNPACK_ALIGNMENT"/>
1927 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
1928 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
1929 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
1930 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
1931 <enum name="GL_UNPACK_LSB_FIRST"/>
1932 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
1933 <enum name="GL_UNPACK_ROW_LENGTH"/>
1934 <enum name="GL_UNPACK_SKIP_IMAGES"/>
1935 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
1936 <enum name="GL_UNPACK_SKIP_PIXELS"/>
1937 <enum name="GL_UNPACK_SKIP_ROWS"/>
1938 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
1939 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
1940 <enum name="GL_UNPACK_SWAP_BYTES"/>
1941 <enum name="GL_VERTEX_ARRAY"/>
1942 <enum name="GL_VERTEX_ARRAY_BINDING"/>
1943 <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
1944 <enum name="GL_VERTEX_ARRAY_SIZE"/>
1945 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
1946 <enum name="GL_VERTEX_ARRAY_TYPE"/>
1947 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
1948 <enum name="GL_VERTEX_BINDING_OFFSET"/>
1949 <enum name="GL_VERTEX_BINDING_STRIDE"/>
1950 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
1951 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
1952 <enum name="GL_VIEWPORT"/>
1953 <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
1954 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
1955 <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
1956 <enum name="GL_ZOOM_X"/>
1957 <enum name="GL_ZOOM_Y"/>
1961 <enum name="GL_COLOR_ARRAY_POINTER"/>
1962 <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
1963 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
1964 <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
1965 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
1966 <enum name="GL_INDEX_ARRAY_POINTER"/>
1967 <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
1968 <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
1969 <enum name="GL_NORMAL_ARRAY_POINTER"/>
1970 <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
1971 <enum name="GL_SELECTION_BUFFER_POINTER"/>
1972 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
1973 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
1974 <enum name="GL_VERTEX_ARRAY_POINTER"/>
1975 <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
1976 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
1977 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
1981 <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
1982 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
1983 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
1984 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
1985 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
1986 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
1987 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
1988 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
1989 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
1990 <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
1991 <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
1992 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
1993 <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
1994 <enum name="GL_TEXTURE_BLUE_SIZE"/>
1995 <enum name="GL_TEXTURE_BORDER"/>
1996 <enum name="GL_TEXTURE_BORDER_COLOR"/>
1997 <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
1998 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
1999 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
2000 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
2001 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
2002 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
2003 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
2004 <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
2005 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
2006 <enum name="GL_TEXTURE_COMPONENTS"/>
2007 <enum name="GL_TEXTURE_DEPTH_EXT"/>
2008 <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
2009 <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
2010 <enum name="GL_TEXTURE_GREEN_SIZE"/>
2011 <enum name="GL_TEXTURE_HEIGHT"/>
2012 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
2013 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
2014 <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
2015 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
2016 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
2017 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
2018 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
2019 <enum name="GL_TEXTURE_MAG_FILTER"/>
2020 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
2021 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
2022 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
2023 <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
2024 <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
2025 <enum name="GL_TEXTURE_MIN_FILTER"/>
2026 <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
2027 <enum name="GL_TEXTURE_PRIORITY"/>
2028 <enum name="GL_TEXTURE_RED_SIZE"/>
2029 <enum name="GL_TEXTURE_RESIDENT"/>
2030 <enum name="GL_TEXTURE_WIDTH"/>
2031 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
2032 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
2033 <enum name="GL_TEXTURE_WRAP_S"/>
2034 <enum name="GL_TEXTURE_WRAP_T"/>
2038 <enum name="GL_DONT_CARE"/>
2039 <enum name="GL_FASTEST"/>
2040 <enum name="GL_NICEST"/>
2044 <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
2045 <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
2046 <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
2047 <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
2048 <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
2049 <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
2050 <enum name="GL_BACK_NORMALS_HINT_PGI"/>
2051 <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
2052 <enum name="GL_CLIP_FAR_HINT_PGI"/>
2053 <enum name="GL_CLIP_NEAR_HINT_PGI"/>
2054 <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
2055 <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
2056 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
2057 <enum name="GL_FOG_HINT"/>
2058 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
2059 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
2060 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
2061 <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
2062 <enum name="GL_GENERATE_MIPMAP_HINT"/>
2063 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
2064 <enum name="GL_LINE_QUALITY_HINT_SGIX"/>
2065 <enum name="GL_LINE_SMOOTH_HINT"/>
2066 <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
2067 <enum name="GL_MAX_VERTEX_HINT_PGI"/>
2068 <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
2069 <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
2070 <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
2071 <enum name="GL_PACK_CMYK_HINT_EXT"/>
2072 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
2073 <enum name="GL_PHONG_HINT_WIN"/>
2074 <enum name="GL_POINT_SMOOTH_HINT"/>
2075 <enum name="GL_POLYGON_SMOOTH_HINT"/>
2076 <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
2077 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
2078 <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
2079 <enum name="GL_SCALEBIAS_HINT_SGIX"/>
2080 <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
2081 <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
2082 <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
2083 <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
2084 <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
2085 <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
2086 <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
2087 <enum name="GL_TRANSFORM_HINT_APPLE"/>
2088 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
2089 <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
2090 <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
2091 <enum name="GL_VERTEX_DATA_HINT_PGI"/>
2092 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
2093 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
2094 <enum name="GL_WIDE_LINE_HINT_PGI"/>
2098 <enum name="GL_HISTOGRAM"/>
2099 <enum name="GL_HISTOGRAM_EXT"/>
2100 <enum name="GL_PROXY_HISTOGRAM"/>
2101 <enum name="GL_PROXY_HISTOGRAM_EXT"/>
2105 <enum name="GL_DOUBLE"/>
2106 <enum name="GL_FLOAT"/>
2107 <enum name="GL_INT"/>
2108 <enum name="GL_SHORT"/>
2112 <enum name="GL_C3F_V3F"/>
2113 <enum name="GL_C4F_N3F_V3F"/>
2114 <enum name="GL_C4UB_V2F"/>
2115 <enum name="GL_C4UB_V3F"/>
2116 <enum name="GL_N3F_V3F"/>
2117 <enum name="GL_T2F_C3F_V3F"/>
2118 <enum name="GL_T2F_C4F_N3F_V3F"/>
2119 <enum name="GL_T2F_C4UB_V3F"/>
2120 <enum name="GL_T2F_N3F_V3F"/>
2121 <enum name="GL_T2F_V3F"/>
2122 <enum name="GL_T4F_C4F_N3F_V4F"/>
2123 <enum name="GL_T4F_V4F"/>
2124 <enum name="GL_V2F"/>
2125 <enum name="GL_V3F"/>
2129 <enum name="GL_ADD"/>
2130 <enum name="GL_MODULATE"/>
2131 <enum name="GL_REPLACE"/>
2135 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
2139 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
2140 <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
2141 <enum name="GL_SINGLE_COLOR"/>
2142 <enum name="GL_SINGLE_COLOR_EXT"/>
2146 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
2147 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
2148 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
2149 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
2150 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
2154 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
2155 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
2156 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
2157 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
2158 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
2159 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
2160 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
2161 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
2162 <enum name="GL_LIGHT0"/>
2163 <enum name="GL_LIGHT1"/>
2164 <enum name="GL_LIGHT2"/>
2165 <enum name="GL_LIGHT3"/>
2166 <enum name="GL_LIGHT4"/>
2167 <enum name="GL_LIGHT5"/>
2168 <enum name="GL_LIGHT6"/>
2169 <enum name="GL_LIGHT7"/>
2173 <enum name="GL_AMBIENT"/>
2174 <enum name="GL_CONSTANT_ATTENUATION"/>
2175 <enum name="GL_DIFFUSE"/>
2176 <enum name="GL_LINEAR_ATTENUATION"/>
2177 <enum name="GL_POSITION"/>
2178 <enum name="GL_QUADRATIC_ATTENUATION"/>
2179 <enum name="GL_SPECULAR"/>
2180 <enum name="GL_SPOT_CUTOFF"/>
2181 <enum name="GL_SPOT_DIRECTION"/>
2182 <enum name="GL_SPOT_EXPONENT"/>
2186 <enum name="GL_COMPILE"/>
2187 <enum name="GL_COMPILE_AND_EXECUTE"/>
2191 <enum name="GL_2_BYTES"/>
2192 <enum name="GL_3_BYTES"/>
2193 <enum name="GL_4_BYTES"/>
2194 <enum name="GL_BYTE"/>
2195 <enum name="GL_FLOAT"/>
2196 <enum name="GL_INT"/>
2197 <enum name="GL_SHORT"/>
2198 <enum name="GL_UNSIGNED_BYTE"/>
2199 <enum name="GL_UNSIGNED_INT"/>
2200 <enum name="GL_UNSIGNED_SHORT"/>
2204 <enum name="GL_LIST_PRIORITY_SGIX"/>
2208 <enum name="GL_AND"/>
2209 <enum name="GL_AND_INVERTED"/>
2210 <enum name="GL_AND_REVERSE"/>
2211 <enum name="GL_CLEAR"/>
2212 <enum name="GL_COPY"/>
2213 <enum name="GL_COPY_INVERTED"/>
2214 <enum name="GL_EQUIV"/>
2215 <enum name="GL_INVERT"/>
2216 <enum name="GL_NAND"/>
2217 <enum name="GL_NOOP"/>
2218 <enum name="GL_NOR"/>
2219 <enum name="GL_OR"/>
2220 <enum name="GL_OR_INVERTED"/>
2221 <enum name="GL_OR_REVERSE"/>
2222 <enum name="GL_SET"/>
2223 <enum name="GL_XOR"/>
2227 <enum name="GL_MAP_COHERENT_BIT"/>
2228 <enum name="GL_MAP_COHERENT_BIT_EXT"/>
2229 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
2230 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
2231 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
2232 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
2233 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
2234 <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
2235 <enum name="GL_MAP_PERSISTENT_BIT"/>
2236 <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
2237 <enum name="GL_MAP_READ_BIT"/>
2238 <enum name="GL_MAP_READ_BIT_EXT"/>
2239 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
2240 <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
2241 <enum name="GL_MAP_WRITE_BIT"/>
2242 <enum name="GL_MAP_WRITE_BIT_EXT"/>
2246 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
2247 <enum name="GL_MAP1_COLOR_4"/>
2248 <enum name="GL_MAP1_INDEX"/>
2249 <enum name="GL_MAP1_NORMAL"/>
2250 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
2251 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
2252 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
2253 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
2254 <enum name="GL_MAP1_VERTEX_3"/>
2255 <enum name="GL_MAP1_VERTEX_4"/>
2256 <enum name="GL_MAP2_COLOR_4"/>
2257 <enum name="GL_MAP2_INDEX"/>
2258 <enum name="GL_MAP2_NORMAL"/>
2259 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
2260 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
2261 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
2262 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
2263 <enum name="GL_MAP2_VERTEX_3"/>
2264 <enum name="GL_MAP2_VERTEX_4"/>
2265 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
2269 <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
2270 <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
2271 <enum name="GL_LAYOUT_LINEAR_INTEL"/>
2275 <enum name="GL_BACK"/>
2276 <enum name="GL_FRONT"/>
2277 <enum name="GL_FRONT_AND_BACK"/>
2281 <enum name="GL_AMBIENT"/>
2282 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
2283 <enum name="GL_COLOR_INDEXES"/>
2284 <enum name="GL_DIFFUSE"/>
2285 <enum name="GL_EMISSION"/>
2286 <enum name="GL_SHININESS"/>
2287 <enum name="GL_SPECULAR"/>
2291 <enum name="GL_MODELVIEW"/>
2292 <enum name="GL_MODELVIEW0_EXT"/>
2293 <enum name="GL_PROJECTION"/>
2294 <enum name="GL_TEXTURE"/>
2298 <enum name="GL_ALL_BARRIER_BITS"/>
2299 <enum name="GL_ALL_BARRIER_BITS_EXT"/>
2300 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
2301 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
2302 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
2303 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
2304 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
2305 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
2306 <enum name="GL_COMMAND_BARRIER_BIT"/>
2307 <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
2308 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
2309 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
2310 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
2311 <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
2312 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
2313 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
2314 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
2315 <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
2316 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
2317 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
2318 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
2319 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
2320 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
2321 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
2322 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
2323 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
2324 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
2325 <enum name="GL_UNIFORM_BARRIER_BIT"/>
2326 <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
2327 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
2328 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
2332 <enum name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
2333 <enum name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
2337 <enum name="GL_LINE"/>
2338 <enum name="GL_POINT"/>
2342 <enum name="GL_FILL"/>
2343 <enum name="GL_LINE"/>
2344 <enum name="GL_POINT"/>
2348 <enum name="GL_MINMAX"/>
2349 <enum name="GL_MINMAX_EXT"/>
2353 <enum name="GL_BYTE"/>
2354 <enum name="GL_DOUBLE"/>
2355 <enum name="GL_FLOAT"/>
2356 <enum name="GL_INT"/>
2357 <enum name="GL_SHORT"/>
2361 <enum name="GL_COLOR"/>
2362 <enum name="GL_COLOR_EXT"/>
2363 <enum name="GL_DEPTH"/>
2364 <enum name="GL_DEPTH_EXT"/>
2365 <enum name="GL_STENCIL"/>
2366 <enum name="GL_STENCIL_EXT"/>
2370 <enum name="GL_ABGR_EXT"/>
2371 <enum name="GL_ALPHA"/>
2372 <enum name="GL_BGR"/>
2373 <enum name="GL_BGR_INTEGER"/>
2374 <enum name="GL_BGRA"/>
2375 <enum name="GL_BGRA_INTEGER"/>
2376 <enum name="GL_BLUE"/>
2377 <enum name="GL_BLUE_INTEGER"/>
2378 <enum name="GL_CMYKA_EXT"/>
2379 <enum name="GL_CMYK_EXT"/>
2380 <enum name="GL_COLOR_INDEX"/>
2381 <enum name="GL_DEPTH_COMPONENT"/>
2382 <enum name="GL_DEPTH_STENCIL"/>
2383 <enum name="GL_GREEN"/>
2384 <enum name="GL_GREEN_INTEGER"/>
2385 <enum name="GL_LUMINANCE"/>
2386 <enum name="GL_LUMINANCE_ALPHA"/>
2387 <enum name="GL_RED"/>
2388 <enum name="GL_RED_EXT"/>
2389 <enum name="GL_RED_INTEGER"/>
2390 <enum name="GL_RG"/>
2391 <enum name="GL_RG_INTEGER"/>
2392 <enum name="GL_RGB"/>
2393 <enum name="GL_RGB_INTEGER"/>
2394 <enum name="GL_RGBA"/>
2395 <enum name="GL_RGBA_INTEGER"/>
2396 <enum name="GL_STENCIL_INDEX"/>
2397 <enum name="GL_UNSIGNED_INT"/>
2398 <enum name="GL_UNSIGNED_SHORT"/>
2399 <enum name="GL_YCRCB_422_SGIX"/>
2400 <enum name="GL_YCRCB_444_SGIX"/>
2405 <enum name="GL_ALPHA12"/>
2406 <enum name="GL_ALPHA16"/>
2407 … <!-- <enum name="GL_ALPHA16_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
2408 <enum name="GL_ALPHA4"/>
2409 <enum name="GL_ALPHA8"/>
2410 … <!-- <enum name="GL_ALPHA_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
2411 <enum name="GL_DUAL_ALPHA12_SGIS"/>
2412 <enum name="GL_DUAL_ALPHA16_SGIS"/>
2413 <enum name="GL_DUAL_ALPHA4_SGIS"/>
2414 <enum name="GL_DUAL_ALPHA8_SGIS"/>
2415 <enum name="GL_DUAL_INTENSITY12_SGIS"/>
2416 <enum name="GL_DUAL_INTENSITY16_SGIS"/>
2417 <enum name="GL_DUAL_INTENSITY4_SGIS"/>
2418 <enum name="GL_DUAL_INTENSITY8_SGIS"/>
2419 <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
2420 <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
2421 <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
2422 <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
2423 <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
2424 <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
2425 <enum name="GL_INTENSITY"/>
2426 <enum name="GL_INTENSITY12"/>
2427 <enum name="GL_INTENSITY16"/>
2428 … <!-- <enum name="GL_INTENSITY16_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
2429 <enum name="GL_INTENSITY4"/>
2430 <enum name="GL_INTENSITY8"/>
2431 … <!-- <enum name="GL_INTENSITY_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
2432 <enum name="GL_LUMINANCE12"/>
2433 <enum name="GL_LUMINANCE12_ALPHA12"/>
2434 <enum name="GL_LUMINANCE12_ALPHA4"/>
2435 <enum name="GL_LUMINANCE16"/>
2436 <enum name="GL_LUMINANCE16_ALPHA16"/>
2437 …<!-- <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/>…
2438 … <!-- <enum name="GL_LUMINANCE16_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
2439 <enum name="GL_LUMINANCE4"/>
2440 <enum name="GL_LUMINANCE4_ALPHA4"/>
2441 <enum name="GL_LUMINANCE6_ALPHA2"/>
2442 <enum name="GL_LUMINANCE8"/>
2443 <enum name="GL_LUMINANCE8_ALPHA8"/>
2444 …<!-- <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
2445 … <!-- <enum name="GL_LUMINANCE_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
2446 <enum name="GL_QUAD_ALPHA4_SGIS"/>
2447 <enum name="GL_QUAD_ALPHA8_SGIS"/>
2448 <enum name="GL_QUAD_INTENSITY4_SGIS"/>
2449 <enum name="GL_QUAD_INTENSITY8_SGIS"/>
2450 <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
2451 <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
2452 … <!-- <enum name="GL_R5_G6_B5_A8_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
2453 … <!-- <enum name="GL_R5_G6_B5_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
2454 <!-- <enum name="GL_RGBA_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
2455 <!-- <enum name="GL_RGB_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
2457 <enum name="GL_RED"/>
2458 <enum name="GL_RED_EXT"/>
2459 <enum name="GL_R8"/>
2460 <enum name="GL_R8_EXT"/>
2461 <enum name="GL_R8_SNORM"/>
2462 <enum name="GL_R16"/>
2463 <enum name="GL_R16_EXT"/>
2464 <enum name="GL_R16_SNORM"/>
2465 <enum name="GL_R16_SNORM_EXT"/>
2466 <!-- <enum name="GL_R32" comment="cut & paste error?"/> -->
2467 <!-- <enum name="GL_R32_EXT" comment="cut & paste error?"/> -->
2468 <enum name="GL_R16F"/>
2469 <enum name="GL_R16F_EXT"/>
2470 <enum name="GL_R32F"/>
2471 <enum name="GL_R32F_EXT"/>
2472 <enum name="GL_R8I"/>
2473 <enum name="GL_R16I"/>
2474 <enum name="GL_R32I"/>
2475 <enum name="GL_R8UI"/>
2476 <enum name="GL_R16UI"/>
2477 <enum name="GL_R32UI"/>
2479 <enum name="GL_RG"/>
2480 <enum name="GL_RG8"/>
2481 <enum name="GL_RG8_EXT"/>
2482 <enum name="GL_RG8_SNORM"/>
2483 <enum name="GL_RG16"/>
2484 <enum name="GL_RG16_EXT"/>
2485 <enum name="GL_RG16_SNORM"/>
2486 <enum name="GL_RG16_SNORM_EXT"/>
2487 <enum name="GL_RG16F"/>
2488 <enum name="GL_RG16F_EXT"/>
2489 <enum name="GL_RG32F"/>
2490 <enum name="GL_RG32F_EXT"/>
2491 <enum name="GL_RG8I"/>
2492 <enum name="GL_RG16I"/>
2493 <enum name="GL_RG32I"/>
2494 <enum name="GL_RG8UI"/>
2495 <enum name="GL_RG16UI"/>
2496 <enum name="GL_RG32UI"/>
2498 <enum name="GL_RGB"/>
2499 <!-- <enum name="GL_RGB2" comment="Never actually added to core"/> -->
2500 <enum name="GL_RGB2_EXT"/>
2501 <enum name="GL_RGB4"/>
2502 <enum name="GL_RGB4_EXT"/>
2503 <enum name="GL_RGB5"/>
2504 <enum name="GL_RGB5_EXT"/>
2505 <enum name="GL_RGB8"/>
2506 <enum name="GL_RGB8_EXT"/>
2507 <enum name="GL_RGB8_OES"/>
2508 <enum name="GL_RGB8_SNORM"/>
2509 <enum name="GL_RGB10"/>
2510 <enum name="GL_RGB10_EXT"/>
2511 <enum name="GL_RGB12"/>
2512 <enum name="GL_RGB12_EXT"/>
2513 <enum name="GL_RGB16"/>
2514 <enum name="GL_RGB16_EXT"/>
2515 <enum name="GL_RGB16F"/>
2516 <enum name="GL_RGB16F_ARB"/>
2517 <enum name="GL_RGB16F_EXT"/>
2518 <enum name="GL_RGB16_SNORM"/>
2519 <enum name="GL_RGB16_SNORM_EXT"/>
2520 <enum name="GL_RGB32F"/>
2521 <enum name="GL_RGB8I"/>
2522 <enum name="GL_RGB16I"/>
2523 <enum name="GL_RGB32I"/>
2524 <enum name="GL_RGB8UI"/>
2525 <enum name="GL_RGB16UI"/>
2526 <enum name="GL_RGB32UI"/>
2527 <enum name="GL_SRGB"/>
2528 <enum name="GL_SRGB_EXT"/>
2529 <enum name="GL_SRGB_ALPHA"/>
2530 <enum name="GL_SRGB_ALPHA_EXT"/>
2531 <enum name="GL_SRGB8"/>
2532 <enum name="GL_SRGB8_EXT"/>
2533 <enum name="GL_SRGB8_NV"/>
2534 <enum name="GL_SRGB8_ALPHA8"/>
2535 <enum name="GL_SRGB8_ALPHA8_EXT"/>
2536 <enum name="GL_R3_G3_B2"/>
2537 <enum name="GL_R11F_G11F_B10F"/>
2538 <enum name="GL_R11F_G11F_B10F_APPLE"/>
2539 <enum name="GL_R11F_G11F_B10F_EXT"/>
2540 <enum name="GL_RGB9_E5"/>
2541 <enum name="GL_RGB9_E5_APPLE"/>
2542 <enum name="GL_RGB9_E5_EXT"/>
2544 <enum name="GL_RGBA"/>
2545 <enum name="GL_RGBA4"/>
2546 <enum name="GL_RGBA4_EXT"/>
2547 <enum name="GL_RGBA4_OES"/>
2548 <enum name="GL_RGB5_A1"/>
2549 <enum name="GL_RGB5_A1_EXT"/>
2550 <enum name="GL_RGB5_A1_OES"/>
2551 <enum name="GL_RGBA8"/>
2552 <enum name="GL_RGBA8_EXT"/>
2553 <enum name="GL_RGBA8_OES"/>
2554 <enum name="GL_RGBA8_SNORM"/>
2555 <enum name="GL_RGB10_A2"/>
2556 <enum name="GL_RGB10_A2_EXT"/>
2557 <enum name="GL_RGBA12"/>
2558 <enum name="GL_RGBA12_EXT"/>
2559 <enum name="GL_RGBA16"/>
2560 <enum name="GL_RGBA16_EXT"/>
2561 <enum name="GL_RGBA16F"/>
2562 <enum name="GL_RGBA16F_ARB"/>
2563 <enum name="GL_RGBA16F_EXT"/>
2564 <enum name="GL_RGBA32F"/>
2565 <enum name="GL_RGBA32F_ARB"/>
2566 <enum name="GL_RGBA32F_EXT"/>
2567 <enum name="GL_RGBA8I"/>
2568 <enum name="GL_RGBA16I"/>
2569 <enum name="GL_RGBA32I"/>
2570 <enum name="GL_RGBA8UI"/>
2571 <enum name="GL_RGBA16UI"/>
2572 <enum name="GL_RGBA32UI"/>
2573 <enum name="GL_RGB10_A2UI"/>
2575 <enum name="GL_DEPTH_COMPONENT"/>
2576 <enum name="GL_DEPTH_COMPONENT16"/>
2577 <enum name="GL_DEPTH_COMPONENT16_ARB"/>
2578 <enum name="GL_DEPTH_COMPONENT16_OES"/>
2579 <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
2580 <enum name="GL_DEPTH_COMPONENT24_ARB"/>
2581 <enum name="GL_DEPTH_COMPONENT24_OES"/>
2582 <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
2583 <enum name="GL_DEPTH_COMPONENT32_ARB"/>
2584 <enum name="GL_DEPTH_COMPONENT32_OES"/>
2585 <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
2586 <enum name="GL_DEPTH_COMPONENT32F"/>
2587 <enum name="GL_DEPTH_COMPONENT32F_NV"/>
2589 <enum name="GL_DEPTH_STENCIL"/>
2590 <enum name="GL_DEPTH_STENCIL_EXT"/>
2591 <enum name="GL_DEPTH_STENCIL_MESA"/>
2592 <enum name="GL_DEPTH_STENCIL_NV"/>
2593 <enum name="GL_DEPTH_STENCIL_OES"/>
2594 <enum name="GL_DEPTH24_STENCIL8"/>
2595 <enum name="GL_DEPTH24_STENCIL8_EXT"/>
2596 <enum name="GL_DEPTH24_STENCIL8_OES"/>
2597 <enum name="GL_DEPTH32F_STENCIL8"/>
2598 <enum name="GL_DEPTH32F_STENCIL8_NV"/>
2600 <enum name="GL_STENCIL_INDEX"/>
2601 <enum name="GL_STENCIL_INDEX_OES"/>
2602 <enum name="GL_STENCIL_INDEX1"/>
2603 <enum name="GL_STENCIL_INDEX1_OES"/>
2604 <enum name="GL_STENCIL_INDEX1_EXT"/>
2605 <enum name="GL_STENCIL_INDEX4"/>
2606 <enum name="GL_STENCIL_INDEX4_OES"/>
2607 <enum name="GL_STENCIL_INDEX4_EXT"/>
2608 <enum name="GL_STENCIL_INDEX8"/>
2609 <enum name="GL_STENCIL_INDEX8_OES"/>
2610 <enum name="GL_STENCIL_INDEX8_EXT"/>
2611 <enum name="GL_STENCIL_INDEX16"/>
2612 <enum name="GL_STENCIL_INDEX16_EXT"/>
2614 <enum name="GL_COMPRESSED_RED"/>
2615 <enum name="GL_COMPRESSED_RG"/>
2616 <enum name="GL_COMPRESSED_RGB"/>
2617 <enum name="GL_COMPRESSED_RGBA"/>
2618 <enum name="GL_COMPRESSED_SRGB"/>
2619 <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
2620 <enum name="GL_COMPRESSED_RED_RGTC1"/>
2621 <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
2622 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
2623 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
2624 <enum name="GL_COMPRESSED_R11_EAC"/>
2625 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
2626 <enum name="GL_COMPRESSED_RG_RGTC2"/>
2627 <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
2628 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
2629 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
2630 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
2631 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
2632 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
2633 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
2634 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
2635 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
2636 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
2637 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
2638 <enum name="GL_COMPRESSED_RG11_EAC"/>
2639 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
2640 <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
2641 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
2642 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
2643 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
2644 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
2645 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
2646 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
2647 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
2649 <enum name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
2650 <enum name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
2651 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
2652 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
2653 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
2654 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
2655 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
2656 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
2657 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
2658 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
2659 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
2660 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
2661 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
2662 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
2663 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
2664 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
2665 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
2666 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
2667 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
2668 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
2669 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
2670 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
2671 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
2672 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
2673 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
2674 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
2675 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
2676 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
2677 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
2678 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
2679 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
2680 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
2681 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
2682 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
2683 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
2684 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
2685 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
2686 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
2687 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
2688 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
2689 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
2690 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
2691 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
2692 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
2693 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
2694 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
2695 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
2696 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
2697 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
2698 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
2699 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
2700 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
2701 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
2702 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
2703 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
2704 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
2705 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
2706 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
2707 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
2708 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
2709 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
2710 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
2711 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
2712 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
2713 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
2714 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
2715 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
2716 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
2717 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
2718 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
2719 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
2720 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
2721 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
2722 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
2723 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
2724 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
2728 <enum name="GL_PIXEL_MAP_A_TO_A"/>
2729 <enum name="GL_PIXEL_MAP_B_TO_B"/>
2730 <enum name="GL_PIXEL_MAP_G_TO_G"/>
2731 <enum name="GL_PIXEL_MAP_I_TO_A"/>
2732 <enum name="GL_PIXEL_MAP_I_TO_B"/>
2733 <enum name="GL_PIXEL_MAP_I_TO_G"/>
2734 <enum name="GL_PIXEL_MAP_I_TO_I"/>
2735 <enum name="GL_PIXEL_MAP_I_TO_R"/>
2736 <enum name="GL_PIXEL_MAP_R_TO_R"/>
2737 <enum name="GL_PIXEL_MAP_S_TO_S"/>
2741 <enum name="GL_PACK_ALIGNMENT"/>
2742 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
2743 <enum name="GL_PACK_IMAGE_HEIGHT"/>
2744 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
2745 <enum name="GL_PACK_LSB_FIRST"/>
2746 <enum name="GL_PACK_RESAMPLE_OML"/>
2747 <enum name="GL_PACK_RESAMPLE_SGIX"/>
2748 <enum name="GL_PACK_ROW_LENGTH"/>
2749 <enum name="GL_PACK_SKIP_IMAGES"/>
2750 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
2751 <enum name="GL_PACK_SKIP_PIXELS"/>
2752 <enum name="GL_PACK_SKIP_ROWS"/>
2753 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
2754 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
2755 <enum name="GL_PACK_SWAP_BYTES"/>
2756 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
2757 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
2758 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
2759 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
2760 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
2761 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
2762 <enum name="GL_UNPACK_ALIGNMENT"/>
2763 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
2764 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
2765 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
2766 <enum name="GL_UNPACK_LSB_FIRST"/>
2767 <enum name="GL_UNPACK_RESAMPLE_OML"/>
2768 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
2769 <enum name="GL_UNPACK_ROW_LENGTH"/>
2770 <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
2771 <enum name="GL_UNPACK_SKIP_IMAGES"/>
2772 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
2773 <enum name="GL_UNPACK_SKIP_PIXELS"/>
2774 <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
2775 <enum name="GL_UNPACK_SKIP_ROWS"/>
2776 <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
2777 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
2778 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
2779 <enum name="GL_UNPACK_SWAP_BYTES"/>
2783 <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
2784 <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
2785 <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
2789 <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
2790 <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
2791 <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
2795 <enum name="GL_LUMINANCE"/>
2796 <enum name="GL_LUMINANCE_ALPHA"/>
2797 <enum name="GL_NONE"/>
2798 <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
2799 <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
2800 <enum name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
2801 <enum name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
2802 <enum name="GL_RGB"/>
2803 <enum name="GL_RGBA"/>
2807 <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
2808 <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
2812 <enum name="GL_ALPHA_BIAS"/>
2813 <enum name="GL_ALPHA_SCALE"/>
2814 <enum name="GL_BLUE_BIAS"/>
2815 <enum name="GL_BLUE_SCALE"/>
2816 <enum name="GL_DEPTH_BIAS"/>
2817 <enum name="GL_DEPTH_SCALE"/>
2818 <enum name="GL_GREEN_BIAS"/>
2819 <enum name="GL_GREEN_SCALE"/>
2820 <enum name="GL_INDEX_OFFSET"/>
2821 <enum name="GL_INDEX_SHIFT"/>
2822 <enum name="GL_MAP_COLOR"/>
2823 <enum name="GL_MAP_STENCIL"/>
2824 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
2825 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
2826 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
2827 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
2828 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
2829 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
2830 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
2831 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
2832 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
2833 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
2834 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
2835 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
2836 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
2837 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
2838 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
2839 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
2840 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
2841 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
2842 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
2843 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
2844 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
2845 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
2846 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
2847 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
2848 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
2849 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
2850 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
2851 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
2852 <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
2853 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
2854 <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
2855 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
2856 <enum name="GL_RED_BIAS"/>
2857 <enum name="GL_RED_SCALE"/>
2861 <enum name="GL_BITMAP"/>
2862 <enum name="GL_BYTE"/>
2863 <enum name="GL_FLOAT"/>
2864 <enum name="GL_INT"/>
2865 <enum name="GL_SHORT"/>
2866 <enum name="GL_UNSIGNED_BYTE"/>
2867 <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
2868 <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
2869 <enum name="GL_UNSIGNED_INT"/>
2870 <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
2871 <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
2872 <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
2873 <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
2874 <enum name="GL_UNSIGNED_SHORT"/>
2875 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
2876 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
2877 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
2878 <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
2882 <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
2883 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
2884 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
2885 <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
2886 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
2887 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
2888 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
2889 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
2890 <enum name="GL_POINT_SIZE_MAX"/>
2891 <enum name="GL_POINT_SIZE_MAX_ARB"/>
2892 <enum name="GL_POINT_SIZE_MAX_EXT"/>
2893 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
2894 <enum name="GL_POINT_SIZE_MIN"/>
2895 <enum name="GL_POINT_SIZE_MIN_ARB"/>
2896 <enum name="GL_POINT_SIZE_MIN_EXT"/>
2897 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
2901 <enum name="GL_FILL"/>
2902 <enum name="GL_LINE"/>
2903 <enum name="GL_POINT"/>
2907 <enum name="GL_LINES"/>
2908 <enum name="GL_LINES_ADJACENCY"/>
2909 <enum name="GL_LINES_ADJACENCY_ARB"/>
2910 <enum name="GL_LINES_ADJACENCY_EXT"/>
2911 <enum name="GL_LINE_LOOP"/>
2912 <enum name="GL_LINE_STRIP"/>
2913 <enum name="GL_LINE_STRIP_ADJACENCY"/>
2914 <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
2915 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
2916 <enum name="GL_PATCHES"/>
2917 <enum name="GL_PATCHES_EXT"/>
2918 <enum name="GL_POINTS"/>
2919 <enum name="GL_POLYGON"/>
2920 <enum name="GL_QUADS"/>
2921 <enum name="GL_QUADS_EXT"/>
2922 <enum name="GL_QUAD_STRIP"/>
2923 <enum name="GL_TRIANGLES"/>
2924 <enum name="GL_TRIANGLES_ADJACENCY"/>
2925 <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
2926 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
2927 <enum name="GL_TRIANGLE_FAN"/>
2928 <enum name="GL_TRIANGLE_STRIP"/>
2929 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
2930 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
2931 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
2935 <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
2936 <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
2937 <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
2938 <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
2939 <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
2943 <enum name="GL_AUX0"/>
2944 <enum name="GL_AUX1"/>
2945 <enum name="GL_AUX2"/>
2946 <enum name="GL_AUX3"/>
2947 <enum name="GL_BACK"/>
2948 <enum name="GL_BACK_LEFT"/>
2949 <enum name="GL_BACK_RIGHT"/>
2950 <enum name="GL_FRONT"/>
2951 <enum name="GL_FRONT_LEFT"/>
2952 <enum name="GL_FRONT_RIGHT"/>
2953 <enum name="GL_LEFT"/>
2954 <enum name="GL_RIGHT"/>
2955 <enum name="GL_COLOR_ATTACHMENT0"/>
2956 <enum name="GL_COLOR_ATTACHMENT1"/>
2957 <enum name="GL_COLOR_ATTACHMENT2"/>
2958 <enum name="GL_COLOR_ATTACHMENT3"/>
2959 <enum name="GL_COLOR_ATTACHMENT4"/>
2960 <enum name="GL_COLOR_ATTACHMENT5"/>
2961 <enum name="GL_COLOR_ATTACHMENT6"/>
2962 <enum name="GL_COLOR_ATTACHMENT7"/>
2963 <enum name="GL_COLOR_ATTACHMENT8"/>
2964 <enum name="GL_COLOR_ATTACHMENT9"/>
2965 <enum name="GL_COLOR_ATTACHMENT10"/>
2966 <enum name="GL_COLOR_ATTACHMENT11"/>
2967 <enum name="GL_COLOR_ATTACHMENT12"/>
2968 <enum name="GL_COLOR_ATTACHMENT13"/>
2969 <enum name="GL_COLOR_ATTACHMENT14"/>
2970 <enum name="GL_COLOR_ATTACHMENT15"/>
2974 <enum name="GL_FEEDBACK"/>
2975 <enum name="GL_RENDER"/>
2976 <enum name="GL_SELECT"/>
2980 <enum name="GL_1PASS_EXT"/>
2981 <enum name="GL_1PASS_SGIS"/>
2982 <enum name="GL_2PASS_0_EXT"/>
2983 <enum name="GL_2PASS_0_SGIS"/>
2984 <enum name="GL_2PASS_1_EXT"/>
2985 <enum name="GL_2PASS_1_SGIS"/>
2986 <enum name="GL_4PASS_0_EXT"/>
2987 <enum name="GL_4PASS_0_SGIS"/>
2988 <enum name="GL_4PASS_1_EXT"/>
2989 <enum name="GL_4PASS_1_SGIS"/>
2990 <enum name="GL_4PASS_2_EXT"/>
2991 <enum name="GL_4PASS_2_SGIS"/>
2992 <enum name="GL_4PASS_3_EXT"/>
2993 <enum name="GL_4PASS_3_SGIS"/>
2997 <enum name="GL_D3D12_FENCE_VALUE_EXT"/>
3001 <enum name="GL_SEPARABLE_2D"/>
3002 <enum name="GL_SEPARABLE_2D_EXT"/>
3006 <enum name="GL_FLAT"/>
3007 <enum name="GL_SMOOTH"/>
3011 <enum name="GL_FRONT"/>
3012 <enum name="GL_BACK"/>
3013 <enum name="GL_FRONT_AND_BACK"/>
3017 <enum name="GL_ALWAYS"/>
3018 <enum name="GL_EQUAL"/>
3019 <enum name="GL_GEQUAL"/>
3020 <enum name="GL_GREATER"/>
3021 <enum name="GL_LEQUAL"/>
3022 <enum name="GL_LESS"/>
3023 <enum name="GL_NEVER"/>
3024 <enum name="GL_NOTEQUAL"/>
3028 <enum name="GL_DECR"/>
3029 <enum name="GL_DECR_WRAP"/>
3030 <enum name="GL_INCR"/>
3031 <enum name="GL_INCR_WRAP"/>
3032 <enum name="GL_INVERT"/>
3033 <enum name="GL_KEEP"/>
3034 <enum name="GL_REPLACE"/>
3035 <enum name="GL_ZERO"/>
3039 <enum name="GL_EXTENSIONS"/>
3040 <enum name="GL_RENDERER"/>
3041 <enum name="GL_VENDOR"/>
3042 <enum name="GL_VERSION"/>
3043 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
3047 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
3048 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
3052 <enum name="GL_DOUBLE"/>
3053 <enum name="GL_FLOAT"/>
3054 <enum name="GL_INT"/>
3055 <enum name="GL_SHORT"/>
3059 <enum name="GL_S"/>
3060 <enum name="GL_T"/>
3061 <enum name="GL_R"/>
3062 <enum name="GL_Q"/>
3066 <enum name="GL_ADD"/>
3067 <enum name="GL_BLEND"/>
3068 <enum name="GL_DECAL"/>
3069 <enum name="GL_MODULATE"/>
3070 <enum name="GL_REPLACE_EXT"/>
3071 <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
3075 <enum name="GL_TEXTURE_ENV_COLOR"/>
3076 <enum name="GL_TEXTURE_ENV_MODE"/>
3080 <enum name="GL_TEXTURE_ENV"/>
3084 <enum name="GL_FILTER4_SGIS"/>
3088 <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
3089 <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
3090 <enum name="GL_EYE_LINEAR"/>
3091 <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
3092 <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
3093 <enum name="GL_OBJECT_LINEAR"/>
3094 <enum name="GL_SPHERE_MAP"/>
3098 <enum name="GL_EYE_LINE_SGIS"/>
3099 <enum name="GL_EYE_PLANE"/>
3100 <enum name="GL_EYE_POINT_SGIS"/>
3101 <enum name="GL_OBJECT_LINE_SGIS"/>
3102 <enum name="GL_OBJECT_PLANE"/>
3103 <enum name="GL_OBJECT_POINT_SGIS"/>
3104 <enum name="GL_TEXTURE_GEN_MODE"/>
3108 <enum name="GL_FILTER4_SGIS"/>
3109 <enum name="GL_LINEAR"/>
3110 <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
3111 <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
3112 <enum name="GL_LINEAR_DETAIL_SGIS"/>
3113 <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
3114 <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
3115 <enum name="GL_LINEAR_SHARPEN_SGIS"/>
3116 <enum name="GL_NEAREST"/>
3117 <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
3118 <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
3119 <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
3123 <enum name="GL_FILTER4_SGIS"/>
3124 <enum name="GL_LINEAR"/>
3125 <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
3126 <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
3127 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
3128 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
3129 <enum name="GL_NEAREST"/>
3130 <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
3131 <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
3132 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
3133 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
3134 <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
3135 <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
3136 <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
3140 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
3141 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
3142 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
3143 <enum name="GL_GENERATE_MIPMAP"/>
3144 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
3145 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
3146 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
3147 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
3148 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
3149 <enum name="GL_TEXTURE_BORDER_COLOR"/>
3150 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
3151 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
3152 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
3153 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
3154 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
3155 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
3156 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
3157 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
3158 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
3159 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
3160 <enum name="GL_TEXTURE_MAG_FILTER"/>
3161 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
3162 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
3163 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
3164 <enum name="GL_TEXTURE_MIN_FILTER"/>
3165 <enum name="GL_TEXTURE_PRIORITY"/>
3166 <enum name="GL_TEXTURE_PRIORITY_EXT"/>
3167 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
3168 <enum name="GL_TEXTURE_WRAP_R"/>
3169 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
3170 <enum name="GL_TEXTURE_WRAP_R_OES"/>
3171 <enum name="GL_TEXTURE_WRAP_S"/>
3172 <enum name="GL_TEXTURE_WRAP_T"/>
3173 <enum name="GL_TEXTURE_BASE_LEVEL"/>
3174 <enum name="GL_TEXTURE_COMPARE_MODE"/>
3175 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
3176 <enum name="GL_TEXTURE_LOD_BIAS"/>
3177 <enum name="GL_TEXTURE_MIN_LOD"/>
3178 <enum name="GL_TEXTURE_MAX_LOD"/>
3179 <enum name="GL_TEXTURE_MAX_LEVEL"/>
3180 <enum name="GL_TEXTURE_SWIZZLE_R"/>
3181 <enum name="GL_TEXTURE_SWIZZLE_G"/>
3182 <enum name="GL_TEXTURE_SWIZZLE_B"/>
3183 <enum name="GL_TEXTURE_SWIZZLE_A"/>
3184 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
3185 <enum name="GL_TEXTURE_TILING_EXT"/>
3186 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
3187 <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
3188 <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
3189 <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
3190 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
3191 <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
3192 <enum name="GL_TEXTURE_BLUE_SIZE"/>
3193 <enum name="GL_TEXTURE_BORDER"/>
3194 <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
3195 <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
3196 <enum name="GL_TEXTURE_COMPONENTS"/>
3197 <enum name="GL_TEXTURE_DEPTH_EXT"/>
3198 <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
3199 <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
3200 <enum name="GL_TEXTURE_GREEN_SIZE"/>
3201 <enum name="GL_TEXTURE_HEIGHT"/>
3202 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
3203 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
3204 <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
3205 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
3206 <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
3207 <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
3208 <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
3209 <enum name="GL_TEXTURE_RED_SIZE"/>
3210 <enum name="GL_TEXTURE_RESIDENT"/>
3211 <enum name="GL_TEXTURE_WIDTH"/>
3215 <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
3219 <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
3220 <enum name="GL_PROXY_TEXTURE_1D"/>
3221 <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
3222 <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
3223 <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
3224 <enum name="GL_PROXY_TEXTURE_2D"/>
3225 <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
3226 <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
3227 <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
3228 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
3229 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
3230 <enum name="GL_PROXY_TEXTURE_3D"/>
3231 <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
3232 <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
3233 <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
3234 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
3235 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
3236 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
3237 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
3238 <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
3239 <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
3240 <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
3241 <enum name="GL_TEXTURE_1D"/>
3242 <enum name="GL_TEXTURE_2D"/>
3243 <enum name="GL_TEXTURE_3D"/>
3244 <enum name="GL_TEXTURE_3D_EXT"/>
3245 <enum name="GL_TEXTURE_3D_OES"/>
3246 <enum name="GL_TEXTURE_4D_SGIS"/>
3247 <enum name="GL_TEXTURE_RECTANGLE"/>
3248 <enum name="GL_TEXTURE_CUBE_MAP"/>
3249 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
3250 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
3251 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
3252 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
3253 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
3254 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
3255 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
3256 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
3257 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
3258 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
3259 <enum name="GL_TEXTURE_1D_ARRAY"/>
3260 <enum name="GL_TEXTURE_2D_ARRAY"/>
3261 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
3262 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
3266 <enum name="GL_CLAMP"/>
3267 <enum name="GL_CLAMP_TO_BORDER"/>
3268 <enum name="GL_CLAMP_TO_BORDER_ARB"/>
3269 <enum name="GL_CLAMP_TO_BORDER_NV"/>
3270 <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
3271 <enum name="GL_CLAMP_TO_EDGE"/>
3272 <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
3273 <enum name="GL_REPEAT"/>
3274 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
3275 <enum name="GL_MIRRORED_REPEAT"/>
3279 <enum name="GL_VERTEX_SHADER_BIT"/>
3280 <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
3281 <enum name="GL_FRAGMENT_SHADER_BIT"/>
3282 <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
3283 <enum name="GL_GEOMETRY_SHADER_BIT"/>
3284 <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
3285 <enum name="GL_GEOMETRY_SHADER_BIT_OES"/>
3286 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
3287 <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
3288 <enum name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
3289 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
3290 <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
3291 <enum name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
3292 <enum name="GL_COMPUTE_SHADER_BIT"/>
3293 <enum name="GL_MESH_SHADER_BIT_NV"/>
3294 <enum name="GL_TASK_SHADER_BIT_NV"/>
3295 <enum name="GL_ALL_SHADER_BITS"/>
3296 <enum name="GL_ALL_SHADER_BITS_EXT"/>
3300 <enum name="GL_SUBGROUP_FEATURE_BASIC_BIT_KHR"/>
3301 <enum name="GL_SUBGROUP_FEATURE_VOTE_BIT_KHR"/>
3302 <enum name="GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR"/>
3303 <enum name="GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR"/>
3304 <enum name="GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR"/>
3305 <enum name="GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR"/>
3306 <enum name="GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR"/>
3307 <enum name="GL_SUBGROUP_FEATURE_QUAD_BIT_KHR"/>
3308 <enum name="GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV"/>
3312 <enum name="GL_DOUBLE"/>
3313 <enum name="GL_FLOAT"/>
3314 <enum name="GL_INT"/>
3315 <enum name="GL_SHORT"/>
3319 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
3320 <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
3321 <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
3322 <enum name="GL_COLOR_ATTACHMENT0"/>
3323 <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
3324 <enum name="GL_COLOR_ATTACHMENT0_NV"/>
3325 <enum name="GL_COLOR_ATTACHMENT0_OES"/>
3326 <enum name="GL_COLOR_ATTACHMENT1"/>
3327 <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
3328 <enum name="GL_COLOR_ATTACHMENT1_NV"/>
3329 <enum name="GL_COLOR_ATTACHMENT2"/>
3330 <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
3331 <enum name="GL_COLOR_ATTACHMENT2_NV"/>
3332 <enum name="GL_COLOR_ATTACHMENT3"/>
3333 <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
3334 <enum name="GL_COLOR_ATTACHMENT3_NV"/>
3335 <enum name="GL_COLOR_ATTACHMENT4"/>
3336 <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
3337 <enum name="GL_COLOR_ATTACHMENT4_NV"/>
3338 <enum name="GL_COLOR_ATTACHMENT5"/>
3339 <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
3340 <enum name="GL_COLOR_ATTACHMENT5_NV"/>
3341 <enum name="GL_COLOR_ATTACHMENT6"/>
3342 <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
3343 <enum name="GL_COLOR_ATTACHMENT6_NV"/>
3344 <enum name="GL_COLOR_ATTACHMENT7"/>
3345 <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
3346 <enum name="GL_COLOR_ATTACHMENT7_NV"/>
3347 <enum name="GL_COLOR_ATTACHMENT8"/>
3348 <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
3349 <enum name="GL_COLOR_ATTACHMENT8_NV"/>
3350 <enum name="GL_COLOR_ATTACHMENT9"/>
3351 <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
3352 <enum name="GL_COLOR_ATTACHMENT9_NV"/>
3353 <enum name="GL_COLOR_ATTACHMENT10"/>
3354 <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
3355 <enum name="GL_COLOR_ATTACHMENT10_NV"/>
3356 <enum name="GL_COLOR_ATTACHMENT11"/>
3357 <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
3358 <enum name="GL_COLOR_ATTACHMENT11_NV"/>
3359 <enum name="GL_COLOR_ATTACHMENT12"/>
3360 <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
3361 <enum name="GL_COLOR_ATTACHMENT12_NV"/>
3362 <enum name="GL_COLOR_ATTACHMENT13"/>
3363 <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
3364 <enum name="GL_COLOR_ATTACHMENT13_NV"/>
3365 <enum name="GL_COLOR_ATTACHMENT14"/>
3366 <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
3367 <enum name="GL_COLOR_ATTACHMENT14_NV"/>
3368 <enum name="GL_COLOR_ATTACHMENT15"/>
3369 <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
3370 <enum name="GL_COLOR_ATTACHMENT15_NV"/>
3371 <enum name="GL_COLOR_ATTACHMENT16"/>
3372 <enum name="GL_COLOR_ATTACHMENT17"/>
3373 <enum name="GL_COLOR_ATTACHMENT18"/>
3374 <enum name="GL_COLOR_ATTACHMENT19"/>
3375 <enum name="GL_COLOR_ATTACHMENT20"/>
3376 <enum name="GL_COLOR_ATTACHMENT21"/>
3377 <enum name="GL_COLOR_ATTACHMENT22"/>
3378 <enum name="GL_COLOR_ATTACHMENT23"/>
3379 <enum name="GL_COLOR_ATTACHMENT24"/>
3380 <enum name="GL_COLOR_ATTACHMENT25"/>
3381 <enum name="GL_COLOR_ATTACHMENT26"/>
3382 <enum name="GL_COLOR_ATTACHMENT27"/>
3383 <enum name="GL_COLOR_ATTACHMENT28"/>
3384 <enum name="GL_COLOR_ATTACHMENT29"/>
3385 <enum name="GL_COLOR_ATTACHMENT30"/>
3386 <enum name="GL_COLOR_ATTACHMENT31"/>
3387 <enum name="GL_DEPTH_ATTACHMENT"/>
3388 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
3389 <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
3390 <enum name="GL_DEPTH_ATTACHMENT_OES"/>
3394 <enum name="GL_RENDERBUFFER" />
3398 <enum name="GL_FRAMEBUFFER" />
3399 <enum name="GL_DRAW_FRAMEBUFFER" />
3400 <enum name="GL_READ_FRAMEBUFFER" />
3404 <enum name="GL_TEXTURE0"/>
3405 <enum name="GL_TEXTURE1"/>
3406 <enum name="GL_TEXTURE2"/>
3407 <enum name="GL_TEXTURE3"/>
3408 <enum name="GL_TEXTURE4"/>
3409 <enum name="GL_TEXTURE5"/>
3410 <enum name="GL_TEXTURE6"/>
3411 <enum name="GL_TEXTURE7"/>
3412 <enum name="GL_TEXTURE8"/>
3413 <enum name="GL_TEXTURE9"/>
3414 <enum name="GL_TEXTURE10"/>
3415 <enum name="GL_TEXTURE11"/>
3416 <enum name="GL_TEXTURE12"/>
3417 <enum name="GL_TEXTURE13"/>
3418 <enum name="GL_TEXTURE14"/>
3419 <enum name="GL_TEXTURE15"/>
3420 <enum name="GL_TEXTURE16"/>
3421 <enum name="GL_TEXTURE17"/>
3422 <enum name="GL_TEXTURE18"/>
3423 <enum name="GL_TEXTURE19"/>
3424 <enum name="GL_TEXTURE20"/>
3425 <enum name="GL_TEXTURE21"/>
3426 <enum name="GL_TEXTURE22"/>
3427 <enum name="GL_TEXTURE23"/>
3428 <enum name="GL_TEXTURE24"/>
3429 <enum name="GL_TEXTURE25"/>
3430 <enum name="GL_TEXTURE26"/>
3431 <enum name="GL_TEXTURE27"/>
3432 <enum name="GL_TEXTURE28"/>
3433 <enum name="GL_TEXTURE29"/>
3434 <enum name="GL_TEXTURE30"/>
3435 <enum name="GL_TEXTURE31"/>
3439 <enum name="GL_QUERY_WAIT"/>
3440 <enum name="GL_QUERY_NO_WAIT"/>
3441 <enum name="GL_QUERY_BY_REGION_WAIT"/>
3442 <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
3443 <enum name="GL_QUERY_WAIT_INVERTED"/>
3444 <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
3445 <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
3446 <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
3450 <enum name="GL_MOV_ATI"/>
3451 <enum name="GL_ADD_ATI"/>
3452 <enum name="GL_MUL_ATI"/>
3453 <enum name="GL_SUB_ATI"/>
3454 <enum name="GL_DOT3_ATI"/>
3455 <enum name="GL_DOT4_ATI"/>
3456 <enum name="GL_MAD_ATI"/>
3457 <enum name="GL_LERP_ATI"/>
3458 <enum name="GL_CND_ATI"/>
3459 <enum name="GL_CND0_ATI"/>
3460 <enum name="GL_DOT2_ADD_ATI"/>
3464 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
3465 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
3466 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
3467 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
3468 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
3469 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
3470 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
3471 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
3472 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
3473 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
3477 <enum name="GL_NO_ERROR"/>
3478 <enum name="GL_GUILTY_CONTEXT_RESET"/>
3479 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
3480 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
3484 <enum name="GL_ALREADY_SIGNALED"/>
3485 <enum name="GL_TIMEOUT_EXPIRED"/>
3486 <enum name="GL_CONDITION_SATISFIED"/>
3487 <enum name="GL_WAIT_FAILED"/>
3491 <enum name="GL_SAMPLES_PASSED"/>
3492 <enum name="GL_ANY_SAMPLES_PASSED"/>
3493 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
3494 <enum name="GL_PRIMITIVES_GENERATED"/>
3495 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
3496 <enum name="GL_TIME_ELAPSED"/>
3497 <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
3498 <enum name="GL_VERTICES_SUBMITTED"/>
3499 <enum name="GL_PRIMITIVES_SUBMITTED"/>
3500 <enum name="GL_VERTEX_SHADER_INVOCATIONS"/>
3504 <enum name="GL_TIMESTAMP"/>
3508 <enum name="GL_CONVOLUTION_1D"/>
3509 <enum name="GL_CONVOLUTION_2D"/>
3513 <enum name="GL_INVERT"/>
3514 <enum name="GL_COUNT_UP_NV"/>
3515 <enum name="GL_COUNT_DOWN_NV"/>
3516 <enum name="GL_PATH_FILL_MODE_NV"/>
3520 <enum name="GL_COLOR_TABLE"/>
3521 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
3522 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
3526 <enum name="GL_BUFFER_ACCESS"/>
3527 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
3528 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
3529 <enum name="GL_BUFFER_MAPPED"/>
3530 <enum name="GL_BUFFER_MAP_LENGTH"/>
3531 <enum name="GL_BUFFER_MAP_OFFSET"/>
3532 <enum name="GL_BUFFER_SIZE"/>
3533 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
3534 <enum name="GL_BUFFER_USAGE"/>
3538 <enum name="GL_RENDERBUFFER_WIDTH"/>
3539 <enum name="GL_RENDERBUFFER_HEIGHT"/>
3540 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
3541 <enum name="GL_RENDERBUFFER_SAMPLES"/>
3542 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
3543 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
3544 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
3545 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
3546 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
3547 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
3551 <enum name="GL_STREAM_DRAW"/>
3552 <enum name="GL_STREAM_READ"/>
3553 <enum name="GL_STREAM_COPY"/>
3554 <enum name="GL_STATIC_DRAW"/>
3555 <enum name="GL_STATIC_READ"/>
3556 <enum name="GL_STATIC_COPY"/>
3557 <enum name="GL_DYNAMIC_DRAW"/>
3558 <enum name="GL_DYNAMIC_READ"/>
3559 <enum name="GL_DYNAMIC_COPY"/>
3563 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
3564 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
3565 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
3566 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
3567 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
3571 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
3572 <enum name="GL_PROGRAM_SEPARABLE"/>
3576 <enum name="GL_ZERO"/>
3577 <enum name="GL_ONE"/>
3578 <enum name="GL_SRC_COLOR"/>
3579 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
3580 <enum name="GL_DST_COLOR"/>
3581 <enum name="GL_ONE_MINUS_DST_COLOR"/>
3582 <enum name="GL_SRC_ALPHA"/>
3583 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
3584 <enum name="GL_DST_ALPHA"/>
3585 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
3586 <enum name="GL_CONSTANT_COLOR"/>
3587 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
3588 <enum name="GL_CONSTANT_ALPHA"/>
3589 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
3590 <enum name="GL_SRC_ALPHA_SATURATE"/>
3591 <enum name="GL_SRC1_COLOR"/>
3592 <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
3593 <enum name="GL_SRC1_ALPHA"/>
3594 <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
3598 <enum name="GL_TRANSFORM_FEEDBACK"/>
3602 <enum name="GL_NEAREST"/>
3603 <enum name="GL_LINEAR"/>
3607 <enum name="GL_ARRAY_BUFFER"/>
3608 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
3609 <enum name="GL_COPY_READ_BUFFER"/>
3610 <enum name="GL_COPY_WRITE_BUFFER"/>
3611 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
3612 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
3613 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
3614 <enum name="GL_PIXEL_PACK_BUFFER"/>
3615 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
3616 <enum name="GL_QUERY_BUFFER"/>
3617 <enum name="GL_SHADER_STORAGE_BUFFER"/>
3618 <enum name="GL_TEXTURE_BUFFER"/>
3619 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
3620 <enum name="GL_UNIFORM_BUFFER"/>
3624 <enum name="GL_DRAW_FRAMEBUFFER"/>
3625 <enum name="GL_READ_FRAMEBUFFER"/>
3626 <enum name="GL_FRAMEBUFFER"/>
3630 <enum name="GL_COLOR"/>
3631 <enum name="GL_DEPTH"/>
3632 <enum name="GL_STENCIL"/>
3636 <enum name="GL_LOWER_LEFT"/>
3637 <enum name="GL_UPPER_LEFT"/>
3641 <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
3642 <enum name="GL_ZERO_TO_ONE"/>
3646 <enum name="GL_ARRAY_BUFFER"/>
3647 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
3648 <enum name="GL_COPY_READ_BUFFER"/>
3649 <enum name="GL_COPY_WRITE_BUFFER"/>
3650 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
3651 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
3652 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
3653 <enum name="GL_PIXEL_PACK_BUFFER"/>
3654 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
3655 <enum name="GL_QUERY_BUFFER"/>
3656 <enum name="GL_SHADER_STORAGE_BUFFER"/>
3657 <enum name="GL_TEXTURE_BUFFER"/>
3658 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
3659 <enum name="GL_UNIFORM_BUFFER"/>
3663 <enum name="GL_RENDERBUFFER"/>
3664 <enum name="GL_TEXTURE_1D"/>
3665 <enum name="GL_TEXTURE_2D"/>
3666 <enum name="GL_TEXTURE_3D"/>
3667 <enum name="GL_TEXTURE_RECTANGLE"/>
3668 <enum name="GL_TEXTURE_CUBE_MAP"/>
3669 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
3670 <enum name="GL_TEXTURE_1D_ARRAY"/>
3671 <enum name="GL_TEXTURE_2D_ARRAY"/>
3672 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
3673 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
3677 <enum name="GL_COMPUTE_SHADER"/>
3678 <enum name="GL_VERTEX_SHADER"/>
3679 <enum name="GL_TESS_CONTROL_SHADER"/>
3680 <enum name="GL_TESS_EVALUATION_SHADER"/>
3681 <enum name="GL_GEOMETRY_SHADER"/>
3682 <enum name="GL_FRAGMENT_SHADER"/>
3683 <enum name="GL_FRAGMENT_SHADER_ARB"/>
3684 <enum name="GL_VERTEX_SHADER_ARB"/>
3688 <enum name="GL_DEBUG_SOURCE_API"/>
3689 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
3690 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
3691 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
3692 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
3693 <enum name="GL_DEBUG_SOURCE_OTHER"/>
3694 <enum name="GL_DONT_CARE"/>
3698 <enum name="GL_DEBUG_TYPE_ERROR"/>
3699 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
3700 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
3701 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
3702 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
3703 <enum name="GL_DEBUG_TYPE_MARKER"/>
3704 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
3705 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
3706 <enum name="GL_DEBUG_TYPE_OTHER"/>
3707 <enum name="GL_DONT_CARE"/>
3711 <enum name="GL_DEBUG_SEVERITY_LOW"/>
3712 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
3713 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
3714 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
3715 <enum name="GL_DONT_CARE"/>
3719 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
3723 <enum name="GL_FOG_MODE"/>
3724 <enum name="GL_FOG_DENSITY"/>
3725 <enum name="GL_FOG_START"/>
3726 <enum name="GL_FOG_END"/>
3727 <enum name="GL_FOG_INDEX"/>
3728 <enum name="GL_FOG_COORD_SRC"/>
3732 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
3733 <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
3734 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
3735 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
3736 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
3737 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
3738 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
3739 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
3740 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
3741 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
3745 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
3746 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
3747 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
3748 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
3749 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
3750 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
3751 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
3752 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
3753 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
3754 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
3755 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
3759 <enum name="GL_UNIFORM_TYPE"/>
3760 <enum name="GL_UNIFORM_SIZE"/>
3761 <enum name="GL_UNIFORM_NAME_LENGTH"/>
3762 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
3763 <enum name="GL_UNIFORM_OFFSET"/>
3764 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
3765 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
3766 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
3767 <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
3771 <enum name="GL_TEXTURE_WRAP_S"/>
3772 <enum name="GL_TEXTURE_WRAP_T"/>
3773 <enum name="GL_TEXTURE_WRAP_R"/>
3774 <enum name="GL_TEXTURE_MIN_FILTER"/>
3775 <enum name="GL_TEXTURE_MAG_FILTER"/>
3776 <enum name="GL_TEXTURE_COMPARE_MODE"/>
3777 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
3781 <enum name="GL_TEXTURE_BORDER_COLOR"/>
3782 <enum name="GL_TEXTURE_MIN_LOD"/>
3783 <enum name="GL_TEXTURE_MAX_LOD"/>
3784 <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
3788 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
3789 <enum name="GL_LAST_VERTEX_CONVENTION"/>
3793 <enum name="GL_PATCH_VERTICES"/>
3794 <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
3795 <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
3799 <enum name="GL_BUFFER"/>
3800 <enum name="GL_SHADER"/>
3801 <enum name="GL_PROGRAM"/>
3802 <enum name="GL_VERTEX_ARRAY"/>
3803 <enum name="GL_QUERY"/>
3804 <enum name="GL_PROGRAM_PIPELINE"/>
3805 <enum name="GL_TRANSFORM_FEEDBACK"/>
3806 <enum name="GL_SAMPLER"/>
3807 <enum name="GL_TEXTURE"/>
3808 <enum name="GL_RENDERBUFFER"/>
3809 <enum name="GL_FRAMEBUFFER"/>
3813 <enum name="GL_NONE"/>
3814 <enum name="GL_FRONT_LEFT"/>
3815 <enum name="GL_FRONT_RIGHT"/>
3816 <enum name="GL_BACK_LEFT"/>
3817 <enum name="GL_BACK_RIGHT"/>
3818 <enum name="GL_FRONT"/>
3819 <enum name="GL_BACK"/>
3820 <enum name="GL_LEFT"/>
3821 <enum name="GL_RIGHT"/>
3822 <enum name="GL_FRONT_AND_BACK"/>
3823 <enum name="GL_COLOR_ATTACHMENT0"/>
3824 <enum name="GL_COLOR_ATTACHMENT1"/>
3825 <enum name="GL_COLOR_ATTACHMENT2"/>
3826 <enum name="GL_COLOR_ATTACHMENT3"/>
3827 <enum name="GL_COLOR_ATTACHMENT4"/>
3828 <enum name="GL_COLOR_ATTACHMENT5"/>
3829 <enum name="GL_COLOR_ATTACHMENT6"/>
3830 <enum name="GL_COLOR_ATTACHMENT7"/>
3831 <enum name="GL_COLOR_ATTACHMENT8"/>
3832 <enum name="GL_COLOR_ATTACHMENT9"/>
3833 <enum name="GL_COLOR_ATTACHMENT10"/>
3834 <enum name="GL_COLOR_ATTACHMENT11"/>
3835 <enum name="GL_COLOR_ATTACHMENT12"/>
3836 <enum name="GL_COLOR_ATTACHMENT13"/>
3837 <enum name="GL_COLOR_ATTACHMENT14"/>
3838 <enum name="GL_COLOR_ATTACHMENT15"/>
3839 <enum name="GL_COLOR_ATTACHMENT16"/>
3840 <enum name="GL_COLOR_ATTACHMENT17"/>
3841 <enum name="GL_COLOR_ATTACHMENT18"/>
3842 <enum name="GL_COLOR_ATTACHMENT19"/>
3843 <enum name="GL_COLOR_ATTACHMENT20"/>
3844 <enum name="GL_COLOR_ATTACHMENT21"/>
3845 <enum name="GL_COLOR_ATTACHMENT22"/>
3846 <enum name="GL_COLOR_ATTACHMENT23"/>
3847 <enum name="GL_COLOR_ATTACHMENT24"/>
3848 <enum name="GL_COLOR_ATTACHMENT25"/>
3849 <enum name="GL_COLOR_ATTACHMENT26"/>
3850 <enum name="GL_COLOR_ATTACHMENT27"/>
3851 <enum name="GL_COLOR_ATTACHMENT28"/>
3852 <enum name="GL_COLOR_ATTACHMENT29"/>
3853 <enum name="GL_COLOR_ATTACHMENT30"/>
3854 <enum name="GL_COLOR_ATTACHMENT31"/>
3858 <enum name="GL_COEFF"/>
3859 <enum name="GL_ORDER"/>
3860 <enum name="GL_DOMAIN"/>
3864 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
3865 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
3866 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
3867 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
3868 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
3869 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
3870 <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
3871 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
3872 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
3876 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
3877 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
3878 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
3879 <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
3880 <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
3884 <enum name="GL_OBJECT_TYPE"/>
3885 <enum name="GL_SYNC_STATUS"/>
3886 <enum name="GL_SYNC_CONDITION"/>
3887 <enum name="GL_SYNC_FLAGS"/>
3891 <enum name="GL_SHADER_TYPE"/>
3892 <enum name="GL_DELETE_STATUS"/>
3893 <enum name="GL_COMPILE_STATUS"/>
3894 <enum name="GL_INFO_LOG_LENGTH"/>
3895 <enum name="GL_SHADER_SOURCE_LENGTH"/>
3899 <enum name="GL_QUERY_RESULT_AVAILABLE"/>
3900 <enum name="GL_QUERY_RESULT"/>
3901 <enum name="GL_QUERY_RESULT_NO_WAIT"/>
3902 <enum name="GL_QUERY_TARGET"/>
3906 <enum name="GL_CURRENT_QUERY"/>
3907 <enum name="GL_QUERY_COUNTER_BITS"/>
3911 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
3912 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
3913 <enum name="GL_ACTIVE_SUBROUTINES"/>
3914 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
3915 <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
3919 <enum name="GL_ACTIVE_PROGRAM"/>
3920 <enum name="GL_VERTEX_SHADER"/>
3921 <enum name="GL_TESS_CONTROL_SHADER"/>
3922 <enum name="GL_TESS_EVALUATION_SHADER"/>
3923 <enum name="GL_GEOMETRY_SHADER"/>
3924 <enum name="GL_FRAGMENT_SHADER"/>
3925 <enum name="GL_INFO_LOG_LENGTH"/>
3929 <enum name="GL_UNIFORM"/>
3930 <enum name="GL_UNIFORM_BLOCK"/>
3931 <enum name="GL_PROGRAM_INPUT"/>
3932 <enum name="GL_PROGRAM_OUTPUT"/>
3933 <enum name="GL_VERTEX_SUBROUTINE"/>
3934 <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
3935 <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
3936 <enum name="GL_GEOMETRY_SUBROUTINE"/>
3937 <enum name="GL_FRAGMENT_SUBROUTINE"/>
3938 <enum name="GL_COMPUTE_SUBROUTINE"/>
3939 <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
3940 <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
3941 <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
3942 <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
3943 <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
3944 <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
3945 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
3946 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
3947 <enum name="GL_BUFFER_VARIABLE"/>
3948 <enum name="GL_SHADER_STORAGE_BLOCK"/>
3952 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
3953 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
3954 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
3955 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
3956 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
3957 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
3958 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
3959 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
3960 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
3964 <enum name="GL_BYTE"/>
3965 <enum name="GL_SHORT"/>
3966 <enum name="GL_INT"/>
3967 <enum name="GL_FIXED"/>
3968 <enum name="GL_FLOAT"/>
3969 <enum name="GL_HALF_FLOAT"/>
3970 <enum name="GL_DOUBLE"/>
3971 <enum name="GL_UNSIGNED_BYTE"/>
3972 <enum name="GL_UNSIGNED_SHORT"/>
3973 <enum name="GL_UNSIGNED_INT"/>
3974 <enum name="GL_INT_2_10_10_10_REV"/>
3975 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
3976 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
3980 <enum name="GL_FLOAT_VEC2"/>
3981 <enum name="GL_FLOAT_VEC2_ARB"/>
3982 <enum name="GL_FLOAT_VEC3"/>
3983 <enum name="GL_FLOAT_VEC3_ARB"/>
3984 <enum name="GL_FLOAT_VEC4"/>
3985 <enum name="GL_FLOAT_VEC4_ARB"/>
3986 <enum name="GL_INT_VEC2"/>
3987 <enum name="GL_INT_VEC2_ARB"/>
3988 <enum name="GL_INT_VEC3"/>
3989 <enum name="GL_INT_VEC3_ARB"/>
3990 <enum name="GL_INT_VEC4"/>
3991 <enum name="GL_INT_VEC4_ARB"/>
3992 <enum name="GL_BOOL"/>
3993 <enum name="GL_BOOL_ARB"/>
3994 <enum name="GL_BOOL_VEC2"/>
3995 <enum name="GL_BOOL_VEC2_ARB"/>
3996 <enum name="GL_BOOL_VEC3"/>
3997 <enum name="GL_BOOL_VEC3_ARB"/>
3998 <enum name="GL_BOOL_VEC4"/>
3999 <enum name="GL_BOOL_VEC4_ARB"/>
4000 <enum name="GL_FLOAT_MAT2"/>
4001 <enum name="GL_FLOAT_MAT2_ARB"/>
4002 <enum name="GL_FLOAT_MAT3"/>
4003 <enum name="GL_FLOAT_MAT3_ARB"/>
4004 <enum name="GL_FLOAT_MAT4"/>
4005 <enum name="GL_FLOAT_MAT4_ARB"/>
4006 <enum name="GL_FLOAT_MAT2x3"/>
4007 <enum name="GL_FLOAT_MAT2x3_NV"/>
4008 <enum name="GL_FLOAT_MAT2x4"/>
4009 <enum name="GL_FLOAT_MAT2x4_NV"/>
4010 <enum name="GL_FLOAT_MAT3x2"/>
4011 <enum name="GL_FLOAT_MAT3x2_NV"/>
4012 <enum name="GL_FLOAT_MAT3x4"/>
4013 <enum name="GL_FLOAT_MAT3x4_NV"/>
4014 <enum name="GL_FLOAT_MAT4x2"/>
4015 <enum name="GL_FLOAT_MAT4x2_NV"/>
4016 <enum name="GL_FLOAT_MAT4x3"/>
4017 <enum name="GL_FLOAT_MAT4x3_NV"/>
4021 <enum name="GL_INT"/>
4022 <enum name="GL_UNSIGNED_INT"/>
4023 <enum name="GL_FLOAT"/>
4024 <enum name="GL_DOUBLE"/>
4025 <enum name="GL_FLOAT_VEC2"/>
4026 <enum name="GL_FLOAT_VEC3"/>
4027 <enum name="GL_FLOAT_VEC4"/>
4028 <enum name="GL_INT_VEC2"/>
4029 <enum name="GL_INT_VEC3"/>
4030 <enum name="GL_INT_VEC4"/>
4031 <enum name="GL_BOOL"/>
4032 <enum name="GL_BOOL_VEC2"/>
4033 <enum name="GL_BOOL_VEC3"/>
4034 <enum name="GL_BOOL_VEC4"/>
4035 <enum name="GL_FLOAT_MAT2"/>
4036 <enum name="GL_FLOAT_MAT3"/>
4037 <enum name="GL_FLOAT_MAT4"/>
4038 <enum name="GL_SAMPLER_1D"/>
4039 <enum name="GL_SAMPLER_2D"/>
4040 <enum name="GL_SAMPLER_3D"/>
4041 <enum name="GL_SAMPLER_CUBE"/>
4042 <enum name="GL_SAMPLER_1D_SHADOW"/>
4043 <enum name="GL_SAMPLER_2D_SHADOW"/>
4044 <enum name="GL_SAMPLER_2D_RECT"/>
4045 <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
4046 <enum name="GL_FLOAT_MAT2X3"/>
4047 <enum name="GL_FLOAT_MAT2X4"/>
4048 <enum name="GL_FLOAT_MAT3X2"/>
4049 <enum name="GL_FLOAT_MAT3X4"/>
4050 <enum name="GL_FLOAT_MAT4X2"/>
4051 <enum name="GL_FLOAT_MAT4X3"/>
4052 <enum name="GL_SAMPLER_1D_ARRAY"/>
4053 <enum name="GL_SAMPLER_2D_ARRAY"/>
4054 <enum name="GL_SAMPLER_BUFFER"/>
4055 <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
4056 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
4057 <enum name="GL_SAMPLER_CUBE_SHADOW"/>
4058 <enum name="GL_UNSIGNED_INT_VEC2"/>
4059 <enum name="GL_UNSIGNED_INT_VEC3"/>
4060 <enum name="GL_UNSIGNED_INT_VEC4"/>
4061 <enum name="GL_INT_SAMPLER_1D"/>
4062 <enum name="GL_INT_SAMPLER_2D"/>
4063 <enum name="GL_INT_SAMPLER_3D"/>
4064 <enum name="GL_INT_SAMPLER_CUBE"/>
4065 <enum name="GL_INT_SAMPLER_2D_RECT"/>
4066 <enum name="GL_INT_SAMPLER_1D_ARRAY"/>
4067 <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
4068 <enum name="GL_INT_SAMPLER_BUFFER"/>
4069 <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/>
4070 <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
4071 <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
4072 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
4073 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
4074 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
4075 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
4076 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
4077 <enum name="GL_DOUBLE_MAT2"/>
4078 <enum name="GL_DOUBLE_MAT3"/>
4079 <enum name="GL_DOUBLE_MAT4"/>
4080 <enum name="GL_DOUBLE_MAT2x3"/>
4081 <enum name="GL_DOUBLE_MAT2x4"/>
4082 <enum name="GL_DOUBLE_MAT3x2"/>
4083 <enum name="GL_DOUBLE_MAT3x4"/>
4084 <enum name="GL_DOUBLE_MAT4x2"/>
4085 <enum name="GL_DOUBLE_MAT4x3"/>
4086 <enum name="GL_DOUBLE_VEC2"/>
4087 <enum name="GL_DOUBLE_VEC3"/>
4088 <enum name="GL_DOUBLE_VEC4"/>
4089 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
4090 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
4091 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
4092 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
4093 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
4094 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
4095 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
4096 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
4097 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
4098 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
4102 <enum name="GL_NUM_SAMPLE_COUNTS"/>
4103 <enum name="GL_SAMPLES"/>
4104 <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
4105 <enum name="GL_INTERNALFORMAT_PREFERRED"/>
4106 <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
4107 <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
4108 <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
4109 <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
4110 <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
4111 <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
4112 <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
4113 <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
4114 <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
4115 <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
4116 <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
4117 <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
4118 <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
4119 <enum name="GL_MAX_WIDTH"/>
4120 <enum name="GL_MAX_HEIGHT"/>
4121 <enum name="GL_MAX_DEPTH"/>
4122 <enum name="GL_MAX_LAYERS"/>
4123 <enum name="GL_COLOR_COMPONENTS"/>
4124 <enum name="GL_COLOR_RENDERABLE"/>
4125 <enum name="GL_DEPTH_RENDERABLE"/>
4126 <enum name="GL_STENCIL_RENDERABLE"/>
4127 <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
4128 <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
4129 <enum name="GL_FRAMEBUFFER_BLEND"/>
4130 <enum name="GL_READ_PIXELS"/>
4131 <enum name="GL_READ_PIXELS_FORMAT"/>
4132 <enum name="GL_READ_PIXELS_TYPE"/>
4133 <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
4134 <enum name="GL_TEXTURE_IMAGE_TYPE"/>
4135 <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
4136 <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
4137 <enum name="GL_MIPMAP"/>
4138 <enum name="GL_GENERATE_MIPMAP"/>
4139 <enum name="GL_AUTO_GENERATE_MIPMAP"/>
4140 <enum name="GL_COLOR_ENCODING"/>
4141 <enum name="GL_SRGB_READ"/>
4142 <enum name="GL_SRGB_WRITE"/>
4143 <enum name="GL_FILTER"/>
4144 <enum name="GL_VERTEX_TEXTURE"/>
4145 <enum name="GL_TESS_CONTROL_TEXTURE"/>
4146 <enum name="GL_TESS_EVALUATION_TEXTURE"/>
4147 <enum name="GL_GEOMETRY_TEXTURE"/>
4148 <enum name="GL_FRAGMENT_TEXTURE"/>
4149 <enum name="GL_COMPUTE_TEXTURE"/>
4150 <enum name="GL_TEXTURE_SHADOW"/>
4151 <enum name="GL_TEXTURE_GATHER"/>
4152 <enum name="GL_TEXTURE_GATHER_SHADOW"/>
4153 <enum name="GL_SHADER_IMAGE_LOAD"/>
4154 <enum name="GL_SHADER_IMAGE_STORE"/>
4155 <enum name="GL_SHADER_IMAGE_ATOMIC"/>
4156 <enum name="GL_IMAGE_TEXEL_SIZE"/>
4157 <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
4158 <enum name="GL_IMAGE_PIXEL_FORMAT"/>
4159 <enum name="GL_IMAGE_PIXEL_TYPE"/>
4160 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
4161 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
4162 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
4163 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
4164 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
4165 <enum name="GL_TEXTURE_COMPRESSED"/>
4166 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
4167 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
4168 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
4169 <enum name="GL_CLEAR_BUFFER"/>
4170 <enum name="GL_TEXTURE_VIEW"/>
4171 <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
4172 <enum name="GL_CLEAR_TEXTURE"/>
4176 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
4177 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
4178 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
4179 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
4180 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
4181 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
4182 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
4183 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
4184 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
4185 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
4186 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
4187 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
4188 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
4189 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
4193 <enum name="GL_ACTIVE_RESOURCES"/>
4194 <enum name="GL_MAX_NAME_LENGTH"/>
4195 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
4196 <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
4200 <enum name="GL_LOW_FLOAT"/>
4201 <enum name="GL_MEDIUM_FLOAT"/>
4202 <enum name="GL_HIGH_FLOAT"/>
4203 <enum name="GL_LOW_INT"/>
4204 <enum name="GL_MEDIUM_INT"/>
4205 <enum name="GL_HIGH_INT"/>
4209 <enum name="GL_BYTE"/>
4210 <enum name="GL_UNSIGNED_BYTE"/>
4211 <enum name="GL_SHORT"/>
4212 <enum name="GL_UNSIGNED_SHORT"/>
4213 <enum name="GL_INT"/>
4214 <enum name="GL_UNSIGNED_INT"/>
4215 <enum name="GL_FLOAT"/>
4216 <enum name="GL_DOUBLE"/>
4217 <enum name="GL_HALF_FLOAT"/>
4218 <enum name="GL_FIXED"/>
4219 <enum name="GL_INT_2_10_10_10_REV"/>
4220 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
4221 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
4225 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
4226 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
4227 <enum name="GL_UNIFORM_SIZE"/>
4228 <enum name="GL_UNIFORM_NAME_LENGTH"/>
4232 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
4233 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
4234 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
4235 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
4236 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
4237 <enum name="GL_DOUBLEBUFFER"/>
4238 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
4239 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
4240 <enum name="GL_SAMPLES"/>
4241 <enum name="GL_SAMPLE_BUFFERS"/>
4242 <enum name="GL_STEREO"/>
4246 <enum name="GL_PATH_FORMAT_SVG_NV" />
4247 <enum name="GL_PATH_FORMAT_PS_NV" />
4251 <enum name="GL_STANDARD_FONT_NAME_NV" />
4252 <enum name="GL_SYSTEM_FONT_NAME_NV" />
4253 <enum name="GL_FILE_NAME_NV" />
4257 <enum name="GL_SKIP_MISSING_GLYPH_NV" />
4258 <enum name="GL_USE_MISSING_GLYPH_NV" />
4262 <enum name="GL_PATH_STROKE_WIDTH_NV" />
4263 <enum name="GL_PATH_INITIAL_END_CAP_NV" />
4264 <enum name="GL_PATH_TERMINAL_END_CAP_NV" />
4265 <enum name="GL_PATH_JOIN_STYLE_NV" />
4266 <enum name="GL_PATH_MITER_LIMIT_NV" />
4267 <enum name="GL_PATH_INITIAL_DASH_CAP_NV" />
4268 <enum name="GL_PATH_TERMINAL_DASH_CAP_NV" />
4269 <enum name="GL_PATH_DASH_OFFSET_NV" />
4270 <enum name="GL_PATH_CLIENT_LENGTH_NV" />
4271 <enum name="GL_PATH_DASH_OFFSET_RESET_NV" />
4272 <enum name="GL_PATH_FILL_MODE_NV" />
4273 <enum name="GL_PATH_FILL_MASK_NV" />
4274 <enum name="GL_PATH_FILL_COVER_MODE_NV" />
4275 <enum name="GL_PATH_STROKE_COVER_MODE_NV" />
4276 <enum name="GL_PATH_STROKE_MASK_NV" />
4277 <!-- <enum name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extension"/> -->
4278 <enum name="GL_PATH_END_CAPS_NV" />
4279 <enum name="GL_PATH_DASH_CAPS_NV" />
4280 <enum name="GL_PATH_COMMAND_COUNT_NV" />
4281 <enum name="GL_PATH_COORD_COUNT_NV" />
4282 <enum name="GL_PATH_DASH_ARRAY_COUNT_NV" />
4283 <enum name="GL_PATH_COMPUTED_LENGTH_NV" />
4284 <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV" />
4285 <enum name="GL_PATH_FILL_BOUNDING_BOX_NV" />
4286 <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV" />
4290 <enum name="GL_PRIMARY_COLOR" />
4291 <enum name="GL_PRIMARY_COLOR_NV" />
4292 <enum name="GL_SECONDARY_COLOR_NV" />
4296 <enum name="GL_NONE" />
4297 <enum name="GL_EYE_LINEAR" />
4298 <enum name="GL_OBJECT_LINEAR" />
4299 <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV" />
4300 <enum name="GL_CONSTANT" />
4304 <enum name="GL_LAYOUT_GENERAL_EXT"/>
4305 <enum name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
4306 <enum name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
4307 <enum name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
4308 <enum name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
4309 <enum name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
4310 <enum name="GL_LAYOUT_TRANSFER_DST_EXT"/>
4311 <enum name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
4312 <enum name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
4316 <enum name="GL_NONE" />
4317 <enum name="GL_TRANSLATE_X_NV" />
4318 <enum name="GL_TRANSLATE_Y_NV" />
4319 <enum name="GL_TRANSLATE_2D_NV" />
4320 <enum name="GL_TRANSLATE_3D_NV" />
4321 <enum name="GL_AFFINE_2D_NV" />
4322 <enum name="GL_AFFINE_3D_NV" />
4323 <enum name="GL_TRANSPOSE_AFFINE_2D_NV" />
4324 <enum name="GL_TRANSPOSE_AFFINE_3D_NV" />
4328 <enum name="GL_UTF8_NV" />
4329 <enum name="GL_UTF16_NV" />
4333 <enum name="GL_CONVEX_HULL_NV" />
4334 <enum name="GL_BOUNDING_BOX_NV" />
4335 <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV" />
4336 <enum name="GL_PATH_FILL_COVER_MODE_NV" />
4340 <enum name="GL_NONE" />
4341 <enum name="GL_BOLD_BIT_NV" />
4342 <enum name="GL_ITALIC_BIT_NV" />
4346 <enum name="GL_GLYPH_WIDTH_BIT_NV" />
4347 <enum name="GL_GLYPH_HEIGHT_BIT_NV" />
4348 <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV" />
4349 <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV" />
4350 <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV" />
4351 <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV" />
4352 <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV" />
4353 <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV" />
4354 <enum name="GL_GLYPH_HAS_KERNING_BIT_NV" />
4355 <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV" />
4356 <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV" />
4357 <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV" />
4358 <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV" />
4359 <enum name="GL_FONT_UNITS_PER_EM_BIT_NV" />
4360 <enum name="GL_FONT_ASCENDER_BIT_NV" />
4361 <enum name="GL_FONT_DESCENDER_BIT_NV" />
4362 <enum name="GL_FONT_HEIGHT_BIT_NV" />
4363 <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV" />
4364 <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV" />
4365 <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV" />
4366 <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV" />
4367 <enum name="GL_FONT_HAS_KERNING_BIT_NV" />
4368 <enum name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV" />
4372 <enum name="GL_ACCUM_ADJACENT_PAIRS_NV" />
4373 <enum name="GL_ADJACENT_PAIRS_NV" />
4374 <enum name="GL_FIRST_TO_REST_NV" />
4378 <enum name="GL_DELETE_STATUS" />
4379 <enum name="GL_LINK_STATUS" />
4380 <enum name="GL_VALIDATE_STATUS" />
4381 <enum name="GL_INFO_LOG_LENGTH" />
4382 <enum name="GL_ATTACHED_SHADERS" />
4383 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" />
4384 <enum name="GL_ACTIVE_ATTRIBUTES" />
4385 <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" />
4386 <enum name="GL_ACTIVE_UNIFORMS" />
4387 <enum name="GL_ACTIVE_UNIFORM_BLOCKS" />
4388 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" />
4389 <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH" />
4390 <enum name="GL_COMPUTE_WORK_GROUP_SIZE" />
4391 <enum name="GL_PROGRAM_BINARY_LENGTH" />
4392 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE" />
4393 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS" />
4394 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" />
4395 <enum name="GL_GEOMETRY_VERTICES_OUT" />
4396 <enum name="GL_GEOMETRY_INPUT_TYPE" />
4397 <enum name="GL_GEOMETRY_OUTPUT_TYPE" />
4401 <enum name="GL_FLOAT"/>
4402 <enum name="GL_FLOAT_VEC2"/>
4403 <enum name="GL_FLOAT_VEC3"/>
4404 <enum name="GL_FLOAT_VEC4"/>
4405 <enum name="GL_DOUBLE"/>
4406 <enum name="GL_DOUBLE_VEC2"/>
4407 <enum name="GL_DOUBLE_VEC3"/>
4408 <enum name="GL_DOUBLE_VEC4"/>
4409 <enum name="GL_INT"/>
4410 <enum name="GL_INT_VEC2"/>
4411 <enum name="GL_INT_VEC3"/>
4412 <enum name="GL_INT_VEC4"/>
4413 <enum name="GL_UNSIGNED_INT"/>
4414 <enum name="GL_UNSIGNED_INT_VEC2"/>
4415 <enum name="GL_UNSIGNED_INT_VEC3"/>
4416 <enum name="GL_UNSIGNED_INT_VEC4"/>
4417 <enum name="GL_BOOL"/>
4418 <enum name="GL_BOOL_VEC2"/>
4419 <enum name="GL_BOOL_VEC3"/>
4420 <enum name="GL_BOOL_VEC4"/>
4421 <enum name="GL_FLOAT_MAT2"/>
4422 <enum name="GL_FLOAT_MAT3"/>
4423 <enum name="GL_FLOAT_MAT4"/>
4424 <enum name="GL_FLOAT_MAT2x3"/>
4425 <enum name="GL_FLOAT_MAT2x4"/>
4426 <enum name="GL_FLOAT_MAT3x2"/>
4427 <enum name="GL_FLOAT_MAT3x4"/>
4428 <enum name="GL_FLOAT_MAT4x2"/>
4429 <enum name="GL_FLOAT_MAT4x3"/>
4430 <enum name="GL_DOUBLE_MAT2"/>
4431 <enum name="GL_DOUBLE_MAT3"/>
4432 <enum name="GL_DOUBLE_MAT4"/>
4433 <enum name="GL_SAMPLER_1D"/>
4434 <enum name="GL_SAMPLER_2D"/>
4435 <enum name="GL_SAMPLER_3D"/>
4436 <enum name="GL_SAMPLER_CUBE"/>
4437 <enum name="GL_SAMPLER_1D_SHADOW"/>
4438 <enum name="GL_SAMPLER_2D_SHADOW"/>
4439 <enum name="GL_SAMPLER_1D_ARRAY"/>
4440 <enum name="GL_SAMPLER_2D_ARRAY"/>
4441 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
4442 <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
4443 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
4444 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
4445 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
4446 <enum name="GL_SAMPLER_CUBE_SHADOW"/>
4447 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
4448 <enum name="GL_SAMPLER_BUFFER"/>
4449 <enum name="GL_SAMPLER_2D_RECT"/>
4450 <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
4451 <enum name="GL_INT_SAMPLER_1D"/>
4452 <enum name="GL_INT_SAMPLER_2D"/>
4453 <enum name="GL_INT_SAMPLER_3D"/>
4454 <enum name="GL_INT_SAMPLER_CUBE"/>
4455 <enum name="GL_INT_SAMPLER_1D_ARRAY"/>
4456 <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
4457 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
4458 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
4459 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
4460 <enum name="GL_INT_SAMPLER_BUFFER"/>
4461 <enum name="GL_INT_SAMPLER_2D_RECT"/>
4462 <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/>
4463 <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
4464 <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
4465 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
4466 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
4467 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
4468 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
4469 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
4470 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
4471 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
4472 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
4473 <enum name="GL_IMAGE_1D"/>
4474 <enum name="GL_IMAGE_2D"/>
4475 <enum name="GL_IMAGE_3D"/>
4476 <enum name="GL_IMAGE_2D_RECT"/>
4477 <enum name="GL_IMAGE_CUBE"/>
4478 <enum name="GL_IMAGE_BUFFER"/>
4479 <enum name="GL_IMAGE_1D_ARRAY"/>
4480 <enum name="GL_IMAGE_2D_ARRAY"/>
4481 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
4482 <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
4483 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
4484 <enum name="GL_INT_IMAGE_1D"/>
4485 <enum name="GL_INT_IMAGE_2D"/>
4486 <enum name="GL_INT_IMAGE_3D"/>
4487 <enum name="GL_INT_IMAGE_2D_RECT"/>
4488 <enum name="GL_INT_IMAGE_CUBE"/>
4489 <enum name="GL_INT_IMAGE_BUFFER"/>
4490 <enum name="GL_INT_IMAGE_1D_ARRAY"/>
4491 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
4492 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
4493 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
4494 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
4495 <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
4496 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
4497 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
4498 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
4499 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
4500 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
4501 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
4502 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
4503 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
4504 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
4505 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
4506 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
4510 <enum name="GL_INTERLEAVED_ATTRIBS"/>
4511 <enum name="GL_SEPARATE_ATTRIBS"/>
4515 <enum name="GL_BYTE"/>
4516 <enum name="GL_UNSIGNED_BYTE"/>
4517 <enum name="GL_SHORT"/>
4518 <enum name="GL_UNSIGNED_SHORT"/>
4519 <enum name="GL_INT"/>
4520 <enum name="GL_UNSIGNED_INT"/>
4524 <enum name="GL_DOUBLE"/>
4528 <enum name="GL_ACTIVE_VARIABLES"/>
4529 <enum name="GL_BUFFER_BINDING"/>
4530 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
4531 <enum name="GL_ARRAY_SIZE"/>
4532 <enum name="GL_ARRAY_STRIDE"/>
4533 <enum name="GL_BLOCK_INDEX"/>
4534 <enum name="GL_IS_ROW_MAJOR"/>
4535 <enum name="GL_MATRIX_STRIDE"/>
4536 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
4537 <enum name="GL_BUFFER_DATA_SIZE"/>
4538 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
4539 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
4540 <enum name="GL_IS_PER_PATCH"/>
4541 <enum name="GL_LOCATION"/>
4542 <enum name="GL_UNIFORM"/>
4543 <enum name="GL_LOCATION_COMPONENT"/>
4544 <enum name="GL_LOCATION_INDEX"/>
4545 <enum name="GL_NAME_LENGTH"/>
4546 <enum name="GL_OFFSET"/>
4547 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
4548 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
4549 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
4550 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
4551 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
4552 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
4553 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
4554 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
4555 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
4556 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
4557 <enum name="GL_TYPE"/>
4561 <enum name="GL_NONE"/>
4562 <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
4563 <enum name="GL_COMPARE_R_TO_TEXTURE"/>
4567 <enum name="GL_RED"/>
4568 <enum name="GL_GREEN"/>
4569 <enum name="GL_BLUE"/>
4570 <enum name="GL_ALPHA"/>
4571 <enum name="GL_ZERO"/>
4572 <enum name="GL_ONE"/>
4583 <enum value="0x00000001" name="GL_CURRENT_BIT"/>
4584 <enum value="0x00000002" name="GL_POINT_BIT"/>
4585 <enum value="0x00000004" name="GL_LINE_BIT"/>
4586 <enum value="0x00000008" name="GL_POLYGON_BIT"/>
4587 <enum value="0x00000010" name="GL_POLYGON_STIPPLE_BIT"/>
4588 <enum value="0x00000020" name="GL_PIXEL_MODE_BIT"/>
4589 <enum value="0x00000040" name="GL_LIGHTING_BIT"/>
4590 <enum value="0x00000080" name="GL_FOG_BIT"/>
4591 <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT"/>
4592 <enum value="0x00000200" name="GL_ACCUM_BUFFER_BIT"/>
4593 <enum value="0x00000400" name="GL_STENCIL_BUFFER_BIT"/>
4594 <enum value="0x00000800" name="GL_VIEWPORT_BIT"/>
4595 <enum value="0x00001000" name="GL_TRANSFORM_BIT"/>
4596 <enum value="0x00002000" name="GL_ENABLE_BIT"/>
4597 <enum value="0x00004000" name="GL_COLOR_BUFFER_BIT"/>
4598 <enum value="0x00008000" name="GL_HINT_BIT"/>
4599 <enum value="0x00010000" name="GL_EVAL_BIT"/>
4600 <enum value="0x00020000" name="GL_LIST_BIT"/>
4601 <enum value="0x00040000" name="GL_TEXTURE_BIT"/>
4602 <enum value="0x00080000" name="GL_SCISSOR_BIT"/>
4603 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT"/>
4604 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_ARB"/>
4605 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_EXT"/>
4606 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_3DFX"/>
4607 …<enum value="0xFFFFFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute group…
4611 <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/>
4612 <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
4613 <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/>
4614 <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT_EXT"/>
4615 <enum value="0x0400" name="GL_SPARSE_STORAGE_BIT_ARB"/>
4616 <enum value="0x0800" name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
4617 <enum value="0x0800" name="GL_PER_GPU_STORAGE_BIT_NV"/>
4619 <enum value="0x2000" name="GL_EXTERNAL_STORAGE_BIT_NVX"/>
4624 …<enum value="0x00008000" name="GL_COVERAGE_BUFFER_BIT_NV" comment="Collides with AttribMask bit GL…
4629 <enum value="0x00000001" name="GL_CLIENT_PIXEL_STORE_BIT"/>
4630 <enum value="0x00000002" name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
4631 <enum value="0xFFFFFFFF" name="GL_CLIENT_ALL_ATTRIB_BITS"/>
4635 <enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
4636 <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
4637 <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
4638 <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
4639 <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
4640 <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
4641 …<enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR" alias="GL_CONTEXT_FLAG_NO_ERROR_B…
4642 <enum value="0x00000010" name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
4646 <enum value="0x00000001" name="GL_CONTEXT_CORE_PROFILE_BIT"/>
4647 <enum value="0x00000002" name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
4651 <enum value="0x0001" name="GL_MAP_READ_BIT"/>
4652 <enum value="0x0001" name="GL_MAP_READ_BIT_EXT"/>
4653 <enum value="0x0002" name="GL_MAP_WRITE_BIT"/>
4654 <enum value="0x0002" name="GL_MAP_WRITE_BIT_EXT"/>
4655 <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT"/>
4656 <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
4657 <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
4658 <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
4659 <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
4660 <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
4661 <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/>
4662 <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
4663 <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT"/>
4664 <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT_EXT"/>
4665 <enum value="0x0080" name="GL_MAP_COHERENT_BIT"/>
4666 <enum value="0x0080" name="GL_MAP_COHERENT_BIT_EXT"/>
4670 <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
4671 <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
4672 <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
4673 <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
4674 <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT"/>
4675 <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT_EXT"/>
4676 <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
4677 <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
4678 <enum value="0x00000010" name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
4679 <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
4680 <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
4681 <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT"/>
4682 <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT_EXT"/>
4683 <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
4684 <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
4685 <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
4686 <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
4687 <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
4688 <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
4689 <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT"/>
4690 <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
4691 <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
4692 <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
4693 <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
4694 <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
4695 <enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/>
4696 <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
4697 <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
4698 <enum value="0x00008000" name="GL_QUERY_BUFFER_BARRIER_BIT"/>
4699 <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/>
4700 <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/>
4704 <enum value="0x00000001" name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
4705 <enum value="0x00000002" name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
4706 <enum value="0x00000004" name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
4707 <enum value="0x00000008" name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
4708 <enum value="0xFFFFFFFF" name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
4712 <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
4713 <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
4717 <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT"/>
4718 <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT_EXT"/>
4719 <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT"/>
4720 <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/>
4721 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/>
4722 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_EXT"/>
4723 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_OES"/>
4724 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/>
4725 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
4726 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
4727 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/>
4728 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
4729 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
4730 <enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/>
4731 <enum value="0x00000040" name="GL_MESH_SHADER_BIT_NV"/>
4732 <enum value="0x00000080" name="GL_TASK_SHADER_BIT_NV"/>
4733 <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/>
4734 <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/>
4738 <enum value="0x00000001" name="GL_SUBGROUP_FEATURE_BASIC_BIT_KHR"/>
4739 <enum value="0x00000002" name="GL_SUBGROUP_FEATURE_VOTE_BIT_KHR"/>
4740 <enum value="0x00000004" name="GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR"/>
4741 <enum value="0x00000008" name="GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR"/>
4742 <enum value="0x00000010" name="GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR"/>
4743 <enum value="0x00000020" name="GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR"/>
4744 <enum value="0x00000040" name="GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR"/>
4745 <enum value="0x00000080" name="GL_SUBGROUP_FEATURE_QUAD_BIT_KHR"/>
4746 <enum value="0x00000100" name="GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV"/>
4752 <enum value="0x00000001" name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
4756 <enum value="0x00000001" name="GL_RED_BIT_ATI"/>
4757 <enum value="0x00000002" name="GL_GREEN_BIT_ATI"/>
4758 <enum value="0x00000004" name="GL_BLUE_BIT_ATI"/>
4762 <enum value="0x00000001" name="GL_2X_BIT_ATI"/>
4763 <enum value="0x00000002" name="GL_4X_BIT_ATI"/>
4764 <enum value="0x00000004" name="GL_8X_BIT_ATI"/>
4765 <enum value="0x00000008" name="GL_HALF_BIT_ATI"/>
4766 <enum value="0x00000010" name="GL_QUARTER_BIT_ATI"/>
4767 <enum value="0x00000020" name="GL_EIGHTH_BIT_ATI"/>
4768 <enum value="0x00000040" name="GL_SATURATE_BIT_ATI"/>
4773 <enum value="0x00000002" name="GL_COMP_BIT_ATI"/>
4774 <enum value="0x00000004" name="GL_NEGATE_BIT_ATI"/>
4775 <enum value="0x00000008" name="GL_BIAS_BIT_ATI"/>
4779 <enum value="0x0001" name="GL_TRACE_OPERATIONS_BIT_MESA"/>
4780 <enum value="0x0002" name="GL_TRACE_PRIMITIVES_BIT_MESA"/>
4781 <enum value="0x0004" name="GL_TRACE_ARRAYS_BIT_MESA"/>
4782 <enum value="0x0008" name="GL_TRACE_TEXTURES_BIT_MESA"/>
4783 <enum value="0x0010" name="GL_TRACE_PIXELS_BIT_MESA"/>
4784 <enum value="0x0020" name="GL_TRACE_ERRORS_BIT_MESA"/>
4785 <enum value="0xFFFF" name="GL_TRACE_ALL_BITS_MESA"/>
4789 <enum value="0x01" name="GL_BOLD_BIT_NV"/>
4790 <enum value="0x02" name="GL_ITALIC_BIT_NV"/>
4791 <enum value="0x01" name="GL_GLYPH_WIDTH_BIT_NV"/>
4792 <enum value="0x02" name="GL_GLYPH_HEIGHT_BIT_NV"/>
4793 <enum value="0x04" name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
4794 <enum value="0x08" name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
4795 <enum value="0x10" name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
4796 <enum value="0x20" name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
4797 <enum value="0x40" name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
4798 <enum value="0x80" name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
4799 <enum value="0x100" name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
4800 <enum value="0x00010000" name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
4801 <enum value="0x00020000" name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
4802 <enum value="0x00040000" name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
4803 <enum value="0x00080000" name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
4804 <enum value="0x00100000" name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
4805 <enum value="0x00200000" name="GL_FONT_ASCENDER_BIT_NV"/>
4806 <enum value="0x00400000" name="GL_FONT_DESCENDER_BIT_NV"/>
4807 <enum value="0x00800000" name="GL_FONT_HEIGHT_BIT_NV"/>
4808 <enum value="0x01000000" name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
4809 <enum value="0x02000000" name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
4810 <enum value="0x04000000" name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
4811 <enum value="0x08000000" name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
4812 <enum value="0x10000000" name="GL_FONT_HAS_KERNING_BIT_NV"/>
4813 <enum value="0x20000000" name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
4817 <enum value="0x00000000" name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
4818 <enum value="0x00000001" name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
4822 <enum value="0x00000004" name="GL_VERTEX23_BIT_PGI"/>
4823 <enum value="0x00000008" name="GL_VERTEX4_BIT_PGI"/>
4824 <enum value="0x00010000" name="GL_COLOR3_BIT_PGI"/>
4825 <enum value="0x00020000" name="GL_COLOR4_BIT_PGI"/>
4826 <enum value="0x00040000" name="GL_EDGEFLAG_BIT_PGI"/>
4827 <enum value="0x00080000" name="GL_INDEX_BIT_PGI"/>
4828 <enum value="0x00100000" name="GL_MAT_AMBIENT_BIT_PGI"/>
4829 <enum value="0x00200000" name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
4830 <enum value="0x00400000" name="GL_MAT_DIFFUSE_BIT_PGI"/>
4831 <enum value="0x00800000" name="GL_MAT_EMISSION_BIT_PGI"/>
4832 <enum value="0x01000000" name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
4833 <enum value="0x02000000" name="GL_MAT_SHININESS_BIT_PGI"/>
4834 <enum value="0x04000000" name="GL_MAT_SPECULAR_BIT_PGI"/>
4835 <enum value="0x08000000" name="GL_NORMAL_BIT_PGI"/>
4836 <enum value="0x10000000" name="GL_TEXCOORD1_BIT_PGI"/>
4837 <enum value="0x20000000" name="GL_TEXCOORD2_BIT_PGI"/>
4838 <enum value="0x40000000" name="GL_TEXCOORD3_BIT_PGI"/>
4839 <enum value="0x80000000" name="GL_TEXCOORD4_BIT_PGI"/>
4843 <enum value="0x00000001" name="GL_COLOR_BUFFER_BIT0_QCOM"/>
4844 <enum value="0x00000002" name="GL_COLOR_BUFFER_BIT1_QCOM"/>
4845 <enum value="0x00000004" name="GL_COLOR_BUFFER_BIT2_QCOM"/>
4846 <enum value="0x00000008" name="GL_COLOR_BUFFER_BIT3_QCOM"/>
4847 <enum value="0x00000010" name="GL_COLOR_BUFFER_BIT4_QCOM"/>
4848 <enum value="0x00000020" name="GL_COLOR_BUFFER_BIT5_QCOM"/>
4849 <enum value="0x00000040" name="GL_COLOR_BUFFER_BIT6_QCOM"/>
4850 <enum value="0x00000080" name="GL_COLOR_BUFFER_BIT7_QCOM"/>
4851 <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
4852 <enum value="0x00000200" name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
4853 <enum value="0x00000400" name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
4854 <enum value="0x00000800" name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
4855 <enum value="0x00001000" name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
4856 <enum value="0x00002000" name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
4857 <enum value="0x00004000" name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
4858 <enum value="0x00008000" name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
4859 <enum value="0x00010000" name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
4860 <enum value="0x00020000" name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
4861 <enum value="0x00040000" name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
4862 <enum value="0x00080000" name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
4863 <enum value="0x00100000" name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
4864 <enum value="0x00200000" name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
4865 <enum value="0x00400000" name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
4866 <enum value="0x00800000" name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
4867 <enum value="0x01000000" name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
4868 <enum value="0x02000000" name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
4869 <enum value="0x04000000" name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
4870 <enum value="0x08000000" name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
4871 <enum value="0x10000000" name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
4872 <enum value="0x20000000" name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
4873 <enum value="0x40000000" name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
4874 <enum value="0x80000000" name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
4878 <enum value="0x00000001" name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
4879 <enum value="0x00000002" name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
4880 <enum value="0x00000004" name="GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM"/>
4884 <enum value="0x00000001" name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
4885 <enum value="0x00000002" name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
4893 <enum value="0x0000" name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
4894 <enum value="0x0001" name="GL_NOP_COMMAND_NV"/>
4895 <enum value="0x0002" name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
4896 <enum value="0x0003" name="GL_DRAW_ARRAYS_COMMAND_NV"/>
4897 <enum value="0x0004" name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
4898 <enum value="0x0005" name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
4899 <enum value="0x0006" name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
4900 <enum value="0x0007" name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
4901 <enum value="0x0008" name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
4902 <enum value="0x0009" name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
4903 <enum value="0x000A" name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
4904 <enum value="0x000B" name="GL_BLEND_COLOR_COMMAND_NV"/>
4905 <enum value="0x000C" name="GL_STENCIL_REF_COMMAND_NV"/>
4906 <enum value="0x000D" name="GL_LINE_WIDTH_COMMAND_NV"/>
4907 <enum value="0x000E" name="GL_POLYGON_OFFSET_COMMAND_NV"/>
4908 <enum value="0x000F" name="GL_ALPHA_REF_COMMAND_NV"/>
4909 <enum value="0x0010" name="GL_VIEWPORT_COMMAND_NV"/>
4910 <enum value="0x0011" name="GL_SCISSOR_COMMAND_NV"/>
4911 <enum value="0x0012" name="GL_FRONT_FACE_COMMAND_NV"/>
4915 <enum value="0" name="GL_LAYOUT_DEFAULT_INTEL"/>
4916 <enum value="1" name="GL_LAYOUT_LINEAR_INTEL"/>
4917 <enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
4921 <enum value="0x00" name="GL_CLOSE_PATH_NV"/>
4922 <enum value="0x02" name="GL_MOVE_TO_NV"/>
4923 <enum value="0x03" name="GL_RELATIVE_MOVE_TO_NV"/>
4924 <enum value="0x04" name="GL_LINE_TO_NV"/>
4925 <enum value="0x05" name="GL_RELATIVE_LINE_TO_NV"/>
4926 <enum value="0x06" name="GL_HORIZONTAL_LINE_TO_NV"/>
4927 <enum value="0x07" name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
4928 <enum value="0x08" name="GL_VERTICAL_LINE_TO_NV"/>
4929 <enum value="0x09" name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
4930 <enum value="0x0A" name="GL_QUADRATIC_CURVE_TO_NV"/>
4931 <enum value="0x0B" name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
4932 <enum value="0x0C" name="GL_CUBIC_CURVE_TO_NV"/>
4933 <enum value="0x0D" name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
4934 <enum value="0x0E" name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
4935 <enum value="0x0F" name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
4936 <enum value="0x10" name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
4937 <enum value="0x11" name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
4938 <enum value="0x12" name="GL_SMALL_CCW_ARC_TO_NV"/>
4939 <enum value="0x13" name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
4940 <enum value="0x14" name="GL_SMALL_CW_ARC_TO_NV"/>
4941 <enum value="0x15" name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
4942 <enum value="0x16" name="GL_LARGE_CCW_ARC_TO_NV"/>
4943 <enum value="0x17" name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
4944 <enum value="0x18" name="GL_LARGE_CW_ARC_TO_NV"/>
4945 <enum value="0x19" name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
4946 <enum value="0x1A" name="GL_CONIC_CURVE_TO_NV"/>
4947 <enum value="0x1B" name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
4949 <enum value="0xC0" name="GL_SHARED_EDGE_NV"/>
4951 <enum value="0xE8" name="GL_ROUNDED_RECT_NV"/>
4952 <enum value="0xE9" name="GL_RELATIVE_ROUNDED_RECT_NV"/>
4953 <enum value="0xEA" name="GL_ROUNDED_RECT2_NV"/>
4954 <enum value="0xEB" name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
4955 <enum value="0xEC" name="GL_ROUNDED_RECT4_NV"/>
4956 <enum value="0xED" name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
4957 <enum value="0xEE" name="GL_ROUNDED_RECT8_NV"/>
4958 <enum value="0xEF" name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
4959 <enum value="0xF0" name="GL_RESTART_PATH_NV"/>
4960 <enum value="0xF2" name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
4961 <enum value="0xF4" name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
4962 <enum value="0xF6" name="GL_RECT_NV"/>
4963 <enum value="0xF7" name="GL_RELATIVE_RECT_NV"/>
4964 <enum value="0xF8" name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
4965 <enum value="0xFA" name="GL_CIRCULAR_CW_ARC_TO_NV"/>
4966 <enum value="0xFC" name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
4967 <enum value="0xFE" name="GL_ARC_TO_NV"/>
4968 <enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/>
4972 <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
4973 <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
4974 <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
4975 <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
4976 <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
4980 <enum value="0x0001" name="GL_RESTART_SUN"/>
4981 <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
4982 <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
4985 <!-- The default ("API") enum namespace starts here. While some
4994 <enum value="0" name="GL_FALSE"/>
4995 <enum value="0" name="GL_NO_ERROR"/>
4996 <enum value="0" name="GL_ZERO"/>
4997 <enum value="0" name="GL_NONE"/>
4998 <enum value="0" name="GL_NONE_OES"/>
4999 <enum value="1" name="GL_TRUE"/>
5000 <enum value="1" name="GL_ONE"/>
5001 <enum value="0xFFFFFFFF" name="GL_INVALID_INDEX" type="u" comment="Tagged as uint"/>
5002 <enum value="0xFFFFFFFF" name="GL_ALL_PIXELS_AMD"/>
5003 … <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED" type="ull" comment="Tagged as uint64"/>
5004 …<enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED_APPLE" type="ull" comment="Tagged as uin…
5005 …<enum value="1" name="GL_VERSION_ES_CL_1_0" comment="Not an API enum. API definition macro for ES …
5006 …<enum value="1" name="GL_VERSION_ES_CM_1_1" comment="Not an API enum. API definition macro for ES …
5007 …<enum value="1" name="GL_VERSION_ES_CL_1_1" comment="Not an API enum. API definition macro for ES …
5008 <enum value="16" name="GL_UUID_SIZE_EXT"/>
5009 <enum value="8" name="GL_LUID_SIZE_EXT"/>
5012 …" start="0x0000" end="0x7FFF" vendor="ARB" comment="Mostly OpenGL 1.0/1.1 enum assignments. Unused…
5013 <enum value="0x0000" name="GL_POINTS"/>
5014 <enum value="0x0001" name="GL_LINES"/>
5015 <enum value="0x0002" name="GL_LINE_LOOP"/>
5016 <enum value="0x0003" name="GL_LINE_STRIP"/>
5017 <enum value="0x0004" name="GL_TRIANGLES"/>
5018 <enum value="0x0005" name="GL_TRIANGLE_STRIP"/>
5019 <enum value="0x0006" name="GL_TRIANGLE_FAN"/>
5020 <enum value="0x0007" name="GL_QUADS"/>
5021 <enum value="0x0007" name="GL_QUADS_EXT"/>
5022 <enum value="0x0007" name="GL_QUADS_OES"/>
5023 <enum value="0x0008" name="GL_QUAD_STRIP"/>
5024 <enum value="0x0009" name="GL_POLYGON"/>
5025 <enum value="0x000A" name="GL_LINES_ADJACENCY"/>
5026 <enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/>
5027 <enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/>
5028 <enum value="0x000A" name="GL_LINES_ADJACENCY_OES"/>
5029 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/>
5030 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/>
5031 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/>
5032 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_OES"/>
5033 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/>
5034 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/>
5035 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/>
5036 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_OES"/>
5037 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/>
5038 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
5039 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
5040 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
5041 <enum value="0x000E" name="GL_PATCHES"/>
5042 <enum value="0x000E" name="GL_PATCHES_EXT"/>
5043 <enum value="0x000E" name="GL_PATCHES_OES"/>
5045 <enum value="0x0100" name="GL_ACCUM"/>
5046 <enum value="0x0101" name="GL_LOAD"/>
5047 <enum value="0x0102" name="GL_RETURN"/>
5048 <enum value="0x0103" name="GL_MULT"/>
5049 <enum value="0x0104" name="GL_ADD"/>
5051 <enum value="0x0200" name="GL_NEVER"/>
5052 <enum value="0x0201" name="GL_LESS"/>
5053 <enum value="0x0202" name="GL_EQUAL"/>
5054 <enum value="0x0203" name="GL_LEQUAL"/>
5055 <enum value="0x0204" name="GL_GREATER"/>
5056 <enum value="0x0205" name="GL_NOTEQUAL"/>
5057 <enum value="0x0206" name="GL_GEQUAL"/>
5058 <enum value="0x0207" name="GL_ALWAYS"/>
5060 <enum value="0x0300" name="GL_SRC_COLOR"/>
5061 <enum value="0x0301" name="GL_ONE_MINUS_SRC_COLOR"/>
5062 <enum value="0x0302" name="GL_SRC_ALPHA"/>
5063 <enum value="0x0303" name="GL_ONE_MINUS_SRC_ALPHA"/>
5064 <enum value="0x0304" name="GL_DST_ALPHA"/>
5065 <enum value="0x0305" name="GL_ONE_MINUS_DST_ALPHA"/>
5066 <enum value="0x0306" name="GL_DST_COLOR"/>
5067 <enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/>
5068 <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/>
5069 <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE_EXT"/>
5071 <enum value="0x0400" name="GL_FRONT_LEFT"/>
5072 <enum value="0x0401" name="GL_FRONT_RIGHT"/>
5073 <enum value="0x0402" name="GL_BACK_LEFT"/>
5074 <enum value="0x0403" name="GL_BACK_RIGHT"/>
5075 <enum value="0x0404" name="GL_FRONT"/>
5076 <enum value="0x0405" name="GL_BACK"/>
5077 <enum value="0x0406" name="GL_LEFT"/>
5078 <enum value="0x0407" name="GL_RIGHT"/>
5079 <enum value="0x0408" name="GL_FRONT_AND_BACK"/>
5080 <enum value="0x0409" name="GL_AUX0"/>
5081 <enum value="0x040A" name="GL_AUX1"/>
5082 <enum value="0x040B" name="GL_AUX2"/>
5083 <enum value="0x040C" name="GL_AUX3"/>
5085 <enum value="0x0500" name="GL_INVALID_ENUM"/>
5086 <enum value="0x0501" name="GL_INVALID_VALUE"/>
5087 <enum value="0x0502" name="GL_INVALID_OPERATION"/>
5088 <enum value="0x0503" name="GL_STACK_OVERFLOW"/>
5089 <enum value="0x0503" name="GL_STACK_OVERFLOW_KHR"/>
5090 <enum value="0x0504" name="GL_STACK_UNDERFLOW"/>
5091 <enum value="0x0504" name="GL_STACK_UNDERFLOW_KHR"/>
5092 <enum value="0x0505" name="GL_OUT_OF_MEMORY"/>
5093 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
5094 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
5095 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
5096 <enum value="0x0507" name="GL_CONTEXT_LOST"/>
5097 <enum value="0x0507" name="GL_CONTEXT_LOST_KHR"/>
5099 <enum value="0x0600" name="GL_2D"/>
5100 <enum value="0x0601" name="GL_3D"/>
5101 <enum value="0x0602" name="GL_3D_COLOR"/>
5102 <enum value="0x0603" name="GL_3D_COLOR_TEXTURE"/>
5103 <enum value="0x0604" name="GL_4D_COLOR_TEXTURE"/>
5105 <enum value="0x0700" name="GL_PASS_THROUGH_TOKEN"/>
5106 <enum value="0x0701" name="GL_POINT_TOKEN"/>
5107 <enum value="0x0702" name="GL_LINE_TOKEN"/>
5108 <enum value="0x0703" name="GL_POLYGON_TOKEN"/>
5109 <enum value="0x0704" name="GL_BITMAP_TOKEN"/>
5110 <enum value="0x0705" name="GL_DRAW_PIXEL_TOKEN"/>
5111 <enum value="0x0706" name="GL_COPY_PIXEL_TOKEN"/>
5112 <enum value="0x0707" name="GL_LINE_RESET_TOKEN"/>
5114 <enum value="0x0800" name="GL_EXP"/>
5115 <enum value="0x0801" name="GL_EXP2"/>
5117 <enum value="0x0900" name="GL_CW"/>
5118 <enum value="0x0901" name="GL_CCW"/>
5120 <enum value="0x0A00" name="GL_COEFF"/>
5121 <enum value="0x0A01" name="GL_ORDER"/>
5122 <enum value="0x0A02" name="GL_DOMAIN"/>
5124 <enum value="0x0B00" name="GL_CURRENT_COLOR"/>
5125 <enum value="0x0B01" name="GL_CURRENT_INDEX"/>
5126 <enum value="0x0B02" name="GL_CURRENT_NORMAL"/>
5127 <enum value="0x0B03" name="GL_CURRENT_TEXTURE_COORDS"/>
5128 <enum value="0x0B04" name="GL_CURRENT_RASTER_COLOR"/>
5129 <enum value="0x0B05" name="GL_CURRENT_RASTER_INDEX"/>
5130 <enum value="0x0B06" name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
5131 <enum value="0x0B07" name="GL_CURRENT_RASTER_POSITION"/>
5132 <enum value="0x0B08" name="GL_CURRENT_RASTER_POSITION_VALID"/>
5133 <enum value="0x0B09" name="GL_CURRENT_RASTER_DISTANCE"/>
5135 <enum value="0x0B10" name="GL_POINT_SMOOTH"/>
5136 <enum value="0x0B11" name="GL_POINT_SIZE"/>
5137 <enum value="0x0B12" name="GL_POINT_SIZE_RANGE"/>
5138 <enum value="0x0B12" name="GL_SMOOTH_POINT_SIZE_RANGE" alias="GL_POINT_SIZE_RANGE"/>
5139 <enum value="0x0B13" name="GL_POINT_SIZE_GRANULARITY"/>
5140 … <enum value="0x0B13" name="GL_SMOOTH_POINT_SIZE_GRANULARITY" alias="GL_POINT_SIZE_GRANULARITY"/>
5142 <enum value="0x0B20" name="GL_LINE_SMOOTH"/>
5143 <enum value="0x0B21" name="GL_LINE_WIDTH"/>
5144 <enum value="0x0B22" name="GL_LINE_WIDTH_RANGE"/>
5145 <enum value="0x0B22" name="GL_SMOOTH_LINE_WIDTH_RANGE" alias="GL_LINE_WIDTH_RANGE"/>
5146 <enum value="0x0B23" name="GL_LINE_WIDTH_GRANULARITY"/>
5147 … <enum value="0x0B23" name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" alias="GL_LINE_WIDTH_GRANULARITY"/>
5148 <enum value="0x0B24" name="GL_LINE_STIPPLE"/>
5149 <enum value="0x0B25" name="GL_LINE_STIPPLE_PATTERN"/>
5150 <enum value="0x0B26" name="GL_LINE_STIPPLE_REPEAT"/>
5152 <enum value="0x0B30" name="GL_LIST_MODE"/>
5153 <enum value="0x0B31" name="GL_MAX_LIST_NESTING"/>
5154 <enum value="0x0B32" name="GL_LIST_BASE"/>
5155 <enum value="0x0B33" name="GL_LIST_INDEX"/>
5157 <enum value="0x0B40" name="GL_POLYGON_MODE"/>
5158 <enum value="0x0B40" name="GL_POLYGON_MODE_NV"/>
5159 <enum value="0x0B41" name="GL_POLYGON_SMOOTH"/>
5160 <enum value="0x0B42" name="GL_POLYGON_STIPPLE"/>
5161 <enum value="0x0B43" name="GL_EDGE_FLAG"/>
5162 <enum value="0x0B44" name="GL_CULL_FACE"/>
5163 <enum value="0x0B45" name="GL_CULL_FACE_MODE"/>
5164 <enum value="0x0B46" name="GL_FRONT_FACE"/>
5166 <enum value="0x0B50" name="GL_LIGHTING"/>
5167 <enum value="0x0B51" name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
5168 <enum value="0x0B52" name="GL_LIGHT_MODEL_TWO_SIDE"/>
5169 <enum value="0x0B53" name="GL_LIGHT_MODEL_AMBIENT"/>
5170 <enum value="0x0B54" name="GL_SHADE_MODEL"/>
5171 <enum value="0x0B55" name="GL_COLOR_MATERIAL_FACE"/>
5172 <enum value="0x0B56" name="GL_COLOR_MATERIAL_PARAMETER"/>
5173 <enum value="0x0B57" name="GL_COLOR_MATERIAL"/>
5175 <enum value="0x0B60" name="GL_FOG"/>
5176 <enum value="0x0B61" name="GL_FOG_INDEX"/>
5177 <enum value="0x0B62" name="GL_FOG_DENSITY"/>
5178 <enum value="0x0B63" name="GL_FOG_START"/>
5179 <enum value="0x0B64" name="GL_FOG_END"/>
5180 <enum value="0x0B65" name="GL_FOG_MODE"/>
5181 <enum value="0x0B66" name="GL_FOG_COLOR"/>
5183 <enum value="0x0B70" name="GL_DEPTH_RANGE"/>
5184 <enum value="0x0B71" name="GL_DEPTH_TEST"/>
5185 <enum value="0x0B72" name="GL_DEPTH_WRITEMASK"/>
5186 <enum value="0x0B73" name="GL_DEPTH_CLEAR_VALUE"/>
5187 <enum value="0x0B74" name="GL_DEPTH_FUNC"/>
5189 <enum value="0x0B80" name="GL_ACCUM_CLEAR_VALUE"/>
5191 <enum value="0x0B90" name="GL_STENCIL_TEST"/>
5192 <enum value="0x0B91" name="GL_STENCIL_CLEAR_VALUE"/>
5193 <enum value="0x0B92" name="GL_STENCIL_FUNC"/>
5194 <enum value="0x0B93" name="GL_STENCIL_VALUE_MASK"/>
5195 <enum value="0x0B94" name="GL_STENCIL_FAIL"/>
5196 <enum value="0x0B95" name="GL_STENCIL_PASS_DEPTH_FAIL"/>
5197 <enum value="0x0B96" name="GL_STENCIL_PASS_DEPTH_PASS"/>
5198 <enum value="0x0B97" name="GL_STENCIL_REF"/>
5199 <enum value="0x0B98" name="GL_STENCIL_WRITEMASK"/>
5201 <enum value="0x0BA0" name="GL_MATRIX_MODE"/>
5202 <enum value="0x0BA1" name="GL_NORMALIZE"/>
5203 <enum value="0x0BA2" name="GL_VIEWPORT"/>
5204 <enum value="0x0BA3" name="GL_MODELVIEW_STACK_DEPTH"/>
5205 <enum value="0x0BA3" name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
5206 <enum value="0x0BA3" name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
5207 <enum value="0x0BA4" name="GL_PROJECTION_STACK_DEPTH"/>
5208 <enum value="0x0BA4" name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
5209 <enum value="0x0BA5" name="GL_TEXTURE_STACK_DEPTH"/>
5210 <enum value="0x0BA6" name="GL_MODELVIEW_MATRIX"/>
5211 <enum value="0x0BA6" name="GL_MODELVIEW0_MATRIX_EXT"/>
5212 <enum value="0x0BA6" name="GL_PATH_MODELVIEW_MATRIX_NV"/>
5213 <enum value="0x0BA7" name="GL_PROJECTION_MATRIX"/>
5214 <enum value="0x0BA7" name="GL_PATH_PROJECTION_MATRIX_NV"/>
5215 <enum value="0x0BA8" name="GL_TEXTURE_MATRIX"/>
5217 <enum value="0x0BB0" name="GL_ATTRIB_STACK_DEPTH"/>
5218 <enum value="0x0BB1" name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
5220 <enum value="0x0BC0" name="GL_ALPHA_TEST"/>
5221 <enum value="0x0BC0" name="GL_ALPHA_TEST_QCOM"/>
5222 <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC"/>
5223 <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC_QCOM"/>
5224 <enum value="0x0BC2" name="GL_ALPHA_TEST_REF"/>
5225 <enum value="0x0BC2" name="GL_ALPHA_TEST_REF_QCOM"/>
5227 <enum value="0x0BD0" name="GL_DITHER"/>
5229 <enum value="0x0BE0" name="GL_BLEND_DST"/>
5230 <enum value="0x0BE1" name="GL_BLEND_SRC"/>
5231 <enum value="0x0BE2" name="GL_BLEND"/>
5233 <enum value="0x0BF0" name="GL_LOGIC_OP_MODE"/>
5234 <enum value="0x0BF1" name="GL_INDEX_LOGIC_OP"/>
5235 <enum value="0x0BF1" name="GL_LOGIC_OP"/>
5236 <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP"/>
5238 <enum value="0x0C00" name="GL_AUX_BUFFERS"/>
5239 <enum value="0x0C01" name="GL_DRAW_BUFFER"/>
5240 <enum value="0x0C01" name="GL_DRAW_BUFFER_EXT"/>
5241 <enum value="0x0C02" name="GL_READ_BUFFER"/>
5242 <enum value="0x0C02" name="GL_READ_BUFFER_EXT"/>
5243 <enum value="0x0C02" name="GL_READ_BUFFER_NV"/>
5245 <enum value="0x0C10" name="GL_SCISSOR_BOX"/>
5246 <enum value="0x0C11" name="GL_SCISSOR_TEST"/>
5248 <enum value="0x0C20" name="GL_INDEX_CLEAR_VALUE"/>
5249 <enum value="0x0C21" name="GL_INDEX_WRITEMASK"/>
5250 <enum value="0x0C22" name="GL_COLOR_CLEAR_VALUE"/>
5251 <enum value="0x0C23" name="GL_COLOR_WRITEMASK"/>
5253 <enum value="0x0C30" name="GL_INDEX_MODE"/>
5254 <enum value="0x0C31" name="GL_RGBA_MODE"/>
5255 <enum value="0x0C32" name="GL_DOUBLEBUFFER"/>
5256 <enum value="0x0C33" name="GL_STEREO"/>
5258 <enum value="0x0C40" name="GL_RENDER_MODE"/>
5260 <enum value="0x0C50" name="GL_PERSPECTIVE_CORRECTION_HINT"/>
5261 <enum value="0x0C51" name="GL_POINT_SMOOTH_HINT"/>
5262 <enum value="0x0C52" name="GL_LINE_SMOOTH_HINT"/>
5263 <enum value="0x0C53" name="GL_POLYGON_SMOOTH_HINT"/>
5264 <enum value="0x0C54" name="GL_FOG_HINT"/>
5266 <enum value="0x0C60" name="GL_TEXTURE_GEN_S"/>
5267 <enum value="0x0C61" name="GL_TEXTURE_GEN_T"/>
5268 <enum value="0x0C62" name="GL_TEXTURE_GEN_R"/>
5269 <enum value="0x0C63" name="GL_TEXTURE_GEN_Q"/>
5271 <enum value="0x0C70" name="GL_PIXEL_MAP_I_TO_I"/>
5272 <enum value="0x0C71" name="GL_PIXEL_MAP_S_TO_S"/>
5273 <enum value="0x0C72" name="GL_PIXEL_MAP_I_TO_R"/>
5274 <enum value="0x0C73" name="GL_PIXEL_MAP_I_TO_G"/>
5275 <enum value="0x0C74" name="GL_PIXEL_MAP_I_TO_B"/>
5276 <enum value="0x0C75" name="GL_PIXEL_MAP_I_TO_A"/>
5277 <enum value="0x0C76" name="GL_PIXEL_MAP_R_TO_R"/>
5278 <enum value="0x0C77" name="GL_PIXEL_MAP_G_TO_G"/>
5279 <enum value="0x0C78" name="GL_PIXEL_MAP_B_TO_B"/>
5280 <enum value="0x0C79" name="GL_PIXEL_MAP_A_TO_A"/>
5282 <enum value="0x0CB0" name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
5283 <enum value="0x0CB1" name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
5284 <enum value="0x0CB2" name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
5285 <enum value="0x0CB3" name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
5286 <enum value="0x0CB4" name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
5287 <enum value="0x0CB5" name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
5288 <enum value="0x0CB6" name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
5289 <enum value="0x0CB7" name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
5290 <enum value="0x0CB8" name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
5291 <enum value="0x0CB9" name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
5293 <enum value="0x0CF0" name="GL_UNPACK_SWAP_BYTES"/>
5294 <enum value="0x0CF1" name="GL_UNPACK_LSB_FIRST"/>
5295 <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH"/>
5296 <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH_EXT"/>
5297 <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS"/>
5298 <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS_EXT"/>
5299 <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS"/>
5300 <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS_EXT"/>
5301 <enum value="0x0CF5" name="GL_UNPACK_ALIGNMENT"/>
5303 <enum value="0x0D00" name="GL_PACK_SWAP_BYTES"/>
5304 <enum value="0x0D01" name="GL_PACK_LSB_FIRST"/>
5305 <enum value="0x0D02" name="GL_PACK_ROW_LENGTH"/>
5306 <enum value="0x0D03" name="GL_PACK_SKIP_ROWS"/>
5307 <enum value="0x0D04" name="GL_PACK_SKIP_PIXELS"/>
5308 <enum value="0x0D05" name="GL_PACK_ALIGNMENT"/>
5310 <enum value="0x0D10" name="GL_MAP_COLOR"/>
5311 <enum value="0x0D11" name="GL_MAP_STENCIL"/>
5312 <enum value="0x0D12" name="GL_INDEX_SHIFT"/>
5313 <enum value="0x0D13" name="GL_INDEX_OFFSET"/>
5314 <enum value="0x0D14" name="GL_RED_SCALE"/>
5315 <enum value="0x0D15" name="GL_RED_BIAS"/>
5316 <enum value="0x0D16" name="GL_ZOOM_X"/>
5317 <enum value="0x0D17" name="GL_ZOOM_Y"/>
5318 <enum value="0x0D18" name="GL_GREEN_SCALE"/>
5319 <enum value="0x0D19" name="GL_GREEN_BIAS"/>
5320 <enum value="0x0D1A" name="GL_BLUE_SCALE"/>
5321 <enum value="0x0D1B" name="GL_BLUE_BIAS"/>
5322 <enum value="0x0D1C" name="GL_ALPHA_SCALE"/>
5323 <enum value="0x0D1D" name="GL_ALPHA_BIAS"/>
5324 <enum value="0x0D1E" name="GL_DEPTH_SCALE"/>
5325 <enum value="0x0D1F" name="GL_DEPTH_BIAS"/>
5327 <enum value="0x0D30" name="GL_MAX_EVAL_ORDER"/>
5328 <enum value="0x0D31" name="GL_MAX_LIGHTS"/>
5329 <enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/>
5330 <enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/>
5331 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/>
5332 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_EXT" alias="GL_MAX_CLIP_PLANES"/>
5333 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_APPLE"/>
5334 <enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/>
5335 <enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/>
5336 <enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/>
5337 <enum value="0x0D36" name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
5338 <enum value="0x0D36" name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
5339 <enum value="0x0D37" name="GL_MAX_NAME_STACK_DEPTH"/>
5340 <enum value="0x0D38" name="GL_MAX_PROJECTION_STACK_DEPTH"/>
5341 <enum value="0x0D38" name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
5342 <enum value="0x0D39" name="GL_MAX_TEXTURE_STACK_DEPTH"/>
5343 <enum value="0x0D3A" name="GL_MAX_VIEWPORT_DIMS"/>
5344 <enum value="0x0D3B" name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
5346 <enum value="0x0D50" name="GL_SUBPIXEL_BITS"/>
5347 <enum value="0x0D51" name="GL_INDEX_BITS"/>
5348 <enum value="0x0D52" name="GL_RED_BITS"/>
5349 <enum value="0x0D53" name="GL_GREEN_BITS"/>
5350 <enum value="0x0D54" name="GL_BLUE_BITS"/>
5351 <enum value="0x0D55" name="GL_ALPHA_BITS"/>
5352 <enum value="0x0D56" name="GL_DEPTH_BITS"/>
5353 <enum value="0x0D57" name="GL_STENCIL_BITS"/>
5354 <enum value="0x0D58" name="GL_ACCUM_RED_BITS"/>
5355 <enum value="0x0D59" name="GL_ACCUM_GREEN_BITS"/>
5356 <enum value="0x0D5A" name="GL_ACCUM_BLUE_BITS"/>
5357 <enum value="0x0D5B" name="GL_ACCUM_ALPHA_BITS"/>
5359 <enum value="0x0D70" name="GL_NAME_STACK_DEPTH"/>
5361 <enum value="0x0D80" name="GL_AUTO_NORMAL"/>
5363 <enum value="0x0D90" name="GL_MAP1_COLOR_4"/>
5364 <enum value="0x0D91" name="GL_MAP1_INDEX"/>
5365 <enum value="0x0D92" name="GL_MAP1_NORMAL"/>
5366 <enum value="0x0D93" name="GL_MAP1_TEXTURE_COORD_1"/>
5367 <enum value="0x0D94" name="GL_MAP1_TEXTURE_COORD_2"/>
5368 <enum value="0x0D95" name="GL_MAP1_TEXTURE_COORD_3"/>
5369 <enum value="0x0D96" name="GL_MAP1_TEXTURE_COORD_4"/>
5370 <enum value="0x0D97" name="GL_MAP1_VERTEX_3"/>
5371 <enum value="0x0D98" name="GL_MAP1_VERTEX_4"/>
5373 <enum value="0x0DB0" name="GL_MAP2_COLOR_4"/>
5374 <enum value="0x0DB1" name="GL_MAP2_INDEX"/>
5375 <enum value="0x0DB2" name="GL_MAP2_NORMAL"/>
5376 <enum value="0x0DB3" name="GL_MAP2_TEXTURE_COORD_1"/>
5377 <enum value="0x0DB4" name="GL_MAP2_TEXTURE_COORD_2"/>
5378 <enum value="0x0DB5" name="GL_MAP2_TEXTURE_COORD_3"/>
5379 <enum value="0x0DB6" name="GL_MAP2_TEXTURE_COORD_4"/>
5380 <enum value="0x0DB7" name="GL_MAP2_VERTEX_3"/>
5381 <enum value="0x0DB8" name="GL_MAP2_VERTEX_4"/>
5383 <enum value="0x0DD0" name="GL_MAP1_GRID_DOMAIN"/>
5384 <enum value="0x0DD1" name="GL_MAP1_GRID_SEGMENTS"/>
5385 <enum value="0x0DD2" name="GL_MAP2_GRID_DOMAIN"/>
5386 <enum value="0x0DD3" name="GL_MAP2_GRID_SEGMENTS"/>
5388 <enum value="0x0DE0" name="GL_TEXTURE_1D"/>
5389 <enum value="0x0DE1" name="GL_TEXTURE_2D"/>
5391 <enum value="0x0DF0" name="GL_FEEDBACK_BUFFER_POINTER"/>
5392 <enum value="0x0DF1" name="GL_FEEDBACK_BUFFER_SIZE"/>
5393 <enum value="0x0DF2" name="GL_FEEDBACK_BUFFER_TYPE"/>
5394 <enum value="0x0DF3" name="GL_SELECTION_BUFFER_POINTER"/>
5395 <enum value="0x0DF4" name="GL_SELECTION_BUFFER_SIZE"/>
5397 <enum value="0x1000" name="GL_TEXTURE_WIDTH"/>
5398 <enum value="0x1001" name="GL_TEXTURE_HEIGHT"/>
5399 <enum value="0x1003" name="GL_TEXTURE_INTERNAL_FORMAT"/>
5400 <enum value="0x1003" name="GL_TEXTURE_COMPONENTS"/>
5401 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/>
5402 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_EXT"/>
5403 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/>
5404 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_OES"/>
5405 <enum value="0x1005" name="GL_TEXTURE_BORDER"/>
5406 <enum value="0x1006" name="GL_TEXTURE_TARGET"/>
5408 <enum value="0x1100" name="GL_DONT_CARE"/>
5409 <enum value="0x1101" name="GL_FASTEST"/>
5410 <enum value="0x1102" name="GL_NICEST"/>
5412 <enum value="0x1200" name="GL_AMBIENT"/>
5413 <enum value="0x1201" name="GL_DIFFUSE"/>
5414 <enum value="0x1202" name="GL_SPECULAR"/>
5415 <enum value="0x1203" name="GL_POSITION"/>
5416 <enum value="0x1204" name="GL_SPOT_DIRECTION"/>
5417 <enum value="0x1205" name="GL_SPOT_EXPONENT"/>
5418 <enum value="0x1206" name="GL_SPOT_CUTOFF"/>
5419 <enum value="0x1207" name="GL_CONSTANT_ATTENUATION"/>
5420 <enum value="0x1208" name="GL_LINEAR_ATTENUATION"/>
5421 <enum value="0x1209" name="GL_QUADRATIC_ATTENUATION"/>
5423 <enum value="0x1300" name="GL_COMPILE"/>
5424 <enum value="0x1301" name="GL_COMPILE_AND_EXECUTE"/>
5426 <enum value="0x1400" name="GL_BYTE"/>
5427 <enum value="0x1401" name="GL_UNSIGNED_BYTE"/>
5428 <enum value="0x1402" name="GL_SHORT"/>
5429 <enum value="0x1403" name="GL_UNSIGNED_SHORT"/>
5430 <enum value="0x1404" name="GL_INT"/>
5431 <enum value="0x1405" name="GL_UNSIGNED_INT"/>
5432 <enum value="0x1406" name="GL_FLOAT"/>
5433 <enum value="0x1407" name="GL_2_BYTES"/>
5434 <enum value="0x1407" name="GL_2_BYTES_NV"/>
5435 <enum value="0x1408" name="GL_3_BYTES"/>
5436 <enum value="0x1408" name="GL_3_BYTES_NV"/>
5437 <enum value="0x1409" name="GL_4_BYTES"/>
5438 <enum value="0x1409" name="GL_4_BYTES_NV"/>
5439 <enum value="0x140A" name="GL_DOUBLE"/>
5440 <enum value="0x140A" name="GL_DOUBLE_EXT"/>
5441 <enum value="0x140B" name="GL_HALF_FLOAT"/>
5442 <enum value="0x140B" name="GL_HALF_FLOAT_ARB"/>
5443 <enum value="0x140B" name="GL_HALF_FLOAT_NV"/>
5444 <enum value="0x140B" name="GL_HALF_APPLE"/>
5445 <enum value="0x140C" name="GL_FIXED"/>
5446 <enum value="0x140C" name="GL_FIXED_OES"/>
5448 <enum value="0x140E" name="GL_INT64_ARB"/>
5449 <enum value="0x140E" name="GL_INT64_NV"/>
5450 <enum value="0x140F" name="GL_UNSIGNED_INT64_ARB"/>
5451 <enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/>
5453 <enum value="0x1500" name="GL_CLEAR"/>
5454 <enum value="0x1501" name="GL_AND"/>
5455 <enum value="0x1502" name="GL_AND_REVERSE"/>
5456 <enum value="0x1503" name="GL_COPY"/>
5457 <enum value="0x1504" name="GL_AND_INVERTED"/>
5458 <enum value="0x1505" name="GL_NOOP"/>
5459 <enum value="0x1506" name="GL_XOR"/>
5460 <enum value="0x1506" name="GL_XOR_NV"/>
5461 <enum value="0x1507" name="GL_OR"/>
5462 <enum value="0x1508" name="GL_NOR"/>
5463 <enum value="0x1509" name="GL_EQUIV"/>
5464 <enum value="0x150A" name="GL_INVERT"/>
5465 <enum value="0x150B" name="GL_OR_REVERSE"/>
5466 <enum value="0x150C" name="GL_COPY_INVERTED"/>
5467 <enum value="0x150D" name="GL_OR_INVERTED"/>
5468 <enum value="0x150E" name="GL_NAND"/>
5469 <enum value="0x150F" name="GL_SET"/>
5471 <enum value="0x1600" name="GL_EMISSION"/>
5472 <enum value="0x1601" name="GL_SHININESS"/>
5473 <enum value="0x1602" name="GL_AMBIENT_AND_DIFFUSE"/>
5474 <enum value="0x1603" name="GL_COLOR_INDEXES"/>
5476 <enum value="0x1700" name="GL_MODELVIEW"/>
5477 <enum value="0x1700" name="GL_MODELVIEW0_ARB"/>
5478 <enum value="0x1700" name="GL_MODELVIEW0_EXT"/>
5479 <enum value="0x1700" name="GL_PATH_MODELVIEW_NV"/>
5480 <enum value="0x1701" name="GL_PROJECTION"/>
5481 <enum value="0x1701" name="GL_PATH_PROJECTION_NV"/>
5482 <enum value="0x1702" name="GL_TEXTURE"/>
5484 <enum value="0x1800" name="GL_COLOR"/>
5485 <enum value="0x1800" name="GL_COLOR_EXT"/>
5486 <enum value="0x1801" name="GL_DEPTH"/>
5487 <enum value="0x1801" name="GL_DEPTH_EXT"/>
5488 <enum value="0x1802" name="GL_STENCIL"/>
5489 <enum value="0x1802" name="GL_STENCIL_EXT"/>
5491 <enum value="0x1900" name="GL_COLOR_INDEX"/>
5492 <enum value="0x1901" name="GL_STENCIL_INDEX"/>
5493 <enum value="0x1901" name="GL_STENCIL_INDEX_OES"/>
5494 <enum value="0x1902" name="GL_DEPTH_COMPONENT"/>
5495 <enum value="0x1903" name="GL_RED"/>
5496 <enum value="0x1903" name="GL_RED_EXT"/>
5497 <enum value="0x1903" name="GL_RED_NV"/>
5498 <enum value="0x1904" name="GL_GREEN"/>
5499 <enum value="0x1904" name="GL_GREEN_NV"/>
5500 <enum value="0x1905" name="GL_BLUE"/>
5501 <enum value="0x1905" name="GL_BLUE_NV"/>
5502 <enum value="0x1906" name="GL_ALPHA"/>
5503 <enum value="0x1907" name="GL_RGB"/>
5504 <enum value="0x1908" name="GL_RGBA"/>
5505 <enum value="0x1909" name="GL_LUMINANCE"/>
5506 <enum value="0x190A" name="GL_LUMINANCE_ALPHA"/>
5508 <enum value="0x1A00" name="GL_BITMAP"/>
5510 <enum value="0x1B00" name="GL_POINT"/>
5511 <enum value="0x1B00" name="GL_POINT_NV"/>
5512 <enum value="0x1B01" name="GL_LINE"/>
5513 <enum value="0x1B01" name="GL_LINE_NV"/>
5514 <enum value="0x1B02" name="GL_FILL"/>
5515 <enum value="0x1B02" name="GL_FILL_NV"/>
5517 <enum value="0x1C00" name="GL_RENDER"/>
5518 <enum value="0x1C01" name="GL_FEEDBACK"/>
5519 <enum value="0x1C02" name="GL_SELECT"/>
5521 <enum value="0x1D00" name="GL_FLAT"/>
5522 <enum value="0x1D01" name="GL_SMOOTH"/>
5524 <enum value="0x1E00" name="GL_KEEP"/>
5525 <enum value="0x1E01" name="GL_REPLACE"/>
5526 <enum value="0x1E02" name="GL_INCR"/>
5527 <enum value="0x1E03" name="GL_DECR"/>
5529 <enum value="0x1F00" name="GL_VENDOR"/>
5530 <enum value="0x1F01" name="GL_RENDERER"/>
5531 <enum value="0x1F02" name="GL_VERSION"/>
5532 <enum value="0x1F03" name="GL_EXTENSIONS"/>
5534 <enum value="0x2000" name="GL_S"/>
5535 <enum value="0x2001" name="GL_T"/>
5536 <enum value="0x2002" name="GL_R"/>
5537 <enum value="0x2003" name="GL_Q"/>
5539 <enum value="0x2100" name="GL_MODULATE"/>
5540 <enum value="0x2101" name="GL_DECAL"/>
5542 <enum value="0x2200" name="GL_TEXTURE_ENV_MODE"/>
5543 <enum value="0x2201" name="GL_TEXTURE_ENV_COLOR"/>
5545 <enum value="0x2300" name="GL_TEXTURE_ENV"/>
5547 <enum value="0x2400" name="GL_EYE_LINEAR"/>
5548 <enum value="0x2400" name="GL_EYE_LINEAR_NV"/>
5549 <enum value="0x2401" name="GL_OBJECT_LINEAR"/>
5550 <enum value="0x2401" name="GL_OBJECT_LINEAR_NV"/>
5551 <enum value="0x2402" name="GL_SPHERE_MAP"/>
5553 <enum value="0x2500" name="GL_TEXTURE_GEN_MODE"/>
5554 <enum value="0x2500" name="GL_TEXTURE_GEN_MODE_OES"/>
5555 <enum value="0x2501" name="GL_OBJECT_PLANE"/>
5556 <enum value="0x2502" name="GL_EYE_PLANE"/>
5558 <enum value="0x2600" name="GL_NEAREST"/>
5559 <enum value="0x2601" name="GL_LINEAR"/>
5561 <enum value="0x2700" name="GL_NEAREST_MIPMAP_NEAREST"/>
5562 <enum value="0x2701" name="GL_LINEAR_MIPMAP_NEAREST"/>
5563 <enum value="0x2702" name="GL_NEAREST_MIPMAP_LINEAR"/>
5564 <enum value="0x2703" name="GL_LINEAR_MIPMAP_LINEAR"/>
5566 <enum value="0x2800" name="GL_TEXTURE_MAG_FILTER"/>
5567 <enum value="0x2801" name="GL_TEXTURE_MIN_FILTER"/>
5568 <enum value="0x2802" name="GL_TEXTURE_WRAP_S"/>
5569 <enum value="0x2803" name="GL_TEXTURE_WRAP_T"/>
5571 <enum value="0x2900" name="GL_CLAMP"/>
5572 <enum value="0x2901" name="GL_REPEAT"/>
5574 <enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/>
5575 <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/>
5576 <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT_NV"/>
5577 <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/>
5578 <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE_NV"/>
5580 <enum value="0x2A10" name="GL_R3_G3_B2"/>
5582 <enum value="0x2A20" name="GL_V2F"/>
5583 <enum value="0x2A21" name="GL_V3F"/>
5584 <enum value="0x2A22" name="GL_C4UB_V2F"/>
5585 <enum value="0x2A23" name="GL_C4UB_V3F"/>
5586 <enum value="0x2A24" name="GL_C3F_V3F"/>
5587 <enum value="0x2A25" name="GL_N3F_V3F"/>
5588 <enum value="0x2A26" name="GL_C4F_N3F_V3F"/>
5589 <enum value="0x2A27" name="GL_T2F_V3F"/>
5590 <enum value="0x2A28" name="GL_T4F_V4F"/>
5591 <enum value="0x2A29" name="GL_T2F_C4UB_V3F"/>
5592 <enum value="0x2A2A" name="GL_T2F_C3F_V3F"/>
5593 <enum value="0x2A2B" name="GL_T2F_N3F_V3F"/>
5594 <enum value="0x2A2C" name="GL_T2F_C4F_N3F_V3F"/>
5595 <enum value="0x2A2D" name="GL_T4F_C4F_N3F_V4F"/>
5597 <enum value="0x3000" name="GL_CLIP_PLANE0"/>
5598 <enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/>
5599 <enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/>
5600 <enum value="0x3000" name="GL_CLIP_DISTANCE0_EXT" alias="GL_CLIP_PLANE0"/>
5601 <enum value="0x3000" name="GL_CLIP_DISTANCE0_APPLE"/>
5602 <enum value="0x3001" name="GL_CLIP_PLANE1"/>
5603 <enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/>
5604 <enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/>
5605 <enum value="0x3001" name="GL_CLIP_DISTANCE1_EXT" alias="GL_CLIP_PLANE1"/>
5606 <enum value="0x3001" name="GL_CLIP_DISTANCE1_APPLE"/>
5607 <enum value="0x3002" name="GL_CLIP_PLANE2"/>
5608 <enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/>
5609 <enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/>
5610 <enum value="0x3002" name="GL_CLIP_DISTANCE2_EXT" alias="GL_CLIP_PLANE2"/>
5611 <enum value="0x3002" name="GL_CLIP_DISTANCE2_APPLE"/>
5612 <enum value="0x3003" name="GL_CLIP_PLANE3"/>
5613 <enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/>
5614 <enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/>
5615 <enum value="0x3003" name="GL_CLIP_DISTANCE3_EXT" alias="GL_CLIP_PLANE3"/>
5616 <enum value="0x3003" name="GL_CLIP_DISTANCE3_APPLE"/>
5617 <enum value="0x3004" name="GL_CLIP_PLANE4"/>
5618 <enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/>
5619 <enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/>
5620 <enum value="0x3004" name="GL_CLIP_DISTANCE4_EXT" alias="GL_CLIP_PLANE4"/>
5621 <enum value="0x3004" name="GL_CLIP_DISTANCE4_APPLE"/>
5622 <enum value="0x3005" name="GL_CLIP_PLANE5"/>
5623 <enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/>
5624 <enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/>
5625 <enum value="0x3005" name="GL_CLIP_DISTANCE5_EXT" alias="GL_CLIP_PLANE5"/>
5626 <enum value="0x3005" name="GL_CLIP_DISTANCE5_APPLE"/>
5627 <enum value="0x3006" name="GL_CLIP_DISTANCE6"/>
5628 <enum value="0x3006" name="GL_CLIP_DISTANCE6_EXT" alias="GL_CLIP_DISTANCE6"/>
5629 <enum value="0x3006" name="GL_CLIP_DISTANCE6_APPLE"/>
5630 <enum value="0x3007" name="GL_CLIP_DISTANCE7"/>
5631 <enum value="0x3007" name="GL_CLIP_DISTANCE7_EXT" alias="GL_CLIP_DISTANCE7"/>
5632 <enum value="0x3007" name="GL_CLIP_DISTANCE7_APPLE"/>
5634 <enum value="0x4000" name="GL_LIGHT0"/>
5635 <enum value="0x4001" name="GL_LIGHT1"/>
5636 <enum value="0x4002" name="GL_LIGHT2"/>
5637 <enum value="0x4003" name="GL_LIGHT3"/>
5638 <enum value="0x4004" name="GL_LIGHT4"/>
5639 <enum value="0x4005" name="GL_LIGHT5"/>
5640 <enum value="0x4006" name="GL_LIGHT6"/>
5641 <enum value="0x4007" name="GL_LIGHT7"/>
5648 …dor="ARB" comment="The primary GL enumerant space begins here. All modern enum allocations are in …
5649 <enum value="0x8000" name="GL_ABGR_EXT"/>
5650 <enum value="0x8001" name="GL_CONSTANT_COLOR"/>
5651 <enum value="0x8001" name="GL_CONSTANT_COLOR_EXT"/>
5652 <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR"/>
5653 <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
5654 <enum value="0x8003" name="GL_CONSTANT_ALPHA"/>
5655 <enum value="0x8003" name="GL_CONSTANT_ALPHA_EXT"/>
5656 <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
5657 <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
5658 <enum value="0x8005" name="GL_BLEND_COLOR"/>
5659 <enum value="0x8005" name="GL_BLEND_COLOR_EXT"/>
5660 <enum value="0x8006" name="GL_FUNC_ADD"/>
5661 <enum value="0x8006" name="GL_FUNC_ADD_EXT"/>
5662 <enum value="0x8006" name="GL_FUNC_ADD_OES"/>
5663 <enum value="0x8007" name="GL_MIN"/>
5664 <enum value="0x8007" name="GL_MIN_EXT"/>
5665 <enum value="0x8008" name="GL_MAX"/>
5666 <enum value="0x8008" name="GL_MAX_EXT"/>
5667 <enum value="0x8009" name="GL_BLEND_EQUATION"/>
5668 <enum value="0x8009" name="GL_BLEND_EQUATION_EXT"/>
5669 <enum value="0x8009" name="GL_BLEND_EQUATION_OES"/>
5670 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB"/>
5671 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_EXT"/>
5672 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_OES"/>
5673 <enum value="0x800A" name="GL_FUNC_SUBTRACT"/>
5674 <enum value="0x800A" name="GL_FUNC_SUBTRACT_EXT"/>
5675 <enum value="0x800A" name="GL_FUNC_SUBTRACT_OES"/>
5676 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT"/>
5677 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
5678 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
5679 <enum value="0x800C" name="GL_CMYK_EXT"/>
5680 <enum value="0x800D" name="GL_CMYKA_EXT"/>
5681 <enum value="0x800E" name="GL_PACK_CMYK_HINT_EXT"/>
5682 <enum value="0x800F" name="GL_UNPACK_CMYK_HINT_EXT"/>
5683 <enum value="0x8010" name="GL_CONVOLUTION_1D"/>
5684 <enum value="0x8010" name="GL_CONVOLUTION_1D_EXT"/>
5685 <enum value="0x8011" name="GL_CONVOLUTION_2D"/>
5686 <enum value="0x8011" name="GL_CONVOLUTION_2D_EXT"/>
5687 <enum value="0x8012" name="GL_SEPARABLE_2D"/>
5688 <enum value="0x8012" name="GL_SEPARABLE_2D_EXT"/>
5689 <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE"/>
5690 <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
5691 <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE"/>
5692 <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
5693 <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS"/>
5694 <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
5695 <enum value="0x8016" name="GL_REDUCE"/>
5696 <enum value="0x8016" name="GL_REDUCE_EXT"/>
5697 <enum value="0x8017" name="GL_CONVOLUTION_FORMAT"/>
5698 <enum value="0x8017" name="GL_CONVOLUTION_FORMAT_EXT"/>
5699 <enum value="0x8018" name="GL_CONVOLUTION_WIDTH"/>
5700 <enum value="0x8018" name="GL_CONVOLUTION_WIDTH_EXT"/>
5701 <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT"/>
5702 <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT_EXT"/>
5703 <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH"/>
5704 <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
5705 <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT"/>
5706 <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
5707 <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE"/>
5708 <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
5709 <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
5710 <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
5711 <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
5712 <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
5713 <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
5714 <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
5715 <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS"/>
5716 <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
5717 <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
5718 <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
5719 <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
5720 <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
5721 <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
5722 <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
5723 <enum value="0x8024" name="GL_HISTOGRAM"/>
5724 <enum value="0x8024" name="GL_HISTOGRAM_EXT"/>
5725 <enum value="0x8025" name="GL_PROXY_HISTOGRAM"/>
5726 <enum value="0x8025" name="GL_PROXY_HISTOGRAM_EXT"/>
5727 <enum value="0x8026" name="GL_HISTOGRAM_WIDTH"/>
5728 <enum value="0x8026" name="GL_HISTOGRAM_WIDTH_EXT"/>
5729 <enum value="0x8027" name="GL_HISTOGRAM_FORMAT"/>
5730 <enum value="0x8027" name="GL_HISTOGRAM_FORMAT_EXT"/>
5731 <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE"/>
5732 <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE_EXT"/>
5733 <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE"/>
5734 <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
5735 <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE"/>
5736 <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
5737 <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE"/>
5738 <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
5739 <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
5740 <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
5741 <enum value="0x802D" name="GL_HISTOGRAM_SINK"/>
5742 <enum value="0x802D" name="GL_HISTOGRAM_SINK_EXT"/>
5743 <enum value="0x802E" name="GL_MINMAX"/>
5744 <enum value="0x802E" name="GL_MINMAX_EXT"/>
5745 <enum value="0x802F" name="GL_MINMAX_FORMAT"/>
5746 <enum value="0x802F" name="GL_MINMAX_FORMAT_EXT"/>
5747 <enum value="0x8030" name="GL_MINMAX_SINK"/>
5748 <enum value="0x8030" name="GL_MINMAX_SINK_EXT"/>
5749 <enum value="0x8031" name="GL_TABLE_TOO_LARGE_EXT"/>
5750 <enum value="0x8031" name="GL_TABLE_TOO_LARGE"/>
5751 <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2"/>
5752 <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
5753 <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4"/>
5754 <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
5755 <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1"/>
5756 <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
5757 <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8"/>
5758 <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
5759 <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2"/>
5760 <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
5761 <enum value="0x8037" name="GL_POLYGON_OFFSET_EXT"/>
5762 <enum value="0x8037" name="GL_POLYGON_OFFSET_FILL"/>
5763 <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR"/>
5764 <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
5765 <enum value="0x8039" name="GL_POLYGON_OFFSET_BIAS_EXT"/>
5766 <enum value="0x803A" name="GL_RESCALE_NORMAL"/>
5767 <enum value="0x803A" name="GL_RESCALE_NORMAL_EXT"/>
5768 <enum value="0x803B" name="GL_ALPHA4"/>
5769 <enum value="0x803B" name="GL_ALPHA4_EXT"/>
5770 <enum value="0x803C" name="GL_ALPHA8"/>
5771 <enum value="0x803C" name="GL_ALPHA8_EXT"/>
5772 <enum value="0x803C" name="GL_ALPHA8_OES"/>
5773 <enum value="0x803D" name="GL_ALPHA12"/>
5774 <enum value="0x803D" name="GL_ALPHA12_EXT"/>
5775 <enum value="0x803E" name="GL_ALPHA16"/>
5776 <enum value="0x803E" name="GL_ALPHA16_EXT"/>
5777 <enum value="0x803F" name="GL_LUMINANCE4"/>
5778 <enum value="0x803F" name="GL_LUMINANCE4_EXT"/>
5779 <enum value="0x8040" name="GL_LUMINANCE8"/>
5780 <enum value="0x8040" name="GL_LUMINANCE8_EXT"/>
5781 <enum value="0x8040" name="GL_LUMINANCE8_OES"/>
5782 <enum value="0x8041" name="GL_LUMINANCE12"/>
5783 <enum value="0x8041" name="GL_LUMINANCE12_EXT"/>
5784 <enum value="0x8042" name="GL_LUMINANCE16"/>
5785 <enum value="0x8042" name="GL_LUMINANCE16_EXT"/>
5786 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4"/>
5787 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_EXT"/>
5788 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_OES"/>
5789 <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2"/>
5790 <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2_EXT"/>
5791 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8"/>
5792 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_EXT"/>
5793 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_OES"/>
5794 <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4"/>
5795 <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4_EXT"/>
5796 <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12"/>
5797 <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12_EXT"/>
5798 <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16"/>
5799 <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16_EXT"/>
5800 <enum value="0x8049" name="GL_INTENSITY"/>
5801 <enum value="0x8049" name="GL_INTENSITY_EXT"/>
5802 <enum value="0x804A" name="GL_INTENSITY4"/>
5803 <enum value="0x804A" name="GL_INTENSITY4_EXT"/>
5804 <enum value="0x804B" name="GL_INTENSITY8"/>
5805 <enum value="0x804B" name="GL_INTENSITY8_EXT"/>
5806 <enum value="0x804C" name="GL_INTENSITY12"/>
5807 <enum value="0x804C" name="GL_INTENSITY12_EXT"/>
5808 <enum value="0x804D" name="GL_INTENSITY16"/>
5809 <enum value="0x804D" name="GL_INTENSITY16_EXT"/>
5810 <enum value="0x804E" name="GL_RGB2_EXT"/>
5811 <enum value="0x804F" name="GL_RGB4"/>
5812 <enum value="0x804F" name="GL_RGB4_EXT"/>
5813 <enum value="0x8050" name="GL_RGB5"/>
5814 <enum value="0x8050" name="GL_RGB5_EXT"/>
5815 <enum value="0x8051" name="GL_RGB8"/>
5816 <enum value="0x8051" name="GL_RGB8_EXT"/>
5817 <enum value="0x8051" name="GL_RGB8_OES"/>
5818 <enum value="0x8052" name="GL_RGB10"/>
5819 <enum value="0x8052" name="GL_RGB10_EXT"/>
5820 <enum value="0x8053" name="GL_RGB12"/>
5821 <enum value="0x8053" name="GL_RGB12_EXT"/>
5822 <enum value="0x8054" name="GL_RGB16"/>
5823 <enum value="0x8054" name="GL_RGB16_EXT"/>
5824 <enum value="0x8055" name="GL_RGBA2"/>
5825 <enum value="0x8055" name="GL_RGBA2_EXT"/>
5826 <enum value="0x8056" name="GL_RGBA4"/>
5827 <enum value="0x8056" name="GL_RGBA4_EXT"/>
5828 <enum value="0x8056" name="GL_RGBA4_OES"/>
5829 <enum value="0x8057" name="GL_RGB5_A1"/>
5830 <enum value="0x8057" name="GL_RGB5_A1_EXT"/>
5831 <enum value="0x8057" name="GL_RGB5_A1_OES"/>
5832 <enum value="0x8058" name="GL_RGBA8"/>
5833 <enum value="0x8058" name="GL_RGBA8_EXT"/>
5834 <enum value="0x8058" name="GL_RGBA8_OES"/>
5835 <enum value="0x8059" name="GL_RGB10_A2"/>
5836 <enum value="0x8059" name="GL_RGB10_A2_EXT"/>
5837 <enum value="0x805A" name="GL_RGBA12"/>
5838 <enum value="0x805A" name="GL_RGBA12_EXT"/>
5839 <enum value="0x805B" name="GL_RGBA16"/>
5840 <enum value="0x805B" name="GL_RGBA16_EXT"/>
5841 <enum value="0x805C" name="GL_TEXTURE_RED_SIZE"/>
5842 <enum value="0x805C" name="GL_TEXTURE_RED_SIZE_EXT"/>
5843 <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE"/>
5844 <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE_EXT"/>
5845 <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE"/>
5846 <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE_EXT"/>
5847 <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE"/>
5848 <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
5849 <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE"/>
5850 <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
5851 <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE"/>
5852 <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
5853 <enum value="0x8062" name="GL_REPLACE_EXT"/>
5854 <enum value="0x8063" name="GL_PROXY_TEXTURE_1D"/>
5855 <enum value="0x8063" name="GL_PROXY_TEXTURE_1D_EXT"/>
5856 <enum value="0x8064" name="GL_PROXY_TEXTURE_2D"/>
5857 <enum value="0x8064" name="GL_PROXY_TEXTURE_2D_EXT"/>
5858 <enum value="0x8065" name="GL_TEXTURE_TOO_LARGE_EXT"/>
5859 <enum value="0x8066" name="GL_TEXTURE_PRIORITY"/>
5860 <enum value="0x8066" name="GL_TEXTURE_PRIORITY_EXT"/>
5861 <enum value="0x8067" name="GL_TEXTURE_RESIDENT"/>
5862 <enum value="0x8067" name="GL_TEXTURE_RESIDENT_EXT"/>
5863 <enum value="0x8068" name="GL_TEXTURE_1D_BINDING_EXT"/>
5864 <enum value="0x8068" name="GL_TEXTURE_BINDING_1D"/>
5865 <enum value="0x8069" name="GL_TEXTURE_2D_BINDING_EXT"/>
5866 <enum value="0x8069" name="GL_TEXTURE_BINDING_2D"/>
5867 <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_EXT"/>
5868 <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_OES"/>
5869 <enum value="0x806A" name="GL_TEXTURE_BINDING_3D"/>
5870 <enum value="0x806A" name="GL_TEXTURE_BINDING_3D_OES"/>
5871 <enum value="0x806B" name="GL_PACK_SKIP_IMAGES"/>
5872 <enum value="0x806B" name="GL_PACK_SKIP_IMAGES_EXT"/>
5873 <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT"/>
5874 <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT_EXT"/>
5875 <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES"/>
5876 <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES_EXT"/>
5877 <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT"/>
5878 <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
5879 <enum value="0x806F" name="GL_TEXTURE_3D"/>
5880 <enum value="0x806F" name="GL_TEXTURE_3D_EXT"/>
5881 <enum value="0x806F" name="GL_TEXTURE_3D_OES"/>
5882 <enum value="0x8070" name="GL_PROXY_TEXTURE_3D"/>
5883 <enum value="0x8070" name="GL_PROXY_TEXTURE_3D_EXT"/>
5884 <enum value="0x8071" name="GL_TEXTURE_DEPTH"/>
5885 <enum value="0x8071" name="GL_TEXTURE_DEPTH_EXT"/>
5886 <enum value="0x8072" name="GL_TEXTURE_WRAP_R"/>
5887 <enum value="0x8072" name="GL_TEXTURE_WRAP_R_EXT"/>
5888 <enum value="0x8072" name="GL_TEXTURE_WRAP_R_OES"/>
5889 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE"/>
5890 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
5891 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
5892 <enum value="0x8074" name="GL_VERTEX_ARRAY"/>
5893 <enum value="0x8074" name="GL_VERTEX_ARRAY_EXT"/>
5894 <enum value="0x8074" name="GL_VERTEX_ARRAY_KHR"/>
5895 <enum value="0x8075" name="GL_NORMAL_ARRAY"/>
5896 <enum value="0x8075" name="GL_NORMAL_ARRAY_EXT"/>
5897 <enum value="0x8076" name="GL_COLOR_ARRAY"/>
5898 <enum value="0x8076" name="GL_COLOR_ARRAY_EXT"/>
5899 <enum value="0x8077" name="GL_INDEX_ARRAY"/>
5900 <enum value="0x8077" name="GL_INDEX_ARRAY_EXT"/>
5901 <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY"/>
5902 <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY_EXT"/>
5903 <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY"/>
5904 <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY_EXT"/>
5905 <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE"/>
5906 <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE_EXT"/>
5907 <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE"/>
5908 <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE_EXT"/>
5909 <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE"/>
5910 <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
5911 <enum value="0x807D" name="GL_VERTEX_ARRAY_COUNT_EXT"/>
5912 <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE"/>
5913 <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE_EXT"/>
5914 <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE"/>
5915 <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
5916 <enum value="0x8080" name="GL_NORMAL_ARRAY_COUNT_EXT"/>
5917 <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE"/>
5918 <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE_EXT"/>
5919 <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE"/>
5920 <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE_EXT"/>
5921 <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE"/>
5922 <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE_EXT"/>
5923 <enum value="0x8084" name="GL_COLOR_ARRAY_COUNT_EXT"/>
5924 <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE"/>
5925 <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE_EXT"/>
5926 <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE"/>
5927 <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE_EXT"/>
5928 <enum value="0x8087" name="GL_INDEX_ARRAY_COUNT_EXT"/>
5929 <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
5930 <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
5931 <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
5932 <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
5933 <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
5934 <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
5935 <enum value="0x808B" name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
5936 <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
5937 <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
5938 <enum value="0x808D" name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
5939 <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER"/>
5940 <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER_EXT"/>
5941 <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER"/>
5942 <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER_EXT"/>
5943 <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER"/>
5944 <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER_EXT"/>
5945 <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER"/>
5946 <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER_EXT"/>
5947 <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
5948 <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
5949 <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER"/>
5950 <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
5951 <enum value="0x8094" name="GL_INTERLACE_SGIX"/>
5952 <enum value="0x8095" name="GL_DETAIL_TEXTURE_2D_SGIS"/>
5953 <enum value="0x8096" name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
5954 <enum value="0x8097" name="GL_LINEAR_DETAIL_SGIS"/>
5955 <enum value="0x8098" name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
5956 <enum value="0x8099" name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
5957 <enum value="0x809A" name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
5958 <enum value="0x809B" name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
5959 <enum value="0x809C" name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
5960 <enum value="0x809D" name="GL_MULTISAMPLE"/>
5961 <enum value="0x809D" name="GL_MULTISAMPLE_ARB"/>
5962 <enum value="0x809D" name="GL_MULTISAMPLE_EXT"/>
5963 <enum value="0x809D" name="GL_MULTISAMPLE_SGIS"/>
5964 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
5965 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
5966 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
5967 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
5968 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE"/>
5969 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
5970 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
5971 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
5972 <enum value="0x80A0" name="GL_SAMPLE_COVERAGE"/>
5973 <enum value="0x80A0" name="GL_SAMPLE_COVERAGE_ARB"/>
5974 <enum value="0x80A0" name="GL_SAMPLE_MASK_EXT"/>
5975 <enum value="0x80A0" name="GL_SAMPLE_MASK_SGIS"/>
5976 <enum value="0x80A1" name="GL_1PASS_EXT"/>
5977 <enum value="0x80A1" name="GL_1PASS_SGIS"/>
5978 <enum value="0x80A2" name="GL_2PASS_0_EXT"/>
5979 <enum value="0x80A2" name="GL_2PASS_0_SGIS"/>
5980 <enum value="0x80A3" name="GL_2PASS_1_EXT"/>
5981 <enum value="0x80A3" name="GL_2PASS_1_SGIS"/>
5982 <enum value="0x80A4" name="GL_4PASS_0_EXT"/>
5983 <enum value="0x80A4" name="GL_4PASS_0_SGIS"/>
5984 <enum value="0x80A5" name="GL_4PASS_1_EXT"/>
5985 <enum value="0x80A5" name="GL_4PASS_1_SGIS"/>
5986 <enum value="0x80A6" name="GL_4PASS_2_EXT"/>
5987 <enum value="0x80A6" name="GL_4PASS_2_SGIS"/>
5988 <enum value="0x80A7" name="GL_4PASS_3_EXT"/>
5989 <enum value="0x80A7" name="GL_4PASS_3_SGIS"/>
5990 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS"/>
5991 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_ARB"/>
5992 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_EXT"/>
5993 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_SGIS"/>
5994 <enum value="0x80A9" name="GL_SAMPLES"/>
5995 <enum value="0x80A9" name="GL_SAMPLES_ARB"/>
5996 <enum value="0x80A9" name="GL_SAMPLES_EXT"/>
5997 <enum value="0x80A9" name="GL_SAMPLES_SGIS"/>
5998 <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE"/>
5999 <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
6000 <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_EXT"/>
6001 <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_SGIS"/>
6002 <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT"/>
6003 <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
6004 <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_EXT"/>
6005 <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_SGIS"/>
6006 <enum value="0x80AC" name="GL_SAMPLE_PATTERN_EXT"/>
6007 <enum value="0x80AC" name="GL_SAMPLE_PATTERN_SGIS"/>
6008 <enum value="0x80AD" name="GL_LINEAR_SHARPEN_SGIS"/>
6009 <enum value="0x80AE" name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
6010 <enum value="0x80AF" name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
6011 <enum value="0x80B0" name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
6012 <enum value="0x80B1" name="GL_COLOR_MATRIX"/>
6013 <enum value="0x80B1" name="GL_COLOR_MATRIX_SGI"/>
6014 <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH"/>
6015 <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
6016 <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
6017 <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
6018 <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
6019 <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
6020 <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
6021 <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
6022 <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
6023 <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
6024 <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
6025 <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
6026 <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
6027 <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
6028 <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
6029 <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
6030 <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
6031 <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
6032 <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
6033 <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
6034 <enum value="0x80BC" name="GL_TEXTURE_COLOR_TABLE_SGI"/>
6035 <enum value="0x80BD" name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
6036 <enum value="0x80BE" name="GL_TEXTURE_ENV_BIAS_SGIX"/>
6037 <enum value="0x80BF" name="GL_SHADOW_AMBIENT_SGIX"/>
6038 <enum value="0x80BF" name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
6043 <enum value="0x80C8" name="GL_BLEND_DST_RGB"/>
6044 <enum value="0x80C8" name="GL_BLEND_DST_RGB_EXT"/>
6045 <enum value="0x80C8" name="GL_BLEND_DST_RGB_OES"/>
6046 <enum value="0x80C9" name="GL_BLEND_SRC_RGB"/>
6047 <enum value="0x80C9" name="GL_BLEND_SRC_RGB_EXT"/>
6048 <enum value="0x80C9" name="GL_BLEND_SRC_RGB_OES"/>
6049 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA"/>
6050 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_EXT"/>
6051 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_OES"/>
6052 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA"/>
6053 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_EXT"/>
6054 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_OES"/>
6055 <enum value="0x80CC" name="GL_422_EXT"/>
6056 <enum value="0x80CD" name="GL_422_REV_EXT"/>
6057 <enum value="0x80CE" name="GL_422_AVERAGE_EXT"/>
6058 <enum value="0x80CF" name="GL_422_REV_AVERAGE_EXT"/>
6062 <enum value="0x80D0" name="GL_COLOR_TABLE"/>
6063 <enum value="0x80D0" name="GL_COLOR_TABLE_SGI"/>
6064 <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
6065 <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
6066 <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
6067 <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
6068 <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE"/>
6069 <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE_SGI"/>
6070 <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
6071 <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
6072 <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
6073 <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
6074 <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE"/>
6075 <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE_SGI"/>
6076 <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS"/>
6077 <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS_SGI"/>
6078 <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT"/>
6079 <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT_SGI"/>
6080 <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH"/>
6081 <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH_SGI"/>
6082 <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE"/>
6083 <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
6084 <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE"/>
6085 <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
6086 <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE"/>
6087 <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
6088 <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE"/>
6089 <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
6090 <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
6091 <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
6092 <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
6093 <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
6097 <enum value="0x80E0" name="GL_BGR"/>
6098 <enum value="0x80E0" name="GL_BGR_EXT"/>
6099 <enum value="0x80E1" name="GL_BGRA"/>
6100 <enum value="0x80E1" name="GL_BGRA_EXT"/>
6101 <enum value="0x80E1" name="GL_BGRA_IMG"/>
6102 <enum value="0x80E2" name="GL_COLOR_INDEX1_EXT"/>
6103 <enum value="0x80E3" name="GL_COLOR_INDEX2_EXT"/>
6104 <enum value="0x80E4" name="GL_COLOR_INDEX4_EXT"/>
6105 <enum value="0x80E5" name="GL_COLOR_INDEX8_EXT"/>
6106 <enum value="0x80E6" name="GL_COLOR_INDEX12_EXT"/>
6107 <enum value="0x80E7" name="GL_COLOR_INDEX16_EXT"/>
6108 <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES"/>
6109 <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
6110 <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES"/>
6111 <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES_EXT"/>
6112 <enum value="0x80EA" name="GL_PHONG_WIN"/>
6113 <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/>
6114 <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
6115 <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/>
6116 <enum value="0x80EE" name="GL_PARAMETER_BUFFER"/>
6117 <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB" alias="GL_PARAMETER_BUFFER"/>
6118 <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING"/>
6119 … <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB" alias="GL_PARAMETER_BUFFER_BINDING"/>
6120 <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
6125 <enum value="0x8110" name="GL_DUAL_ALPHA4_SGIS"/>
6126 <enum value="0x8111" name="GL_DUAL_ALPHA8_SGIS"/>
6127 <enum value="0x8112" name="GL_DUAL_ALPHA12_SGIS"/>
6128 <enum value="0x8113" name="GL_DUAL_ALPHA16_SGIS"/>
6129 <enum value="0x8114" name="GL_DUAL_LUMINANCE4_SGIS"/>
6130 <enum value="0x8115" name="GL_DUAL_LUMINANCE8_SGIS"/>
6131 <enum value="0x8116" name="GL_DUAL_LUMINANCE12_SGIS"/>
6132 <enum value="0x8117" name="GL_DUAL_LUMINANCE16_SGIS"/>
6133 <enum value="0x8118" name="GL_DUAL_INTENSITY4_SGIS"/>
6134 <enum value="0x8119" name="GL_DUAL_INTENSITY8_SGIS"/>
6135 <enum value="0x811A" name="GL_DUAL_INTENSITY12_SGIS"/>
6136 <enum value="0x811B" name="GL_DUAL_INTENSITY16_SGIS"/>
6137 <enum value="0x811C" name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
6138 <enum value="0x811D" name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
6139 <enum value="0x811E" name="GL_QUAD_ALPHA4_SGIS"/>
6140 <enum value="0x811F" name="GL_QUAD_ALPHA8_SGIS"/>
6141 <enum value="0x8120" name="GL_QUAD_LUMINANCE4_SGIS"/>
6142 <enum value="0x8121" name="GL_QUAD_LUMINANCE8_SGIS"/>
6143 <enum value="0x8122" name="GL_QUAD_INTENSITY4_SGIS"/>
6144 <enum value="0x8123" name="GL_QUAD_INTENSITY8_SGIS"/>
6145 <enum value="0x8124" name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
6146 <enum value="0x8125" name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
6147 <enum value="0x8126" name="GL_POINT_SIZE_MIN"/>
6148 <enum value="0x8126" name="GL_POINT_SIZE_MIN_ARB"/>
6149 <enum value="0x8126" name="GL_POINT_SIZE_MIN_EXT"/>
6150 <enum value="0x8126" name="GL_POINT_SIZE_MIN_SGIS"/>
6151 <enum value="0x8127" name="GL_POINT_SIZE_MAX"/>
6152 <enum value="0x8127" name="GL_POINT_SIZE_MAX_ARB"/>
6153 <enum value="0x8127" name="GL_POINT_SIZE_MAX_EXT"/>
6154 <enum value="0x8127" name="GL_POINT_SIZE_MAX_SGIS"/>
6155 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE"/>
6156 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
6157 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
6158 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
6159 <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_EXT"/>
6160 <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_SGIS"/>
6161 <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION"/>
6162 <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
6163 <enum value="0x812A" name="GL_FOG_FUNC_SGIS"/>
6164 <enum value="0x812B" name="GL_FOG_FUNC_POINTS_SGIS"/>
6165 <enum value="0x812C" name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
6166 <enum value="0x812D" name="GL_CLAMP_TO_BORDER"/>
6167 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_ARB"/>
6168 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_EXT"/>
6169 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/>
6170 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/>
6171 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_OES"/>
6172 <enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
6173 <enum value="0x812F" name="GL_CLAMP_TO_EDGE"/>
6174 <enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/>
6175 <enum value="0x8130" name="GL_PACK_SKIP_VOLUMES_SGIS"/>
6176 <enum value="0x8131" name="GL_PACK_IMAGE_DEPTH_SGIS"/>
6177 <enum value="0x8132" name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
6178 <enum value="0x8133" name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
6179 <enum value="0x8134" name="GL_TEXTURE_4D_SGIS"/>
6180 <enum value="0x8135" name="GL_PROXY_TEXTURE_4D_SGIS"/>
6181 <enum value="0x8136" name="GL_TEXTURE_4DSIZE_SGIS"/>
6182 <enum value="0x8137" name="GL_TEXTURE_WRAP_Q_SGIS"/>
6183 <enum value="0x8138" name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
6184 <enum value="0x8139" name="GL_PIXEL_TEX_GEN_SGIX"/>
6185 <enum value="0x813A" name="GL_TEXTURE_MIN_LOD"/>
6186 <enum value="0x813A" name="GL_TEXTURE_MIN_LOD_SGIS"/>
6187 <enum value="0x813B" name="GL_TEXTURE_MAX_LOD"/>
6188 <enum value="0x813B" name="GL_TEXTURE_MAX_LOD_SGIS"/>
6189 <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL"/>
6190 <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
6191 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL"/>
6192 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
6193 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
6194 <enum value="0x813E" name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
6195 <enum value="0x813F" name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
6196 <enum value="0x8140" name="GL_PIXEL_TILE_WIDTH_SGIX"/>
6197 <enum value="0x8141" name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
6198 <enum value="0x8142" name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
6199 <enum value="0x8143" name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
6200 <enum value="0x8144" name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
6201 <enum value="0x8145" name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
6202 <enum value="0x8146" name="GL_FILTER4_SGIS"/>
6203 <enum value="0x8147" name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
6204 <enum value="0x8148" name="GL_SPRITE_SGIX"/>
6205 <enum value="0x8149" name="GL_SPRITE_MODE_SGIX"/>
6206 <enum value="0x814A" name="GL_SPRITE_AXIS_SGIX"/>
6207 <enum value="0x814B" name="GL_SPRITE_TRANSLATION_SGIX"/>
6208 <enum value="0x814C" name="GL_SPRITE_AXIAL_SGIX"/>
6209 <enum value="0x814D" name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
6210 <enum value="0x814E" name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
6211 <enum value="0x814F" name="GL_TEXTURE_4D_BINDING_SGIS"/>
6215 <enum value="0x8150" name="GL_IGNORE_BORDER_HP"/>
6216 <enum value="0x8151" name="GL_CONSTANT_BORDER"/>
6217 <enum value="0x8151" name="GL_CONSTANT_BORDER_HP"/>
6219 <enum value="0x8153" name="GL_REPLICATE_BORDER"/>
6220 <enum value="0x8153" name="GL_REPLICATE_BORDER_HP"/>
6221 <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR"/>
6222 <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
6223 <enum value="0x8155" name="GL_IMAGE_SCALE_X_HP"/>
6224 <enum value="0x8156" name="GL_IMAGE_SCALE_Y_HP"/>
6225 <enum value="0x8157" name="GL_IMAGE_TRANSLATE_X_HP"/>
6226 <enum value="0x8158" name="GL_IMAGE_TRANSLATE_Y_HP"/>
6227 <enum value="0x8159" name="GL_IMAGE_ROTATE_ANGLE_HP"/>
6228 <enum value="0x815A" name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
6229 <enum value="0x815B" name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
6230 <enum value="0x815C" name="GL_IMAGE_MAG_FILTER_HP"/>
6231 <enum value="0x815D" name="GL_IMAGE_MIN_FILTER_HP"/>
6232 <enum value="0x815E" name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
6233 <enum value="0x815F" name="GL_CUBIC_HP"/>
6234 <enum value="0x8160" name="GL_AVERAGE_HP"/>
6235 <enum value="0x8161" name="GL_IMAGE_TRANSFORM_2D_HP"/>
6236 <enum value="0x8162" name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
6237 <enum value="0x8163" name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
6239 <enum value="0x8165" name="GL_OCCLUSION_TEST_HP"/>
6240 <enum value="0x8166" name="GL_OCCLUSION_TEST_RESULT_HP"/>
6241 <enum value="0x8167" name="GL_TEXTURE_LIGHTING_MODE_HP"/>
6242 <enum value="0x8168" name="GL_TEXTURE_POST_SPECULAR_HP"/>
6243 <enum value="0x8169" name="GL_TEXTURE_PRE_SPECULAR_HP"/>
6248 <enum value="0x8170" name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
6249 <enum value="0x8171" name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
6250 <enum value="0x8172" name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
6251 <enum value="0x8173" name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
6252 <enum value="0x8174" name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
6253 <enum value="0x8175" name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
6254 <enum value="0x8176" name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
6255 <enum value="0x8177" name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
6256 <enum value="0x8178" name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
6257 <enum value="0x8179" name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
6258 <enum value="0x817A" name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
6259 <enum value="0x817B" name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
6260 <enum value="0x817C" name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
6261 <enum value="0x817D" name="GL_REFERENCE_PLANE_SGIX"/>
6262 <enum value="0x817E" name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
6263 <enum value="0x817F" name="GL_IR_INSTRUMENT1_SGIX"/>
6264 <enum value="0x8180" name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
6265 <enum value="0x8181" name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
6266 <enum value="0x8182" name="GL_LIST_PRIORITY_SGIX"/>
6267 <enum value="0x8183" name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
6268 <enum value="0x8184" name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
6269 <enum value="0x8185" name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
6270 <enum value="0x8186" name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
6271 <enum value="0x8187" name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
6272 <enum value="0x8188" name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
6273 <enum value="0x8189" name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
6274 <enum value="0x818A" name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
6275 <enum value="0x818B" name="GL_FRAMEZOOM_SGIX"/>
6276 <enum value="0x818C" name="GL_FRAMEZOOM_FACTOR_SGIX"/>
6277 <enum value="0x818D" name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
6278 <enum value="0x818E" name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
6279 <enum value="0x818F" name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
6280 <enum value="0x8190" name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
6281 <enum value="0x8191" name="GL_GENERATE_MIPMAP"/>
6282 <enum value="0x8191" name="GL_GENERATE_MIPMAP_SGIS"/>
6283 <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT"/>
6284 <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
6286 <!-- <enum value="0x8193" name="GL_SPOT_CUTOFF_DELTA_SGIX"/> -->
6287 <enum value="0x8194" name="GL_GEOMETRY_DEFORMATION_SGIX"/>
6288 <enum value="0x8195" name="GL_TEXTURE_DEFORMATION_SGIX"/>
6289 <enum value="0x8196" name="GL_DEFORMATIONS_MASK_SGIX"/>
6290 <enum value="0x8197" name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
6291 <enum value="0x8198" name="GL_FOG_OFFSET_SGIX"/>
6292 <enum value="0x8199" name="GL_FOG_OFFSET_VALUE_SGIX"/>
6293 <enum value="0x819A" name="GL_TEXTURE_COMPARE_SGIX"/>
6294 <enum value="0x819B" name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
6295 <enum value="0x819C" name="GL_TEXTURE_LEQUAL_R_SGIX"/>
6296 <enum value="0x819D" name="GL_TEXTURE_GEQUAL_R_SGIX"/>
6298 <!-- <enum value="0x819E" name="GL_IGLOO_FULLSCREEN_SGIX"/> -->
6299 <!-- <enum value="0x819F" name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/> -->
6300 <!-- <enum value="0x81A0" name="GL_IGLOO_SWAPTMESH_SGIX"/> -->
6301 <!-- <enum value="0x81A1" name="GL_IGLOO_COLORNORMAL_SGIX"/> -->
6302 <!-- <enum value="0x81A2" name="GL_IGLOO_IRISGL_MODE_SGIX"/> -->
6303 <!-- <enum value="0x81A3" name="GL_IGLOO_LMC_COLOR_SGIX"/> -->
6304 <!-- <enum value="0x81A4" name="GL_IGLOO_TMESHMODE_SGIX"/> -->
6305 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16"/>
6306 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_ARB"/>
6307 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_OES"/>
6308 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_SGIX"/>
6309 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24"/>
6310 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_ARB"/>
6311 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_OES"/>
6312 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_SGIX"/>
6313 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32"/>
6314 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_ARB"/>
6315 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_OES"/>
6316 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_SGIX"/>
6317 <enum value="0x81A8" name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
6318 <enum value="0x81A9" name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
6319 <enum value="0x81AA" name="GL_CULL_VERTEX_EXT"/>
6320 <enum value="0x81AB" name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
6321 <enum value="0x81AC" name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
6322 <enum value="0x81AD" name="GL_IUI_V2F_EXT"/>
6323 <enum value="0x81AE" name="GL_IUI_V3F_EXT"/>
6324 <enum value="0x81AF" name="GL_IUI_N3F_V2F_EXT"/>
6325 <enum value="0x81B0" name="GL_IUI_N3F_V3F_EXT"/>
6326 <enum value="0x81B1" name="GL_T2F_IUI_V2F_EXT"/>
6327 <enum value="0x81B2" name="GL_T2F_IUI_V3F_EXT"/>
6328 <enum value="0x81B3" name="GL_T2F_IUI_N3F_V2F_EXT"/>
6329 <enum value="0x81B4" name="GL_T2F_IUI_N3F_V3F_EXT"/>
6330 <enum value="0x81B5" name="GL_INDEX_TEST_EXT"/>
6331 <enum value="0x81B6" name="GL_INDEX_TEST_FUNC_EXT"/>
6332 <enum value="0x81B7" name="GL_INDEX_TEST_REF_EXT"/>
6333 <enum value="0x81B8" name="GL_INDEX_MATERIAL_EXT"/>
6334 <enum value="0x81B9" name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
6335 <enum value="0x81BA" name="GL_INDEX_MATERIAL_FACE_EXT"/>
6336 <enum value="0x81BB" name="GL_YCRCB_422_SGIX"/>
6337 <enum value="0x81BC" name="GL_YCRCB_444_SGIX"/>
6339 <!-- <enum value="0x81BD" name="GL_COMPLEX_UNSIGNED_BYTE_SGI"/> -->
6340 <!-- <enum value="0x81BE" name="GL_COMPLEX_BYTE_SGI"/> -->
6341 <!-- <enum value="0x81BF" name="GL_COMPLEX_UNSIGNED_SHORT_SGI"/> -->
6342 <!-- <enum value="0x81C0" name="GL_COMPLEX_SHORT_SGI"/> -->
6343 <!-- <enum value="0x81C1" name="GL_COMPLEX_UNSIGNED_INT_SGI"/> -->
6344 <!-- <enum value="0x81C2" name="GL_COMPLEX_INT_SGI"/> -->
6345 <!-- <enum value="0x81C3" name="GL_COMPLEX_FLOAT_SGI"/> -->
6347 <!-- <enum value="0x81C4" name="GL_PIXEL_TRANSFORM_OPERATOR_SGI"/> -->
6348 <!-- <enum value="0x81C5" name="GL_CONVOLUTION_SGI"/> -->
6349 <!-- <enum value="0x81C6" name="GL_FFT_1D_SGI"/> -->
6350 <!-- <enum value="0x81C7" name="GL_PIXEL_TRANSFORM_SGI"/> -->
6351 <!-- <enum value="0x81C8" name="GL_MAX_FFT_WIDTH_SGI"/> -->
6352 <!-- <enum value="0x81C9" name="GL_SORT_SGI"/> -->
6353 <!-- <enum value="0x81CA" name="GL_TRANSPOSE_SGI"/> -->
6355 <!-- <enum value="0x81CB" name="GL_MAP1_VERTEX_3_NURBS_SGIX"/> -->
6356 <!-- <enum value="0x81CC" name="GL_MAP1_VERTEX_4_NURBS_SGIX"/> -->
6357 <!-- <enum value="0x81CD" name="GL_MAP1_INDEX_NURBS_SGIX"/> -->
6358 <!-- <enum value="0x81CE" name="GL_MAP1_COLOR_4_NURBS_SGIX"/> -->
6359 <!-- <enum value="0x81CF" name="GL_MAP1_NORMAL_NURBS_SGIX"/> -->
6365 <!-- <enum value="0x81D2" name="GL_SURFACE_SIZE_HINT_SUNX"/> -->
6366 <!-- <enum value="0x81D3" name="GL_LARGE_SUNX"/> -->
6367 <enum value="0x81D4" name="GL_WRAP_BORDER_SUN"/>
6368 <enum value="0x81D5" name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
6369 <enum value="0x81D6" name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
6370 <enum value="0x81D7" name="GL_TRIANGLE_LIST_SUN"/>
6371 <enum value="0x81D8" name="GL_REPLACEMENT_CODE_SUN"/>
6372 <enum value="0x81D9" name="GL_GLOBAL_ALPHA_SUN"/>
6373 <enum value="0x81DA" name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
6379 <!-- <enum value="0x81E0" name="GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX"/> -->
6380 <!-- <enum value="0x81E1" name="GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX"/> -->
6381 <!-- <enum value="0x81E2" name="GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX"/> -->
6382 <!-- <enum value="0x81E3" name="GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX"/> -->
6383 <!-- <enum value="0x81E4" name="GL_MAP2_VERTEX_3_NURBS_SGIX"/> -->
6384 <!-- <enum value="0x81E5" name="GL_MAP2_VERTEX_4_NURBS_SGIX"/> -->
6385 <!-- <enum value="0x81E6" name="GL_MAP2_INDEX_NURBS_SGIX"/> -->
6386 <!-- <enum value="0x81E7" name="GL_MAP2_COLOR_4_NURBS_SGIX"/> -->
6387 <!-- <enum value="0x81E8" name="GL_MAP2_NORMAL_NURBS_SGIX"/> -->
6388 <!-- <enum value="0x81E9" name="GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX"/> -->
6389 <!-- <enum value="0x81EA" name="GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX"/> -->
6390 <!-- <enum value="0x81EB" name="GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX"/> -->
6391 <!-- <enum value="0x81EC" name="GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX"/> -->
6392 <!-- <enum value="0x81ED" name="GL_NURBS_KNOT_COUNT_SGIX"/> -->
6393 <!-- <enum value="0x81EE" name="GL_NURBS_KNOT_VECTOR_SGIX"/> -->
6394 <enum value="0x81EF" name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
6395 <enum value="0x81F0" name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
6396 <enum value="0x81F1" name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
6397 <enum value="0x81F2" name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
6398 <enum value="0x81F3" name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
6399 <enum value="0x81F4" name="GL_EYE_POINT_SGIS"/>
6400 <enum value="0x81F5" name="GL_OBJECT_POINT_SGIS"/>
6401 <enum value="0x81F6" name="GL_EYE_LINE_SGIS"/>
6402 <enum value="0x81F7" name="GL_OBJECT_LINE_SGIS"/>
6403 <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
6404 <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
6405 <enum value="0x81F9" name="GL_SINGLE_COLOR"/>
6406 <enum value="0x81F9" name="GL_SINGLE_COLOR_EXT"/>
6407 <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR"/>
6408 <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
6409 <enum value="0x81FB" name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
6411 <!-- <enum value="0x81FC" name="GL_FOG_SCALE_SGIX"/> -->
6412 <!-- <enum value="0x81FD" name="GL_FOG_SCALE_VALUE_SGIX"/> -->
6414 <!-- <enum value="0x81FE" name="GL_FOG_BLEND_ALPHA_SGIX"/> -->
6415 <!-- <enum value="0x81FF" name="GL_FOG_BLEND_COLOR_SGIX"/> -->
6419 <enum value="0x8200" name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
6424 <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
6425 <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
6426 <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
6427 <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
6428 <enum value="0x8212" name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
6429 <enum value="0x8213" name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
6430 <enum value="0x8214" name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
6431 <enum value="0x8215" name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
6432 <enum value="0x8216" name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
6433 <enum value="0x8217" name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
6434 <enum value="0x8218" name="GL_FRAMEBUFFER_DEFAULT"/>
6435 <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED"/>
6436 <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
6437 <enum value="0x821A" name="GL_DEPTH_STENCIL_ATTACHMENT"/>
6438 <enum value="0x821B" name="GL_MAJOR_VERSION"/>
6439 <enum value="0x821C" name="GL_MINOR_VERSION"/>
6440 <enum value="0x821D" name="GL_NUM_EXTENSIONS"/>
6441 <enum value="0x821E" name="GL_CONTEXT_FLAGS"/>
6442 <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE"/>
6443 <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
6444 <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS"/>
6445 <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
6446 <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
6447 <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
6448 <enum value="0x8222" name="GL_INDEX"/>
6451 <enum value="0x8225" name="GL_COMPRESSED_RED"/>
6452 <enum value="0x8226" name="GL_COMPRESSED_RG"/>
6453 <enum value="0x8227" name="GL_RG"/>
6454 <enum value="0x8227" name="GL_RG_EXT"/>
6455 <enum value="0x8228" name="GL_RG_INTEGER"/>
6456 <enum value="0x8229" name="GL_R8"/>
6457 <enum value="0x8229" name="GL_R8_EXT"/>
6458 <enum value="0x822A" name="GL_R16"/>
6459 <enum value="0x822A" name="GL_R16_EXT"/>
6460 <enum value="0x822B" name="GL_RG8"/>
6461 <enum value="0x822B" name="GL_RG8_EXT"/>
6462 <enum value="0x822C" name="GL_RG16"/>
6463 <enum value="0x822C" name="GL_RG16_EXT"/>
6464 <enum value="0x822D" name="GL_R16F"/>
6465 <enum value="0x822D" name="GL_R16F_EXT"/>
6466 <enum value="0x822E" name="GL_R32F"/>
6467 <enum value="0x822E" name="GL_R32F_EXT"/>
6468 <enum value="0x822F" name="GL_RG16F"/>
6469 <enum value="0x822F" name="GL_RG16F_EXT"/>
6470 <enum value="0x8230" name="GL_RG32F"/>
6471 <enum value="0x8230" name="GL_RG32F_EXT"/>
6472 <enum value="0x8231" name="GL_R8I"/>
6473 <enum value="0x8232" name="GL_R8UI"/>
6474 <enum value="0x8233" name="GL_R16I"/>
6475 <enum value="0x8234" name="GL_R16UI"/>
6476 <enum value="0x8235" name="GL_R32I"/>
6477 <enum value="0x8236" name="GL_R32UI"/>
6478 <enum value="0x8237" name="GL_RG8I"/>
6479 <enum value="0x8238" name="GL_RG8UI"/>
6480 <enum value="0x8239" name="GL_RG16I"/>
6481 <enum value="0x823A" name="GL_RG16UI"/>
6482 <enum value="0x823B" name="GL_RG32I"/>
6483 <enum value="0x823C" name="GL_RG32UI"/>
6488 <enum value="0x8240" name="GL_SYNC_CL_EVENT_ARB"/>
6489 <enum value="0x8241" name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
6490 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
6491 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
6492 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
6493 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
6494 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
6495 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
6496 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION"/>
6497 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
6498 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
6499 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM"/>
6500 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
6501 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
6502 <enum value="0x8246" name="GL_DEBUG_SOURCE_API"/>
6503 <enum value="0x8246" name="GL_DEBUG_SOURCE_API_ARB"/>
6504 <enum value="0x8246" name="GL_DEBUG_SOURCE_API_KHR"/>
6505 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
6506 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
6507 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
6508 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
6509 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
6510 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
6511 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
6512 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
6513 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
6514 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION"/>
6515 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
6516 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
6517 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER"/>
6518 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_ARB"/>
6519 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_KHR"/>
6520 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR"/>
6521 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_ARB"/>
6522 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_KHR"/>
6523 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
6524 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
6525 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
6526 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
6527 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
6528 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
6529 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY"/>
6530 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
6531 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
6532 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE"/>
6533 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
6534 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
6535 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER"/>
6536 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_ARB"/>
6537 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_KHR"/>
6538 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET"/>
6539 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
6540 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
6541 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
6542 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET"/>
6543 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_ARB"/>
6544 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_EXT"/>
6545 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_KHR"/>
6546 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET"/>
6547 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
6548 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
6549 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
6550 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET"/>
6551 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
6552 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
6553 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
6554 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY"/>
6555 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
6556 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
6557 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
6558 <enum value="0x8257" name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
6559 <enum value="0x8258" name="GL_PROGRAM_SEPARABLE"/>
6560 <enum value="0x8258" name="GL_PROGRAM_SEPARABLE_EXT"/>
6561 <enum value="0x8259" name="GL_ACTIVE_PROGRAM"/>
6562 …<enum value="0x8259" api="gles2" name="GL_ACTIVE_PROGRAM_EXT" comment="For the OpenGL ES version o…
6563 <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/>
6564 <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
6565 <enum value="0x825B" name="GL_MAX_VIEWPORTS"/>
6566 <enum value="0x825B" name="GL_MAX_VIEWPORTS_NV"/>
6567 <enum value="0x825B" name="GL_MAX_VIEWPORTS_OES"/>
6568 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/>
6569 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_EXT"/>
6570 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
6571 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
6572 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/>
6573 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_EXT"/>
6574 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
6575 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
6576 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/>
6577 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
6578 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_OES"/>
6579 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
6580 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT"/>
6581 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
6582 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
6583 <enum value="0x8260" name="GL_UNDEFINED_VERTEX"/>
6584 <enum value="0x8260" name="GL_UNDEFINED_VERTEX_EXT"/>
6585 <enum value="0x8260" name="GL_UNDEFINED_VERTEX_OES"/>
6586 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION"/>
6587 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/>
6588 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/>
6589 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_KHR"/>
6590 <enum value="0x8262" name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
6591 <enum value="0x8263" name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
6592 <enum value="0x8264" name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
6593 <enum value="0x8265" name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
6594 <enum value="0x8266" name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
6595 <enum value="0x8267" name="GL_COMPUTE_WORK_GROUP_SIZE"/>
6596 <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER"/>
6597 <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER_KHR"/>
6598 <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP"/>
6599 <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
6600 <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP"/>
6601 <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
6602 <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
6603 <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
6604 <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
6605 <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
6606 <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH"/>
6607 <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
6608 <enum value="0x826E" name="GL_MAX_UNIFORM_LOCATIONS"/>
6609 <enum value="0x826F" name="GL_INTERNALFORMAT_SUPPORTED"/>
6610 <enum value="0x8270" name="GL_INTERNALFORMAT_PREFERRED"/>
6611 <enum value="0x8271" name="GL_INTERNALFORMAT_RED_SIZE"/>
6612 <enum value="0x8272" name="GL_INTERNALFORMAT_GREEN_SIZE"/>
6613 <enum value="0x8273" name="GL_INTERNALFORMAT_BLUE_SIZE"/>
6614 <enum value="0x8274" name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
6615 <enum value="0x8275" name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
6616 <enum value="0x8276" name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
6617 <enum value="0x8277" name="GL_INTERNALFORMAT_SHARED_SIZE"/>
6618 <enum value="0x8278" name="GL_INTERNALFORMAT_RED_TYPE"/>
6619 <enum value="0x8279" name="GL_INTERNALFORMAT_GREEN_TYPE"/>
6620 <enum value="0x827A" name="GL_INTERNALFORMAT_BLUE_TYPE"/>
6621 <enum value="0x827B" name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
6622 <enum value="0x827C" name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
6623 <enum value="0x827D" name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
6624 <enum value="0x827E" name="GL_MAX_WIDTH"/>
6625 <enum value="0x827F" name="GL_MAX_HEIGHT"/>
6626 <enum value="0x8280" name="GL_MAX_DEPTH"/>
6627 <enum value="0x8281" name="GL_MAX_LAYERS"/>
6628 <enum value="0x8282" name="GL_MAX_COMBINED_DIMENSIONS"/>
6629 <enum value="0x8283" name="GL_COLOR_COMPONENTS"/>
6630 <enum value="0x8284" name="GL_DEPTH_COMPONENTS"/>
6631 <enum value="0x8285" name="GL_STENCIL_COMPONENTS"/>
6632 <enum value="0x8286" name="GL_COLOR_RENDERABLE"/>
6633 <enum value="0x8287" name="GL_DEPTH_RENDERABLE"/>
6634 <enum value="0x8288" name="GL_STENCIL_RENDERABLE"/>
6635 <enum value="0x8289" name="GL_FRAMEBUFFER_RENDERABLE"/>
6636 <enum value="0x828A" name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
6637 <enum value="0x828B" name="GL_FRAMEBUFFER_BLEND"/>
6638 <enum value="0x828C" name="GL_READ_PIXELS"/>
6639 <enum value="0x828D" name="GL_READ_PIXELS_FORMAT"/>
6640 <enum value="0x828E" name="GL_READ_PIXELS_TYPE"/>
6641 <enum value="0x828F" name="GL_TEXTURE_IMAGE_FORMAT"/>
6642 <enum value="0x8290" name="GL_TEXTURE_IMAGE_TYPE"/>
6643 <enum value="0x8291" name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
6644 <enum value="0x8292" name="GL_GET_TEXTURE_IMAGE_TYPE"/>
6645 <enum value="0x8293" name="GL_MIPMAP"/>
6646 <enum value="0x8294" name="GL_MANUAL_GENERATE_MIPMAP"/>
6647 <enum value="0x8295" name="GL_AUTO_GENERATE_MIPMAP" comment="Should be deprecated"/>
6648 <enum value="0x8296" name="GL_COLOR_ENCODING"/>
6649 <enum value="0x8297" name="GL_SRGB_READ"/>
6650 <enum value="0x8298" name="GL_SRGB_WRITE"/>
6651 <enum value="0x8299" name="GL_SRGB_DECODE_ARB"/>
6652 <enum value="0x829A" name="GL_FILTER"/>
6653 <enum value="0x829B" name="GL_VERTEX_TEXTURE"/>
6654 <enum value="0x829C" name="GL_TESS_CONTROL_TEXTURE"/>
6655 <enum value="0x829D" name="GL_TESS_EVALUATION_TEXTURE"/>
6656 <enum value="0x829E" name="GL_GEOMETRY_TEXTURE"/>
6657 <enum value="0x829F" name="GL_FRAGMENT_TEXTURE"/>
6658 <enum value="0x82A0" name="GL_COMPUTE_TEXTURE"/>
6659 <enum value="0x82A1" name="GL_TEXTURE_SHADOW"/>
6660 <enum value="0x82A2" name="GL_TEXTURE_GATHER"/>
6661 <enum value="0x82A3" name="GL_TEXTURE_GATHER_SHADOW"/>
6662 <enum value="0x82A4" name="GL_SHADER_IMAGE_LOAD"/>
6663 <enum value="0x82A5" name="GL_SHADER_IMAGE_STORE"/>
6664 <enum value="0x82A6" name="GL_SHADER_IMAGE_ATOMIC"/>
6665 <enum value="0x82A7" name="GL_IMAGE_TEXEL_SIZE"/>
6666 <enum value="0x82A8" name="GL_IMAGE_COMPATIBILITY_CLASS"/>
6667 <enum value="0x82A9" name="GL_IMAGE_PIXEL_FORMAT"/>
6668 <enum value="0x82AA" name="GL_IMAGE_PIXEL_TYPE"/>
6670 <enum value="0x82AC" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
6671 <enum value="0x82AD" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
6672 <enum value="0x82AE" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
6673 <enum value="0x82AF" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
6678 <enum value="0x82B1" name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
6679 <enum value="0x82B2" name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
6680 <enum value="0x82B3" name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
6681 <enum value="0x82B4" name="GL_CLEAR_BUFFER"/>
6682 <enum value="0x82B5" name="GL_TEXTURE_VIEW"/>
6683 <enum value="0x82B6" name="GL_VIEW_COMPATIBILITY_CLASS"/>
6684 <enum value="0x82B7" name="GL_FULL_SUPPORT"/>
6685 <enum value="0x82B8" name="GL_CAVEAT_SUPPORT"/>
6686 <enum value="0x82B9" name="GL_IMAGE_CLASS_4_X_32"/>
6687 <enum value="0x82BA" name="GL_IMAGE_CLASS_2_X_32"/>
6688 <enum value="0x82BB" name="GL_IMAGE_CLASS_1_X_32"/>
6689 <enum value="0x82BC" name="GL_IMAGE_CLASS_4_X_16"/>
6690 <enum value="0x82BD" name="GL_IMAGE_CLASS_2_X_16"/>
6691 <enum value="0x82BE" name="GL_IMAGE_CLASS_1_X_16"/>
6692 <enum value="0x82BF" name="GL_IMAGE_CLASS_4_X_8"/>
6693 <enum value="0x82C0" name="GL_IMAGE_CLASS_2_X_8"/>
6694 <enum value="0x82C1" name="GL_IMAGE_CLASS_1_X_8"/>
6695 <enum value="0x82C2" name="GL_IMAGE_CLASS_11_11_10"/>
6696 <enum value="0x82C3" name="GL_IMAGE_CLASS_10_10_10_2"/>
6697 <enum value="0x82C4" name="GL_VIEW_CLASS_128_BITS"/>
6698 <enum value="0x82C5" name="GL_VIEW_CLASS_96_BITS"/>
6699 <enum value="0x82C6" name="GL_VIEW_CLASS_64_BITS"/>
6700 <enum value="0x82C7" name="GL_VIEW_CLASS_48_BITS"/>
6701 <enum value="0x82C8" name="GL_VIEW_CLASS_32_BITS"/>
6702 <enum value="0x82C9" name="GL_VIEW_CLASS_24_BITS"/>
6703 <enum value="0x82CA" name="GL_VIEW_CLASS_16_BITS"/>
6704 <enum value="0x82CB" name="GL_VIEW_CLASS_8_BITS"/>
6705 <enum value="0x82CC" name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
6706 <enum value="0x82CD" name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
6707 <enum value="0x82CE" name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
6708 <enum value="0x82CF" name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
6709 <enum value="0x82D0" name="GL_VIEW_CLASS_RGTC1_RED"/>
6710 <enum value="0x82D1" name="GL_VIEW_CLASS_RGTC2_RG"/>
6711 <enum value="0x82D2" name="GL_VIEW_CLASS_BPTC_UNORM"/>
6712 <enum value="0x82D3" name="GL_VIEW_CLASS_BPTC_FLOAT"/>
6713 <enum value="0x82D4" name="GL_VERTEX_ATTRIB_BINDING"/>
6714 <enum value="0x82D5" name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
6715 <enum value="0x82D6" name="GL_VERTEX_BINDING_DIVISOR"/>
6716 <enum value="0x82D7" name="GL_VERTEX_BINDING_OFFSET"/>
6717 <enum value="0x82D8" name="GL_VERTEX_BINDING_STRIDE"/>
6718 <enum value="0x82D9" name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
6719 <enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
6720 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
6721 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
6722 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
6723 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
6724 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
6725 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
6726 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/>
6727 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
6728 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
6729 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
6730 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
6731 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
6732 <enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
6733 <enum value="0x82E0" name="GL_BUFFER"/>
6734 <enum value="0x82E0" name="GL_BUFFER_KHR"/>
6735 <enum value="0x82E1" name="GL_SHADER"/>
6736 <enum value="0x82E1" name="GL_SHADER_KHR"/>
6737 <enum value="0x82E2" name="GL_PROGRAM"/>
6738 <enum value="0x82E2" name="GL_PROGRAM_KHR"/>
6739 <enum value="0x82E3" name="GL_QUERY"/>
6740 <enum value="0x82E3" name="GL_QUERY_KHR"/>
6741 <enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/>
6742 <enum value="0x82E4" name="GL_PROGRAM_PIPELINE_KHR"/>
6743 <enum value="0x82E5" name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
6744 <enum value="0x82E6" name="GL_SAMPLER"/>
6745 <enum value="0x82E6" name="GL_SAMPLER_KHR"/>
6746 <enum value="0x82E7" name="GL_DISPLAY_LIST"/>
6747 <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH"/>
6748 <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/>
6749 <enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
6750 <enum value="0x82EA" name="GL_QUERY_TARGET"/>
6755 <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
6756 …<enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK_OVERFL…
6757 <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
6758 …<enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK…
6759 <enum value="0x82EE" name="GL_VERTICES_SUBMITTED"/>
6760 <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB" alias="GL_VERTICES_SUBMITTED"/>
6761 <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED"/>
6762 <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB" alias="GL_PRIMITIVES_SUBMITTED"/>
6763 <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS"/>
6764 …<enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB" alias="GL_VERTEX_SHADER_INVOCATIONS"/>
6765 <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES"/>
6766 …<enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB" alias="GL_TESS_CONTROL_SHADER_PATCH…
6767 <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
6768 …<enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB" alias="GL_TESS_EVALUATION_SH…
6769 <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
6770 …<enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB" alias="GL_GEOMETRY_SHADER_PR…
6771 <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
6772 …<enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB" alias="GL_FRAGMENT_SHADER_INVOCATIO…
6773 <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS"/>
6774 …<enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB" alias="GL_COMPUTE_SHADER_INVOCATIONS…
6775 <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES"/>
6776 …<enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_INPUT_PRIMITIVES"/>
6777 <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
6778 …<enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_OUTPUT_PRIMITIVES…
6779 <enum value="0x82F8" name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
6780 <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES"/>
6781 <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES_EXT" alias="GL_MAX_CULL_DISTANCES"/>
6782 <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
6783 …<enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT" alias="GL_MAX_COMBINED_CLI…
6784 <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
6785 <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
6786 <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
6787 <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
6788 <enum value="0x82FD" name="GL_ROBUST_GPU_TIMEOUT_MS_KHR" comment="Reserved for future"/>
6793 <enum value="0x8310" name="GL_DEPTH_PASS_INSTRUMENT_SGIX"/>
6794 <enum value="0x8311" name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"/>
6795 <enum value="0x8312" name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"/>
6796 <enum value="0x8313" name="GL_FRAGMENTS_INSTRUMENT_SGIX"/>
6797 <enum value="0x8314" name="GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"/>
6798 <enum value="0x8315" name="GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"/>
6799 <enum value="0x8316" name="GL_CONVOLUTION_HINT_SGIX"/>
6801 <!-- <enum value="0x8317" name="GL_COLOR_MATRIX_HINT"/> -->
6802 <enum value="0x8318" name="GL_YCRCB_SGIX"/>
6803 <enum value="0x8319" name="GL_YCRCBA_SGIX"/>
6804 <enum value="0x831A" name="GL_UNPACK_COMPRESSED_SIZE_SGIX"/>
6805 <enum value="0x831B" name="GL_PACK_MAX_COMPRESSED_SIZE_SGIX"/>
6806 <enum value="0x831C" name="GL_PACK_COMPRESSED_SIZE_SGIX"/>
6807 <enum value="0x831D" name="GL_SLIM8U_SGIX"/>
6808 <enum value="0x831E" name="GL_SLIM10U_SGIX"/>
6809 <enum value="0x831F" name="GL_SLIM12S_SGIX"/>
6810 <enum value="0x8320" name="GL_ALPHA_MIN_SGIX"/>
6811 <enum value="0x8321" name="GL_ALPHA_MAX_SGIX"/>
6812 <enum value="0x8322" name="GL_SCALEBIAS_HINT_SGIX"/>
6814 <!-- <enum value="0x8323" name="GL_FOG_TYPE_SGIX"/> -->
6815 <!-- <enum value="0x8324" name="GL_UNIFORM_SGIX"/> -->
6816 <!-- <enum value="0x8325" name="GL_LAYERED_SGIX"/> -->
6817 <!-- <enum value="0x8326" name="GL_FOG_GROUND_PLANE_SGIX"/> -->
6818 <!-- <enum value="0x8327" name="GL_FOG_LAYERS_POINTS_SGIX"/> -->
6819 <!-- <enum value="0x8328" name="GL_MAX_FOG_LAYERS_POINTS_SGIX"/> -->
6820 <enum value="0x8329" name="GL_ASYNC_MARKER_SGIX"/>
6822 <!-- <enum value="0x832A" name="GL_PHASE_SGIX"/> -->
6823 <enum value="0x832B" name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
6824 <enum value="0x832C" name="GL_ASYNC_HISTOGRAM_SGIX"/>
6825 <enum value="0x832D" name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
6827 <!-- <enum value="0x832E" name="GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX"/> -->
6828 <!-- <enum value="0x832F" name="GL_MAX_MIPMAP_ANISOTROPY_SGIX"/> -->
6832 <enum value="0x8330" name="GL_PIXEL_TRANSFORM_2D_EXT"/>
6833 <enum value="0x8331" name="GL_PIXEL_MAG_FILTER_EXT"/>
6834 <enum value="0x8332" name="GL_PIXEL_MIN_FILTER_EXT"/>
6835 <enum value="0x8333" name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
6836 <enum value="0x8334" name="GL_CUBIC_EXT"/>
6837 <enum value="0x8335" name="GL_AVERAGE_EXT"/>
6838 <enum value="0x8336" name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
6839 <enum value="0x8337" name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
6840 <enum value="0x8338" name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
6846 <!-- <enum value="0x8340" name="GL_ENV_MAP_SGIX"/> -->
6847 <!-- <enum value="0x8341" name="GL_CUBE_MAP_SGIX"/> -->
6848 <!-- <enum value="0x8342" name="GL_CUBE_MAP_ZP_SGIX"/> -->
6849 <!-- <enum value="0x8343" name="GL_CUBE_MAP_ZN_SGIX"/> -->
6850 <!-- <enum value="0x8344" name="GL_CUBE_MAP_XN_SGIX"/> -->
6851 <!-- <enum value="0x8345" name="GL_CUBE_MAP_XP_SGIX"/> -->
6852 <!-- <enum value="0x8346" name="GL_CUBE_MAP_YN_SGIX"/> -->
6853 <!-- <enum value="0x8347" name="GL_CUBE_MAP_YP_SGIX"/> -->
6854 <!-- <enum value="0x8348" name="GL_CUBE_MAP_BINDING_SGIX"/> -->
6855 <enum value="0x8349" name="GL_FRAGMENT_MATERIAL_EXT"/>
6856 <enum value="0x834A" name="GL_FRAGMENT_NORMAL_EXT"/>
6860 <enum value="0x834C" name="GL_FRAGMENT_COLOR_EXT"/>
6861 <enum value="0x834D" name="GL_ATTENUATION_EXT"/>
6862 <enum value="0x834E" name="GL_SHADOW_ATTENUATION_EXT"/>
6863 <enum value="0x834F" name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
6864 <enum value="0x8350" name="GL_TEXTURE_LIGHT_EXT"/>
6865 <enum value="0x8351" name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
6866 <enum value="0x8352" name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
6867 <enum value="0x8353" name="GL_PIXEL_TEXTURE_SGIS"/>
6868 <enum value="0x8354" name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
6869 <enum value="0x8355" name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
6870 <enum value="0x8356" name="GL_PIXEL_GROUP_COLOR_SGIS"/>
6872 <!-- <enum value="0x8357" name="GL_COLOR_TO_TEXTURE_COORD_SGIX"/> -->
6873 <!-- <enum value="0x8358" name="GL_COLOR_BIT_PATTERN_SGIX"/> -->
6874 <!-- <enum value="0x8359" name="GL_COLOR_VALUE_SGIX"/> -->
6876 <!-- <enum value="0x835A" name="GL_PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX"/> -->
6877 <enum value="0x835B" name="GL_LINE_QUALITY_HINT_SGIX"/>
6878 <enum value="0x835C" name="GL_ASYNC_TEX_IMAGE_SGIX"/>
6879 <enum value="0x835D" name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
6880 <enum value="0x835E" name="GL_ASYNC_READ_PIXELS_SGIX"/>
6881 <enum value="0x835F" name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
6882 <enum value="0x8360" name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
6883 <enum value="0x8361" name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
6884 <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
6885 <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV_EXT"/>
6886 <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5"/>
6887 <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5_EXT"/>
6888 <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
6889 <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV_EXT"/>
6890 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
6891 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
6892 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
6893 <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
6894 <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
6895 <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
6896 <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV_EXT"/>
6897 <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
6898 <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
6899 <enum value="0x8369" name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
6900 <enum value="0x836A" name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
6901 <enum value="0x836B" name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
6903 <!-- <enum value="0x836C" name="GL_FRAGMENT_FOG_SGIX"/> -->
6904 <!-- <enum value="0x836D" name="GL_TEXTURE_FOG_SGIX"/> -->
6905 <!-- <enum value="0x836E" name="GL_FOG_PATCHY_FACTOR_SGIX"/> -->
6907 <!-- <enum value="0x836F" name="GL_FOG_FACTOR_TO_ALPHA_SGIX"/> -->
6918 <enum value="0x8370" name="GL_MIRRORED_REPEAT"/>
6919 <enum value="0x8370" name="GL_MIRRORED_REPEAT_ARB"/>
6920 <enum value="0x8370" name="GL_MIRRORED_REPEAT_IBM"/>
6921 <enum value="0x8370" name="GL_MIRRORED_REPEAT_OES"/>
6930 <enum value="0x83A0" name="GL_RGB_S3TC"/>
6931 <enum value="0x83A1" name="GL_RGB4_S3TC"/>
6932 <enum value="0x83A2" name="GL_RGBA_S3TC"/>
6933 <enum value="0x83A3" name="GL_RGBA4_S3TC"/>
6934 <enum value="0x83A4" name="GL_RGBA_DXT5_S3TC"/>
6935 <enum value="0x83A5" name="GL_RGBA4_DXT5_S3TC"/>
6941 <!-- <enum value="0x83C0" name="GL_SELECTED_TEXTURE_SGIS"/> -->
6942 <!-- <enum value="0x83C1" name="GL_SELECTED_TEXTURE_COORD_SET_SGIS"/> -->
6943 <!-- <enum value="0x83C2" name="GL_SELECTED_TEXTURE_TRANSFORM_SGIS"/> -->
6944 <!-- <enum value="0x83C3" name="GL_MAX_TEXTURES_SGIS"/> -->
6945 <!-- <enum value="0x83C4" name="GL_MAX_TEXTURE_COORD_SETS_SGIS"/> -->
6946 <!-- <enum value="0x83C5" name="GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS"/> -->
6947 <!-- <enum value="0x83C6" name="GL_TEXTURE_ENV_COORD_SET_SGIS"/> -->
6948 <!-- <enum value="0x83C7" name="GL_TEXTURE0_SGIS"/> -->
6949 <!-- <enum value="0x83C8" name="GL_TEXTURE1_SGIS"/> -->
6950 <!-- <enum value="0x83C9" name="GL_TEXTURE2_SGIS"/> -->
6951 <!-- <enum value="0x83CA" name="GL_TEXTURE3_SGIS"/> -->
6954 <!-- <enum value="0x83E6" name="GL_BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX"/> -->
6955 <!-- <enum value="0x83E7" name="GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX"/> -->
6956 <!-- <enum value="0x83E8" name="GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX"/> -->
6957 <!-- <enum value="0x83E9" name="GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX"/> -->
6959 <!-- <enum value="0x83EA" name="GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX"/> -->
6960 <!-- <enum value="0x83EB" name="GL_BALI_DEPTH_PASS_INSTRUMENT_SGIX"/> -->
6961 <!-- <enum value="0x83EC" name="GL_BALI_R_CHIP_COUNT_SGIX"/> -->
6963 <!-- <enum value="0x83ED" name="GL_OCCLUSION_INSTRUMENT_SGIX"/> -->
6964 <enum value="0x83EE" name="GL_VERTEX_PRECLIP_SGIX"/>
6965 <enum value="0x83EF" name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
6971 <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
6972 <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
6973 <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
6974 <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
6975 <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
6976 <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
6977 <enum value="0x83F4" name="GL_PARALLEL_ARRAYS_INTEL"/>
6978 <enum value="0x83F5" name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
6979 <enum value="0x83F6" name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
6980 <enum value="0x83F7" name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
6981 <enum value="0x83F8" name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
6982 <enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
6983 <enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/>
6984 <enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/>
6985 <enum value="0x83FC" name="GL_BLACKHOLE_RENDER_INTEL"/>
6987 <enum value="0x83FE" name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
6988 <enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
6992 <enum value="0x8400" name="GL_FRAGMENT_LIGHTING_SGIX"/>
6993 <enum value="0x8401" name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
6994 <enum value="0x8402" name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
6995 <enum value="0x8403" name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
6996 <enum value="0x8404" name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
6997 <enum value="0x8405" name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
6998 <enum value="0x8406" name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
6999 <enum value="0x8407" name="GL_LIGHT_ENV_MODE_SGIX"/>
7000 <enum value="0x8408" name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
7001 <enum value="0x8409" name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
7002 <enum value="0x840A" name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
7003 <enum value="0x840B" name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
7004 <enum value="0x840C" name="GL_FRAGMENT_LIGHT0_SGIX"/>
7005 <enum value="0x840D" name="GL_FRAGMENT_LIGHT1_SGIX"/>
7006 <enum value="0x840E" name="GL_FRAGMENT_LIGHT2_SGIX"/>
7007 <enum value="0x840F" name="GL_FRAGMENT_LIGHT3_SGIX"/>
7008 <enum value="0x8410" name="GL_FRAGMENT_LIGHT4_SGIX"/>
7009 <enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/>
7010 <enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/>
7011 <enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/>
7013 … <enum value="0x842E" name="GL_PACK_RESAMPLE_SGIX" comment="Formerly 0x842C in SGI specfile"/>
7014 … <enum value="0x842F" name="GL_UNPACK_RESAMPLE_SGIX" comment="Formerly 0x842D in SGI specfile"/>
7015 … <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX" comment="Formerly 0x8430 in SGI specfile"/>
7017 … <enum value="0x8433" name="GL_RESAMPLE_REPLICATE_SGIX" comment="Formerly 0x842E in SGI specfile"/>
7018 … <enum value="0x8434" name="GL_RESAMPLE_ZERO_FILL_SGIX" comment="Formerly 0x842F in SGI specfile"/>
7021 <!-- <enum value="0x8436" name="GL_EYE_SPACE_SGIX"/> -->
7022 <!-- <enum value="0x8437" name="GL_TANGENT_SPACE_SGIX"/> -->
7023 <!-- <enum value="0x8438" name="GL_OBJECT_SPACE_SGIX"/> -->
7024 <!-- <enum value="0x8439" name="GL_TANGENT_ARRAY_SGIX"/> -->
7025 <!-- <enum value="0x843A" name="GL_BINORMAL_ARRAY_SGIX"/> -->
7026 <!-- <enum value="0x843B" name="GL_CURRENT_TANGENT_SGIX"/> -->
7027 <!-- <enum value="0x843C" name="GL_CURRENT_BINORMAL_SGIX"/> -->
7028 <!-- <enum value="0x843D" name="GL_FRAGMENT_LIGHT_SPACE_SGIX"/> -->
7029 <!-- <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_SGIX"/> -->
7030 <!-- <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_SGIX"/> -->
7031 <!-- <enum value="0x8440" name="GL_TANGENT_ARRAY_COUNT_SGIX"/> -->
7032 <!-- <enum value="0x8441" name="GL_BINORMAL_ARRAY_TYPE_SGIX"/> -->
7033 <!-- <enum value="0x8442" name="GL_BINORMAL_ARRAY_STRIDE_SGIX"/> -->
7034 <!-- <enum value="0x8443" name="GL_BINORMAL_ARRAY_COUNT_SGIX"/> -->
7035 <!-- <enum value="0x8444" name="GL_TANGENT_ARRAY_POINTER_SGIX"/> -->
7036 <!-- <enum value="0x8445" name="GL_BINORMAL_ARRAY_POINTER_SGIX"/> -->
7037 <!-- <enum value="0x8446" name="GL_MAP1_TANGENT_SGIX"/> -->
7038 <!-- <enum value="0x8447" name="GL_MAP2_TANGENT_SGIX"/> -->
7039 <!-- <enum value="0x8448" name="GL_MAP1_BINORMAL_SGIX"/> -->
7040 <!-- <enum value="0x8449" name="GL_MAP2_BINORMAL_SGIX"/> -->
7041 <enum value="0x8439" name="GL_TANGENT_ARRAY_EXT"/>
7042 <enum value="0x843A" name="GL_BINORMAL_ARRAY_EXT"/>
7043 <enum value="0x843B" name="GL_CURRENT_TANGENT_EXT"/>
7044 <enum value="0x843C" name="GL_CURRENT_BINORMAL_EXT"/>
7046 <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_EXT"/>
7047 <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
7048 <enum value="0x8440" name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
7049 <enum value="0x8441" name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
7050 <enum value="0x8442" name="GL_TANGENT_ARRAY_POINTER_EXT"/>
7051 <enum value="0x8443" name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
7052 <enum value="0x8444" name="GL_MAP1_TANGENT_EXT"/>
7053 <enum value="0x8445" name="GL_MAP2_TANGENT_EXT"/>
7054 <enum value="0x8446" name="GL_MAP1_BINORMAL_EXT"/>
7055 <enum value="0x8447" name="GL_MAP2_BINORMAL_EXT"/>
7058 <!-- <enum value="0x844A" name="GL_BALI_GEOM_TIMER_INSTRUMENT_SGIX"/> -->
7059 <!-- <enum value="0x844B" name="GL_BALI_RASTER_TIMER_INSTRUMENT_SGIX"/> -->
7060 <!-- <enum value="0x844C" name="GL_BALI_INSTRUMENT_TIME_UNIT_SGIX"/> -->
7061 <enum value="0x844D" name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
7062 <enum value="0x844E" name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
7063 <enum value="0x844F" name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
7065 <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE"/>
7066 <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE_EXT"/>
7067 <enum value="0x8450" name="GL_FOG_COORD_SRC" alias="GL_FOG_COORDINATE_SOURCE"/>
7068 <enum value="0x8451" name="GL_FOG_COORDINATE"/>
7069 <enum value="0x8451" name="GL_FOG_COORD" alias="GL_FOG_COORDINATE"/>
7070 <enum value="0x8451" name="GL_FOG_COORDINATE_EXT"/>
7071 <enum value="0x8452" name="GL_FRAGMENT_DEPTH"/>
7072 <enum value="0x8452" name="GL_FRAGMENT_DEPTH_EXT"/>
7073 <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE"/>
7074 <enum value="0x8453" name="GL_CURRENT_FOG_COORD" alias="GL_CURRENT_FOG_COORDINATE"/>
7075 <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE_EXT"/>
7076 <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
7077 <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
7078 <enum value="0x8454" name="GL_FOG_COORD_ARRAY_TYPE" alias="GL_FOG_COORDINATE_ARRAY_TYPE"/>
7079 <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
7080 <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
7081 … <enum value="0x8455" name="GL_FOG_COORD_ARRAY_STRIDE" alias="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
7082 <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
7083 <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
7084 … <enum value="0x8456" name="GL_FOG_COORD_ARRAY_POINTER" alias="GL_FOG_COORDINATE_ARRAY_POINTER"/>
7085 <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY"/>
7086 <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY_EXT"/>
7087 <enum value="0x8457" name="GL_FOG_COORD_ARRAY" alias="GL_FOG_COORDINATE_ARRAY"/>
7088 <enum value="0x8458" name="GL_COLOR_SUM"/>
7089 <enum value="0x8458" name="GL_COLOR_SUM_ARB"/>
7090 <enum value="0x8458" name="GL_COLOR_SUM_EXT"/>
7091 <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR"/>
7092 <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
7093 <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
7094 <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
7095 <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
7096 <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
7097 <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
7098 <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
7099 <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
7100 <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
7101 <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY"/>
7102 <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
7103 <enum value="0x845F" name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
7105 <!-- <enum value="0x8460" name="GL_RGB_ICC_SGIX"/> -->
7106 <!-- <enum value="0x8461" name="GL_RGBA_ICC_SGIX"/> -->
7107 <!-- <enum value="0x8462" name="GL_ALPHA_ICC_SGIX"/> -->
7108 <!-- <enum value="0x8463" name="GL_LUMINANCE_ICC_SGIX"/> -->
7109 <!-- <enum value="0x8464" name="GL_INTENSITY_ICC_SGIX"/> -->
7110 <!-- <enum value="0x8465" name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> -->
7111 <!-- <enum value="0x8466" name="GL_R5_G6_B5_ICC_SGIX"/> -->
7112 <!-- <enum value="0x8467" name="GL_R5_G6_B5_A8_ICC_SGIX"/> -->
7113 <!-- <enum value="0x8468" name="GL_ALPHA16_ICC_SGIX"/> -->
7114 <!-- <enum value="0x8469" name="GL_LUMINANCE16_ICC_SGIX"/> -->
7115 <!-- <enum value="0x846A" name="GL_INTENSITY16_ICC_SGIX"/> -->
7116 <!-- <enum value="0x846B" name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> -->
7118 <enum value="0x846D" name="GL_ALIASED_POINT_SIZE_RANGE"/>
7119 <enum value="0x846E" name="GL_ALIASED_LINE_WIDTH_RANGE"/>
7128 <enum value="0x8490" name="GL_SCREEN_COORDINATES_REND"/>
7129 <enum value="0x8491" name="GL_INVERTED_SCREEN_W_REND"/>
7138 <enum value="0x84C0" name="GL_TEXTURE0"/>
7139 <enum value="0x84C0" name="GL_TEXTURE0_ARB"/>
7140 <enum value="0x84C1" name="GL_TEXTURE1"/>
7141 <enum value="0x84C1" name="GL_TEXTURE1_ARB"/>
7142 <enum value="0x84C2" name="GL_TEXTURE2"/>
7143 <enum value="0x84C2" name="GL_TEXTURE2_ARB"/>
7144 <enum value="0x84C3" name="GL_TEXTURE3"/>
7145 <enum value="0x84C3" name="GL_TEXTURE3_ARB"/>
7146 <enum value="0x84C4" name="GL_TEXTURE4"/>
7147 <enum value="0x84C4" name="GL_TEXTURE4_ARB"/>
7148 <enum value="0x84C5" name="GL_TEXTURE5"/>
7149 <enum value="0x84C5" name="GL_TEXTURE5_ARB"/>
7150 <enum value="0x84C6" name="GL_TEXTURE6"/>
7151 <enum value="0x84C6" name="GL_TEXTURE6_ARB"/>
7152 <enum value="0x84C7" name="GL_TEXTURE7"/>
7153 <enum value="0x84C7" name="GL_TEXTURE7_ARB"/>
7154 <enum value="0x84C8" name="GL_TEXTURE8"/>
7155 <enum value="0x84C8" name="GL_TEXTURE8_ARB"/>
7156 <enum value="0x84C9" name="GL_TEXTURE9"/>
7157 <enum value="0x84C9" name="GL_TEXTURE9_ARB"/>
7158 <enum value="0x84CA" name="GL_TEXTURE10"/>
7159 <enum value="0x84CA" name="GL_TEXTURE10_ARB"/>
7160 <enum value="0x84CB" name="GL_TEXTURE11"/>
7161 <enum value="0x84CB" name="GL_TEXTURE11_ARB"/>
7162 <enum value="0x84CC" name="GL_TEXTURE12"/>
7163 <enum value="0x84CC" name="GL_TEXTURE12_ARB"/>
7164 <enum value="0x84CD" name="GL_TEXTURE13"/>
7165 <enum value="0x84CD" name="GL_TEXTURE13_ARB"/>
7166 <enum value="0x84CE" name="GL_TEXTURE14"/>
7167 <enum value="0x84CE" name="GL_TEXTURE14_ARB"/>
7168 <enum value="0x84CF" name="GL_TEXTURE15"/>
7169 <enum value="0x84CF" name="GL_TEXTURE15_ARB"/>
7170 <enum value="0x84D0" name="GL_TEXTURE16"/>
7171 <enum value="0x84D0" name="GL_TEXTURE16_ARB"/>
7172 <enum value="0x84D1" name="GL_TEXTURE17"/>
7173 <enum value="0x84D1" name="GL_TEXTURE17_ARB"/>
7174 <enum value="0x84D2" name="GL_TEXTURE18"/>
7175 <enum value="0x84D2" name="GL_TEXTURE18_ARB"/>
7176 <enum value="0x84D3" name="GL_TEXTURE19"/>
7177 <enum value="0x84D3" name="GL_TEXTURE19_ARB"/>
7178 <enum value="0x84D4" name="GL_TEXTURE20"/>
7179 <enum value="0x84D4" name="GL_TEXTURE20_ARB"/>
7180 <enum value="0x84D5" name="GL_TEXTURE21"/>
7181 <enum value="0x84D5" name="GL_TEXTURE21_ARB"/>
7182 <enum value="0x84D6" name="GL_TEXTURE22"/>
7183 <enum value="0x84D6" name="GL_TEXTURE22_ARB"/>
7184 <enum value="0x84D7" name="GL_TEXTURE23"/>
7185 <enum value="0x84D7" name="GL_TEXTURE23_ARB"/>
7186 <enum value="0x84D8" name="GL_TEXTURE24"/>
7187 <enum value="0x84D8" name="GL_TEXTURE24_ARB"/>
7188 <enum value="0x84D9" name="GL_TEXTURE25"/>
7189 <enum value="0x84D9" name="GL_TEXTURE25_ARB"/>
7190 <enum value="0x84DA" name="GL_TEXTURE26"/>
7191 <enum value="0x84DA" name="GL_TEXTURE26_ARB"/>
7192 <enum value="0x84DB" name="GL_TEXTURE27"/>
7193 <enum value="0x84DB" name="GL_TEXTURE27_ARB"/>
7194 <enum value="0x84DC" name="GL_TEXTURE28"/>
7195 <enum value="0x84DC" name="GL_TEXTURE28_ARB"/>
7196 <enum value="0x84DD" name="GL_TEXTURE29"/>
7197 <enum value="0x84DD" name="GL_TEXTURE29_ARB"/>
7198 <enum value="0x84DE" name="GL_TEXTURE30"/>
7199 <enum value="0x84DE" name="GL_TEXTURE30_ARB"/>
7200 <enum value="0x84DF" name="GL_TEXTURE31"/>
7201 <enum value="0x84DF" name="GL_TEXTURE31_ARB"/>
7202 <enum value="0x84E0" name="GL_ACTIVE_TEXTURE"/>
7203 <enum value="0x84E0" name="GL_ACTIVE_TEXTURE_ARB"/>
7204 <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE"/>
7205 <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
7206 <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS"/>
7207 <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS_ARB"/>
7208 <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
7209 <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
7210 <enum value="0x84E3" name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
7211 <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
7212 <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
7213 <enum value="0x84E4" name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
7214 <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
7215 <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
7216 <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX"/>
7217 <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
7218 <enum value="0x84E7" name="GL_SUBTRACT"/>
7219 <enum value="0x84E7" name="GL_SUBTRACT_ARB"/>
7220 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE"/>
7221 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
7222 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
7223 <enum value="0x84E9" name="GL_COMPRESSED_ALPHA"/>
7224 <enum value="0x84E9" name="GL_COMPRESSED_ALPHA_ARB"/>
7225 <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE"/>
7226 <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE_ARB"/>
7227 <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
7228 <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
7229 <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY"/>
7230 <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY_ARB"/>
7231 <enum value="0x84ED" name="GL_COMPRESSED_RGB"/>
7232 <enum value="0x84ED" name="GL_COMPRESSED_RGB_ARB"/>
7233 <enum value="0x84EE" name="GL_COMPRESSED_RGBA"/>
7234 <enum value="0x84EE" name="GL_COMPRESSED_RGBA_ARB"/>
7235 <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT"/>
7236 <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
7240 <enum value="0x84F0" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
7241 <enum value="0x84F1" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
7242 <enum value="0x84F2" name="GL_ALL_COMPLETED_NV"/>
7243 <enum value="0x84F3" name="GL_FENCE_STATUS_NV"/>
7244 <enum value="0x84F4" name="GL_FENCE_CONDITION_NV"/>
7245 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE"/>
7246 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_ARB"/>
7247 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_NV"/>
7248 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE"/>
7249 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
7250 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
7251 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE"/>
7252 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
7253 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
7254 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
7255 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
7256 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
7257 <enum value="0x84F9" name="GL_DEPTH_STENCIL"/>
7258 <enum value="0x84F9" name="GL_DEPTH_STENCIL_EXT"/>
7259 <enum value="0x84F9" name="GL_DEPTH_STENCIL_NV"/>
7260 <enum value="0x84F9" name="GL_DEPTH_STENCIL_OES"/>
7261 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8"/>
7262 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_EXT"/>
7263 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_NV"/>
7264 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_OES"/>
7266 <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/>
7267 <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
7268 <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY"/>
7269 … <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_TEXTURE_MAX_ANISOTROPY"/>
7270 <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
7271 …<enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_MAX_TEXTURE_MAX_ANISOTROPY…
7272 <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/>
7273 <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
7274 <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/>
7275 <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS_EXT"/>
7276 <enum value="0x8502" name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
7277 <enum value="0x8503" name="GL_COMBINE4_NV"/>
7278 <enum value="0x8504" name="GL_MAX_SHININESS_NV"/>
7279 <enum value="0x8505" name="GL_MAX_SPOT_EXPONENT_NV"/>
7280 <enum value="0x8506" name="GL_MODELVIEW1_MATRIX_EXT"/>
7281 <enum value="0x8507" name="GL_INCR_WRAP"/>
7282 <enum value="0x8507" name="GL_INCR_WRAP_EXT"/>
7283 <enum value="0x8507" name="GL_INCR_WRAP_OES"/>
7284 <enum value="0x8508" name="GL_DECR_WRAP"/>
7285 <enum value="0x8508" name="GL_DECR_WRAP_EXT"/>
7286 <enum value="0x8508" name="GL_DECR_WRAP_OES"/>
7287 <enum value="0x8509" name="GL_VERTEX_WEIGHTING_EXT"/>
7288 <enum value="0x850A" name="GL_MODELVIEW1_ARB"/>
7289 <enum value="0x850A" name="GL_MODELVIEW1_EXT"/>
7290 <enum value="0x850B" name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
7291 <enum value="0x850C" name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
7292 <enum value="0x850D" name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
7293 <enum value="0x850E" name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
7294 <enum value="0x850F" name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
7295 <enum value="0x8510" name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
7296 <enum value="0x8511" name="GL_NORMAL_MAP"/>
7297 <enum value="0x8511" name="GL_NORMAL_MAP_ARB"/>
7298 <enum value="0x8511" name="GL_NORMAL_MAP_EXT"/>
7299 <enum value="0x8511" name="GL_NORMAL_MAP_NV"/>
7300 <enum value="0x8511" name="GL_NORMAL_MAP_OES"/>
7301 <enum value="0x8512" name="GL_REFLECTION_MAP"/>
7302 <enum value="0x8512" name="GL_REFLECTION_MAP_ARB"/>
7303 <enum value="0x8512" name="GL_REFLECTION_MAP_EXT"/>
7304 <enum value="0x8512" name="GL_REFLECTION_MAP_NV"/>
7305 <enum value="0x8512" name="GL_REFLECTION_MAP_OES"/>
7306 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP"/>
7307 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_ARB"/>
7308 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_EXT"/>
7309 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_OES"/>
7310 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP"/>
7311 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
7312 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
7313 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
7314 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
7315 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
7316 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
7317 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
7318 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
7319 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
7320 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
7321 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
7322 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
7323 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
7324 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
7325 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
7326 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
7327 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
7328 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
7329 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
7330 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
7331 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
7332 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
7333 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
7334 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
7335 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
7336 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
7337 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
7338 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP"/>
7339 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
7340 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
7341 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
7342 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
7343 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
7344 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
7345 <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
7346 <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_NV"/>
7347 <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
7348 <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
7349 <enum value="0x851F" name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
7350 <enum value="0x851F" name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
7351 <enum value="0x8520" name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
7352 <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
7353 <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
7354 <enum value="0x8522" name="GL_REGISTER_COMBINERS_NV"/>
7355 <enum value="0x8523" name="GL_VARIABLE_A_NV"/>
7356 <enum value="0x8524" name="GL_VARIABLE_B_NV"/>
7357 <enum value="0x8525" name="GL_VARIABLE_C_NV"/>
7358 <enum value="0x8526" name="GL_VARIABLE_D_NV"/>
7359 <enum value="0x8527" name="GL_VARIABLE_E_NV"/>
7360 <enum value="0x8528" name="GL_VARIABLE_F_NV"/>
7361 <enum value="0x8529" name="GL_VARIABLE_G_NV"/>
7362 <enum value="0x852A" name="GL_CONSTANT_COLOR0_NV"/>
7363 <enum value="0x852B" name="GL_CONSTANT_COLOR1_NV"/>
7364 <enum value="0x852C" name="GL_PRIMARY_COLOR_NV"/>
7365 <enum value="0x852D" name="GL_SECONDARY_COLOR_NV"/>
7366 <enum value="0x852E" name="GL_SPARE0_NV"/>
7367 <enum value="0x852F" name="GL_SPARE1_NV"/>
7368 <enum value="0x8530" name="GL_DISCARD_NV"/>
7369 <enum value="0x8531" name="GL_E_TIMES_F_NV"/>
7370 <enum value="0x8532" name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
7371 <enum value="0x8533" name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
7372 <enum value="0x8534" name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
7373 <enum value="0x8535" name="GL_PER_STAGE_CONSTANTS_NV"/>
7374 <enum value="0x8536" name="GL_UNSIGNED_IDENTITY_NV"/>
7375 <enum value="0x8537" name="GL_UNSIGNED_INVERT_NV"/>
7376 <enum value="0x8538" name="GL_EXPAND_NORMAL_NV"/>
7377 <enum value="0x8539" name="GL_EXPAND_NEGATE_NV"/>
7378 <enum value="0x853A" name="GL_HALF_BIAS_NORMAL_NV"/>
7379 <enum value="0x853B" name="GL_HALF_BIAS_NEGATE_NV"/>
7380 <enum value="0x853C" name="GL_SIGNED_IDENTITY_NV"/>
7381 <enum value="0x853D" name="GL_SIGNED_NEGATE_NV"/>
7382 <enum value="0x853E" name="GL_SCALE_BY_TWO_NV"/>
7383 <enum value="0x853F" name="GL_SCALE_BY_FOUR_NV"/>
7384 <enum value="0x8540" name="GL_SCALE_BY_ONE_HALF_NV"/>
7385 <enum value="0x8541" name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
7386 <enum value="0x8542" name="GL_COMBINER_INPUT_NV"/>
7387 <enum value="0x8543" name="GL_COMBINER_MAPPING_NV"/>
7388 <enum value="0x8544" name="GL_COMBINER_COMPONENT_USAGE_NV"/>
7389 <enum value="0x8545" name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
7390 <enum value="0x8546" name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
7391 <enum value="0x8547" name="GL_COMBINER_MUX_SUM_NV"/>
7392 <enum value="0x8548" name="GL_COMBINER_SCALE_NV"/>
7393 <enum value="0x8549" name="GL_COMBINER_BIAS_NV"/>
7394 <enum value="0x854A" name="GL_COMBINER_AB_OUTPUT_NV"/>
7395 <enum value="0x854B" name="GL_COMBINER_CD_OUTPUT_NV"/>
7396 <enum value="0x854C" name="GL_COMBINER_SUM_OUTPUT_NV"/>
7397 <enum value="0x854D" name="GL_MAX_GENERAL_COMBINERS_NV"/>
7398 <enum value="0x854E" name="GL_NUM_GENERAL_COMBINERS_NV"/>
7399 <enum value="0x854F" name="GL_COLOR_SUM_CLAMP_NV"/>
7400 <enum value="0x8550" name="GL_COMBINER0_NV"/>
7401 <enum value="0x8551" name="GL_COMBINER1_NV"/>
7402 <enum value="0x8552" name="GL_COMBINER2_NV"/>
7403 <enum value="0x8553" name="GL_COMBINER3_NV"/>
7404 <enum value="0x8554" name="GL_COMBINER4_NV"/>
7405 <enum value="0x8555" name="GL_COMBINER5_NV"/>
7406 <enum value="0x8556" name="GL_COMBINER6_NV"/>
7407 <enum value="0x8557" name="GL_COMBINER7_NV"/>
7408 <enum value="0x8558" name="GL_PRIMITIVE_RESTART_NV"/>
7409 <enum value="0x8559" name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
7410 <enum value="0x855A" name="GL_FOG_DISTANCE_MODE_NV"/>
7411 <enum value="0x855B" name="GL_EYE_RADIAL_NV"/>
7412 <enum value="0x855C" name="GL_EYE_PLANE_ABSOLUTE_NV"/>
7413 <enum value="0x855D" name="GL_EMBOSS_LIGHT_NV"/>
7414 <enum value="0x855E" name="GL_EMBOSS_CONSTANT_NV"/>
7415 <enum value="0x855F" name="GL_EMBOSS_MAP_NV"/>
7419 <enum value="0x8560" name="GL_RED_MIN_CLAMP_INGR"/>
7420 <enum value="0x8561" name="GL_GREEN_MIN_CLAMP_INGR"/>
7421 <enum value="0x8562" name="GL_BLUE_MIN_CLAMP_INGR"/>
7422 <enum value="0x8563" name="GL_ALPHA_MIN_CLAMP_INGR"/>
7423 <enum value="0x8564" name="GL_RED_MAX_CLAMP_INGR"/>
7424 <enum value="0x8565" name="GL_GREEN_MAX_CLAMP_INGR"/>
7425 <enum value="0x8566" name="GL_BLUE_MAX_CLAMP_INGR"/>
7426 <enum value="0x8567" name="GL_ALPHA_MAX_CLAMP_INGR"/>
7427 <enum value="0x8568" name="GL_INTERLACE_READ_INGR"/>
7432 <enum value="0x8570" name="GL_COMBINE"/>
7433 <enum value="0x8570" name="GL_COMBINE_ARB"/>
7434 <enum value="0x8570" name="GL_COMBINE_EXT"/>
7435 <enum value="0x8571" name="GL_COMBINE_RGB"/>
7436 <enum value="0x8571" name="GL_COMBINE_RGB_ARB"/>
7437 <enum value="0x8571" name="GL_COMBINE_RGB_EXT"/>
7438 <enum value="0x8572" name="GL_COMBINE_ALPHA"/>
7439 <enum value="0x8572" name="GL_COMBINE_ALPHA_ARB"/>
7440 <enum value="0x8572" name="GL_COMBINE_ALPHA_EXT"/>
7441 <enum value="0x8573" name="GL_RGB_SCALE"/>
7442 <enum value="0x8573" name="GL_RGB_SCALE_ARB"/>
7443 <enum value="0x8573" name="GL_RGB_SCALE_EXT"/>
7444 <enum value="0x8574" name="GL_ADD_SIGNED"/>
7445 <enum value="0x8574" name="GL_ADD_SIGNED_ARB"/>
7446 <enum value="0x8574" name="GL_ADD_SIGNED_EXT"/>
7447 <enum value="0x8575" name="GL_INTERPOLATE"/>
7448 <enum value="0x8575" name="GL_INTERPOLATE_ARB"/>
7449 <enum value="0x8575" name="GL_INTERPOLATE_EXT"/>
7450 <enum value="0x8576" name="GL_CONSTANT"/>
7451 <enum value="0x8576" name="GL_CONSTANT_ARB"/>
7452 <enum value="0x8576" name="GL_CONSTANT_EXT"/>
7453 <enum value="0x8576" name="GL_CONSTANT_NV"/>
7454 <enum value="0x8577" name="GL_PRIMARY_COLOR"/>
7455 <enum value="0x8577" name="GL_PRIMARY_COLOR_ARB"/>
7456 <enum value="0x8577" name="GL_PRIMARY_COLOR_EXT"/>
7457 <enum value="0x8578" name="GL_PREVIOUS"/>
7458 <enum value="0x8578" name="GL_PREVIOUS_ARB"/>
7459 <enum value="0x8578" name="GL_PREVIOUS_EXT"/>
7461 <enum value="0x8580" name="GL_SOURCE0_RGB"/>
7462 <enum value="0x8580" name="GL_SOURCE0_RGB_ARB"/>
7463 <enum value="0x8580" name="GL_SOURCE0_RGB_EXT"/>
7464 <enum value="0x8580" name="GL_SRC0_RGB" alias="GL_SOURCE0_RGB"/>
7465 <enum value="0x8581" name="GL_SOURCE1_RGB"/>
7466 <enum value="0x8581" name="GL_SOURCE1_RGB_ARB"/>
7467 <enum value="0x8581" name="GL_SOURCE1_RGB_EXT"/>
7468 <enum value="0x8581" name="GL_SRC1_RGB" alias="GL_SOURCE1_RGB"/>
7469 <enum value="0x8582" name="GL_SOURCE2_RGB"/>
7470 <enum value="0x8582" name="GL_SOURCE2_RGB_ARB"/>
7471 <enum value="0x8582" name="GL_SOURCE2_RGB_EXT"/>
7472 <enum value="0x8582" name="GL_SRC2_RGB" alias="GL_SOURCE2_RGB"/>
7473 <enum value="0x8583" name="GL_SOURCE3_RGB_NV"/>
7475 <enum value="0x8588" name="GL_SOURCE0_ALPHA"/>
7476 <enum value="0x8588" name="GL_SOURCE0_ALPHA_ARB"/>
7477 <enum value="0x8588" name="GL_SOURCE0_ALPHA_EXT"/>
7478 <enum value="0x8588" name="GL_SRC0_ALPHA" alias="GL_SOURCE0_ALPHA"/>
7479 <enum value="0x8589" name="GL_SOURCE1_ALPHA"/>
7480 <enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/>
7481 <enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/>
7482 <enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/>
7483 <enum value="0x8589" name="GL_SRC1_ALPHA_EXT"/>
7484 <enum value="0x858A" name="GL_SOURCE2_ALPHA"/>
7485 <enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/>
7486 <enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/>
7487 <enum value="0x858A" name="GL_SRC2_ALPHA" alias="GL_SOURCE2_ALPHA"/>
7488 <enum value="0x858B" name="GL_SOURCE3_ALPHA_NV"/>
7490 <enum value="0x8590" name="GL_OPERAND0_RGB"/>
7491 <enum value="0x8590" name="GL_OPERAND0_RGB_ARB"/>
7492 <enum value="0x8590" name="GL_OPERAND0_RGB_EXT"/>
7493 <enum value="0x8591" name="GL_OPERAND1_RGB"/>
7494 <enum value="0x8591" name="GL_OPERAND1_RGB_ARB"/>
7495 <enum value="0x8591" name="GL_OPERAND1_RGB_EXT"/>
7496 <enum value="0x8592" name="GL_OPERAND2_RGB"/>
7497 <enum value="0x8592" name="GL_OPERAND2_RGB_ARB"/>
7498 <enum value="0x8592" name="GL_OPERAND2_RGB_EXT"/>
7499 <enum value="0x8593" name="GL_OPERAND3_RGB_NV"/>
7501 <enum value="0x8598" name="GL_OPERAND0_ALPHA"/>
7502 <enum value="0x8598" name="GL_OPERAND0_ALPHA_ARB"/>
7503 <enum value="0x8598" name="GL_OPERAND0_ALPHA_EXT"/>
7504 <enum value="0x8599" name="GL_OPERAND1_ALPHA"/>
7505 <enum value="0x8599" name="GL_OPERAND1_ALPHA_ARB"/>
7506 <enum value="0x8599" name="GL_OPERAND1_ALPHA_EXT"/>
7507 <enum value="0x859A" name="GL_OPERAND2_ALPHA"/>
7508 <enum value="0x859A" name="GL_OPERAND2_ALPHA_ARB"/>
7509 <enum value="0x859A" name="GL_OPERAND2_ALPHA_EXT"/>
7510 <enum value="0x859B" name="GL_OPERAND3_ALPHA_NV"/>
7515 <enum value="0x85A0" name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
7516 <enum value="0x85A1" name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
7517 <enum value="0x85A2" name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
7518 <enum value="0x85A3" name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
7519 <enum value="0x85A4" name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
7521 <!-- <enum value="0x85A5" name="GL_EXTENDED_RANGE_SGIS"/> -->
7522 <!-- <enum value="0x85A6" name="GL_MIN_RED_SGIS"/> -->
7523 <!-- <enum value="0x85A7" name="GL_MAX_RED_SGIS"/> -->
7524 <!-- <enum value="0x85A8" name="GL_MIN_GREEN_SGIS"/> -->
7525 <!-- <enum value="0x85A9" name="GL_MAX_GREEN_SGIS"/> -->
7526 <!-- <enum value="0x85AA" name="GL_MIN_BLUE_SGIS"/> -->
7527 <!-- <enum value="0x85AB" name="GL_MAX_BLUE_SGIS"/> -->
7528 <!-- <enum value="0x85AC" name="GL_MIN_ALPHA_SGIS"/> -->
7529 <!-- <enum value="0x85AD" name="GL_MAX_ALPHA_SGIS"/> -->
7530 <enum value="0x85AE" name="GL_PERTURB_EXT"/>
7531 <enum value="0x85AF" name="GL_TEXTURE_NORMAL_EXT"/>
7535 <enum value="0x85B0" name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
7536 <enum value="0x85B1" name="GL_TRANSFORM_HINT_APPLE"/>
7537 <enum value="0x85B2" name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
7538 <enum value="0x85B3" name="GL_BUFFER_OBJECT_APPLE"/>
7539 <enum value="0x85B4" name="GL_STORAGE_CLIENT_APPLE"/>
7540 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING"/>
7541 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
7542 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_OES"/>
7544 <!-- <enum value="0x85B6" name="GL_TEXTURE_MINIMIZE_STORAGE_APPLE"/> -->
7545 <enum value="0x85B7" name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
7546 <enum value="0x85B8" name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
7547 <enum value="0x85B9" name="GL_YCBCR_422_APPLE"/>
7548 <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
7549 <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_MESA"/>
7550 <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
7551 <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
7552 <enum value="0x85BC" name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
7553 <enum value="0x85BD" name="GL_STORAGE_PRIVATE_APPLE"/>
7554 <enum value="0x85BE" name="GL_STORAGE_CACHED_APPLE"/>
7555 <enum value="0x85BF" name="GL_STORAGE_SHARED_APPLE"/>
7559 <enum value="0x85C0" name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
7560 <enum value="0x85C1" name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
7561 <enum value="0x85C2" name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
7562 <enum value="0x85C3" name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
7563 <enum value="0x85C4" name="GL_R1UI_V3F_SUN"/>
7564 <enum value="0x85C5" name="GL_R1UI_C4UB_V3F_SUN"/>
7565 <enum value="0x85C6" name="GL_R1UI_C3F_V3F_SUN"/>
7566 <enum value="0x85C7" name="GL_R1UI_N3F_V3F_SUN"/>
7567 <enum value="0x85C8" name="GL_R1UI_C4F_N3F_V3F_SUN"/>
7568 <enum value="0x85C9" name="GL_R1UI_T2F_V3F_SUN"/>
7569 <enum value="0x85CA" name="GL_R1UI_T2F_N3F_V3F_SUN"/>
7570 <enum value="0x85CB" name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
7571 <enum value="0x85CC" name="GL_SLICE_ACCUM_SUN"/>
7576 …nd="0x85D1" comment="Unknown 3Dlabs private extension for Autodesk (but we know the enum values)"/>
7577 <!-- <enum value="0x85D0" name="GL_FACET_NORMAL_AUTODESK"/> -->
7578 <!-- <enum value="0x85D1" name="GL_FACET_NORMAL_ARRAY_AUTODESK"/> -->
7584 <!-- <enum value="0x85E0" name="GL_RGB_SIGNED_SGIX"/> -->
7585 <!-- <enum value="0x85E1" name="GL_RGBA_SIGNED_SGIX"/> -->
7586 <!-- <enum value="0x85E2" name="GL_ALPHA_SIGNED_SGIX"/> -->
7587 <!-- <enum value="0x85E3" name="GL_LUMINANCE_SIGNED_SGIX"/> -->
7588 <!-- <enum value="0x85E4" name="GL_INTENSITY_SIGNED_SGIX"/> -->
7589 <!-- <enum value="0x85E5" name="GL_LUMINANCE_ALPHA_SIGNED_SGIX"/> -->
7590 <!-- <enum value="0x85E6" name="GL_RGB16_SIGNED_SGIX"/> -->
7591 <!-- <enum value="0x85E7" name="GL_RGBA16_SIGNED_SGIX"/> -->
7592 <!-- <enum value="0x85E8" name="GL_ALPHA16_SIGNED_SGIX"/> -->
7593 <!-- <enum value="0x85E9" name="GL_LUMINANCE16_SIGNED_SGIX"/> -->
7594 <!-- <enum value="0x85EA" name="GL_INTENSITY16_SIGNED_SGIX"/> -->
7595 <!-- <enum value="0x85EB" name="GL_LUMINANCE16_ALPHA16_SIGNED_SGIX"/> -->
7596 <!-- <enum value="0x85EC" name="GL_RGB_EXTENDED_RANGE_SGIX"/> -->
7597 <!-- <enum value="0x85ED" name="GL_RGBA_EXTENDED_RANGE_SGIX"/> -->
7598 <!-- <enum value="0x85EE" name="GL_ALPHA_EXTENDED_RANGE_SGIX"/> -->
7599 <!-- <enum value="0x85EF" name="GL_LUMINANCE_EXTENDED_RANGE_SGIX"/> -->
7600 <!-- <enum value="0x85F0" name="GL_INTENSITY_EXTENDED_RANGE_SGIX"/> -->
7601 <!-- <enum value="0x85F1" name="GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX"/> -->
7602 <!-- <enum value="0x85F2" name="GL_RGB16_EXTENDED_RANGE_SGIX"/> -->
7603 <!-- <enum value="0x85F3" name="GL_RGBA16_EXTENDED_RANGE_SGIX"/> -->
7604 <!-- <enum value="0x85F4" name="GL_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
7605 <!-- <enum value="0x85F5" name="GL_LUMINANCE16_EXTENDED_RANGE_SGIX"/> -->
7606 <!-- <enum value="0x85F6" name="GL_INTENSITY16_EXTENDED_RANGE_SGIX"/> -->
7607 <!-- <enum value="0x85F7" name="GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
7608 <!-- <enum value="0x85F8" name="GL_MIN_LUMINANCE_SGIS"/> -->
7609 <!-- <enum value="0x85F9" name="GL_MAX_LUMINANCE_SGIS"/> -->
7610 <!-- <enum value="0x85FA" name="GL_MIN_INTENSITY_SGIS"/> -->
7611 <!-- <enum value="0x85FB" name="GL_MAX_INTENSITY_SGIS"/> -->
7617 <enum value="0x8614" name="GL_QUAD_MESH_SUN"/>
7618 <enum value="0x8615" name="GL_TRIANGLE_MESH_SUN"/>
7623 <enum value="0x8620" name="GL_VERTEX_PROGRAM_ARB"/>
7624 <enum value="0x8620" name="GL_VERTEX_PROGRAM_NV"/>
7625 <enum value="0x8621" name="GL_VERTEX_STATE_PROGRAM_NV"/>
7626 <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
7627 <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
7628 <enum value="0x8623" name="GL_ATTRIB_ARRAY_SIZE_NV"/>
7629 <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
7630 <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
7631 <enum value="0x8624" name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
7632 <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
7633 <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
7634 <enum value="0x8625" name="GL_ATTRIB_ARRAY_TYPE_NV"/>
7635 <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
7636 <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
7637 <enum value="0x8626" name="GL_CURRENT_ATTRIB_NV"/>
7638 <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB"/>
7639 <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
7640 <enum value="0x8627" name="GL_PROGRAM_LENGTH_ARB"/>
7641 <enum value="0x8627" name="GL_PROGRAM_LENGTH_NV"/>
7642 <enum value="0x8628" name="GL_PROGRAM_STRING_ARB"/>
7643 <enum value="0x8628" name="GL_PROGRAM_STRING_NV"/>
7644 <enum value="0x8629" name="GL_MODELVIEW_PROJECTION_NV"/>
7645 <enum value="0x862A" name="GL_IDENTITY_NV"/>
7646 <enum value="0x862B" name="GL_INVERSE_NV"/>
7647 <enum value="0x862C" name="GL_TRANSPOSE_NV"/>
7648 <enum value="0x862D" name="GL_INVERSE_TRANSPOSE_NV"/>
7649 <enum value="0x862E" name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
7650 <enum value="0x862E" name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
7651 <enum value="0x862F" name="GL_MAX_PROGRAM_MATRICES_ARB"/>
7652 <enum value="0x862F" name="GL_MAX_TRACK_MATRICES_NV"/>
7653 <enum value="0x8630" name="GL_MATRIX0_NV"/>
7654 <enum value="0x8631" name="GL_MATRIX1_NV"/>
7655 <enum value="0x8632" name="GL_MATRIX2_NV"/>
7656 <enum value="0x8633" name="GL_MATRIX3_NV"/>
7657 <enum value="0x8634" name="GL_MATRIX4_NV"/>
7658 <enum value="0x8635" name="GL_MATRIX5_NV"/>
7659 <enum value="0x8636" name="GL_MATRIX6_NV"/>
7660 <enum value="0x8637" name="GL_MATRIX7_NV"/>
7662 <!-- <enum value="0x8638" name="GL_MATRIX8_NV"/> -->
7663 <!-- <enum value="0x8639" name="GL_MATRIX9_NV"/> -->
7664 <!-- <enum value="0x863A" name="GL_MATRIX10_NV"/> -->
7665 <!-- <enum value="0x863B" name="GL_MATRIX11_NV"/> -->
7666 <!-- <enum value="0x863C" name="GL_MATRIX12_NV"/> -->
7667 <!-- <enum value="0x863D" name="GL_MATRIX13_NV"/> -->
7668 <!-- <enum value="0x863E" name="GL_MATRIX14_NV"/> -->
7669 <!-- <enum value="0x863F" name="GL_MATRIX15_NV"/> -->
7670 <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
7671 <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
7672 <enum value="0x8641" name="GL_CURRENT_MATRIX_ARB"/>
7673 <enum value="0x8641" name="GL_CURRENT_MATRIX_NV"/>
7674 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
7675 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
7676 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
7677 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE" alias="GL_VERTEX_PROGRAM_POINT_SIZE"/>
7678 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_ARB"/>
7679 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_EXT"/>
7680 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
7681 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
7682 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
7683 <enum value="0x8644" name="GL_PROGRAM_PARAMETER_NV"/>
7684 <enum value="0x8645" name="GL_ATTRIB_ARRAY_POINTER_NV"/>
7685 <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
7686 <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
7687 <enum value="0x8646" name="GL_PROGRAM_TARGET_NV"/>
7688 <enum value="0x8647" name="GL_PROGRAM_RESIDENT_NV"/>
7689 <enum value="0x8648" name="GL_TRACK_MATRIX_NV"/>
7690 <enum value="0x8649" name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
7691 <enum value="0x864A" name="GL_VERTEX_PROGRAM_BINDING_NV"/>
7692 <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_ARB"/>
7693 <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_NV"/>
7694 <enum value="0x864C" name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
7695 <enum value="0x864D" name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
7696 <enum value="0x864E" name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
7697 <enum value="0x864F" name="GL_DEPTH_CLAMP"/>
7698 <enum value="0x864F" name="GL_DEPTH_CLAMP_NV"/>
7699 <enum value="0x864F" name="GL_DEPTH_CLAMP_EXT"/>
7700 <enum value="0x8650" name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
7701 <enum value="0x8651" name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
7702 <enum value="0x8652" name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
7703 <enum value="0x8653" name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
7704 <enum value="0x8654" name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
7705 <enum value="0x8655" name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
7706 <enum value="0x8656" name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
7707 <enum value="0x8657" name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
7708 <enum value="0x8658" name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
7709 <enum value="0x8659" name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
7710 <enum value="0x865A" name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
7711 <enum value="0x865B" name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
7712 <enum value="0x865C" name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
7713 <enum value="0x865D" name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
7714 <enum value="0x865E" name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
7715 <enum value="0x865F" name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
7716 <enum value="0x8660" name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
7717 <enum value="0x8661" name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
7718 <enum value="0x8662" name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
7719 <enum value="0x8663" name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
7720 <enum value="0x8664" name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
7721 <enum value="0x8665" name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
7722 <enum value="0x8666" name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
7723 <enum value="0x8667" name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
7724 <enum value="0x8668" name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
7725 <enum value="0x8669" name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
7726 <enum value="0x866A" name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
7727 <enum value="0x866B" name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
7728 <enum value="0x866C" name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
7729 <enum value="0x866D" name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
7730 <enum value="0x866E" name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
7731 <enum value="0x866F" name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
7732 <enum value="0x8670" name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
7733 <enum value="0x8671" name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
7734 <enum value="0x8672" name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
7735 <enum value="0x8673" name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
7736 <enum value="0x8674" name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
7737 <enum value="0x8675" name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
7738 <enum value="0x8676" name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
7739 <enum value="0x8677" name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
7740 …<enum value="0x8677" name="GL_PROGRAM_BINDING_ARB" comment="NOT an alias. Accidental reuse of GL_M…
7741 <enum value="0x8678" name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
7742 <enum value="0x8679" name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
7743 <enum value="0x867A" name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
7744 <enum value="0x867B" name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
7745 <enum value="0x867C" name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
7746 <enum value="0x867D" name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
7747 <enum value="0x867E" name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
7748 <enum value="0x867F" name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
7756 <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
7757 <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
7758 <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED"/>
7759 <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED_ARB"/>
7760 <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
7761 <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
7762 <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS"/>
7763 <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
7764 <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_ARB"/>
7765 <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_OES"/>
7766 <enum value="0x86A5" name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
7767 <enum value="0x86A6" name="GL_WEIGHT_SUM_UNITY_ARB"/>
7768 <enum value="0x86A7" name="GL_VERTEX_BLEND_ARB"/>
7769 <enum value="0x86A8" name="GL_CURRENT_WEIGHT_ARB"/>
7770 <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
7771 <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_OES"/>
7772 <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
7773 <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
7774 <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
7775 <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_OES"/>
7776 <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
7777 <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_OES"/>
7778 <enum value="0x86AD" name="GL_WEIGHT_ARRAY_ARB"/>
7779 <enum value="0x86AD" name="GL_WEIGHT_ARRAY_OES"/>
7780 <enum value="0x86AE" name="GL_DOT3_RGB"/>
7781 <enum value="0x86AE" name="GL_DOT3_RGB_ARB"/>
7782 <enum value="0x86AF" name="GL_DOT3_RGBA"/>
7783 <enum value="0x86AF" name="GL_DOT3_RGBA_ARB"/>
7784 <enum value="0x86AF" name="GL_DOT3_RGBA_IMG"/>
7788 <enum value="0x86B0" name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
7789 <enum value="0x86B1" name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
7790 <enum value="0x86B2" name="GL_MULTISAMPLE_3DFX"/>
7791 <enum value="0x86B3" name="GL_SAMPLE_BUFFERS_3DFX"/>
7792 <enum value="0x86B4" name="GL_SAMPLES_3DFX"/>
7797 <enum value="0x86C0" name="GL_EVAL_2D_NV"/>
7798 <enum value="0x86C1" name="GL_EVAL_TRIANGULAR_2D_NV"/>
7799 <enum value="0x86C2" name="GL_MAP_TESSELLATION_NV"/>
7800 <enum value="0x86C3" name="GL_MAP_ATTRIB_U_ORDER_NV"/>
7801 <enum value="0x86C4" name="GL_MAP_ATTRIB_V_ORDER_NV"/>
7802 <enum value="0x86C5" name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
7803 <enum value="0x86C6" name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
7804 <enum value="0x86C7" name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
7805 <enum value="0x86C8" name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
7806 <enum value="0x86C9" name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
7807 <enum value="0x86CA" name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
7808 <enum value="0x86CB" name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
7809 <enum value="0x86CC" name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
7810 <enum value="0x86CD" name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
7811 <enum value="0x86CE" name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
7812 <enum value="0x86CF" name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
7813 <enum value="0x86D0" name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
7814 <enum value="0x86D1" name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
7815 <enum value="0x86D2" name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
7816 <enum value="0x86D3" name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
7817 <enum value="0x86D4" name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
7818 <enum value="0x86D5" name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
7819 <enum value="0x86D6" name="GL_MAX_MAP_TESSELLATION_NV"/>
7820 <enum value="0x86D7" name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
7821 <enum value="0x86D8" name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
7822 <enum value="0x86D9" name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
7823 <enum value="0x86DA" name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
7824 <enum value="0x86DB" name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
7825 <enum value="0x86DC" name="GL_DSDT_MAG_INTENSITY_NV"/>
7826 <enum value="0x86DD" name="GL_SHADER_CONSISTENT_NV"/>
7827 <enum value="0x86DE" name="GL_TEXTURE_SHADER_NV"/>
7828 <enum value="0x86DF" name="GL_SHADER_OPERATION_NV"/>
7829 <enum value="0x86E0" name="GL_CULL_MODES_NV"/>
7830 <enum value="0x86E1" name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
7831 … <enum value="0x86E1" name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" alias="GL_OFFSET_TEXTURE_MATRIX_NV"/>
7832 <enum value="0x86E2" name="GL_OFFSET_TEXTURE_SCALE_NV"/>
7833 … <enum value="0x86E2" name="GL_OFFSET_TEXTURE_2D_SCALE_NV" alias="GL_OFFSET_TEXTURE_SCALE_NV"/>
7834 <enum value="0x86E3" name="GL_OFFSET_TEXTURE_BIAS_NV"/>
7835 <enum value="0x86E3" name="GL_OFFSET_TEXTURE_2D_BIAS_NV" alias="GL_OFFSET_TEXTURE_BIAS_NV"/>
7836 <enum value="0x86E4" name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
7837 <enum value="0x86E5" name="GL_CONST_EYE_NV"/>
7838 <enum value="0x86E6" name="GL_PASS_THROUGH_NV"/>
7839 <enum value="0x86E7" name="GL_CULL_FRAGMENT_NV"/>
7840 <enum value="0x86E8" name="GL_OFFSET_TEXTURE_2D_NV"/>
7841 <enum value="0x86E9" name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
7842 <enum value="0x86EA" name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
7843 <enum value="0x86EB" name="GL_SURFACE_STATE_NV"/>
7844 <enum value="0x86EC" name="GL_DOT_PRODUCT_NV"/>
7845 <enum value="0x86ED" name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
7846 <enum value="0x86EE" name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
7847 <enum value="0x86EF" name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
7848 <enum value="0x86F0" name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
7849 <enum value="0x86F1" name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
7850 <enum value="0x86F2" name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
7851 <enum value="0x86F3" name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
7852 <enum value="0x86F4" name="GL_HILO_NV"/>
7853 <enum value="0x86F5" name="GL_DSDT_NV"/>
7854 <enum value="0x86F6" name="GL_DSDT_MAG_NV"/>
7855 <enum value="0x86F7" name="GL_DSDT_MAG_VIB_NV"/>
7856 <enum value="0x86F8" name="GL_HILO16_NV"/>
7857 <enum value="0x86F9" name="GL_SIGNED_HILO_NV"/>
7858 <enum value="0x86FA" name="GL_SIGNED_HILO16_NV"/>
7859 <enum value="0x86FB" name="GL_SIGNED_RGBA_NV"/>
7860 <enum value="0x86FC" name="GL_SIGNED_RGBA8_NV"/>
7861 <enum value="0x86FD" name="GL_SURFACE_REGISTERED_NV"/>
7862 <enum value="0x86FE" name="GL_SIGNED_RGB_NV"/>
7863 <enum value="0x86FF" name="GL_SIGNED_RGB8_NV"/>
7864 <enum value="0x8700" name="GL_SURFACE_MAPPED_NV"/>
7865 <enum value="0x8701" name="GL_SIGNED_LUMINANCE_NV"/>
7866 <enum value="0x8702" name="GL_SIGNED_LUMINANCE8_NV"/>
7867 <enum value="0x8703" name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
7868 <enum value="0x8704" name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
7869 <enum value="0x8705" name="GL_SIGNED_ALPHA_NV"/>
7870 <enum value="0x8706" name="GL_SIGNED_ALPHA8_NV"/>
7871 <enum value="0x8707" name="GL_SIGNED_INTENSITY_NV"/>
7872 <enum value="0x8708" name="GL_SIGNED_INTENSITY8_NV"/>
7873 <enum value="0x8709" name="GL_DSDT8_NV"/>
7874 <enum value="0x870A" name="GL_DSDT8_MAG8_NV"/>
7875 <enum value="0x870B" name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
7876 <enum value="0x870C" name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
7877 <enum value="0x870D" name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
7878 <enum value="0x870E" name="GL_HI_SCALE_NV"/>
7879 <enum value="0x870F" name="GL_LO_SCALE_NV"/>
7880 <enum value="0x8710" name="GL_DS_SCALE_NV"/>
7881 <enum value="0x8711" name="GL_DT_SCALE_NV"/>
7882 <enum value="0x8712" name="GL_MAGNITUDE_SCALE_NV"/>
7883 <enum value="0x8713" name="GL_VIBRANCE_SCALE_NV"/>
7884 <enum value="0x8714" name="GL_HI_BIAS_NV"/>
7885 <enum value="0x8715" name="GL_LO_BIAS_NV"/>
7886 <enum value="0x8716" name="GL_DS_BIAS_NV"/>
7887 <enum value="0x8717" name="GL_DT_BIAS_NV"/>
7888 <enum value="0x8718" name="GL_MAGNITUDE_BIAS_NV"/>
7889 <enum value="0x8719" name="GL_VIBRANCE_BIAS_NV"/>
7890 <enum value="0x871A" name="GL_TEXTURE_BORDER_VALUES_NV"/>
7891 <enum value="0x871B" name="GL_TEXTURE_HI_SIZE_NV"/>
7892 <enum value="0x871C" name="GL_TEXTURE_LO_SIZE_NV"/>
7893 <enum value="0x871D" name="GL_TEXTURE_DS_SIZE_NV"/>
7894 <enum value="0x871E" name="GL_TEXTURE_DT_SIZE_NV"/>
7895 <enum value="0x871F" name="GL_TEXTURE_MAG_SIZE_NV"/>
7900 <enum value="0x8722" name="GL_MODELVIEW2_ARB"/>
7901 <enum value="0x8723" name="GL_MODELVIEW3_ARB"/>
7902 <enum value="0x8724" name="GL_MODELVIEW4_ARB"/>
7903 <enum value="0x8725" name="GL_MODELVIEW5_ARB"/>
7904 <enum value="0x8726" name="GL_MODELVIEW6_ARB"/>
7905 <enum value="0x8727" name="GL_MODELVIEW7_ARB"/>
7906 <enum value="0x8728" name="GL_MODELVIEW8_ARB"/>
7907 <enum value="0x8729" name="GL_MODELVIEW9_ARB"/>
7908 <enum value="0x872A" name="GL_MODELVIEW10_ARB"/>
7909 <enum value="0x872B" name="GL_MODELVIEW11_ARB"/>
7910 <enum value="0x872C" name="GL_MODELVIEW12_ARB"/>
7911 <enum value="0x872D" name="GL_MODELVIEW13_ARB"/>
7912 <enum value="0x872E" name="GL_MODELVIEW14_ARB"/>
7913 <enum value="0x872F" name="GL_MODELVIEW15_ARB"/>
7914 <enum value="0x8730" name="GL_MODELVIEW16_ARB"/>
7915 <enum value="0x8731" name="GL_MODELVIEW17_ARB"/>
7916 <enum value="0x8732" name="GL_MODELVIEW18_ARB"/>
7917 <enum value="0x8733" name="GL_MODELVIEW19_ARB"/>
7918 <enum value="0x8734" name="GL_MODELVIEW20_ARB"/>
7919 <enum value="0x8735" name="GL_MODELVIEW21_ARB"/>
7920 <enum value="0x8736" name="GL_MODELVIEW22_ARB"/>
7921 <enum value="0x8737" name="GL_MODELVIEW23_ARB"/>
7922 <enum value="0x8738" name="GL_MODELVIEW24_ARB"/>
7923 <enum value="0x8739" name="GL_MODELVIEW25_ARB"/>
7924 <enum value="0x873A" name="GL_MODELVIEW26_ARB"/>
7925 <enum value="0x873B" name="GL_MODELVIEW27_ARB"/>
7926 <enum value="0x873C" name="GL_MODELVIEW28_ARB"/>
7927 <enum value="0x873D" name="GL_MODELVIEW29_ARB"/>
7928 <enum value="0x873E" name="GL_MODELVIEW30_ARB"/>
7929 <enum value="0x873F" name="GL_MODELVIEW31_ARB"/>
7933 <enum value="0x8740" name="GL_DOT3_RGB_EXT"/>
7934 …<enum value="0x8740" name="GL_Z400_BINARY_AMD" comment="NOT an alias. Accidental reuse of GL_DOT3_…
7935 <enum value="0x8741" name="GL_DOT3_RGBA_EXT"/>
7936 …<enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH_OES" comment="NOT an alias. Accidental reuse o…
7937 <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH"/>
7938 <enum value="0x8742" name="GL_MIRROR_CLAMP_ATI"/>
7939 <enum value="0x8742" name="GL_MIRROR_CLAMP_EXT"/>
7940 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE"/>
7941 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
7942 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
7943 <enum value="0x8744" name="GL_MODULATE_ADD_ATI"/>
7944 <enum value="0x8745" name="GL_MODULATE_SIGNED_ADD_ATI"/>
7945 <enum value="0x8746" name="GL_MODULATE_SUBTRACT_ATI"/>
7947 <enum value="0x874A" name="GL_SET_AMD"/>
7948 <enum value="0x874B" name="GL_REPLACE_VALUE_AMD"/>
7949 <enum value="0x874C" name="GL_STENCIL_OP_VALUE_AMD"/>
7950 <enum value="0x874D" name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
7951 <enum value="0x874E" name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
7952 <enum value="0x874F" name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
7956 <enum value="0x8750" name="GL_DEPTH_STENCIL_MESA"/>
7957 <enum value="0x8751" name="GL_UNSIGNED_INT_24_8_MESA"/>
7958 <enum value="0x8752" name="GL_UNSIGNED_INT_8_24_REV_MESA"/>
7959 <enum value="0x8753" name="GL_UNSIGNED_SHORT_15_1_MESA"/>
7960 <enum value="0x8754" name="GL_UNSIGNED_SHORT_1_15_REV_MESA"/>
7961 <enum value="0x8755" name="GL_TRACE_MASK_MESA"/>
7962 <enum value="0x8756" name="GL_TRACE_NAME_MESA"/>
7963 <enum value="0x8757" name="GL_YCBCR_MESA"/>
7964 <enum value="0x8758" name="GL_PACK_INVERT_MESA"/>
7965 …<enum value="0x8759" name="GL_DEBUG_OBJECT_MESA" comment="NOT an alias. Accidental reuse of GL_TEX…
7966 <enum value="0x8759" name="GL_TEXTURE_1D_STACK_MESAX"/>
7967 …<enum value="0x875A" name="GL_DEBUG_PRINT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXT…
7968 <enum value="0x875A" name="GL_TEXTURE_2D_STACK_MESAX"/>
7969 …<enum value="0x875B" name="GL_DEBUG_ASSERT_MESA" comment="NOT an alias. Accidental reuse of GL_PRO…
7970 <enum value="0x875B" name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
7971 <enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
7972 <enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
7973 <enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
7974 <enum value="0x875F" name="GL_PROGRAM_BINARY_FORMAT_MESA"/>
7978 <enum value="0x8760" name="GL_STATIC_ATI"/>
7979 <enum value="0x8761" name="GL_DYNAMIC_ATI"/>
7980 <enum value="0x8762" name="GL_PRESERVE_ATI"/>
7981 <enum value="0x8763" name="GL_DISCARD_ATI"/>
7982 <enum value="0x8764" name="GL_BUFFER_SIZE"/>
7983 <enum value="0x8764" name="GL_BUFFER_SIZE_ARB"/>
7984 <enum value="0x8764" name="GL_OBJECT_BUFFER_SIZE_ATI"/>
7985 <enum value="0x8765" name="GL_BUFFER_USAGE"/>
7986 <enum value="0x8765" name="GL_BUFFER_USAGE_ARB"/>
7987 <enum value="0x8765" name="GL_OBJECT_BUFFER_USAGE_ATI"/>
7988 <enum value="0x8766" name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
7989 <enum value="0x8767" name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
7990 <enum value="0x8768" name="GL_ELEMENT_ARRAY_ATI"/>
7991 <enum value="0x8769" name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
7992 <enum value="0x876A" name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
7993 <enum value="0x876B" name="GL_MAX_VERTEX_STREAMS_ATI"/>
7994 <enum value="0x876C" name="GL_VERTEX_STREAM0_ATI"/>
7995 <enum value="0x876D" name="GL_VERTEX_STREAM1_ATI"/>
7996 <enum value="0x876E" name="GL_VERTEX_STREAM2_ATI"/>
7997 <enum value="0x876F" name="GL_VERTEX_STREAM3_ATI"/>
7998 <enum value="0x8770" name="GL_VERTEX_STREAM4_ATI"/>
7999 <enum value="0x8771" name="GL_VERTEX_STREAM5_ATI"/>
8000 <enum value="0x8772" name="GL_VERTEX_STREAM6_ATI"/>
8001 <enum value="0x8773" name="GL_VERTEX_STREAM7_ATI"/>
8002 <enum value="0x8774" name="GL_VERTEX_SOURCE_ATI"/>
8003 <enum value="0x8775" name="GL_BUMP_ROT_MATRIX_ATI"/>
8004 <enum value="0x8776" name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
8005 <enum value="0x8777" name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
8006 <enum value="0x8778" name="GL_BUMP_TEX_UNITS_ATI"/>
8007 <enum value="0x8779" name="GL_DUDV_ATI"/>
8008 <enum value="0x877A" name="GL_DU8DV8_ATI"/>
8009 <enum value="0x877B" name="GL_BUMP_ENVMAP_ATI"/>
8010 <enum value="0x877C" name="GL_BUMP_TARGET_ATI"/>
8012 <enum value="0x8780" name="GL_VERTEX_SHADER_EXT"/>
8013 <enum value="0x8781" name="GL_VERTEX_SHADER_BINDING_EXT"/>
8014 <enum value="0x8782" name="GL_OP_INDEX_EXT"/>
8015 <enum value="0x8783" name="GL_OP_NEGATE_EXT"/>
8016 <enum value="0x8784" name="GL_OP_DOT3_EXT"/>
8017 <enum value="0x8785" name="GL_OP_DOT4_EXT"/>
8018 <enum value="0x8786" name="GL_OP_MUL_EXT"/>
8019 <enum value="0x8787" name="GL_OP_ADD_EXT"/>
8020 <enum value="0x8788" name="GL_OP_MADD_EXT"/>
8021 <enum value="0x8789" name="GL_OP_FRAC_EXT"/>
8022 <enum value="0x878A" name="GL_OP_MAX_EXT"/>
8023 <enum value="0x878B" name="GL_OP_MIN_EXT"/>
8024 <enum value="0x878C" name="GL_OP_SET_GE_EXT"/>
8025 <enum value="0x878D" name="GL_OP_SET_LT_EXT"/>
8026 <enum value="0x878E" name="GL_OP_CLAMP_EXT"/>
8027 <enum value="0x878F" name="GL_OP_FLOOR_EXT"/>
8028 <enum value="0x8790" name="GL_OP_ROUND_EXT"/>
8029 <enum value="0x8791" name="GL_OP_EXP_BASE_2_EXT"/>
8030 <enum value="0x8792" name="GL_OP_LOG_BASE_2_EXT"/>
8031 <enum value="0x8793" name="GL_OP_POWER_EXT"/>
8032 <enum value="0x8794" name="GL_OP_RECIP_EXT"/>
8033 <enum value="0x8795" name="GL_OP_RECIP_SQRT_EXT"/>
8034 <enum value="0x8796" name="GL_OP_SUB_EXT"/>
8035 <enum value="0x8797" name="GL_OP_CROSS_PRODUCT_EXT"/>
8036 <enum value="0x8798" name="GL_OP_MULTIPLY_MATRIX_EXT"/>
8037 <enum value="0x8799" name="GL_OP_MOV_EXT"/>
8038 <enum value="0x879A" name="GL_OUTPUT_VERTEX_EXT"/>
8039 <enum value="0x879B" name="GL_OUTPUT_COLOR0_EXT"/>
8040 <enum value="0x879C" name="GL_OUTPUT_COLOR1_EXT"/>
8041 <enum value="0x879D" name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
8042 <enum value="0x879E" name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
8043 <enum value="0x879F" name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
8044 <enum value="0x87A0" name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
8045 <enum value="0x87A1" name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
8046 <enum value="0x87A2" name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
8047 <enum value="0x87A3" name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
8048 <enum value="0x87A4" name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
8049 <enum value="0x87A5" name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
8050 <enum value="0x87A6" name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
8051 <enum value="0x87A7" name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
8052 <enum value="0x87A8" name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
8053 <enum value="0x87A9" name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
8054 <enum value="0x87AA" name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
8055 <enum value="0x87AB" name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
8056 <enum value="0x87AC" name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
8057 <enum value="0x87AD" name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
8058 <enum value="0x87AE" name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
8059 <enum value="0x87AF" name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
8060 <enum value="0x87B0" name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
8061 <enum value="0x87B1" name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
8062 <enum value="0x87B2" name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
8063 <enum value="0x87B3" name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
8064 <enum value="0x87B4" name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
8065 <enum value="0x87B5" name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
8066 <enum value="0x87B6" name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
8067 <enum value="0x87B7" name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
8068 <enum value="0x87B8" name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
8069 <enum value="0x87B9" name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
8070 <enum value="0x87BA" name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
8071 <enum value="0x87BB" name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
8072 <enum value="0x87BC" name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
8073 <enum value="0x87BD" name="GL_OUTPUT_FOG_EXT"/>
8074 <enum value="0x87BE" name="GL_SCALAR_EXT"/>
8075 <enum value="0x87BF" name="GL_VECTOR_EXT"/>
8076 <enum value="0x87C0" name="GL_MATRIX_EXT"/>
8077 <enum value="0x87C1" name="GL_VARIANT_EXT"/>
8078 <enum value="0x87C2" name="GL_INVARIANT_EXT"/>
8079 <enum value="0x87C3" name="GL_LOCAL_CONSTANT_EXT"/>
8080 <enum value="0x87C4" name="GL_LOCAL_EXT"/>
8081 <enum value="0x87C5" name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
8082 <enum value="0x87C6" name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
8083 <enum value="0x87C7" name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
8084 <enum value="0x87C8" name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
8085 <enum value="0x87C9" name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
8086 <enum value="0x87CA" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
8087 <enum value="0x87CB" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
8088 <enum value="0x87CC" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
8089 <enum value="0x87CD" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
8090 <enum value="0x87CE" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
8091 <enum value="0x87CF" name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
8092 <enum value="0x87D0" name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
8093 <enum value="0x87D1" name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
8094 <enum value="0x87D2" name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
8095 <enum value="0x87D3" name="GL_VERTEX_SHADER_LOCALS_EXT"/>
8096 <enum value="0x87D4" name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
8097 <enum value="0x87D5" name="GL_X_EXT"/>
8098 <enum value="0x87D6" name="GL_Y_EXT"/>
8099 <enum value="0x87D7" name="GL_Z_EXT"/>
8100 <enum value="0x87D8" name="GL_W_EXT"/>
8101 <enum value="0x87D9" name="GL_NEGATIVE_X_EXT"/>
8102 <enum value="0x87DA" name="GL_NEGATIVE_Y_EXT"/>
8103 <enum value="0x87DB" name="GL_NEGATIVE_Z_EXT"/>
8104 <enum value="0x87DC" name="GL_NEGATIVE_W_EXT"/>
8105 <enum value="0x87DD" name="GL_ZERO_EXT"/>
8106 <enum value="0x87DE" name="GL_ONE_EXT"/>
8107 <enum value="0x87DF" name="GL_NEGATIVE_ONE_EXT"/>
8108 <enum value="0x87E0" name="GL_NORMALIZED_RANGE_EXT"/>
8109 <enum value="0x87E1" name="GL_FULL_RANGE_EXT"/>
8110 <enum value="0x87E2" name="GL_CURRENT_VERTEX_EXT"/>
8111 <enum value="0x87E3" name="GL_MVP_MATRIX_EXT"/>
8112 <enum value="0x87E4" name="GL_VARIANT_VALUE_EXT"/>
8113 <enum value="0x87E5" name="GL_VARIANT_DATATYPE_EXT"/>
8114 <enum value="0x87E6" name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
8115 <enum value="0x87E7" name="GL_VARIANT_ARRAY_TYPE_EXT"/>
8116 <enum value="0x87E8" name="GL_VARIANT_ARRAY_EXT"/>
8117 <enum value="0x87E9" name="GL_VARIANT_ARRAY_POINTER_EXT"/>
8118 <enum value="0x87EA" name="GL_INVARIANT_VALUE_EXT"/>
8119 <enum value="0x87EB" name="GL_INVARIANT_DATATYPE_EXT"/>
8120 <enum value="0x87EC" name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
8121 <enum value="0x87ED" name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
8122 <enum value="0x87EE" name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
8123 <enum value="0x87F0" name="GL_PN_TRIANGLES_ATI"/>
8124 <enum value="0x87F1" name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
8125 <enum value="0x87F2" name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
8126 <enum value="0x87F3" name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
8127 <enum value="0x87F4" name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
8128 <enum value="0x87F5" name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
8129 <enum value="0x87F6" name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
8130 <enum value="0x87F7" name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
8131 <enum value="0x87F8" name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
8132 <enum value="0x87F9" name="GL_3DC_X_AMD"/>
8133 <enum value="0x87FA" name="GL_3DC_XY_AMD"/>
8134 <enum value="0x87FB" name="GL_VBO_FREE_MEMORY_ATI"/>
8135 <enum value="0x87FC" name="GL_TEXTURE_FREE_MEMORY_ATI"/>
8136 <enum value="0x87FD" name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
8137 <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
8138 <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
8139 <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS"/>
8140 <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS_OES"/>
8141 <enum value="0x8800" name="GL_STENCIL_BACK_FUNC"/>
8142 <enum value="0x8800" name="GL_STENCIL_BACK_FUNC_ATI"/>
8143 <enum value="0x8801" name="GL_STENCIL_BACK_FAIL"/>
8144 <enum value="0x8801" name="GL_STENCIL_BACK_FAIL_ATI"/>
8145 <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
8146 <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
8147 <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
8148 <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
8149 <enum value="0x8804" name="GL_FRAGMENT_PROGRAM_ARB"/>
8150 <enum value="0x8805" name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
8151 <enum value="0x8806" name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
8152 <enum value="0x8807" name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
8153 <enum value="0x8808" name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
8154 <enum value="0x8809" name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
8155 <enum value="0x880A" name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
8156 <enum value="0x880B" name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
8157 <enum value="0x880C" name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
8158 <enum value="0x880D" name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
8159 <enum value="0x880E" name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
8160 <enum value="0x880F" name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
8161 <enum value="0x8810" name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
8163 <enum value="0x8814" name="GL_RGBA32F"/>
8164 <enum value="0x8814" name="GL_RGBA32F_ARB"/>
8165 <enum value="0x8814" name="GL_RGBA32F_EXT"/>
8166 <enum value="0x8814" name="GL_RGBA_FLOAT32_APPLE"/>
8167 <enum value="0x8814" name="GL_RGBA_FLOAT32_ATI"/>
8168 <enum value="0x8815" name="GL_RGB32F"/>
8169 <enum value="0x8815" name="GL_RGB32F_ARB"/>
8170 <enum value="0x8815" name="GL_RGB32F_EXT"/>
8171 <enum value="0x8815" name="GL_RGB_FLOAT32_APPLE"/>
8172 <enum value="0x8815" name="GL_RGB_FLOAT32_ATI"/>
8173 <enum value="0x8816" name="GL_ALPHA32F_ARB"/>
8174 <enum value="0x8816" name="GL_ALPHA32F_EXT"/>
8175 <enum value="0x8816" name="GL_ALPHA_FLOAT32_APPLE"/>
8176 <enum value="0x8816" name="GL_ALPHA_FLOAT32_ATI"/>
8177 <enum value="0x8817" name="GL_INTENSITY32F_ARB"/>
8178 <enum value="0x8817" name="GL_INTENSITY_FLOAT32_APPLE"/>
8179 <enum value="0x8817" name="GL_INTENSITY_FLOAT32_ATI"/>
8180 <enum value="0x8818" name="GL_LUMINANCE32F_ARB"/>
8181 <enum value="0x8818" name="GL_LUMINANCE32F_EXT"/>
8182 <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_APPLE"/>
8183 <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_ATI"/>
8184 <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_ARB"/>
8185 <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_EXT"/>
8186 <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
8187 <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
8188 <enum value="0x881A" name="GL_RGBA16F"/>
8189 <enum value="0x881A" name="GL_RGBA16F_ARB"/>
8190 <enum value="0x881A" name="GL_RGBA16F_EXT"/>
8191 <enum value="0x881A" name="GL_RGBA_FLOAT16_APPLE"/>
8192 <enum value="0x881A" name="GL_RGBA_FLOAT16_ATI"/>
8193 <enum value="0x881B" name="GL_RGB16F"/>
8194 <enum value="0x881B" name="GL_RGB16F_ARB"/>
8195 <enum value="0x881B" name="GL_RGB16F_EXT"/>
8196 <enum value="0x881B" name="GL_RGB_FLOAT16_APPLE"/>
8197 <enum value="0x881B" name="GL_RGB_FLOAT16_ATI"/>
8198 <enum value="0x881C" name="GL_ALPHA16F_ARB"/>
8199 <enum value="0x881C" name="GL_ALPHA16F_EXT"/>
8200 <enum value="0x881C" name="GL_ALPHA_FLOAT16_APPLE"/>
8201 <enum value="0x881C" name="GL_ALPHA_FLOAT16_ATI"/>
8202 <enum value="0x881D" name="GL_INTENSITY16F_ARB"/>
8203 <enum value="0x881D" name="GL_INTENSITY_FLOAT16_APPLE"/>
8204 <enum value="0x881D" name="GL_INTENSITY_FLOAT16_ATI"/>
8205 <enum value="0x881E" name="GL_LUMINANCE16F_ARB"/>
8206 <enum value="0x881E" name="GL_LUMINANCE16F_EXT"/>
8207 <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_APPLE"/>
8208 <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_ATI"/>
8209 <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_ARB"/>
8210 <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_EXT"/>
8211 <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
8212 <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
8214 <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ARB"/>
8215 <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ATI"/>
8217 <enum value="0x8823" name="GL_WRITEONLY_RENDERING_QCOM"/>
8218 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS"/>
8219 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ARB"/>
8220 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ATI"/>
8221 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_EXT"/>
8222 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_NV"/>
8223 <enum value="0x8825" name="GL_DRAW_BUFFER0"/>
8224 <enum value="0x8825" name="GL_DRAW_BUFFER0_ARB"/>
8225 <enum value="0x8825" name="GL_DRAW_BUFFER0_ATI"/>
8226 <enum value="0x8825" name="GL_DRAW_BUFFER0_EXT"/>
8227 <enum value="0x8825" name="GL_DRAW_BUFFER0_NV"/>
8228 <enum value="0x8826" name="GL_DRAW_BUFFER1"/>
8229 <enum value="0x8826" name="GL_DRAW_BUFFER1_ARB"/>
8230 <enum value="0x8826" name="GL_DRAW_BUFFER1_ATI"/>
8231 <enum value="0x8826" name="GL_DRAW_BUFFER1_EXT"/>
8232 <enum value="0x8826" name="GL_DRAW_BUFFER1_NV"/>
8233 <enum value="0x8827" name="GL_DRAW_BUFFER2"/>
8234 <enum value="0x8827" name="GL_DRAW_BUFFER2_ARB"/>
8235 <enum value="0x8827" name="GL_DRAW_BUFFER2_ATI"/>
8236 <enum value="0x8827" name="GL_DRAW_BUFFER2_EXT"/>
8237 <enum value="0x8827" name="GL_DRAW_BUFFER2_NV"/>
8238 <enum value="0x8828" name="GL_DRAW_BUFFER3"/>
8239 <enum value="0x8828" name="GL_DRAW_BUFFER3_ARB"/>
8240 <enum value="0x8828" name="GL_DRAW_BUFFER3_ATI"/>
8241 <enum value="0x8828" name="GL_DRAW_BUFFER3_EXT"/>
8242 <enum value="0x8828" name="GL_DRAW_BUFFER3_NV"/>
8243 <enum value="0x8829" name="GL_DRAW_BUFFER4"/>
8244 <enum value="0x8829" name="GL_DRAW_BUFFER4_ARB"/>
8245 <enum value="0x8829" name="GL_DRAW_BUFFER4_ATI"/>
8246 <enum value="0x8829" name="GL_DRAW_BUFFER4_EXT"/>
8247 <enum value="0x8829" name="GL_DRAW_BUFFER4_NV"/>
8248 <enum value="0x882A" name="GL_DRAW_BUFFER5"/>
8249 <enum value="0x882A" name="GL_DRAW_BUFFER5_ARB"/>
8250 <enum value="0x882A" name="GL_DRAW_BUFFER5_ATI"/>
8251 <enum value="0x882A" name="GL_DRAW_BUFFER5_EXT"/>
8252 <enum value="0x882A" name="GL_DRAW_BUFFER5_NV"/>
8253 <enum value="0x882B" name="GL_DRAW_BUFFER6"/>
8254 <enum value="0x882B" name="GL_DRAW_BUFFER6_ARB"/>
8255 <enum value="0x882B" name="GL_DRAW_BUFFER6_ATI"/>
8256 <enum value="0x882B" name="GL_DRAW_BUFFER6_EXT"/>
8257 <enum value="0x882B" name="GL_DRAW_BUFFER6_NV"/>
8258 <enum value="0x882C" name="GL_DRAW_BUFFER7"/>
8259 <enum value="0x882C" name="GL_DRAW_BUFFER7_ARB"/>
8260 <enum value="0x882C" name="GL_DRAW_BUFFER7_ATI"/>
8261 <enum value="0x882C" name="GL_DRAW_BUFFER7_EXT"/>
8262 <enum value="0x882C" name="GL_DRAW_BUFFER7_NV"/>
8263 <enum value="0x882D" name="GL_DRAW_BUFFER8"/>
8264 <enum value="0x882D" name="GL_DRAW_BUFFER8_ARB"/>
8265 <enum value="0x882D" name="GL_DRAW_BUFFER8_ATI"/>
8266 <enum value="0x882D" name="GL_DRAW_BUFFER8_EXT"/>
8267 <enum value="0x882D" name="GL_DRAW_BUFFER8_NV"/>
8268 <enum value="0x882E" name="GL_DRAW_BUFFER9"/>
8269 <enum value="0x882E" name="GL_DRAW_BUFFER9_ARB"/>
8270 <enum value="0x882E" name="GL_DRAW_BUFFER9_ATI"/>
8271 <enum value="0x882E" name="GL_DRAW_BUFFER9_EXT"/>
8272 <enum value="0x882E" name="GL_DRAW_BUFFER9_NV"/>
8273 <enum value="0x882F" name="GL_DRAW_BUFFER10"/>
8274 <enum value="0x882F" name="GL_DRAW_BUFFER10_ARB"/>
8275 <enum value="0x882F" name="GL_DRAW_BUFFER10_ATI"/>
8276 <enum value="0x882F" name="GL_DRAW_BUFFER10_EXT"/>
8277 <enum value="0x882F" name="GL_DRAW_BUFFER10_NV"/>
8278 <enum value="0x8830" name="GL_DRAW_BUFFER11"/>
8279 <enum value="0x8830" name="GL_DRAW_BUFFER11_ARB"/>
8280 <enum value="0x8830" name="GL_DRAW_BUFFER11_ATI"/>
8281 <enum value="0x8830" name="GL_DRAW_BUFFER11_EXT"/>
8282 <enum value="0x8830" name="GL_DRAW_BUFFER11_NV"/>
8283 <enum value="0x8831" name="GL_DRAW_BUFFER12"/>
8284 <enum value="0x8831" name="GL_DRAW_BUFFER12_ARB"/>
8285 <enum value="0x8831" name="GL_DRAW_BUFFER12_ATI"/>
8286 <enum value="0x8831" name="GL_DRAW_BUFFER12_EXT"/>
8287 <enum value="0x8831" name="GL_DRAW_BUFFER12_NV"/>
8288 <enum value="0x8832" name="GL_DRAW_BUFFER13"/>
8289 <enum value="0x8832" name="GL_DRAW_BUFFER13_ARB"/>
8290 <enum value="0x8832" name="GL_DRAW_BUFFER13_ATI"/>
8291 <enum value="0x8832" name="GL_DRAW_BUFFER13_EXT"/>
8292 <enum value="0x8832" name="GL_DRAW_BUFFER13_NV"/>
8293 <enum value="0x8833" name="GL_DRAW_BUFFER14"/>
8294 <enum value="0x8833" name="GL_DRAW_BUFFER14_ARB"/>
8295 <enum value="0x8833" name="GL_DRAW_BUFFER14_ATI"/>
8296 <enum value="0x8833" name="GL_DRAW_BUFFER14_EXT"/>
8297 <enum value="0x8833" name="GL_DRAW_BUFFER14_NV"/>
8298 <enum value="0x8834" name="GL_DRAW_BUFFER15"/>
8299 <enum value="0x8834" name="GL_DRAW_BUFFER15_ARB"/>
8300 <enum value="0x8834" name="GL_DRAW_BUFFER15_ATI"/>
8301 <enum value="0x8834" name="GL_DRAW_BUFFER15_EXT"/>
8302 <enum value="0x8834" name="GL_DRAW_BUFFER15_NV"/>
8303 <enum value="0x8835" name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
8305 …<enum value="0x8837" name="GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" comment="Defined by Mesa but not…
8307 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA"/>
8308 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_EXT"/>
8309 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_OES"/>
8311 <enum value="0x883F" name="GL_SUBSAMPLE_DISTANCE_AMD"/>
8315 <enum value="0x8840" name="GL_MATRIX_PALETTE_ARB"/>
8316 <enum value="0x8840" name="GL_MATRIX_PALETTE_OES"/>
8317 <enum value="0x8841" name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
8318 <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_ARB"/>
8319 <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_OES"/>
8320 <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
8321 <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_OES"/>
8322 <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_ARB"/>
8323 <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_OES"/>
8324 <enum value="0x8845" name="GL_CURRENT_MATRIX_INDEX_ARB"/>
8325 <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
8326 <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
8327 <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
8328 <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
8329 <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
8330 <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
8331 <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
8332 <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
8333 <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE"/>
8334 <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
8335 <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE"/>
8336 <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE_ARB"/>
8337 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE"/>
8338 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_ARB"/>
8339 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_EXT"/>
8340 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC"/>
8341 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
8342 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
8343 <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE"/>
8344 <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
8345 <enum value="0x884E" name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
8346 <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE" alias="GL_COMPARE_R_TO_TEXTURE"/>
8347 <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
8348 <enum value="0x884F" name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
8352 <enum value="0x8850" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
8353 <enum value="0x8851" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
8354 <enum value="0x8852" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
8355 <enum value="0x8853" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
8356 <enum value="0x8854" name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
8357 <enum value="0x8855" name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
8358 <enum value="0x8856" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
8359 <enum value="0x8857" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
8360 <enum value="0x8858" name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
8361 <enum value="0x8859" name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
8362 <enum value="0x885A" name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
8363 <enum value="0x885B" name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
8364 <enum value="0x885C" name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
8365 <enum value="0x885D" name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
8366 <enum value="0x885E" name="GL_HILO8_NV"/>
8367 <enum value="0x885F" name="GL_SIGNED_HILO8_NV"/>
8368 <enum value="0x8860" name="GL_FORCE_BLUE_TO_ONE_NV"/>
8369 <enum value="0x8861" name="GL_POINT_SPRITE"/>
8370 <enum value="0x8861" name="GL_POINT_SPRITE_ARB"/>
8371 <enum value="0x8861" name="GL_POINT_SPRITE_NV"/>
8372 <enum value="0x8861" name="GL_POINT_SPRITE_OES"/>
8373 <enum value="0x8862" name="GL_COORD_REPLACE"/>
8374 <enum value="0x8862" name="GL_COORD_REPLACE_ARB"/>
8375 <enum value="0x8862" name="GL_COORD_REPLACE_NV"/>
8376 <enum value="0x8862" name="GL_COORD_REPLACE_OES"/>
8377 <enum value="0x8863" name="GL_POINT_SPRITE_R_MODE_NV"/>
8378 <enum value="0x8864" name="GL_PIXEL_COUNTER_BITS_NV"/>
8379 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS"/>
8380 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_ARB"/>
8381 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_EXT"/>
8382 <enum value="0x8865" name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
8383 <enum value="0x8865" name="GL_CURRENT_QUERY"/>
8384 <enum value="0x8865" name="GL_CURRENT_QUERY_ARB"/>
8385 <enum value="0x8865" name="GL_CURRENT_QUERY_EXT"/>
8386 <enum value="0x8866" name="GL_PIXEL_COUNT_NV"/>
8387 <enum value="0x8866" name="GL_QUERY_RESULT"/>
8388 <enum value="0x8866" name="GL_QUERY_RESULT_ARB"/>
8389 <enum value="0x8866" name="GL_QUERY_RESULT_EXT"/>
8390 <enum value="0x8867" name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
8391 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE"/>
8392 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
8393 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
8394 <enum value="0x8868" name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
8395 <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS"/>
8396 <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
8397 <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
8398 <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
8400 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
8401 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
8402 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
8403 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
8404 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
8405 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
8406 <enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
8407 <enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
8408 <enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/>
8409 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS"/>
8410 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_ARB"/>
8411 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_NV"/>
8412 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
8413 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
8414 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
8415 <enum value="0x8873" name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
8416 <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_ARB"/>
8417 <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_NV"/>
8418 <enum value="0x8875" name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
8419 <enum value="0x8876" name="GL_PROGRAM_FORMAT_ARB"/>
8421 <enum value="0x8878" name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
8422 <enum value="0x8879" name="GL_READ_PIXEL_DATA_RANGE_NV"/>
8423 <enum value="0x887A" name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
8424 <enum value="0x887B" name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
8425 <enum value="0x887C" name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
8426 <enum value="0x887D" name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
8428 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
8429 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
8430 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
8431 <enum value="0x8880" name="GL_FLOAT_R_NV"/>
8432 <enum value="0x8881" name="GL_FLOAT_RG_NV"/>
8433 <enum value="0x8882" name="GL_FLOAT_RGB_NV"/>
8434 <enum value="0x8883" name="GL_FLOAT_RGBA_NV"/>
8435 <enum value="0x8884" name="GL_FLOAT_R16_NV"/>
8436 <enum value="0x8885" name="GL_FLOAT_R32_NV"/>
8437 <enum value="0x8886" name="GL_FLOAT_RG16_NV"/>
8438 <enum value="0x8887" name="GL_FLOAT_RG32_NV"/>
8439 <enum value="0x8888" name="GL_FLOAT_RGB16_NV"/>
8440 <enum value="0x8889" name="GL_FLOAT_RGB32_NV"/>
8441 <enum value="0x888A" name="GL_FLOAT_RGBA16_NV"/>
8442 <enum value="0x888B" name="GL_FLOAT_RGBA32_NV"/>
8443 <enum value="0x888C" name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
8444 <enum value="0x888D" name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
8445 <enum value="0x888E" name="GL_FLOAT_RGBA_MODE_NV"/>
8446 <enum value="0x888F" name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
8447 <enum value="0x8890" name="GL_DEPTH_BOUNDS_TEST_EXT"/>
8448 <enum value="0x8891" name="GL_DEPTH_BOUNDS_EXT"/>
8449 <enum value="0x8892" name="GL_ARRAY_BUFFER"/>
8450 <enum value="0x8892" name="GL_ARRAY_BUFFER_ARB"/>
8451 <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER"/>
8452 <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
8453 <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING"/>
8454 <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING_ARB"/>
8455 <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
8456 <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
8457 <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
8458 <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
8459 <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
8460 <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
8461 <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
8462 <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
8463 <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
8464 <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
8465 <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
8466 <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
8467 <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
8468 <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
8469 <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
8470 <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
8471 <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
8472 <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
8473 …<enum value="0x889D" name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" alias="GL_FOG_COORDINATE_ARRAY_BUFFE…
8474 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
8475 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
8476 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
8477 <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
8478 <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
8479 <enum value="0x88A0" name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
8480 <enum value="0x88A1" name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
8481 <enum value="0x88A2" name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
8482 <enum value="0x88A3" name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
8483 <enum value="0x88A4" name="GL_PROGRAM_TEMPORARIES_ARB"/>
8484 <enum value="0x88A5" name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
8485 <enum value="0x88A6" name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
8486 <enum value="0x88A7" name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
8487 <enum value="0x88A8" name="GL_PROGRAM_PARAMETERS_ARB"/>
8488 <enum value="0x88A9" name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
8489 <enum value="0x88AA" name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
8490 <enum value="0x88AB" name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
8491 <enum value="0x88AC" name="GL_PROGRAM_ATTRIBS_ARB"/>
8492 <enum value="0x88AD" name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
8493 <enum value="0x88AE" name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
8494 <enum value="0x88AF" name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
8495 <enum value="0x88B0" name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
8496 <enum value="0x88B1" name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
8497 <enum value="0x88B2" name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
8498 <enum value="0x88B3" name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
8499 <enum value="0x88B4" name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
8500 <enum value="0x88B5" name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
8501 <enum value="0x88B6" name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
8502 <enum value="0x88B7" name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
8503 <enum value="0x88B8" name="GL_READ_ONLY"/>
8504 <enum value="0x88B8" name="GL_READ_ONLY_ARB"/>
8505 <enum value="0x88B9" name="GL_WRITE_ONLY"/>
8506 <enum value="0x88B9" name="GL_WRITE_ONLY_ARB"/>
8507 <enum value="0x88B9" name="GL_WRITE_ONLY_OES"/>
8508 <enum value="0x88BA" name="GL_READ_WRITE"/>
8509 <enum value="0x88BA" name="GL_READ_WRITE_ARB"/>
8510 <enum value="0x88BB" name="GL_BUFFER_ACCESS"/>
8511 <enum value="0x88BB" name="GL_BUFFER_ACCESS_ARB"/>
8512 <enum value="0x88BB" name="GL_BUFFER_ACCESS_OES"/>
8513 <enum value="0x88BC" name="GL_BUFFER_MAPPED"/>
8514 <enum value="0x88BC" name="GL_BUFFER_MAPPED_ARB"/>
8515 <enum value="0x88BC" name="GL_BUFFER_MAPPED_OES"/>
8516 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER"/>
8517 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_ARB"/>
8518 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_OES"/>
8519 <enum value="0x88BE" name="GL_WRITE_DISCARD_NV"/>
8520 <enum value="0x88BF" name="GL_TIME_ELAPSED"/>
8521 <enum value="0x88BF" name="GL_TIME_ELAPSED_EXT"/>
8522 <enum value="0x88C0" name="GL_MATRIX0_ARB"/>
8523 <enum value="0x88C1" name="GL_MATRIX1_ARB"/>
8524 <enum value="0x88C2" name="GL_MATRIX2_ARB"/>
8525 <enum value="0x88C3" name="GL_MATRIX3_ARB"/>
8526 <enum value="0x88C4" name="GL_MATRIX4_ARB"/>
8527 <enum value="0x88C5" name="GL_MATRIX5_ARB"/>
8528 <enum value="0x88C6" name="GL_MATRIX6_ARB"/>
8529 <enum value="0x88C7" name="GL_MATRIX7_ARB"/>
8530 <enum value="0x88C8" name="GL_MATRIX8_ARB"/>
8531 <enum value="0x88C9" name="GL_MATRIX9_ARB"/>
8532 <enum value="0x88CA" name="GL_MATRIX10_ARB"/>
8533 <enum value="0x88CB" name="GL_MATRIX11_ARB"/>
8534 <enum value="0x88CC" name="GL_MATRIX12_ARB"/>
8535 <enum value="0x88CD" name="GL_MATRIX13_ARB"/>
8536 <enum value="0x88CE" name="GL_MATRIX14_ARB"/>
8537 <enum value="0x88CF" name="GL_MATRIX15_ARB"/>
8538 <enum value="0x88D0" name="GL_MATRIX16_ARB"/>
8539 <enum value="0x88D1" name="GL_MATRIX17_ARB"/>
8540 <enum value="0x88D2" name="GL_MATRIX18_ARB"/>
8541 <enum value="0x88D3" name="GL_MATRIX19_ARB"/>
8542 <enum value="0x88D4" name="GL_MATRIX20_ARB"/>
8543 <enum value="0x88D5" name="GL_MATRIX21_ARB"/>
8544 <enum value="0x88D6" name="GL_MATRIX22_ARB"/>
8545 <enum value="0x88D7" name="GL_MATRIX23_ARB"/>
8546 <enum value="0x88D8" name="GL_MATRIX24_ARB"/>
8547 <enum value="0x88D9" name="GL_MATRIX25_ARB"/>
8548 <enum value="0x88DA" name="GL_MATRIX26_ARB"/>
8549 <enum value="0x88DB" name="GL_MATRIX27_ARB"/>
8550 <enum value="0x88DC" name="GL_MATRIX28_ARB"/>
8551 <enum value="0x88DD" name="GL_MATRIX29_ARB"/>
8552 <enum value="0x88DE" name="GL_MATRIX30_ARB"/>
8553 <enum value="0x88DF" name="GL_MATRIX31_ARB"/>
8554 <enum value="0x88E0" name="GL_STREAM_DRAW"/>
8555 <enum value="0x88E0" name="GL_STREAM_DRAW_ARB"/>
8556 <enum value="0x88E1" name="GL_STREAM_READ"/>
8557 <enum value="0x88E1" name="GL_STREAM_READ_ARB"/>
8558 <enum value="0x88E2" name="GL_STREAM_COPY"/>
8559 <enum value="0x88E2" name="GL_STREAM_COPY_ARB"/>
8561 <enum value="0x88E4" name="GL_STATIC_DRAW"/>
8562 <enum value="0x88E4" name="GL_STATIC_DRAW_ARB"/>
8563 <enum value="0x88E5" name="GL_STATIC_READ"/>
8564 <enum value="0x88E5" name="GL_STATIC_READ_ARB"/>
8565 <enum value="0x88E6" name="GL_STATIC_COPY"/>
8566 <enum value="0x88E6" name="GL_STATIC_COPY_ARB"/>
8568 <enum value="0x88E8" name="GL_DYNAMIC_DRAW"/>
8569 <enum value="0x88E8" name="GL_DYNAMIC_DRAW_ARB"/>
8570 <enum value="0x88E9" name="GL_DYNAMIC_READ"/>
8571 <enum value="0x88E9" name="GL_DYNAMIC_READ_ARB"/>
8572 <enum value="0x88EA" name="GL_DYNAMIC_COPY"/>
8573 <enum value="0x88EA" name="GL_DYNAMIC_COPY_ARB"/>
8574 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/>
8575 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/>
8576 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/>
8577 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_NV"/>
8578 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/>
8579 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
8580 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
8581 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_NV"/>
8582 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/>
8583 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
8584 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
8585 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/>
8586 <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/>
8587 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
8588 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
8589 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
8590 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/>
8591 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/>
8592 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/>
8593 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/>
8594 <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE"/>
8595 <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
8596 <enum value="0x88F2" name="GL_STENCIL_TAG_BITS_EXT"/>
8597 <enum value="0x88F3" name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
8598 <enum value="0x88F4" name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
8599 <enum value="0x88F5" name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
8600 <enum value="0x88F6" name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
8601 <enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
8602 <enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
8603 <enum value="0x88F9" name="GL_SRC1_COLOR"/>
8604 <enum value="0x88F9" name="GL_SRC1_COLOR_EXT"/>
8605 <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/>
8606 <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
8607 <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/>
8608 <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
8609 <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
8610 <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
8611 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
8612 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
8613 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
8614 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
8615 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
8616 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
8617 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
8618 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
8619 <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
8620 <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
8621 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
8622 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
8623 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
8624 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
8625 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
8626 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
8627 <enum value="0x8906" name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
8628 <enum value="0x8907" name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
8629 <enum value="0x8908" name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
8630 <enum value="0x8909" name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
8631 <enum value="0x8910" name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
8632 <enum value="0x8911" name="GL_ACTIVE_STENCIL_FACE_EXT"/>
8633 <enum value="0x8912" name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
8635 <enum value="0x8914" name="GL_SAMPLES_PASSED"/>
8636 <enum value="0x8914" name="GL_SAMPLES_PASSED_ARB"/>
8638 <enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/>
8639 <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
8640 <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
8641 <enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/>
8642 <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
8643 <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
8644 <enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/>
8645 <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
8646 <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
8647 <enum value="0x8919" name="GL_SAMPLER_BINDING"/>
8648 <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/>
8649 <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/>
8650 <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR"/>
8651 <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
8652 <enum value="0x891C" name="GL_CLAMP_READ_COLOR"/>
8653 <enum value="0x891C" name="GL_CLAMP_READ_COLOR_ARB"/>
8654 <enum value="0x891D" name="GL_FIXED_ONLY"/>
8655 <enum value="0x891D" name="GL_FIXED_ONLY_ARB"/>
8656 <enum value="0x891E" name="GL_TESS_CONTROL_PROGRAM_NV"/>
8657 <enum value="0x891F" name="GL_TESS_EVALUATION_PROGRAM_NV"/>
8661 <enum value="0x8920" name="GL_FRAGMENT_SHADER_ATI"/>
8662 <enum value="0x8921" name="GL_REG_0_ATI"/>
8663 <enum value="0x8922" name="GL_REG_1_ATI"/>
8664 <enum value="0x8923" name="GL_REG_2_ATI"/>
8665 <enum value="0x8924" name="GL_REG_3_ATI"/>
8666 <enum value="0x8925" name="GL_REG_4_ATI"/>
8667 <enum value="0x8926" name="GL_REG_5_ATI"/>
8668 <enum value="0x8927" name="GL_REG_6_ATI"/>
8669 <enum value="0x8928" name="GL_REG_7_ATI"/>
8670 <enum value="0x8929" name="GL_REG_8_ATI"/>
8671 <enum value="0x892A" name="GL_REG_9_ATI"/>
8672 <enum value="0x892B" name="GL_REG_10_ATI"/>
8673 <enum value="0x892C" name="GL_REG_11_ATI"/>
8674 <enum value="0x892D" name="GL_REG_12_ATI"/>
8675 <enum value="0x892E" name="GL_REG_13_ATI"/>
8676 <enum value="0x892F" name="GL_REG_14_ATI"/>
8677 <enum value="0x8930" name="GL_REG_15_ATI"/>
8678 <enum value="0x8931" name="GL_REG_16_ATI"/>
8679 <enum value="0x8932" name="GL_REG_17_ATI"/>
8680 <enum value="0x8933" name="GL_REG_18_ATI"/>
8681 <enum value="0x8934" name="GL_REG_19_ATI"/>
8682 <enum value="0x8935" name="GL_REG_20_ATI"/>
8683 <enum value="0x8936" name="GL_REG_21_ATI"/>
8684 <enum value="0x8937" name="GL_REG_22_ATI"/>
8685 <enum value="0x8938" name="GL_REG_23_ATI"/>
8686 <enum value="0x8939" name="GL_REG_24_ATI"/>
8687 <enum value="0x893A" name="GL_REG_25_ATI"/>
8688 <enum value="0x893B" name="GL_REG_26_ATI"/>
8689 <enum value="0x893C" name="GL_REG_27_ATI"/>
8690 <enum value="0x893D" name="GL_REG_28_ATI"/>
8691 <enum value="0x893E" name="GL_REG_29_ATI"/>
8692 <enum value="0x893F" name="GL_REG_30_ATI"/>
8693 <enum value="0x8940" name="GL_REG_31_ATI"/>
8694 <enum value="0x8941" name="GL_CON_0_ATI"/>
8695 <enum value="0x8942" name="GL_CON_1_ATI"/>
8696 <enum value="0x8943" name="GL_CON_2_ATI"/>
8697 <enum value="0x8944" name="GL_CON_3_ATI"/>
8698 <enum value="0x8945" name="GL_CON_4_ATI"/>
8699 <enum value="0x8946" name="GL_CON_5_ATI"/>
8700 <enum value="0x8947" name="GL_CON_6_ATI"/>
8701 <enum value="0x8948" name="GL_CON_7_ATI"/>
8702 <enum value="0x8949" name="GL_CON_8_ATI"/>
8703 <enum value="0x894A" name="GL_CON_9_ATI"/>
8704 <enum value="0x894B" name="GL_CON_10_ATI"/>
8705 <enum value="0x894C" name="GL_CON_11_ATI"/>
8706 <enum value="0x894D" name="GL_CON_12_ATI"/>
8707 <enum value="0x894E" name="GL_CON_13_ATI"/>
8708 <enum value="0x894F" name="GL_CON_14_ATI"/>
8709 <enum value="0x8950" name="GL_CON_15_ATI"/>
8710 <enum value="0x8951" name="GL_CON_16_ATI"/>
8711 <enum value="0x8952" name="GL_CON_17_ATI"/>
8712 <enum value="0x8953" name="GL_CON_18_ATI"/>
8713 <enum value="0x8954" name="GL_CON_19_ATI"/>
8714 <enum value="0x8955" name="GL_CON_20_ATI"/>
8715 <enum value="0x8956" name="GL_CON_21_ATI"/>
8716 <enum value="0x8957" name="GL_CON_22_ATI"/>
8717 <enum value="0x8958" name="GL_CON_23_ATI"/>
8718 <enum value="0x8959" name="GL_CON_24_ATI"/>
8719 <enum value="0x895A" name="GL_CON_25_ATI"/>
8720 <enum value="0x895B" name="GL_CON_26_ATI"/>
8721 <enum value="0x895C" name="GL_CON_27_ATI"/>
8722 <enum value="0x895D" name="GL_CON_28_ATI"/>
8723 <enum value="0x895E" name="GL_CON_29_ATI"/>
8724 <enum value="0x895F" name="GL_CON_30_ATI"/>
8725 <enum value="0x8960" name="GL_CON_31_ATI"/>
8726 <enum value="0x8961" name="GL_MOV_ATI"/>
8727 <enum value="0x8963" name="GL_ADD_ATI"/>
8728 <enum value="0x8964" name="GL_MUL_ATI"/>
8729 <enum value="0x8965" name="GL_SUB_ATI"/>
8730 <enum value="0x8966" name="GL_DOT3_ATI"/>
8731 <enum value="0x8967" name="GL_DOT4_ATI"/>
8732 <enum value="0x8968" name="GL_MAD_ATI"/>
8733 <enum value="0x8969" name="GL_LERP_ATI"/>
8734 <enum value="0x896A" name="GL_CND_ATI"/>
8735 <enum value="0x896B" name="GL_CND0_ATI"/>
8736 <enum value="0x896C" name="GL_DOT2_ADD_ATI"/>
8737 <enum value="0x896D" name="GL_SECONDARY_INTERPOLATOR_ATI"/>
8738 <enum value="0x896E" name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
8739 <enum value="0x896F" name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
8740 <enum value="0x8970" name="GL_NUM_PASSES_ATI"/>
8741 <enum value="0x8971" name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
8742 <enum value="0x8972" name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
8743 <enum value="0x8973" name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
8744 <enum value="0x8974" name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
8745 <enum value="0x8975" name="GL_COLOR_ALPHA_PAIRING_ATI"/>
8746 <enum value="0x8976" name="GL_SWIZZLE_STR_ATI"/>
8747 <enum value="0x8977" name="GL_SWIZZLE_STQ_ATI"/>
8748 <enum value="0x8978" name="GL_SWIZZLE_STR_DR_ATI"/>
8749 <enum value="0x8979" name="GL_SWIZZLE_STQ_DQ_ATI"/>
8750 <enum value="0x897A" name="GL_SWIZZLE_STRQ_ATI"/>
8751 <enum value="0x897B" name="GL_SWIZZLE_STRQ_DQ_ATI"/>
8756 <enum value="0x8980" name="GL_INTERLACE_OML"/>
8757 <enum value="0x8981" name="GL_INTERLACE_READ_OML"/>
8758 <enum value="0x8982" name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
8759 <enum value="0x8983" name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
8760 <enum value="0x8984" name="GL_PACK_RESAMPLE_OML"/>
8761 <enum value="0x8985" name="GL_UNPACK_RESAMPLE_OML"/>
8762 <enum value="0x8986" name="GL_RESAMPLE_REPLICATE_OML"/>
8763 <enum value="0x8987" name="GL_RESAMPLE_ZERO_FILL_OML"/>
8764 <enum value="0x8988" name="GL_RESAMPLE_AVERAGE_OML"/>
8765 <enum value="0x8989" name="GL_RESAMPLE_DECIMATE_OML"/>
8766 <enum value="0x898A" name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
8767 <enum value="0x898B" name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
8768 <enum value="0x898C" name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
8769 <enum value="0x898D" name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
8770 <enum value="0x898E" name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
8771 <enum value="0x898F" name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
8783 <enum value="0x8A00" name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
8784 <enum value="0x8A01" name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
8785 <enum value="0x8A02" name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
8786 <enum value="0x8A03" name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
8787 <enum value="0x8A04" name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
8788 <enum value="0x8A05" name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
8789 <enum value="0x8A06" name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
8790 <enum value="0x8A07" name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
8791 <enum value="0x8A08" name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
8792 <enum value="0x8A09" name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
8793 <enum value="0x8A0A" name="GL_DRAW_PIXELS_APPLE"/>
8794 <enum value="0x8A0B" name="GL_FENCE_APPLE"/>
8795 <enum value="0x8A0C" name="GL_ELEMENT_ARRAY_APPLE"/>
8796 <enum value="0x8A0D" name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
8797 <enum value="0x8A0E" name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
8798 <enum value="0x8A0F" name="GL_COLOR_FLOAT_APPLE"/>
8800 <!-- <enum value="0x8A10" name="GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE"/> -->
8801 <enum value="0x8A11" name="GL_UNIFORM_BUFFER"/>
8802 <enum value="0x8A12" name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
8803 <enum value="0x8A13" name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
8804 <enum value="0x8A14" name="GL_AUX_DEPTH_STENCIL_APPLE"/>
8805 <enum value="0x8A15" name="GL_PACK_ROW_BYTES_APPLE"/>
8806 <enum value="0x8A16" name="GL_UNPACK_ROW_BYTES_APPLE"/>
8808 <enum value="0x8A19" name="GL_RELEASED_APPLE"/>
8809 <enum value="0x8A1A" name="GL_VOLATILE_APPLE"/>
8810 <enum value="0x8A1B" name="GL_RETAINED_APPLE"/>
8811 <enum value="0x8A1C" name="GL_UNDEFINED_APPLE"/>
8812 <enum value="0x8A1D" name="GL_PURGEABLE_APPLE"/>
8814 <enum value="0x8A1F" name="GL_RGB_422_APPLE"/>
8816 <enum value="0x8A28" name="GL_UNIFORM_BUFFER_BINDING"/>
8817 <enum value="0x8A29" name="GL_UNIFORM_BUFFER_START"/>
8818 <enum value="0x8A2A" name="GL_UNIFORM_BUFFER_SIZE"/>
8819 <enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
8820 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
8821 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
8822 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
8823 <enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
8824 <enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
8825 <enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
8826 <enum value="0x8A30" name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
8827 <enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
8828 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
8829 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
8830 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
8831 <enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
8832 <enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
8833 <enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
8834 <enum value="0x8A36" name="GL_ACTIVE_UNIFORM_BLOCKS"/>
8835 <enum value="0x8A37" name="GL_UNIFORM_TYPE"/>
8836 <enum value="0x8A38" name="GL_UNIFORM_SIZE"/>
8837 <enum value="0x8A39" name="GL_UNIFORM_NAME_LENGTH"/>
8838 <enum value="0x8A3A" name="GL_UNIFORM_BLOCK_INDEX"/>
8839 <enum value="0x8A3B" name="GL_UNIFORM_OFFSET"/>
8840 <enum value="0x8A3C" name="GL_UNIFORM_ARRAY_STRIDE"/>
8841 <enum value="0x8A3D" name="GL_UNIFORM_MATRIX_STRIDE"/>
8842 <enum value="0x8A3E" name="GL_UNIFORM_IS_ROW_MAJOR"/>
8843 <enum value="0x8A3F" name="GL_UNIFORM_BLOCK_BINDING"/>
8844 <enum value="0x8A40" name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
8845 <enum value="0x8A41" name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
8846 <enum value="0x8A42" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
8847 <enum value="0x8A43" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
8848 <enum value="0x8A44" name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
8849 <enum value="0x8A45" name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
8850 <enum value="0x8A46" name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
8852 <enum value="0x8A48" name="GL_TEXTURE_SRGB_DECODE_EXT"/>
8853 <enum value="0x8A49" name="GL_DECODE_EXT"/>
8854 <enum value="0x8A4A" name="GL_SKIP_DECODE_EXT"/>
8856 <enum value="0x8A4F" name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
8858 <enum value="0x8A51" name="GL_RGB_RAW_422_APPLE"/>
8859 <enum value="0x8A52" name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
8860 <enum value="0x8A53" name="GL_SYNC_OBJECT_APPLE"/>
8861 <enum value="0x8A54" name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
8862 <enum value="0x8A55" name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
8863 <enum value="0x8A56" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
8864 <enum value="0x8A57" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
8877 <enum value="0x8B30" name="GL_FRAGMENT_SHADER"/>
8878 <enum value="0x8B30" name="GL_FRAGMENT_SHADER_ARB"/>
8879 <enum value="0x8B31" name="GL_VERTEX_SHADER"/>
8880 <enum value="0x8B31" name="GL_VERTEX_SHADER_ARB"/>
8885 <enum value="0x8B40" name="GL_PROGRAM_OBJECT_ARB"/>
8886 <enum value="0x8B40" name="GL_PROGRAM_OBJECT_EXT"/>
8891 <enum value="0x8B48" name="GL_SHADER_OBJECT_ARB"/>
8892 <enum value="0x8B48" name="GL_SHADER_OBJECT_EXT"/>
8893 <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
8894 <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
8895 <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
8896 <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
8897 <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS"/>
8898 <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS" alias="MAX_VARYING_FLOATS"/>
8899 <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS_EXT"/>
8900 <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS_ARB"/>
8901 <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
8902 <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
8903 <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
8904 <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
8905 <enum value="0x8B4E" name="GL_OBJECT_TYPE_ARB"/>
8906 <enum value="0x8B4F" name="GL_SHADER_TYPE"/>
8907 <enum value="0x8B4F" name="GL_OBJECT_SUBTYPE_ARB"/>
8911 <enum value="0x8B50" name="GL_FLOAT_VEC2"/>
8912 <enum value="0x8B50" name="GL_FLOAT_VEC2_ARB"/>
8913 <enum value="0x8B51" name="GL_FLOAT_VEC3"/>
8914 <enum value="0x8B51" name="GL_FLOAT_VEC3_ARB"/>
8915 <enum value="0x8B52" name="GL_FLOAT_VEC4"/>
8916 <enum value="0x8B52" name="GL_FLOAT_VEC4_ARB"/>
8917 <enum value="0x8B53" name="GL_INT_VEC2"/>
8918 <enum value="0x8B53" name="GL_INT_VEC2_ARB"/>
8919 <enum value="0x8B54" name="GL_INT_VEC3"/>
8920 <enum value="0x8B54" name="GL_INT_VEC3_ARB"/>
8921 <enum value="0x8B55" name="GL_INT_VEC4"/>
8922 <enum value="0x8B55" name="GL_INT_VEC4_ARB"/>
8923 <enum value="0x8B56" name="GL_BOOL"/>
8924 <enum value="0x8B56" name="GL_BOOL_ARB"/>
8925 <enum value="0x8B57" name="GL_BOOL_VEC2"/>
8926 <enum value="0x8B57" name="GL_BOOL_VEC2_ARB"/>
8927 <enum value="0x8B58" name="GL_BOOL_VEC3"/>
8928 <enum value="0x8B58" name="GL_BOOL_VEC3_ARB"/>
8929 <enum value="0x8B59" name="GL_BOOL_VEC4"/>
8930 <enum value="0x8B59" name="GL_BOOL_VEC4_ARB"/>
8931 <enum value="0x8B5A" name="GL_FLOAT_MAT2"/>
8932 <enum value="0x8B5A" name="GL_FLOAT_MAT2_ARB"/>
8933 <enum value="0x8B5B" name="GL_FLOAT_MAT3"/>
8934 <enum value="0x8B5B" name="GL_FLOAT_MAT3_ARB"/>
8935 <enum value="0x8B5C" name="GL_FLOAT_MAT4"/>
8936 <enum value="0x8B5C" name="GL_FLOAT_MAT4_ARB"/>
8937 <enum value="0x8B5D" name="GL_SAMPLER_1D"/>
8938 <enum value="0x8B5D" name="GL_SAMPLER_1D_ARB"/>
8939 <enum value="0x8B5E" name="GL_SAMPLER_2D"/>
8940 <enum value="0x8B5E" name="GL_SAMPLER_2D_ARB"/>
8941 <enum value="0x8B5F" name="GL_SAMPLER_3D"/>
8942 <enum value="0x8B5F" name="GL_SAMPLER_3D_ARB"/>
8943 <enum value="0x8B5F" name="GL_SAMPLER_3D_OES"/>
8944 <enum value="0x8B60" name="GL_SAMPLER_CUBE"/>
8945 <enum value="0x8B60" name="GL_SAMPLER_CUBE_ARB"/>
8946 <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW"/>
8947 <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW_ARB"/>
8948 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW"/>
8949 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_ARB"/>
8950 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_EXT"/>
8951 <enum value="0x8B63" name="GL_SAMPLER_2D_RECT"/>
8952 <enum value="0x8B63" name="GL_SAMPLER_2D_RECT_ARB"/>
8953 <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW"/>
8954 <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
8955 <enum value="0x8B65" name="GL_FLOAT_MAT2x3"/>
8956 <enum value="0x8B65" name="GL_FLOAT_MAT2x3_NV"/>
8957 <enum value="0x8B66" name="GL_FLOAT_MAT2x4"/>
8958 <enum value="0x8B66" name="GL_FLOAT_MAT2x4_NV"/>
8959 <enum value="0x8B67" name="GL_FLOAT_MAT3x2"/>
8960 <enum value="0x8B67" name="GL_FLOAT_MAT3x2_NV"/>
8961 <enum value="0x8B68" name="GL_FLOAT_MAT3x4"/>
8962 <enum value="0x8B68" name="GL_FLOAT_MAT3x4_NV"/>
8963 <enum value="0x8B69" name="GL_FLOAT_MAT4x2"/>
8964 <enum value="0x8B69" name="GL_FLOAT_MAT4x2_NV"/>
8965 <enum value="0x8B6A" name="GL_FLOAT_MAT4x3"/>
8966 <enum value="0x8B6A" name="GL_FLOAT_MAT4x3_NV"/>
8971 <enum value="0x8B80" name="GL_DELETE_STATUS"/>
8972 <enum value="0x8B80" name="GL_OBJECT_DELETE_STATUS_ARB"/>
8973 <enum value="0x8B81" name="GL_COMPILE_STATUS"/>
8974 <enum value="0x8B81" name="GL_OBJECT_COMPILE_STATUS_ARB"/>
8975 <enum value="0x8B82" name="GL_LINK_STATUS"/>
8976 <enum value="0x8B82" name="GL_OBJECT_LINK_STATUS_ARB"/>
8977 <enum value="0x8B83" name="GL_VALIDATE_STATUS"/>
8978 <enum value="0x8B83" name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
8979 <enum value="0x8B84" name="GL_INFO_LOG_LENGTH"/>
8980 <enum value="0x8B84" name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
8981 <enum value="0x8B85" name="GL_ATTACHED_SHADERS"/>
8982 <enum value="0x8B85" name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
8983 <enum value="0x8B86" name="GL_ACTIVE_UNIFORMS"/>
8984 <enum value="0x8B86" name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
8985 <enum value="0x8B87" name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
8986 <enum value="0x8B87" name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
8987 <enum value="0x8B88" name="GL_SHADER_SOURCE_LENGTH"/>
8988 <enum value="0x8B88" name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
8989 <enum value="0x8B89" name="GL_ACTIVE_ATTRIBUTES"/>
8990 <enum value="0x8B89" name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
8991 <enum value="0x8B8A" name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
8992 <enum value="0x8B8A" name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
8993 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
8994 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
8995 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
8996 <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION"/>
8997 <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
8998 <enum value="0x8B8D" name="GL_CURRENT_PROGRAM"/>
8999 …<enum value="0x8B8D" api="gl" name="GL_ACTIVE_PROGRAM_EXT" alias="GL_CURRENT_PROGRAM" comment="For…
9004 <enum value="0x8B90" name="GL_PALETTE4_RGB8_OES"/>
9005 <enum value="0x8B91" name="GL_PALETTE4_RGBA8_OES"/>
9006 <enum value="0x8B92" name="GL_PALETTE4_R5_G6_B5_OES"/>
9007 <enum value="0x8B93" name="GL_PALETTE4_RGBA4_OES"/>
9008 <enum value="0x8B94" name="GL_PALETTE4_RGB5_A1_OES"/>
9009 <enum value="0x8B95" name="GL_PALETTE8_RGB8_OES"/>
9010 <enum value="0x8B96" name="GL_PALETTE8_RGBA8_OES"/>
9011 <enum value="0x8B97" name="GL_PALETTE8_R5_G6_B5_OES"/>
9012 <enum value="0x8B98" name="GL_PALETTE8_RGBA4_OES"/>
9013 <enum value="0x8B99" name="GL_PALETTE8_RGB5_A1_OES"/>
9014 <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
9015 <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
9016 <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
9017 <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
9018 <enum value="0x8B9C" name="GL_POINT_SIZE_ARRAY_OES"/>
9019 <enum value="0x8B9D" name="GL_TEXTURE_CROP_RECT_OES"/>
9020 <enum value="0x8B9E" name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
9021 <enum value="0x8B9F" name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
9029 <enum value="0x8BB0" name="GL_FRAGMENT_PROGRAM_POSITION_MESA"/>
9030 <enum value="0x8BB1" name="GL_FRAGMENT_PROGRAM_CALLBACK_MESA"/>
9031 <enum value="0x8BB2" name="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"/>
9032 <enum value="0x8BB3" name="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"/>
9033 <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_POSITION_MESA"/>
9034 <enum value="0x8BB5" name="GL_VERTEX_PROGRAM_CALLBACK_MESA"/>
9035 <enum value="0x8BB6" name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"/>
9036 <enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/>
9037 <enum value="0x8BB8" name="GL_TILE_RASTER_ORDER_FIXED_MESA"/>
9038 <enum value="0x8BB9" name="GL_TILE_RASTER_ORDER_INCREASING_X_MESA"/>
9039 <enum value="0x8BBA" name="GL_TILE_RASTER_ORDER_INCREASING_Y_MESA"/>
9040 <enum value="0x8BBB" name="GL_FRAMEBUFFER_FLIP_Y_MESA" />
9044 <enum value="0x8BC0" name="GL_COUNTER_TYPE_AMD"/>
9045 <enum value="0x8BC1" name="GL_COUNTER_RANGE_AMD"/>
9046 <enum value="0x8BC2" name="GL_UNSIGNED_INT64_AMD"/>
9047 <enum value="0x8BC3" name="GL_PERCENTAGE_AMD"/>
9048 <enum value="0x8BC4" name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
9049 <enum value="0x8BC5" name="GL_PERFMON_RESULT_SIZE_AMD"/>
9050 <enum value="0x8BC6" name="GL_PERFMON_RESULT_AMD"/>
9052 <enum value="0x8BD2" name="GL_TEXTURE_WIDTH_QCOM"/>
9053 <enum value="0x8BD3" name="GL_TEXTURE_HEIGHT_QCOM"/>
9054 <enum value="0x8BD4" name="GL_TEXTURE_DEPTH_QCOM"/>
9055 <enum value="0x8BD5" name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
9056 <enum value="0x8BD6" name="GL_TEXTURE_FORMAT_QCOM"/>
9057 <enum value="0x8BD7" name="GL_TEXTURE_TYPE_QCOM"/>
9058 <enum value="0x8BD8" name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
9059 <enum value="0x8BD9" name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
9060 <enum value="0x8BDA" name="GL_TEXTURE_TARGET_QCOM"/>
9061 <enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
9062 <enum value="0x8BDC" name="GL_STATE_RESTORE"/>
9064 <enum value="0x8BE7" name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
9066 <enum value="0x8BFA" name="GL_TEXTURE_PROTECTED_EXT"/>
9067 <enum value="0x8BFB" name="GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM"/>
9068 <enum value="0x8BFC" name="GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM"/>
9069 <enum value="0x8BFD" name="GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM"/>
9070 <enum value="0x8BFE" name="GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM"/>
9071 <enum value="0x8BFF" name="GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM"/>
9075 <enum value="0x8C00" name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
9076 <enum value="0x8C01" name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
9077 <enum value="0x8C02" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
9078 <enum value="0x8C03" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
9079 <enum value="0x8C04" name="GL_MODULATE_COLOR_IMG"/>
9080 <enum value="0x8C05" name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
9081 <enum value="0x8C06" name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
9082 <enum value="0x8C07" name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
9083 <enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
9084 <enum value="0x8C09" name="GL_ADD_BLEND_IMG"/>
9085 <enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/>
9090 <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE"/>
9091 <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE_ARB"/>
9092 <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE"/>
9093 <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE_ARB"/>
9094 <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE"/>
9095 <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE_ARB"/>
9096 <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE"/>
9097 <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
9098 <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE"/>
9099 <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
9100 <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE"/>
9101 <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
9102 <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE"/>
9103 <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
9104 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED"/>
9105 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_ARB"/>
9106 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_EXT"/>
9107 <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY"/>
9108 <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY_EXT"/>
9109 <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY"/>
9110 <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
9111 <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY"/>
9112 <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY_EXT"/>
9113 <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY"/>
9114 <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
9115 <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY"/>
9116 <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
9117 <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY"/>
9118 <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
9120 <enum value="0x8C26" name="GL_GEOMETRY_PROGRAM_NV"/>
9121 <enum value="0x8C27" name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
9122 <enum value="0x8C28" name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
9123 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
9124 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
9125 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
9126 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
9127 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/>
9128 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/>
9129 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/>
9130 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_OES"/>
9131 …<enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING" comment="Equivalent to GL_TEXTURE_BUFFER_ARB…
9132 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
9133 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_OES"/>
9134 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
9135 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
9136 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
9137 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
9138 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/>
9139 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
9140 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
9141 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_OES"/>
9142 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
9143 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
9144 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
9145 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
9146 <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
9147 <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
9148 <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/>
9149 <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED_EXT"/>
9151 <enum value="0x8C36" name="GL_SAMPLE_SHADING"/>
9152 <enum value="0x8C36" name="GL_SAMPLE_SHADING_ARB"/>
9153 <enum value="0x8C36" name="GL_SAMPLE_SHADING_OES"/>
9154 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE"/>
9155 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
9156 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
9158 <enum value="0x8C3A" name="GL_R11F_G11F_B10F"/>
9159 <enum value="0x8C3A" name="GL_R11F_G11F_B10F_APPLE"/>
9160 <enum value="0x8C3A" name="GL_R11F_G11F_B10F_EXT"/>
9161 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
9162 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
9163 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
9164 <enum value="0x8C3C" name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
9165 <enum value="0x8C3D" name="GL_RGB9_E5"/>
9166 <enum value="0x8C3D" name="GL_RGB9_E5_APPLE"/>
9167 <enum value="0x8C3D" name="GL_RGB9_E5_EXT"/>
9168 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
9169 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
9170 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
9171 <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE"/>
9172 <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/>
9173 <enum value="0x8C40" name="GL_SRGB"/>
9174 <enum value="0x8C40" name="GL_SRGB_EXT"/>
9175 <enum value="0x8C41" name="GL_SRGB8"/>
9176 <enum value="0x8C41" name="GL_SRGB8_EXT"/>
9177 <enum value="0x8C41" name="GL_SRGB8_NV"/>
9178 <enum value="0x8C42" name="GL_SRGB_ALPHA"/>
9179 <enum value="0x8C42" name="GL_SRGB_ALPHA_EXT"/>
9180 <enum value="0x8C43" name="GL_SRGB8_ALPHA8"/>
9181 <enum value="0x8C43" name="GL_SRGB8_ALPHA8_EXT"/>
9182 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA"/>
9183 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_EXT"/>
9184 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_NV"/>
9185 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8"/>
9186 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_EXT"/>
9187 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_NV"/>
9188 <enum value="0x8C46" name="GL_SLUMINANCE"/>
9189 <enum value="0x8C46" name="GL_SLUMINANCE_EXT"/>
9190 <enum value="0x8C46" name="GL_SLUMINANCE_NV"/>
9191 <enum value="0x8C47" name="GL_SLUMINANCE8"/>
9192 <enum value="0x8C47" name="GL_SLUMINANCE8_EXT"/>
9193 <enum value="0x8C47" name="GL_SLUMINANCE8_NV"/>
9194 <enum value="0x8C48" name="GL_COMPRESSED_SRGB"/>
9195 <enum value="0x8C48" name="GL_COMPRESSED_SRGB_EXT"/>
9196 <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA"/>
9197 <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
9198 <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE"/>
9199 <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE_EXT"/>
9200 <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
9201 <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
9202 <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
9203 <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
9204 <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
9205 <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
9206 <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
9207 <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
9208 <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
9209 <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
9211 <enum value="0x8C70" name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
9212 <enum value="0x8C71" name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
9213 <enum value="0x8C72" name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
9214 <enum value="0x8C73" name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
9215 <enum value="0x8C74" name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
9216 <enum value="0x8C75" name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
9217 <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
9218 <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
9219 <enum value="0x8C77" name="GL_BACK_PRIMARY_COLOR_NV"/>
9220 <enum value="0x8C78" name="GL_BACK_SECONDARY_COLOR_NV"/>
9221 <enum value="0x8C79" name="GL_TEXTURE_COORD_NV"/>
9222 <enum value="0x8C7A" name="GL_CLIP_DISTANCE_NV"/>
9223 <enum value="0x8C7B" name="GL_VERTEX_ID_NV"/>
9224 <enum value="0x8C7C" name="GL_PRIMITIVE_ID_NV"/>
9225 <enum value="0x8C7D" name="GL_GENERIC_ATTRIB_NV"/>
9226 <enum value="0x8C7E" name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
9227 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
9228 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
9229 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
9230 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
9231 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
9232 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
9233 <enum value="0x8C81" name="GL_ACTIVE_VARYINGS_NV"/>
9234 <enum value="0x8C82" name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
9235 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
9236 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
9237 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
9238 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
9239 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
9240 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
9241 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
9242 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
9243 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
9244 <enum value="0x8C86" name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
9245 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/>
9246 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/>
9247 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/>
9248 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_OES"/>
9249 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
9250 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
9251 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
9252 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD"/>
9253 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_EXT"/>
9254 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_NV"/>
9255 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
9256 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
9257 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
9258 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
9259 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
9260 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
9261 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS"/>
9262 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_EXT"/>
9263 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_NV"/>
9264 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS"/>
9265 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_EXT"/>
9266 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_NV"/>
9267 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
9268 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
9269 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
9270 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
9271 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
9272 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
9277 <enum value="0x8C92" name="GL_ATC_RGB_AMD"/>
9278 <enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
9282 <enum value="0x8CA0" name="GL_POINT_SPRITE_COORD_ORIGIN"/>
9283 <enum value="0x8CA1" name="GL_LOWER_LEFT"/>
9284 <enum value="0x8CA1" name="GL_LOWER_LEFT_EXT" alias="GL_LOWER_LEFT"/>
9285 <enum value="0x8CA2" name="GL_UPPER_LEFT"/>
9286 <enum value="0x8CA2" name="GL_UPPER_LEFT_EXT" alias="GL_UPPER_LEFT"/>
9287 <enum value="0x8CA3" name="GL_STENCIL_BACK_REF"/>
9288 <enum value="0x8CA4" name="GL_STENCIL_BACK_VALUE_MASK"/>
9289 <enum value="0x8CA5" name="GL_STENCIL_BACK_WRITEMASK"/>
9290 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING"/>
9291 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
9292 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
9293 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
9294 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
9295 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING"/>
9296 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_ANGLE"/>
9297 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_EXT"/>
9298 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_OES"/>
9299 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING"/>
9300 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_ANGLE"/>
9301 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_EXT"/>
9302 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_OES"/>
9303 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER"/>
9304 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_ANGLE"/>
9305 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_APPLE"/>
9306 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_EXT"/>
9307 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_NV"/>
9308 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER"/>
9309 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
9310 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_APPLE"/>
9311 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_EXT"/>
9312 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_NV"/>
9313 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING"/>
9314 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
9315 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
9316 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
9317 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
9318 <enum value="0x8CAB" name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
9319 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES"/>
9320 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
9321 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
9322 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_EXT"/>
9323 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_NV"/>
9324 <enum value="0x8CAC" name="GL_DEPTH_COMPONENT32F"/>
9325 <enum value="0x8CAD" name="GL_DEPTH32F_STENCIL8"/>
9334 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
9335 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
9336 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
9337 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
9338 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
9339 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
9340 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
9341 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
9342 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
9343 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
9344 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
9345 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
9346 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
9347 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
9348 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
9349 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
9350 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE"/>
9351 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
9352 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_OES"/>
9353 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
9354 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
9355 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
9356 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
9357 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
9358 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
9360 … <!-- <enum value="0x8CD8" name="GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT"/> -->
9361 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
9362 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
9363 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
9364 <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
9365 <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
9366 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
9367 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
9368 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES"/>
9369 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
9370 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
9371 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES"/>
9372 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED"/>
9373 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
9374 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
9376 <!-- <enum value="0x8CDE" name="GL_FRAMEBUFFER_STATUS_ERROR_EXT"/> -->
9377 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS"/>
9378 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
9379 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
9380 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0"/>
9381 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_EXT"/>
9382 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_NV"/>
9383 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_OES"/>
9384 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1"/>
9385 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_EXT"/>
9386 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_NV"/>
9387 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2"/>
9388 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_EXT"/>
9389 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_NV"/>
9390 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3"/>
9391 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_EXT"/>
9392 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_NV"/>
9393 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4"/>
9394 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_EXT"/>
9395 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_NV"/>
9396 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5"/>
9397 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_EXT"/>
9398 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_NV"/>
9399 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6"/>
9400 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_EXT"/>
9401 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_NV"/>
9402 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7"/>
9403 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_EXT"/>
9404 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_NV"/>
9405 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8"/>
9406 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_EXT"/>
9407 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_NV"/>
9408 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9"/>
9409 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_EXT"/>
9410 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_NV"/>
9411 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10"/>
9412 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_EXT"/>
9413 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_NV"/>
9414 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11"/>
9415 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_EXT"/>
9416 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_NV"/>
9417 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12"/>
9418 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_EXT"/>
9419 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_NV"/>
9420 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13"/>
9421 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_EXT"/>
9422 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_NV"/>
9423 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14"/>
9424 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_EXT"/>
9425 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_NV"/>
9426 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/>
9427 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/>
9428 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/>
9429 <enum value="0x8CF0" name="GL_COLOR_ATTACHMENT16"/>
9430 <enum value="0x8CF1" name="GL_COLOR_ATTACHMENT17"/>
9431 <enum value="0x8CF2" name="GL_COLOR_ATTACHMENT18"/>
9432 <enum value="0x8CF3" name="GL_COLOR_ATTACHMENT19"/>
9433 <enum value="0x8CF4" name="GL_COLOR_ATTACHMENT20"/>
9434 <enum value="0x8CF5" name="GL_COLOR_ATTACHMENT21"/>
9435 <enum value="0x8CF6" name="GL_COLOR_ATTACHMENT22"/>
9436 <enum value="0x8CF7" name="GL_COLOR_ATTACHMENT23"/>
9437 <enum value="0x8CF8" name="GL_COLOR_ATTACHMENT24"/>
9438 <enum value="0x8CF9" name="GL_COLOR_ATTACHMENT25"/>
9439 <enum value="0x8CFA" name="GL_COLOR_ATTACHMENT26"/>
9440 <enum value="0x8CFB" name="GL_COLOR_ATTACHMENT27"/>
9441 <enum value="0x8CFC" name="GL_COLOR_ATTACHMENT28"/>
9442 <enum value="0x8CFD" name="GL_COLOR_ATTACHMENT29"/>
9443 <enum value="0x8CFE" name="GL_COLOR_ATTACHMENT30"/>
9444 <enum value="0x8CFF" name="GL_COLOR_ATTACHMENT31"/>
9445 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/>
9446 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/>
9447 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/>
9449 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT"/>
9450 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_EXT"/>
9451 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_OES"/>
9453 <enum value="0x8D40" name="GL_FRAMEBUFFER"/>
9454 <enum value="0x8D40" name="GL_FRAMEBUFFER_EXT"/>
9455 <enum value="0x8D40" name="GL_FRAMEBUFFER_OES"/>
9456 <enum value="0x8D41" name="GL_RENDERBUFFER"/>
9457 <enum value="0x8D41" name="GL_RENDERBUFFER_EXT"/>
9458 <enum value="0x8D41" name="GL_RENDERBUFFER_OES"/>
9459 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH"/>
9460 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_EXT"/>
9461 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_OES"/>
9462 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT"/>
9463 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_EXT"/>
9464 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_OES"/>
9465 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
9466 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
9467 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
9469 <enum value="0x8D46" name="GL_STENCIL_INDEX1"/>
9470 <enum value="0x8D46" name="GL_STENCIL_INDEX1_EXT"/>
9471 <enum value="0x8D46" name="GL_STENCIL_INDEX1_OES"/>
9472 <enum value="0x8D47" name="GL_STENCIL_INDEX4"/>
9473 <enum value="0x8D47" name="GL_STENCIL_INDEX4_EXT"/>
9474 <enum value="0x8D47" name="GL_STENCIL_INDEX4_OES"/>
9475 <enum value="0x8D48" name="GL_STENCIL_INDEX8"/>
9476 <enum value="0x8D48" name="GL_STENCIL_INDEX8_EXT"/>
9477 <enum value="0x8D48" name="GL_STENCIL_INDEX8_OES"/>
9478 <enum value="0x8D49" name="GL_STENCIL_INDEX16"/>
9479 <enum value="0x8D49" name="GL_STENCIL_INDEX16_EXT"/>
9481 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE"/>
9482 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
9483 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_OES"/>
9484 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE"/>
9485 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
9486 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
9487 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE"/>
9488 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
9489 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
9490 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE"/>
9491 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
9492 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
9493 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE"/>
9494 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
9495 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
9496 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE"/>
9497 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
9498 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
9499 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
9500 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
9501 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
9502 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
9503 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
9504 <enum value="0x8D57" name="GL_MAX_SAMPLES"/>
9505 <enum value="0x8D57" name="GL_MAX_SAMPLES_ANGLE"/>
9506 <enum value="0x8D57" name="GL_MAX_SAMPLES_APPLE"/>
9507 <enum value="0x8D57" name="GL_MAX_SAMPLES_EXT"/>
9508 <enum value="0x8D57" name="GL_MAX_SAMPLES_NV"/>
9513 <enum value="0x8D60" name="GL_TEXTURE_GEN_STR_OES"/>
9514 <enum value="0x8D61" name="GL_HALF_FLOAT_OES"/>
9515 <enum value="0x8D62" name="GL_RGB565_OES"/>
9516 <enum value="0x8D62" name="GL_RGB565"/>
9518 <enum value="0x8D64" name="GL_ETC1_RGB8_OES"/>
9519 <enum value="0x8D65" name="GL_TEXTURE_EXTERNAL_OES"/>
9520 <enum value="0x8D66" name="GL_SAMPLER_EXTERNAL_OES"/>
9521 <enum value="0x8D67" name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
9522 <enum value="0x8D68" name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
9523 <enum value="0x8D69" name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
9524 <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
9525 <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
9526 <enum value="0x8D6B" name="GL_MAX_ELEMENT_INDEX"/>
9527 <enum value="0x8D6C" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
9532 <enum value="0x8D70" name="GL_RGBA32UI"/>
9533 <enum value="0x8D70" name="GL_RGBA32UI_EXT"/>
9534 <enum value="0x8D71" name="GL_RGB32UI"/>
9535 <enum value="0x8D71" name="GL_RGB32UI_EXT"/>
9536 <enum value="0x8D72" name="GL_ALPHA32UI_EXT"/>
9537 <enum value="0x8D73" name="GL_INTENSITY32UI_EXT"/>
9538 <enum value="0x8D74" name="GL_LUMINANCE32UI_EXT"/>
9539 <enum value="0x8D75" name="GL_LUMINANCE_ALPHA32UI_EXT"/>
9540 <enum value="0x8D76" name="GL_RGBA16UI"/>
9541 <enum value="0x8D76" name="GL_RGBA16UI_EXT"/>
9542 <enum value="0x8D77" name="GL_RGB16UI"/>
9543 <enum value="0x8D77" name="GL_RGB16UI_EXT"/>
9544 <enum value="0x8D78" name="GL_ALPHA16UI_EXT"/>
9545 <enum value="0x8D79" name="GL_INTENSITY16UI_EXT"/>
9546 <enum value="0x8D7A" name="GL_LUMINANCE16UI_EXT"/>
9547 <enum value="0x8D7B" name="GL_LUMINANCE_ALPHA16UI_EXT"/>
9548 <enum value="0x8D7C" name="GL_RGBA8UI"/>
9549 <enum value="0x8D7C" name="GL_RGBA8UI_EXT"/>
9550 <enum value="0x8D7D" name="GL_RGB8UI"/>
9551 <enum value="0x8D7D" name="GL_RGB8UI_EXT"/>
9552 <enum value="0x8D7E" name="GL_ALPHA8UI_EXT"/>
9553 <enum value="0x8D7F" name="GL_INTENSITY8UI_EXT"/>
9554 <enum value="0x8D80" name="GL_LUMINANCE8UI_EXT"/>
9555 <enum value="0x8D81" name="GL_LUMINANCE_ALPHA8UI_EXT"/>
9556 <enum value="0x8D82" name="GL_RGBA32I"/>
9557 <enum value="0x8D82" name="GL_RGBA32I_EXT"/>
9558 <enum value="0x8D83" name="GL_RGB32I"/>
9559 <enum value="0x8D83" name="GL_RGB32I_EXT"/>
9560 <enum value="0x8D84" name="GL_ALPHA32I_EXT"/>
9561 <enum value="0x8D85" name="GL_INTENSITY32I_EXT"/>
9562 <enum value="0x8D86" name="GL_LUMINANCE32I_EXT"/>
9563 <enum value="0x8D87" name="GL_LUMINANCE_ALPHA32I_EXT"/>
9564 <enum value="0x8D88" name="GL_RGBA16I"/>
9565 <enum value="0x8D88" name="GL_RGBA16I_EXT"/>
9566 <enum value="0x8D89" name="GL_RGB16I"/>
9567 <enum value="0x8D89" name="GL_RGB16I_EXT"/>
9568 <enum value="0x8D8A" name="GL_ALPHA16I_EXT"/>
9569 <enum value="0x8D8B" name="GL_INTENSITY16I_EXT"/>
9570 <enum value="0x8D8C" name="GL_LUMINANCE16I_EXT"/>
9571 <enum value="0x8D8D" name="GL_LUMINANCE_ALPHA16I_EXT"/>
9572 <enum value="0x8D8E" name="GL_RGBA8I"/>
9573 <enum value="0x8D8E" name="GL_RGBA8I_EXT"/>
9574 <enum value="0x8D8F" name="GL_RGB8I"/>
9575 <enum value="0x8D8F" name="GL_RGB8I_EXT"/>
9576 <enum value="0x8D90" name="GL_ALPHA8I_EXT"/>
9577 <enum value="0x8D91" name="GL_INTENSITY8I_EXT"/>
9578 <enum value="0x8D92" name="GL_LUMINANCE8I_EXT"/>
9579 <enum value="0x8D93" name="GL_LUMINANCE_ALPHA8I_EXT"/>
9580 <enum value="0x8D94" name="GL_RED_INTEGER"/>
9581 <enum value="0x8D94" name="GL_RED_INTEGER_EXT"/>
9582 <enum value="0x8D95" name="GL_GREEN_INTEGER"/>
9583 <enum value="0x8D95" name="GL_GREEN_INTEGER_EXT"/>
9584 <enum value="0x8D96" name="GL_BLUE_INTEGER"/>
9585 <enum value="0x8D96" name="GL_BLUE_INTEGER_EXT"/>
9586 <enum value="0x8D97" name="GL_ALPHA_INTEGER"/>
9587 <enum value="0x8D97" name="GL_ALPHA_INTEGER_EXT"/>
9588 <enum value="0x8D98" name="GL_RGB_INTEGER"/>
9589 <enum value="0x8D98" name="GL_RGB_INTEGER_EXT"/>
9590 <enum value="0x8D99" name="GL_RGBA_INTEGER"/>
9591 <enum value="0x8D99" name="GL_RGBA_INTEGER_EXT"/>
9592 <enum value="0x8D9A" name="GL_BGR_INTEGER"/>
9593 <enum value="0x8D9A" name="GL_BGR_INTEGER_EXT"/>
9594 <enum value="0x8D9B" name="GL_BGRA_INTEGER"/>
9595 <enum value="0x8D9B" name="GL_BGRA_INTEGER_EXT"/>
9596 <enum value="0x8D9C" name="GL_LUMINANCE_INTEGER_EXT"/>
9597 <enum value="0x8D9D" name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
9598 <enum value="0x8D9E" name="GL_RGBA_INTEGER_MODE_EXT"/>
9599 <enum value="0x8D9F" name="GL_INT_2_10_10_10_REV"/>
9600 <enum value="0x8DA0" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
9601 <enum value="0x8DA1" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
9602 <enum value="0x8DA2" name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
9603 <enum value="0x8DA3" name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
9604 <enum value="0x8DA4" name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
9605 <enum value="0x8DA5" name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
9606 <enum value="0x8DA6" name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
9607 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
9608 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
9609 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
9610 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
9611 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
9612 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
9613 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
9614 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
9615 <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
9616 <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
9618 <enum value="0x8DAA" name="GL_LAYER_NV"/>
9619 <enum value="0x8DAB" name="GL_DEPTH_COMPONENT32F_NV"/>
9620 <enum value="0x8DAC" name="GL_DEPTH32F_STENCIL8_NV"/>
9621 <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
9622 <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
9623 <enum value="0x8DAE" name="GL_SHADER_INCLUDE_ARB"/>
9624 <enum value="0x8DAF" name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
9626 <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB"/>
9627 <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB_EXT"/>
9628 <enum value="0x8DBA" name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
9629 <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1"/>
9630 <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1_EXT"/>
9631 <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
9632 <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
9633 <enum value="0x8DBD" name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
9634 <enum value="0x8DBD" name="GL_COMPRESSED_RG_RGTC2"/>
9635 <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
9636 <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
9637 <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY"/>
9638 <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY_EXT"/>
9639 <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY"/>
9640 <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/>
9641 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/>
9642 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/>
9643 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_OES"/>
9644 <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
9645 <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
9646 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
9647 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
9648 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
9649 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW"/>
9650 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
9651 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_NV"/>
9652 <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2"/>
9653 <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2_EXT"/>
9654 <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3"/>
9655 <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3_EXT"/>
9656 <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4"/>
9657 <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4_EXT"/>
9658 <enum value="0x8DC9" name="GL_INT_SAMPLER_1D"/>
9659 <enum value="0x8DC9" name="GL_INT_SAMPLER_1D_EXT"/>
9660 <enum value="0x8DCA" name="GL_INT_SAMPLER_2D"/>
9661 <enum value="0x8DCA" name="GL_INT_SAMPLER_2D_EXT"/>
9662 <enum value="0x8DCB" name="GL_INT_SAMPLER_3D"/>
9663 <enum value="0x8DCB" name="GL_INT_SAMPLER_3D_EXT"/>
9664 <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE"/>
9665 <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE_EXT"/>
9666 <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT"/>
9667 <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT_EXT"/>
9668 <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY"/>
9669 <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
9670 <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY"/>
9671 <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
9672 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/>
9673 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/>
9674 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_OES"/>
9675 <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/>
9676 <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
9677 <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/>
9678 <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
9679 <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D"/>
9680 <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
9681 <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
9682 <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
9683 <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
9684 <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
9685 <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
9686 <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
9687 <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
9688 <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
9689 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
9690 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
9691 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
9692 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/>
9693 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/>
9694 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/>
9695 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_OES"/>
9696 <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
9697 <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
9698 <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
9699 <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
9700 <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
9701 <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
9702 <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
9703 <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
9704 <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
9705 <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
9706 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
9707 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
9708 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
9709 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
9710 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
9711 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
9712 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
9713 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
9714 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
9715 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
9716 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
9717 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
9718 <enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
9719 <enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
9720 <enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
9721 <enum value="0x8DE5" name="GL_ACTIVE_SUBROUTINES"/>
9722 <enum value="0x8DE6" name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
9723 <enum value="0x8DE7" name="GL_MAX_SUBROUTINES"/>
9724 <enum value="0x8DE8" name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
9725 <enum value="0x8DE9" name="GL_NAMED_STRING_LENGTH_ARB"/>
9726 <enum value="0x8DEA" name="GL_NAMED_STRING_TYPE_ARB"/>
9728 <enum value="0x8DED" name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
9729 <enum value="0x8DEE" name="GL_UNIFORM_BUFFER_EXT"/>
9730 <enum value="0x8DEF" name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
9734 <enum value="0x8DF0" name="GL_LOW_FLOAT"/>
9735 <enum value="0x8DF1" name="GL_MEDIUM_FLOAT"/>
9736 <enum value="0x8DF2" name="GL_HIGH_FLOAT"/>
9737 <enum value="0x8DF3" name="GL_LOW_INT"/>
9738 <enum value="0x8DF4" name="GL_MEDIUM_INT"/>
9739 <enum value="0x8DF5" name="GL_HIGH_INT"/>
9740 <enum value="0x8DF6" name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
9741 <enum value="0x8DF7" name="GL_INT_10_10_10_2_OES"/>
9742 <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS"/>
9743 <enum value="0x8DF9" name="GL_NUM_SHADER_BINARY_FORMATS"/>
9744 <enum value="0x8DFA" name="GL_SHADER_COMPILER"/>
9745 <enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
9746 <enum value="0x8DFC" name="GL_MAX_VARYING_VECTORS"/>
9747 <enum value="0x8DFD" name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
9752 <enum value="0x8E10" name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
9753 <enum value="0x8E11" name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
9754 <enum value="0x8E12" name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
9755 <enum value="0x8E13" name="GL_QUERY_WAIT"/>
9756 <enum value="0x8E13" name="GL_QUERY_WAIT_NV"/>
9757 <enum value="0x8E14" name="GL_QUERY_NO_WAIT"/>
9758 <enum value="0x8E14" name="GL_QUERY_NO_WAIT_NV"/>
9759 <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT"/>
9760 <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT_NV"/>
9761 <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT"/>
9762 <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
9763 <enum value="0x8E17" name="GL_QUERY_WAIT_INVERTED"/>
9764 <enum value="0x8E18" name="GL_QUERY_NO_WAIT_INVERTED"/>
9765 <enum value="0x8E19" name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
9766 <enum value="0x8E1A" name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
9767 <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP"/>
9768 <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP_EXT" alias="GL_POLYGON_OFFSET_CLAMP"/>
9770 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
9771 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
9772 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
9773 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
9774 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
9775 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
9776 <enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/>
9778 <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/>
9779 <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK_NV"/>
9780 <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
9781 …<enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_PAUSED" alias="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSE…
9782 <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
9783 <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
9784 …<enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_ACTIVE" alias="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIV…
9785 <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
9786 <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING"/>
9787 <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
9788 <enum value="0x8E26" name="GL_FRAME_NV"/>
9789 <enum value="0x8E27" name="GL_FIELDS_NV"/>
9790 <enum value="0x8E28" name="GL_CURRENT_TIME_NV"/>
9791 <enum value="0x8E28" name="GL_TIMESTAMP"/>
9792 <enum value="0x8E28" name="GL_TIMESTAMP_EXT"/>
9793 <enum value="0x8E29" name="GL_NUM_FILL_STREAMS_NV"/>
9794 <enum value="0x8E2A" name="GL_PRESENT_TIME_NV"/>
9795 <enum value="0x8E2B" name="GL_PRESENT_DURATION_NV"/>
9796 <enum value="0x8E2C" name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
9797 <enum value="0x8E2D" name="GL_PROGRAM_MATRIX_EXT"/>
9798 <enum value="0x8E2E" name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
9799 <enum value="0x8E2F" name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
9801 <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R"/>
9802 <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R_EXT"/>
9803 <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G"/>
9804 <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G_EXT"/>
9805 <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B"/>
9806 <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B_EXT"/>
9807 <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A"/>
9808 <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A_EXT"/>
9809 <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA"/>
9810 <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
9811 <enum value="0x8E47" name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
9812 <enum value="0x8E48" name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
9813 <enum value="0x8E49" name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
9814 <enum value="0x8E4A" name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
9815 <enum value="0x8E4B" name="GL_COMPATIBLE_SUBROUTINES"/>
9816 <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
9817 <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
9818 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/>
9819 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
9820 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_OES"/>
9821 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/>
9822 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/>
9823 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_OES"/>
9824 <enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/>
9825 <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/>
9826 <enum value="0x8E50" name="GL_SAMPLE_POSITION"/>
9827 <enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/>
9828 <enum value="0x8E50" name="GL_SAMPLE_LOCATION_ARB" alias="GL_SAMPLE_POSITION"/>
9829 <enum value="0x8E50" name="GL_SAMPLE_LOCATION_NV" alias="GL_SAMPLE_POSITION_NV"/>
9830 <enum value="0x8E51" name="GL_SAMPLE_MASK"/>
9831 <enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/>
9832 <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE"/>
9833 <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_NV"/>
9834 <enum value="0x8E53" name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
9835 <enum value="0x8E54" name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
9836 <enum value="0x8E55" name="GL_TEXTURE_RENDERBUFFER_NV"/>
9837 <enum value="0x8E56" name="GL_SAMPLER_RENDERBUFFER_NV"/>
9838 <enum value="0x8E57" name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
9839 <enum value="0x8E58" name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
9840 <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS"/>
9841 <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
9842 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
9843 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
9844 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
9845 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
9846 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
9847 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
9848 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
9849 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
9850 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
9851 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
9852 <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
9853 <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
9854 <enum value="0x8E5D" name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
9855 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
9856 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
9857 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
9858 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
9859 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
9860 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
9861 <enum value="0x8E60" name="GL_MAX_MESH_UNIFORM_BLOCKS_NV"/>
9862 <enum value="0x8E61" name="GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV"/>
9863 <enum value="0x8E62" name="GL_MAX_MESH_IMAGE_UNIFORMS_NV"/>
9864 <enum value="0x8E63" name="GL_MAX_MESH_UNIFORM_COMPONENTS_NV"/>
9865 <enum value="0x8E64" name="GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV"/>
9866 <enum value="0x8E65" name="GL_MAX_MESH_ATOMIC_COUNTERS_NV"/>
9867 <enum value="0x8E66" name="GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV"/>
9868 <enum value="0x8E67" name="GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV"/>
9869 <enum value="0x8E68" name="GL_MAX_TASK_UNIFORM_BLOCKS_NV"/>
9870 <enum value="0x8E69" name="GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV"/>
9871 <enum value="0x8E6A" name="GL_MAX_TASK_IMAGE_UNIFORMS_NV"/>
9872 <enum value="0x8E6B" name="GL_MAX_TASK_UNIFORM_COMPONENTS_NV"/>
9873 <enum value="0x8E6C" name="GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV"/>
9874 <enum value="0x8E6D" name="GL_MAX_TASK_ATOMIC_COUNTERS_NV"/>
9875 <enum value="0x8E6E" name="GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV"/>
9876 <enum value="0x8E6F" name="GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV"/>
9877 <enum value="0x8E70" name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
9878 <enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/>
9879 <enum value="0x8E72" name="GL_PATCH_VERTICES"/>
9880 <enum value="0x8E72" name="GL_PATCH_VERTICES_EXT"/>
9881 <enum value="0x8E72" name="GL_PATCH_VERTICES_OES"/>
9882 <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
9883 <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL_EXT"/>
9884 <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
9885 <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL_EXT"/>
9886 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
9887 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
9888 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
9889 <enum value="0x8E76" name="GL_TESS_GEN_MODE"/>
9890 <enum value="0x8E76" name="GL_TESS_GEN_MODE_EXT"/>
9891 <enum value="0x8E76" name="GL_TESS_GEN_MODE_OES"/>
9892 <enum value="0x8E77" name="GL_TESS_GEN_SPACING"/>
9893 <enum value="0x8E77" name="GL_TESS_GEN_SPACING_EXT"/>
9894 <enum value="0x8E77" name="GL_TESS_GEN_SPACING_OES"/>
9895 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/>
9896 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
9897 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
9898 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/>
9899 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_EXT"/>
9900 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_OES"/>
9901 <enum value="0x8E7A" name="GL_ISOLINES"/>
9902 <enum value="0x8E7A" name="GL_ISOLINES_EXT"/>
9903 <enum value="0x8E7A" name="GL_ISOLINES_OES"/>
9904 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/>
9905 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_EXT"/>
9906 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_OES"/>
9907 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/>
9908 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_EXT"/>
9909 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_OES"/>
9910 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/>
9911 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_EXT"/>
9912 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_OES"/>
9913 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/>
9914 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
9915 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_OES"/>
9916 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
9917 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
9918 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
9919 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
9920 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
9921 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
9922 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
9923 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
9924 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
9925 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
9926 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
9927 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
9928 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
9929 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
9930 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
9931 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS"/>
9932 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
9933 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
9934 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
9935 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
9936 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
9937 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
9938 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
9939 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
9940 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER"/>
9941 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_EXT"/>
9942 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_OES"/>
9943 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/>
9944 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_EXT"/>
9945 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_OES"/>
9946 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
9947 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
9948 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
9949 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
9950 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
9951 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
9953 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
9954 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
9955 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
9956 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
9957 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
9958 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
9959 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
9960 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
9961 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
9962 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
9963 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
9964 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
9984 <enum value="0x8ED0" name="GL_COVERAGE_COMPONENT_NV"/>
9985 <enum value="0x8ED1" name="GL_COVERAGE_COMPONENT4_NV"/>
9986 <enum value="0x8ED2" name="GL_COVERAGE_ATTACHMENT_NV"/>
9987 <enum value="0x8ED3" name="GL_COVERAGE_BUFFERS_NV"/>
9988 <enum value="0x8ED4" name="GL_COVERAGE_SAMPLES_NV"/>
9989 <enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
9990 <enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
9991 <enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/>
9993 <enum value="0x8F10" name="GL_INCLUSIVE_EXT"/>
9994 <enum value="0x8F11" name="GL_EXCLUSIVE_EXT"/>
9995 <enum value="0x8F12" name="GL_WINDOW_RECTANGLE_EXT"/>
9996 <enum value="0x8F13" name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
9997 <enum value="0x8F14" name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
9998 <enum value="0x8F15" name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
10000 <enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/>
10001 <enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
10002 <enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
10003 <enum value="0x8F20" name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
10004 <enum value="0x8F21" name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
10005 <enum value="0x8F22" name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
10006 <enum value="0x8F23" name="GL_COLOR_ARRAY_ADDRESS_NV"/>
10007 <enum value="0x8F24" name="GL_INDEX_ARRAY_ADDRESS_NV"/>
10008 <enum value="0x8F25" name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
10009 <enum value="0x8F26" name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
10010 <enum value="0x8F27" name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
10011 <enum value="0x8F28" name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
10012 <enum value="0x8F29" name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
10013 <enum value="0x8F2A" name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
10014 <enum value="0x8F2B" name="GL_VERTEX_ARRAY_LENGTH_NV"/>
10015 <enum value="0x8F2C" name="GL_NORMAL_ARRAY_LENGTH_NV"/>
10016 <enum value="0x8F2D" name="GL_COLOR_ARRAY_LENGTH_NV"/>
10017 <enum value="0x8F2E" name="GL_INDEX_ARRAY_LENGTH_NV"/>
10018 <enum value="0x8F2F" name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
10019 <enum value="0x8F30" name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
10020 <enum value="0x8F31" name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
10021 <enum value="0x8F32" name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
10022 <enum value="0x8F33" name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
10023 <enum value="0x8F34" name="GL_GPU_ADDRESS_NV"/>
10024 <enum value="0x8F35" name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
10025 <enum value="0x8F36" name="GL_COPY_READ_BUFFER"/>
10026 <enum value="0x8F36" name="GL_COPY_READ_BUFFER_NV"/>
10027 <enum value="0x8F36" name="GL_COPY_READ_BUFFER_BINDING" alias="GL_COPY_READ_BUFFER"/>
10028 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER"/>
10029 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_NV"/>
10030 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_BINDING" alias="GL_COPY_WRITE_BUFFER"/>
10031 <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS"/>
10032 <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS_EXT"/>
10033 <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
10034 <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
10035 …<enum value="0x8F39" name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" alias="GL_MAX_COMBINED_IMAGE_U…
10036 <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME"/>
10037 <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME_EXT"/>
10038 <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL"/>
10039 <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL_EXT"/>
10040 <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED"/>
10041 <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED_EXT"/>
10042 <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER"/>
10043 <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER_EXT"/>
10044 <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS"/>
10045 <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS_EXT"/>
10046 <enum value="0x8F3F" name="GL_DRAW_INDIRECT_BUFFER"/>
10047 <enum value="0x8F40" name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
10048 <enum value="0x8F41" name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
10049 <enum value="0x8F42" name="GL_DRAW_INDIRECT_LENGTH_NV"/>
10050 <enum value="0x8F43" name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
10051 <enum value="0x8F44" name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
10052 <enum value="0x8F45" name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
10053 <enum value="0x8F46" name="GL_DOUBLE_MAT2"/>
10054 <enum value="0x8F46" name="GL_DOUBLE_MAT2_EXT"/>
10055 <enum value="0x8F47" name="GL_DOUBLE_MAT3"/>
10056 <enum value="0x8F47" name="GL_DOUBLE_MAT3_EXT"/>
10057 <enum value="0x8F48" name="GL_DOUBLE_MAT4"/>
10058 <enum value="0x8F48" name="GL_DOUBLE_MAT4_EXT"/>
10059 <enum value="0x8F49" name="GL_DOUBLE_MAT2x3"/>
10060 <enum value="0x8F49" name="GL_DOUBLE_MAT2x3_EXT"/>
10061 <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4"/>
10062 <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4_EXT"/>
10063 <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2"/>
10064 <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2_EXT"/>
10065 <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4"/>
10066 <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4_EXT"/>
10067 <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2"/>
10068 <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2_EXT"/>
10069 <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3"/>
10070 <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3_EXT"/>
10071 <enum value="0x8F4F" name="GL_VERTEX_BINDING_BUFFER"/>
10079 <enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM"/>
10080 <enum value="0x8F61" name="GL_MALI_PROGRAM_BINARY_ARM"/>
10082 <enum value="0x8F63" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
10083 <enum value="0x8F64" name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
10084 <enum value="0x8F65" name="GL_FETCH_PER_SAMPLE_ARM"/>
10085 <enum value="0x8F66" name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
10086 <enum value="0x8F67" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
10088 <enum value="0x8F69" name="GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"/>
10101 <enum value="0x8F90" name="GL_RED_SNORM"/>
10102 <enum value="0x8F91" name="GL_RG_SNORM"/>
10103 <enum value="0x8F92" name="GL_RGB_SNORM"/>
10104 <enum value="0x8F93" name="GL_RGBA_SNORM"/>
10105 <enum value="0x8F94" name="GL_R8_SNORM"/>
10106 <enum value="0x8F95" name="GL_RG8_SNORM"/>
10107 <enum value="0x8F96" name="GL_RGB8_SNORM"/>
10108 <enum value="0x8F97" name="GL_RGBA8_SNORM"/>
10109 <enum value="0x8F98" name="GL_R16_SNORM"/>
10110 <enum value="0x8F98" name="GL_R16_SNORM_EXT"/>
10111 <enum value="0x8F99" name="GL_RG16_SNORM"/>
10112 <enum value="0x8F99" name="GL_RG16_SNORM_EXT"/>
10113 <enum value="0x8F9A" name="GL_RGB16_SNORM"/>
10114 <enum value="0x8F9A" name="GL_RGB16_SNORM_EXT"/>
10115 <enum value="0x8F9B" name="GL_RGBA16_SNORM"/>
10116 <enum value="0x8F9B" name="GL_RGBA16_SNORM_EXT"/>
10117 <enum value="0x8F9C" name="GL_SIGNED_NORMALIZED"/>
10118 <enum value="0x8F9D" name="GL_PRIMITIVE_RESTART"/>
10119 <enum value="0x8F9E" name="GL_PRIMITIVE_RESTART_INDEX"/>
10120 <enum value="0x8F9F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
10124 <enum value="0x8FA0" name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
10125 <enum value="0x8FA1" name="GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM"/>
10127 <enum value="0x8FB0" name="GL_BINNING_CONTROL_HINT_QCOM"/>
10128 <enum value="0x8FB1" name="GL_CPU_OPTIMIZED_QCOM"/>
10129 <enum value="0x8FB2" name="GL_GPU_OPTIMIZED_QCOM"/>
10130 <enum value="0x8FB3" name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
10132 <enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/>
10134 <enum value="0x8FBD" name="GL_SR8_EXT"/>
10135 <enum value="0x8FBE" name="GL_SRG8_EXT"/>
10136 <enum value="0x8FBF" name="GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT"/>
10140 <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV"/>
10144 <enum value="0x8FE0" name="GL_INT8_NV"/>
10145 <enum value="0x8FE1" name="GL_INT8_VEC2_NV"/>
10146 <enum value="0x8FE2" name="GL_INT8_VEC3_NV"/>
10147 <enum value="0x8FE3" name="GL_INT8_VEC4_NV"/>
10148 <enum value="0x8FE4" name="GL_INT16_NV"/>
10149 <enum value="0x8FE5" name="GL_INT16_VEC2_NV"/>
10150 <enum value="0x8FE6" name="GL_INT16_VEC3_NV"/>
10151 <enum value="0x8FE7" name="GL_INT16_VEC4_NV"/>
10152 <enum value="0x8FE9" name="GL_INT64_VEC2_ARB"/>
10153 <enum value="0x8FE9" name="GL_INT64_VEC2_NV"/>
10154 <enum value="0x8FEA" name="GL_INT64_VEC3_ARB"/>
10155 <enum value="0x8FEA" name="GL_INT64_VEC3_NV"/>
10156 <enum value="0x8FEB" name="GL_INT64_VEC4_ARB"/>
10157 <enum value="0x8FEB" name="GL_INT64_VEC4_NV"/>
10158 <enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/>
10159 <enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/>
10160 <enum value="0x8FEE" name="GL_UNSIGNED_INT8_VEC3_NV"/>
10161 <enum value="0x8FEF" name="GL_UNSIGNED_INT8_VEC4_NV"/>
10162 <enum value="0x8FF0" name="GL_UNSIGNED_INT16_NV"/>
10163 <enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/>
10164 <enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/>
10165 <enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/>
10166 <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_ARB"/>
10167 <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/>
10168 <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_ARB"/>
10169 <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/>
10170 <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_ARB"/>
10171 <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/>
10172 <enum value="0x8FF8" name="GL_FLOAT16_NV"/>
10173 <enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/>
10174 <enum value="0x8FFA" name="GL_FLOAT16_VEC3_NV"/>
10175 <enum value="0x8FFB" name="GL_FLOAT16_VEC4_NV"/>
10176 <enum value="0x8FFC" name="GL_DOUBLE_VEC2"/>
10177 <enum value="0x8FFC" name="GL_DOUBLE_VEC2_EXT"/>
10178 <enum value="0x8FFD" name="GL_DOUBLE_VEC3"/>
10179 <enum value="0x8FFD" name="GL_DOUBLE_VEC3_EXT"/>
10180 <enum value="0x8FFE" name="GL_DOUBLE_VEC4"/>
10181 <enum value="0x8FFE" name="GL_DOUBLE_VEC4_EXT"/>
10186 <enum value="0x9001" name="GL_SAMPLER_BUFFER_AMD"/>
10187 <enum value="0x9002" name="GL_INT_SAMPLER_BUFFER_AMD"/>
10188 <enum value="0x9003" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
10189 <enum value="0x9004" name="GL_TESSELLATION_MODE_AMD"/>
10190 <enum value="0x9005" name="GL_TESSELLATION_FACTOR_AMD"/>
10191 <enum value="0x9006" name="GL_DISCRETE_AMD"/>
10192 <enum value="0x9007" name="GL_CONTINUOUS_AMD"/>
10194 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
10195 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
10196 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
10197 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
10198 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
10199 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
10200 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
10201 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
10202 <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
10203 <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
10204 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
10205 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
10206 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
10207 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
10208 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
10209 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
10210 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
10211 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
10212 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
10213 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
10214 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
10215 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
10216 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
10217 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
10218 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
10219 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
10220 <enum value="0x9010" name="GL_ALPHA_SNORM"/>
10221 <enum value="0x9011" name="GL_LUMINANCE_SNORM"/>
10222 <enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/>
10223 <enum value="0x9013" name="GL_INTENSITY_SNORM"/>
10224 <enum value="0x9014" name="GL_ALPHA8_SNORM"/>
10225 <enum value="0x9015" name="GL_LUMINANCE8_SNORM"/>
10226 <enum value="0x9016" name="GL_LUMINANCE8_ALPHA8_SNORM"/>
10227 <enum value="0x9017" name="GL_INTENSITY8_SNORM"/>
10228 <enum value="0x9018" name="GL_ALPHA16_SNORM"/>
10229 <enum value="0x9019" name="GL_LUMINANCE16_SNORM"/>
10230 <enum value="0x901A" name="GL_LUMINANCE16_ALPHA16_SNORM"/>
10231 <enum value="0x901B" name="GL_INTENSITY16_SNORM"/>
10232 <enum value="0x901C" name="GL_FACTOR_MIN_AMD"/>
10233 <enum value="0x901D" name="GL_FACTOR_MAX_AMD"/>
10234 <enum value="0x901E" name="GL_DEPTH_CLAMP_NEAR_AMD"/>
10235 <enum value="0x901F" name="GL_DEPTH_CLAMP_FAR_AMD"/>
10239 <enum value="0x9020" name="GL_VIDEO_BUFFER_NV"/>
10240 <enum value="0x9021" name="GL_VIDEO_BUFFER_BINDING_NV"/>
10241 <enum value="0x9022" name="GL_FIELD_UPPER_NV"/>
10242 <enum value="0x9023" name="GL_FIELD_LOWER_NV"/>
10243 <enum value="0x9024" name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
10244 <enum value="0x9025" name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
10245 <enum value="0x9026" name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
10246 <enum value="0x9027" name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
10247 <enum value="0x9028" name="GL_VIDEO_BUFFER_PITCH_NV"/>
10248 <enum value="0x9029" name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
10249 <enum value="0x902A" name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
10250 <enum value="0x902B" name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
10251 <enum value="0x902C" name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
10252 <enum value="0x902D" name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
10253 <enum value="0x902E" name="GL_PARTIAL_SUCCESS_NV"/>
10254 <enum value="0x902F" name="GL_SUCCESS_NV"/>
10255 <enum value="0x9030" name="GL_FAILURE_NV"/>
10256 <enum value="0x9031" name="GL_YCBYCR8_422_NV"/>
10257 <enum value="0x9032" name="GL_YCBAYCR8A_4224_NV"/>
10258 <enum value="0x9033" name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
10259 <enum value="0x9034" name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
10260 <enum value="0x9035" name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
10261 <enum value="0x9036" name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
10262 <enum value="0x9037" name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
10263 <enum value="0x9038" name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
10264 <enum value="0x9039" name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
10265 <enum value="0x903A" name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
10266 <enum value="0x903B" name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
10267 <enum value="0x903C" name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
10269 <enum value="0x9045" name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
10270 <enum value="0x9046" name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
10271 <enum value="0x9047" name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
10272 <enum value="0x9048" name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
10273 <enum value="0x9049" name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
10274 <enum value="0x904A" name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
10275 <enum value="0x904B" name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
10276 <enum value="0x904C" name="GL_IMAGE_1D"/>
10277 <enum value="0x904C" name="GL_IMAGE_1D_EXT"/>
10278 <enum value="0x904D" name="GL_IMAGE_2D"/>
10279 <enum value="0x904D" name="GL_IMAGE_2D_EXT"/>
10280 <enum value="0x904E" name="GL_IMAGE_3D"/>
10281 <enum value="0x904E" name="GL_IMAGE_3D_EXT"/>
10282 <enum value="0x904F" name="GL_IMAGE_2D_RECT"/>
10283 <enum value="0x904F" name="GL_IMAGE_2D_RECT_EXT"/>
10284 <enum value="0x9050" name="GL_IMAGE_CUBE"/>
10285 <enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/>
10286 <enum value="0x9051" name="GL_IMAGE_BUFFER"/>
10287 <enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/>
10288 <enum value="0x9051" name="GL_IMAGE_BUFFER_OES"/>
10289 <enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/>
10290 <enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/>
10291 <enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/>
10292 <enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/>
10293 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/>
10294 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
10295 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
10296 <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/>
10297 <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
10298 <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
10299 <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
10300 <enum value="0x9057" name="GL_INT_IMAGE_1D"/>
10301 <enum value="0x9057" name="GL_INT_IMAGE_1D_EXT"/>
10302 <enum value="0x9058" name="GL_INT_IMAGE_2D"/>
10303 <enum value="0x9058" name="GL_INT_IMAGE_2D_EXT"/>
10304 <enum value="0x9059" name="GL_INT_IMAGE_3D"/>
10305 <enum value="0x9059" name="GL_INT_IMAGE_3D_EXT"/>
10306 <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT"/>
10307 <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT_EXT"/>
10308 <enum value="0x905B" name="GL_INT_IMAGE_CUBE"/>
10309 <enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/>
10310 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/>
10311 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/>
10312 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_OES"/>
10313 <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/>
10314 <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
10315 <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/>
10316 <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
10317 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
10318 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
10319 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
10320 <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
10321 <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
10322 <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
10323 <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
10324 <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D"/>
10325 <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
10326 <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D"/>
10327 <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
10328 <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D"/>
10329 <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
10330 <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
10331 <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
10332 <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
10333 <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
10334 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
10335 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
10336 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
10337 <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
10338 <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
10339 <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
10340 <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
10341 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
10342 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
10343 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
10344 <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
10345 <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
10346 <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
10347 <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
10348 <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES"/>
10349 <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES_EXT"/>
10350 <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT"/>
10351 <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT_EXT"/>
10352 <enum value="0x906F" name="GL_RGB10_A2UI"/>
10353 <enum value="0x9070" name="GL_PATH_FORMAT_SVG_NV"/>
10354 <enum value="0x9071" name="GL_PATH_FORMAT_PS_NV"/>
10355 <enum value="0x9072" name="GL_STANDARD_FONT_NAME_NV"/>
10356 <enum value="0x9073" name="GL_SYSTEM_FONT_NAME_NV"/>
10357 <enum value="0x9074" name="GL_FILE_NAME_NV"/>
10358 <enum value="0x9075" name="GL_PATH_STROKE_WIDTH_NV"/>
10359 <enum value="0x9076" name="GL_PATH_END_CAPS_NV"/>
10360 <enum value="0x9077" name="GL_PATH_INITIAL_END_CAP_NV"/>
10361 <enum value="0x9078" name="GL_PATH_TERMINAL_END_CAP_NV"/>
10362 <enum value="0x9079" name="GL_PATH_JOIN_STYLE_NV"/>
10363 <enum value="0x907A" name="GL_PATH_MITER_LIMIT_NV"/>
10364 <enum value="0x907B" name="GL_PATH_DASH_CAPS_NV"/>
10365 <enum value="0x907C" name="GL_PATH_INITIAL_DASH_CAP_NV"/>
10366 <enum value="0x907D" name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
10367 <enum value="0x907E" name="GL_PATH_DASH_OFFSET_NV"/>
10368 <enum value="0x907F" name="GL_PATH_CLIENT_LENGTH_NV"/>
10369 <enum value="0x9080" name="GL_PATH_FILL_MODE_NV"/>
10370 <enum value="0x9081" name="GL_PATH_FILL_MASK_NV"/>
10371 <enum value="0x9082" name="GL_PATH_FILL_COVER_MODE_NV"/>
10372 <enum value="0x9083" name="GL_PATH_STROKE_COVER_MODE_NV"/>
10373 <enum value="0x9084" name="GL_PATH_STROKE_MASK_NV"/>
10374 …<!-- <enum value="0x9085" name="GL_PATH_SAMPLE_QUALITY_NV" comment="Removed from extensio…
10375 …<!-- <enum value="0x9086" name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extensio…
10376 …<!-- <enum value="0x9087" name="GL_PATH_STROKE_OVERSAMPLE_COUNT_NV" comment="Removed from extensio…
10377 <enum value="0x9088" name="GL_COUNT_UP_NV"/>
10378 <enum value="0x9089" name="GL_COUNT_DOWN_NV"/>
10379 <enum value="0x908A" name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
10380 <enum value="0x908B" name="GL_CONVEX_HULL_NV"/>
10381 …<!-- <enum value="0x908C" name="GL_MULTI_HULLS_NV" comment="Removed from extensio…
10382 <enum value="0x908D" name="GL_BOUNDING_BOX_NV"/>
10383 <enum value="0x908E" name="GL_TRANSLATE_X_NV"/>
10384 <enum value="0x908F" name="GL_TRANSLATE_Y_NV"/>
10385 <enum value="0x9090" name="GL_TRANSLATE_2D_NV"/>
10386 <enum value="0x9091" name="GL_TRANSLATE_3D_NV"/>
10387 <enum value="0x9092" name="GL_AFFINE_2D_NV"/>
10388 …<!-- <enum value="0x9093" name="GL_PROJECTIVE_2D_NV" comment="Removed from extensio…
10389 <enum value="0x9094" name="GL_AFFINE_3D_NV"/>
10390 …<!-- <enum value="0x9095" name="GL_PROJECTIVE_3D_NV" comment="Removed from extensio…
10391 <enum value="0x9096" name="GL_TRANSPOSE_AFFINE_2D_NV"/>
10392 …<!-- <enum value="0x9097" name="GL_TRANSPOSE_PROJECTIVE_2D_NV" comment="Removed from extensio…
10393 <enum value="0x9098" name="GL_TRANSPOSE_AFFINE_3D_NV"/>
10394 …<!-- <enum value="0x9099" name="GL_TRANSPOSE_PROJECTIVE_3D_NV" comment="Removed from extensio…
10395 <enum value="0x909A" name="GL_UTF8_NV"/>
10396 <enum value="0x909B" name="GL_UTF16_NV"/>
10397 <enum value="0x909C" name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
10398 <enum value="0x909D" name="GL_PATH_COMMAND_COUNT_NV"/>
10399 <enum value="0x909E" name="GL_PATH_COORD_COUNT_NV"/>
10400 <enum value="0x909F" name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
10401 <enum value="0x90A0" name="GL_PATH_COMPUTED_LENGTH_NV"/>
10402 <enum value="0x90A1" name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
10403 <enum value="0x90A2" name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
10404 <enum value="0x90A3" name="GL_SQUARE_NV"/>
10405 <enum value="0x90A4" name="GL_ROUND_NV"/>
10406 <enum value="0x90A5" name="GL_TRIANGULAR_NV"/>
10407 <enum value="0x90A6" name="GL_BEVEL_NV"/>
10408 <enum value="0x90A7" name="GL_MITER_REVERT_NV"/>
10409 <enum value="0x90A8" name="GL_MITER_TRUNCATE_NV"/>
10410 <enum value="0x90A9" name="GL_SKIP_MISSING_GLYPH_NV"/>
10411 <enum value="0x90AA" name="GL_USE_MISSING_GLYPH_NV"/>
10412 <enum value="0x90AB" name="GL_PATH_ERROR_POSITION_NV"/>
10413 <enum value="0x90AC" name="GL_PATH_FOG_GEN_MODE_NV"/>
10414 <enum value="0x90AD" name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
10415 <enum value="0x90AE" name="GL_ADJACENT_PAIRS_NV"/>
10416 <enum value="0x90AF" name="GL_FIRST_TO_REST_NV"/>
10417 <enum value="0x90B0" name="GL_PATH_GEN_MODE_NV"/>
10418 <enum value="0x90B1" name="GL_PATH_GEN_COEFF_NV"/>
10419 <enum value="0x90B2" name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
10420 <enum value="0x90B3" name="GL_PATH_GEN_COMPONENTS_NV"/>
10421 <enum value="0x90B4" name="GL_PATH_DASH_OFFSET_RESET_NV"/>
10422 <enum value="0x90B5" name="GL_MOVE_TO_RESETS_NV"/>
10423 <enum value="0x90B6" name="GL_MOVE_TO_CONTINUES_NV"/>
10424 <enum value="0x90B7" name="GL_PATH_STENCIL_FUNC_NV"/>
10425 <enum value="0x90B8" name="GL_PATH_STENCIL_REF_NV"/>
10426 <enum value="0x90B9" name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
10427 <enum value="0x90BA" name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
10428 <enum value="0x90BB" name="GL_SCALED_RESOLVE_NICEST_EXT"/>
10429 <enum value="0x90BC" name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
10430 <enum value="0x90BD" name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
10431 <enum value="0x90BE" name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
10432 <enum value="0x90BF" name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
10434 <enum value="0x90C7" name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
10435 <enum value="0x90C8" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
10436 <enum value="0x90C9" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
10437 <enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
10438 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
10439 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
10440 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
10441 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
10442 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
10443 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
10444 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
10445 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
10446 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
10447 <enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
10448 <enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
10449 <enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
10450 <enum value="0x90D1" name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
10451 <enum value="0x90D2" name="GL_SHADER_STORAGE_BUFFER"/>
10452 <enum value="0x90D3" name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
10453 <enum value="0x90D4" name="GL_SHADER_STORAGE_BUFFER_START"/>
10454 <enum value="0x90D5" name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
10455 <enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
10456 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
10457 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
10458 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
10459 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
10460 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
10461 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
10462 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
10463 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
10464 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
10465 <enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
10466 <enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
10467 <enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
10468 <enum value="0x90DD" name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
10469 <enum value="0x90DE" name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
10470 <enum value="0x90DF" name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
10472 <enum value="0x90E1" name="GL_SYNC_X11_FENCE_EXT"/>
10474 <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
10475 <enum value="0x90EB" name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
10476 …<enum value="0x90EB" name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" alias="GL_MAX_COMPUTE_WORK_…
10477 <enum value="0x90EC" name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
10478 <enum value="0x90ED" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
10479 <enum value="0x90EE" name="GL_DISPATCH_INDIRECT_BUFFER"/>
10480 <enum value="0x90EF" name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
10481 <enum value="0x90F0" name="GL_COLOR_ATTACHMENT_EXT"/>
10482 <enum value="0x90F1" name="GL_MULTIVIEW_EXT"/>
10483 <enum value="0x90F2" name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
10484 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS"/>
10485 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
10486 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
10488 <enum value="0x90FB" name="GL_COMPUTE_PROGRAM_NV"/>
10489 <enum value="0x90FC" name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
10494 <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE"/>
10495 <enum value="0x9101" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
10496 <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
10497 <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
10498 <enum value="0x9103" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
10499 <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
10500 <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
10501 <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
10502 <enum value="0x9106" name="GL_TEXTURE_SAMPLES"/>
10503 <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
10504 <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE"/>
10505 <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
10506 <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
10507 <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
10508 <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
10509 <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
10510 <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
10511 <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
10512 <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
10513 <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
10514 <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
10515 <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES"/>
10516 <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
10517 <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
10518 <enum value="0x9112" name="GL_OBJECT_TYPE"/>
10519 <enum value="0x9112" name="GL_OBJECT_TYPE_APPLE"/>
10520 <enum value="0x9113" name="GL_SYNC_CONDITION"/>
10521 <enum value="0x9113" name="GL_SYNC_CONDITION_APPLE"/>
10522 <enum value="0x9114" name="GL_SYNC_STATUS"/>
10523 <enum value="0x9114" name="GL_SYNC_STATUS_APPLE"/>
10524 <enum value="0x9115" name="GL_SYNC_FLAGS"/>
10525 <enum value="0x9115" name="GL_SYNC_FLAGS_APPLE"/>
10526 <enum value="0x9116" name="GL_SYNC_FENCE"/>
10527 <enum value="0x9116" name="GL_SYNC_FENCE_APPLE"/>
10528 <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
10529 <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
10530 <enum value="0x9118" name="GL_UNSIGNALED"/>
10531 <enum value="0x9118" name="GL_UNSIGNALED_APPLE"/>
10532 <enum value="0x9119" name="GL_SIGNALED"/>
10533 <enum value="0x9119" name="GL_SIGNALED_APPLE"/>
10534 <enum value="0x911A" name="GL_ALREADY_SIGNALED"/>
10535 <enum value="0x911A" name="GL_ALREADY_SIGNALED_APPLE"/>
10536 <enum value="0x911B" name="GL_TIMEOUT_EXPIRED"/>
10537 <enum value="0x911B" name="GL_TIMEOUT_EXPIRED_APPLE"/>
10538 <enum value="0x911C" name="GL_CONDITION_SATISFIED"/>
10539 <enum value="0x911C" name="GL_CONDITION_SATISFIED_APPLE"/>
10540 <enum value="0x911D" name="GL_WAIT_FAILED"/>
10541 <enum value="0x911D" name="GL_WAIT_FAILED_APPLE"/>
10542 <enum value="0x911F" name="GL_BUFFER_ACCESS_FLAGS"/>
10543 <enum value="0x9120" name="GL_BUFFER_MAP_LENGTH"/>
10544 <enum value="0x9121" name="GL_BUFFER_MAP_OFFSET"/>
10545 <enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
10546 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
10547 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
10548 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
10549 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
10550 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
10551 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
10552 <enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
10553 <enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/>
10554 <enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
10555 <enum value="0x9128" name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
10556 <enum value="0x9129" name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
10557 <enum value="0x912A" name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
10558 <enum value="0x912B" name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
10559 <enum value="0x912C" name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
10560 <enum value="0x912D" name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
10561 <enum value="0x912E" name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
10562 <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
10563 <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
10567 <enum value="0x9130" name="GL_SGX_PROGRAM_BINARY_IMG"/>
10569 <enum value="0x9133" name="GL_RENDERBUFFER_SAMPLES_IMG"/>
10570 <enum value="0x9134" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
10571 <enum value="0x9135" name="GL_MAX_SAMPLES_IMG"/>
10572 <enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/>
10573 <enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
10574 <enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
10575 <enum value="0x9139" name="GL_CUBIC_IMG"/>
10576 <enum value="0x913A" name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
10577 <enum value="0x913B" name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
10578 <enum value="0x913C" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
10579 <enum value="0x913D" name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
10580 <enum value="0x913E" name="GL_DOWNSAMPLE_SCALES_IMG"/>
10581 <enum value="0x913F" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
10586 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
10587 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
10588 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
10589 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
10590 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
10591 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
10592 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
10593 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
10594 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES"/>
10595 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
10596 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
10597 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
10598 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH"/>
10599 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
10600 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
10601 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
10602 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM"/>
10603 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
10604 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
10605 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
10606 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW"/>
10607 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_AMD"/>
10608 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_ARB"/>
10609 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_KHR"/>
10610 <enum value="0x9149" name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
10611 <enum value="0x914A" name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
10612 <enum value="0x914B" name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
10613 <enum value="0x914C" name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
10614 <enum value="0x914D" name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
10615 <enum value="0x914E" name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
10616 <enum value="0x914F" name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
10617 <enum value="0x9150" name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
10618 <enum value="0x9151" name="GL_BUFFER_OBJECT_EXT"/>
10619 <enum value="0x9151" name="GL_DATA_BUFFER_AMD"/>
10620 <enum value="0x9152" name="GL_PERFORMANCE_MONITOR_AMD"/>
10621 <enum value="0x9153" name="GL_QUERY_OBJECT_AMD"/>
10622 <enum value="0x9153" name="GL_QUERY_OBJECT_EXT"/>
10623 <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
10624 <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
10625 <enum value="0x9155" name="GL_SAMPLER_OBJECT_AMD"/>
10627 <enum value="0x9160" name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
10629 <enum value="0x9192" name="GL_QUERY_BUFFER"/>
10630 <enum value="0x9192" name="GL_QUERY_BUFFER_AMD"/>
10631 <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING"/>
10632 <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING_AMD"/>
10633 <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT"/>
10634 <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
10635 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
10636 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
10637 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
10638 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
10639 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
10640 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
10641 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
10642 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
10643 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
10644 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
10645 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
10646 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
10647 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
10648 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
10649 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
10650 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
10651 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
10652 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
10653 <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/>
10654 <enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/>
10655 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/>
10656 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
10657 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
10658 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/>
10659 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
10660 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_OES"/>
10661 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
10662 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
10663 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
10664 <enum value="0x91A0" name="GL_STREAM_RASTERIZATION_AMD"/>
10666 <enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
10667 <enum value="0x91A5" name="GL_VERTEX_ID_SWIZZLE_AMD"/>
10668 <enum value="0x91A6" name="GL_TEXTURE_SPARSE_ARB"/>
10669 <enum value="0x91A6" name="GL_TEXTURE_SPARSE_EXT"/>
10670 <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
10671 <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
10672 <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
10673 <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
10674 <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
10675 <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
10676 <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_ARB"/>
10677 <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_EXT"/>
10679 <enum value="0x91AE" name="GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD"/>
10680 <enum value="0x91AF" name="GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD"/>
10681 <enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_KHR"/>
10682 …<enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_ARB" alias="GL_MAX_SHADER_COMPILER_THREA…
10683 <enum value="0x91B1" name="GL_COMPLETION_STATUS_KHR"/>
10684 <enum value="0x91B1" name="GL_COMPLETION_STATUS_ARB" alias="GL_COMPLETION_STATUS_KHR"/>
10685 <enum value="0x91B2" name="GL_RENDERBUFFER_STORAGE_SAMPLES_AMD"/>
10686 <enum value="0x91B3" name="GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD"/>
10687 <enum value="0x91B4" name="GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD"/>
10688 <enum value="0x91B5" name="GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD"/>
10689 <enum value="0x91B6" name="GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD"/>
10690 <enum value="0x91B7" name="GL_SUPPORTED_MULTISAMPLE_MODES_AMD"/>
10692 <enum value="0x91B9" name="GL_COMPUTE_SHADER"/>
10694 <enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
10695 <enum value="0x91BC" name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
10696 <enum value="0x91BD" name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
10697 <enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
10698 <enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
10699 …<enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_S…
10701 <enum value="0x91C5" name="GL_FLOAT16_MAT2_AMD"/>
10702 <enum value="0x91C6" name="GL_FLOAT16_MAT3_AMD"/>
10703 <enum value="0x91C7" name="GL_FLOAT16_MAT4_AMD"/>
10704 <enum value="0x91C8" name="GL_FLOAT16_MAT2x3_AMD"/>
10705 <enum value="0x91C9" name="GL_FLOAT16_MAT2x4_AMD"/>
10706 <enum value="0x91CA" name="GL_FLOAT16_MAT3x2_AMD"/>
10707 <enum value="0x91CB" name="GL_FLOAT16_MAT3x4_AMD"/>
10708 <enum value="0x91CC" name="GL_FLOAT16_MAT4x2_AMD"/>
10709 <enum value="0x91CD" name="GL_FLOAT16_MAT4x3_AMD"/>
10714 <enum value="0x9240" name="GL_UNPACK_FLIP_Y_WEBGL"/>
10715 <enum value="0x9241" name="GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"/>
10716 <enum value="0x9242" name="GL_CONTEXT_LOST_WEBGL"/>
10717 <enum value="0x9243" name="GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"/>
10718 <enum value="0x9244" name="GL_BROWSER_DEFAULT_WEBGL"/>
10723 <enum value="0x9250" name="GL_SHADER_BINARY_DMP"/>
10724 <enum value="0x9251" name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
10725 <enum value="0x9252" name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
10726 <enum value="0x9253" name="GL_DMP_PROGRAM_BINARY_DMP"/>
10731 <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/>
10736 <enum value="0x9270" name="GL_COMPRESSED_R11_EAC"/>
10737 <enum value="0x9270" name="GL_COMPRESSED_R11_EAC_OES"/>
10738 <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC"/>
10739 <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC_OES"/>
10740 <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC"/>
10741 <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC_OES"/>
10742 <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
10743 <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC_OES"/>
10744 <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2"/>
10745 <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2_OES"/>
10746 <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2"/>
10747 <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2_OES"/>
10748 <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
10749 <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
10750 <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
10751 <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
10752 <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
10753 <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC_OES"/>
10754 <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
10755 <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES"/>
10760 <enum value="0x9280" name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
10761 <enum value="0x9281" name="GL_BLEND_OVERLAP_NV"/>
10762 <enum value="0x9282" name="GL_UNCORRELATED_NV"/>
10763 <enum value="0x9283" name="GL_DISJOINT_NV"/>
10764 <enum value="0x9284" name="GL_CONJOINT_NV"/>
10765 <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
10766 <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_NV"/>
10767 <enum value="0x9286" name="GL_SRC_NV"/>
10768 <enum value="0x9287" name="GL_DST_NV"/>
10769 <enum value="0x9288" name="GL_SRC_OVER_NV"/>
10770 <enum value="0x9289" name="GL_DST_OVER_NV"/>
10771 <enum value="0x928A" name="GL_SRC_IN_NV"/>
10772 <enum value="0x928B" name="GL_DST_IN_NV"/>
10773 <enum value="0x928C" name="GL_SRC_OUT_NV"/>
10774 <enum value="0x928D" name="GL_DST_OUT_NV"/>
10775 <enum value="0x928E" name="GL_SRC_ATOP_NV"/>
10776 <enum value="0x928F" name="GL_DST_ATOP_NV"/>
10778 <enum value="0x9291" name="GL_PLUS_NV"/>
10779 <enum value="0x9292" name="GL_PLUS_DARKER_NV"/>
10781 <enum value="0x9294" name="GL_MULTIPLY"/>
10782 <enum value="0x9294" name="GL_MULTIPLY_KHR"/>
10783 <enum value="0x9294" name="GL_MULTIPLY_NV"/>
10784 <enum value="0x9295" name="GL_SCREEN"/>
10785 <enum value="0x9295" name="GL_SCREEN_KHR"/>
10786 <enum value="0x9295" name="GL_SCREEN_NV"/>
10787 <enum value="0x9296" name="GL_OVERLAY"/>
10788 <enum value="0x9296" name="GL_OVERLAY_KHR"/>
10789 <enum value="0x9296" name="GL_OVERLAY_NV"/>
10790 <enum value="0x9297" name="GL_DARKEN"/>
10791 <enum value="0x9297" name="GL_DARKEN_KHR"/>
10792 <enum value="0x9297" name="GL_DARKEN_NV"/>
10793 <enum value="0x9298" name="GL_LIGHTEN"/>
10794 <enum value="0x9298" name="GL_LIGHTEN_KHR"/>
10795 <enum value="0x9298" name="GL_LIGHTEN_NV"/>
10796 <enum value="0x9299" name="GL_COLORDODGE"/>
10797 <enum value="0x9299" name="GL_COLORDODGE_KHR"/>
10798 <enum value="0x9299" name="GL_COLORDODGE_NV"/>
10799 <enum value="0x929A" name="GL_COLORBURN"/>
10800 <enum value="0x929A" name="GL_COLORBURN_KHR"/>
10801 <enum value="0x929A" name="GL_COLORBURN_NV"/>
10802 <enum value="0x929B" name="GL_HARDLIGHT"/>
10803 <enum value="0x929B" name="GL_HARDLIGHT_KHR"/>
10804 <enum value="0x929B" name="GL_HARDLIGHT_NV"/>
10805 <enum value="0x929C" name="GL_SOFTLIGHT"/>
10806 <enum value="0x929C" name="GL_SOFTLIGHT_KHR"/>
10807 <enum value="0x929C" name="GL_SOFTLIGHT_NV"/>
10809 <enum value="0x929E" name="GL_DIFFERENCE"/>
10810 <enum value="0x929E" name="GL_DIFFERENCE_KHR"/>
10811 <enum value="0x929E" name="GL_DIFFERENCE_NV"/>
10812 <enum value="0x929F" name="GL_MINUS_NV"/>
10813 <enum value="0x92A0" name="GL_EXCLUSION"/>
10814 <enum value="0x92A0" name="GL_EXCLUSION_KHR"/>
10815 <enum value="0x92A0" name="GL_EXCLUSION_NV"/>
10816 <enum value="0x92A1" name="GL_CONTRAST_NV"/>
10818 <enum value="0x92A3" name="GL_INVERT_RGB_NV"/>
10819 <enum value="0x92A4" name="GL_LINEARDODGE_NV"/>
10820 <enum value="0x92A5" name="GL_LINEARBURN_NV"/>
10821 <enum value="0x92A6" name="GL_VIVIDLIGHT_NV"/>
10822 <enum value="0x92A7" name="GL_LINEARLIGHT_NV"/>
10823 <enum value="0x92A8" name="GL_PINLIGHT_NV"/>
10824 <enum value="0x92A9" name="GL_HARDMIX_NV"/>
10826 <enum value="0x92AD" name="GL_HSL_HUE"/>
10827 <enum value="0x92AD" name="GL_HSL_HUE_KHR"/>
10828 <enum value="0x92AD" name="GL_HSL_HUE_NV"/>
10829 <enum value="0x92AE" name="GL_HSL_SATURATION"/>
10830 <enum value="0x92AE" name="GL_HSL_SATURATION_KHR"/>
10831 <enum value="0x92AE" name="GL_HSL_SATURATION_NV"/>
10832 <enum value="0x92AF" name="GL_HSL_COLOR"/>
10833 <enum value="0x92AF" name="GL_HSL_COLOR_KHR"/>
10834 <enum value="0x92AF" name="GL_HSL_COLOR_NV"/>
10835 <enum value="0x92B0" name="GL_HSL_LUMINOSITY"/>
10836 <enum value="0x92B0" name="GL_HSL_LUMINOSITY_KHR"/>
10837 <enum value="0x92B0" name="GL_HSL_LUMINOSITY_NV"/>
10838 <enum value="0x92B1" name="GL_PLUS_CLAMPED_NV"/>
10839 <enum value="0x92B2" name="GL_PLUS_CLAMPED_ALPHA_NV"/>
10840 <enum value="0x92B3" name="GL_MINUS_CLAMPED_NV"/>
10841 <enum value="0x92B4" name="GL_INVERT_OVG_NV"/>
10843 <enum value="0x92BA" name="GL_MAX_LGPU_GPUS_NVX"/>
10844 <enum value="0x92BA" name="GL_MULTICAST_GPUS_NV"/>
10845 <enum value="0x92BB" name="GL_PURGED_CONTEXT_RESET_NV"/>
10847 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
10848 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX"/>
10849 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
10850 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
10851 <enum value="0x92BF" name="GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV"/>
10852 <enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/>
10853 <enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
10854 <enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/>
10855 <enum value="0x92C3" name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
10856 <enum value="0x92C4" name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
10857 <enum value="0x92C5" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
10858 <enum value="0x92C6" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
10859 <enum value="0x92C7" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
10860 <enum value="0x92C8" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
10861 <enum value="0x92C9" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
10862 <enum value="0x92CA" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
10863 <enum value="0x92CB" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
10864 <enum value="0x92CC" name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
10865 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
10866 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
10867 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
10868 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
10869 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
10870 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
10871 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
10872 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
10873 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
10874 <enum value="0x92D0" name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
10875 <enum value="0x92D1" name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
10876 <enum value="0x92D2" name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
10877 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
10878 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
10879 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
10880 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
10881 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
10882 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
10883 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
10884 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
10885 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
10886 <enum value="0x92D6" name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
10887 <enum value="0x92D7" name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
10888 <enum value="0x92D8" name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
10889 <enum value="0x92D9" name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
10890 <enum value="0x92DA" name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
10891 <enum value="0x92DB" name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
10892 <enum value="0x92DC" name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
10893 <enum value="0x92DD" name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
10894 <enum value="0x92DE" name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
10895 <enum value="0x92DF" name="GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV"/>
10896 <enum value="0x92E0" name="GL_DEBUG_OUTPUT"/>
10897 <enum value="0x92E0" name="GL_DEBUG_OUTPUT_KHR"/>
10898 <enum value="0x92E1" name="GL_UNIFORM"/>
10899 <enum value="0x92E2" name="GL_UNIFORM_BLOCK"/>
10900 <enum value="0x92E3" name="GL_PROGRAM_INPUT"/>
10901 <enum value="0x92E4" name="GL_PROGRAM_OUTPUT"/>
10902 <enum value="0x92E5" name="GL_BUFFER_VARIABLE"/>
10903 <enum value="0x92E6" name="GL_SHADER_STORAGE_BLOCK"/>
10904 <enum value="0x92E7" name="GL_IS_PER_PATCH"/>
10905 <enum value="0x92E7" name="GL_IS_PER_PATCH_EXT"/>
10906 <enum value="0x92E7" name="GL_IS_PER_PATCH_OES"/>
10907 <enum value="0x92E8" name="GL_VERTEX_SUBROUTINE"/>
10908 <enum value="0x92E9" name="GL_TESS_CONTROL_SUBROUTINE"/>
10909 <enum value="0x92EA" name="GL_TESS_EVALUATION_SUBROUTINE"/>
10910 <enum value="0x92EB" name="GL_GEOMETRY_SUBROUTINE"/>
10911 <enum value="0x92EC" name="GL_FRAGMENT_SUBROUTINE"/>
10912 <enum value="0x92ED" name="GL_COMPUTE_SUBROUTINE"/>
10913 <enum value="0x92EE" name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
10914 <enum value="0x92EF" name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
10915 <enum value="0x92F0" name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
10916 <enum value="0x92F1" name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
10917 <enum value="0x92F2" name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
10918 <enum value="0x92F3" name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
10919 <enum value="0x92F4" name="GL_TRANSFORM_FEEDBACK_VARYING"/>
10920 <enum value="0x92F5" name="GL_ACTIVE_RESOURCES"/>
10921 <enum value="0x92F6" name="GL_MAX_NAME_LENGTH"/>
10922 <enum value="0x92F7" name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
10923 <enum value="0x92F8" name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
10924 <enum value="0x92F9" name="GL_NAME_LENGTH"/>
10925 <enum value="0x92FA" name="GL_TYPE"/>
10926 <enum value="0x92FB" name="GL_ARRAY_SIZE"/>
10927 <enum value="0x92FC" name="GL_OFFSET"/>
10928 <enum value="0x92FD" name="GL_BLOCK_INDEX"/>
10929 <enum value="0x92FE" name="GL_ARRAY_STRIDE"/>
10930 <enum value="0x92FF" name="GL_MATRIX_STRIDE"/>
10931 <enum value="0x9300" name="GL_IS_ROW_MAJOR"/>
10932 <enum value="0x9301" name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
10933 <enum value="0x9302" name="GL_BUFFER_BINDING"/>
10934 <enum value="0x9303" name="GL_BUFFER_DATA_SIZE"/>
10935 <enum value="0x9304" name="GL_NUM_ACTIVE_VARIABLES"/>
10936 <enum value="0x9305" name="GL_ACTIVE_VARIABLES"/>
10937 <enum value="0x9306" name="GL_REFERENCED_BY_VERTEX_SHADER"/>
10938 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
10939 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
10940 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
10941 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
10942 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
10943 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
10944 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
10945 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
10946 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
10947 <enum value="0x930A" name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
10948 <enum value="0x930B" name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
10949 <enum value="0x930C" name="GL_TOP_LEVEL_ARRAY_SIZE"/>
10950 <enum value="0x930D" name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
10951 <enum value="0x930E" name="GL_LOCATION"/>
10952 <enum value="0x930F" name="GL_LOCATION_INDEX"/>
10953 <enum value="0x930F" name="GL_LOCATION_INDEX_EXT"/>
10954 <enum value="0x9310" name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
10955 <enum value="0x9311" name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
10956 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
10957 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
10958 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
10959 <enum value="0x9313" name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
10960 <enum value="0x9314" name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
10961 <enum value="0x9315" name="GL_MAX_FRAMEBUFFER_WIDTH"/>
10962 <enum value="0x9316" name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
10963 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS"/>
10964 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
10965 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
10966 <enum value="0x9318" name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
10968 <enum value="0x9327" name="GL_RASTER_MULTISAMPLE_EXT"/>
10969 <enum value="0x9328" name="GL_RASTER_SAMPLES_EXT"/>
10970 <enum value="0x9329" name="GL_MAX_RASTER_SAMPLES_EXT"/>
10971 <enum value="0x932A" name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
10972 <enum value="0x932B" name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
10973 <enum value="0x932C" name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
10974 <enum value="0x932D" name="GL_DEPTH_SAMPLES_NV"/>
10975 <enum value="0x932E" name="GL_STENCIL_SAMPLES_NV"/>
10976 <enum value="0x932F" name="GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"/>
10977 <enum value="0x9330" name="GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"/>
10978 <enum value="0x9331" name="GL_COVERAGE_MODULATION_TABLE_NV"/>
10979 <enum value="0x9332" name="GL_COVERAGE_MODULATION_NV"/>
10980 <enum value="0x9333" name="GL_COVERAGE_MODULATION_TABLE_SIZE_NV"/>
10982 <enum value="0x9339" name="GL_WARP_SIZE_NV"/>
10983 <enum value="0x933A" name="GL_WARPS_PER_SM_NV"/>
10984 <enum value="0x933B" name="GL_SM_COUNT_NV"/>
10985 <enum value="0x933C" name="GL_FILL_RECTANGLE_NV"/>
10986 <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
10987 <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
10988 <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
10989 <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
10990 <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
10991 <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/>
10992 <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
10993 <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/>
10994 <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
10995 <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
10996 <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
10997 <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/>
10998 <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
10999 <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/>
11000 <enum value="0x9344" name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
11001 <enum value="0x9345" name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
11002 <enum value="0x9346" name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
11003 <enum value="0x9347" name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
11004 <enum value="0x9348" name="GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"/>
11005 <enum value="0x9349" name="GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"/>
11006 <enum value="0x934A" name="GL_LOCATION_COMPONENT"/>
11007 <enum value="0x934B" name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
11008 <enum value="0x934C" name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
11009 <enum value="0x934D" name="GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV"/>
11010 <enum value="0x934E" name="GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV"/>
11011 <enum value="0x934F" name="GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV"/>
11012 <enum value="0x9350" name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
11013 <enum value="0x9351" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
11014 <enum value="0x9352" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
11015 <enum value="0x9353" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
11016 <enum value="0x9354" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
11017 <enum value="0x9355" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
11018 <enum value="0x9356" name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
11019 <enum value="0x9357" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
11020 <enum value="0x9358" name="GL_VIEWPORT_SWIZZLE_X_NV"/>
11021 <enum value="0x9359" name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
11022 <enum value="0x935A" name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
11023 <enum value="0x935B" name="GL_VIEWPORT_SWIZZLE_W_NV"/>
11024 <enum value="0x935C" name="GL_CLIP_ORIGIN"/>
11025 <enum value="0x935C" name="GL_CLIP_ORIGIN_EXT" alias="GL_CLIP_ORIGIN"/>
11026 <enum value="0x935D" name="GL_CLIP_DEPTH_MODE"/>
11027 <enum value="0x935D" name="GL_CLIP_DEPTH_MODE_EXT" alias="GL_CLIP_DEPTH_MODE"/>
11028 <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE"/>
11029 <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE_EXT" alias="GL_NEGATIVE_ONE_TO_ONE"/>
11030 <enum value="0x935F" name="GL_ZERO_TO_ONE"/>
11031 <enum value="0x935F" name="GL_ZERO_TO_ONE_EXT" alias="GL_ZERO_TO_ONE"/>
11033 <enum value="0x9365" name="GL_CLEAR_TEXTURE"/>
11034 <enum value="0x9366" name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
11035 … <enum value="0x9366" name="GL_TEXTURE_REDUCTION_MODE_EXT" alias="GL_TEXTURE_REDUCTION_MODE_ARB"/>
11036 <enum value="0x9367" name="GL_WEIGHTED_AVERAGE_ARB"/>
11037 <enum value="0x9367" name="GL_WEIGHTED_AVERAGE_EXT" alias="GL_WEIGHTED_AVERAGE_ARB"/>
11038 <enum value="0x9368" name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
11039 <enum value="0x9369" name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
11040 <enum value="0x936A" name="GL_FONT_UNAVAILABLE_NV"/>
11041 <enum value="0x936B" name="GL_FONT_UNINTELLIGIBLE_NV"/>
11042 <enum value="0x936C" name="GL_STANDARD_FONT_FORMAT_NV"/>
11043 <enum value="0x936D" name="GL_FRAGMENT_INPUT_NV"/>
11044 <enum value="0x936E" name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
11045 <enum value="0x936F" name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
11046 <enum value="0x9370" name="GL_UNIFORM_BUFFER_LENGTH_NV"/>
11047 <enum value="0x9371" name="GL_MULTISAMPLES_NV"/>
11048 <enum value="0x9372" name="GL_SUPERSAMPLE_SCALE_X_NV"/>
11049 <enum value="0x9373" name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
11050 <enum value="0x9374" name="GL_CONFORMANT_NV"/>
11052 <enum value="0x9379" name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
11053 <enum value="0x937A" name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
11054 <enum value="0x937B" name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
11055 <enum value="0x937C" name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
11056 <enum value="0x937D" name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
11057 <enum value="0x937E" name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
11058 <enum value="0x937F" name="GL_REPRESENTATIVE_FRAGMENT_TEST_NV"/>
11062 <enum value="0x9380" name="GL_NUM_SAMPLE_COUNTS"/>
11063 <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
11064 <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
11065 <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
11066 <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
11067 <enum value="0x9383" name="GL_VIEW_CLASS_EAC_R11"/>
11068 <enum value="0x9384" name="GL_VIEW_CLASS_EAC_RG11"/>
11069 <enum value="0x9385" name="GL_VIEW_CLASS_ETC2_RGB"/>
11070 <enum value="0x9386" name="GL_VIEW_CLASS_ETC2_RGBA"/>
11071 <enum value="0x9387" name="GL_VIEW_CLASS_ETC2_EAC_RGBA"/>
11072 <enum value="0x9388" name="GL_VIEW_CLASS_ASTC_4x4_RGBA"/>
11073 <enum value="0x9389" name="GL_VIEW_CLASS_ASTC_5x4_RGBA"/>
11074 <enum value="0x938A" name="GL_VIEW_CLASS_ASTC_5x5_RGBA"/>
11075 <enum value="0x938B" name="GL_VIEW_CLASS_ASTC_6x5_RGBA"/>
11076 <enum value="0x938C" name="GL_VIEW_CLASS_ASTC_6x6_RGBA"/>
11077 <enum value="0x938D" name="GL_VIEW_CLASS_ASTC_8x5_RGBA"/>
11078 <enum value="0x938E" name="GL_VIEW_CLASS_ASTC_8x6_RGBA"/>
11079 <enum value="0x938F" name="GL_VIEW_CLASS_ASTC_8x8_RGBA"/>
11080 <enum value="0x9390" name="GL_VIEW_CLASS_ASTC_10x5_RGBA"/>
11081 <enum value="0x9391" name="GL_VIEW_CLASS_ASTC_10x6_RGBA"/>
11082 <enum value="0x9392" name="GL_VIEW_CLASS_ASTC_10x8_RGBA"/>
11083 <enum value="0x9393" name="GL_VIEW_CLASS_ASTC_10x10_RGBA"/>
11084 <enum value="0x9394" name="GL_VIEW_CLASS_ASTC_12x10_RGBA"/>
11085 <enum value="0x9395" name="GL_VIEW_CLASS_ASTC_12x12_RGBA"/>
11087 <!-- <enum value="0x9396" name="GL_VIEW_CLASS_ASTC_3x3x3_RGBA"/> -->
11088 <!-- <enum value="0x9397" name="GL_VIEW_CLASS_ASTC_4x3x3_RGBA"/> -->
11089 <!-- <enum value="0x9398" name="GL_VIEW_CLASS_ASTC_4x4x3_RGBA"/> -->
11090 <!-- <enum value="0x9399" name="GL_VIEW_CLASS_ASTC_4x4x4_RGBA"/> -->
11091 <!-- <enum value="0x939A" name="GL_VIEW_CLASS_ASTC_5x4x4_RGBA"/> -->
11092 <!-- <enum value="0x939B" name="GL_VIEW_CLASS_ASTC_5x5x4_RGBA"/> -->
11093 <!-- <enum value="0x939C" name="GL_VIEW_CLASS_ASTC_5x5x5_RGBA"/> -->
11094 <!-- <enum value="0x939D" name="GL_VIEW_CLASS_ASTC_6x5x5_RGBA"/> -->
11095 <!-- <enum value="0x939E" name="GL_VIEW_CLASS_ASTC_6x6x5_RGBA"/> -->
11096 <!-- <enum value="0x939F" name="GL_VIEW_CLASS_ASTC_6x6x6_RGBA"/> -->
11100 <enum value="0x93A0" name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
11101 <enum value="0x93A1" name="GL_BGRA8_EXT"/>
11102 <enum value="0x93A2" name="GL_TEXTURE_USAGE_ANGLE"/>
11103 <enum value="0x93A3" name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
11104 <enum value="0x93A4" name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
11106 <enum value="0x93A6" name="GL_PROGRAM_BINARY_ANGLE"/>
11111 <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
11112 <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
11113 <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
11114 <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
11115 <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
11116 <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
11117 <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
11118 <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
11119 <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
11120 <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
11121 <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
11122 <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
11123 <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
11124 <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
11125 <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
11126 <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
11127 <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
11128 <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
11129 <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
11130 <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
11131 <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
11132 <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
11133 <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
11134 <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
11135 <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
11136 <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
11137 <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
11138 <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
11140 <enum value="0x93C0" name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
11141 <enum value="0x93C1" name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
11142 <enum value="0x93C2" name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
11143 <enum value="0x93C3" name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
11144 <enum value="0x93C4" name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
11145 <enum value="0x93C5" name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
11146 <enum value="0x93C6" name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
11147 <enum value="0x93C7" name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
11148 <enum value="0x93C8" name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
11149 <enum value="0x93C9" name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
11151 <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
11152 <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
11153 <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
11154 <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
11155 <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
11156 <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
11157 <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
11158 <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
11159 <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
11160 <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
11161 <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
11162 <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
11163 <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
11164 <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
11165 <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
11166 <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
11167 <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
11168 <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
11169 <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
11170 <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
11171 <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
11172 <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
11173 <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
11174 <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
11175 <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
11176 <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
11177 <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
11178 <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
11180 <enum value="0x93E0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
11181 <enum value="0x93E1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
11182 <enum value="0x93E2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
11183 <enum value="0x93E3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
11184 <enum value="0x93E4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
11185 <enum value="0x93E5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
11186 <enum value="0x93E6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
11187 <enum value="0x93E7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
11188 <enum value="0x93E8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
11189 <enum value="0x93E9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
11194 <enum value="0x93F0" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
11195 <enum value="0x93F1" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
11200 <enum value="0x94F0" name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
11201 <enum value="0x94F1" name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
11202 <enum value="0x94F2" name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
11203 <enum value="0x94F3" name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
11204 <enum value="0x94F4" name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
11205 <enum value="0x94F5" name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
11207 <enum value="0x94F8" name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
11208 <enum value="0x94F9" name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
11209 <enum value="0x94FA" name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
11210 <enum value="0x94FB" name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
11211 <enum value="0x94FC" name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
11212 <enum value="0x94FD" name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
11213 <enum value="0x94FE" name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
11214 <enum value="0x94FF" name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
11215 <enum value="0x9500" name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
11224 <enum value="0x9530" name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
11225 <enum value="0x9531" name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
11226 <enum value="0x9532" name="GL_SUBGROUP_SIZE_KHR"/>
11227 <enum value="0x9533" name="GL_SUBGROUP_SUPPORTED_STAGES_KHR"/>
11228 <enum value="0x9534" name="GL_SUBGROUP_SUPPORTED_FEATURES_KHR"/>
11229 <enum value="0x9535" name="GL_SUBGROUP_QUAD_ALL_STAGES_KHR"/>
11230 <enum value="0x9536" name="GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV"/>
11231 <enum value="0x9537" name="GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV"/>
11232 <enum value="0x9538" name="GL_MAX_MESH_OUTPUT_VERTICES_NV"/>
11233 <enum value="0x9539" name="GL_MAX_MESH_OUTPUT_PRIMITIVES_NV"/>
11234 <enum value="0x953A" name="GL_MAX_TASK_OUTPUT_COUNT_NV"/>
11235 <enum value="0x953B" name="GL_MAX_MESH_WORK_GROUP_SIZE_NV"/>
11236 <enum value="0x953C" name="GL_MAX_TASK_WORK_GROUP_SIZE_NV"/>
11237 <enum value="0x953D" name="GL_MAX_DRAW_MESH_TASKS_COUNT_NV"/>
11238 <enum value="0x953E" name="GL_MESH_WORK_GROUP_SIZE_NV"/>
11239 <enum value="0x953F" name="GL_TASK_WORK_GROUP_SIZE_NV"/>
11240 <enum value="0x9540" name="GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV"/>
11242 <enum value="0x9542" name="GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV"/>
11243 <enum value="0x9543" name="GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV"/>
11244 <enum value="0x9544" name="GL_QUERY_RESOURCE_SYS_RESERVED_NV"/>
11245 <enum value="0x9545" name="GL_QUERY_RESOURCE_TEXTURE_NV"/>
11246 <enum value="0x9546" name="GL_QUERY_RESOURCE_RENDERBUFFER_NV"/>
11247 <enum value="0x9547" name="GL_QUERY_RESOURCE_BUFFEROBJECT_NV"/>
11248 <enum value="0x9548" name="GL_PER_GPU_STORAGE_NV"/>
11249 <enum value="0x9549" name="GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
11250 <enum value="0x954A" name="GL_UPLOAD_GPU_MASK_NVX"/>
11252 <enum value="0x954D" name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
11253 <enum value="0x954E" name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
11254 <enum value="0x954F" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
11255 <enum value="0x9550" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV"/>
11256 <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
11257 …<enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB" alias="GL_SHADER_BINARY_FORMAT_SPIR…
11258 <enum value="0x9552" name="GL_SPIR_V_BINARY"/>
11259 <enum value="0x9552" name="GL_SPIR_V_BINARY_ARB" alias="GL_SPIR_V_BINARY"/>
11260 <enum value="0x9553" name="GL_SPIR_V_EXTENSIONS"/>
11261 <enum value="0x9554" name="GL_NUM_SPIR_V_EXTENSIONS"/>
11262 <enum value="0x9555" name="GL_SCISSOR_TEST_EXCLUSIVE_NV"/>
11263 <enum value="0x9556" name="GL_SCISSOR_BOX_EXCLUSIVE_NV"/>
11264 <enum value="0x9557" name="GL_MAX_MESH_VIEWS_NV"/>
11265 <enum value="0x9558" name="GL_RENDER_GPU_MASK_NV"/>
11266 <enum value="0x9559" name="GL_MESH_SHADER_NV"/>
11267 <enum value="0x955A" name="GL_TASK_SHADER_NV"/>
11268 <enum value="0x955B" name="GL_SHADING_RATE_IMAGE_BINDING_NV"/>
11269 <enum value="0x955C" name="GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV"/>
11270 <enum value="0x955D" name="GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV"/>
11271 <enum value="0x955E" name="GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV"/>
11272 <enum value="0x955F" name="GL_MAX_COARSE_FRAGMENT_SAMPLES_NV"/>
11274 <enum value="0x9563" name="GL_SHADING_RATE_IMAGE_NV"/>
11275 <enum value="0x9564" name="GL_SHADING_RATE_NO_INVOCATIONS_NV"/>
11276 <enum value="0x9565" name="GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV"/>
11277 <enum value="0x9566" name="GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV"/>
11278 <enum value="0x9567" name="GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV"/>
11279 <enum value="0x9568" name="GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV"/>
11280 <enum value="0x9569" name="GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV"/>
11281 <enum value="0x956A" name="GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV"/>
11282 <enum value="0x956B" name="GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV"/>
11283 <enum value="0x956C" name="GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV"/>
11284 <enum value="0x956D" name="GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV"/>
11285 <enum value="0x956E" name="GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV"/>
11286 <enum value="0x956F" name="GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV"/>
11288 <enum value="0x9579" name="GL_MESH_VERTICES_OUT_NV"/>
11289 <enum value="0x957A" name="GL_MESH_PRIMITIVES_OUT_NV"/>
11290 <enum value="0x957B" name="GL_MESH_OUTPUT_TYPE_NV"/>
11291 <enum value="0x957C" name="GL_MESH_SUBROUTINE_NV"/>
11292 <enum value="0x957D" name="GL_TASK_SUBROUTINE_NV"/>
11293 <enum value="0x957E" name="GL_MESH_SUBROUTINE_UNIFORM_NV"/>
11294 <enum value="0x957F" name="GL_TASK_SUBROUTINE_UNIFORM_NV"/>
11295 <enum value="0x9580" name="GL_TEXTURE_TILING_EXT"/>
11296 <enum value="0x9581" name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
11297 <enum value="0x9582" name="GL_NUM_TILING_TYPES_EXT"/>
11298 <enum value="0x9583" name="GL_TILING_TYPES_EXT"/>
11299 <enum value="0x9584" name="GL_OPTIMAL_TILING_EXT"/>
11300 <enum value="0x9585" name="GL_LINEAR_TILING_EXT"/>
11301 <enum value="0x9586" name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
11302 <enum value="0x9587" name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
11303 <enum value="0x9588" name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
11304 <enum value="0x9589" name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
11305 <enum value="0x958A" name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
11306 <enum value="0x958B" name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
11307 <enum value="0x958C" name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
11308 <enum value="0x958D" name="GL_LAYOUT_GENERAL_EXT"/>
11309 <enum value="0x958E" name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
11310 <enum value="0x958F" name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
11311 <enum value="0x9590" name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
11312 <enum value="0x9591" name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
11313 <enum value="0x9592" name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
11314 <enum value="0x9593" name="GL_LAYOUT_TRANSFER_DST_EXT"/>
11315 <enum value="0x9594" name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
11316 <enum value="0x9595" name="GL_D3D12_FENCE_VALUE_EXT"/>
11317 <enum value="0x9596" name="GL_NUM_DEVICE_UUIDS_EXT"/>
11318 <enum value="0x9597" name="GL_DEVICE_UUID_EXT"/>
11319 <enum value="0x9598" name="GL_DRIVER_UUID_EXT"/>
11320 <enum value="0x9599" name="GL_DEVICE_LUID_EXT"/>
11321 <enum value="0x959A" name="GL_DEVICE_NODE_MASK_EXT"/>
11322 <enum value="0x959B" name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
11323 <enum value="0x959C" name="GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV"/>
11324 <enum value="0x959D" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV"/>
11325 <enum value="0x959E" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV"/>
11326 <enum value="0x959F" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV"/>
11327 <enum value="0x95A0" name="GL_REFERENCED_BY_MESH_SHADER_NV"/>
11328 <enum value="0x95A1" name="GL_REFERENCED_BY_TASK_SHADER_NV"/>
11329 <enum value="0x95A2" name="GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV"/>
11330 <enum value="0x95A3" name="GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV"/>
11331 <enum value="0x95A4" name="GL_ATTACHED_MEMORY_OBJECT_NV"/>
11332 <enum value="0x95A5" name="GL_ATTACHED_MEMORY_OFFSET_NV"/>
11333 <enum value="0x95A6" name="GL_MEMORY_ATTACHABLE_ALIGNMENT_NV"/>
11334 <enum value="0x95A7" name="GL_MEMORY_ATTACHABLE_SIZE_NV"/>
11335 <enum value="0x95A8" name="GL_MEMORY_ATTACHABLE_NV"/>
11336 <enum value="0x95A9" name="GL_DETACHED_MEMORY_INCARNATION_NV"/>
11337 <enum value="0x95AA" name="GL_DETACHED_TEXTURES_NV"/>
11338 <enum value="0x95AB" name="GL_DETACHED_BUFFERS_NV"/>
11339 <enum value="0x95AC" name="GL_MAX_DETACHED_TEXTURES_NV"/>
11340 <enum value="0x95AD" name="GL_MAX_DETACHED_BUFFERS_NV"/>
11341 <enum value="0x95AE" name="GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV"/>
11342 <enum value="0x95AF" name="GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV"/>
11343 <enum value="0x95B0" name="GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV"/>
11348 <enum value="0x9630" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
11349 <enum value="0x9631" name="GL_MAX_VIEWS_OVR"/>
11350 <enum value="0x9632" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
11351 <enum value="0x9633" name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
11356 <enum value="0x9640" name="GL_GS_SHADER_BINARY_MTK"/>
11357 <enum value="0x9641" name="GL_GS_PROGRAM_BINARY_MTK"/>
11362 <enum value="0x9650" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
11363 <enum value="0x9651" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
11364 …<enum value="0x9652" name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EX…
11374 <enum value="0x96A2" name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
11375 <enum value="0x96A3" name="GL_VALIDATE_SHADER_BINARY_QCOM"/>
11398 <enum value="0x19262" name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
11399 <enum value="103050" name="GL_CULL_VERTEX_IBM"/>
11400 <enum value="103060" name="GL_ALL_STATIC_DATA_IBM"/>
11401 <enum value="103061" name="GL_STATIC_VERTEX_ARRAY_IBM"/>
11402 <enum value="103070" name="GL_VERTEX_ARRAY_LIST_IBM"/>
11403 <enum value="103071" name="GL_NORMAL_ARRAY_LIST_IBM"/>
11404 <enum value="103072" name="GL_COLOR_ARRAY_LIST_IBM"/>
11405 <enum value="103073" name="GL_INDEX_ARRAY_LIST_IBM"/>
11406 <enum value="103074" name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
11407 <enum value="103075" name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
11408 <enum value="103076" name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
11409 <enum value="103077" name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
11410 <enum value="103080" name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
11411 <enum value="103081" name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
11412 <enum value="103082" name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
11413 <enum value="103083" name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
11414 <enum value="103084" name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
11415 <enum value="103085" name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
11416 <enum value="103086" name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
11417 <enum value="103087" name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
11425 <enum value="0x1A1F8" name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
11426 <enum value="0x1A1FD" name="GL_CONSERVE_MEMORY_HINT_PGI"/>
11427 <enum value="0x1A1FE" name="GL_RECLAIM_MEMORY_HINT_PGI"/>
11428 <enum value="0x1A202" name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
11429 <enum value="0x1A203" name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
11430 <enum value="0x1A204" name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
11431 <enum value="0x1A20C" name="GL_ALWAYS_FAST_HINT_PGI"/>
11432 <enum value="0x1A20D" name="GL_ALWAYS_SOFT_HINT_PGI"/>
11433 <enum value="0x1A20E" name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
11434 <enum value="0x1A20F" name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
11435 <enum value="0x1A210" name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
11436 <enum value="0x1A211" name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
11437 <enum value="0x1A216" name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
11438 <enum value="0x1A217" name="GL_STRICT_LIGHTING_HINT_PGI"/>
11439 <enum value="0x1A218" name="GL_STRICT_SCISSOR_HINT_PGI"/>
11440 <enum value="0x1A219" name="GL_FULL_STIPPLE_HINT_PGI"/>
11441 <enum value="0x1A220" name="GL_CLIP_NEAR_HINT_PGI"/>
11442 <enum value="0x1A221" name="GL_CLIP_FAR_HINT_PGI"/>
11443 <enum value="0x1A222" name="GL_WIDE_LINE_HINT_PGI"/>
11444 <enum value="0x1A223" name="GL_BACK_NORMALS_HINT_PGI"/>
11445 <enum value="0x1A22A" name="GL_VERTEX_DATA_HINT_PGI"/>
11446 <enum value="0x1A22B" name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
11447 <enum value="0x1A22C" name="GL_MATERIAL_SIDE_HINT_PGI"/>
11448 <enum value="0x1A22D" name="GL_MAX_VERTEX_HINT_PGI"/>
33764 <enum name="GL_DEPTH_BUFFER_BIT"/>
33765 <enum name="GL_STENCIL_BUFFER_BIT"/>
33766 <enum name="GL_COLOR_BUFFER_BIT"/>
33767 <enum name="GL_FALSE"/>
33768 <enum name="GL_TRUE"/>
33769 <enum name="GL_POINTS"/>
33770 <enum name="GL_LINES"/>
33771 <enum name="GL_LINE_LOOP"/>
33772 <enum name="GL_LINE_STRIP"/>
33773 <enum name="GL_TRIANGLES"/>
33774 <enum name="GL_TRIANGLE_STRIP"/>
33775 <enum name="GL_TRIANGLE_FAN"/>
33776 <enum name="GL_QUADS"/>
33777 <enum name="GL_NEVER"/>
33778 <enum name="GL_LESS"/>
33779 <enum name="GL_EQUAL"/>
33780 <enum name="GL_LEQUAL"/>
33781 <enum name="GL_GREATER"/>
33782 <enum name="GL_NOTEQUAL"/>
33783 <enum name="GL_GEQUAL"/>
33784 <enum name="GL_ALWAYS"/>
33785 <enum name="GL_ZERO"/>
33786 <enum name="GL_ONE"/>
33787 <enum name="GL_SRC_COLOR"/>
33788 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
33789 <enum name="GL_SRC_ALPHA"/>
33790 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
33791 <enum name="GL_DST_ALPHA"/>
33792 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
33793 <enum name="GL_DST_COLOR"/>
33794 <enum name="GL_ONE_MINUS_DST_COLOR"/>
33795 <enum name="GL_SRC_ALPHA_SATURATE"/>
33796 <enum name="GL_NONE"/>
33797 <enum name="GL_FRONT_LEFT"/>
33798 <enum name="GL_FRONT_RIGHT"/>
33799 <enum name="GL_BACK_LEFT"/>
33800 <enum name="GL_BACK_RIGHT"/>
33801 <enum name="GL_FRONT"/>
33802 <enum name="GL_BACK"/>
33803 <enum name="GL_LEFT"/>
33804 <enum name="GL_RIGHT"/>
33805 <enum name="GL_FRONT_AND_BACK"/>
33806 <enum name="GL_NO_ERROR"/>
33807 <enum name="GL_INVALID_ENUM"/>
33808 <enum name="GL_INVALID_VALUE"/>
33809 <enum name="GL_INVALID_OPERATION"/>
33810 <enum name="GL_OUT_OF_MEMORY"/>
33811 <enum name="GL_CW"/>
33812 <enum name="GL_CCW"/>
33813 <enum name="GL_POINT_SIZE"/>
33814 <enum name="GL_POINT_SIZE_RANGE"/>
33815 <enum name="GL_POINT_SIZE_GRANULARITY"/>
33816 <enum name="GL_LINE_SMOOTH"/>
33817 <enum name="GL_LINE_WIDTH"/>
33818 <enum name="GL_LINE_WIDTH_RANGE"/>
33819 <enum name="GL_LINE_WIDTH_GRANULARITY"/>
33820 <enum name="GL_POLYGON_MODE"/>
33821 <enum name="GL_POLYGON_SMOOTH"/>
33822 <enum name="GL_CULL_FACE"/>
33823 <enum name="GL_CULL_FACE_MODE"/>
33824 <enum name="GL_FRONT_FACE"/>
33825 <enum name="GL_DEPTH_RANGE"/>
33826 <enum name="GL_DEPTH_TEST"/>
33827 <enum name="GL_DEPTH_WRITEMASK"/>
33828 <enum name="GL_DEPTH_CLEAR_VALUE"/>
33829 <enum name="GL_DEPTH_FUNC"/>
33830 <enum name="GL_STENCIL_TEST"/>
33831 <enum name="GL_STENCIL_CLEAR_VALUE"/>
33832 <enum name="GL_STENCIL_FUNC"/>
33833 <enum name="GL_STENCIL_VALUE_MASK"/>
33834 <enum name="GL_STENCIL_FAIL"/>
33835 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
33836 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
33837 <enum name="GL_STENCIL_REF"/>
33838 <enum name="GL_STENCIL_WRITEMASK"/>
33839 <enum name="GL_VIEWPORT"/>
33840 <enum name="GL_DITHER"/>
33841 <enum name="GL_BLEND_DST"/>
33842 <enum name="GL_BLEND_SRC"/>
33843 <enum name="GL_BLEND"/>
33844 <enum name="GL_LOGIC_OP_MODE"/>
33845 <enum name="GL_DRAW_BUFFER"/>
33846 <enum name="GL_READ_BUFFER"/>
33847 <enum name="GL_SCISSOR_BOX"/>
33848 <enum name="GL_SCISSOR_TEST"/>
33849 <enum name="GL_COLOR_CLEAR_VALUE"/>
33850 <enum name="GL_COLOR_WRITEMASK"/>
33851 <enum name="GL_DOUBLEBUFFER"/>
33852 <enum name="GL_STEREO"/>
33853 <enum name="GL_LINE_SMOOTH_HINT"/>
33854 <enum name="GL_POLYGON_SMOOTH_HINT"/>
33855 <enum name="GL_UNPACK_SWAP_BYTES"/>
33856 <enum name="GL_UNPACK_LSB_FIRST"/>
33857 <enum name="GL_UNPACK_ROW_LENGTH"/>
33858 <enum name="GL_UNPACK_SKIP_ROWS"/>
33859 <enum name="GL_UNPACK_SKIP_PIXELS"/>
33860 <enum name="GL_UNPACK_ALIGNMENT"/>
33861 <enum name="GL_PACK_SWAP_BYTES"/>
33862 <enum name="GL_PACK_LSB_FIRST"/>
33863 <enum name="GL_PACK_ROW_LENGTH"/>
33864 <enum name="GL_PACK_SKIP_ROWS"/>
33865 <enum name="GL_PACK_SKIP_PIXELS"/>
33866 <enum name="GL_PACK_ALIGNMENT"/>
33867 <enum name="GL_MAX_TEXTURE_SIZE"/>
33868 <enum name="GL_MAX_VIEWPORT_DIMS"/>
33869 <enum name="GL_SUBPIXEL_BITS"/>
33870 <enum name="GL_TEXTURE_1D"/>
33871 <enum name="GL_TEXTURE_2D"/>
33872 <enum name="GL_TEXTURE_WIDTH"/>
33873 <enum name="GL_TEXTURE_HEIGHT"/>
33874 <enum name="GL_TEXTURE_BORDER_COLOR"/>
33875 <enum name="GL_DONT_CARE"/>
33876 <enum name="GL_FASTEST"/>
33877 <enum name="GL_NICEST"/>
33878 <enum name="GL_BYTE"/>
33879 <enum name="GL_UNSIGNED_BYTE"/>
33880 <enum name="GL_SHORT"/>
33881 <enum name="GL_UNSIGNED_SHORT"/>
33882 <enum name="GL_INT"/>
33883 <enum name="GL_UNSIGNED_INT"/>
33884 <enum name="GL_FLOAT"/>
33885 <enum name="GL_STACK_OVERFLOW"/>
33886 <enum name="GL_STACK_UNDERFLOW"/>
33887 <enum name="GL_CLEAR"/>
33888 <enum name="GL_AND"/>
33889 <enum name="GL_AND_REVERSE"/>
33890 <enum name="GL_COPY"/>
33891 <enum name="GL_AND_INVERTED"/>
33892 <enum name="GL_NOOP"/>
33893 <enum name="GL_XOR"/>
33894 <enum name="GL_OR"/>
33895 <enum name="GL_NOR"/>
33896 <enum name="GL_EQUIV"/>
33897 <enum name="GL_INVERT"/>
33898 <enum name="GL_OR_REVERSE"/>
33899 <enum name="GL_COPY_INVERTED"/>
33900 <enum name="GL_OR_INVERTED"/>
33901 <enum name="GL_NAND"/>
33902 <enum name="GL_SET"/>
33903 <enum name="GL_TEXTURE"/>
33904 <enum name="GL_COLOR"/>
33905 <enum name="GL_DEPTH"/>
33906 <enum name="GL_STENCIL"/>
33907 <enum name="GL_STENCIL_INDEX"/>
33908 <enum name="GL_DEPTH_COMPONENT"/>
33909 <enum name="GL_RED"/>
33910 <enum name="GL_GREEN"/>
33911 <enum name="GL_BLUE"/>
33912 <enum name="GL_ALPHA"/>
33913 <enum name="GL_RGB"/>
33914 <enum name="GL_RGBA"/>
33915 <enum name="GL_POINT"/>
33916 <enum name="GL_LINE"/>
33917 <enum name="GL_FILL"/>
33918 <enum name="GL_KEEP"/>
33919 <enum name="GL_REPLACE"/>
33920 <enum name="GL_INCR"/>
33921 <enum name="GL_DECR"/>
33922 <enum name="GL_VENDOR"/>
33923 <enum name="GL_RENDERER"/>
33924 <enum name="GL_VERSION"/>
33925 <enum name="GL_EXTENSIONS"/>
33926 <enum name="GL_NEAREST"/>
33927 <enum name="GL_LINEAR"/>
33928 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
33929 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
33930 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
33931 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
33932 <enum name="GL_TEXTURE_MAG_FILTER"/>
33933 <enum name="GL_TEXTURE_MIN_FILTER"/>
33934 <enum name="GL_TEXTURE_WRAP_S"/>
33935 <enum name="GL_TEXTURE_WRAP_T"/>
33936 <enum name="GL_REPEAT"/>
33937 <enum name="GL_CURRENT_BIT"/>
33938 <enum name="GL_POINT_BIT"/>
33939 <enum name="GL_LINE_BIT"/>
33940 <enum name="GL_POLYGON_BIT"/>
33941 <enum name="GL_POLYGON_STIPPLE_BIT"/>
33942 <enum name="GL_PIXEL_MODE_BIT"/>
33943 <enum name="GL_LIGHTING_BIT"/>
33944 <enum name="GL_FOG_BIT"/>
33945 <enum name="GL_ACCUM_BUFFER_BIT"/>
33946 <enum name="GL_VIEWPORT_BIT"/>
33947 <enum name="GL_TRANSFORM_BIT"/>
33948 <enum name="GL_ENABLE_BIT"/>
33949 <enum name="GL_HINT_BIT"/>
33950 <enum name="GL_EVAL_BIT"/>
33951 <enum name="GL_LIST_BIT"/>
33952 <enum name="GL_TEXTURE_BIT"/>
33953 <enum name="GL_SCISSOR_BIT"/>
33954 <enum name="GL_ALL_ATTRIB_BITS"/>
33955 <enum name="GL_QUAD_STRIP"/>
33956 <enum name="GL_POLYGON"/>
33957 <enum name="GL_ACCUM"/>
33958 <enum name="GL_LOAD"/>
33959 <enum name="GL_RETURN"/>
33960 <enum name="GL_MULT"/>
33961 <enum name="GL_ADD"/>
33962 <enum name="GL_AUX0"/>
33963 <enum name="GL_AUX1"/>
33964 <enum name="GL_AUX2"/>
33965 <enum name="GL_AUX3"/>
33966 <enum name="GL_2D"/>
33967 <enum name="GL_3D"/>
33968 <enum name="GL_3D_COLOR"/>
33969 <enum name="GL_3D_COLOR_TEXTURE"/>
33970 <enum name="GL_4D_COLOR_TEXTURE"/>
33971 <enum name="GL_PASS_THROUGH_TOKEN"/>
33972 <enum name="GL_POINT_TOKEN"/>
33973 <enum name="GL_LINE_TOKEN"/>
33974 <enum name="GL_POLYGON_TOKEN"/>
33975 <enum name="GL_BITMAP_TOKEN"/>
33976 <enum name="GL_DRAW_PIXEL_TOKEN"/>
33977 <enum name="GL_COPY_PIXEL_TOKEN"/>
33978 <enum name="GL_LINE_RESET_TOKEN"/>
33979 <enum name="GL_EXP"/>
33980 <enum name="GL_EXP2"/>
33981 <enum name="GL_COEFF"/>
33982 <enum name="GL_ORDER"/>
33983 <enum name="GL_DOMAIN"/>
33984 <enum name="GL_PIXEL_MAP_I_TO_I"/>
33985 <enum name="GL_PIXEL_MAP_S_TO_S"/>
33986 <enum name="GL_PIXEL_MAP_I_TO_R"/>
33987 <enum name="GL_PIXEL_MAP_I_TO_G"/>
33988 <enum name="GL_PIXEL_MAP_I_TO_B"/>
33989 <enum name="GL_PIXEL_MAP_I_TO_A"/>
33990 <enum name="GL_PIXEL_MAP_R_TO_R"/>
33991 <enum name="GL_PIXEL_MAP_G_TO_G"/>
33992 <enum name="GL_PIXEL_MAP_B_TO_B"/>
33993 <enum name="GL_PIXEL_MAP_A_TO_A"/>
33994 <enum name="GL_CURRENT_COLOR"/>
33995 <enum name="GL_CURRENT_INDEX"/>
33996 <enum name="GL_CURRENT_NORMAL"/>
33997 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
33998 <enum name="GL_CURRENT_RASTER_COLOR"/>
33999 <enum name="GL_CURRENT_RASTER_INDEX"/>
34000 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
34001 <enum name="GL_CURRENT_RASTER_POSITION"/>
34002 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
34003 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
34004 <enum name="GL_POINT_SMOOTH"/>
34005 <enum name="GL_LINE_STIPPLE"/>
34006 <enum name="GL_LINE_STIPPLE_PATTERN"/>
34007 <enum name="GL_LINE_STIPPLE_REPEAT"/>
34008 <enum name="GL_LIST_MODE"/>
34009 <enum name="GL_MAX_LIST_NESTING"/>
34010 <enum name="GL_LIST_BASE"/>
34011 <enum name="GL_LIST_INDEX"/>
34012 <enum name="GL_POLYGON_STIPPLE"/>
34013 <enum name="GL_EDGE_FLAG"/>
34014 <enum name="GL_LIGHTING"/>
34015 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
34016 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
34017 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
34018 <enum name="GL_SHADE_MODEL"/>
34019 <enum name="GL_COLOR_MATERIAL_FACE"/>
34020 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
34021 <enum name="GL_COLOR_MATERIAL"/>
34022 <enum name="GL_FOG"/>
34023 <enum name="GL_FOG_INDEX"/>
34024 <enum name="GL_FOG_DENSITY"/>
34025 <enum name="GL_FOG_START"/>
34026 <enum name="GL_FOG_END"/>
34027 <enum name="GL_FOG_MODE"/>
34028 <enum name="GL_FOG_COLOR"/>
34029 <enum name="GL_ACCUM_CLEAR_VALUE"/>
34030 <enum name="GL_MATRIX_MODE"/>
34031 <enum name="GL_NORMALIZE"/>
34032 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
34033 <enum name="GL_PROJECTION_STACK_DEPTH"/>
34034 <enum name="GL_TEXTURE_STACK_DEPTH"/>
34035 <enum name="GL_MODELVIEW_MATRIX"/>
34036 <enum name="GL_PROJECTION_MATRIX"/>
34037 <enum name="GL_TEXTURE_MATRIX"/>
34038 <enum name="GL_ATTRIB_STACK_DEPTH"/>
34039 <enum name="GL_ALPHA_TEST"/>
34040 <enum name="GL_ALPHA_TEST_FUNC"/>
34041 <enum name="GL_ALPHA_TEST_REF"/>
34042 <enum name="GL_LOGIC_OP"/>
34043 <enum name="GL_AUX_BUFFERS"/>
34044 <enum name="GL_INDEX_CLEAR_VALUE"/>
34045 <enum name="GL_INDEX_WRITEMASK"/>
34046 <enum name="GL_INDEX_MODE"/>
34047 <enum name="GL_RGBA_MODE"/>
34048 <enum name="GL_RENDER_MODE"/>
34049 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
34050 <enum name="GL_POINT_SMOOTH_HINT"/>
34051 <enum name="GL_FOG_HINT"/>
34052 <enum name="GL_TEXTURE_GEN_S"/>
34053 <enum name="GL_TEXTURE_GEN_T"/>
34054 <enum name="GL_TEXTURE_GEN_R"/>
34055 <enum name="GL_TEXTURE_GEN_Q"/>
34056 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
34057 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
34058 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
34059 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
34060 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
34061 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
34062 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
34063 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
34064 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
34065 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
34066 <enum name="GL_MAP_COLOR"/>
34067 <enum name="GL_MAP_STENCIL"/>
34068 <enum name="GL_INDEX_SHIFT"/>
34069 <enum name="GL_INDEX_OFFSET"/>
34070 <enum name="GL_RED_SCALE"/>
34071 <enum name="GL_RED_BIAS"/>
34072 <enum name="GL_ZOOM_X"/>
34073 <enum name="GL_ZOOM_Y"/>
34074 <enum name="GL_GREEN_SCALE"/>
34075 <enum name="GL_GREEN_BIAS"/>
34076 <enum name="GL_BLUE_SCALE"/>
34077 <enum name="GL_BLUE_BIAS"/>
34078 <enum name="GL_ALPHA_SCALE"/>
34079 <enum name="GL_ALPHA_BIAS"/>
34080 <enum name="GL_DEPTH_SCALE"/>
34081 <enum name="GL_DEPTH_BIAS"/>
34082 <enum name="GL_MAX_EVAL_ORDER"/>
34083 <enum name="GL_MAX_LIGHTS"/>
34084 <enum name="GL_MAX_CLIP_PLANES"/>
34085 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
34086 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
34087 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
34088 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
34089 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
34090 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
34091 <enum name="GL_INDEX_BITS"/>
34092 <enum name="GL_RED_BITS"/>
34093 <enum name="GL_GREEN_BITS"/>
34094 <enum name="GL_BLUE_BITS"/>
34095 <enum name="GL_ALPHA_BITS"/>
34096 <enum name="GL_DEPTH_BITS"/>
34097 <enum name="GL_STENCIL_BITS"/>
34098 <enum name="GL_ACCUM_RED_BITS"/>
34099 <enum name="GL_ACCUM_GREEN_BITS"/>
34100 <enum name="GL_ACCUM_BLUE_BITS"/>
34101 <enum name="GL_ACCUM_ALPHA_BITS"/>
34102 <enum name="GL_NAME_STACK_DEPTH"/>
34103 <enum name="GL_AUTO_NORMAL"/>
34104 <enum name="GL_MAP1_COLOR_4"/>
34105 <enum name="GL_MAP1_INDEX"/>
34106 <enum name="GL_MAP1_NORMAL"/>
34107 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
34108 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
34109 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
34110 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
34111 <enum name="GL_MAP1_VERTEX_3"/>
34112 <enum name="GL_MAP1_VERTEX_4"/>
34113 <enum name="GL_MAP2_COLOR_4"/>
34114 <enum name="GL_MAP2_INDEX"/>
34115 <enum name="GL_MAP2_NORMAL"/>
34116 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
34117 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
34118 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
34119 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
34120 <enum name="GL_MAP2_VERTEX_3"/>
34121 <enum name="GL_MAP2_VERTEX_4"/>
34122 <enum name="GL_MAP1_GRID_DOMAIN"/>
34123 <enum name="GL_MAP1_GRID_SEGMENTS"/>
34124 <enum name="GL_MAP2_GRID_DOMAIN"/>
34125 <enum name="GL_MAP2_GRID_SEGMENTS"/>
34126 <enum name="GL_TEXTURE_COMPONENTS"/>
34127 <enum name="GL_TEXTURE_BORDER"/>
34128 <enum name="GL_AMBIENT"/>
34129 <enum name="GL_DIFFUSE"/>
34130 <enum name="GL_SPECULAR"/>
34131 <enum name="GL_POSITION"/>
34132 <enum name="GL_SPOT_DIRECTION"/>
34133 <enum name="GL_SPOT_EXPONENT"/>
34134 <enum name="GL_SPOT_CUTOFF"/>
34135 <enum name="GL_CONSTANT_ATTENUATION"/>
34136 <enum name="GL_LINEAR_ATTENUATION"/>
34137 <enum name="GL_QUADRATIC_ATTENUATION"/>
34138 <enum name="GL_COMPILE"/>
34139 <enum name="GL_COMPILE_AND_EXECUTE"/>
34140 <enum name="GL_2_BYTES"/>
34141 <enum name="GL_3_BYTES"/>
34142 <enum name="GL_4_BYTES"/>
34143 <enum name="GL_EMISSION"/>
34144 <enum name="GL_SHININESS"/>
34145 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
34146 <enum name="GL_COLOR_INDEXES"/>
34147 <enum name="GL_MODELVIEW"/>
34148 <enum name="GL_PROJECTION"/>
34149 <enum name="GL_COLOR_INDEX"/>
34150 <enum name="GL_LUMINANCE"/>
34151 <enum name="GL_LUMINANCE_ALPHA"/>
34152 <enum name="GL_BITMAP"/>
34153 <enum name="GL_RENDER"/>
34154 <enum name="GL_FEEDBACK"/>
34155 <enum name="GL_SELECT"/>
34156 <enum name="GL_FLAT"/>
34157 <enum name="GL_SMOOTH"/>
34158 <enum name="GL_S"/>
34159 <enum name="GL_T"/>
34160 <enum name="GL_R"/>
34161 <enum name="GL_Q"/>
34162 <enum name="GL_MODULATE"/>
34163 <enum name="GL_DECAL"/>
34164 <enum name="GL_TEXTURE_ENV_MODE"/>
34165 <enum name="GL_TEXTURE_ENV_COLOR"/>
34166 <enum name="GL_TEXTURE_ENV"/>
34167 <enum name="GL_EYE_LINEAR"/>
34168 <enum name="GL_OBJECT_LINEAR"/>
34169 <enum name="GL_SPHERE_MAP"/>
34170 <enum name="GL_TEXTURE_GEN_MODE"/>
34171 <enum name="GL_OBJECT_PLANE"/>
34172 <enum name="GL_EYE_PLANE"/>
34173 <enum name="GL_CLAMP"/>
34174 <enum name="GL_CLIP_PLANE0"/>
34175 <enum name="GL_CLIP_PLANE1"/>
34176 <enum name="GL_CLIP_PLANE2"/>
34177 <enum name="GL_CLIP_PLANE3"/>
34178 <enum name="GL_CLIP_PLANE4"/>
34179 <enum name="GL_CLIP_PLANE5"/>
34180 <enum name="GL_LIGHT0"/>
34181 <enum name="GL_LIGHT1"/>
34182 <enum name="GL_LIGHT2"/>
34183 <enum name="GL_LIGHT3"/>
34184 <enum name="GL_LIGHT4"/>
34185 <enum name="GL_LIGHT5"/>
34186 <enum name="GL_LIGHT6"/>
34187 <enum name="GL_LIGHT7"/>
34500 <enum name="GL_COLOR_LOGIC_OP"/>
34501 <enum name="GL_POLYGON_OFFSET_UNITS"/>
34502 <enum name="GL_POLYGON_OFFSET_POINT"/>
34503 <enum name="GL_POLYGON_OFFSET_LINE"/>
34504 <enum name="GL_POLYGON_OFFSET_FILL"/>
34505 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
34506 <enum name="GL_TEXTURE_BINDING_1D"/>
34507 <enum name="GL_TEXTURE_BINDING_2D"/>
34508 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
34509 <enum name="GL_TEXTURE_RED_SIZE"/>
34510 <enum name="GL_TEXTURE_GREEN_SIZE"/>
34511 <enum name="GL_TEXTURE_BLUE_SIZE"/>
34512 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
34513 <enum name="GL_DOUBLE"/>
34514 <enum name="GL_PROXY_TEXTURE_1D"/>
34515 <enum name="GL_PROXY_TEXTURE_2D"/>
34516 <enum name="GL_R3_G3_B2"/>
34517 <enum name="GL_RGB4"/>
34518 <enum name="GL_RGB5"/>
34519 <enum name="GL_RGB8"/>
34520 <enum name="GL_RGB10"/>
34521 <enum name="GL_RGB12"/>
34522 <enum name="GL_RGB16"/>
34523 <enum name="GL_RGBA2"/>
34524 <enum name="GL_RGBA4"/>
34525 <enum name="GL_RGB5_A1"/>
34526 <enum name="GL_RGBA8"/>
34527 <enum name="GL_RGB10_A2"/>
34528 <enum name="GL_RGBA12"/>
34529 <enum name="GL_RGBA16"/>
34530 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
34531 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
34532 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
34533 <enum name="GL_VERTEX_ARRAY_POINTER"/>
34534 <enum name="GL_NORMAL_ARRAY_POINTER"/>
34535 <enum name="GL_COLOR_ARRAY_POINTER"/>
34536 <enum name="GL_INDEX_ARRAY_POINTER"/>
34537 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
34538 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
34539 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
34540 <enum name="GL_SELECTION_BUFFER_POINTER"/>
34541 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
34542 <enum name="GL_INDEX_LOGIC_OP"/>
34543 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
34544 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
34545 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
34546 <enum name="GL_SELECTION_BUFFER_SIZE"/>
34547 <enum name="GL_VERTEX_ARRAY"/>
34548 <enum name="GL_NORMAL_ARRAY"/>
34549 <enum name="GL_COLOR_ARRAY"/>
34550 <enum name="GL_INDEX_ARRAY"/>
34551 <enum name="GL_TEXTURE_COORD_ARRAY"/>
34552 <enum name="GL_EDGE_FLAG_ARRAY"/>
34553 <enum name="GL_VERTEX_ARRAY_SIZE"/>
34554 <enum name="GL_VERTEX_ARRAY_TYPE"/>
34555 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
34556 <enum name="GL_NORMAL_ARRAY_TYPE"/>
34557 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
34558 <enum name="GL_COLOR_ARRAY_SIZE"/>
34559 <enum name="GL_COLOR_ARRAY_TYPE"/>
34560 <enum name="GL_COLOR_ARRAY_STRIDE"/>
34561 <enum name="GL_INDEX_ARRAY_TYPE"/>
34562 <enum name="GL_INDEX_ARRAY_STRIDE"/>
34563 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
34564 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
34565 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
34566 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
34567 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
34568 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
34569 <enum name="GL_TEXTURE_PRIORITY"/>
34570 <enum name="GL_TEXTURE_RESIDENT"/>
34571 <enum name="GL_ALPHA4"/>
34572 <enum name="GL_ALPHA8"/>
34573 <enum name="GL_ALPHA12"/>
34574 <enum name="GL_ALPHA16"/>
34575 <enum name="GL_LUMINANCE4"/>
34576 <enum name="GL_LUMINANCE8"/>
34577 <enum name="GL_LUMINANCE12"/>
34578 <enum name="GL_LUMINANCE16"/>
34579 <enum name="GL_LUMINANCE4_ALPHA4"/>
34580 <enum name="GL_LUMINANCE6_ALPHA2"/>
34581 <enum name="GL_LUMINANCE8_ALPHA8"/>
34582 <enum name="GL_LUMINANCE12_ALPHA4"/>
34583 <enum name="GL_LUMINANCE12_ALPHA12"/>
34584 <enum name="GL_LUMINANCE16_ALPHA16"/>
34585 <enum name="GL_INTENSITY"/>
34586 <enum name="GL_INTENSITY4"/>
34587 <enum name="GL_INTENSITY8"/>
34588 <enum name="GL_INTENSITY12"/>
34589 <enum name="GL_INTENSITY16"/>
34590 <enum name="GL_V2F"/>
34591 <enum name="GL_V3F"/>
34592 <enum name="GL_C4UB_V2F"/>
34593 <enum name="GL_C4UB_V3F"/>
34594 <enum name="GL_C3F_V3F"/>
34595 <enum name="GL_N3F_V3F"/>
34596 <enum name="GL_C4F_N3F_V3F"/>
34597 <enum name="GL_T2F_V3F"/>
34598 <enum name="GL_T4F_V4F"/>
34599 <enum name="GL_T2F_C4UB_V3F"/>
34600 <enum name="GL_T2F_C3F_V3F"/>
34601 <enum name="GL_T2F_N3F_V3F"/>
34602 <enum name="GL_T2F_C4F_N3F_V3F"/>
34603 <enum name="GL_T4F_C4F_N3F_V4F"/>
34638 <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
34639 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
34640 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
34641 <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
34642 <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
34643 <enum name="GL_TEXTURE_BINDING_3D"/>
34644 <enum name="GL_PACK_SKIP_IMAGES"/>
34645 <enum name="GL_PACK_IMAGE_HEIGHT"/>
34646 <enum name="GL_UNPACK_SKIP_IMAGES"/>
34647 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
34648 <enum name="GL_TEXTURE_3D"/>
34649 <enum name="GL_PROXY_TEXTURE_3D"/>
34650 <enum name="GL_TEXTURE_DEPTH"/>
34651 <enum name="GL_TEXTURE_WRAP_R"/>
34652 <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
34653 <enum name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
34654 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
34655 <enum name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
34656 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
34657 <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
34658 <enum name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
34659 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
34660 <enum name="GL_BGR"/>
34661 <enum name="GL_BGRA"/>
34662 <enum name="GL_MAX_ELEMENTS_VERTICES"/>
34663 <enum name="GL_MAX_ELEMENTS_INDICES"/>
34664 <enum name="GL_CLAMP_TO_EDGE"/>
34665 <enum name="GL_TEXTURE_MIN_LOD"/>
34666 <enum name="GL_TEXTURE_MAX_LOD"/>
34667 <enum name="GL_TEXTURE_BASE_LEVEL"/>
34668 <enum name="GL_TEXTURE_MAX_LEVEL"/>
34669 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
34670 <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
34671 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
34672 <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
34673 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
34674 <enum name="GL_RESCALE_NORMAL"/>
34675 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
34676 <enum name="GL_SINGLE_COLOR"/>
34677 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
34678 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
34687 <enum name="GL_TEXTURE0"/>
34688 <enum name="GL_TEXTURE1"/>
34689 <enum name="GL_TEXTURE2"/>
34690 <enum name="GL_TEXTURE3"/>
34691 <enum name="GL_TEXTURE4"/>
34692 <enum name="GL_TEXTURE5"/>
34693 <enum name="GL_TEXTURE6"/>
34694 <enum name="GL_TEXTURE7"/>
34695 <enum name="GL_TEXTURE8"/>
34696 <enum name="GL_TEXTURE9"/>
34697 <enum name="GL_TEXTURE10"/>
34698 <enum name="GL_TEXTURE11"/>
34699 <enum name="GL_TEXTURE12"/>
34700 <enum name="GL_TEXTURE13"/>
34701 <enum name="GL_TEXTURE14"/>
34702 <enum name="GL_TEXTURE15"/>
34703 <enum name="GL_TEXTURE16"/>
34704 <enum name="GL_TEXTURE17"/>
34705 <enum name="GL_TEXTURE18"/>
34706 <enum name="GL_TEXTURE19"/>
34707 <enum name="GL_TEXTURE20"/>
34708 <enum name="GL_TEXTURE21"/>
34709 <enum name="GL_TEXTURE22"/>
34710 <enum name="GL_TEXTURE23"/>
34711 <enum name="GL_TEXTURE24"/>
34712 <enum name="GL_TEXTURE25"/>
34713 <enum name="GL_TEXTURE26"/>
34714 <enum name="GL_TEXTURE27"/>
34715 <enum name="GL_TEXTURE28"/>
34716 <enum name="GL_TEXTURE29"/>
34717 <enum name="GL_TEXTURE30"/>
34718 <enum name="GL_TEXTURE31"/>
34719 <enum name="GL_ACTIVE_TEXTURE"/>
34720 <enum name="GL_MULTISAMPLE"/>
34721 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
34722 <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
34723 <enum name="GL_SAMPLE_COVERAGE"/>
34724 <enum name="GL_SAMPLE_BUFFERS"/>
34725 <enum name="GL_SAMPLES"/>
34726 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
34727 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
34728 <enum name="GL_TEXTURE_CUBE_MAP"/>
34729 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
34730 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
34731 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
34732 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
34733 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
34734 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
34735 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
34736 <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
34737 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
34738 <enum name="GL_COMPRESSED_RGB"/>
34739 <enum name="GL_COMPRESSED_RGBA"/>
34740 <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
34741 <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
34742 <enum name="GL_TEXTURE_COMPRESSED"/>
34743 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
34744 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
34745 <enum name="GL_CLAMP_TO_BORDER"/>
34746 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
34747 <enum name="GL_MAX_TEXTURE_UNITS"/>
34748 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
34749 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
34750 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
34751 <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
34752 <enum name="GL_MULTISAMPLE_BIT"/>
34753 <enum name="GL_NORMAL_MAP"/>
34754 <enum name="GL_REFLECTION_MAP"/>
34755 <enum name="GL_COMPRESSED_ALPHA"/>
34756 <enum name="GL_COMPRESSED_LUMINANCE"/>
34757 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
34758 <enum name="GL_COMPRESSED_INTENSITY"/>
34759 <enum name="GL_COMBINE"/>
34760 <enum name="GL_COMBINE_RGB"/>
34761 <enum name="GL_COMBINE_ALPHA"/>
34762 <enum name="GL_SOURCE0_RGB"/>
34763 <enum name="GL_SOURCE1_RGB"/>
34764 <enum name="GL_SOURCE2_RGB"/>
34765 <enum name="GL_SOURCE0_ALPHA"/>
34766 <enum name="GL_SOURCE1_ALPHA"/>
34767 <enum name="GL_SOURCE2_ALPHA"/>
34768 <enum name="GL_OPERAND0_RGB"/>
34769 <enum name="GL_OPERAND1_RGB"/>
34770 <enum name="GL_OPERAND2_RGB"/>
34771 <enum name="GL_OPERAND0_ALPHA"/>
34772 <enum name="GL_OPERAND1_ALPHA"/>
34773 <enum name="GL_OPERAND2_ALPHA"/>
34774 <enum name="GL_RGB_SCALE"/>
34775 <enum name="GL_ADD_SIGNED"/>
34776 <enum name="GL_INTERPOLATE"/>
34777 <enum name="GL_SUBTRACT"/>
34778 <enum name="GL_CONSTANT"/>
34779 <enum name="GL_PRIMARY_COLOR"/>
34780 <enum name="GL_PREVIOUS"/>
34781 <enum name="GL_DOT3_RGB"/>
34782 <enum name="GL_DOT3_RGBA"/>
34833 <enum name="GL_BLEND_DST_RGB"/>
34834 <enum name="GL_BLEND_SRC_RGB"/>
34835 <enum name="GL_BLEND_DST_ALPHA"/>
34836 <enum name="GL_BLEND_SRC_ALPHA"/>
34837 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
34838 <enum name="GL_DEPTH_COMPONENT16"/>
34839 <enum name="GL_DEPTH_COMPONENT24"/>
34840 <enum name="GL_DEPTH_COMPONENT32"/>
34841 <enum name="GL_MIRRORED_REPEAT"/>
34842 <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
34843 <enum name="GL_TEXTURE_LOD_BIAS"/>
34844 <enum name="GL_INCR_WRAP"/>
34845 <enum name="GL_DECR_WRAP"/>
34846 <enum name="GL_TEXTURE_DEPTH_SIZE"/>
34847 <enum name="GL_TEXTURE_COMPARE_MODE"/>
34848 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
34849 <enum name="GL_POINT_SIZE_MIN"/>
34850 <enum name="GL_POINT_SIZE_MAX"/>
34851 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
34852 <enum name="GL_GENERATE_MIPMAP"/>
34853 <enum name="GL_GENERATE_MIPMAP_HINT"/>
34854 <enum name="GL_FOG_COORDINATE_SOURCE"/>
34855 <enum name="GL_FOG_COORDINATE"/>
34856 <enum name="GL_FRAGMENT_DEPTH"/>
34857 <enum name="GL_CURRENT_FOG_COORDINATE"/>
34858 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
34859 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
34860 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
34861 <enum name="GL_FOG_COORDINATE_ARRAY"/>
34862 <enum name="GL_COLOR_SUM"/>
34863 <enum name="GL_CURRENT_SECONDARY_COLOR"/>
34864 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
34865 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
34866 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
34867 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
34868 <enum name="GL_SECONDARY_COLOR_ARRAY"/>
34869 <enum name="GL_TEXTURE_FILTER_CONTROL"/>
34870 <enum name="GL_DEPTH_TEXTURE_MODE"/>
34871 <enum name="GL_COMPARE_R_TO_TEXTURE"/>
34919 <enum name="GL_BLEND_COLOR"/>
34920 <enum name="GL_BLEND_EQUATION"/>
34921 <enum name="GL_CONSTANT_COLOR"/>
34922 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
34923 <enum name="GL_CONSTANT_ALPHA"/>
34924 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
34925 <enum name="GL_FUNC_ADD"/>
34926 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
34927 <enum name="GL_FUNC_SUBTRACT"/>
34928 <enum name="GL_MIN"/>
34929 <enum name="GL_MAX"/>
34936 <enum name="GL_BUFFER_SIZE"/>
34937 <enum name="GL_BUFFER_USAGE"/>
34938 <enum name="GL_QUERY_COUNTER_BITS"/>
34939 <enum name="GL_CURRENT_QUERY"/>
34940 <enum name="GL_QUERY_RESULT"/>
34941 <enum name="GL_QUERY_RESULT_AVAILABLE"/>
34942 <enum name="GL_ARRAY_BUFFER"/>
34943 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
34944 <enum name="GL_ARRAY_BUFFER_BINDING"/>
34945 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
34946 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
34947 <enum name="GL_READ_ONLY"/>
34948 <enum name="GL_WRITE_ONLY"/>
34949 <enum name="GL_READ_WRITE"/>
34950 <enum name="GL_BUFFER_ACCESS"/>
34951 <enum name="GL_BUFFER_MAPPED"/>
34952 <enum name="GL_BUFFER_MAP_POINTER"/>
34953 <enum name="GL_STREAM_DRAW"/>
34954 <enum name="GL_STREAM_READ"/>
34955 <enum name="GL_STREAM_COPY"/>
34956 <enum name="GL_STATIC_DRAW"/>
34957 <enum name="GL_STATIC_READ"/>
34958 <enum name="GL_STATIC_COPY"/>
34959 <enum name="GL_DYNAMIC_DRAW"/>
34960 <enum name="GL_DYNAMIC_READ"/>
34961 <enum name="GL_DYNAMIC_COPY"/>
34962 <enum name="GL_SAMPLES_PASSED"/>
34963 <enum name="GL_SRC1_ALPHA"/>
34964 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
34965 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
34966 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
34967 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
34968 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
34969 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
34970 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
34971 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
34972 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
34973 <enum name="GL_FOG_COORD_SRC"/>
34974 <enum name="GL_FOG_COORD"/>
34975 <enum name="GL_CURRENT_FOG_COORD"/>
34976 <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
34977 <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
34978 <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
34979 <enum name="GL_FOG_COORD_ARRAY"/>
34980 <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
34981 <enum name="GL_SRC0_RGB"/>
34982 <enum name="GL_SRC1_RGB"/>
34983 <enum name="GL_SRC2_RGB"/>
34984 <enum name="GL_SRC0_ALPHA"/>
34985 <enum name="GL_SRC2_ALPHA"/>
35009 <enum name="GL_BLEND_EQUATION_RGB"/>
35010 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
35011 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
35012 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
35013 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
35014 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
35015 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
35016 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
35017 <enum name="GL_STENCIL_BACK_FUNC"/>
35018 <enum name="GL_STENCIL_BACK_FAIL"/>
35019 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
35020 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
35021 <enum name="GL_MAX_DRAW_BUFFERS"/>
35022 <enum name="GL_DRAW_BUFFER0"/>
35023 <enum name="GL_DRAW_BUFFER1"/>
35024 <enum name="GL_DRAW_BUFFER2"/>
35025 <enum name="GL_DRAW_BUFFER3"/>
35026 <enum name="GL_DRAW_BUFFER4"/>
35027 <enum name="GL_DRAW_BUFFER5"/>
35028 <enum name="GL_DRAW_BUFFER6"/>
35029 <enum name="GL_DRAW_BUFFER7"/>
35030 <enum name="GL_DRAW_BUFFER8"/>
35031 <enum name="GL_DRAW_BUFFER9"/>
35032 <enum name="GL_DRAW_BUFFER10"/>
35033 <enum name="GL_DRAW_BUFFER11"/>
35034 <enum name="GL_DRAW_BUFFER12"/>
35035 <enum name="GL_DRAW_BUFFER13"/>
35036 <enum name="GL_DRAW_BUFFER14"/>
35037 <enum name="GL_DRAW_BUFFER15"/>
35038 <enum name="GL_BLEND_EQUATION_ALPHA"/>
35039 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
35040 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
35041 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
35042 <enum name="GL_FRAGMENT_SHADER"/>
35043 <enum name="GL_VERTEX_SHADER"/>
35044 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
35045 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
35046 <enum name="GL_MAX_VARYING_FLOATS"/>
35047 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
35048 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
35049 <enum name="GL_SHADER_TYPE"/>
35050 <enum name="GL_FLOAT_VEC2"/>
35051 <enum name="GL_FLOAT_VEC3"/>
35052 <enum name="GL_FLOAT_VEC4"/>
35053 <enum name="GL_INT_VEC2"/>
35054 <enum name="GL_INT_VEC3"/>
35055 <enum name="GL_INT_VEC4"/>
35056 <enum name="GL_BOOL"/>
35057 <enum name="GL_BOOL_VEC2"/>
35058 <enum name="GL_BOOL_VEC3"/>
35059 <enum name="GL_BOOL_VEC4"/>
35060 <enum name="GL_FLOAT_MAT2"/>
35061 <enum name="GL_FLOAT_MAT3"/>
35062 <enum name="GL_FLOAT_MAT4"/>
35063 <enum name="GL_SAMPLER_1D"/>
35064 <enum name="GL_SAMPLER_2D"/>
35065 <enum name="GL_SAMPLER_3D"/>
35066 <enum name="GL_SAMPLER_CUBE"/>
35067 <enum name="GL_SAMPLER_1D_SHADOW"/>
35068 <enum name="GL_SAMPLER_2D_SHADOW"/>
35069 <enum name="GL_DELETE_STATUS"/>
35070 <enum name="GL_COMPILE_STATUS"/>
35071 <enum name="GL_LINK_STATUS"/>
35072 <enum name="GL_VALIDATE_STATUS"/>
35073 <enum name="GL_INFO_LOG_LENGTH"/>
35074 <enum name="GL_ATTACHED_SHADERS"/>
35075 <enum name="GL_ACTIVE_UNIFORMS"/>
35076 <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
35077 <enum name="GL_SHADER_SOURCE_LENGTH"/>
35078 <enum name="GL_ACTIVE_ATTRIBUTES"/>
35079 <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
35080 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
35081 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
35082 <enum name="GL_CURRENT_PROGRAM"/>
35083 <enum name="GL_POINT_SPRITE_COORD_ORIGIN"/>
35084 <enum name="GL_LOWER_LEFT"/>
35085 <enum name="GL_UPPER_LEFT"/>
35086 <enum name="GL_STENCIL_BACK_REF"/>
35087 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
35088 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
35089 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
35090 <enum name="GL_POINT_SPRITE"/>
35091 <enum name="GL_COORD_REPLACE"/>
35092 <enum name="GL_MAX_TEXTURE_COORDS"/>
35190 <enum name="GL_PIXEL_PACK_BUFFER"/>
35191 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
35192 <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
35193 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
35194 <enum name="GL_FLOAT_MAT2x3"/>
35195 <enum name="GL_FLOAT_MAT2x4"/>
35196 <enum name="GL_FLOAT_MAT3x2"/>
35197 <enum name="GL_FLOAT_MAT3x4"/>
35198 <enum name="GL_FLOAT_MAT4x2"/>
35199 <enum name="GL_FLOAT_MAT4x3"/>
35200 <enum name="GL_SRGB"/>
35201 <enum name="GL_SRGB8"/>
35202 <enum name="GL_SRGB_ALPHA"/>
35203 <enum name="GL_SRGB8_ALPHA8"/>
35204 <enum name="GL_COMPRESSED_SRGB"/>
35205 <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
35206 <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
35207 <enum name="GL_SLUMINANCE_ALPHA"/>
35208 <enum name="GL_SLUMINANCE8_ALPHA8"/>
35209 <enum name="GL_SLUMINANCE"/>
35210 <enum name="GL_SLUMINANCE8"/>
35211 <enum name="GL_COMPRESSED_SLUMINANCE"/>
35212 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
35223 <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
35224 <enum name="GL_CLIP_DISTANCE0"/>
35225 <enum name="GL_CLIP_DISTANCE1"/>
35226 <enum name="GL_CLIP_DISTANCE2"/>
35227 <enum name="GL_CLIP_DISTANCE3"/>
35228 <enum name="GL_CLIP_DISTANCE4"/>
35229 <enum name="GL_CLIP_DISTANCE5"/>
35230 <enum name="GL_CLIP_DISTANCE6"/>
35231 <enum name="GL_CLIP_DISTANCE7"/>
35232 <enum name="GL_MAX_CLIP_DISTANCES"/>
35233 <enum name="GL_MAJOR_VERSION"/>
35234 <enum name="GL_MINOR_VERSION"/>
35235 <enum name="GL_NUM_EXTENSIONS"/>
35236 <enum name="GL_CONTEXT_FLAGS"/>
35237 <enum name="GL_COMPRESSED_RED"/>
35238 <enum name="GL_COMPRESSED_RG"/>
35239 <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
35240 <enum name="GL_RGBA32F"/>
35241 <enum name="GL_RGB32F"/>
35242 <enum name="GL_RGBA16F"/>
35243 <enum name="GL_RGB16F"/>
35244 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
35245 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
35246 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
35247 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
35248 <enum name="GL_CLAMP_READ_COLOR"/>
35249 <enum name="GL_FIXED_ONLY"/>
35250 <enum name="GL_MAX_VARYING_COMPONENTS"/>
35251 <enum name="GL_TEXTURE_1D_ARRAY"/>
35252 <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
35253 <enum name="GL_TEXTURE_2D_ARRAY"/>
35254 <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
35255 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
35256 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
35257 <enum name="GL_R11F_G11F_B10F"/>
35258 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
35259 <enum name="GL_RGB9_E5"/>
35260 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
35261 <enum name="GL_TEXTURE_SHARED_SIZE"/>
35262 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
35263 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
35264 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
35265 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
35266 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
35267 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
35268 <enum name="GL_PRIMITIVES_GENERATED"/>
35269 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
35270 <enum name="GL_RASTERIZER_DISCARD"/>
35271 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
35272 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
35273 <enum name="GL_INTERLEAVED_ATTRIBS"/>
35274 <enum name="GL_SEPARATE_ATTRIBS"/>
35275 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
35276 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
35277 <enum name="GL_RGBA32UI"/>
35278 <enum name="GL_RGB32UI"/>
35279 <enum name="GL_RGBA16UI"/>
35280 <enum name="GL_RGB16UI"/>
35281 <enum name="GL_RGBA8UI"/>
35282 <enum name="GL_RGB8UI"/>
35283 <enum name="GL_RGBA32I"/>
35284 <enum name="GL_RGB32I"/>
35285 <enum name="GL_RGBA16I"/>
35286 <enum name="GL_RGB16I"/>
35287 <enum name="GL_RGBA8I"/>
35288 <enum name="GL_RGB8I"/>
35289 <enum name="GL_RED_INTEGER"/>
35290 <enum name="GL_GREEN_INTEGER"/>
35291 <enum name="GL_BLUE_INTEGER"/>
35292 <enum name="GL_RGB_INTEGER"/>
35293 <enum name="GL_RGBA_INTEGER"/>
35294 <enum name="GL_BGR_INTEGER"/>
35295 <enum name="GL_BGRA_INTEGER"/>
35296 <enum name="GL_SAMPLER_1D_ARRAY"/>
35297 <enum name="GL_SAMPLER_2D_ARRAY"/>
35298 <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
35299 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
35300 <enum name="GL_SAMPLER_CUBE_SHADOW"/>
35301 <enum name="GL_UNSIGNED_INT_VEC2"/>
35302 <enum name="GL_UNSIGNED_INT_VEC3"/>
35303 <enum name="GL_UNSIGNED_INT_VEC4"/>
35304 <enum name="GL_INT_SAMPLER_1D"/>
35305 <enum name="GL_INT_SAMPLER_2D"/>
35306 <enum name="GL_INT_SAMPLER_3D"/>
35307 <enum name="GL_INT_SAMPLER_CUBE"/>
35308 <enum name="GL_INT_SAMPLER_1D_ARRAY"/>
35309 <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
35310 <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/>
35311 <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
35312 <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
35313 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
35314 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
35315 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
35316 <enum name="GL_QUERY_WAIT"/>
35317 <enum name="GL_QUERY_NO_WAIT"/>
35318 <enum name="GL_QUERY_BY_REGION_WAIT"/>
35319 <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
35320 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
35321 <enum name="GL_BUFFER_MAP_LENGTH"/>
35322 <enum name="GL_BUFFER_MAP_OFFSET"/>
35383 <enum name="GL_DEPTH_COMPONENT32F"/>
35384 <enum name="GL_DEPTH32F_STENCIL8"/>
35385 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
35388 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
35389 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
35390 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
35391 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
35392 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
35393 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
35394 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
35395 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
35396 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
35397 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
35398 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
35399 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
35400 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
35401 <enum name="GL_DEPTH_STENCIL"/>
35402 <enum name="GL_UNSIGNED_INT_24_8"/>
35403 <enum name="GL_DEPTH24_STENCIL8"/>
35404 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
35405 <enum name="GL_TEXTURE_RED_TYPE"/>
35406 <enum name="GL_TEXTURE_GREEN_TYPE"/>
35407 <enum name="GL_TEXTURE_BLUE_TYPE"/>
35408 <enum name="GL_TEXTURE_ALPHA_TYPE"/>
35409 <enum name="GL_TEXTURE_DEPTH_TYPE"/>
35410 <enum name="GL_UNSIGNED_NORMALIZED"/>
35411 <enum name="GL_FRAMEBUFFER_BINDING"/>
35412 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
35413 <enum name="GL_RENDERBUFFER_BINDING"/>
35414 <enum name="GL_READ_FRAMEBUFFER"/>
35415 <enum name="GL_DRAW_FRAMEBUFFER"/>
35416 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
35417 <enum name="GL_RENDERBUFFER_SAMPLES"/>
35418 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
35419 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
35420 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
35421 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
35422 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
35423 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
35424 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
35425 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
35426 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
35427 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
35428 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
35429 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
35430 <enum name="GL_COLOR_ATTACHMENT0"/>
35431 <enum name="GL_COLOR_ATTACHMENT1"/>
35432 <enum name="GL_COLOR_ATTACHMENT2"/>
35433 <enum name="GL_COLOR_ATTACHMENT3"/>
35434 <enum name="GL_COLOR_ATTACHMENT4"/>
35435 <enum name="GL_COLOR_ATTACHMENT5"/>
35436 <enum name="GL_COLOR_ATTACHMENT6"/>
35437 <enum name="GL_COLOR_ATTACHMENT7"/>
35438 <enum name="GL_COLOR_ATTACHMENT8"/>
35439 <enum name="GL_COLOR_ATTACHMENT9"/>
35440 <enum name="GL_COLOR_ATTACHMENT10"/>
35441 <enum name="GL_COLOR_ATTACHMENT11"/>
35442 <enum name="GL_COLOR_ATTACHMENT12"/>
35443 <enum name="GL_COLOR_ATTACHMENT13"/>
35444 <enum name="GL_COLOR_ATTACHMENT14"/>
35445 <enum name="GL_COLOR_ATTACHMENT15"/>
35446 <enum name="GL_COLOR_ATTACHMENT16"/>
35447 <enum name="GL_COLOR_ATTACHMENT17"/>
35448 <enum name="GL_COLOR_ATTACHMENT18"/>
35449 <enum name="GL_COLOR_ATTACHMENT19"/>
35450 <enum name="GL_COLOR_ATTACHMENT20"/>
35451 <enum name="GL_COLOR_ATTACHMENT21"/>
35452 <enum name="GL_COLOR_ATTACHMENT22"/>
35453 <enum name="GL_COLOR_ATTACHMENT23"/>
35454 <enum name="GL_COLOR_ATTACHMENT24"/>
35455 <enum name="GL_COLOR_ATTACHMENT25"/>
35456 <enum name="GL_COLOR_ATTACHMENT26"/>
35457 <enum name="GL_COLOR_ATTACHMENT27"/>
35458 <enum name="GL_COLOR_ATTACHMENT28"/>
35459 <enum name="GL_COLOR_ATTACHMENT29"/>
35460 <enum name="GL_COLOR_ATTACHMENT30"/>
35461 <enum name="GL_COLOR_ATTACHMENT31"/>
35462 <enum name="GL_DEPTH_ATTACHMENT"/>
35463 <enum name="GL_STENCIL_ATTACHMENT"/>
35464 <enum name="GL_FRAMEBUFFER"/>
35465 <enum name="GL_RENDERBUFFER"/>
35466 <enum name="GL_RENDERBUFFER_WIDTH"/>
35467 <enum name="GL_RENDERBUFFER_HEIGHT"/>
35468 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
35469 <enum name="GL_STENCIL_INDEX1"/>
35470 <enum name="GL_STENCIL_INDEX4"/>
35471 <enum name="GL_STENCIL_INDEX8"/>
35472 <enum name="GL_STENCIL_INDEX16"/>
35473 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
35474 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
35475 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
35476 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
35477 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
35478 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
35479 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
35480 <enum name="GL_MAX_SAMPLES"/>
35481 <enum name="GL_INDEX"/>
35504 <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
35505 <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
35508 <enum name="GL_FRAMEBUFFER_SRGB"/>
35512 <enum name="GL_HALF_FLOAT"/>
35515 <enum name="GL_MAP_READ_BIT"/>
35516 <enum name="GL_MAP_WRITE_BIT"/>
35517 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
35518 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
35519 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
35520 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
35525 <enum name="GL_COMPRESSED_RED_RGTC1"/>
35526 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
35527 <enum name="GL_COMPRESSED_RG_RGTC2"/>
35528 <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
35531 <enum name="GL_RG"/>
35532 <enum name="GL_RG_INTEGER"/>
35533 <enum name="GL_R8"/>
35534 <enum name="GL_R16"/>
35535 <enum name="GL_RG8"/>
35536 <enum name="GL_RG16"/>
35537 <enum name="GL_R16F"/>
35538 <enum name="GL_R32F"/>
35539 <enum name="GL_RG16F"/>
35540 <enum name="GL_RG32F"/>
35541 <enum name="GL_R8I"/>
35542 <enum name="GL_R8UI"/>
35543 <enum name="GL_R16I"/>
35544 <enum name="GL_R16UI"/>
35545 <enum name="GL_R32I"/>
35546 <enum name="GL_R32UI"/>
35547 <enum name="GL_RG8I"/>
35548 <enum name="GL_RG8UI"/>
35549 <enum name="GL_RG16I"/>
35550 <enum name="GL_RG16UI"/>
35551 <enum name="GL_RG32I"/>
35552 <enum name="GL_RG32UI"/>
35555 <enum name="GL_VERTEX_ARRAY_BINDING"/>
35556 <enum name="GL_CLAMP_VERTEX_COLOR"/>
35557 <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
35558 <enum name="GL_ALPHA_INTEGER"/>
35567 <enum name="GL_SAMPLER_2D_RECT"/>
35568 <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
35569 <enum name="GL_SAMPLER_BUFFER"/>
35570 <enum name="GL_INT_SAMPLER_2D_RECT"/>
35571 <enum name="GL_INT_SAMPLER_BUFFER"/>
35572 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
35573 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
35574 <enum name="GL_TEXTURE_BUFFER"/>
35575 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
35576 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
35577 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
35578 <enum name="GL_TEXTURE_RECTANGLE"/>
35579 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
35580 <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
35581 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
35582 <enum name="GL_R8_SNORM"/>
35583 <enum name="GL_RG8_SNORM"/>
35584 <enum name="GL_RGB8_SNORM"/>
35585 <enum name="GL_RGBA8_SNORM"/>
35586 <enum name="GL_R16_SNORM"/>
35587 <enum name="GL_RG16_SNORM"/>
35588 <enum name="GL_RGB16_SNORM"/>
35589 <enum name="GL_RGBA16_SNORM"/>
35590 <enum name="GL_SIGNED_NORMALIZED"/>
35591 <enum name="GL_PRIMITIVE_RESTART"/>
35592 <enum name="GL_PRIMITIVE_RESTART_INDEX"/>
35599 <enum name="GL_COPY_READ_BUFFER"/>
35600 <enum name="GL_COPY_WRITE_BUFFER"/>
35604 <enum name="GL_UNIFORM_BUFFER"/>
35605 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
35606 <enum name="GL_UNIFORM_BUFFER_START"/>
35607 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
35608 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
35609 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
35610 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
35611 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
35612 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
35613 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
35614 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
35615 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
35616 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
35617 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
35618 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
35619 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
35620 <enum name="GL_UNIFORM_TYPE"/>
35621 <enum name="GL_UNIFORM_SIZE"/>
35622 <enum name="GL_UNIFORM_NAME_LENGTH"/>
35623 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
35624 <enum name="GL_UNIFORM_OFFSET"/>
35625 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
35626 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
35627 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
35628 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
35629 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
35630 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
35631 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
35632 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
35633 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
35634 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
35635 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
35636 <enum name="GL_INVALID_INDEX"/>
35651 <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
35652 <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
35653 <enum name="GL_LINES_ADJACENCY"/>
35654 <enum name="GL_LINE_STRIP_ADJACENCY"/>
35655 <enum name="GL_TRIANGLES_ADJACENCY"/>
35656 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
35657 <enum name="GL_PROGRAM_POINT_SIZE"/>
35658 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
35659 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
35660 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
35661 <enum name="GL_GEOMETRY_SHADER"/>
35662 <enum name="GL_GEOMETRY_VERTICES_OUT"/>
35663 <enum name="GL_GEOMETRY_INPUT_TYPE"/>
35664 <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
35665 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
35666 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
35667 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
35668 <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
35669 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
35670 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
35671 <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
35672 <enum name="GL_CONTEXT_PROFILE_MASK"/>
35675 <enum name="GL_DEPTH_CLAMP"/>
35686 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
35687 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
35688 <enum name="GL_LAST_VERTEX_CONVENTION"/>
35689 <enum name="GL_PROVOKING_VERTEX"/>
35693 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
35696 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
35697 <enum name="GL_OBJECT_TYPE"/>
35698 <enum name="GL_SYNC_CONDITION"/>
35699 <enum name="GL_SYNC_STATUS"/>
35700 <enum name="GL_SYNC_FLAGS"/>
35701 <enum name="GL_SYNC_FENCE"/>
35702 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
35703 <enum name="GL_UNSIGNALED"/>
35704 <enum name="GL_SIGNALED"/>
35705 <enum name="GL_ALREADY_SIGNALED"/>
35706 <enum name="GL_TIMEOUT_EXPIRED"/>
35707 <enum name="GL_CONDITION_SATISFIED"/>
35708 <enum name="GL_WAIT_FAILED"/>
35709 <enum name="GL_TIMEOUT_IGNORED"/>
35710 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
35720 <enum name="GL_SAMPLE_POSITION"/>
35721 <enum name="GL_SAMPLE_MASK"/>
35722 <enum name="GL_SAMPLE_MASK_VALUE"/>
35723 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
35724 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
35725 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
35726 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
35727 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
35728 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
35729 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
35730 <enum name="GL_TEXTURE_SAMPLES"/>
35731 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
35732 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
35733 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
35734 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
35735 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
35736 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
35737 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
35738 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
35739 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
35740 <enum name="GL_MAX_INTEGER_SAMPLES"/>
36016 <enum name="GL_CURRENT_BIT"/>
36017 <enum name="GL_POINT_BIT"/>
36018 <enum name="GL_LINE_BIT"/>
36019 <enum name="GL_POLYGON_BIT"/>
36020 <enum name="GL_POLYGON_STIPPLE_BIT"/>
36021 <enum name="GL_PIXEL_MODE_BIT"/>
36022 <enum name="GL_LIGHTING_BIT"/>
36023 <enum name="GL_FOG_BIT"/>
36024 <enum name="GL_ACCUM_BUFFER_BIT"/>
36025 <enum name="GL_VIEWPORT_BIT"/>
36026 <enum name="GL_TRANSFORM_BIT"/>
36027 <enum name="GL_ENABLE_BIT"/>
36028 <enum name="GL_HINT_BIT"/>
36029 <enum name="GL_EVAL_BIT"/>
36030 <enum name="GL_LIST_BIT"/>
36031 <enum name="GL_TEXTURE_BIT"/>
36032 <enum name="GL_SCISSOR_BIT"/>
36033 <enum name="GL_ALL_ATTRIB_BITS"/>
36034 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
36035 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
36036 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
36037 <enum name="GL_QUAD_STRIP"/>
36038 <enum name="GL_QUADS"/>
36039 <enum name="GL_POLYGON"/>
36040 <enum name="GL_ACCUM"/>
36041 <enum name="GL_LOAD"/>
36042 <enum name="GL_RETURN"/>
36043 <enum name="GL_MULT"/>
36044 <enum name="GL_ADD"/>
36045 <enum name="GL_STACK_OVERFLOW"/>
36046 <enum name="GL_STACK_UNDERFLOW"/>
36047 <enum name="GL_AUX0"/>
36048 <enum name="GL_AUX1"/>
36049 <enum name="GL_AUX2"/>
36050 <enum name="GL_AUX3"/>
36051 <enum name="GL_2D"/>
36052 <enum name="GL_3D"/>
36053 <enum name="GL_3D_COLOR"/>
36054 <enum name="GL_3D_COLOR_TEXTURE"/>
36055 <enum name="GL_4D_COLOR_TEXTURE"/>
36056 <enum name="GL_PASS_THROUGH_TOKEN"/>
36057 <enum name="GL_POINT_TOKEN"/>
36058 <enum name="GL_LINE_TOKEN"/>
36059 <enum name="GL_POLYGON_TOKEN"/>
36060 <enum name="GL_BITMAP_TOKEN"/>
36061 <enum name="GL_DRAW_PIXEL_TOKEN"/>
36062 <enum name="GL_COPY_PIXEL_TOKEN"/>
36063 <enum name="GL_LINE_RESET_TOKEN"/>
36064 <enum name="GL_EXP"/>
36065 <enum name="GL_EXP2"/>
36066 <enum name="GL_COEFF"/>
36067 <enum name="GL_ORDER"/>
36068 <enum name="GL_DOMAIN"/>
36069 <enum name="GL_PIXEL_MAP_I_TO_I"/>
36070 <enum name="GL_PIXEL_MAP_S_TO_S"/>
36071 <enum name="GL_PIXEL_MAP_I_TO_R"/>
36072 <enum name="GL_PIXEL_MAP_I_TO_G"/>
36073 <enum name="GL_PIXEL_MAP_I_TO_B"/>
36074 <enum name="GL_PIXEL_MAP_I_TO_A"/>
36075 <enum name="GL_PIXEL_MAP_R_TO_R"/>
36076 <enum name="GL_PIXEL_MAP_G_TO_G"/>
36077 <enum name="GL_PIXEL_MAP_B_TO_B"/>
36078 <enum name="GL_PIXEL_MAP_A_TO_A"/>
36079 <enum name="GL_VERTEX_ARRAY_POINTER"/>
36080 <enum name="GL_NORMAL_ARRAY_POINTER"/>
36081 <enum name="GL_COLOR_ARRAY_POINTER"/>
36082 <enum name="GL_INDEX_ARRAY_POINTER"/>
36083 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
36084 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
36085 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
36086 <enum name="GL_SELECTION_BUFFER_POINTER"/>
36087 <enum name="GL_CURRENT_COLOR"/>
36088 <enum name="GL_CURRENT_INDEX"/>
36089 <enum name="GL_CURRENT_NORMAL"/>
36090 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
36091 <enum name="GL_CURRENT_RASTER_COLOR"/>
36092 <enum name="GL_CURRENT_RASTER_INDEX"/>
36093 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
36094 <enum name="GL_CURRENT_RASTER_POSITION"/>
36095 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
36096 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
36097 <enum name="GL_POINT_SMOOTH"/>
36098 <enum name="GL_LINE_STIPPLE"/>
36099 <enum name="GL_LINE_STIPPLE_PATTERN"/>
36100 <enum name="GL_LINE_STIPPLE_REPEAT"/>
36101 <enum name="GL_LIST_MODE"/>
36102 <enum name="GL_MAX_LIST_NESTING"/>
36103 <enum name="GL_LIST_BASE"/>
36104 <enum name="GL_LIST_INDEX"/>
36105 <enum name="GL_POLYGON_STIPPLE"/>
36106 <enum name="GL_EDGE_FLAG"/>
36107 <enum name="GL_LIGHTING"/>
36108 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
36109 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
36110 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
36111 <enum name="GL_SHADE_MODEL"/>
36112 <enum name="GL_COLOR_MATERIAL_FACE"/>
36113 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
36114 <enum name="GL_COLOR_MATERIAL"/>
36115 <enum name="GL_FOG"/>
36116 <enum name="GL_FOG_INDEX"/>
36117 <enum name="GL_FOG_DENSITY"/>
36118 <enum name="GL_FOG_START"/>
36119 <enum name="GL_FOG_END"/>
36120 <enum name="GL_FOG_MODE"/>
36121 <enum name="GL_FOG_COLOR"/>
36122 <enum name="GL_ACCUM_CLEAR_VALUE"/>
36123 <enum name="GL_MATRIX_MODE"/>
36124 <enum name="GL_NORMALIZE"/>
36125 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
36126 <enum name="GL_PROJECTION_STACK_DEPTH"/>
36127 <enum name="GL_TEXTURE_STACK_DEPTH"/>
36128 <enum name="GL_MODELVIEW_MATRIX"/>
36129 <enum name="GL_PROJECTION_MATRIX"/>
36130 <enum name="GL_TEXTURE_MATRIX"/>
36131 <enum name="GL_ATTRIB_STACK_DEPTH"/>
36132 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
36133 <enum name="GL_ALPHA_TEST"/>
36134 <enum name="GL_ALPHA_TEST_FUNC"/>
36135 <enum name="GL_ALPHA_TEST_REF"/>
36136 <enum name="GL_INDEX_LOGIC_OP"/>
36137 <enum name="GL_LOGIC_OP"/>
36138 <enum name="GL_AUX_BUFFERS"/>
36139 <enum name="GL_INDEX_CLEAR_VALUE"/>
36140 <enum name="GL_INDEX_WRITEMASK"/>
36141 <enum name="GL_INDEX_MODE"/>
36142 <enum name="GL_RGBA_MODE"/>
36143 <enum name="GL_RENDER_MODE"/>
36144 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
36145 <enum name="GL_POINT_SMOOTH_HINT"/>
36146 <enum name="GL_FOG_HINT"/>
36147 <enum name="GL_TEXTURE_GEN_S"/>
36148 <enum name="GL_TEXTURE_GEN_T"/>
36149 <enum name="GL_TEXTURE_GEN_R"/>
36150 <enum name="GL_TEXTURE_GEN_Q"/>
36151 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
36152 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
36153 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
36154 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
36155 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
36156 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
36157 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
36158 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
36159 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
36160 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
36161 <enum name="GL_MAP_COLOR"/>
36162 <enum name="GL_MAP_STENCIL"/>
36163 <enum name="GL_INDEX_SHIFT"/>
36164 <enum name="GL_INDEX_OFFSET"/>
36165 <enum name="GL_RED_SCALE"/>
36166 <enum name="GL_RED_BIAS"/>
36167 <enum name="GL_ZOOM_X"/>
36168 <enum name="GL_ZOOM_Y"/>
36169 <enum name="GL_GREEN_SCALE"/>
36170 <enum name="GL_GREEN_BIAS"/>
36171 <enum name="GL_BLUE_SCALE"/>
36172 <enum name="GL_BLUE_BIAS"/>
36173 <enum name="GL_ALPHA_SCALE"/>
36174 <enum name="GL_ALPHA_BIAS"/>
36175 <enum name="GL_DEPTH_SCALE"/>
36176 <enum name="GL_DEPTH_BIAS"/>
36177 <enum name="GL_MAX_EVAL_ORDER"/>
36178 <enum name="GL_MAX_LIGHTS"/>
36179 <enum name="GL_MAX_CLIP_PLANES"/>
36180 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
36181 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
36182 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
36183 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
36184 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
36185 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
36186 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
36187 <enum name="GL_INDEX_BITS"/>
36188 <enum name="GL_RED_BITS"/>
36189 <enum name="GL_GREEN_BITS"/>
36190 <enum name="GL_BLUE_BITS"/>
36191 <enum name="GL_ALPHA_BITS"/>
36192 <enum name="GL_DEPTH_BITS"/>
36193 <enum name="GL_STENCIL_BITS"/>
36194 <enum name="GL_ACCUM_RED_BITS"/>
36195 <enum name="GL_ACCUM_GREEN_BITS"/>
36196 <enum name="GL_ACCUM_BLUE_BITS"/>
36197 <enum name="GL_ACCUM_ALPHA_BITS"/>
36198 <enum name="GL_NAME_STACK_DEPTH"/>
36199 <enum name="GL_AUTO_NORMAL"/>
36200 <enum name="GL_MAP1_COLOR_4"/>
36201 <enum name="GL_MAP1_INDEX"/>
36202 <enum name="GL_MAP1_NORMAL"/>
36203 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
36204 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
36205 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
36206 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
36207 <enum name="GL_MAP1_VERTEX_3"/>
36208 <enum name="GL_MAP1_VERTEX_4"/>
36209 <enum name="GL_MAP2_COLOR_4"/>
36210 <enum name="GL_MAP2_INDEX"/>
36211 <enum name="GL_MAP2_NORMAL"/>
36212 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
36213 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
36214 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
36215 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
36216 <enum name="GL_MAP2_VERTEX_3"/>
36217 <enum name="GL_MAP2_VERTEX_4"/>
36218 <enum name="GL_MAP1_GRID_DOMAIN"/>
36219 <enum name="GL_MAP1_GRID_SEGMENTS"/>
36220 <enum name="GL_MAP2_GRID_DOMAIN"/>
36221 <enum name="GL_MAP2_GRID_SEGMENTS"/>
36222 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
36223 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
36224 <enum name="GL_SELECTION_BUFFER_SIZE"/>
36225 <enum name="GL_VERTEX_ARRAY"/>
36226 <enum name="GL_NORMAL_ARRAY"/>
36227 <enum name="GL_COLOR_ARRAY"/>
36228 <enum name="GL_INDEX_ARRAY"/>
36229 <enum name="GL_TEXTURE_COORD_ARRAY"/>
36230 <enum name="GL_EDGE_FLAG_ARRAY"/>
36231 <enum name="GL_VERTEX_ARRAY_SIZE"/>
36232 <enum name="GL_VERTEX_ARRAY_TYPE"/>
36233 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
36234 <enum name="GL_NORMAL_ARRAY_TYPE"/>
36235 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
36236 <enum name="GL_COLOR_ARRAY_SIZE"/>
36237 <enum name="GL_COLOR_ARRAY_TYPE"/>
36238 <enum name="GL_COLOR_ARRAY_STRIDE"/>
36239 <enum name="GL_INDEX_ARRAY_TYPE"/>
36240 <enum name="GL_INDEX_ARRAY_STRIDE"/>
36241 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
36242 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
36243 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
36244 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
36245 <enum name="GL_TEXTURE_COMPONENTS"/>
36246 <enum name="GL_TEXTURE_BORDER"/>
36247 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
36248 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
36249 <enum name="GL_TEXTURE_PRIORITY"/>
36250 <enum name="GL_TEXTURE_RESIDENT"/>
36251 <enum name="GL_AMBIENT"/>
36252 <enum name="GL_DIFFUSE"/>
36253 <enum name="GL_SPECULAR"/>
36254 <enum name="GL_POSITION"/>
36255 <enum name="GL_SPOT_DIRECTION"/>
36256 <enum name="GL_SPOT_EXPONENT"/>
36257 <enum name="GL_SPOT_CUTOFF"/>
36258 <enum name="GL_CONSTANT_ATTENUATION"/>
36259 <enum name="GL_LINEAR_ATTENUATION"/>
36260 <enum name="GL_QUADRATIC_ATTENUATION"/>
36261 <enum name="GL_COMPILE"/>
36262 <enum name="GL_COMPILE_AND_EXECUTE"/>
36263 <enum name="GL_2_BYTES"/>
36264 <enum name="GL_3_BYTES"/>
36265 <enum name="GL_4_BYTES"/>
36266 <enum name="GL_EMISSION"/>
36267 <enum name="GL_SHININESS"/>
36268 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
36269 <enum name="GL_COLOR_INDEXES"/>
36270 <enum name="GL_MODELVIEW"/>
36271 <enum name="GL_PROJECTION"/>
36272 <enum name="GL_COLOR_INDEX"/>
36273 <enum name="GL_LUMINANCE"/>
36274 <enum name="GL_LUMINANCE_ALPHA"/>
36275 <enum name="GL_BITMAP"/>
36276 <enum name="GL_RENDER"/>
36277 <enum name="GL_FEEDBACK"/>
36278 <enum name="GL_SELECT"/>
36279 <enum name="GL_FLAT"/>
36280 <enum name="GL_SMOOTH"/>
36281 <enum name="GL_S"/>
36282 <enum name="GL_T"/>
36283 <enum name="GL_R"/>
36284 <enum name="GL_Q"/>
36285 <enum name="GL_MODULATE"/>
36286 <enum name="GL_DECAL"/>
36287 <enum name="GL_TEXTURE_ENV_MODE"/>
36288 <enum name="GL_TEXTURE_ENV_COLOR"/>
36289 <enum name="GL_TEXTURE_ENV"/>
36290 <enum name="GL_EYE_LINEAR"/>
36291 <enum name="GL_OBJECT_LINEAR"/>
36292 <enum name="GL_SPHERE_MAP"/>
36293 <enum name="GL_TEXTURE_GEN_MODE"/>
36294 <enum name="GL_OBJECT_PLANE"/>
36295 <enum name="GL_EYE_PLANE"/>
36296 <enum name="GL_CLAMP"/>
36297 <enum name="GL_ALPHA4"/>
36298 <enum name="GL_ALPHA8"/>
36299 <enum name="GL_ALPHA12"/>
36300 <enum name="GL_ALPHA16"/>
36301 <enum name="GL_LUMINANCE4"/>
36302 <enum name="GL_LUMINANCE8"/>
36303 <enum name="GL_LUMINANCE12"/>
36304 <enum name="GL_LUMINANCE16"/>
36305 <enum name="GL_LUMINANCE4_ALPHA4"/>
36306 <enum name="GL_LUMINANCE6_ALPHA2"/>
36307 <enum name="GL_LUMINANCE8_ALPHA8"/>
36308 <enum name="GL_LUMINANCE12_ALPHA4"/>
36309 <enum name="GL_LUMINANCE12_ALPHA12"/>
36310 <enum name="GL_LUMINANCE16_ALPHA16"/>
36311 <enum name="GL_INTENSITY"/>
36312 <enum name="GL_INTENSITY4"/>
36313 <enum name="GL_INTENSITY8"/>
36314 <enum name="GL_INTENSITY12"/>
36315 <enum name="GL_INTENSITY16"/>
36316 <enum name="GL_V2F"/>
36317 <enum name="GL_V3F"/>
36318 <enum name="GL_C4UB_V2F"/>
36319 <enum name="GL_C4UB_V3F"/>
36320 <enum name="GL_C3F_V3F"/>
36321 <enum name="GL_N3F_V3F"/>
36322 <enum name="GL_C4F_N3F_V3F"/>
36323 <enum name="GL_T2F_V3F"/>
36324 <enum name="GL_T4F_V4F"/>
36325 <enum name="GL_T2F_C4UB_V3F"/>
36326 <enum name="GL_T2F_C3F_V3F"/>
36327 <enum name="GL_T2F_N3F_V3F"/>
36328 <enum name="GL_T2F_C4F_N3F_V3F"/>
36329 <enum name="GL_T4F_C4F_N3F_V4F"/>
36330 <enum name="GL_CLIP_PLANE0"/>
36331 <enum name="GL_CLIP_PLANE1"/>
36332 <enum name="GL_CLIP_PLANE2"/>
36333 <enum name="GL_CLIP_PLANE3"/>
36334 <enum name="GL_CLIP_PLANE4"/>
36335 <enum name="GL_CLIP_PLANE5"/>
36336 <enum name="GL_LIGHT0"/>
36337 <enum name="GL_LIGHT1"/>
36338 <enum name="GL_LIGHT2"/>
36339 <enum name="GL_LIGHT3"/>
36340 <enum name="GL_LIGHT4"/>
36341 <enum name="GL_LIGHT5"/>
36342 <enum name="GL_LIGHT6"/>
36343 <enum name="GL_LIGHT7"/>
36363 <enum name="GL_RESCALE_NORMAL"/>
36364 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
36365 <enum name="GL_SINGLE_COLOR"/>
36366 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
36367 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
36370 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
36371 <enum name="GL_MAX_TEXTURE_UNITS"/>
36372 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
36373 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
36374 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
36375 <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
36376 <enum name="GL_MULTISAMPLE_BIT"/>
36377 <enum name="GL_NORMAL_MAP"/>
36378 <enum name="GL_REFLECTION_MAP"/>
36379 <enum name="GL_COMPRESSED_ALPHA"/>
36380 <enum name="GL_COMPRESSED_LUMINANCE"/>
36381 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
36382 <enum name="GL_COMPRESSED_INTENSITY"/>
36383 <enum name="GL_COMBINE"/>
36384 <enum name="GL_COMBINE_RGB"/>
36385 <enum name="GL_COMBINE_ALPHA"/>
36386 <enum name="GL_SOURCE0_RGB"/>
36387 <enum name="GL_SOURCE1_RGB"/>
36388 <enum name="GL_SOURCE2_RGB"/>
36389 <enum name="GL_SOURCE0_ALPHA"/>
36390 <enum name="GL_SOURCE1_ALPHA"/>
36391 <enum name="GL_SOURCE2_ALPHA"/>
36392 <enum name="GL_OPERAND0_RGB"/>
36393 <enum name="GL_OPERAND1_RGB"/>
36394 <enum name="GL_OPERAND2_RGB"/>
36395 <enum name="GL_OPERAND0_ALPHA"/>
36396 <enum name="GL_OPERAND1_ALPHA"/>
36397 <enum name="GL_OPERAND2_ALPHA"/>
36398 <enum name="GL_RGB_SCALE"/>
36399 <enum name="GL_ADD_SIGNED"/>
36400 <enum name="GL_INTERPOLATE"/>
36401 <enum name="GL_SUBTRACT"/>
36402 <enum name="GL_CONSTANT"/>
36403 <enum name="GL_PRIMARY_COLOR"/>
36404 <enum name="GL_PREVIOUS"/>
36405 <enum name="GL_DOT3_RGB"/>
36406 <enum name="GL_DOT3_RGBA"/>
36446 <enum name="GL_POINT_SIZE_MIN"/>
36447 <enum name="GL_POINT_SIZE_MAX"/>
36448 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
36449 <enum name="GL_GENERATE_MIPMAP"/>
36450 <enum name="GL_GENERATE_MIPMAP_HINT"/>
36451 <enum name="GL_FOG_COORDINATE_SOURCE"/>
36452 <enum name="GL_FOG_COORDINATE"/>
36453 <enum name="GL_FRAGMENT_DEPTH"/>
36454 <enum name="GL_CURRENT_FOG_COORDINATE"/>
36455 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
36456 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
36457 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
36458 <enum name="GL_FOG_COORDINATE_ARRAY"/>
36459 <enum name="GL_COLOR_SUM"/>
36460 <enum name="GL_CURRENT_SECONDARY_COLOR"/>
36461 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
36462 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
36463 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
36464 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
36465 <enum name="GL_SECONDARY_COLOR_ARRAY"/>
36466 <enum name="GL_TEXTURE_FILTER_CONTROL"/>
36467 <enum name="GL_DEPTH_TEXTURE_MODE"/>
36468 <enum name="GL_COMPARE_R_TO_TEXTURE"/>
36509 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
36510 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
36511 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
36512 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
36513 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
36514 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
36515 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
36516 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
36517 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
36518 <enum name="GL_FOG_COORD_SRC"/>
36519 <enum name="GL_FOG_COORD"/>
36520 <enum name="GL_CURRENT_FOG_COORD"/>
36521 <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
36522 <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
36523 <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
36524 <enum name="GL_FOG_COORD_ARRAY"/>
36525 <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
36526 <enum name="GL_SRC0_RGB"/>
36527 <enum name="GL_SRC1_RGB"/>
36528 <enum name="GL_SRC2_RGB"/>
36529 <enum name="GL_SRC0_ALPHA"/>
36530 <enum name="GL_SRC2_ALPHA"/>
36533 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
36534 <enum name="GL_POINT_SPRITE"/>
36535 <enum name="GL_COORD_REPLACE"/>
36536 <enum name="GL_MAX_TEXTURE_COORDS"/>
36539 <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
36540 <enum name="GL_SLUMINANCE_ALPHA"/>
36541 <enum name="GL_SLUMINANCE8_ALPHA8"/>
36542 <enum name="GL_SLUMINANCE"/>
36543 <enum name="GL_SLUMINANCE8"/>
36544 <enum name="GL_COMPRESSED_SLUMINANCE"/>
36545 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
36548 <enum name="GL_CLAMP_VERTEX_COLOR"/>
36549 <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
36550 <enum name="GL_ALPHA_INTEGER"/>
36551 <enum name="GL_INDEX"/>
36552 <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
36553 <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
36558 <enum name="GL_MAX_VARYING_FLOATS"/>
36559 <enum name="GL_MAX_VARYING_COMPONENTS"/>
36565 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
36568 <enum name="GL_SRC1_COLOR"/>
36569 <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
36570 <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
36571 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
36578 <enum name="GL_ANY_SAMPLES_PASSED"/>
36581 <enum name="GL_SAMPLER_BINDING"/>
36600 <enum name="GL_RGB10_A2UI"/>
36603 <enum name="GL_TEXTURE_SWIZZLE_R"/>
36604 <enum name="GL_TEXTURE_SWIZZLE_G"/>
36605 <enum name="GL_TEXTURE_SWIZZLE_B"/>
36606 <enum name="GL_TEXTURE_SWIZZLE_A"/>
36607 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
36610 <enum name="GL_TIME_ELAPSED"/>
36611 <enum name="GL_TIMESTAMP"/>
36617 <enum name="GL_INT_2_10_10_10_REV"/>
36663 <enum name="GL_SAMPLE_SHADING"/>
36664 <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
36665 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
36666 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
36667 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
36668 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
36669 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
36670 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
36671 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
36672 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
36673 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
36683 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
36684 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
36689 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
36690 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
36691 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
36692 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
36693 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
36694 <enum name="GL_MAX_VERTEX_STREAMS"/>
36697 <enum name="GL_DOUBLE_VEC2"/>
36698 <enum name="GL_DOUBLE_VEC3"/>
36699 <enum name="GL_DOUBLE_VEC4"/>
36700 <enum name="GL_DOUBLE_MAT2"/>
36701 <enum name="GL_DOUBLE_MAT3"/>
36702 <enum name="GL_DOUBLE_MAT4"/>
36703 <enum name="GL_DOUBLE_MAT2x3"/>
36704 <enum name="GL_DOUBLE_MAT2x4"/>
36705 <enum name="GL_DOUBLE_MAT3x2"/>
36706 <enum name="GL_DOUBLE_MAT3x4"/>
36707 <enum name="GL_DOUBLE_MAT4x2"/>
36708 <enum name="GL_DOUBLE_MAT4x3"/>
36729 <enum name="GL_ACTIVE_SUBROUTINES"/>
36730 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
36731 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
36732 <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
36733 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
36734 <enum name="GL_MAX_SUBROUTINES"/>
36735 <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
36736 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
36737 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
36748 <enum name="GL_PATCHES"/>
36749 <enum name="GL_PATCH_VERTICES"/>
36750 <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
36751 <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
36752 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
36753 <enum name="GL_TESS_GEN_MODE"/>
36754 <enum name="GL_TESS_GEN_SPACING"/>
36755 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
36756 <enum name="GL_TESS_GEN_POINT_MODE"/>
36757 <enum name="GL_ISOLINES"/>
36758 <enum name="GL_QUADS"/>
36759 <enum name="GL_FRACTIONAL_ODD"/>
36760 <enum name="GL_FRACTIONAL_EVEN"/>
36761 <enum name="GL_MAX_PATCH_VERTICES"/>
36762 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
36763 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
36764 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
36765 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
36766 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
36767 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
36768 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
36769 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
36770 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
36771 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
36772 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
36773 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
36774 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
36775 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
36776 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
36777 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
36778 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
36779 <enum name="GL_TESS_EVALUATION_SHADER"/>
36780 <enum name="GL_TESS_CONTROL_SHADER"/>
36793 <enum name="GL_TRANSFORM_FEEDBACK"/>
36794 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
36795 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
36796 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
36806 <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
36807 <enum name="GL_MAX_VERTEX_STREAMS"/>
36816 <enum name="GL_FIXED"/>
36817 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
36818 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
36819 <enum name="GL_LOW_FLOAT"/>
36820 <enum name="GL_MEDIUM_FLOAT"/>
36821 <enum name="GL_HIGH_FLOAT"/>
36822 <enum name="GL_LOW_INT"/>
36823 <enum name="GL_MEDIUM_INT"/>
36824 <enum name="GL_HIGH_INT"/>
36825 <enum name="GL_SHADER_COMPILER"/>
36826 <enum name="GL_SHADER_BINARY_FORMATS"/>
36827 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
36828 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
36829 <enum name="GL_MAX_VARYING_VECTORS"/>
36830 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
36831 <enum name="GL_RGB565"/>
36834 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
36835 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
36836 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
36837 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
36840 <enum name="GL_VERTEX_SHADER_BIT"/>
36841 <enum name="GL_FRAGMENT_SHADER_BIT"/>
36842 <enum name="GL_GEOMETRY_SHADER_BIT"/>
36843 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
36844 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
36845 <enum name="GL_ALL_SHADER_BITS"/>
36846 <enum name="GL_PROGRAM_SEPARABLE"/>
36847 <enum name="GL_ACTIVE_PROGRAM"/>
36848 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
36855 <enum name="GL_MAX_VIEWPORTS"/>
36856 <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
36857 <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
36858 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
36859 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
36860 <enum name="GL_UNDEFINED_VERTEX"/>
36966 <enum name="GL_COPY_READ_BUFFER_BINDING"/>
36967 <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
36968 <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
36969 <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
36978 <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
36979 <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
36980 <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
36981 <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
36982 <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
36983 <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
36984 <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
36985 <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
36990 <enum name="GL_NUM_SAMPLE_COUNTS"/>
36993 <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
36996 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
36997 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
36998 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
36999 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
37000 <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
37001 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
37002 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
37003 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
37004 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
37005 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
37006 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
37007 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
37008 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
37009 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
37010 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
37011 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
37012 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
37013 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
37014 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
37015 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
37016 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
37017 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
37018 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
37019 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
37020 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
37021 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
37022 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
37023 <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
37024 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
37027 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
37028 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
37029 <enum name="GL_UNIFORM_BARRIER_BIT"/>
37030 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
37031 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
37032 <enum name="GL_COMMAND_BARRIER_BIT"/>
37033 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
37034 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
37035 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
37036 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
37037 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
37038 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
37039 <enum name="GL_ALL_BARRIER_BITS"/>
37040 <enum name="GL_MAX_IMAGE_UNITS"/>
37041 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
37042 <enum name="GL_IMAGE_BINDING_NAME"/>
37043 <enum name="GL_IMAGE_BINDING_LEVEL"/>
37044 <enum name="GL_IMAGE_BINDING_LAYERED"/>
37045 <enum name="GL_IMAGE_BINDING_LAYER"/>
37046 <enum name="GL_IMAGE_BINDING_ACCESS"/>
37047 <enum name="GL_IMAGE_1D"/>
37048 <enum name="GL_IMAGE_2D"/>
37049 <enum name="GL_IMAGE_3D"/>
37050 <enum name="GL_IMAGE_2D_RECT"/>
37051 <enum name="GL_IMAGE_CUBE"/>
37052 <enum name="GL_IMAGE_BUFFER"/>
37053 <enum name="GL_IMAGE_1D_ARRAY"/>
37054 <enum name="GL_IMAGE_2D_ARRAY"/>
37055 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
37056 <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
37057 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
37058 <enum name="GL_INT_IMAGE_1D"/>
37059 <enum name="GL_INT_IMAGE_2D"/>
37060 <enum name="GL_INT_IMAGE_3D"/>
37061 <enum name="GL_INT_IMAGE_2D_RECT"/>
37062 <enum name="GL_INT_IMAGE_CUBE"/>
37063 <enum name="GL_INT_IMAGE_BUFFER"/>
37064 <enum name="GL_INT_IMAGE_1D_ARRAY"/>
37065 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
37066 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
37067 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
37068 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
37069 <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
37070 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
37071 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
37072 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
37073 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
37074 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
37075 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
37076 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
37077 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
37078 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
37079 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
37080 <enum name="GL_MAX_IMAGE_SAMPLES"/>
37081 <enum name="GL_IMAGE_BINDING_FORMAT"/>
37082 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
37083 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
37084 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
37085 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
37086 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
37087 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
37088 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
37089 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
37090 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
37095 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
37096 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
37097 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
37098 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
37101 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
37140 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
37141 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
37147 <enum name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
37148 <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
37157 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
37158 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
37159 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
37160 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
37161 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
37162 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
37163 <enum name="GL_COMPRESSED_R11_EAC"/>
37164 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
37165 <enum name="GL_COMPRESSED_RG11_EAC"/>
37166 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
37167 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
37168 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
37169 <enum name="GL_MAX_ELEMENT_INDEX"/>
37174 <enum name="GL_COMPUTE_SHADER"/>
37175 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
37176 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
37177 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
37178 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
37179 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
37180 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
37181 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
37182 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
37183 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
37184 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
37185 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
37186 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
37187 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
37188 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
37189 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
37190 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
37191 <enum name="GL_COMPUTE_SHADER_BIT"/>
37196 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
37197 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
37198 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
37199 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
37200 <enum name="GL_DEBUG_SOURCE_API"/>
37201 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
37202 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
37203 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
37204 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
37205 <enum name="GL_DEBUG_SOURCE_OTHER"/>
37206 <enum name="GL_DEBUG_TYPE_ERROR"/>
37207 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
37208 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
37209 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
37210 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
37211 <enum name="GL_DEBUG_TYPE_OTHER"/>
37212 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
37213 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
37214 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
37215 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
37216 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
37217 <enum name="GL_DEBUG_SEVERITY_LOW"/>
37218 <enum name="GL_DEBUG_TYPE_MARKER"/>
37219 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
37220 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
37221 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
37222 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
37223 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
37224 <enum name="GL_BUFFER"/>
37225 <enum name="GL_SHADER"/>
37226 <enum name="GL_PROGRAM"/>
37227 <enum name="GL_VERTEX_ARRAY"/>
37228 <enum name="GL_QUERY"/>
37229 <enum name="GL_PROGRAM_PIPELINE"/>
37230 <enum name="GL_SAMPLER"/>
37231 <enum name="GL_MAX_LABEL_LENGTH"/>
37232 <enum name="GL_DEBUG_OUTPUT"/>
37233 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
37236 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
37239 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
37240 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
37241 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
37242 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
37243 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
37244 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
37245 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
37246 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
37247 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
37250 <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
37251 <enum name="GL_INTERNALFORMAT_PREFERRED"/>
37252 <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
37253 <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
37254 <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
37255 <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
37256 <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
37257 <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
37258 <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
37259 <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
37260 <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
37261 <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
37262 <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
37263 <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
37264 <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
37265 <enum name="GL_MAX_WIDTH"/>
37266 <enum name="GL_MAX_HEIGHT"/>
37267 <enum name="GL_MAX_DEPTH"/>
37268 <enum name="GL_MAX_LAYERS"/>
37269 <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
37270 <enum name="GL_COLOR_COMPONENTS"/>
37271 <enum name="GL_DEPTH_COMPONENTS"/>
37272 <enum name="GL_STENCIL_COMPONENTS"/>
37273 <enum name="GL_COLOR_RENDERABLE"/>
37274 <enum name="GL_DEPTH_RENDERABLE"/>
37275 <enum name="GL_STENCIL_RENDERABLE"/>
37276 <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
37277 <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
37278 <enum name="GL_FRAMEBUFFER_BLEND"/>
37279 <enum name="GL_READ_PIXELS"/>
37280 <enum name="GL_READ_PIXELS_FORMAT"/>
37281 <enum name="GL_READ_PIXELS_TYPE"/>
37282 <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
37283 <enum name="GL_TEXTURE_IMAGE_TYPE"/>
37284 <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
37285 <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
37286 <enum name="GL_MIPMAP"/>
37287 <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
37288 <enum name="GL_AUTO_GENERATE_MIPMAP"/>
37289 <enum name="GL_COLOR_ENCODING"/>
37290 <enum name="GL_SRGB_READ"/>
37291 <enum name="GL_SRGB_WRITE"/>
37292 <enum name="GL_FILTER"/>
37293 <enum name="GL_VERTEX_TEXTURE"/>
37294 <enum name="GL_TESS_CONTROL_TEXTURE"/>
37295 <enum name="GL_TESS_EVALUATION_TEXTURE"/>
37296 <enum name="GL_GEOMETRY_TEXTURE"/>
37297 <enum name="GL_FRAGMENT_TEXTURE"/>
37298 <enum name="GL_COMPUTE_TEXTURE"/>
37299 <enum name="GL_TEXTURE_SHADOW"/>
37300 <enum name="GL_TEXTURE_GATHER"/>
37301 <enum name="GL_TEXTURE_GATHER_SHADOW"/>
37302 <enum name="GL_SHADER_IMAGE_LOAD"/>
37303 <enum name="GL_SHADER_IMAGE_STORE"/>
37304 <enum name="GL_SHADER_IMAGE_ATOMIC"/>
37305 <enum name="GL_IMAGE_TEXEL_SIZE"/>
37306 <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
37307 <enum name="GL_IMAGE_PIXEL_FORMAT"/>
37308 <enum name="GL_IMAGE_PIXEL_TYPE"/>
37309 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
37310 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
37311 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
37312 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
37313 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
37314 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
37315 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
37316 <enum name="GL_CLEAR_BUFFER"/>
37317 <enum name="GL_TEXTURE_VIEW"/>
37318 <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
37319 <enum name="GL_FULL_SUPPORT"/>
37320 <enum name="GL_CAVEAT_SUPPORT"/>
37321 <enum name="GL_IMAGE_CLASS_4_X_32"/>
37322 <enum name="GL_IMAGE_CLASS_2_X_32"/>
37323 <enum name="GL_IMAGE_CLASS_1_X_32"/>
37324 <enum name="GL_IMAGE_CLASS_4_X_16"/>
37325 <enum name="GL_IMAGE_CLASS_2_X_16"/>
37326 <enum name="GL_IMAGE_CLASS_1_X_16"/>
37327 <enum name="GL_IMAGE_CLASS_4_X_8"/>
37328 <enum name="GL_IMAGE_CLASS_2_X_8"/>
37329 <enum name="GL_IMAGE_CLASS_1_X_8"/>
37330 <enum name="GL_IMAGE_CLASS_11_11_10"/>
37331 <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
37332 <enum name="GL_VIEW_CLASS_128_BITS"/>
37333 <enum name="GL_VIEW_CLASS_96_BITS"/>
37334 <enum name="GL_VIEW_CLASS_64_BITS"/>
37335 <enum name="GL_VIEW_CLASS_48_BITS"/>
37336 <enum name="GL_VIEW_CLASS_32_BITS"/>
37337 <enum name="GL_VIEW_CLASS_24_BITS"/>
37338 <enum name="GL_VIEW_CLASS_16_BITS"/>
37339 <enum name="GL_VIEW_CLASS_8_BITS"/>
37340 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
37341 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
37342 <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
37343 <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
37344 <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
37345 <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
37346 <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
37347 <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
37354 <enum name="GL_UNIFORM"/>
37355 <enum name="GL_UNIFORM_BLOCK"/>
37356 <enum name="GL_PROGRAM_INPUT"/>
37357 <enum name="GL_PROGRAM_OUTPUT"/>
37358 <enum name="GL_BUFFER_VARIABLE"/>
37359 <enum name="GL_SHADER_STORAGE_BLOCK"/>
37360 <enum name="GL_VERTEX_SUBROUTINE"/>
37361 <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
37362 <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
37363 <enum name="GL_GEOMETRY_SUBROUTINE"/>
37364 <enum name="GL_FRAGMENT_SUBROUTINE"/>
37365 <enum name="GL_COMPUTE_SUBROUTINE"/>
37366 <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
37367 <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
37368 <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
37369 <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
37370 <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
37371 <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
37372 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
37373 <enum name="GL_ACTIVE_RESOURCES"/>
37374 <enum name="GL_MAX_NAME_LENGTH"/>
37375 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
37376 <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
37377 <enum name="GL_NAME_LENGTH"/>
37378 <enum name="GL_TYPE"/>
37379 <enum name="GL_ARRAY_SIZE"/>
37380 <enum name="GL_OFFSET"/>
37381 <enum name="GL_BLOCK_INDEX"/>
37382 <enum name="GL_ARRAY_STRIDE"/>
37383 <enum name="GL_MATRIX_STRIDE"/>
37384 <enum name="GL_IS_ROW_MAJOR"/>
37385 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
37386 <enum name="GL_BUFFER_BINDING"/>
37387 <enum name="GL_BUFFER_DATA_SIZE"/>
37388 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
37389 <enum name="GL_ACTIVE_VARIABLES"/>
37390 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
37391 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
37392 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
37393 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
37394 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
37395 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
37396 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
37397 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
37398 <enum name="GL_LOCATION"/>
37399 <enum name="GL_LOCATION_INDEX"/>
37400 <enum name="GL_IS_PER_PATCH"/>
37405 <enum name="GL_SHADER_STORAGE_BUFFER"/>
37406 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
37407 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
37408 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
37409 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
37410 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
37411 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
37412 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
37413 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
37414 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
37415 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
37416 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
37417 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
37418 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
37419 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
37420 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
37423 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
37426 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
37427 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
37428 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
37435 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
37436 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
37437 <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
37438 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
37439 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
37442 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
37443 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
37444 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
37445 <enum name="GL_VERTEX_BINDING_OFFSET"/>
37446 <enum name="GL_VERTEX_BINDING_STRIDE"/>
37447 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
37448 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
37449 <enum name="GL_VERTEX_BINDING_BUFFER" comment="Added in 2013/10/22 update to the spec"/>
37540 <enum name="GL_DISPLAY_LIST"/>
37543 <enum name="GL_STACK_UNDERFLOW"/>
37544 <enum name="GL_STACK_OVERFLOW"/>
37549 <enum name="GL_UNPACK_LSB_FIRST"/>
37550 <enum name="GL_PACK_LSB_FIRST"/>
37556 <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
37557 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
37558 <enum name="GL_TEXTURE_BUFFER_BINDING"/>
37561 <enum name="GL_MAP_READ_BIT"/>
37562 <enum name="GL_MAP_WRITE_BIT"/>
37563 <enum name="GL_MAP_PERSISTENT_BIT"/>
37564 <enum name="GL_MAP_COHERENT_BIT"/>
37565 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
37566 <enum name="GL_CLIENT_STORAGE_BIT"/>
37567 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
37568 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
37569 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
37573 <enum name="GL_CLEAR_TEXTURE"/>
37578 <enum name="GL_LOCATION_COMPONENT"/>
37579 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
37580 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
37581 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
37592 <enum name="GL_QUERY_BUFFER"/>
37593 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
37594 <enum name="GL_QUERY_BUFFER_BINDING"/>
37595 <enum name="GL_QUERY_RESULT_NO_WAIT"/>
37598 <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
37601 <enum name="GL_STENCIL_INDEX"/>
37602 <enum name="GL_STENCIL_INDEX8"/>
37605 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
37610 <enum name="GL_CONTEXT_LOST"/>
37614 <enum name="GL_LOWER_LEFT"/>
37615 <enum name="GL_UPPER_LEFT"/>
37616 <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
37617 <enum name="GL_ZERO_TO_ONE"/>
37618 <enum name="GL_CLIP_ORIGIN"/>
37619 <enum name="GL_CLIP_DEPTH_MODE"/>
37622 <enum name="GL_QUERY_WAIT_INVERTED"/>
37623 <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
37624 <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
37625 <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
37628 <enum name="GL_MAX_CULL_DISTANCES"/>
37629 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
37632 <enum name="GL_TEXTURE_TARGET"/>
37633 <enum name="GL_QUERY_TARGET"/>
37634 <enum name="GL_TEXTURE_BINDING_1D"/>
37635 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
37636 <enum name="GL_TEXTURE_BINDING_2D"/>
37637 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
37638 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
37639 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
37640 <enum name="GL_TEXTURE_BINDING_3D"/>
37641 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
37642 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
37643 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
37644 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
37744 <enum name="GL_BACK"/>
37752 <enum name="GL_NO_ERROR"/>
37753 <enum name="GL_GUILTY_CONTEXT_RESET"/>
37754 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
37755 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
37756 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
37757 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
37758 <enum name="GL_NO_RESET_NOTIFICATION"/>
37759 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
37760 <enum name="GL_CONTEXT_LOST"/>
37788 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
37789 <enum name="GL_NONE"/>
37790 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
37795 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
37796 <enum name="GL_NONE"/>
37797 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
37800 <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
37801 <enum name="GL_SPIR_V_BINARY"/>
37805 <enum name="GL_PARAMETER_BUFFER"/>
37806 <enum name="GL_PARAMETER_BUFFER_BINDING"/>
37811 <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
37814 <enum name="GL_VERTICES_SUBMITTED"/>
37815 <enum name="GL_PRIMITIVES_SUBMITTED"/>
37816 <enum name="GL_VERTEX_SHADER_INVOCATIONS"/>
37817 <enum name="GL_TESS_CONTROL_SHADER_PATCHES"/>
37818 <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
37819 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
37820 <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
37821 <enum name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
37822 <enum name="GL_COMPUTE_SHADER_INVOCATIONS"/>
37823 <enum name="GL_CLIPPING_INPUT_PRIMITIVES"/>
37824 <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
37827 <enum name="GL_POLYGON_OFFSET_CLAMP"/>
37834 <enum name="GL_SPIR_V_EXTENSIONS"/>
37835 <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
37838 <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
37839 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
37842 <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
37843 <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
37858 <enum name="GL_VERSION_ES_CL_1_0"/>
37859 <enum name="GL_VERSION_ES_CM_1_1"/>
37860 <enum name="GL_VERSION_ES_CL_1_1"/>
37862 <enum name="GL_DEPTH_BUFFER_BIT"/>
37863 <enum name="GL_STENCIL_BUFFER_BIT"/>
37864 <enum name="GL_COLOR_BUFFER_BIT"/>
37865 <enum name="GL_FALSE"/>
37866 <enum name="GL_TRUE"/>
37867 <enum name="GL_POINTS"/>
37868 <enum name="GL_LINES"/>
37869 <enum name="GL_LINE_LOOP"/>
37870 <enum name="GL_LINE_STRIP"/>
37871 <enum name="GL_TRIANGLES"/>
37872 <enum name="GL_TRIANGLE_STRIP"/>
37873 <enum name="GL_TRIANGLE_FAN"/>
37874 <enum name="GL_NEVER"/>
37875 <enum name="GL_LESS"/>
37876 <enum name="GL_EQUAL"/>
37877 <enum name="GL_LEQUAL"/>
37878 <enum name="GL_GREATER"/>
37879 <enum name="GL_NOTEQUAL"/>
37880 <enum name="GL_GEQUAL"/>
37881 <enum name="GL_ALWAYS"/>
37882 <enum name="GL_ZERO"/>
37883 <enum name="GL_ONE"/>
37884 <enum name="GL_SRC_COLOR"/>
37885 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
37886 <enum name="GL_SRC_ALPHA"/>
37887 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
37888 <enum name="GL_DST_ALPHA"/>
37889 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
37890 <enum name="GL_DST_COLOR"/>
37891 <enum name="GL_ONE_MINUS_DST_COLOR"/>
37892 <enum name="GL_SRC_ALPHA_SATURATE"/>
37893 <enum name="GL_CLIP_PLANE0"/>
37894 <enum name="GL_CLIP_PLANE1"/>
37895 <enum name="GL_CLIP_PLANE2"/>
37896 <enum name="GL_CLIP_PLANE3"/>
37897 <enum name="GL_CLIP_PLANE4"/>
37898 <enum name="GL_CLIP_PLANE5"/>
37899 <enum name="GL_FRONT"/>
37900 <enum name="GL_BACK"/>
37901 <enum name="GL_FRONT_AND_BACK"/>
37902 <enum name="GL_FOG"/>
37903 <enum name="GL_LIGHTING"/>
37904 <enum name="GL_TEXTURE_2D"/>
37905 <enum name="GL_CULL_FACE"/>
37906 <enum name="GL_ALPHA_TEST"/>
37907 <enum name="GL_BLEND"/>
37908 <enum name="GL_COLOR_LOGIC_OP"/>
37909 <enum name="GL_DITHER"/>
37910 <enum name="GL_STENCIL_TEST"/>
37911 <enum name="GL_DEPTH_TEST"/>
37912 <enum name="GL_POINT_SMOOTH"/>
37913 <enum name="GL_LINE_SMOOTH"/>
37914 <enum name="GL_SCISSOR_TEST"/>
37915 <enum name="GL_COLOR_MATERIAL"/>
37916 <enum name="GL_NORMALIZE"/>
37917 <enum name="GL_RESCALE_NORMAL"/>
37918 <enum name="GL_VERTEX_ARRAY"/>
37919 <enum name="GL_NORMAL_ARRAY"/>
37920 <enum name="GL_COLOR_ARRAY"/>
37921 <enum name="GL_TEXTURE_COORD_ARRAY"/>
37922 <enum name="GL_MULTISAMPLE"/>
37923 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
37924 <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
37925 <enum name="GL_SAMPLE_COVERAGE"/>
37926 <enum name="GL_NO_ERROR"/>
37927 <enum name="GL_INVALID_ENUM"/>
37928 <enum name="GL_INVALID_VALUE"/>
37929 <enum name="GL_INVALID_OPERATION"/>
37930 <enum name="GL_STACK_OVERFLOW"/>
37931 <enum name="GL_STACK_UNDERFLOW"/>
37932 <enum name="GL_OUT_OF_MEMORY"/>
37933 <enum name="GL_EXP"/>
37934 <enum name="GL_EXP2"/>
37935 <enum name="GL_FOG_DENSITY"/>
37936 <enum name="GL_FOG_START"/>
37937 <enum name="GL_FOG_END"/>
37938 <enum name="GL_FOG_MODE"/>
37939 <enum name="GL_FOG_COLOR"/>
37940 <enum name="GL_CW"/>
37941 <enum name="GL_CCW"/>
37942 <enum name="GL_CURRENT_COLOR"/>
37943 <enum name="GL_CURRENT_NORMAL"/>
37944 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
37945 <enum name="GL_POINT_SIZE"/>
37946 <enum name="GL_POINT_SIZE_MIN"/>
37947 <enum name="GL_POINT_SIZE_MAX"/>
37948 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
37949 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
37950 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
37951 <enum name="GL_LINE_WIDTH"/>
37952 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
37953 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
37954 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
37955 <enum name="GL_CULL_FACE_MODE"/>
37956 <enum name="GL_FRONT_FACE"/>
37957 <enum name="GL_SHADE_MODEL"/>
37958 <enum name="GL_DEPTH_RANGE"/>
37959 <enum name="GL_DEPTH_WRITEMASK"/>
37960 <enum name="GL_DEPTH_CLEAR_VALUE"/>
37961 <enum name="GL_DEPTH_FUNC"/>
37962 <enum name="GL_STENCIL_CLEAR_VALUE"/>
37963 <enum name="GL_STENCIL_FUNC"/>
37964 <enum name="GL_STENCIL_VALUE_MASK"/>
37965 <enum name="GL_STENCIL_FAIL"/>
37966 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
37967 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
37968 <enum name="GL_STENCIL_REF"/>
37969 <enum name="GL_STENCIL_WRITEMASK"/>
37970 <enum name="GL_MATRIX_MODE"/>
37971 <enum name="GL_VIEWPORT"/>
37972 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
37973 <enum name="GL_PROJECTION_STACK_DEPTH"/>
37974 <enum name="GL_TEXTURE_STACK_DEPTH"/>
37975 <enum name="GL_MODELVIEW_MATRIX"/>
37976 <enum name="GL_PROJECTION_MATRIX"/>
37977 <enum name="GL_TEXTURE_MATRIX"/>
37978 <enum name="GL_ALPHA_TEST_FUNC"/>
37979 <enum name="GL_ALPHA_TEST_REF"/>
37980 <enum name="GL_BLEND_DST"/>
37981 <enum name="GL_BLEND_SRC"/>
37982 <enum name="GL_LOGIC_OP_MODE"/>
37983 <enum name="GL_SCISSOR_BOX"/>
37984 <enum name="GL_COLOR_CLEAR_VALUE"/>
37985 <enum name="GL_COLOR_WRITEMASK"/>
37986 <enum name="GL_MAX_LIGHTS"/>
37987 <enum name="GL_MAX_CLIP_PLANES"/>
37988 <enum name="GL_MAX_TEXTURE_SIZE"/>
37989 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
37990 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
37991 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
37992 <enum name="GL_MAX_VIEWPORT_DIMS"/>
37993 <enum name="GL_MAX_TEXTURE_UNITS"/>
37994 <enum name="GL_SUBPIXEL_BITS"/>
37995 <enum name="GL_RED_BITS"/>
37996 <enum name="GL_GREEN_BITS"/>
37997 <enum name="GL_BLUE_BITS"/>
37998 <enum name="GL_ALPHA_BITS"/>
37999 <enum name="GL_DEPTH_BITS"/>
38000 <enum name="GL_STENCIL_BITS"/>
38001 <enum name="GL_POLYGON_OFFSET_UNITS"/>
38002 <enum name="GL_POLYGON_OFFSET_FILL"/>
38003 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
38004 <enum name="GL_TEXTURE_BINDING_2D"/>
38005 <enum name="GL_VERTEX_ARRAY_SIZE"/>
38006 <enum name="GL_VERTEX_ARRAY_TYPE"/>
38007 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
38008 <enum name="GL_NORMAL_ARRAY_TYPE"/>
38009 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
38010 <enum name="GL_COLOR_ARRAY_SIZE"/>
38011 <enum name="GL_COLOR_ARRAY_TYPE"/>
38012 <enum name="GL_COLOR_ARRAY_STRIDE"/>
38013 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
38014 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
38015 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
38016 <enum name="GL_VERTEX_ARRAY_POINTER"/>
38017 <enum name="GL_NORMAL_ARRAY_POINTER"/>
38018 <enum name="GL_COLOR_ARRAY_POINTER"/>
38019 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
38020 <enum name="GL_SAMPLE_BUFFERS"/>
38021 <enum name="GL_SAMPLES"/>
38022 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
38023 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
38024 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
38025 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
38026 <enum name="GL_DONT_CARE"/>
38027 <enum name="GL_FASTEST"/>
38028 <enum name="GL_NICEST"/>
38029 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
38030 <enum name="GL_POINT_SMOOTH_HINT"/>
38031 <enum name="GL_LINE_SMOOTH_HINT"/>
38032 <enum name="GL_FOG_HINT"/>
38033 <enum name="GL_GENERATE_MIPMAP_HINT"/>
38034 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
38035 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
38036 <enum name="GL_AMBIENT"/>
38037 <enum name="GL_DIFFUSE"/>
38038 <enum name="GL_SPECULAR"/>
38039 <enum name="GL_POSITION"/>
38040 <enum name="GL_SPOT_DIRECTION"/>
38041 <enum name="GL_SPOT_EXPONENT"/>
38042 <enum name="GL_SPOT_CUTOFF"/>
38043 <enum name="GL_CONSTANT_ATTENUATION"/>
38044 <enum name="GL_LINEAR_ATTENUATION"/>
38045 <enum name="GL_QUADRATIC_ATTENUATION"/>
38046 <enum name="GL_BYTE"/>
38047 <enum name="GL_UNSIGNED_BYTE"/>
38048 <enum name="GL_SHORT"/>
38049 <enum name="GL_UNSIGNED_SHORT"/>
38050 <enum name="GL_FLOAT"/>
38051 <enum name="GL_FIXED"/>
38052 <enum name="GL_CLEAR"/>
38053 <enum name="GL_AND"/>
38054 <enum name="GL_AND_REVERSE"/>
38055 <enum name="GL_COPY"/>
38056 <enum name="GL_AND_INVERTED"/>
38057 <enum name="GL_NOOP"/>
38058 <enum name="GL_XOR"/>
38059 <enum name="GL_OR"/>
38060 <enum name="GL_NOR"/>
38061 <enum name="GL_EQUIV"/>
38062 <enum name="GL_INVERT"/>
38063 <enum name="GL_OR_REVERSE"/>
38064 <enum name="GL_COPY_INVERTED"/>
38065 <enum name="GL_OR_INVERTED"/>
38066 <enum name="GL_NAND"/>
38067 <enum name="GL_SET"/>
38068 <enum name="GL_EMISSION"/>
38069 <enum name="GL_SHININESS"/>
38070 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
38071 <enum name="GL_MODELVIEW"/>
38072 <enum name="GL_PROJECTION"/>
38073 <enum name="GL_TEXTURE"/>
38074 <enum name="GL_ALPHA"/>
38075 <enum name="GL_RGB"/>
38076 <enum name="GL_RGBA"/>
38077 <enum name="GL_LUMINANCE"/>
38078 <enum name="GL_LUMINANCE_ALPHA"/>
38079 <enum name="GL_UNPACK_ALIGNMENT"/>
38080 <enum name="GL_PACK_ALIGNMENT"/>
38081 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
38082 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
38083 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
38084 <enum name="GL_FLAT"/>
38085 <enum name="GL_SMOOTH"/>
38086 <enum name="GL_KEEP"/>
38087 <enum name="GL_REPLACE"/>
38088 <enum name="GL_INCR"/>
38089 <enum name="GL_DECR"/>
38090 <enum name="GL_VENDOR"/>
38091 <enum name="GL_RENDERER"/>
38092 <enum name="GL_VERSION"/>
38093 <enum name="GL_EXTENSIONS"/>
38094 <enum name="GL_MODULATE"/>
38095 <enum name="GL_DECAL"/>
38096 <enum name="GL_ADD"/>
38097 <enum name="GL_TEXTURE_ENV_MODE"/>
38098 <enum name="GL_TEXTURE_ENV_COLOR"/>
38099 <enum name="GL_TEXTURE_ENV"/>
38100 <enum name="GL_NEAREST"/>
38101 <enum name="GL_LINEAR"/>
38102 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
38103 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
38104 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
38105 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
38106 <enum name="GL_TEXTURE_MAG_FILTER"/>
38107 <enum name="GL_TEXTURE_MIN_FILTER"/>
38108 <enum name="GL_TEXTURE_WRAP_S"/>
38109 <enum name="GL_TEXTURE_WRAP_T"/>
38110 <enum name="GL_GENERATE_MIPMAP"/>
38111 <enum name="GL_TEXTURE0"/>
38112 <enum name="GL_TEXTURE1"/>
38113 <enum name="GL_TEXTURE2"/>
38114 <enum name="GL_TEXTURE3"/>
38115 <enum name="GL_TEXTURE4"/>
38116 <enum name="GL_TEXTURE5"/>
38117 <enum name="GL_TEXTURE6"/>
38118 <enum name="GL_TEXTURE7"/>
38119 <enum name="GL_TEXTURE8"/>
38120 <enum name="GL_TEXTURE9"/>
38121 <enum name="GL_TEXTURE10"/>
38122 <enum name="GL_TEXTURE11"/>
38123 <enum name="GL_TEXTURE12"/>
38124 <enum name="GL_TEXTURE13"/>
38125 <enum name="GL_TEXTURE14"/>
38126 <enum name="GL_TEXTURE15"/>
38127 <enum name="GL_TEXTURE16"/>
38128 <enum name="GL_TEXTURE17"/>
38129 <enum name="GL_TEXTURE18"/>
38130 <enum name="GL_TEXTURE19"/>
38131 <enum name="GL_TEXTURE20"/>
38132 <enum name="GL_TEXTURE21"/>
38133 <enum name="GL_TEXTURE22"/>
38134 <enum name="GL_TEXTURE23"/>
38135 <enum name="GL_TEXTURE24"/>
38136 <enum name="GL_TEXTURE25"/>
38137 <enum name="GL_TEXTURE26"/>
38138 <enum name="GL_TEXTURE27"/>
38139 <enum name="GL_TEXTURE28"/>
38140 <enum name="GL_TEXTURE29"/>
38141 <enum name="GL_TEXTURE30"/>
38142 <enum name="GL_TEXTURE31"/>
38143 <enum name="GL_ACTIVE_TEXTURE"/>
38144 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
38145 <enum name="GL_REPEAT"/>
38146 <enum name="GL_CLAMP_TO_EDGE"/>
38147 <enum name="GL_LIGHT0"/>
38148 <enum name="GL_LIGHT1"/>
38149 <enum name="GL_LIGHT2"/>
38150 <enum name="GL_LIGHT3"/>
38151 <enum name="GL_LIGHT4"/>
38152 <enum name="GL_LIGHT5"/>
38153 <enum name="GL_LIGHT6"/>
38154 <enum name="GL_LIGHT7"/>
38155 <enum name="GL_ARRAY_BUFFER"/>
38156 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
38157 <enum name="GL_ARRAY_BUFFER_BINDING"/>
38158 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
38159 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
38160 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
38161 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
38162 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
38163 <enum name="GL_STATIC_DRAW"/>
38164 <enum name="GL_DYNAMIC_DRAW"/>
38165 <enum name="GL_BUFFER_SIZE"/>
38166 <enum name="GL_BUFFER_USAGE"/>
38167 <enum name="GL_SUBTRACT"/>
38168 <enum name="GL_COMBINE"/>
38169 <enum name="GL_COMBINE_RGB"/>
38170 <enum name="GL_COMBINE_ALPHA"/>
38171 <enum name="GL_RGB_SCALE"/>
38172 <enum name="GL_ADD_SIGNED"/>
38173 <enum name="GL_INTERPOLATE"/>
38174 <enum name="GL_CONSTANT"/>
38175 <enum name="GL_PRIMARY_COLOR"/>
38176 <enum name="GL_PREVIOUS"/>
38177 <enum name="GL_OPERAND0_RGB"/>
38178 <enum name="GL_OPERAND1_RGB"/>
38179 <enum name="GL_OPERAND2_RGB"/>
38180 <enum name="GL_OPERAND0_ALPHA"/>
38181 <enum name="GL_OPERAND1_ALPHA"/>
38182 <enum name="GL_OPERAND2_ALPHA"/>
38183 <enum name="GL_ALPHA_SCALE"/>
38184 <enum name="GL_SRC0_RGB"/>
38185 <enum name="GL_SRC1_RGB"/>
38186 <enum name="GL_SRC2_RGB"/>
38187 <enum name="GL_SRC0_ALPHA"/>
38188 <enum name="GL_SRC1_ALPHA"/>
38189 <enum name="GL_SRC2_ALPHA"/>
38190 <enum name="GL_DOT3_RGB"/>
38191 <enum name="GL_DOT3_RGBA"/>
38357 <enum name="GL_DEPTH_BUFFER_BIT"/>
38358 <enum name="GL_STENCIL_BUFFER_BIT"/>
38359 <enum name="GL_COLOR_BUFFER_BIT"/>
38360 <enum name="GL_FALSE"/>
38361 <enum name="GL_TRUE"/>
38362 <enum name="GL_POINTS"/>
38363 <enum name="GL_LINES"/>
38364 <enum name="GL_LINE_LOOP"/>
38365 <enum name="GL_LINE_STRIP"/>
38366 <enum name="GL_TRIANGLES"/>
38367 <enum name="GL_TRIANGLE_STRIP"/>
38368 <enum name="GL_TRIANGLE_FAN"/>
38369 <enum name="GL_ZERO"/>
38370 <enum name="GL_ONE"/>
38371 <enum name="GL_SRC_COLOR"/>
38372 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
38373 <enum name="GL_SRC_ALPHA"/>
38374 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
38375 <enum name="GL_DST_ALPHA"/>
38376 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
38377 <enum name="GL_DST_COLOR"/>
38378 <enum name="GL_ONE_MINUS_DST_COLOR"/>
38379 <enum name="GL_SRC_ALPHA_SATURATE"/>
38380 <enum name="GL_FUNC_ADD"/>
38381 <enum name="GL_BLEND_EQUATION"/>
38382 <enum name="GL_BLEND_EQUATION_RGB"/>
38383 <enum name="GL_BLEND_EQUATION_ALPHA"/>
38384 <enum name="GL_FUNC_SUBTRACT"/>
38385 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
38386 <enum name="GL_BLEND_DST_RGB"/>
38387 <enum name="GL_BLEND_SRC_RGB"/>
38388 <enum name="GL_BLEND_DST_ALPHA"/>
38389 <enum name="GL_BLEND_SRC_ALPHA"/>
38390 <enum name="GL_CONSTANT_COLOR"/>
38391 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
38392 <enum name="GL_CONSTANT_ALPHA"/>
38393 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
38394 <enum name="GL_BLEND_COLOR"/>
38395 <enum name="GL_ARRAY_BUFFER"/>
38396 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
38397 <enum name="GL_ARRAY_BUFFER_BINDING"/>
38398 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
38399 <enum name="GL_STREAM_DRAW"/>
38400 <enum name="GL_STATIC_DRAW"/>
38401 <enum name="GL_DYNAMIC_DRAW"/>
38402 <enum name="GL_BUFFER_SIZE"/>
38403 <enum name="GL_BUFFER_USAGE"/>
38404 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
38405 <enum name="GL_FRONT"/>
38406 <enum name="GL_BACK"/>
38407 <enum name="GL_FRONT_AND_BACK"/>
38408 <enum name="GL_TEXTURE_2D"/>
38409 <enum name="GL_CULL_FACE"/>
38410 <enum name="GL_BLEND"/>
38411 <enum name="GL_DITHER"/>
38412 <enum name="GL_STENCIL_TEST"/>
38413 <enum name="GL_DEPTH_TEST"/>
38414 <enum name="GL_SCISSOR_TEST"/>
38415 <enum name="GL_POLYGON_OFFSET_FILL"/>
38416 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
38417 <enum name="GL_SAMPLE_COVERAGE"/>
38418 <enum name="GL_NO_ERROR"/>
38419 <enum name="GL_INVALID_ENUM"/>
38420 <enum name="GL_INVALID_VALUE"/>
38421 <enum name="GL_INVALID_OPERATION"/>
38422 <enum name="GL_OUT_OF_MEMORY"/>
38423 <enum name="GL_CW"/>
38424 <enum name="GL_CCW"/>
38425 <enum name="GL_LINE_WIDTH"/>
38426 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
38427 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
38428 <enum name="GL_CULL_FACE_MODE"/>
38429 <enum name="GL_FRONT_FACE"/>
38430 <enum name="GL_DEPTH_RANGE"/>
38431 <enum name="GL_DEPTH_WRITEMASK"/>
38432 <enum name="GL_DEPTH_CLEAR_VALUE"/>
38433 <enum name="GL_DEPTH_FUNC"/>
38434 <enum name="GL_STENCIL_CLEAR_VALUE"/>
38435 <enum name="GL_STENCIL_FUNC"/>
38436 <enum name="GL_STENCIL_FAIL"/>
38437 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
38438 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
38439 <enum name="GL_STENCIL_REF"/>
38440 <enum name="GL_STENCIL_VALUE_MASK"/>
38441 <enum name="GL_STENCIL_WRITEMASK"/>
38442 <enum name="GL_STENCIL_BACK_FUNC"/>
38443 <enum name="GL_STENCIL_BACK_FAIL"/>
38444 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
38445 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
38446 <enum name="GL_STENCIL_BACK_REF"/>
38447 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
38448 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
38449 <enum name="GL_VIEWPORT"/>
38450 <enum name="GL_SCISSOR_BOX"/>
38451 <enum name="GL_COLOR_CLEAR_VALUE"/>
38452 <enum name="GL_COLOR_WRITEMASK"/>
38453 <enum name="GL_UNPACK_ALIGNMENT"/>
38454 <enum name="GL_PACK_ALIGNMENT"/>
38455 <enum name="GL_MAX_TEXTURE_SIZE"/>
38456 <enum name="GL_MAX_VIEWPORT_DIMS"/>
38457 <enum name="GL_SUBPIXEL_BITS"/>
38458 <enum name="GL_RED_BITS"/>
38459 <enum name="GL_GREEN_BITS"/>
38460 <enum name="GL_BLUE_BITS"/>
38461 <enum name="GL_ALPHA_BITS"/>
38462 <enum name="GL_DEPTH_BITS"/>
38463 <enum name="GL_STENCIL_BITS"/>
38464 <enum name="GL_POLYGON_OFFSET_UNITS"/>
38465 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
38466 <enum name="GL_TEXTURE_BINDING_2D"/>
38467 <enum name="GL_SAMPLE_BUFFERS"/>
38468 <enum name="GL_SAMPLES"/>
38469 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
38470 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
38471 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
38472 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
38473 <enum name="GL_DONT_CARE"/>
38474 <enum name="GL_FASTEST"/>
38475 <enum name="GL_NICEST"/>
38476 <enum name="GL_GENERATE_MIPMAP_HINT"/>
38477 <enum name="GL_BYTE"/>
38478 <enum name="GL_UNSIGNED_BYTE"/>
38479 <enum name="GL_SHORT"/>
38480 <enum name="GL_UNSIGNED_SHORT"/>
38481 <enum name="GL_INT"/>
38482 <enum name="GL_UNSIGNED_INT"/>
38483 <enum name="GL_FLOAT"/>
38484 <enum name="GL_FIXED"/>
38485 <enum name="GL_DEPTH_COMPONENT"/>
38486 <enum name="GL_ALPHA"/>
38487 <enum name="GL_RGB"/>
38488 <enum name="GL_RGBA"/>
38489 <enum name="GL_LUMINANCE"/>
38490 <enum name="GL_LUMINANCE_ALPHA"/>
38491 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
38492 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
38493 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
38494 <enum name="GL_FRAGMENT_SHADER"/>
38495 <enum name="GL_VERTEX_SHADER"/>
38496 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
38497 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
38498 <enum name="GL_MAX_VARYING_VECTORS"/>
38499 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
38500 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
38501 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
38502 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
38503 <enum name="GL_SHADER_TYPE"/>
38504 <enum name="GL_DELETE_STATUS"/>
38505 <enum name="GL_LINK_STATUS"/>
38506 <enum name="GL_VALIDATE_STATUS"/>
38507 <enum name="GL_ATTACHED_SHADERS"/>
38508 <enum name="GL_ACTIVE_UNIFORMS"/>
38509 <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
38510 <enum name="GL_ACTIVE_ATTRIBUTES"/>
38511 <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
38512 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
38513 <enum name="GL_CURRENT_PROGRAM"/>
38514 <enum name="GL_NEVER"/>
38515 <enum name="GL_LESS"/>
38516 <enum name="GL_EQUAL"/>
38517 <enum name="GL_LEQUAL"/>
38518 <enum name="GL_GREATER"/>
38519 <enum name="GL_NOTEQUAL"/>
38520 <enum name="GL_GEQUAL"/>
38521 <enum name="GL_ALWAYS"/>
38522 <enum name="GL_KEEP"/>
38523 <enum name="GL_REPLACE"/>
38524 <enum name="GL_INCR"/>
38525 <enum name="GL_DECR"/>
38526 <enum name="GL_INVERT"/>
38527 <enum name="GL_INCR_WRAP"/>
38528 <enum name="GL_DECR_WRAP"/>
38529 <enum name="GL_VENDOR"/>
38530 <enum name="GL_RENDERER"/>
38531 <enum name="GL_VERSION"/>
38532 <enum name="GL_EXTENSIONS"/>
38533 <enum name="GL_NEAREST"/>
38534 <enum name="GL_LINEAR"/>
38535 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
38536 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
38537 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
38538 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
38539 <enum name="GL_TEXTURE_MAG_FILTER"/>
38540 <enum name="GL_TEXTURE_MIN_FILTER"/>
38541 <enum name="GL_TEXTURE_WRAP_S"/>
38542 <enum name="GL_TEXTURE_WRAP_T"/>
38543 <enum name="GL_TEXTURE"/>
38544 <enum name="GL_TEXTURE_CUBE_MAP"/>
38545 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
38546 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
38547 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
38548 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
38549 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
38550 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
38551 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
38552 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
38553 <enum name="GL_TEXTURE0"/>
38554 <enum name="GL_TEXTURE1"/>
38555 <enum name="GL_TEXTURE2"/>
38556 <enum name="GL_TEXTURE3"/>
38557 <enum name="GL_TEXTURE4"/>
38558 <enum name="GL_TEXTURE5"/>
38559 <enum name="GL_TEXTURE6"/>
38560 <enum name="GL_TEXTURE7"/>
38561 <enum name="GL_TEXTURE8"/>
38562 <enum name="GL_TEXTURE9"/>
38563 <enum name="GL_TEXTURE10"/>
38564 <enum name="GL_TEXTURE11"/>
38565 <enum name="GL_TEXTURE12"/>
38566 <enum name="GL_TEXTURE13"/>
38567 <enum name="GL_TEXTURE14"/>
38568 <enum name="GL_TEXTURE15"/>
38569 <enum name="GL_TEXTURE16"/>
38570 <enum name="GL_TEXTURE17"/>
38571 <enum name="GL_TEXTURE18"/>
38572 <enum name="GL_TEXTURE19"/>
38573 <enum name="GL_TEXTURE20"/>
38574 <enum name="GL_TEXTURE21"/>
38575 <enum name="GL_TEXTURE22"/>
38576 <enum name="GL_TEXTURE23"/>
38577 <enum name="GL_TEXTURE24"/>
38578 <enum name="GL_TEXTURE25"/>
38579 <enum name="GL_TEXTURE26"/>
38580 <enum name="GL_TEXTURE27"/>
38581 <enum name="GL_TEXTURE28"/>
38582 <enum name="GL_TEXTURE29"/>
38583 <enum name="GL_TEXTURE30"/>
38584 <enum name="GL_TEXTURE31"/>
38585 <enum name="GL_ACTIVE_TEXTURE"/>
38586 <enum name="GL_REPEAT"/>
38587 <enum name="GL_CLAMP_TO_EDGE"/>
38588 <enum name="GL_MIRRORED_REPEAT"/>
38589 <enum name="GL_FLOAT_VEC2"/>
38590 <enum name="GL_FLOAT_VEC3"/>
38591 <enum name="GL_FLOAT_VEC4"/>
38592 <enum name="GL_INT_VEC2"/>
38593 <enum name="GL_INT_VEC3"/>
38594 <enum name="GL_INT_VEC4"/>
38595 <enum name="GL_BOOL"/>
38596 <enum name="GL_BOOL_VEC2"/>
38597 <enum name="GL_BOOL_VEC3"/>
38598 <enum name="GL_BOOL_VEC4"/>
38599 <enum name="GL_FLOAT_MAT2"/>
38600 <enum name="GL_FLOAT_MAT3"/>
38601 <enum name="GL_FLOAT_MAT4"/>
38602 <enum name="GL_SAMPLER_2D"/>
38603 <enum name="GL_SAMPLER_CUBE"/>
38604 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
38605 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
38606 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
38607 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
38608 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
38609 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
38610 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
38611 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
38612 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
38613 <enum name="GL_COMPILE_STATUS"/>
38614 <enum name="GL_INFO_LOG_LENGTH"/>
38615 <enum name="GL_SHADER_SOURCE_LENGTH"/>
38616 <enum name="GL_SHADER_COMPILER"/>
38617 <enum name="GL_SHADER_BINARY_FORMATS"/>
38618 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
38619 <enum name="GL_LOW_FLOAT"/>
38620 <enum name="GL_MEDIUM_FLOAT"/>
38621 <enum name="GL_HIGH_FLOAT"/>
38622 <enum name="GL_LOW_INT"/>
38623 <enum name="GL_MEDIUM_INT"/>
38624 <enum name="GL_HIGH_INT"/>
38625 <enum name="GL_FRAMEBUFFER"/>
38626 <enum name="GL_RENDERBUFFER"/>
38627 <enum name="GL_RGBA4"/>
38628 <enum name="GL_RGB5_A1"/>
38629 <enum name="GL_RGB565"/>
38630 <enum name="GL_DEPTH_COMPONENT16"/>
38631 <enum name="GL_STENCIL_INDEX8"/>
38632 <enum name="GL_RENDERBUFFER_WIDTH"/>
38633 <enum name="GL_RENDERBUFFER_HEIGHT"/>
38634 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
38635 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
38636 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
38637 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
38638 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
38639 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
38640 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
38641 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
38642 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
38643 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
38644 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
38645 <enum name="GL_COLOR_ATTACHMENT0"/>
38646 <enum name="GL_DEPTH_ATTACHMENT"/>
38647 <enum name="GL_STENCIL_ATTACHMENT"/>
38648 <enum name="GL_NONE"/>
38649 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
38650 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
38651 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
38652 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
38653 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
38654 <enum name="GL_FRAMEBUFFER_BINDING"/>
38655 <enum name="GL_RENDERBUFFER_BINDING"/>
38656 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
38657 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
38807 <enum name="GL_READ_BUFFER"/>
38808 <enum name="GL_UNPACK_ROW_LENGTH"/>
38809 <enum name="GL_UNPACK_SKIP_ROWS"/>
38810 <enum name="GL_UNPACK_SKIP_PIXELS"/>
38811 <enum name="GL_PACK_ROW_LENGTH"/>
38812 <enum name="GL_PACK_SKIP_ROWS"/>
38813 <enum name="GL_PACK_SKIP_PIXELS"/>
38814 <enum name="GL_COLOR"/>
38815 <enum name="GL_DEPTH"/>
38816 <enum name="GL_STENCIL"/>
38817 <enum name="GL_RED"/>
38818 <enum name="GL_RGB8"/>
38819 <enum name="GL_RGBA8"/>
38820 <enum name="GL_RGB10_A2"/>
38821 <enum name="GL_TEXTURE_BINDING_3D"/>
38822 <enum name="GL_UNPACK_SKIP_IMAGES"/>
38823 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
38824 <enum name="GL_TEXTURE_3D"/>
38825 <enum name="GL_TEXTURE_WRAP_R"/>
38826 <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
38827 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
38828 <enum name="GL_MAX_ELEMENTS_VERTICES"/>
38829 <enum name="GL_MAX_ELEMENTS_INDICES"/>
38830 <enum name="GL_TEXTURE_MIN_LOD"/>
38831 <enum name="GL_TEXTURE_MAX_LOD"/>
38832 <enum name="GL_TEXTURE_BASE_LEVEL"/>
38833 <enum name="GL_TEXTURE_MAX_LEVEL"/>
38834 <enum name="GL_MIN"/>
38835 <enum name="GL_MAX"/>
38836 <enum name="GL_DEPTH_COMPONENT24"/>
38837 <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
38838 <enum name="GL_TEXTURE_COMPARE_MODE"/>
38839 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
38840 <enum name="GL_CURRENT_QUERY"/>
38841 <enum name="GL_QUERY_RESULT"/>
38842 <enum name="GL_QUERY_RESULT_AVAILABLE"/>
38843 <enum name="GL_BUFFER_MAPPED"/>
38844 <enum name="GL_BUFFER_MAP_POINTER"/>
38845 <enum name="GL_STREAM_READ"/>
38846 <enum name="GL_STREAM_COPY"/>
38847 <enum name="GL_STATIC_READ"/>
38848 <enum name="GL_STATIC_COPY"/>
38849 <enum name="GL_DYNAMIC_READ"/>
38850 <enum name="GL_DYNAMIC_COPY"/>
38851 <enum name="GL_MAX_DRAW_BUFFERS"/>
38852 <enum name="GL_DRAW_BUFFER0"/>
38853 <enum name="GL_DRAW_BUFFER1"/>
38854 <enum name="GL_DRAW_BUFFER2"/>
38855 <enum name="GL_DRAW_BUFFER3"/>
38856 <enum name="GL_DRAW_BUFFER4"/>
38857 <enum name="GL_DRAW_BUFFER5"/>
38858 <enum name="GL_DRAW_BUFFER6"/>
38859 <enum name="GL_DRAW_BUFFER7"/>
38860 <enum name="GL_DRAW_BUFFER8"/>
38861 <enum name="GL_DRAW_BUFFER9"/>
38862 <enum name="GL_DRAW_BUFFER10"/>
38863 <enum name="GL_DRAW_BUFFER11"/>
38864 <enum name="GL_DRAW_BUFFER12"/>
38865 <enum name="GL_DRAW_BUFFER13"/>
38866 <enum name="GL_DRAW_BUFFER14"/>
38867 <enum name="GL_DRAW_BUFFER15"/>
38868 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
38869 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
38870 <enum name="GL_SAMPLER_3D"/>
38871 <enum name="GL_SAMPLER_2D_SHADOW"/>
38872 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
38873 <enum name="GL_PIXEL_PACK_BUFFER"/>
38874 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
38875 <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
38876 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
38877 <enum name="GL_FLOAT_MAT2x3"/>
38878 <enum name="GL_FLOAT_MAT2x4"/>
38879 <enum name="GL_FLOAT_MAT3x2"/>
38880 <enum name="GL_FLOAT_MAT3x4"/>
38881 <enum name="GL_FLOAT_MAT4x2"/>
38882 <enum name="GL_FLOAT_MAT4x3"/>
38883 <enum name="GL_SRGB"/>
38884 <enum name="GL_SRGB8"/>
38885 <enum name="GL_SRGB8_ALPHA8"/>
38886 <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
38887 <enum name="GL_MAJOR_VERSION"/>
38888 <enum name="GL_MINOR_VERSION"/>
38889 <enum name="GL_NUM_EXTENSIONS"/>
38890 <enum name="GL_RGBA32F"/>
38891 <enum name="GL_RGB32F"/>
38892 <enum name="GL_RGBA16F"/>
38893 <enum name="GL_RGB16F"/>
38894 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
38895 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
38896 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
38897 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
38898 <enum name="GL_MAX_VARYING_COMPONENTS"/>
38899 <enum name="GL_TEXTURE_2D_ARRAY"/>
38900 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
38901 <enum name="GL_R11F_G11F_B10F"/>
38902 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
38903 <enum name="GL_RGB9_E5"/>
38904 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
38905 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
38906 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
38907 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
38908 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
38909 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
38910 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
38911 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
38912 <enum name="GL_RASTERIZER_DISCARD"/>
38913 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
38914 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
38915 <enum name="GL_INTERLEAVED_ATTRIBS"/>
38916 <enum name="GL_SEPARATE_ATTRIBS"/>
38917 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
38918 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
38919 <enum name="GL_RGBA32UI"/>
38920 <enum name="GL_RGB32UI"/>
38921 <enum name="GL_RGBA16UI"/>
38922 <enum name="GL_RGB16UI"/>
38923 <enum name="GL_RGBA8UI"/>
38924 <enum name="GL_RGB8UI"/>
38925 <enum name="GL_RGBA32I"/>
38926 <enum name="GL_RGB32I"/>
38927 <enum name="GL_RGBA16I"/>
38928 <enum name="GL_RGB16I"/>
38929 <enum name="GL_RGBA8I"/>
38930 <enum name="GL_RGB8I"/>
38931 <enum name="GL_RED_INTEGER"/>
38932 <enum name="GL_RGB_INTEGER"/>
38933 <enum name="GL_RGBA_INTEGER"/>
38934 <enum name="GL_SAMPLER_2D_ARRAY"/>
38935 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
38936 <enum name="GL_SAMPLER_CUBE_SHADOW"/>
38937 <enum name="GL_UNSIGNED_INT_VEC2"/>
38938 <enum name="GL_UNSIGNED_INT_VEC3"/>
38939 <enum name="GL_UNSIGNED_INT_VEC4"/>
38940 <enum name="GL_INT_SAMPLER_2D"/>
38941 <enum name="GL_INT_SAMPLER_3D"/>
38942 <enum name="GL_INT_SAMPLER_CUBE"/>
38943 <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
38944 <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
38945 <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
38946 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
38947 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
38948 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
38949 <enum name="GL_BUFFER_MAP_LENGTH"/>
38950 <enum name="GL_BUFFER_MAP_OFFSET"/>
38951 <enum name="GL_DEPTH_COMPONENT32F"/>
38952 <enum name="GL_DEPTH32F_STENCIL8"/>
38953 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
38954 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
38955 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
38956 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
38957 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
38958 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
38959 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
38960 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
38961 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
38962 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
38963 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
38964 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
38965 <enum name="GL_DEPTH_STENCIL"/>
38966 <enum name="GL_UNSIGNED_INT_24_8"/>
38967 <enum name="GL_DEPTH24_STENCIL8"/>
38968 <enum name="GL_UNSIGNED_NORMALIZED"/>
38969 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
38970 <enum name="GL_READ_FRAMEBUFFER"/>
38971 <enum name="GL_DRAW_FRAMEBUFFER"/>
38972 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
38973 <enum name="GL_RENDERBUFFER_SAMPLES"/>
38974 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
38975 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
38976 <enum name="GL_COLOR_ATTACHMENT1"/>
38977 <enum name="GL_COLOR_ATTACHMENT2"/>
38978 <enum name="GL_COLOR_ATTACHMENT3"/>
38979 <enum name="GL_COLOR_ATTACHMENT4"/>
38980 <enum name="GL_COLOR_ATTACHMENT5"/>
38981 <enum name="GL_COLOR_ATTACHMENT6"/>
38982 <enum name="GL_COLOR_ATTACHMENT7"/>
38983 <enum name="GL_COLOR_ATTACHMENT8"/>
38984 <enum name="GL_COLOR_ATTACHMENT9"/>
38985 <enum name="GL_COLOR_ATTACHMENT10"/>
38986 <enum name="GL_COLOR_ATTACHMENT11"/>
38987 <enum name="GL_COLOR_ATTACHMENT12"/>
38988 <enum name="GL_COLOR_ATTACHMENT13"/>
38989 <enum name="GL_COLOR_ATTACHMENT14"/>
38990 <enum name="GL_COLOR_ATTACHMENT15"/>
38991 <enum name="GL_COLOR_ATTACHMENT16"/>
38992 <enum name="GL_COLOR_ATTACHMENT17"/>
38993 <enum name="GL_COLOR_ATTACHMENT18"/>
38994 <enum name="GL_COLOR_ATTACHMENT19"/>
38995 <enum name="GL_COLOR_ATTACHMENT20"/>
38996 <enum name="GL_COLOR_ATTACHMENT21"/>
38997 <enum name="GL_COLOR_ATTACHMENT22"/>
38998 <enum name="GL_COLOR_ATTACHMENT23"/>
38999 <enum name="GL_COLOR_ATTACHMENT24"/>
39000 <enum name="GL_COLOR_ATTACHMENT25"/>
39001 <enum name="GL_COLOR_ATTACHMENT26"/>
39002 <enum name="GL_COLOR_ATTACHMENT27"/>
39003 <enum name="GL_COLOR_ATTACHMENT28"/>
39004 <enum name="GL_COLOR_ATTACHMENT29"/>
39005 <enum name="GL_COLOR_ATTACHMENT30"/>
39006 <enum name="GL_COLOR_ATTACHMENT31"/>
39007 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
39008 <enum name="GL_MAX_SAMPLES"/>
39009 <enum name="GL_HALF_FLOAT"/>
39010 <enum name="GL_MAP_READ_BIT"/>
39011 <enum name="GL_MAP_WRITE_BIT"/>
39012 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
39013 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
39014 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
39015 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
39016 <enum name="GL_RG"/>
39017 <enum name="GL_RG_INTEGER"/>
39018 <enum name="GL_R8"/>
39019 <enum name="GL_RG8"/>
39020 <enum name="GL_R16F"/>
39021 <enum name="GL_R32F"/>
39022 <enum name="GL_RG16F"/>
39023 <enum name="GL_RG32F"/>
39024 <enum name="GL_R8I"/>
39025 <enum name="GL_R8UI"/>
39026 <enum name="GL_R16I"/>
39027 <enum name="GL_R16UI"/>
39028 <enum name="GL_R32I"/>
39029 <enum name="GL_R32UI"/>
39030 <enum name="GL_RG8I"/>
39031 <enum name="GL_RG8UI"/>
39032 <enum name="GL_RG16I"/>
39033 <enum name="GL_RG16UI"/>
39034 <enum name="GL_RG32I"/>
39035 <enum name="GL_RG32UI"/>
39036 <enum name="GL_VERTEX_ARRAY_BINDING"/>
39037 <enum name="GL_R8_SNORM"/>
39038 <enum name="GL_RG8_SNORM"/>
39039 <enum name="GL_RGB8_SNORM"/>
39040 <enum name="GL_RGBA8_SNORM"/>
39041 <enum name="GL_SIGNED_NORMALIZED"/>
39042 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
39043 <enum name="GL_COPY_READ_BUFFER"/>
39044 <enum name="GL_COPY_WRITE_BUFFER"/>
39045 <enum name="GL_COPY_READ_BUFFER_BINDING"/>
39046 <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
39047 <enum name="GL_UNIFORM_BUFFER"/>
39048 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
39049 <enum name="GL_UNIFORM_BUFFER_START"/>
39050 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
39051 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
39052 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
39053 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
39054 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
39055 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
39056 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
39057 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
39058 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
39059 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
39060 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
39061 <enum name="GL_UNIFORM_TYPE"/>
39062 <enum name="GL_UNIFORM_SIZE"/>
39063 <enum name="GL_UNIFORM_NAME_LENGTH"/>
39064 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
39065 <enum name="GL_UNIFORM_OFFSET"/>
39066 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
39067 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
39068 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
39069 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
39070 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
39071 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
39072 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
39073 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
39074 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
39075 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
39076 <enum name="GL_INVALID_INDEX"/>
39077 <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
39078 <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
39079 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
39080 <enum name="GL_OBJECT_TYPE"/>
39081 <enum name="GL_SYNC_CONDITION"/>
39082 <enum name="GL_SYNC_STATUS"/>
39083 <enum name="GL_SYNC_FLAGS"/>
39084 <enum name="GL_SYNC_FENCE"/>
39085 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
39086 <enum name="GL_UNSIGNALED"/>
39087 <enum name="GL_SIGNALED"/>
39088 <enum name="GL_ALREADY_SIGNALED"/>
39089 <enum name="GL_TIMEOUT_EXPIRED"/>
39090 <enum name="GL_CONDITION_SATISFIED"/>
39091 <enum name="GL_WAIT_FAILED"/>
39092 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
39093 <enum name="GL_TIMEOUT_IGNORED"/>
39094 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
39095 <enum name="GL_ANY_SAMPLES_PASSED"/>
39096 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
39097 <enum name="GL_SAMPLER_BINDING"/>
39098 <enum name="GL_RGB10_A2UI"/>
39099 <enum name="GL_TEXTURE_SWIZZLE_R"/>
39100 <enum name="GL_TEXTURE_SWIZZLE_G"/>
39101 <enum name="GL_TEXTURE_SWIZZLE_B"/>
39102 <enum name="GL_TEXTURE_SWIZZLE_A"/>
39103 <enum name="GL_GREEN"/>
39104 <enum name="GL_BLUE"/>
39105 <enum name="GL_INT_2_10_10_10_REV"/>
39106 <enum name="GL_TRANSFORM_FEEDBACK"/>
39107 <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
39108 <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
39109 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
39110 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
39111 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
39112 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
39113 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
39114 <enum name="GL_COMPRESSED_R11_EAC"/>
39115 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
39116 <enum name="GL_COMPRESSED_RG11_EAC"/>
39117 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
39118 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
39119 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
39120 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
39121 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
39122 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
39123 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
39124 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
39125 <enum name="GL_MAX_ELEMENT_INDEX"/>
39126 <enum name="GL_NUM_SAMPLE_COUNTS"/>
39127 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
39241 <enum name="GL_COMPUTE_SHADER"/>
39242 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
39243 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
39244 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
39245 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
39246 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
39247 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
39248 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
39249 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
39250 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
39251 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
39252 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
39253 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
39254 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
39255 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
39256 <enum name="GL_COMPUTE_SHADER_BIT"/>
39262 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
39263 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
39267 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
39273 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
39274 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
39275 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
39276 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
39277 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
39278 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
39279 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
39288 <enum name="GL_UNIFORM"/>
39289 <enum name="GL_UNIFORM_BLOCK"/>
39290 <enum name="GL_PROGRAM_INPUT"/>
39291 <enum name="GL_PROGRAM_OUTPUT"/>
39292 <enum name="GL_BUFFER_VARIABLE"/>
39293 <enum name="GL_SHADER_STORAGE_BLOCK"/>
39294 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
39295 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
39296 <enum name="GL_ACTIVE_RESOURCES"/>
39297 <enum name="GL_MAX_NAME_LENGTH"/>
39298 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
39299 <enum name="GL_NAME_LENGTH"/>
39300 <enum name="GL_TYPE"/>
39301 <enum name="GL_ARRAY_SIZE"/>
39302 <enum name="GL_OFFSET"/>
39303 <enum name="GL_BLOCK_INDEX"/>
39304 <enum name="GL_ARRAY_STRIDE"/>
39305 <enum name="GL_MATRIX_STRIDE"/>
39306 <enum name="GL_IS_ROW_MAJOR"/>
39307 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
39308 <enum name="GL_BUFFER_BINDING"/>
39309 <enum name="GL_BUFFER_DATA_SIZE"/>
39310 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
39311 <enum name="GL_ACTIVE_VARIABLES"/>
39312 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
39313 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
39314 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
39315 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
39316 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
39317 <enum name="GL_LOCATION"/>
39364 <enum name="GL_VERTEX_SHADER_BIT"/>
39365 <enum name="GL_FRAGMENT_SHADER_BIT"/>
39366 <enum name="GL_ALL_SHADER_BITS"/>
39367 <enum name="GL_PROGRAM_SEPARABLE"/>
39368 <enum name="GL_ACTIVE_PROGRAM"/>
39369 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
39373 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
39374 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
39375 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
39376 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
39377 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
39378 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
39379 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
39380 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
39381 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
39382 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
39383 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
39384 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
39385 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
39386 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
39387 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
39388 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
39398 <enum name="GL_MAX_IMAGE_UNITS"/>
39399 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
39400 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
39401 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
39402 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
39403 <enum name="GL_IMAGE_BINDING_NAME"/>
39404 <enum name="GL_IMAGE_BINDING_LEVEL"/>
39405 <enum name="GL_IMAGE_BINDING_LAYERED"/>
39406 <enum name="GL_IMAGE_BINDING_LAYER"/>
39407 <enum name="GL_IMAGE_BINDING_ACCESS"/>
39408 <enum name="GL_IMAGE_BINDING_FORMAT"/>
39409 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
39410 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
39411 <enum name="GL_UNIFORM_BARRIER_BIT"/>
39412 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
39413 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
39414 <enum name="GL_COMMAND_BARRIER_BIT"/>
39415 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
39416 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
39417 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
39418 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
39419 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
39420 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
39421 <enum name="GL_ALL_BARRIER_BITS"/>
39422 <enum name="GL_IMAGE_2D"/>
39423 <enum name="GL_IMAGE_3D"/>
39424 <enum name="GL_IMAGE_CUBE"/>
39425 <enum name="GL_IMAGE_2D_ARRAY"/>
39426 <enum name="GL_INT_IMAGE_2D"/>
39427 <enum name="GL_INT_IMAGE_3D"/>
39428 <enum name="GL_INT_IMAGE_CUBE"/>
39429 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
39430 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
39431 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
39432 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
39433 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
39434 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
39435 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
39436 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
39437 <enum name="GL_READ_ONLY"/>
39438 <enum name="GL_WRITE_ONLY"/>
39439 <enum name="GL_READ_WRITE"/>
39445 <enum name="GL_SHADER_STORAGE_BUFFER"/>
39446 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
39447 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
39448 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
39449 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
39450 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
39451 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
39452 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
39453 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
39454 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
39455 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
39456 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
39457 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
39461 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
39462 <enum name="GL_STENCIL_INDEX"/>
39466 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
39467 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
39476 <enum name="GL_SAMPLE_POSITION"/>
39477 <enum name="GL_SAMPLE_MASK"/>
39478 <enum name="GL_SAMPLE_MASK_VALUE"/>
39479 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
39480 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
39481 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
39482 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
39483 <enum name="GL_MAX_INTEGER_SAMPLES"/>
39484 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
39485 <enum name="GL_TEXTURE_SAMPLES"/>
39486 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
39487 <enum name="GL_TEXTURE_WIDTH"/>
39488 <enum name="GL_TEXTURE_HEIGHT"/>
39489 <enum name="GL_TEXTURE_DEPTH"/>
39490 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
39491 <enum name="GL_TEXTURE_RED_SIZE"/>
39492 <enum name="GL_TEXTURE_GREEN_SIZE"/>
39493 <enum name="GL_TEXTURE_BLUE_SIZE"/>
39494 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
39495 <enum name="GL_TEXTURE_DEPTH_SIZE"/>
39496 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
39497 <enum name="GL_TEXTURE_SHARED_SIZE"/>
39498 <enum name="GL_TEXTURE_RED_TYPE"/>
39499 <enum name="GL_TEXTURE_GREEN_TYPE"/>
39500 <enum name="GL_TEXTURE_BLUE_TYPE"/>
39501 <enum name="GL_TEXTURE_ALPHA_TYPE"/>
39502 <enum name="GL_TEXTURE_DEPTH_TYPE"/>
39503 <enum name="GL_TEXTURE_COMPRESSED"/>
39504 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
39505 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
39506 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
39515 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
39516 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
39517 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
39518 <enum name="GL_VERTEX_BINDING_OFFSET"/>
39519 <enum name="GL_VERTEX_BINDING_STRIDE"/>
39520 <enum name="GL_VERTEX_BINDING_BUFFER"/>
39521 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
39522 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
39523 <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
39529 <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
39530 <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
39536 <enum name="GL_MULTIPLY"/>
39537 <enum name="GL_SCREEN"/>
39538 <enum name="GL_OVERLAY"/>
39539 <enum name="GL_DARKEN"/>
39540 <enum name="GL_LIGHTEN"/>
39541 <enum name="GL_COLORDODGE"/>
39542 <enum name="GL_COLORBURN"/>
39543 <enum name="GL_HARDLIGHT"/>
39544 <enum name="GL_SOFTLIGHT"/>
39545 <enum name="GL_DIFFERENCE"/>
39546 <enum name="GL_EXCLUSION"/>
39547 <enum name="GL_HSL_HUE"/>
39548 <enum name="GL_HSL_SATURATION"/>
39549 <enum name="GL_HSL_COLOR"/>
39550 <enum name="GL_HSL_LUMINOSITY"/>
39561 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
39562 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
39563 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
39564 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
39565 <enum name="GL_DEBUG_SOURCE_API"/>
39566 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
39567 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
39568 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
39569 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
39570 <enum name="GL_DEBUG_SOURCE_OTHER"/>
39571 <enum name="GL_DEBUG_TYPE_ERROR"/>
39572 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
39573 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
39574 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
39575 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
39576 <enum name="GL_DEBUG_TYPE_OTHER"/>
39577 <enum name="GL_DEBUG_TYPE_MARKER"/>
39578 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
39579 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
39580 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
39581 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
39582 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
39583 <enum name="GL_BUFFER"/>
39584 <enum name="GL_SHADER"/>
39585 <enum name="GL_PROGRAM"/>
39586 <enum name="GL_VERTEX_ARRAY"/>
39587 <enum name="GL_QUERY"/>
39588 <enum name="GL_PROGRAM_PIPELINE"/>
39589 <enum name="GL_SAMPLER"/>
39590 <enum name="GL_MAX_LABEL_LENGTH"/>
39591 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
39592 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
39593 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
39594 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
39595 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
39596 <enum name="GL_DEBUG_SEVERITY_LOW"/>
39597 <enum name="GL_DEBUG_OUTPUT"/>
39598 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
39599 <enum name="GL_STACK_OVERFLOW"/>
39600 <enum name="GL_STACK_UNDERFLOW"/>
39633 <enum name="GL_GEOMETRY_SHADER"/>
39634 <enum name="GL_GEOMETRY_SHADER_BIT"/>
39635 <enum name="GL_GEOMETRY_VERTICES_OUT"/>
39636 <enum name="GL_GEOMETRY_INPUT_TYPE"/>
39637 <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
39638 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
39639 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
39640 <enum name="GL_LINES_ADJACENCY"/>
39641 <enum name="GL_LINE_STRIP_ADJACENCY"/>
39642 <enum name="GL_TRIANGLES_ADJACENCY"/>
39643 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
39644 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
39645 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
39646 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
39647 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
39648 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
39649 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
39650 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
39651 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
39652 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
39653 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
39654 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
39655 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
39656 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
39657 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
39658 <enum name="GL_LAST_VERTEX_CONVENTION"/>
39659 <enum name="GL_UNDEFINED_VERTEX"/>
39660 <enum name="GL_PRIMITIVES_GENERATED"/>
39661 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
39662 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
39663 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
39664 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
39665 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
39672 <enum name="GL_PRIMITIVE_BOUNDING_BOX"/>
39677 <enum name="GL_NO_ERROR"/>
39678 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
39679 <enum name="GL_CONTEXT_FLAGS"/>
39680 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
39681 <enum name="GL_GUILTY_CONTEXT_RESET"/>
39682 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
39683 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
39684 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
39685 <enum name="GL_NO_RESET_NOTIFICATION"/>
39686 <enum name="GL_CONTEXT_LOST"/>
39696 <enum name="GL_SAMPLE_SHADING"/>
39697 <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
39707 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
39708 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
39709 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
39713 <enum name="GL_PATCHES"/>
39714 <enum name="GL_PATCH_VERTICES"/>
39715 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
39716 <enum name="GL_TESS_GEN_MODE"/>
39717 <enum name="GL_TESS_GEN_SPACING"/>
39718 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
39719 <enum name="GL_TESS_GEN_POINT_MODE"/>
39720 <enum name="GL_TRIANGLES"/>
39721 <enum name="GL_ISOLINES"/>
39722 <enum name="GL_QUADS"/>
39723 <enum name="GL_EQUAL"/>
39724 <enum name="GL_FRACTIONAL_ODD"/>
39725 <enum name="GL_FRACTIONAL_EVEN"/>
39726 <enum name="GL_CCW"/>
39727 <enum name="GL_CW"/>
39728 <enum name="GL_MAX_PATCH_VERTICES"/>
39729 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
39730 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
39731 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
39732 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
39733 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
39734 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
39735 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
39736 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
39737 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
39738 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
39739 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
39740 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
39741 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
39742 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
39743 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
39744 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
39745 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
39746 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
39747 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
39748 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
39749 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
39750 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
39751 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
39752 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
39753 <enum name="GL_IS_PER_PATCH"/>
39754 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
39755 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
39756 <enum name="GL_TESS_CONTROL_SHADER"/>
39757 <enum name="GL_TESS_EVALUATION_SHADER"/>
39758 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
39759 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
39764 <enum name="GL_TEXTURE_BORDER_COLOR"/>
39765 <enum name="GL_CLAMP_TO_BORDER"/>
39777 <enum name="GL_TEXTURE_BUFFER"/>
39778 <enum name="GL_TEXTURE_BUFFER_BINDING"/>
39779 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
39780 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
39781 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
39782 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
39783 <enum name="GL_SAMPLER_BUFFER"/>
39784 <enum name="GL_INT_SAMPLER_BUFFER"/>
39785 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
39786 <enum name="GL_IMAGE_BUFFER"/>
39787 <enum name="GL_INT_IMAGE_BUFFER"/>
39788 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
39789 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
39790 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
39796 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
39797 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
39798 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
39799 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
39800 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
39801 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
39802 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
39803 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
39804 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
39805 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
39806 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
39807 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
39808 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
39809 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
39810 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
39811 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
39812 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
39813 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
39814 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
39815 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
39816 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
39817 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
39818 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
39819 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
39820 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
39821 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
39822 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
39823 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
39827 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
39828 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
39829 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
39830 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
39831 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
39832 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
39833 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
39834 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
39835 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
39839 <enum name="GL_STENCIL_INDEX"/>
39840 <enum name="GL_STENCIL_INDEX8"/>
39844 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
39845 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
39846 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
39847 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
39848 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
39859 <enum name="GL_DEPTH_BUFFER_BIT"/>
39860 <enum name="GL_STENCIL_BUFFER_BIT"/>
39861 <enum name="GL_COLOR_BUFFER_BIT"/>
39862 <enum name="GL_FALSE"/>
39863 <enum name="GL_TRUE"/>
39864 <enum name="GL_POINTS"/>
39865 <enum name="GL_LINES"/>
39866 <enum name="GL_LINE_LOOP"/>
39867 <enum name="GL_LINE_STRIP"/>
39868 <enum name="GL_TRIANGLES"/>
39869 <enum name="GL_TRIANGLE_STRIP"/>
39870 <enum name="GL_TRIANGLE_FAN"/>
39871 <enum name="GL_ZERO"/>
39872 <enum name="GL_ONE"/>
39873 <enum name="GL_SRC_COLOR"/>
39874 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
39875 <enum name="GL_SRC_ALPHA"/>
39876 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
39877 <enum name="GL_DST_ALPHA"/>
39878 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
39879 <enum name="GL_DST_COLOR"/>
39880 <enum name="GL_ONE_MINUS_DST_COLOR"/>
39881 <enum name="GL_SRC_ALPHA_SATURATE"/>
39882 <enum name="GL_FUNC_ADD"/>
39883 <enum name="GL_BLEND_EQUATION"/>
39884 <enum name="GL_BLEND_EQUATION_RGB"/>
39885 <enum name="GL_BLEND_EQUATION_ALPHA"/>
39886 <enum name="GL_FUNC_SUBTRACT"/>
39887 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
39888 <enum name="GL_BLEND_DST_RGB"/>
39889 <enum name="GL_BLEND_SRC_RGB"/>
39890 <enum name="GL_BLEND_DST_ALPHA"/>
39891 <enum name="GL_BLEND_SRC_ALPHA"/>
39892 <enum name="GL_CONSTANT_COLOR"/>
39893 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
39894 <enum name="GL_CONSTANT_ALPHA"/>
39895 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
39896 <enum name="GL_BLEND_COLOR"/>
39897 <enum name="GL_ARRAY_BUFFER"/>
39898 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
39899 <enum name="GL_ARRAY_BUFFER_BINDING"/>
39900 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
39901 <enum name="GL_STREAM_DRAW"/>
39902 <enum name="GL_STATIC_DRAW"/>
39903 <enum name="GL_DYNAMIC_DRAW"/>
39904 <enum name="GL_BUFFER_SIZE"/>
39905 <enum name="GL_BUFFER_USAGE"/>
39906 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
39907 <enum name="GL_FRONT"/>
39908 <enum name="GL_BACK"/>
39909 <enum name="GL_FRONT_AND_BACK"/>
39910 <enum name="GL_TEXTURE_2D"/>
39911 <enum name="GL_CULL_FACE"/>
39912 <enum name="GL_BLEND"/>
39913 <enum name="GL_DITHER"/>
39914 <enum name="GL_STENCIL_TEST"/>
39915 <enum name="GL_DEPTH_TEST"/>
39916 <enum name="GL_SCISSOR_TEST"/>
39917 <enum name="GL_POLYGON_OFFSET_FILL"/>
39918 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
39919 <enum name="GL_SAMPLE_COVERAGE"/>
39920 <enum name="GL_NO_ERROR"/>
39921 <enum name="GL_INVALID_ENUM"/>
39922 <enum name="GL_INVALID_VALUE"/>
39923 <enum name="GL_INVALID_OPERATION"/>
39924 <enum name="GL_OUT_OF_MEMORY"/>
39925 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
39926 <enum name="GL_CONTEXT_LOST"/>
39927 <enum name="GL_CW"/>
39928 <enum name="GL_CCW"/>
39929 <enum name="GL_LINE_WIDTH"/>
39930 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
39931 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
39932 <enum name="GL_CULL_FACE_MODE"/>
39933 <enum name="GL_FRONT_FACE"/>
39934 <enum name="GL_DEPTH_RANGE"/>
39935 <enum name="GL_DEPTH_WRITEMASK"/>
39936 <enum name="GL_DEPTH_CLEAR_VALUE"/>
39937 <enum name="GL_DEPTH_FUNC"/>
39938 <enum name="GL_STENCIL_CLEAR_VALUE"/>
39939 <enum name="GL_STENCIL_FUNC"/>
39940 <enum name="GL_STENCIL_FAIL"/>
39941 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
39942 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
39943 <enum name="GL_STENCIL_REF"/>
39944 <enum name="GL_STENCIL_VALUE_MASK"/>
39945 <enum name="GL_STENCIL_WRITEMASK"/>
39946 <enum name="GL_STENCIL_BACK_FUNC"/>
39947 <enum name="GL_STENCIL_BACK_FAIL"/>
39948 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
39949 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
39950 <enum name="GL_STENCIL_BACK_REF"/>
39951 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
39952 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
39953 <enum name="GL_VIEWPORT"/>
39954 <enum name="GL_SCISSOR_BOX"/>
39955 <enum name="GL_COLOR_CLEAR_VALUE"/>
39956 <enum name="GL_COLOR_WRITEMASK"/>
39957 <enum name="GL_UNPACK_ALIGNMENT"/>
39958 <enum name="GL_PACK_ALIGNMENT"/>
39959 <enum name="GL_MAX_TEXTURE_SIZE"/>
39960 <enum name="GL_MAX_VIEWPORT_DIMS"/>
39961 <enum name="GL_SUBPIXEL_BITS"/>
39962 <enum name="GL_RED_BITS"/>
39963 <enum name="GL_GREEN_BITS"/>
39964 <enum name="GL_BLUE_BITS"/>
39965 <enum name="GL_ALPHA_BITS"/>
39966 <enum name="GL_DEPTH_BITS"/>
39967 <enum name="GL_STENCIL_BITS"/>
39968 <enum name="GL_POLYGON_OFFSET_UNITS"/>
39969 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
39970 <enum name="GL_TEXTURE_BINDING_2D"/>
39971 <enum name="GL_SAMPLE_BUFFERS"/>
39972 <enum name="GL_SAMPLES"/>
39973 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
39974 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
39975 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
39976 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
39977 <enum name="GL_DONT_CARE"/>
39978 <enum name="GL_FASTEST"/>
39979 <enum name="GL_NICEST"/>
39980 <enum name="GL_GENERATE_MIPMAP_HINT"/>
39981 <enum name="GL_BYTE"/>
39982 <enum name="GL_UNSIGNED_BYTE"/>
39983 <enum name="GL_SHORT"/>
39984 <enum name="GL_UNSIGNED_SHORT"/>
39985 <enum name="GL_INT"/>
39986 <enum name="GL_UNSIGNED_INT"/>
39987 <enum name="GL_FLOAT"/>
39988 <enum name="GL_RED"/>
39989 <enum name="GL_RG"/>
39990 <enum name="GL_RGB"/>
39991 <enum name="GL_RGBA"/>
39992 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
39993 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
39994 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
39995 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
39996 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
39997 <enum name="GL_MAX_VARYING_VECTORS"/>
39998 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
39999 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
40000 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
40001 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
40002 <enum name="GL_LINK_STATUS"/>
40003 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
40004 <enum name="GL_CURRENT_PROGRAM"/>
40005 <enum name="GL_NEVER"/>
40006 <enum name="GL_LESS"/>
40007 <enum name="GL_EQUAL"/>
40008 <enum name="GL_LEQUAL"/>
40009 <enum name="GL_GREATER"/>
40010 <enum name="GL_NOTEQUAL"/>
40011 <enum name="GL_GEQUAL"/>
40012 <enum name="GL_ALWAYS"/>
40013 <enum name="GL_KEEP"/>
40014 <enum name="GL_REPLACE"/>
40015 <enum name="GL_INCR"/>
40016 <enum name="GL_DECR"/>
40017 <enum name="GL_INVERT"/>
40018 <enum name="GL_INCR_WRAP"/>
40019 <enum name="GL_DECR_WRAP"/>
40020 <enum name="GL_VENDOR"/>
40021 <enum name="GL_RENDERER"/>
40022 <enum name="GL_VERSION"/>
40023 <enum name="GL_EXTENSIONS"/>
40024 <enum name="GL_NEAREST"/>
40025 <enum name="GL_LINEAR"/>
40026 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
40027 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
40028 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
40029 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
40030 <enum name="GL_TEXTURE_MAG_FILTER"/>
40031 <enum name="GL_TEXTURE_MIN_FILTER"/>
40032 <enum name="GL_TEXTURE_WRAP_S"/>
40033 <enum name="GL_TEXTURE_WRAP_T"/>
40034 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
40035 <enum name="GL_TEXTURE"/>
40036 <enum name="GL_TEXTURE0"/>
40037 <enum name="GL_TEXTURE1"/>
40038 <enum name="GL_TEXTURE2"/>
40039 <enum name="GL_TEXTURE3"/>
40040 <enum name="GL_TEXTURE4"/>
40041 <enum name="GL_TEXTURE5"/>
40042 <enum name="GL_TEXTURE6"/>
40043 <enum name="GL_TEXTURE7"/>
40044 <enum name="GL_TEXTURE8"/>
40045 <enum name="GL_TEXTURE9"/>
40046 <enum name="GL_TEXTURE10"/>
40047 <enum name="GL_TEXTURE11"/>
40048 <enum name="GL_TEXTURE12"/>
40049 <enum name="GL_TEXTURE13"/>
40050 <enum name="GL_TEXTURE14"/>
40051 <enum name="GL_TEXTURE15"/>
40052 <enum name="GL_TEXTURE16"/>
40053 <enum name="GL_TEXTURE17"/>
40054 <enum name="GL_TEXTURE18"/>
40055 <enum name="GL_TEXTURE19"/>
40056 <enum name="GL_TEXTURE20"/>
40057 <enum name="GL_TEXTURE21"/>
40058 <enum name="GL_TEXTURE22"/>
40059 <enum name="GL_TEXTURE23"/>
40060 <enum name="GL_TEXTURE24"/>
40061 <enum name="GL_TEXTURE25"/>
40062 <enum name="GL_TEXTURE26"/>
40063 <enum name="GL_TEXTURE27"/>
40064 <enum name="GL_TEXTURE28"/>
40065 <enum name="GL_TEXTURE29"/>
40066 <enum name="GL_TEXTURE30"/>
40067 <enum name="GL_TEXTURE31"/>
40068 <enum name="GL_ACTIVE_TEXTURE"/>
40069 <enum name="GL_REPEAT"/>
40070 <enum name="GL_CLAMP_TO_EDGE"/>
40071 <enum name="GL_MIRRORED_REPEAT"/>
40072 <enum name="GL_SAMPLER_2D"/>
40073 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
40074 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
40075 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
40076 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
40077 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
40078 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
40079 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
40080 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
40081 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
40082 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
40083 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
40084 <enum name="GL_LOW_FLOAT"/>
40085 <enum name="GL_MEDIUM_FLOAT"/>
40086 <enum name="GL_HIGH_FLOAT"/>
40087 <enum name="GL_LOW_INT"/>
40088 <enum name="GL_MEDIUM_INT"/>
40089 <enum name="GL_HIGH_INT"/>
40090 <enum name="GL_FRAMEBUFFER"/>
40091 <enum name="GL_RENDERBUFFER"/>
40092 <enum name="GL_R8"/>
40093 <enum name="GL_RG8"/>
40094 <enum name="GL_RGB8"/>
40095 <enum name="GL_RGBA8"/>
40096 <enum name="GL_RGBA4"/>
40097 <enum name="GL_RGB5_A1"/>
40098 <enum name="GL_RGB565"/>
40099 <enum name="GL_DEPTH_COMPONENT16"/>
40100 <enum name="GL_STENCIL_INDEX8"/>
40101 <enum name="GL_RENDERBUFFER_WIDTH"/>
40102 <enum name="GL_RENDERBUFFER_HEIGHT"/>
40103 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
40104 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
40105 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
40106 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
40107 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
40108 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
40109 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
40110 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
40111 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
40112 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
40113 <enum name="GL_COLOR_ATTACHMENT0"/>
40114 <enum name="GL_DEPTH_ATTACHMENT"/>
40115 <enum name="GL_STENCIL_ATTACHMENT"/>
40116 <enum name="GL_NONE"/>
40117 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
40118 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
40119 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
40120 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
40121 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
40122 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
40123 <enum name="GL_FRAMEBUFFER_BINDING"/>
40124 <enum name="GL_RENDERBUFFER_BINDING"/>
40125 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
40126 <enum name="GL_NO_ERROR"/>
40127 <enum name="GL_GUILTY_CONTEXT_RESET"/>
40128 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
40129 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
40130 <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
40131 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
40132 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
40251 <enum name="GL_MULTISAMPLE_3DFX"/>
40252 <enum name="GL_SAMPLE_BUFFERS_3DFX"/>
40253 <enum name="GL_SAMPLES_3DFX"/>
40254 <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
40264 <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
40265 <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
40270 <enum name="GL_FACTOR_MIN_AMD"/>
40271 <enum name="GL_FACTOR_MAX_AMD"/>
40276 <enum name="GL_3DC_X_AMD"/>
40277 <enum name="GL_3DC_XY_AMD"/>
40282 <enum name="GL_ATC_RGB_AMD"/>
40283 <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
40284 <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
40290 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
40291 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
40292 <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
40293 <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
40294 <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
40295 <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/>
40296 <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
40297 <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
40298 <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
40299 <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
40300 <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
40301 <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
40302 <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
40303 <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
40312 <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/>
40313 <enum name="GL_DEPTH_CLAMP_FAR_AMD"/>
40326 <enum name="GL_RENDERBUFFER_STORAGE_SAMPLES_AMD"/>
40327 <enum name="GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD"/>
40328 <enum name="GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD"/>
40329 <enum name="GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD"/>
40330 <enum name="GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD"/>
40331 <enum name="GL_SUPPORTED_MULTISAMPLE_MODES_AMD"/>
40338 <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
40339 <enum name="GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD"/>
40340 <enum name="GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD"/>
40341 <enum name="GL_ALL_PIXELS_AMD"/>
40351 <enum name="GL_FLOAT16_NV"/>
40352 <enum name="GL_FLOAT16_VEC2_NV"/>
40353 <enum name="GL_FLOAT16_VEC3_NV"/>
40354 <enum name="GL_FLOAT16_VEC4_NV"/>
40355 <enum name="GL_FLOAT16_MAT2_AMD"/>
40356 <enum name="GL_FLOAT16_MAT3_AMD"/>
40357 <enum name="GL_FLOAT16_MAT4_AMD"/>
40358 <enum name="GL_FLOAT16_MAT2x3_AMD"/>
40359 <enum name="GL_FLOAT16_MAT2x4_AMD"/>
40360 <enum name="GL_FLOAT16_MAT3x2_AMD"/>
40361 <enum name="GL_FLOAT16_MAT3x4_AMD"/>
40362 <enum name="GL_FLOAT16_MAT4x2_AMD"/>
40363 <enum name="GL_FLOAT16_MAT4x3_AMD"/>
40369 <enum name="GL_INT64_NV"/>
40370 <enum name="GL_UNSIGNED_INT64_NV"/>
40371 <enum name="GL_INT8_NV"/>
40372 <enum name="GL_INT8_VEC2_NV"/>
40373 <enum name="GL_INT8_VEC3_NV"/>
40374 <enum name="GL_INT8_VEC4_NV"/>
40375 <enum name="GL_INT16_NV"/>
40376 <enum name="GL_INT16_VEC2_NV"/>
40377 <enum name="GL_INT16_VEC3_NV"/>
40378 <enum name="GL_INT16_VEC4_NV"/>
40379 <enum name="GL_INT64_VEC2_NV"/>
40380 <enum name="GL_INT64_VEC3_NV"/>
40381 <enum name="GL_INT64_VEC4_NV"/>
40382 <enum name="GL_UNSIGNED_INT8_NV"/>
40383 <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
40384 <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
40385 <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
40386 <enum name="GL_UNSIGNED_INT16_NV"/>
40387 <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
40388 <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
40389 <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
40390 <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
40391 <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
40392 <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
40393 <enum name="GL_FLOAT16_NV"/>
40394 <enum name="GL_FLOAT16_VEC2_NV"/>
40395 <enum name="GL_FLOAT16_VEC3_NV"/>
40396 <enum name="GL_FLOAT16_VEC4_NV"/>
40437 <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
40438 <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/>
40439 <enum name="GL_RED"/>
40440 <enum name="GL_GREEN"/>
40441 <enum name="GL_BLUE"/>
40442 <enum name="GL_ALPHA"/>
40443 <enum name="GL_RG8UI"/>
40444 <enum name="GL_RG16UI"/>
40445 <enum name="GL_RGBA8UI"/>
40457 <enum name="GL_DATA_BUFFER_AMD"/>
40458 <enum name="GL_PERFORMANCE_MONITOR_AMD"/>
40459 <enum name="GL_QUERY_OBJECT_AMD"/>
40460 <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
40461 <enum name="GL_SAMPLER_OBJECT_AMD"/>
40469 <enum name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
40470 <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
40471 <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
40472 <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
40473 <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
40474 <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
40480 <enum name="GL_COUNTER_TYPE_AMD"/>
40481 <enum name="GL_COUNTER_RANGE_AMD"/>
40482 <enum name="GL_UNSIGNED_INT64_AMD"/>
40483 <enum name="GL_PERCENTAGE_AMD"/>
40484 <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
40485 <enum name="GL_PERFMON_RESULT_SIZE_AMD"/>
40486 <enum name="GL_PERFMON_RESULT_AMD"/>
40502 <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
40507 <enum name="GL_Z400_BINARY_AMD"/>
40512 <enum name="GL_QUERY_BUFFER_AMD"/>
40513 <enum name="GL_QUERY_BUFFER_BINDING_AMD"/>
40514 <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
40519 <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
40525 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
40537 <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
40538 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
40539 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
40540 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
40541 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
40542 …<enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS" comment="Should have an AMD suffix, but probably t…
40543 <enum name="GL_MIN_SPARSE_LEVEL_AMD"/>
40544 <enum name="GL_MIN_LOD_WARNING_AMD"/>
40545 <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
40552 <enum name="GL_SET_AMD"/>
40553 <enum name="GL_REPLACE_VALUE_AMD"/>
40554 <enum name="GL_STENCIL_OP_VALUE_AMD"/>
40555 <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
40564 <enum name="GL_STREAM_RASTERIZATION_AMD"/>
40570 <enum name="GL_SAMPLER_BUFFER_AMD"/>
40571 <enum name="GL_INT_SAMPLER_BUFFER_AMD"/>
40572 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
40573 <enum name="GL_TESSELLATION_MODE_AMD"/>
40574 <enum name="GL_TESSELLATION_FACTOR_AMD"/>
40575 <enum name="GL_DISCRETE_AMD"/>
40576 <enum name="GL_CONTINUOUS_AMD"/>
40610 <enum name="GL_DEPTH_COMPONENT"/>
40611 <enum name="GL_DEPTH_STENCIL_OES"/>
40612 <enum name="GL_UNSIGNED_SHORT"/>
40613 <enum name="GL_UNSIGNED_INT"/>
40614 <enum name="GL_UNSIGNED_INT_24_8_OES"/>
40615 <enum name="GL_DEPTH_COMPONENT16"/>
40616 <enum name="GL_DEPTH_COMPONENT32_OES"/>
40617 <enum name="GL_DEPTH24_STENCIL8_OES"/>
40622 <enum name="GL_READ_FRAMEBUFFER_ANGLE"/>
40623 <enum name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
40624 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
40625 <enum name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
40631 <enum name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
40632 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
40633 <enum name="GL_MAX_SAMPLES_ANGLE"/>
40639 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
40647 <enum name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
40652 <enum name="GL_PROGRAM_BINARY_ANGLE"/>
40657 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
40662 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
40667 <enum name="GL_TEXTURE_USAGE_ANGLE"/>
40668 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
40673 <enum name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
40679 <enum name="GL_AUX_DEPTH_STENCIL_APPLE"/>
40684 <enum name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
40689 <enum name="GL_MAX_CLIP_DISTANCES_APPLE"/>
40690 <enum name="GL_CLIP_DISTANCE0_APPLE"/>
40691 <enum name="GL_CLIP_DISTANCE1_APPLE"/>
40692 <enum name="GL_CLIP_DISTANCE2_APPLE"/>
40693 <enum name="GL_CLIP_DISTANCE3_APPLE"/>
40694 <enum name="GL_CLIP_DISTANCE4_APPLE"/>
40695 <enum name="GL_CLIP_DISTANCE5_APPLE"/>
40696 <enum name="GL_CLIP_DISTANCE6_APPLE"/>
40697 <enum name="GL_CLIP_DISTANCE7_APPLE"/>
40708 <enum name="GL_ELEMENT_ARRAY_APPLE"/>
40709 <enum name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
40710 <enum name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
40720 <enum name="GL_DRAW_PIXELS_APPLE"/>
40721 <enum name="GL_FENCE_APPLE"/>
40734 <enum name="GL_HALF_APPLE"/>
40735 <enum name="GL_RGBA_FLOAT32_APPLE"/>
40736 <enum name="GL_RGB_FLOAT32_APPLE"/>
40737 <enum name="GL_ALPHA_FLOAT32_APPLE"/>
40738 <enum name="GL_INTENSITY_FLOAT32_APPLE"/>
40739 <enum name="GL_LUMINANCE_FLOAT32_APPLE"/>
40740 <enum name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
40741 <enum name="GL_RGBA_FLOAT16_APPLE"/>
40742 <enum name="GL_RGB_FLOAT16_APPLE"/>
40743 <enum name="GL_ALPHA_FLOAT16_APPLE"/>
40744 <enum name="GL_INTENSITY_FLOAT16_APPLE"/>
40745 <enum name="GL_LUMINANCE_FLOAT16_APPLE"/>
40746 <enum name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
40747 <enum name="GL_COLOR_FLOAT_APPLE"/>
40752 <enum name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
40753 <enum name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
40760 <enum name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
40761 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
40762 <enum name="GL_MAX_SAMPLES_APPLE"/>
40763 <enum name="GL_READ_FRAMEBUFFER_APPLE"/>
40764 <enum name="GL_DRAW_FRAMEBUFFER_APPLE"/>
40765 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
40766 <enum name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
40773 <enum name="GL_BUFFER_OBJECT_APPLE"/>
40774 <enum name="GL_RELEASED_APPLE"/>
40775 <enum name="GL_VOLATILE_APPLE"/>
40776 <enum name="GL_RETAINED_APPLE"/>
40777 <enum name="GL_UNDEFINED_APPLE"/>
40778 <enum name="GL_PURGEABLE_APPLE"/>
40786 <enum name="GL_RGB_422_APPLE"/>
40787 <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
40788 <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
40791 <enum name="GL_RGB_RAW_422_APPLE"/>
40796 <enum name="GL_PACK_ROW_BYTES_APPLE"/>
40797 <enum name="GL_UNPACK_ROW_BYTES_APPLE"/>
40802 <enum name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
40807 <enum name="GL_SYNC_OBJECT_APPLE"/>
40808 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
40809 <enum name="GL_OBJECT_TYPE_APPLE"/>
40810 <enum name="GL_SYNC_CONDITION_APPLE"/>
40811 <enum name="GL_SYNC_STATUS_APPLE"/>
40812 <enum name="GL_SYNC_FLAGS_APPLE"/>
40813 <enum name="GL_SYNC_FENCE_APPLE"/>
40814 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
40815 <enum name="GL_UNSIGNALED_APPLE"/>
40816 <enum name="GL_SIGNALED_APPLE"/>
40817 <enum name="GL_ALREADY_SIGNALED_APPLE"/>
40818 <enum name="GL_TIMEOUT_EXPIRED_APPLE"/>
40819 <enum name="GL_CONDITION_SATISFIED_APPLE"/>
40820 <enum name="GL_WAIT_FAILED_APPLE"/>
40821 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
40822 <enum name="GL_TIMEOUT_IGNORED_APPLE"/>
40835 <enum name="GL_BGRA_EXT"/>
40838 <enum name="GL_BGRA8_EXT"/>
40843 <enum name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
40848 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
40849 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
40850 <enum name="GL_R11F_G11F_B10F_APPLE"/>
40851 <enum name="GL_RGB9_E5_APPLE"/>
40856 <enum name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
40857 <enum name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
40858 <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
40859 <enum name="GL_STORAGE_PRIVATE_APPLE"/>
40860 <enum name="GL_STORAGE_CACHED_APPLE"/>
40861 <enum name="GL_STORAGE_SHARED_APPLE"/>
40868 <enum name="GL_TRANSFORM_HINT_APPLE"/>
40873 <enum name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
40882 <enum name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
40883 <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
40884 <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
40885 <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
40886 <enum name="GL_STORAGE_CLIENT_APPLE"/>
40887 <enum name="GL_STORAGE_CACHED_APPLE"/>
40888 <enum name="GL_STORAGE_SHARED_APPLE"/>
40896 <enum name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
40897 <enum name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
40898 <enum name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
40899 <enum name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
40900 <enum name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
40901 <enum name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
40902 <enum name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
40903 <enum name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
40904 <enum name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
40905 <enum name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
40917 <enum name="GL_YCBCR_422_APPLE"/>
40918 <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
40919 <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
40924 <enum name="GL_FIXED"/>
40925 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
40926 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
40927 <enum name="GL_LOW_FLOAT"/>
40928 <enum name="GL_MEDIUM_FLOAT"/>
40929 <enum name="GL_HIGH_FLOAT"/>
40930 <enum name="GL_LOW_INT"/>
40931 <enum name="GL_MEDIUM_INT"/>
40932 <enum name="GL_HIGH_INT"/>
40933 <enum name="GL_SHADER_COMPILER"/>
40934 <enum name="GL_SHADER_BINARY_FORMATS"/>
40935 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
40936 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
40937 <enum name="GL_MAX_VARYING_VECTORS"/>
40938 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
40939 <enum name="GL_RGB565"/>
40949 <enum name="GL_BACK"/>
40955 <enum name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
40956 <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
40957 <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
40963 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
40964 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
40965 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
40966 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
40967 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
40968 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
40969 <enum name="GL_COMPRESSED_R11_EAC"/>
40970 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
40971 <enum name="GL_COMPRESSED_RG11_EAC"/>
40972 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
40973 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
40974 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
40975 <enum name="GL_MAX_ELEMENT_INDEX"/>
40988 <enum name="GL_UNSIGNED_INT64_ARB"/>
41009 <enum name="GL_SRC1_COLOR"/>
41010 <enum name="GL_SRC1_ALPHA"/>
41011 <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
41012 <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
41013 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
41020 <enum name="GL_MAP_READ_BIT"/>
41021 <enum name="GL_MAP_WRITE_BIT"/>
41022 <enum name="GL_MAP_PERSISTENT_BIT"/>
41023 <enum name="GL_MAP_COHERENT_BIT"/>
41024 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
41025 <enum name="GL_CLIENT_STORAGE_BIT"/>
41026 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
41027 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
41028 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
41034 <enum name="GL_SYNC_CL_EVENT_ARB"/>
41035 <enum name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
41047 <enum name="GL_CLEAR_TEXTURE"/>
41055 <enum name="GL_LOWER_LEFT"/>
41056 <enum name="GL_UPPER_LEFT"/>
41057 <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
41058 <enum name="GL_ZERO_TO_ONE"/>
41059 <enum name="GL_CLIP_ORIGIN"/>
41060 <enum name="GL_CLIP_DEPTH_MODE"/>
41065 <enum name="GL_RGBA_FLOAT_MODE_ARB"/>
41066 <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/>
41067 <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
41068 <enum name="GL_CLAMP_READ_COLOR_ARB"/>
41069 <enum name="GL_FIXED_ONLY_ARB"/>
41079 <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
41080 <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
41081 <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
41082 <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
41083 <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
41084 <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
41085 <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
41086 <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
41091 <enum name="GL_COMPUTE_SHADER"/>
41092 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
41093 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
41094 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
41095 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
41096 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
41097 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
41098 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
41099 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
41100 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
41101 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
41102 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
41103 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
41104 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
41105 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
41106 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
41107 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
41108 <enum name="GL_COMPUTE_SHADER_BIT"/>
41115 <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
41116 <enum name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB"/>
41117 <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
41118 <enum name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB"/>
41124 <enum name="GL_QUERY_WAIT_INVERTED"/>
41125 <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
41126 <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
41127 <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
41133 <enum name="GL_COPY_READ_BUFFER"/>
41134 <enum name="GL_COPY_WRITE_BUFFER"/>
41145 <enum name="GL_MAX_CULL_DISTANCES"/>
41146 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
41151 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
41152 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
41153 <enum name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
41154 <enum name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
41155 <enum name="GL_DEBUG_SOURCE_API_ARB"/>
41156 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
41157 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
41158 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
41159 <enum name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
41160 <enum name="GL_DEBUG_SOURCE_OTHER_ARB"/>
41161 <enum name="GL_DEBUG_TYPE_ERROR_ARB"/>
41162 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
41163 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
41164 <enum name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
41165 <enum name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
41166 <enum name="GL_DEBUG_TYPE_OTHER_ARB"/>
41167 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
41168 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
41169 <enum name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
41170 <enum name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
41171 <enum name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
41172 <enum name="GL_DEBUG_SEVERITY_LOW_ARB"/>
41181 <enum name="GL_DEPTH_COMPONENT32F"/>
41182 <enum name="GL_DEPTH32F_STENCIL8"/>
41183 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
41188 <enum name="GL_DEPTH_CLAMP"/>
41193 <enum name="GL_DEPTH_COMPONENT16_ARB"/>
41194 <enum name="GL_DEPTH_COMPONENT24_ARB"/>
41195 <enum name="GL_DEPTH_COMPONENT32_ARB"/>
41196 <enum name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
41197 <enum name="GL_DEPTH_TEXTURE_MODE_ARB"/>
41203 <enum name="GL_TEXTURE_TARGET"/>
41204 <enum name="GL_QUERY_TARGET"/>
41205 <enum name="GL_TEXTURE_BINDING_1D"/>
41206 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
41207 <enum name="GL_TEXTURE_BINDING_2D"/>
41208 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
41209 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
41210 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
41211 <enum name="GL_TEXTURE_BINDING_3D"/>
41212 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
41213 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
41214 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
41215 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
41335 <enum name="GL_MAX_DRAW_BUFFERS_ARB"/>
41336 <enum name="GL_DRAW_BUFFER0_ARB"/>
41337 <enum name="GL_DRAW_BUFFER1_ARB"/>
41338 <enum name="GL_DRAW_BUFFER2_ARB"/>
41339 <enum name="GL_DRAW_BUFFER3_ARB"/>
41340 <enum name="GL_DRAW_BUFFER4_ARB"/>
41341 <enum name="GL_DRAW_BUFFER5_ARB"/>
41342 <enum name="GL_DRAW_BUFFER6_ARB"/>
41343 <enum name="GL_DRAW_BUFFER7_ARB"/>
41344 <enum name="GL_DRAW_BUFFER8_ARB"/>
41345 <enum name="GL_DRAW_BUFFER9_ARB"/>
41346 <enum name="GL_DRAW_BUFFER10_ARB"/>
41347 <enum name="GL_DRAW_BUFFER11_ARB"/>
41348 <enum name="GL_DRAW_BUFFER12_ARB"/>
41349 <enum name="GL_DRAW_BUFFER13_ARB"/>
41350 <enum name="GL_DRAW_BUFFER14_ARB"/>
41351 <enum name="GL_DRAW_BUFFER15_ARB"/>
41373 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
41374 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
41387 <enum name="GL_LOCATION_COMPONENT"/>
41388 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
41389 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
41390 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
41396 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
41403 <enum name="GL_FRAGMENT_PROGRAM_ARB"/>
41404 <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
41405 <enum name="GL_PROGRAM_LENGTH_ARB"/>
41406 <enum name="GL_PROGRAM_FORMAT_ARB"/>
41407 <enum name="GL_PROGRAM_BINDING_ARB"/>
41408 <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
41409 <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
41410 <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
41411 <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
41412 <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
41413 <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
41414 <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
41415 <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
41416 <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
41417 <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
41418 <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
41419 <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
41420 <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
41421 <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
41422 <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
41423 <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
41424 <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
41425 <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
41426 <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
41427 <enum name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
41428 <enum name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
41429 <enum name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
41430 <enum name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
41431 <enum name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
41432 <enum name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
41433 <enum name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
41434 <enum name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
41435 <enum name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
41436 <enum name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
41437 <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
41438 <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
41439 <enum name="GL_PROGRAM_STRING_ARB"/>
41440 <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
41441 <enum name="GL_CURRENT_MATRIX_ARB"/>
41442 <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
41443 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
41444 <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
41445 <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
41446 <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
41447 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
41448 <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
41449 <enum name="GL_MATRIX0_ARB"/>
41450 <enum name="GL_MATRIX1_ARB"/>
41451 <enum name="GL_MATRIX2_ARB"/>
41452 <enum name="GL_MATRIX3_ARB"/>
41453 <enum name="GL_MATRIX4_ARB"/>
41454 <enum name="GL_MATRIX5_ARB"/>
41455 <enum name="GL_MATRIX6_ARB"/>
41456 <enum name="GL_MATRIX7_ARB"/>
41457 <enum name="GL_MATRIX8_ARB"/>
41458 <enum name="GL_MATRIX9_ARB"/>
41459 <enum name="GL_MATRIX10_ARB"/>
41460 <enum name="GL_MATRIX11_ARB"/>
41461 <enum name="GL_MATRIX12_ARB"/>
41462 <enum name="GL_MATRIX13_ARB"/>
41463 <enum name="GL_MATRIX14_ARB"/>
41464 <enum name="GL_MATRIX15_ARB"/>
41465 <enum name="GL_MATRIX16_ARB"/>
41466 <enum name="GL_MATRIX17_ARB"/>
41467 <enum name="GL_MATRIX18_ARB"/>
41468 <enum name="GL_MATRIX19_ARB"/>
41469 <enum name="GL_MATRIX20_ARB"/>
41470 <enum name="GL_MATRIX21_ARB"/>
41471 <enum name="GL_MATRIX22_ARB"/>
41472 <enum name="GL_MATRIX23_ARB"/>
41473 <enum name="GL_MATRIX24_ARB"/>
41474 <enum name="GL_MATRIX25_ARB"/>
41475 <enum name="GL_MATRIX26_ARB"/>
41476 <enum name="GL_MATRIX27_ARB"/>
41477 <enum name="GL_MATRIX28_ARB"/>
41478 <enum name="GL_MATRIX29_ARB"/>
41479 <enum name="GL_MATRIX30_ARB"/>
41480 <enum name="GL_MATRIX31_ARB"/>
41507 <enum name="GL_FRAGMENT_SHADER_ARB"/>
41508 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
41509 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
41515 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
41516 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
41517 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
41518 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
41519 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
41520 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
41521 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
41522 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
41523 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
41530 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
41531 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
41532 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
41533 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
41534 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
41535 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
41536 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
41537 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
41538 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
41539 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
41540 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
41541 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
41542 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
41543 <enum name="GL_DEPTH_STENCIL"/>
41544 <enum name="GL_UNSIGNED_INT_24_8"/>
41545 <enum name="GL_DEPTH24_STENCIL8"/>
41546 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
41547 <enum name="GL_UNSIGNED_NORMALIZED"/>
41548 <enum name="GL_FRAMEBUFFER_BINDING"/>
41549 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
41550 <enum name="GL_RENDERBUFFER_BINDING"/>
41551 <enum name="GL_READ_FRAMEBUFFER"/>
41552 <enum name="GL_DRAW_FRAMEBUFFER"/>
41553 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
41554 <enum name="GL_RENDERBUFFER_SAMPLES"/>
41555 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
41556 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
41557 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
41558 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
41559 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
41560 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
41561 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
41562 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
41563 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
41564 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
41565 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
41566 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
41567 <enum name="GL_COLOR_ATTACHMENT0"/>
41568 <enum name="GL_COLOR_ATTACHMENT1"/>
41569 <enum name="GL_COLOR_ATTACHMENT2"/>
41570 <enum name="GL_COLOR_ATTACHMENT3"/>
41571 <enum name="GL_COLOR_ATTACHMENT4"/>
41572 <enum name="GL_COLOR_ATTACHMENT5"/>
41573 <enum name="GL_COLOR_ATTACHMENT6"/>
41574 <enum name="GL_COLOR_ATTACHMENT7"/>
41575 <enum name="GL_COLOR_ATTACHMENT8"/>
41576 <enum name="GL_COLOR_ATTACHMENT9"/>
41577 <enum name="GL_COLOR_ATTACHMENT10"/>
41578 <enum name="GL_COLOR_ATTACHMENT11"/>
41579 <enum name="GL_COLOR_ATTACHMENT12"/>
41580 <enum name="GL_COLOR_ATTACHMENT13"/>
41581 <enum name="GL_COLOR_ATTACHMENT14"/>
41582 <enum name="GL_COLOR_ATTACHMENT15"/>
41583 <enum name="GL_DEPTH_ATTACHMENT"/>
41584 <enum name="GL_STENCIL_ATTACHMENT"/>
41585 <enum name="GL_FRAMEBUFFER"/>
41586 <enum name="GL_RENDERBUFFER"/>
41587 <enum name="GL_RENDERBUFFER_WIDTH"/>
41588 <enum name="GL_RENDERBUFFER_HEIGHT"/>
41589 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
41590 <enum name="GL_STENCIL_INDEX1"/>
41591 <enum name="GL_STENCIL_INDEX4"/>
41592 <enum name="GL_STENCIL_INDEX8"/>
41593 <enum name="GL_STENCIL_INDEX16"/>
41594 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
41595 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
41596 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
41597 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
41598 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
41599 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
41600 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
41601 <enum name="GL_MAX_SAMPLES"/>
41624 <enum name="GL_INDEX"/>
41629 <enum name="GL_FRAMEBUFFER_SRGB"/>
41634 <enum name="GL_LINES_ADJACENCY_ARB"/>
41635 <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
41636 <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
41637 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
41638 <enum name="GL_PROGRAM_POINT_SIZE_ARB"/>
41639 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
41640 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
41641 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
41642 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
41643 <enum name="GL_GEOMETRY_SHADER_ARB"/>
41644 <enum name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
41645 <enum name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
41646 <enum name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
41647 <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
41648 <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
41649 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
41650 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
41651 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
41652 <enum name="GL_MAX_VARYING_COMPONENTS"/>
41653 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
41662 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
41663 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
41664 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
41665 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
41679 <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB"/>
41680 <enum name="GL_SPIR_V_BINARY_ARB"/>
41686 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
41687 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
41688 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
41689 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
41690 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
41691 <enum name="GL_MAX_VERTEX_STREAMS"/>
41696 <enum name="GL_DOUBLE"/>
41697 <enum name="GL_DOUBLE_VEC2"/>
41698 <enum name="GL_DOUBLE_VEC3"/>
41699 <enum name="GL_DOUBLE_VEC4"/>
41700 <enum name="GL_DOUBLE_MAT2"/>
41701 <enum name="GL_DOUBLE_MAT3"/>
41702 <enum name="GL_DOUBLE_MAT4"/>
41703 <enum name="GL_DOUBLE_MAT2x3"/>
41704 <enum name="GL_DOUBLE_MAT2x4"/>
41705 <enum name="GL_DOUBLE_MAT3x2"/>
41706 <enum name="GL_DOUBLE_MAT3x4"/>
41707 <enum name="GL_DOUBLE_MAT4x2"/>
41708 <enum name="GL_DOUBLE_MAT4x3"/>
41731 <enum name="GL_INT64_ARB"/>
41732 <enum name="GL_UNSIGNED_INT64_ARB"/>
41733 <enum name="GL_INT64_VEC2_ARB"/>
41734 <enum name="GL_INT64_VEC3_ARB"/>
41735 <enum name="GL_INT64_VEC4_ARB"/>
41736 <enum name="GL_UNSIGNED_INT64_VEC2_ARB"/>
41737 <enum name="GL_UNSIGNED_INT64_VEC3_ARB"/>
41738 <enum name="GL_UNSIGNED_INT64_VEC4_ARB"/>
41780 <enum name="GL_HALF_FLOAT_ARB"/>
41786 <enum name="GL_HALF_FLOAT"/>
41791 <enum name="GL_BLEND_COLOR"/>
41792 <enum name="GL_BLEND_EQUATION"/>
41793 <enum name="GL_CONSTANT_COLOR"/>
41794 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
41795 <enum name="GL_CONSTANT_ALPHA"/>
41796 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
41797 <enum name="GL_FUNC_ADD"/>
41798 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
41799 <enum name="GL_FUNC_SUBTRACT"/>
41800 <enum name="GL_MIN"/>
41801 <enum name="GL_MAX"/>
41806 <enum name="GL_CONVOLUTION_1D"/>
41807 <enum name="GL_CONVOLUTION_2D"/>
41808 <enum name="GL_SEPARABLE_2D"/>
41809 <enum name="GL_CONVOLUTION_BORDER_MODE"/>
41810 <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
41811 <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
41812 <enum name="GL_REDUCE"/>
41813 <enum name="GL_CONVOLUTION_FORMAT"/>
41814 <enum name="GL_CONVOLUTION_WIDTH"/>
41815 <enum name="GL_CONVOLUTION_HEIGHT"/>
41816 <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
41817 <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
41818 <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
41819 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
41820 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
41821 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
41822 <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
41823 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
41824 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
41825 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
41826 <enum name="GL_HISTOGRAM"/>
41827 <enum name="GL_PROXY_HISTOGRAM"/>
41828 <enum name="GL_HISTOGRAM_WIDTH"/>
41829 <enum name="GL_HISTOGRAM_FORMAT"/>
41830 <enum name="GL_HISTOGRAM_RED_SIZE"/>
41831 <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
41832 <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
41833 <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
41834 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
41835 <enum name="GL_HISTOGRAM_SINK"/>
41836 <enum name="GL_MINMAX"/>
41837 <enum name="GL_MINMAX_FORMAT"/>
41838 <enum name="GL_MINMAX_SINK"/>
41839 <enum name="GL_TABLE_TOO_LARGE"/>
41840 <enum name="GL_COLOR_MATRIX"/>
41841 <enum name="GL_COLOR_MATRIX_STACK_DEPTH"/>
41842 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
41843 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
41844 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
41845 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
41846 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
41847 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
41848 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
41849 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
41850 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
41851 <enum name="GL_COLOR_TABLE"/>
41852 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
41853 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
41854 <enum name="GL_PROXY_COLOR_TABLE"/>
41855 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
41856 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
41857 <enum name="GL_COLOR_TABLE_SCALE"/>
41858 <enum name="GL_COLOR_TABLE_BIAS"/>
41859 <enum name="GL_COLOR_TABLE_FORMAT"/>
41860 <enum name="GL_COLOR_TABLE_WIDTH"/>
41861 <enum name="GL_COLOR_TABLE_RED_SIZE"/>
41862 <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
41863 <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
41864 <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
41865 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
41866 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
41867 <enum name="GL_CONSTANT_BORDER"/>
41868 <enum name="GL_REPLICATE_BORDER"/>
41869 <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
41906 <enum name="GL_PARAMETER_BUFFER_ARB"/>
41907 <enum name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
41914 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
41920 <enum name="GL_NUM_SAMPLE_COUNTS"/>
41926 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
41927 <enum name="GL_NUM_SAMPLE_COUNTS"/>
41928 <enum name="GL_RENDERBUFFER"/>
41929 <enum name="GL_SAMPLES"/>
41930 <enum name="GL_TEXTURE_1D"/>
41931 <enum name="GL_TEXTURE_1D_ARRAY"/>
41932 <enum name="GL_TEXTURE_2D"/>
41933 <enum name="GL_TEXTURE_2D_ARRAY"/>
41934 <enum name="GL_TEXTURE_3D"/>
41935 <enum name="GL_TEXTURE_CUBE_MAP"/>
41936 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
41937 <enum name="GL_TEXTURE_RECTANGLE"/>
41938 <enum name="GL_TEXTURE_BUFFER"/>
41939 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
41940 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
41941 <enum name="GL_TEXTURE_COMPRESSED"/>
41942 <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
41943 <enum name="GL_INTERNALFORMAT_PREFERRED"/>
41944 <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
41945 <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
41946 <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
41947 <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
41948 <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
41949 <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
41950 <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
41951 <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
41952 <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
41953 <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
41954 <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
41955 <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
41956 <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
41957 <enum name="GL_MAX_WIDTH"/>
41958 <enum name="GL_MAX_HEIGHT"/>
41959 <enum name="GL_MAX_DEPTH"/>
41960 <enum name="GL_MAX_LAYERS"/>
41961 <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
41962 <enum name="GL_COLOR_COMPONENTS"/>
41963 <enum name="GL_DEPTH_COMPONENTS"/>
41964 <enum name="GL_STENCIL_COMPONENTS"/>
41965 <enum name="GL_COLOR_RENDERABLE"/>
41966 <enum name="GL_DEPTH_RENDERABLE"/>
41967 <enum name="GL_STENCIL_RENDERABLE"/>
41968 <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
41969 <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
41970 <enum name="GL_FRAMEBUFFER_BLEND"/>
41971 <enum name="GL_READ_PIXELS"/>
41972 <enum name="GL_READ_PIXELS_FORMAT"/>
41973 <enum name="GL_READ_PIXELS_TYPE"/>
41974 <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
41975 <enum name="GL_TEXTURE_IMAGE_TYPE"/>
41976 <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
41977 <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
41978 <enum name="GL_MIPMAP"/>
41979 <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
41980 <enum name="GL_AUTO_GENERATE_MIPMAP"/>
41981 <enum name="GL_COLOR_ENCODING"/>
41982 <enum name="GL_SRGB_READ"/>
41983 <enum name="GL_SRGB_WRITE"/>
41984 <enum name="GL_SRGB_DECODE_ARB"/>
41985 <enum name="GL_FILTER"/>
41986 <enum name="GL_VERTEX_TEXTURE"/>
41987 <enum name="GL_TESS_CONTROL_TEXTURE"/>
41988 <enum name="GL_TESS_EVALUATION_TEXTURE"/>
41989 <enum name="GL_GEOMETRY_TEXTURE"/>
41990 <enum name="GL_FRAGMENT_TEXTURE"/>
41991 <enum name="GL_COMPUTE_TEXTURE"/>
41992 <enum name="GL_TEXTURE_SHADOW"/>
41993 <enum name="GL_TEXTURE_GATHER"/>
41994 <enum name="GL_TEXTURE_GATHER_SHADOW"/>
41995 <enum name="GL_SHADER_IMAGE_LOAD"/>
41996 <enum name="GL_SHADER_IMAGE_STORE"/>
41997 <enum name="GL_SHADER_IMAGE_ATOMIC"/>
41998 <enum name="GL_IMAGE_TEXEL_SIZE"/>
41999 <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
42000 <enum name="GL_IMAGE_PIXEL_FORMAT"/>
42001 <enum name="GL_IMAGE_PIXEL_TYPE"/>
42002 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
42003 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
42004 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
42005 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
42006 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
42007 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
42008 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
42009 <enum name="GL_CLEAR_BUFFER"/>
42010 <enum name="GL_TEXTURE_VIEW"/>
42011 <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
42012 <enum name="GL_FULL_SUPPORT"/>
42013 <enum name="GL_CAVEAT_SUPPORT"/>
42014 <enum name="GL_IMAGE_CLASS_4_X_32"/>
42015 <enum name="GL_IMAGE_CLASS_2_X_32"/>
42016 <enum name="GL_IMAGE_CLASS_1_X_32"/>
42017 <enum name="GL_IMAGE_CLASS_4_X_16"/>
42018 <enum name="GL_IMAGE_CLASS_2_X_16"/>
42019 <enum name="GL_IMAGE_CLASS_1_X_16"/>
42020 <enum name="GL_IMAGE_CLASS_4_X_8"/>
42021 <enum name="GL_IMAGE_CLASS_2_X_8"/>
42022 <enum name="GL_IMAGE_CLASS_1_X_8"/>
42023 <enum name="GL_IMAGE_CLASS_11_11_10"/>
42024 <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
42025 <enum name="GL_VIEW_CLASS_128_BITS"/>
42026 <enum name="GL_VIEW_CLASS_96_BITS"/>
42027 <enum name="GL_VIEW_CLASS_64_BITS"/>
42028 <enum name="GL_VIEW_CLASS_48_BITS"/>
42029 <enum name="GL_VIEW_CLASS_32_BITS"/>
42030 <enum name="GL_VIEW_CLASS_24_BITS"/>
42031 <enum name="GL_VIEW_CLASS_16_BITS"/>
42032 <enum name="GL_VIEW_CLASS_8_BITS"/>
42033 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
42034 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
42035 <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
42036 <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
42037 <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
42038 <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
42039 <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
42040 <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
42043 <enum name="GL_VIEW_CLASS_EAC_R11"/>
42044 <enum name="GL_VIEW_CLASS_EAC_RG11"/>
42045 <enum name="GL_VIEW_CLASS_ETC2_RGB"/>
42046 <enum name="GL_VIEW_CLASS_ETC2_RGBA"/>
42047 <enum name="GL_VIEW_CLASS_ETC2_EAC_RGBA"/>
42050 <enum name="GL_VIEW_CLASS_ASTC_4x4_RGBA"/>
42051 <enum name="GL_VIEW_CLASS_ASTC_5x4_RGBA"/>
42052 <enum name="GL_VIEW_CLASS_ASTC_5x5_RGBA"/>
42053 <enum name="GL_VIEW_CLASS_ASTC_6x5_RGBA"/>
42054 <enum name="GL_VIEW_CLASS_ASTC_6x6_RGBA"/>
42055 <enum name="GL_VIEW_CLASS_ASTC_8x5_RGBA"/>
42056 <enum name="GL_VIEW_CLASS_ASTC_8x6_RGBA"/>
42057 <enum name="GL_VIEW_CLASS_ASTC_8x8_RGBA"/>
42058 <enum name="GL_VIEW_CLASS_ASTC_10x5_RGBA"/>
42059 <enum name="GL_VIEW_CLASS_ASTC_10x6_RGBA"/>
42060 <enum name="GL_VIEW_CLASS_ASTC_10x8_RGBA"/>
42061 <enum name="GL_VIEW_CLASS_ASTC_10x10_RGBA"/>
42062 <enum name="GL_VIEW_CLASS_ASTC_12x10_RGBA"/>
42063 <enum name="GL_VIEW_CLASS_ASTC_12x12_RGBA"/>
42079 <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
42084 <enum name="GL_MAP_READ_BIT"/>
42085 <enum name="GL_MAP_WRITE_BIT"/>
42086 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
42087 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
42088 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
42089 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
42096 <enum name="GL_MATRIX_PALETTE_ARB"/>
42097 <enum name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
42098 <enum name="GL_MAX_PALETTE_MATRICES_ARB"/>
42099 <enum name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
42100 <enum name="GL_MATRIX_INDEX_ARRAY_ARB"/>
42101 <enum name="GL_CURRENT_MATRIX_INDEX_ARB"/>
42102 <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
42103 <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
42104 <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
42105 <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
42131 <enum name="GL_MULTISAMPLE_ARB"/>
42132 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
42133 <enum name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
42134 <enum name="GL_SAMPLE_COVERAGE_ARB"/>
42135 <enum name="GL_SAMPLE_BUFFERS_ARB"/>
42136 <enum name="GL_SAMPLES_ARB"/>
42137 <enum name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
42138 <enum name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
42139 <enum name="GL_MULTISAMPLE_BIT_ARB"/>
42145 <enum name="GL_TEXTURE0_ARB"/>
42146 <enum name="GL_TEXTURE1_ARB"/>
42147 <enum name="GL_TEXTURE2_ARB"/>
42148 <enum name="GL_TEXTURE3_ARB"/>
42149 <enum name="GL_TEXTURE4_ARB"/>
42150 <enum name="GL_TEXTURE5_ARB"/>
42151 <enum name="GL_TEXTURE6_ARB"/>
42152 <enum name="GL_TEXTURE7_ARB"/>
42153 <enum name="GL_TEXTURE8_ARB"/>
42154 <enum name="GL_TEXTURE9_ARB"/>
42155 <enum name="GL_TEXTURE10_ARB"/>
42156 <enum name="GL_TEXTURE11_ARB"/>
42157 <enum name="GL_TEXTURE12_ARB"/>
42158 <enum name="GL_TEXTURE13_ARB"/>
42159 <enum name="GL_TEXTURE14_ARB"/>
42160 <enum name="GL_TEXTURE15_ARB"/>
42161 <enum name="GL_TEXTURE16_ARB"/>
42162 <enum name="GL_TEXTURE17_ARB"/>
42163 <enum name="GL_TEXTURE18_ARB"/>
42164 <enum name="GL_TEXTURE19_ARB"/>
42165 <enum name="GL_TEXTURE20_ARB"/>
42166 <enum name="GL_TEXTURE21_ARB"/>
42167 <enum name="GL_TEXTURE22_ARB"/>
42168 <enum name="GL_TEXTURE23_ARB"/>
42169 <enum name="GL_TEXTURE24_ARB"/>
42170 <enum name="GL_TEXTURE25_ARB"/>
42171 <enum name="GL_TEXTURE26_ARB"/>
42172 <enum name="GL_TEXTURE27_ARB"/>
42173 <enum name="GL_TEXTURE28_ARB"/>
42174 <enum name="GL_TEXTURE29_ARB"/>
42175 <enum name="GL_TEXTURE30_ARB"/>
42176 <enum name="GL_TEXTURE31_ARB"/>
42177 <enum name="GL_ACTIVE_TEXTURE_ARB"/>
42178 <enum name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
42179 <enum name="GL_MAX_TEXTURE_UNITS_ARB"/>
42218 <enum name="GL_QUERY_COUNTER_BITS_ARB"/>
42219 <enum name="GL_CURRENT_QUERY_ARB"/>
42220 <enum name="GL_QUERY_RESULT_ARB"/>
42221 <enum name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
42222 <enum name="GL_SAMPLES_PASSED_ARB"/>
42235 <enum name="GL_ANY_SAMPLES_PASSED"/>
42240 <enum name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
42241 <enum name="GL_COMPLETION_STATUS_ARB"/>
42247 <enum name="GL_VERTICES_SUBMITTED_ARB"/>
42248 <enum name="GL_PRIMITIVES_SUBMITTED_ARB"/>
42249 <enum name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/>
42250 <enum name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/>
42251 <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/>
42252 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
42253 <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/>
42254 <enum name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/>
42255 <enum name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/>
42256 <enum name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/>
42257 <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
42262 <enum name="GL_PIXEL_PACK_BUFFER_ARB"/>
42263 <enum name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
42264 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
42265 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
42270 <enum name="GL_POINT_SIZE_MIN_ARB"/>
42271 <enum name="GL_POINT_SIZE_MAX_ARB"/>
42272 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
42273 <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
42280 <enum name="GL_POINT_SPRITE_ARB"/>
42281 <enum name="GL_COORD_REPLACE_ARB"/>
42286 <enum name="GL_POLYGON_OFFSET_CLAMP"/>
42293 <enum name="GL_UNIFORM"/>
42294 <enum name="GL_UNIFORM_BLOCK"/>
42295 <enum name="GL_PROGRAM_INPUT"/>
42296 <enum name="GL_PROGRAM_OUTPUT"/>
42297 <enum name="GL_BUFFER_VARIABLE"/>
42298 <enum name="GL_SHADER_STORAGE_BLOCK"/>
42299 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
42300 <enum name="GL_VERTEX_SUBROUTINE"/>
42301 <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
42302 <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
42303 <enum name="GL_GEOMETRY_SUBROUTINE"/>
42304 <enum name="GL_FRAGMENT_SUBROUTINE"/>
42305 <enum name="GL_COMPUTE_SUBROUTINE"/>
42306 <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
42307 <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
42308 <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
42309 <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
42310 <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
42311 <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
42312 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
42313 <enum name="GL_ACTIVE_RESOURCES"/>
42314 <enum name="GL_MAX_NAME_LENGTH"/>
42315 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
42316 <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
42317 <enum name="GL_NAME_LENGTH"/>
42318 <enum name="GL_TYPE"/>
42319 <enum name="GL_ARRAY_SIZE"/>
42320 <enum name="GL_OFFSET"/>
42321 <enum name="GL_BLOCK_INDEX"/>
42322 <enum name="GL_ARRAY_STRIDE"/>
42323 <enum name="GL_MATRIX_STRIDE"/>
42324 <enum name="GL_IS_ROW_MAJOR"/>
42325 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
42326 <enum name="GL_BUFFER_BINDING"/>
42327 <enum name="GL_BUFFER_DATA_SIZE"/>
42328 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
42329 <enum name="GL_ACTIVE_VARIABLES"/>
42330 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
42331 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
42332 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
42333 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
42334 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
42335 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
42336 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
42337 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
42338 <enum name="GL_LOCATION"/>
42339 <enum name="GL_LOCATION_INDEX"/>
42340 <enum name="GL_IS_PER_PATCH"/>
42341 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
42342 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
42353 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
42354 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
42355 <enum name="GL_LAST_VERTEX_CONVENTION"/>
42356 <enum name="GL_PROVOKING_VERTEX"/>
42362 <enum name="GL_QUERY_BUFFER"/>
42363 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
42364 <enum name="GL_QUERY_BUFFER_BINDING"/>
42365 <enum name="GL_QUERY_RESULT_NO_WAIT"/>
42371 <enum name="GL_NO_ERROR"/>
42372 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
42373 <enum name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
42374 <enum name="GL_GUILTY_CONTEXT_RESET_ARB"/>
42375 <enum name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
42376 <enum name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
42377 <enum name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
42378 <enum name="GL_NO_RESET_NOTIFICATION_ARB"/>
42406 <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
42407 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
42408 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
42409 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
42410 <enum name="GL_SAMPLE_LOCATION_ARB"/>
42411 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
42412 <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
42413 <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
42421 <enum name="GL_SAMPLE_SHADING_ARB"/>
42422 <enum name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
42428 <enum name="GL_SAMPLER_BINDING"/>
42447 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
42452 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
42457 <enum name="GL_VERTEX_SHADER_BIT"/>
42458 <enum name="GL_FRAGMENT_SHADER_BIT"/>
42459 <enum name="GL_GEOMETRY_SHADER_BIT"/>
42460 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
42461 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
42462 <enum name="GL_ALL_SHADER_BITS"/>
42463 <enum name="GL_PROGRAM_SEPARABLE"/>
42464 <enum name="GL_ACTIVE_PROGRAM"/>
42465 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
42532 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
42533 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
42534 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
42535 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
42536 <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
42537 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
42538 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
42539 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
42540 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
42541 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
42542 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
42543 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
42544 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
42545 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
42546 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
42547 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
42548 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
42549 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
42550 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
42551 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
42552 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
42553 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
42554 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
42555 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
42556 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
42557 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
42558 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
42559 <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
42560 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
42571 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
42572 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
42573 <enum name="GL_UNIFORM_BARRIER_BIT"/>
42574 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
42575 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
42576 <enum name="GL_COMMAND_BARRIER_BIT"/>
42577 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
42578 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
42579 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
42580 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
42581 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
42582 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
42583 <enum name="GL_ALL_BARRIER_BITS"/>
42584 <enum name="GL_MAX_IMAGE_UNITS"/>
42585 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
42586 <enum name="GL_IMAGE_BINDING_NAME"/>
42587 <enum name="GL_IMAGE_BINDING_LEVEL"/>
42588 <enum name="GL_IMAGE_BINDING_LAYERED"/>
42589 <enum name="GL_IMAGE_BINDING_LAYER"/>
42590 <enum name="GL_IMAGE_BINDING_ACCESS"/>
42591 <enum name="GL_IMAGE_1D"/>
42592 <enum name="GL_IMAGE_2D"/>
42593 <enum name="GL_IMAGE_3D"/>
42594 <enum name="GL_IMAGE_2D_RECT"/>
42595 <enum name="GL_IMAGE_CUBE"/>
42596 <enum name="GL_IMAGE_BUFFER"/>
42597 <enum name="GL_IMAGE_1D_ARRAY"/>
42598 <enum name="GL_IMAGE_2D_ARRAY"/>
42599 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
42600 <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
42601 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
42602 <enum name="GL_INT_IMAGE_1D"/>
42603 <enum name="GL_INT_IMAGE_2D"/>
42604 <enum name="GL_INT_IMAGE_3D"/>
42605 <enum name="GL_INT_IMAGE_2D_RECT"/>
42606 <enum name="GL_INT_IMAGE_CUBE"/>
42607 <enum name="GL_INT_IMAGE_BUFFER"/>
42608 <enum name="GL_INT_IMAGE_1D_ARRAY"/>
42609 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
42610 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
42611 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
42612 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
42613 <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
42614 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
42615 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
42616 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
42617 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
42618 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
42619 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
42620 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
42621 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
42622 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
42623 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
42624 <enum name="GL_MAX_IMAGE_SAMPLES"/>
42625 <enum name="GL_IMAGE_BINDING_FORMAT"/>
42626 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
42627 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
42628 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
42629 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
42630 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
42631 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
42632 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
42633 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
42634 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
42642 <enum name="GL_PROGRAM_OBJECT_ARB"/>
42643 <enum name="GL_SHADER_OBJECT_ARB"/>
42644 <enum name="GL_OBJECT_TYPE_ARB"/>
42645 <enum name="GL_OBJECT_SUBTYPE_ARB"/>
42646 <enum name="GL_FLOAT_VEC2_ARB"/>
42647 <enum name="GL_FLOAT_VEC3_ARB"/>
42648 <enum name="GL_FLOAT_VEC4_ARB"/>
42649 <enum name="GL_INT_VEC2_ARB"/>
42650 <enum name="GL_INT_VEC3_ARB"/>
42651 <enum name="GL_INT_VEC4_ARB"/>
42652 <enum name="GL_BOOL_ARB"/>
42653 <enum name="GL_BOOL_VEC2_ARB"/>
42654 <enum name="GL_BOOL_VEC3_ARB"/>
42655 <enum name="GL_BOOL_VEC4_ARB"/>
42656 <enum name="GL_FLOAT_MAT2_ARB"/>
42657 <enum name="GL_FLOAT_MAT3_ARB"/>
42658 <enum name="GL_FLOAT_MAT4_ARB"/>
42659 <enum name="GL_SAMPLER_1D_ARB"/>
42660 <enum name="GL_SAMPLER_2D_ARB"/>
42661 <enum name="GL_SAMPLER_3D_ARB"/>
42662 <enum name="GL_SAMPLER_CUBE_ARB"/>
42663 <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
42664 <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
42665 <enum name="GL_SAMPLER_2D_RECT_ARB"/>
42666 <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
42667 <enum name="GL_OBJECT_DELETE_STATUS_ARB"/>
42668 <enum name="GL_OBJECT_COMPILE_STATUS_ARB"/>
42669 <enum name="GL_OBJECT_LINK_STATUS_ARB"/>
42670 <enum name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
42671 <enum name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
42672 <enum name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
42673 <enum name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
42674 <enum name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
42675 <enum name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
42721 <enum name="GL_SHADER_STORAGE_BUFFER"/>
42722 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
42723 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
42724 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
42725 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
42726 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
42727 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
42728 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
42729 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
42730 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
42731 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
42732 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
42733 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
42734 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
42735 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
42736 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
42737 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
42743 <enum name="GL_ACTIVE_SUBROUTINES"/>
42744 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
42745 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
42746 <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
42747 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
42748 <enum name="GL_MAX_SUBROUTINES"/>
42749 <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
42750 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
42751 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
42752 <enum name="GL_UNIFORM_SIZE"/>
42753 <enum name="GL_UNIFORM_NAME_LENGTH"/>
42769 <enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
42775 <enum name="GL_SHADER_INCLUDE_ARB"/>
42776 <enum name="GL_NAMED_STRING_LENGTH_ARB"/>
42777 <enum name="GL_NAMED_STRING_TYPE_ARB"/>
42789 <enum name="GL_TEXTURE_COMPARE_MODE_ARB"/>
42790 <enum name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
42791 <enum name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
42796 <enum name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
42801 <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
42802 <enum name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
42814 <enum name="GL_TEXTURE_SPARSE_ARB"/>
42815 <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
42816 <enum name="GL_NUM_SPARSE_LEVELS_ARB"/>
42817 <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
42818 <enum name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
42819 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
42820 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
42821 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
42822 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
42823 <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
42824 <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
42832 <enum name="GL_SPIR_V_EXTENSIONS"/>
42833 <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
42838 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
42843 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
42844 <enum name="GL_OBJECT_TYPE"/>
42845 <enum name="GL_SYNC_CONDITION"/>
42846 <enum name="GL_SYNC_STATUS"/>
42847 <enum name="GL_SYNC_FLAGS"/>
42848 <enum name="GL_SYNC_FENCE"/>
42849 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
42850 <enum name="GL_UNSIGNALED"/>
42851 <enum name="GL_SIGNALED"/>
42852 <enum name="GL_ALREADY_SIGNALED"/>
42853 <enum name="GL_TIMEOUT_EXPIRED"/>
42854 <enum name="GL_CONDITION_SATISFIED"/>
42855 <enum name="GL_WAIT_FAILED"/>
42856 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
42857 <enum name="GL_TIMEOUT_IGNORED"/>
42869 <enum name="GL_PATCHES"/>
42870 <enum name="GL_PATCH_VERTICES"/>
42871 <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
42872 <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
42873 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
42874 <enum name="GL_TESS_GEN_MODE"/>
42875 <enum name="GL_TESS_GEN_SPACING"/>
42876 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
42877 <enum name="GL_TESS_GEN_POINT_MODE"/>
42878 <enum name="GL_TRIANGLES"/>
42879 <enum name="GL_ISOLINES"/>
42880 <enum name="GL_QUADS"/>
42881 <enum name="GL_EQUAL"/>
42882 <enum name="GL_FRACTIONAL_ODD"/>
42883 <enum name="GL_FRACTIONAL_EVEN"/>
42884 <enum name="GL_CCW"/>
42885 <enum name="GL_CW"/>
42886 <enum name="GL_MAX_PATCH_VERTICES"/>
42887 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
42888 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
42889 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
42890 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
42891 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
42892 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
42893 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
42894 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
42895 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
42896 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
42897 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
42898 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
42899 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
42900 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
42901 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
42902 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
42903 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
42904 <enum name="GL_TESS_EVALUATION_SHADER"/>
42905 <enum name="GL_TESS_CONTROL_SHADER"/>
42917 <enum name="GL_CLAMP_TO_BORDER_ARB"/>
42922 <enum name="GL_TEXTURE_BUFFER_ARB"/>
42923 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
42924 <enum name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
42925 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
42926 <enum name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
42932 <enum name="GL_RGB32F"/>
42933 <enum name="GL_RGB32UI"/>
42934 <enum name="GL_RGB32I"/>
42939 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
42940 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
42941 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
42947 <enum name="GL_COMPRESSED_ALPHA_ARB"/>
42948 <enum name="GL_COMPRESSED_LUMINANCE_ARB"/>
42949 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
42950 <enum name="GL_COMPRESSED_INTENSITY_ARB"/>
42951 <enum name="GL_COMPRESSED_RGB_ARB"/>
42952 <enum name="GL_COMPRESSED_RGBA_ARB"/>
42953 <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
42954 <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
42955 <enum name="GL_TEXTURE_COMPRESSED_ARB"/>
42956 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
42957 <enum name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
42969 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
42970 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
42971 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
42972 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
42977 <enum name="GL_COMPRESSED_RED_RGTC1"/>
42978 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
42979 <enum name="GL_COMPRESSED_RG_RGTC2"/>
42980 <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
42985 <enum name="GL_NORMAL_MAP_ARB"/>
42986 <enum name="GL_REFLECTION_MAP_ARB"/>
42987 <enum name="GL_TEXTURE_CUBE_MAP_ARB"/>
42988 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
42989 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
42990 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
42991 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
42992 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
42993 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
42994 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
42995 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
42996 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
43001 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
43002 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
43003 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
43004 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
43005 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
43006 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
43007 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
43013 <enum name="GL_COMBINE_ARB"/>
43014 <enum name="GL_COMBINE_RGB_ARB"/>
43015 <enum name="GL_COMBINE_ALPHA_ARB"/>
43016 <enum name="GL_SOURCE0_RGB_ARB"/>
43017 <enum name="GL_SOURCE1_RGB_ARB"/>
43018 <enum name="GL_SOURCE2_RGB_ARB"/>
43019 <enum name="GL_SOURCE0_ALPHA_ARB"/>
43020 <enum name="GL_SOURCE1_ALPHA_ARB"/>
43021 <enum name="GL_SOURCE2_ALPHA_ARB"/>
43022 <enum name="GL_OPERAND0_RGB_ARB"/>
43023 <enum name="GL_OPERAND1_RGB_ARB"/>
43024 <enum name="GL_OPERAND2_RGB_ARB"/>
43025 <enum name="GL_OPERAND0_ALPHA_ARB"/>
43026 <enum name="GL_OPERAND1_ALPHA_ARB"/>
43027 <enum name="GL_OPERAND2_ALPHA_ARB"/>
43028 <enum name="GL_RGB_SCALE_ARB"/>
43029 <enum name="GL_ADD_SIGNED_ARB"/>
43030 <enum name="GL_INTERPOLATE_ARB"/>
43031 <enum name="GL_SUBTRACT_ARB"/>
43032 <enum name="GL_CONSTANT_ARB"/>
43033 <enum name="GL_PRIMARY_COLOR_ARB"/>
43034 <enum name="GL_PREVIOUS_ARB"/>
43040 <enum name="GL_DOT3_RGB_ARB"/>
43041 <enum name="GL_DOT3_RGBA_ARB"/>
43046 <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
43047 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
43052 <enum name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
43053 <enum name="GL_WEIGHTED_AVERAGE_ARB"/>
43058 <enum name="GL_TEXTURE_RED_TYPE_ARB"/>
43059 <enum name="GL_TEXTURE_GREEN_TYPE_ARB"/>
43060 <enum name="GL_TEXTURE_BLUE_TYPE_ARB"/>
43061 <enum name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
43062 <enum name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
43063 <enum name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
43064 <enum name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
43065 <enum name="GL_UNSIGNED_NORMALIZED_ARB"/>
43066 <enum name="GL_RGBA32F_ARB"/>
43067 <enum name="GL_RGB32F_ARB"/>
43068 <enum name="GL_ALPHA32F_ARB"/>
43069 <enum name="GL_INTENSITY32F_ARB"/>
43070 <enum name="GL_LUMINANCE32F_ARB"/>
43071 <enum name="GL_LUMINANCE_ALPHA32F_ARB"/>
43072 <enum name="GL_RGBA16F_ARB"/>
43073 <enum name="GL_RGB16F_ARB"/>
43074 <enum name="GL_ALPHA16F_ARB"/>
43075 <enum name="GL_INTENSITY16F_ARB"/>
43076 <enum name="GL_LUMINANCE16F_ARB"/>
43077 <enum name="GL_LUMINANCE_ALPHA16F_ARB"/>
43082 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
43083 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
43084 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
43089 <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
43094 <enum name="GL_MIRRORED_REPEAT_ARB"/>
43099 <enum name="GL_SAMPLE_POSITION"/>
43100 <enum name="GL_SAMPLE_MASK"/>
43101 <enum name="GL_SAMPLE_MASK_VALUE"/>
43102 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
43103 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
43104 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
43105 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
43106 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
43107 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
43108 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
43109 <enum name="GL_TEXTURE_SAMPLES"/>
43110 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
43111 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
43112 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
43113 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
43114 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
43115 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
43116 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
43117 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
43118 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
43119 <enum name="GL_MAX_INTEGER_SAMPLES"/>
43131 <enum name="GL_TEXTURE_RECTANGLE_ARB"/>
43132 <enum name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
43133 <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
43134 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
43139 <enum name="GL_RG"/>
43140 <enum name="GL_RG_INTEGER"/>
43141 <enum name="GL_R8"/>
43142 <enum name="GL_R16"/>
43143 <enum name="GL_RG8"/>
43144 <enum name="GL_RG16"/>
43145 <enum name="GL_R16F"/>
43146 <enum name="GL_R32F"/>
43147 <enum name="GL_RG16F"/>
43148 <enum name="GL_RG32F"/>
43149 <enum name="GL_R8I"/>
43150 <enum name="GL_R8UI"/>
43151 <enum name="GL_R16I"/>
43152 <enum name="GL_R16UI"/>
43153 <enum name="GL_R32I"/>
43154 <enum name="GL_R32UI"/>
43155 <enum name="GL_RG8I"/>
43156 <enum name="GL_RG8UI"/>
43157 <enum name="GL_RG16I"/>
43158 <enum name="GL_RG16UI"/>
43159 <enum name="GL_RG32I"/>
43160 <enum name="GL_RG32UI"/>
43165 <enum name="GL_RGB10_A2UI"/>
43170 <enum name="GL_STENCIL_INDEX"/>
43171 <enum name="GL_STENCIL_INDEX8"/>
43176 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
43190 <enum name="GL_TEXTURE_SWIZZLE_R"/>
43191 <enum name="GL_TEXTURE_SWIZZLE_G"/>
43192 <enum name="GL_TEXTURE_SWIZZLE_B"/>
43193 <enum name="GL_TEXTURE_SWIZZLE_A"/>
43194 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
43199 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
43200 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
43201 <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
43202 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
43203 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
43209 <enum name="GL_TIME_ELAPSED"/>
43210 <enum name="GL_TIMESTAMP"/>
43218 <enum name="GL_TRANSFORM_FEEDBACK"/>
43219 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
43220 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
43221 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
43233 <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
43234 <enum name="GL_MAX_VERTEX_STREAMS"/>
43249 <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
43250 <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
43255 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
43256 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
43257 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
43258 <enum name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
43267 <enum name="GL_UNIFORM_BUFFER"/>
43268 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
43269 <enum name="GL_UNIFORM_BUFFER_START"/>
43270 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
43271 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
43272 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
43273 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
43274 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
43275 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
43276 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
43277 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
43278 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
43279 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
43280 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
43281 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
43282 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
43283 <enum name="GL_UNIFORM_TYPE"/>
43284 <enum name="GL_UNIFORM_SIZE"/>
43285 <enum name="GL_UNIFORM_NAME_LENGTH"/>
43286 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
43287 <enum name="GL_UNIFORM_OFFSET"/>
43288 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
43289 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
43290 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
43291 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
43292 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
43293 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
43294 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
43295 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
43296 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
43297 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
43298 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
43299 <enum name="GL_INVALID_INDEX"/>
43314 <enum name="GL_BGRA"/>
43319 <enum name="GL_VERTEX_ARRAY_BINDING"/>
43328 <enum name="GL_RGB32I"/>
43329 <enum name="GL_DOUBLE_VEC2"/>
43330 <enum name="GL_DOUBLE_VEC3"/>
43331 <enum name="GL_DOUBLE_VEC4"/>
43332 <enum name="GL_DOUBLE_MAT2"/>
43333 <enum name="GL_DOUBLE_MAT3"/>
43334 <enum name="GL_DOUBLE_MAT4"/>
43335 <enum name="GL_DOUBLE_MAT2x3"/>
43336 <enum name="GL_DOUBLE_MAT2x4"/>
43337 <enum name="GL_DOUBLE_MAT3x2"/>
43338 <enum name="GL_DOUBLE_MAT3x4"/>
43339 <enum name="GL_DOUBLE_MAT4x2"/>
43340 <enum name="GL_DOUBLE_MAT4x3"/>
43355 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
43356 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
43357 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
43358 <enum name="GL_VERTEX_BINDING_OFFSET"/>
43359 <enum name="GL_VERTEX_BINDING_STRIDE"/>
43360 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
43361 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
43372 <enum name="GL_MAX_VERTEX_UNITS_ARB"/>
43373 <enum name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
43374 <enum name="GL_WEIGHT_SUM_UNITY_ARB"/>
43375 <enum name="GL_VERTEX_BLEND_ARB"/>
43376 <enum name="GL_CURRENT_WEIGHT_ARB"/>
43377 <enum name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
43378 <enum name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
43379 <enum name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
43380 <enum name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
43381 <enum name="GL_WEIGHT_ARRAY_ARB"/>
43382 <enum name="GL_MODELVIEW0_ARB"/>
43383 <enum name="GL_MODELVIEW1_ARB"/>
43384 <enum name="GL_MODELVIEW2_ARB"/>
43385 <enum name="GL_MODELVIEW3_ARB"/>
43386 <enum name="GL_MODELVIEW4_ARB"/>
43387 <enum name="GL_MODELVIEW5_ARB"/>
43388 <enum name="GL_MODELVIEW6_ARB"/>
43389 <enum name="GL_MODELVIEW7_ARB"/>
43390 <enum name="GL_MODELVIEW8_ARB"/>
43391 <enum name="GL_MODELVIEW9_ARB"/>
43392 <enum name="GL_MODELVIEW10_ARB"/>
43393 <enum name="GL_MODELVIEW11_ARB"/>
43394 <enum name="GL_MODELVIEW12_ARB"/>
43395 <enum name="GL_MODELVIEW13_ARB"/>
43396 <enum name="GL_MODELVIEW14_ARB"/>
43397 <enum name="GL_MODELVIEW15_ARB"/>
43398 <enum name="GL_MODELVIEW16_ARB"/>
43399 <enum name="GL_MODELVIEW17_ARB"/>
43400 <enum name="GL_MODELVIEW18_ARB"/>
43401 <enum name="GL_MODELVIEW19_ARB"/>
43402 <enum name="GL_MODELVIEW20_ARB"/>
43403 <enum name="GL_MODELVIEW21_ARB"/>
43404 <enum name="GL_MODELVIEW22_ARB"/>
43405 <enum name="GL_MODELVIEW23_ARB"/>
43406 <enum name="GL_MODELVIEW24_ARB"/>
43407 <enum name="GL_MODELVIEW25_ARB"/>
43408 <enum name="GL_MODELVIEW26_ARB"/>
43409 <enum name="GL_MODELVIEW27_ARB"/>
43410 <enum name="GL_MODELVIEW28_ARB"/>
43411 <enum name="GL_MODELVIEW29_ARB"/>
43412 <enum name="GL_MODELVIEW30_ARB"/>
43413 <enum name="GL_MODELVIEW31_ARB"/>
43428 <enum name="GL_BUFFER_SIZE_ARB"/>
43429 <enum name="GL_BUFFER_USAGE_ARB"/>
43430 <enum name="GL_ARRAY_BUFFER_ARB"/>
43431 <enum name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
43432 <enum name="GL_ARRAY_BUFFER_BINDING_ARB"/>
43433 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
43434 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
43435 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
43436 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
43437 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
43438 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
43439 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
43440 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
43441 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
43442 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
43443 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
43444 <enum name="GL_READ_ONLY_ARB"/>
43445 <enum name="GL_WRITE_ONLY_ARB"/>
43446 <enum name="GL_READ_WRITE_ARB"/>
43447 <enum name="GL_BUFFER_ACCESS_ARB"/>
43448 <enum name="GL_BUFFER_MAPPED_ARB"/>
43449 <enum name="GL_BUFFER_MAP_POINTER_ARB"/>
43450 <enum name="GL_STREAM_DRAW_ARB"/>
43451 <enum name="GL_STREAM_READ_ARB"/>
43452 <enum name="GL_STREAM_COPY_ARB"/>
43453 <enum name="GL_STATIC_DRAW_ARB"/>
43454 <enum name="GL_STATIC_READ_ARB"/>
43455 <enum name="GL_STATIC_COPY_ARB"/>
43456 <enum name="GL_DYNAMIC_DRAW_ARB"/>
43457 <enum name="GL_DYNAMIC_READ_ARB"/>
43458 <enum name="GL_DYNAMIC_COPY_ARB"/>
43474 <enum name="GL_COLOR_SUM_ARB"/>
43475 <enum name="GL_VERTEX_PROGRAM_ARB"/>
43476 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
43477 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
43478 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
43479 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
43480 <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
43481 <enum name="GL_PROGRAM_LENGTH_ARB"/>
43482 <enum name="GL_PROGRAM_STRING_ARB"/>
43483 <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
43484 <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
43485 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
43486 <enum name="GL_CURRENT_MATRIX_ARB"/>
43487 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
43488 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
43489 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
43490 <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
43491 <enum name="GL_PROGRAM_BINDING_ARB"/>
43492 <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
43493 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
43494 <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
43495 <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
43496 <enum name="GL_PROGRAM_FORMAT_ARB"/>
43497 <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
43498 <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
43499 <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
43500 <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
43501 <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
43502 <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
43503 <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
43504 <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
43505 <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
43506 <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
43507 <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
43508 <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
43509 <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
43510 <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
43511 <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
43512 <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
43513 <enum name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
43514 <enum name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
43515 <enum name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
43516 <enum name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
43517 <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
43518 <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
43519 <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
43520 <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
43521 <enum name="GL_MATRIX0_ARB"/>
43522 <enum name="GL_MATRIX1_ARB"/>
43523 <enum name="GL_MATRIX2_ARB"/>
43524 <enum name="GL_MATRIX3_ARB"/>
43525 <enum name="GL_MATRIX4_ARB"/>
43526 <enum name="GL_MATRIX5_ARB"/>
43527 <enum name="GL_MATRIX6_ARB"/>
43528 <enum name="GL_MATRIX7_ARB"/>
43529 <enum name="GL_MATRIX8_ARB"/>
43530 <enum name="GL_MATRIX9_ARB"/>
43531 <enum name="GL_MATRIX10_ARB"/>
43532 <enum name="GL_MATRIX11_ARB"/>
43533 <enum name="GL_MATRIX12_ARB"/>
43534 <enum name="GL_MATRIX13_ARB"/>
43535 <enum name="GL_MATRIX14_ARB"/>
43536 <enum name="GL_MATRIX15_ARB"/>
43537 <enum name="GL_MATRIX16_ARB"/>
43538 <enum name="GL_MATRIX17_ARB"/>
43539 <enum name="GL_MATRIX18_ARB"/>
43540 <enum name="GL_MATRIX19_ARB"/>
43541 <enum name="GL_MATRIX20_ARB"/>
43542 <enum name="GL_MATRIX21_ARB"/>
43543 <enum name="GL_MATRIX22_ARB"/>
43544 <enum name="GL_MATRIX23_ARB"/>
43545 <enum name="GL_MATRIX24_ARB"/>
43546 <enum name="GL_MATRIX25_ARB"/>
43547 <enum name="GL_MATRIX26_ARB"/>
43548 <enum name="GL_MATRIX27_ARB"/>
43549 <enum name="GL_MATRIX28_ARB"/>
43550 <enum name="GL_MATRIX29_ARB"/>
43551 <enum name="GL_MATRIX30_ARB"/>
43552 <enum name="GL_MATRIX31_ARB"/>
43619 <enum name="GL_VERTEX_SHADER_ARB"/>
43620 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
43621 <enum name="GL_MAX_VARYING_FLOATS_ARB"/>
43622 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
43623 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
43624 <enum name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
43625 <enum name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
43626 <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
43627 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
43628 <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
43629 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
43630 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
43631 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
43632 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
43633 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
43634 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
43635 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
43636 <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
43637 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
43638 <enum name="GL_FLOAT"/>
43639 <enum name="GL_FLOAT_VEC2_ARB"/>
43640 <enum name="GL_FLOAT_VEC3_ARB"/>
43641 <enum name="GL_FLOAT_VEC4_ARB"/>
43642 <enum name="GL_FLOAT_MAT2_ARB"/>
43643 <enum name="GL_FLOAT_MAT3_ARB"/>
43644 <enum name="GL_FLOAT_MAT4_ARB"/>
43695 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
43700 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
43701 <enum name="GL_INT_2_10_10_10_REV"/>
43746 <enum name="GL_SCISSOR_BOX"/>
43747 <enum name="GL_VIEWPORT"/>
43748 <enum name="GL_DEPTH_RANGE"/>
43749 <enum name="GL_SCISSOR_TEST"/>
43750 <enum name="GL_MAX_VIEWPORTS"/>
43751 <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
43752 <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
43753 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
43754 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
43755 <enum name="GL_UNDEFINED_VERTEX"/>
43756 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
43757 <enum name="GL_LAST_VERTEX_CONVENTION"/>
43758 <enum name="GL_PROVOKING_VERTEX"/>
43793 <enum name="GL_MALI_PROGRAM_BINARY_ARM"/>
43798 <enum name="GL_MALI_SHADER_BINARY_ARM"/>
43804 <enum name="GL_FETCH_PER_SAMPLE_ARM"/>
43805 <enum name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
43811 <enum name="GL_MAX_DRAW_BUFFERS_ATI"/>
43812 <enum name="GL_DRAW_BUFFER0_ATI"/>
43813 <enum name="GL_DRAW_BUFFER1_ATI"/>
43814 <enum name="GL_DRAW_BUFFER2_ATI"/>
43815 <enum name="GL_DRAW_BUFFER3_ATI"/>
43816 <enum name="GL_DRAW_BUFFER4_ATI"/>
43817 <enum name="GL_DRAW_BUFFER5_ATI"/>
43818 <enum name="GL_DRAW_BUFFER6_ATI"/>
43819 <enum name="GL_DRAW_BUFFER7_ATI"/>
43820 <enum name="GL_DRAW_BUFFER8_ATI"/>
43821 <enum name="GL_DRAW_BUFFER9_ATI"/>
43822 <enum name="GL_DRAW_BUFFER10_ATI"/>
43823 <enum name="GL_DRAW_BUFFER11_ATI"/>
43824 <enum name="GL_DRAW_BUFFER12_ATI"/>
43825 <enum name="GL_DRAW_BUFFER13_ATI"/>
43826 <enum name="GL_DRAW_BUFFER14_ATI"/>
43827 <enum name="GL_DRAW_BUFFER15_ATI"/>
43833 <enum name="GL_ELEMENT_ARRAY_ATI"/>
43834 <enum name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
43835 <enum name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
43843 <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
43844 <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
43845 <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
43846 <enum name="GL_BUMP_TEX_UNITS_ATI"/>
43847 <enum name="GL_DUDV_ATI"/>
43848 <enum name="GL_DU8DV8_ATI"/>
43849 <enum name="GL_BUMP_ENVMAP_ATI"/>
43850 <enum name="GL_BUMP_TARGET_ATI"/>
43859 <enum name="GL_FRAGMENT_SHADER_ATI"/>
43860 <enum name="GL_REG_0_ATI"/>
43861 <enum name="GL_REG_1_ATI"/>
43862 <enum name="GL_REG_2_ATI"/>
43863 <enum name="GL_REG_3_ATI"/>
43864 <enum name="GL_REG_4_ATI"/>
43865 <enum name="GL_REG_5_ATI"/>
43866 <enum name="GL_REG_6_ATI"/>
43867 <enum name="GL_REG_7_ATI"/>
43868 <enum name="GL_REG_8_ATI"/>
43869 <enum name="GL_REG_9_ATI"/>
43870 <enum name="GL_REG_10_ATI"/>
43871 <enum name="GL_REG_11_ATI"/>
43872 <enum name="GL_REG_12_ATI"/>
43873 <enum name="GL_REG_13_ATI"/>
43874 <enum name="GL_REG_14_ATI"/>
43875 <enum name="GL_REG_15_ATI"/>
43876 <enum name="GL_REG_16_ATI"/>
43877 <enum name="GL_REG_17_ATI"/>
43878 <enum name="GL_REG_18_ATI"/>
43879 <enum name="GL_REG_19_ATI"/>
43880 <enum name="GL_REG_20_ATI"/>
43881 <enum name="GL_REG_21_ATI"/>
43882 <enum name="GL_REG_22_ATI"/>
43883 <enum name="GL_REG_23_ATI"/>
43884 <enum name="GL_REG_24_ATI"/>
43885 <enum name="GL_REG_25_ATI"/>
43886 <enum name="GL_REG_26_ATI"/>
43887 <enum name="GL_REG_27_ATI"/>
43888 <enum name="GL_REG_28_ATI"/>
43889 <enum name="GL_REG_29_ATI"/>
43890 <enum name="GL_REG_30_ATI"/>
43891 <enum name="GL_REG_31_ATI"/>
43892 <enum name="GL_CON_0_ATI"/>
43893 <enum name="GL_CON_1_ATI"/>
43894 <enum name="GL_CON_2_ATI"/>
43895 <enum name="GL_CON_3_ATI"/>
43896 <enum name="GL_CON_4_ATI"/>
43897 <enum name="GL_CON_5_ATI"/>
43898 <enum name="GL_CON_6_ATI"/>
43899 <enum name="GL_CON_7_ATI"/>
43900 <enum name="GL_CON_8_ATI"/>
43901 <enum name="GL_CON_9_ATI"/>
43902 <enum name="GL_CON_10_ATI"/>
43903 <enum name="GL_CON_11_ATI"/>
43904 <enum name="GL_CON_12_ATI"/>
43905 <enum name="GL_CON_13_ATI"/>
43906 <enum name="GL_CON_14_ATI"/>
43907 <enum name="GL_CON_15_ATI"/>
43908 <enum name="GL_CON_16_ATI"/>
43909 <enum name="GL_CON_17_ATI"/>
43910 <enum name="GL_CON_18_ATI"/>
43911 <enum name="GL_CON_19_ATI"/>
43912 <enum name="GL_CON_20_ATI"/>
43913 <enum name="GL_CON_21_ATI"/>
43914 <enum name="GL_CON_22_ATI"/>
43915 <enum name="GL_CON_23_ATI"/>
43916 <enum name="GL_CON_24_ATI"/>
43917 <enum name="GL_CON_25_ATI"/>
43918 <enum name="GL_CON_26_ATI"/>
43919 <enum name="GL_CON_27_ATI"/>
43920 <enum name="GL_CON_28_ATI"/>
43921 <enum name="GL_CON_29_ATI"/>
43922 <enum name="GL_CON_30_ATI"/>
43923 <enum name="GL_CON_31_ATI"/>
43924 <enum name="GL_MOV_ATI"/>
43925 <enum name="GL_ADD_ATI"/>
43926 <enum name="GL_MUL_ATI"/>
43927 <enum name="GL_SUB_ATI"/>
43928 <enum name="GL_DOT3_ATI"/>
43929 <enum name="GL_DOT4_ATI"/>
43930 <enum name="GL_MAD_ATI"/>
43931 <enum name="GL_LERP_ATI"/>
43932 <enum name="GL_CND_ATI"/>
43933 <enum name="GL_CND0_ATI"/>
43934 <enum name="GL_DOT2_ADD_ATI"/>
43935 <enum name="GL_SECONDARY_INTERPOLATOR_ATI"/>
43936 <enum name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
43937 <enum name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
43938 <enum name="GL_NUM_PASSES_ATI"/>
43939 <enum name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
43940 <enum name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
43941 <enum name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
43942 <enum name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
43943 <enum name="GL_COLOR_ALPHA_PAIRING_ATI"/>
43944 <enum name="GL_SWIZZLE_STR_ATI"/>
43945 <enum name="GL_SWIZZLE_STQ_ATI"/>
43946 <enum name="GL_SWIZZLE_STR_DR_ATI"/>
43947 <enum name="GL_SWIZZLE_STQ_DQ_ATI"/>
43948 <enum name="GL_SWIZZLE_STRQ_ATI"/>
43949 <enum name="GL_SWIZZLE_STRQ_DQ_ATI"/>
43950 <enum name="GL_RED_BIT_ATI"/>
43951 <enum name="GL_GREEN_BIT_ATI"/>
43952 <enum name="GL_BLUE_BIT_ATI"/>
43953 <enum name="GL_2X_BIT_ATI"/>
43954 <enum name="GL_4X_BIT_ATI"/>
43955 <enum name="GL_8X_BIT_ATI"/>
43956 <enum name="GL_HALF_BIT_ATI"/>
43957 <enum name="GL_QUARTER_BIT_ATI"/>
43958 <enum name="GL_EIGHTH_BIT_ATI"/>
43959 <enum name="GL_SATURATE_BIT_ATI"/>
43960 <enum name="GL_COMP_BIT_ATI"/>
43961 <enum name="GL_NEGATE_BIT_ATI"/>
43962 <enum name="GL_BIAS_BIT_ATI"/>
43987 <enum name="GL_VBO_FREE_MEMORY_ATI"/>
43988 <enum name="GL_TEXTURE_FREE_MEMORY_ATI"/>
43989 <enum name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
43994 <enum name="GL_RGBA_FLOAT_MODE_ATI"/>
43995 <enum name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
44000 <enum name="GL_PN_TRIANGLES_ATI"/>
44001 <enum name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
44002 <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
44003 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
44004 <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
44005 <enum name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
44006 <enum name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
44007 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
44008 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
44015 <enum name="GL_STENCIL_BACK_FUNC_ATI"/>
44016 <enum name="GL_STENCIL_BACK_FAIL_ATI"/>
44017 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
44018 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
44025 <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
44030 <enum name="GL_MODULATE_ADD_ATI"/>
44031 <enum name="GL_MODULATE_SIGNED_ADD_ATI"/>
44032 <enum name="GL_MODULATE_SUBTRACT_ATI"/>
44037 <enum name="GL_RGBA_FLOAT32_ATI"/>
44038 <enum name="GL_RGB_FLOAT32_ATI"/>
44039 <enum name="GL_ALPHA_FLOAT32_ATI"/>
44040 <enum name="GL_INTENSITY_FLOAT32_ATI"/>
44041 <enum name="GL_LUMINANCE_FLOAT32_ATI"/>
44042 <enum name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
44043 <enum name="GL_RGBA_FLOAT16_ATI"/>
44044 <enum name="GL_RGB_FLOAT16_ATI"/>
44045 <enum name="GL_ALPHA_FLOAT16_ATI"/>
44046 <enum name="GL_INTENSITY_FLOAT16_ATI"/>
44047 <enum name="GL_LUMINANCE_FLOAT16_ATI"/>
44048 <enum name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
44053 <enum name="GL_MIRROR_CLAMP_ATI"/>
44054 <enum name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
44059 <enum name="GL_STATIC_ATI"/>
44060 <enum name="GL_DYNAMIC_ATI"/>
44061 <enum name="GL_PRESERVE_ATI"/>
44062 <enum name="GL_DISCARD_ATI"/>
44063 <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/>
44064 <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/>
44065 <enum name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
44066 <enum name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
44090 <enum name="GL_MAX_VERTEX_STREAMS_ATI"/>
44091 <enum name="GL_VERTEX_STREAM0_ATI"/>
44092 <enum name="GL_VERTEX_STREAM1_ATI"/>
44093 <enum name="GL_VERTEX_STREAM2_ATI"/>
44094 <enum name="GL_VERTEX_STREAM3_ATI"/>
44095 <enum name="GL_VERTEX_STREAM4_ATI"/>
44096 <enum name="GL_VERTEX_STREAM5_ATI"/>
44097 <enum name="GL_VERTEX_STREAM6_ATI"/>
44098 <enum name="GL_VERTEX_STREAM7_ATI"/>
44099 <enum name="GL_VERTEX_SOURCE_ATI"/>
44149 <enum name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
44150 <enum name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
44151 <enum name="GL_DMP_PROGRAM_BINARY_DMP"/>
44156 <enum name="GL_SHADER_BINARY_DMP"/>
44161 <enum name="GL_422_EXT"/>
44162 <enum name="GL_422_REV_EXT"/>
44163 <enum name="GL_422_AVERAGE_EXT"/>
44164 <enum name="GL_422_REV_AVERAGE_EXT"/>
44181 <enum name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
44182 <enum name="GL_TEXTURE_EXTERNAL_OES"/>
44183 <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
44184 <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
44189 <enum name="GL_ABGR_EXT"/>
44201 <enum name="GL_BGR_EXT"/>
44202 <enum name="GL_BGRA_EXT"/>
44207 <enum name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
44208 <enum name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
44209 <enum name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
44210 <enum name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
44211 <enum name="GL_UNIFORM_BUFFER_EXT"/>
44212 <enum name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
44220 <enum name="GL_CONSTANT_COLOR_EXT"/>
44221 <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
44222 <enum name="GL_CONSTANT_ALPHA_EXT"/>
44223 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
44224 <enum name="GL_BLEND_COLOR_EXT"/>
44230 <enum name="GL_BLEND_EQUATION_RGB_EXT"/>
44231 <enum name="GL_BLEND_EQUATION_ALPHA_EXT"/>
44237 <enum name="GL_SRC1_COLOR_EXT"/>
44238 <enum name="GL_SRC1_ALPHA_EXT"/>
44239 <enum name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
44240 <enum name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
44241 <enum name="GL_SRC_ALPHA_SATURATE_EXT"/>
44242 <enum name="GL_LOCATION_INDEX_EXT"/>
44243 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
44252 <enum name="GL_BLEND_DST_RGB_EXT"/>
44253 <enum name="GL_BLEND_SRC_RGB_EXT"/>
44254 <enum name="GL_BLEND_DST_ALPHA_EXT"/>
44255 <enum name="GL_BLEND_SRC_ALPHA_EXT"/>
44262 <enum name="GL_MIN_EXT"/>
44263 <enum name="GL_MAX_EXT"/>
44266 <enum name="GL_FUNC_ADD_EXT"/>
44267 <enum name="GL_BLEND_EQUATION_EXT"/>
44273 <enum name="GL_FUNC_SUBTRACT_EXT"/>
44274 <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
44279 <enum name="GL_MAP_READ_BIT"/>
44280 <enum name="GL_MAP_WRITE_BIT"/>
44281 <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
44282 <enum name="GL_MAP_COHERENT_BIT_EXT"/>
44283 <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
44284 <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
44285 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
44286 <enum name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
44287 <enum name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
44301 <enum name="GL_LOWER_LEFT_EXT"/>
44302 <enum name="GL_UPPER_LEFT_EXT"/>
44303 <enum name="GL_NEGATIVE_ONE_TO_ONE_EXT"/>
44304 <enum name="GL_ZERO_TO_ONE_EXT"/>
44305 <enum name="GL_CLIP_ORIGIN_EXT"/>
44306 <enum name="GL_CLIP_DEPTH_MODE_EXT"/>
44311 <enum name="GL_MAX_CLIP_DISTANCES_EXT"/>
44312 <enum name="GL_MAX_CULL_DISTANCES_EXT"/>
44313 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT"/>
44314 <enum name="GL_CLIP_DISTANCE0_EXT"/>
44315 <enum name="GL_CLIP_DISTANCE1_EXT"/>
44316 <enum name="GL_CLIP_DISTANCE2_EXT"/>
44317 <enum name="GL_CLIP_DISTANCE3_EXT"/>
44318 <enum name="GL_CLIP_DISTANCE4_EXT"/>
44319 <enum name="GL_CLIP_DISTANCE5_EXT"/>
44320 <enum name="GL_CLIP_DISTANCE6_EXT"/>
44321 <enum name="GL_CLIP_DISTANCE7_EXT"/>
44326 <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
44331 <enum name="GL_CMYK_EXT"/>
44332 <enum name="GL_CMYKA_EXT"/>
44333 <enum name="GL_PACK_CMYK_HINT_EXT"/>
44334 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
44340 <enum name="GL_RGBA16F_EXT"/>
44341 <enum name="GL_RGB16F_EXT"/>
44342 <enum name="GL_RG16F_EXT"/>
44343 <enum name="GL_R16F_EXT"/>
44344 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
44345 <enum name="GL_UNSIGNED_NORMALIZED_EXT"/>
44356 <enum name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
44357 <enum name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
44365 <enum name="GL_CONVOLUTION_1D_EXT"/>
44366 <enum name="GL_CONVOLUTION_2D_EXT"/>
44367 <enum name="GL_SEPARABLE_2D_EXT"/>
44368 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
44369 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
44370 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
44371 <enum name="GL_REDUCE_EXT"/>
44372 <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
44373 <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
44374 <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
44375 <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
44376 <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
44377 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
44378 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
44379 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
44380 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
44381 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
44382 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
44383 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
44384 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
44402 <enum name="GL_TANGENT_ARRAY_EXT"/>
44403 <enum name="GL_BINORMAL_ARRAY_EXT"/>
44404 <enum name="GL_CURRENT_TANGENT_EXT"/>
44405 <enum name="GL_CURRENT_BINORMAL_EXT"/>
44406 <enum name="GL_TANGENT_ARRAY_TYPE_EXT"/>
44407 <enum name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
44408 <enum name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
44409 <enum name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
44410 <enum name="GL_TANGENT_ARRAY_POINTER_EXT"/>
44411 <enum name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
44412 <enum name="GL_MAP1_TANGENT_EXT"/>
44413 <enum name="GL_MAP2_TANGENT_EXT"/>
44414 <enum name="GL_MAP1_BINORMAL_EXT"/>
44415 <enum name="GL_MAP2_BINORMAL_EXT"/>
44456 <enum name="GL_CULL_VERTEX_EXT"/>
44457 <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
44458 <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
44465 <enum name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
44466 <enum name="GL_PROGRAM_OBJECT_EXT"/>
44467 <enum name="GL_SHADER_OBJECT_EXT"/>
44468 <enum name="GL_BUFFER_OBJECT_EXT"/>
44469 <enum name="GL_QUERY_OBJECT_EXT"/>
44470 <enum name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
44475 <enum name="GL_SAMPLER"/>
44476 <enum name="GL_TRANSFORM_FEEDBACK"/>
44488 <enum name="GL_DEPTH_BOUNDS_TEST_EXT"/>
44489 <enum name="GL_DEPTH_BOUNDS_EXT"/>
44495 <enum name="GL_DEPTH_CLAMP_EXT"/>
44500 <enum name="GL_PROGRAM_MATRIX_EXT"/>
44501 <enum name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
44502 <enum name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
44854 <enum name="GL_COLOR_EXT"/>
44855 <enum name="GL_DEPTH_EXT"/>
44856 <enum name="GL_STENCIL_EXT"/>
44862 <enum name="GL_QUERY_COUNTER_BITS_EXT"/>
44863 <enum name="GL_CURRENT_QUERY_EXT"/>
44864 <enum name="GL_QUERY_RESULT_EXT"/>
44865 <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
44866 <enum name="GL_TIME_ELAPSED_EXT"/>
44867 <enum name="GL_TIMESTAMP_EXT"/>
44868 <enum name="GL_GPU_DISJOINT_EXT"/>
44885 <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
44886 <enum name="GL_MAX_DRAW_BUFFERS_EXT"/>
44887 <enum name="GL_DRAW_BUFFER0_EXT"/>
44888 <enum name="GL_DRAW_BUFFER1_EXT"/>
44889 <enum name="GL_DRAW_BUFFER2_EXT"/>
44890 <enum name="GL_DRAW_BUFFER3_EXT"/>
44891 <enum name="GL_DRAW_BUFFER4_EXT"/>
44892 <enum name="GL_DRAW_BUFFER5_EXT"/>
44893 <enum name="GL_DRAW_BUFFER6_EXT"/>
44894 <enum name="GL_DRAW_BUFFER7_EXT"/>
44895 <enum name="GL_DRAW_BUFFER8_EXT"/>
44896 <enum name="GL_DRAW_BUFFER9_EXT"/>
44897 <enum name="GL_DRAW_BUFFER10_EXT"/>
44898 <enum name="GL_DRAW_BUFFER11_EXT"/>
44899 <enum name="GL_DRAW_BUFFER12_EXT"/>
44900 <enum name="GL_DRAW_BUFFER13_EXT"/>
44901 <enum name="GL_DRAW_BUFFER14_EXT"/>
44902 <enum name="GL_DRAW_BUFFER15_EXT"/>
44903 <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
44904 <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
44905 <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
44906 <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
44907 <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
44908 <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
44909 <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
44910 <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
44911 <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
44912 <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
44913 <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
44914 <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
44915 <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
44916 <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
44917 <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
44918 <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
44934 <enum name="GL_BLEND_EQUATION_RGB"/>
44935 <enum name="GL_BLEND_EQUATION_ALPHA"/>
44936 <enum name="GL_BLEND_SRC_RGB"/>
44937 <enum name="GL_BLEND_SRC_ALPHA"/>
44938 <enum name="GL_BLEND_DST_RGB"/>
44939 <enum name="GL_BLEND_DST_ALPHA"/>
44940 <enum name="GL_COLOR_WRITEMASK"/>
44941 <enum name="GL_BLEND"/>
44942 <enum name="GL_FUNC_ADD"/>
44943 <enum name="GL_FUNC_SUBTRACT"/>
44944 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
44945 <enum name="GL_MIN"/>
44946 <enum name="GL_MAX"/>
44947 <enum name="GL_ZERO"/>
44948 <enum name="GL_ONE"/>
44949 <enum name="GL_SRC_COLOR"/>
44950 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
44951 <enum name="GL_DST_COLOR"/>
44952 <enum name="GL_ONE_MINUS_DST_COLOR"/>
44953 <enum name="GL_SRC_ALPHA"/>
44954 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
44955 <enum name="GL_DST_ALPHA"/>
44956 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
44957 <enum name="GL_CONSTANT_COLOR"/>
44958 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
44959 <enum name="GL_CONSTANT_ALPHA"/>
44960 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
44961 <enum name="GL_SRC_ALPHA_SATURATE"/>
44988 <enum name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
44989 <enum name="GL_MAX_ELEMENTS_INDICES_EXT"/>
45008 <enum name="GL_FOG_COORDINATE_SOURCE_EXT"/>
45009 <enum name="GL_FOG_COORDINATE_EXT"/>
45010 <enum name="GL_FRAGMENT_DEPTH_EXT"/>
45011 <enum name="GL_CURRENT_FOG_COORDINATE_EXT"/>
45012 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
45013 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
45014 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
45015 <enum name="GL_FOG_COORDINATE_ARRAY_EXT"/>
45025 <enum name="GL_READ_FRAMEBUFFER_EXT"/>
45026 <enum name="GL_DRAW_FRAMEBUFFER_EXT"/>
45027 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
45028 <enum name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
45034 <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
45035 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
45036 <enum name="GL_MAX_SAMPLES_EXT"/>
45042 <enum name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
45043 <enum name="GL_SCALED_RESOLVE_NICEST_EXT"/>
45048 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
45049 <enum name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
45050 <enum name="GL_FRAMEBUFFER_BINDING_EXT"/>
45051 <enum name="GL_RENDERBUFFER_BINDING_EXT"/>
45052 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
45053 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
45054 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
45055 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
45056 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
45057 <enum name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
45058 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
45059 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
45060 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
45061 <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
45062 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
45063 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
45064 <enum name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
45065 <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
45066 <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
45067 <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
45068 <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
45069 <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
45070 <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
45071 <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
45072 <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
45073 <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
45074 <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
45075 <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
45076 <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
45077 <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
45078 <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
45079 <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
45080 <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
45081 <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
45082 <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
45083 <enum name="GL_STENCIL_ATTACHMENT_EXT"/>
45084 <enum name="GL_FRAMEBUFFER_EXT"/>
45085 <enum name="GL_RENDERBUFFER_EXT"/>
45086 <enum name="GL_RENDERBUFFER_WIDTH_EXT"/>
45087 <enum name="GL_RENDERBUFFER_HEIGHT_EXT"/>
45088 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
45089 <enum name="GL_STENCIL_INDEX1_EXT"/>
45090 <enum name="GL_STENCIL_INDEX4_EXT"/>
45091 <enum name="GL_STENCIL_INDEX8_EXT"/>
45092 <enum name="GL_STENCIL_INDEX16_EXT"/>
45093 <enum name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
45094 <enum name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
45095 <enum name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
45096 <enum name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
45097 <enum name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
45098 <enum name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
45120 <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
45121 <enum name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
45127 <enum name="GL_GEOMETRY_SHADER_EXT"/>
45128 <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
45129 <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
45130 <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
45131 <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
45132 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
45133 <enum name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
45134 <enum name="GL_LINES_ADJACENCY_EXT"/>
45135 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
45136 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
45137 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
45138 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
45139 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
45140 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
45141 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
45142 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
45143 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
45144 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
45145 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
45146 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
45147 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
45148 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
45149 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
45150 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
45151 <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
45152 <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
45153 <enum name="GL_UNDEFINED_VERTEX_EXT"/>
45154 <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
45155 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
45156 <enum name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
45157 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
45158 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
45159 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
45165 <enum name="GL_GEOMETRY_SHADER_EXT"/>
45166 <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
45167 <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
45168 <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
45169 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
45170 <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
45171 <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
45172 <enum name="GL_MAX_VARYING_COMPONENTS_EXT"/>
45173 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
45174 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
45175 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
45176 <enum name="GL_LINES_ADJACENCY_EXT"/>
45177 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
45178 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
45179 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
45180 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
45181 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
45182 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
45183 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
45184 <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
45196 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
45197 <enum name="GL_SAMPLER_1D_ARRAY_EXT"/>
45198 <enum name="GL_SAMPLER_2D_ARRAY_EXT"/>
45199 <enum name="GL_SAMPLER_BUFFER_EXT"/>
45200 <enum name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
45201 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
45202 <enum name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
45203 <enum name="GL_UNSIGNED_INT_VEC2_EXT"/>
45204 <enum name="GL_UNSIGNED_INT_VEC3_EXT"/>
45205 <enum name="GL_UNSIGNED_INT_VEC4_EXT"/>
45206 <enum name="GL_INT_SAMPLER_1D_EXT"/>
45207 <enum name="GL_INT_SAMPLER_2D_EXT"/>
45208 <enum name="GL_INT_SAMPLER_3D_EXT"/>
45209 <enum name="GL_INT_SAMPLER_CUBE_EXT"/>
45210 <enum name="GL_INT_SAMPLER_2D_RECT_EXT"/>
45211 <enum name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
45212 <enum name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
45213 <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
45214 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
45215 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
45216 <enum name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
45217 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
45218 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
45219 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
45220 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
45221 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
45222 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
45223 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
45240 <enum name="GL_HISTOGRAM_EXT"/>
45241 <enum name="GL_PROXY_HISTOGRAM_EXT"/>
45242 <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
45243 <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
45244 <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
45245 <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
45246 <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
45247 <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
45248 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
45249 <enum name="GL_HISTOGRAM_SINK_EXT"/>
45250 <enum name="GL_MINMAX_EXT"/>
45251 <enum name="GL_MINMAX_FORMAT_EXT"/>
45252 <enum name="GL_MINMAX_SINK_EXT"/>
45253 <enum name="GL_TABLE_TOO_LARGE_EXT"/>
45268 <enum name="GL_IUI_V2F_EXT"/>
45269 <enum name="GL_IUI_V3F_EXT"/>
45270 <enum name="GL_IUI_N3F_V2F_EXT"/>
45271 <enum name="GL_IUI_N3F_V3F_EXT"/>
45272 <enum name="GL_T2F_IUI_V2F_EXT"/>
45273 <enum name="GL_T2F_IUI_V3F_EXT"/>
45274 <enum name="GL_T2F_IUI_N3F_V2F_EXT"/>
45275 <enum name="GL_T2F_IUI_N3F_V3F_EXT"/>
45280 <enum name="GL_INDEX_TEST_EXT"/>
45281 <enum name="GL_INDEX_TEST_FUNC_EXT"/>
45282 <enum name="GL_INDEX_TEST_REF_EXT"/>
45288 <enum name="GL_INDEX_MATERIAL_EXT"/>
45289 <enum name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
45290 <enum name="GL_INDEX_MATERIAL_FACE_EXT"/>
45297 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
45305 <enum name="GL_FRAGMENT_MATERIAL_EXT"/>
45306 <enum name="GL_FRAGMENT_NORMAL_EXT"/>
45307 <enum name="GL_FRAGMENT_COLOR_EXT"/>
45308 <enum name="GL_ATTENUATION_EXT"/>
45309 <enum name="GL_SHADOW_ATTENUATION_EXT"/>
45310 <enum name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
45311 <enum name="GL_TEXTURE_LIGHT_EXT"/>
45312 <enum name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
45313 <enum name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
45314 <enum name="GL_FRAGMENT_DEPTH_EXT"/>
45322 <enum name="GL_MAP_READ_BIT_EXT"/>
45323 <enum name="GL_MAP_WRITE_BIT_EXT"/>
45324 <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
45325 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
45326 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
45327 <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
45334 <enum name="GL_TEXTURE_TILING_EXT"/>
45335 <enum name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
45336 <enum name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
45337 <enum name="GL_NUM_TILING_TYPES_EXT"/>
45338 <enum name="GL_TILING_TYPES_EXT"/>
45339 <enum name="GL_OPTIMAL_TILING_EXT"/>
45340 <enum name="GL_LINEAR_TILING_EXT"/>
45341 <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
45342 <enum name="GL_DEVICE_UUID_EXT"/>
45343 <enum name="GL_DRIVER_UUID_EXT"/>
45344 <enum name="GL_UUID_SIZE_EXT"/>
45374 <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
45380 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
45381 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
45382 <enum name="GL_DEVICE_LUID_EXT"/>
45383 <enum name="GL_DEVICE_NODE_MASK_EXT"/>
45384 <enum name="GL_LUID_SIZE_EXT"/>
45385 <enum name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
45386 <enum name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
45387 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
45388 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
45408 <enum name="GL_MULTISAMPLE_EXT"/>
45409 <enum name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
45410 <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
45411 <enum name="GL_SAMPLE_MASK_EXT"/>
45412 <enum name="GL_1PASS_EXT"/>
45413 <enum name="GL_2PASS_0_EXT"/>
45414 <enum name="GL_2PASS_1_EXT"/>
45415 <enum name="GL_4PASS_0_EXT"/>
45416 <enum name="GL_4PASS_1_EXT"/>
45417 <enum name="GL_4PASS_2_EXT"/>
45418 <enum name="GL_4PASS_3_EXT"/>
45419 <enum name="GL_SAMPLE_BUFFERS_EXT"/>
45420 <enum name="GL_SAMPLES_EXT"/>
45421 <enum name="GL_SAMPLE_MASK_VALUE_EXT"/>
45422 <enum name="GL_SAMPLE_MASK_INVERT_EXT"/>
45423 <enum name="GL_SAMPLE_PATTERN_EXT"/>
45424 <enum name="GL_MULTISAMPLE_BIT_EXT"/>
45431 <enum name="GL_MULTISAMPLE_EXT"/>
45432 <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
45437 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
45438 <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
45439 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
45440 <enum name="GL_MAX_SAMPLES_EXT"/>
45447 <enum name="GL_COLOR_ATTACHMENT_EXT"/>
45448 <enum name="GL_MULTIVIEW_EXT"/>
45449 <enum name="GL_DRAW_BUFFER_EXT"/>
45450 <enum name="GL_READ_BUFFER_EXT"/>
45451 <enum name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
45462 <enum name="GL_ANY_SAMPLES_PASSED_EXT"/>
45463 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
45464 <enum name="GL_CURRENT_QUERY_EXT"/>
45465 <enum name="GL_QUERY_RESULT_EXT"/>
45466 <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
45478 <enum name="GL_DEPTH_STENCIL_EXT"/>
45479 <enum name="GL_UNSIGNED_INT_24_8_EXT"/>
45480 <enum name="GL_DEPTH24_STENCIL8_EXT"/>
45481 <enum name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
45486 <enum name="GL_R11F_G11F_B10F_EXT"/>
45487 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
45488 <enum name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
45493 <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
45494 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
45495 <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
45496 <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
45497 <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
45502 <enum name="GL_COLOR_INDEX1_EXT"/>
45503 <enum name="GL_COLOR_INDEX2_EXT"/>
45504 <enum name="GL_COLOR_INDEX4_EXT"/>
45505 <enum name="GL_COLOR_INDEX8_EXT"/>
45506 <enum name="GL_COLOR_INDEX12_EXT"/>
45507 <enum name="GL_COLOR_INDEX16_EXT"/>
45508 <enum name="GL_TEXTURE_INDEX_SIZE_EXT"/>
45517 <enum name="GL_PIXEL_PACK_BUFFER_EXT"/>
45518 <enum name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
45519 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
45520 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
45525 <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/>
45526 <enum name="GL_PIXEL_MAG_FILTER_EXT"/>
45527 <enum name="GL_PIXEL_MIN_FILTER_EXT"/>
45528 <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
45529 <enum name="GL_CUBIC_EXT"/>
45530 <enum name="GL_AVERAGE_EXT"/>
45531 <enum name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
45532 <enum name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
45533 <enum name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
45545 <enum name="GL_POINT_SIZE_MIN_EXT"/>
45546 <enum name="GL_POINT_SIZE_MAX_EXT"/>
45547 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
45548 <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
45555 <enum name="GL_POLYGON_OFFSET_EXT"/>
45556 <enum name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
45557 <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
45563 <enum name="GL_POLYGON_OFFSET_CLAMP_EXT"/>
45570 <enum name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
45576 <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
45577 <enum name="GL_TEXTURE_PROTECTED_EXT"/>
45582 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
45583 <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
45584 <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
45585 <enum name="GL_PROVOKING_VERTEX_EXT"/>
45591 <enum name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
45592 <enum name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
45593 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
45594 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
45595 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
45596 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
45601 <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
45602 <enum name="GL_RASTER_SAMPLES_EXT"/>
45603 <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
45604 <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
45605 <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
45606 <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
45612 <enum name="GL_BGRA_EXT"/>
45613 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
45614 <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
45619 <enum name="GL_BYTE"/>
45620 <enum name="GL_SHORT"/>
45621 <enum name="GL_R8_SNORM"/>
45622 <enum name="GL_RG8_SNORM"/>
45623 <enum name="GL_RGBA8_SNORM"/>
45624 <enum name="GL_R16_SNORM_EXT"/>
45625 <enum name="GL_RG16_SNORM_EXT"/>
45626 <enum name="GL_RGBA16_SNORM_EXT"/>
45631 <enum name="GL_RESCALE_NORMAL_EXT"/>
45636 <enum name="GL_NO_ERROR"/>
45637 <enum name="GL_GUILTY_CONTEXT_RESET_EXT"/>
45638 <enum name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
45639 <enum name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
45640 <enum name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
45641 <enum name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
45642 <enum name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
45643 <enum name="GL_NO_RESET_NOTIFICATION_EXT"/>
45652 <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
45653 <enum name="GL_DEVICE_UUID_EXT"/>
45654 <enum name="GL_DRIVER_UUID_EXT"/>
45655 <enum name="GL_UUID_SIZE_EXT"/>
45656 <enum name="GL_LAYOUT_GENERAL_EXT"/>
45657 <enum name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
45658 <enum name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
45659 <enum name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
45660 <enum name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
45661 <enum name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
45662 <enum name="GL_LAYOUT_TRANSFER_DST_EXT"/>
45663 <enum name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
45664 <enum name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
45678 <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
45684 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
45685 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
45686 <enum name="GL_DEVICE_LUID_EXT"/>
45687 <enum name="GL_DEVICE_NODE_MASK_EXT"/>
45688 <enum name="GL_LUID_SIZE_EXT"/>
45689 <enum name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
45690 <enum name="GL_D3D12_FENCE_VALUE_EXT"/>
45697 <enum name="GL_SRGB_EXT"/>
45698 <enum name="GL_SRGB_ALPHA_EXT"/>
45699 <enum name="GL_SRGB8_ALPHA8_EXT"/>
45700 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
45705 <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
45710 <enum name="GL_COLOR_SUM_EXT"/>
45711 <enum name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
45712 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
45713 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
45714 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
45715 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
45716 <enum name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
45738 <enum name="GL_ACTIVE_PROGRAM_EXT"/>
45744 <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
45745 <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
45746 <enum name="GL_ALL_SHADER_BITS_EXT"/>
45747 <enum name="GL_PROGRAM_SEPARABLE_EXT"/>
45748 <enum name="GL_ACTIVE_PROGRAM_EXT"/>
45749 <enum name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
45801 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
45802 <enum name="GL_SINGLE_COLOR_EXT"/>
45803 <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
45808 <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
45813 <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
45821 <enum name="GL_MAX_IMAGE_UNITS_EXT"/>
45822 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
45823 <enum name="GL_IMAGE_BINDING_NAME_EXT"/>
45824 <enum name="GL_IMAGE_BINDING_LEVEL_EXT"/>
45825 <enum name="GL_IMAGE_BINDING_LAYERED_EXT"/>
45826 <enum name="GL_IMAGE_BINDING_LAYER_EXT"/>
45827 <enum name="GL_IMAGE_BINDING_ACCESS_EXT"/>
45828 <enum name="GL_IMAGE_1D_EXT"/>
45829 <enum name="GL_IMAGE_2D_EXT"/>
45830 <enum name="GL_IMAGE_3D_EXT"/>
45831 <enum name="GL_IMAGE_2D_RECT_EXT"/>
45832 <enum name="GL_IMAGE_CUBE_EXT"/>
45833 <enum name="GL_IMAGE_BUFFER_EXT"/>
45834 <enum name="GL_IMAGE_1D_ARRAY_EXT"/>
45835 <enum name="GL_IMAGE_2D_ARRAY_EXT"/>
45836 <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
45837 <enum name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
45838 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
45839 <enum name="GL_INT_IMAGE_1D_EXT"/>
45840 <enum name="GL_INT_IMAGE_2D_EXT"/>
45841 <enum name="GL_INT_IMAGE_3D_EXT"/>
45842 <enum name="GL_INT_IMAGE_2D_RECT_EXT"/>
45843 <enum name="GL_INT_IMAGE_CUBE_EXT"/>
45844 <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
45845 <enum name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
45846 <enum name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
45847 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
45848 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
45849 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
45850 <enum name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
45851 <enum name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
45852 <enum name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
45853 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
45854 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
45855 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
45856 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
45857 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
45858 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
45859 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
45860 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
45861 <enum name="GL_MAX_IMAGE_SAMPLES_EXT"/>
45862 <enum name="GL_IMAGE_BINDING_FORMAT_EXT"/>
45863 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
45864 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
45865 <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
45866 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
45867 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
45868 <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
45869 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
45870 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
45871 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
45872 <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
45873 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
45874 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
45875 <enum name="GL_ALL_BARRIER_BITS_EXT"/>
45886 <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
45887 <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
45888 <enum name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
45893 <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
45894 <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
45895 … <enum name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"/>
45905 <enum name="GL_TEXTURE_COMPARE_MODE_EXT"/>
45906 <enum name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
45907 <enum name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
45908 <enum name="GL_SAMPLER_2D_SHADOW_EXT"/>
45913 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
45918 <enum name="GL_TEXTURE_SPARSE_EXT"/>
45919 <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
45920 <enum name="GL_NUM_SPARSE_LEVELS_EXT"/>
45921 <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
45922 <enum name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
45923 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
45924 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
45925 <enum name="GL_TEXTURE_2D"/>
45926 <enum name="GL_TEXTURE_2D_ARRAY"/>
45927 <enum name="GL_TEXTURE_CUBE_MAP"/>
45928 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
45929 <enum name="GL_TEXTURE_3D"/>
45930 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
45931 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
45932 <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
45933 <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
45941 <enum name="GL_STENCIL_TAG_BITS_EXT"/>
45942 <enum name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
45948 <enum name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
45949 <enum name="GL_ACTIVE_STENCIL_FACE_EXT"/>
45955 <enum name="GL_INCR_WRAP_EXT"/>
45956 <enum name="GL_DECR_WRAP_EXT"/>
45968 <enum name="GL_PATCHES_EXT"/>
45969 <enum name="GL_PATCH_VERTICES_EXT"/>
45970 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
45971 <enum name="GL_TESS_GEN_MODE_EXT"/>
45972 <enum name="GL_TESS_GEN_SPACING_EXT"/>
45973 <enum name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
45974 <enum name="GL_TESS_GEN_POINT_MODE_EXT"/>
45975 <enum name="GL_TRIANGLES"/>
45976 <enum name="GL_ISOLINES_EXT"/>
45977 <enum name="GL_QUADS_EXT"/>
45978 <enum name="GL_EQUAL"/>
45979 <enum name="GL_FRACTIONAL_ODD_EXT"/>
45980 <enum name="GL_FRACTIONAL_EVEN_EXT"/>
45981 <enum name="GL_CCW"/>
45982 <enum name="GL_CW"/>
45983 <enum name="GL_MAX_PATCH_VERTICES_EXT"/>
45984 <enum name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
45985 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
45986 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
45987 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
45988 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
45989 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
45990 <enum name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
45991 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
45992 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
45993 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
45994 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
45995 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
45996 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
45997 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
45998 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
45999 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
46000 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
46001 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
46002 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
46003 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
46004 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
46005 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
46006 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
46007 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
46008 <enum name="GL_IS_PER_PATCH_EXT"/>
46009 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
46010 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
46011 <enum name="GL_TESS_CONTROL_SHADER_EXT"/>
46012 <enum name="GL_TESS_EVALUATION_SHADER_EXT"/>
46013 <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
46014 <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
46020 <enum name="GL_ALPHA4_EXT"/>
46021 <enum name="GL_ALPHA8_EXT"/>
46022 <enum name="GL_ALPHA12_EXT"/>
46023 <enum name="GL_ALPHA16_EXT"/>
46024 <enum name="GL_LUMINANCE4_EXT"/>
46025 <enum name="GL_LUMINANCE8_EXT"/>
46026 <enum name="GL_LUMINANCE12_EXT"/>
46027 <enum name="GL_LUMINANCE16_EXT"/>
46028 <enum name="GL_LUMINANCE4_ALPHA4_EXT"/>
46029 <enum name="GL_LUMINANCE6_ALPHA2_EXT"/>
46030 <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
46031 <enum name="GL_LUMINANCE12_ALPHA4_EXT"/>
46032 <enum name="GL_LUMINANCE12_ALPHA12_EXT"/>
46033 <enum name="GL_LUMINANCE16_ALPHA16_EXT"/>
46034 <enum name="GL_INTENSITY_EXT"/>
46035 <enum name="GL_INTENSITY4_EXT"/>
46036 <enum name="GL_INTENSITY8_EXT"/>
46037 <enum name="GL_INTENSITY12_EXT"/>
46038 <enum name="GL_INTENSITY16_EXT"/>
46039 <enum name="GL_RGB2_EXT"/>
46040 <enum name="GL_RGB4_EXT"/>
46041 <enum name="GL_RGB5_EXT"/>
46042 <enum name="GL_RGB8_EXT"/>
46043 <enum name="GL_RGB10_EXT"/>
46044 <enum name="GL_RGB12_EXT"/>
46045 <enum name="GL_RGB16_EXT"/>
46046 <enum name="GL_RGBA2_EXT"/>
46047 <enum name="GL_RGBA4_EXT"/>
46048 <enum name="GL_RGB5_A1_EXT"/>
46049 <enum name="GL_RGBA8_EXT"/>
46050 <enum name="GL_RGB10_A2_EXT"/>
46051 <enum name="GL_RGBA12_EXT"/>
46052 <enum name="GL_RGBA16_EXT"/>
46053 <enum name="GL_TEXTURE_RED_SIZE_EXT"/>
46054 <enum name="GL_TEXTURE_GREEN_SIZE_EXT"/>
46055 <enum name="GL_TEXTURE_BLUE_SIZE_EXT"/>
46056 <enum name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
46057 <enum name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
46058 <enum name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
46059 <enum name="GL_REPLACE_EXT"/>
46060 <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
46061 <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
46062 <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
46067 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
46068 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
46069 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
46070 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
46071 <enum name="GL_TEXTURE_3D_EXT"/>
46072 <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
46073 <enum name="GL_TEXTURE_DEPTH_EXT"/>
46074 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
46075 <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
46082 <enum name="GL_TEXTURE_1D_ARRAY_EXT"/>
46083 <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
46084 <enum name="GL_TEXTURE_2D_ARRAY_EXT"/>
46085 <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
46086 <enum name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
46087 <enum name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
46088 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
46089 <enum name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
46090 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
46096 <enum name="GL_TEXTURE_BORDER_COLOR_EXT"/>
46097 <enum name="GL_CLAMP_TO_BORDER_EXT"/>
46110 <enum name="GL_TEXTURE_BUFFER_EXT"/>
46111 <enum name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
46112 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
46113 <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
46114 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
46115 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
46116 <enum name="GL_SAMPLER_BUFFER_EXT"/>
46117 <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
46118 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
46119 <enum name="GL_IMAGE_BUFFER_EXT"/>
46120 <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
46121 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
46122 <enum name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
46123 <enum name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
46130 <enum name="GL_TEXTURE_BUFFER_EXT"/>
46131 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
46132 <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
46133 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
46134 <enum name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
46140 <enum name="GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"/>
46145 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
46146 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
46147 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
46148 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
46153 <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
46154 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
46159 <enum name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
46160 <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
46161 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
46162 <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
46167 <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
46168 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
46169 <enum name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
46170 <enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
46175 <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
46176 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
46177 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
46178 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
46183 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
46184 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
46185 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
46186 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
46191 <enum name="GL_NORMAL_MAP_EXT"/>
46192 <enum name="GL_REFLECTION_MAP_EXT"/>
46193 <enum name="GL_TEXTURE_CUBE_MAP_EXT"/>
46194 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
46195 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
46196 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
46197 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
46198 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
46199 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
46200 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
46201 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
46202 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
46207 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
46208 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
46209 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
46210 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
46211 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
46212 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
46213 <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
46214 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
46215 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
46221 <enum name="GL_COMBINE_EXT"/>
46222 <enum name="GL_COMBINE_RGB_EXT"/>
46223 <enum name="GL_COMBINE_ALPHA_EXT"/>
46224 <enum name="GL_RGB_SCALE_EXT"/>
46225 <enum name="GL_ADD_SIGNED_EXT"/>
46226 <enum name="GL_INTERPOLATE_EXT"/>
46227 <enum name="GL_CONSTANT_EXT"/>
46228 <enum name="GL_PRIMARY_COLOR_EXT"/>
46229 <enum name="GL_PREVIOUS_EXT"/>
46230 <enum name="GL_SOURCE0_RGB_EXT"/>
46231 <enum name="GL_SOURCE1_RGB_EXT"/>
46232 <enum name="GL_SOURCE2_RGB_EXT"/>
46233 <enum name="GL_SOURCE0_ALPHA_EXT"/>
46234 <enum name="GL_SOURCE1_ALPHA_EXT"/>
46235 <enum name="GL_SOURCE2_ALPHA_EXT"/>
46236 <enum name="GL_OPERAND0_RGB_EXT"/>
46237 <enum name="GL_OPERAND1_RGB_EXT"/>
46238 <enum name="GL_OPERAND2_RGB_EXT"/>
46239 <enum name="GL_OPERAND0_ALPHA_EXT"/>
46240 <enum name="GL_OPERAND1_ALPHA_EXT"/>
46241 <enum name="GL_OPERAND2_ALPHA_EXT"/>
46246 <enum name="GL_DOT3_RGB_EXT"/>
46247 <enum name="GL_DOT3_RGBA_EXT"/>
46252 <enum name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
46253 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
46258 <enum name="GL_TEXTURE_REDUCTION_MODE_EXT"/>
46259 <enum name="GL_WEIGHTED_AVERAGE_EXT"/>
46264 <enum name="GL_BGRA_EXT"/>
46269 <enum name="GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT"/>
46274 <enum name="GL_RGBA32UI_EXT"/>
46275 <enum name="GL_RGB32UI_EXT"/>
46276 <enum name="GL_ALPHA32UI_EXT"/>
46277 <enum name="GL_INTENSITY32UI_EXT"/>
46278 <enum name="GL_LUMINANCE32UI_EXT"/>
46279 <enum name="GL_LUMINANCE_ALPHA32UI_EXT"/>
46280 <enum name="GL_RGBA16UI_EXT"/>
46281 <enum name="GL_RGB16UI_EXT"/>
46282 <enum name="GL_ALPHA16UI_EXT"/>
46283 <enum name="GL_INTENSITY16UI_EXT"/>
46284 <enum name="GL_LUMINANCE16UI_EXT"/>
46285 <enum name="GL_LUMINANCE_ALPHA16UI_EXT"/>
46286 <enum name="GL_RGBA8UI_EXT"/>
46287 <enum name="GL_RGB8UI_EXT"/>
46288 <enum name="GL_ALPHA8UI_EXT"/>
46289 <enum name="GL_INTENSITY8UI_EXT"/>
46290 <enum name="GL_LUMINANCE8UI_EXT"/>
46291 <enum name="GL_LUMINANCE_ALPHA8UI_EXT"/>
46292 <enum name="GL_RGBA32I_EXT"/>
46293 <enum name="GL_RGB32I_EXT"/>
46294 <enum name="GL_ALPHA32I_EXT"/>
46295 <enum name="GL_INTENSITY32I_EXT"/>
46296 <enum name="GL_LUMINANCE32I_EXT"/>
46297 <enum name="GL_LUMINANCE_ALPHA32I_EXT"/>
46298 <enum name="GL_RGBA16I_EXT"/>
46299 <enum name="GL_RGB16I_EXT"/>
46300 <enum name="GL_ALPHA16I_EXT"/>
46301 <enum name="GL_INTENSITY16I_EXT"/>
46302 <enum name="GL_LUMINANCE16I_EXT"/>
46303 <enum name="GL_LUMINANCE_ALPHA16I_EXT"/>
46304 <enum name="GL_RGBA8I_EXT"/>
46305 <enum name="GL_RGB8I_EXT"/>
46306 <enum name="GL_ALPHA8I_EXT"/>
46307 <enum name="GL_INTENSITY8I_EXT"/>
46308 <enum name="GL_LUMINANCE8I_EXT"/>
46309 <enum name="GL_LUMINANCE_ALPHA8I_EXT"/>
46310 <enum name="GL_RED_INTEGER_EXT"/>
46311 <enum name="GL_GREEN_INTEGER_EXT"/>
46312 <enum name="GL_BLUE_INTEGER_EXT"/>
46313 <enum name="GL_ALPHA_INTEGER_EXT"/>
46314 <enum name="GL_RGB_INTEGER_EXT"/>
46315 <enum name="GL_RGBA_INTEGER_EXT"/>
46316 <enum name="GL_BGR_INTEGER_EXT"/>
46317 <enum name="GL_BGRA_INTEGER_EXT"/>
46318 <enum name="GL_LUMINANCE_INTEGER_EXT"/>
46319 <enum name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
46320 <enum name="GL_RGBA_INTEGER_MODE_EXT"/>
46331 <enum name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
46332 <enum name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
46333 <enum name="GL_TEXTURE_LOD_BIAS_EXT"/>
46338 <enum name="GL_MIRROR_CLAMP_EXT"/>
46339 <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
46340 <enum name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
46345 <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
46350 <enum name="GL_R16_EXT"/>
46351 <enum name="GL_RG16_EXT"/>
46352 <enum name="GL_RGBA16_EXT"/>
46353 <enum name="GL_RGB16_EXT"/>
46354 <enum name="GL_R16_SNORM_EXT"/>
46355 <enum name="GL_RG16_SNORM_EXT"/>
46356 <enum name="GL_RGB16_SNORM_EXT"/>
46357 <enum name="GL_RGBA16_SNORM_EXT"/>
46362 <enum name="GL_TEXTURE_PRIORITY_EXT"/>
46363 <enum name="GL_TEXTURE_RESIDENT_EXT"/>
46364 <enum name="GL_TEXTURE_1D_BINDING_EXT"/>
46365 <enum name="GL_TEXTURE_2D_BINDING_EXT"/>
46366 <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
46377 <enum name="GL_PERTURB_EXT"/>
46378 <enum name="GL_TEXTURE_NORMAL_EXT"/>
46385 <enum name="GL_RED_EXT"/>
46386 <enum name="GL_RG_EXT"/>
46387 <enum name="GL_R8_EXT"/>
46388 <enum name="GL_RG8_EXT"/>
46393 <enum name="GL_SRGB_EXT"/>
46394 <enum name="GL_SRGB8_EXT"/>
46395 <enum name="GL_SRGB_ALPHA_EXT"/>
46396 <enum name="GL_SRGB8_ALPHA8_EXT"/>
46397 <enum name="GL_SLUMINANCE_ALPHA_EXT"/>
46398 <enum name="GL_SLUMINANCE8_ALPHA8_EXT"/>
46399 <enum name="GL_SLUMINANCE_EXT"/>
46400 <enum name="GL_SLUMINANCE8_EXT"/>
46401 <enum name="GL_COMPRESSED_SRGB_EXT"/>
46402 <enum name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
46403 <enum name="GL_COMPRESSED_SLUMINANCE_EXT"/>
46404 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
46405 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
46406 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
46407 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
46408 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
46413 <enum name="GL_SR8_EXT"/>
46418 <enum name="GL_SRG8_EXT"/>
46423 <enum name="GL_TEXTURE_SRGB_DECODE_EXT"/>
46424 <enum name="GL_DECODE_EXT"/>
46425 <enum name="GL_SKIP_DECODE_EXT"/>
46430 <enum name="GL_RGB9_E5_EXT"/>
46431 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
46432 <enum name="GL_TEXTURE_SHARED_SIZE_EXT"/>
46437 <enum name="GL_ALPHA_SNORM"/>
46438 <enum name="GL_LUMINANCE_SNORM"/>
46439 <enum name="GL_LUMINANCE_ALPHA_SNORM"/>
46440 <enum name="GL_INTENSITY_SNORM"/>
46441 <enum name="GL_ALPHA8_SNORM"/>
46442 <enum name="GL_LUMINANCE8_SNORM"/>
46443 <enum name="GL_LUMINANCE8_ALPHA8_SNORM"/>
46444 <enum name="GL_INTENSITY8_SNORM"/>
46445 <enum name="GL_ALPHA16_SNORM"/>
46446 <enum name="GL_LUMINANCE16_SNORM"/>
46447 <enum name="GL_LUMINANCE16_ALPHA16_SNORM"/>
46448 <enum name="GL_INTENSITY16_SNORM"/>
46449 <enum name="GL_RED_SNORM"/>
46450 <enum name="GL_RG_SNORM"/>
46451 <enum name="GL_RGB_SNORM"/>
46452 <enum name="GL_RGBA_SNORM"/>
46453 <enum name="GL_R8_SNORM"/>
46454 <enum name="GL_RG8_SNORM"/>
46455 <enum name="GL_RGB8_SNORM"/>
46456 <enum name="GL_RGBA8_SNORM"/>
46457 <enum name="GL_R16_SNORM"/>
46458 <enum name="GL_RG16_SNORM"/>
46459 <enum name="GL_RGB16_SNORM"/>
46460 <enum name="GL_RGBA16_SNORM"/>
46461 <enum name="GL_SIGNED_NORMALIZED"/>
46466 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
46467 <enum name="GL_ALPHA8_EXT"/>
46468 <enum name="GL_LUMINANCE8_EXT"/>
46469 <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
46470 <enum name="GL_RGBA32F_EXT"/>
46471 <enum name="GL_RGB32F_EXT"/>
46472 <enum name="GL_ALPHA32F_EXT"/>
46473 <enum name="GL_LUMINANCE32F_EXT"/>
46474 <enum name="GL_LUMINANCE_ALPHA32F_EXT"/>
46475 <enum name="GL_RGBA16F_EXT"/>
46476 <enum name="GL_RGB16F_EXT"/>
46477 <enum name="GL_ALPHA16F_EXT"/>
46478 <enum name="GL_LUMINANCE16F_EXT"/>
46479 <enum name="GL_LUMINANCE_ALPHA16F_EXT"/>
46480 <enum name="GL_RGB10_A2_EXT"/>
46481 <enum name="GL_RGB10_EXT"/>
46482 <enum name="GL_BGRA8_EXT"/>
46483 <enum name="GL_R8_EXT"/>
46484 <enum name="GL_RG8_EXT"/>
46485 <enum name="GL_R32F_EXT"/>
46486 <enum name="GL_RG32F_EXT"/>
46487 <enum name="GL_R16F_EXT"/>
46488 <enum name="GL_RG16F_EXT"/>
46501 <enum name="GL_TEXTURE_SWIZZLE_R_EXT"/>
46502 <enum name="GL_TEXTURE_SWIZZLE_G_EXT"/>
46503 <enum name="GL_TEXTURE_SWIZZLE_B_EXT"/>
46504 <enum name="GL_TEXTURE_SWIZZLE_A_EXT"/>
46505 <enum name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
46510 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
46515 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
46516 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
46517 <enum name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
46518 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
46519 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
46525 <enum name="GL_TIME_ELAPSED_EXT"/>
46532 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
46533 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
46534 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
46535 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
46536 <enum name="GL_INTERLEAVED_ATTRIBS_EXT"/>
46537 <enum name="GL_SEPARATE_ATTRIBS_EXT"/>
46538 <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
46539 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
46540 <enum name="GL_RASTERIZER_DISCARD_EXT"/>
46541 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
46542 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
46543 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
46544 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
46545 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
46546 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
46558 <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
46559 <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
46560 <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
46565 <enum name="GL_VERTEX_ARRAY_EXT"/>
46566 <enum name="GL_NORMAL_ARRAY_EXT"/>
46567 <enum name="GL_COLOR_ARRAY_EXT"/>
46568 <enum name="GL_INDEX_ARRAY_EXT"/>
46569 <enum name="GL_TEXTURE_COORD_ARRAY_EXT"/>
46570 <enum name="GL_EDGE_FLAG_ARRAY_EXT"/>
46571 <enum name="GL_VERTEX_ARRAY_SIZE_EXT"/>
46572 <enum name="GL_VERTEX_ARRAY_TYPE_EXT"/>
46573 <enum name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
46574 <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
46575 <enum name="GL_NORMAL_ARRAY_TYPE_EXT"/>
46576 <enum name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
46577 <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
46578 <enum name="GL_COLOR_ARRAY_SIZE_EXT"/>
46579 <enum name="GL_COLOR_ARRAY_TYPE_EXT"/>
46580 <enum name="GL_COLOR_ARRAY_STRIDE_EXT"/>
46581 <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
46582 <enum name="GL_INDEX_ARRAY_TYPE_EXT"/>
46583 <enum name="GL_INDEX_ARRAY_STRIDE_EXT"/>
46584 <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
46585 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
46586 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
46587 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
46588 <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
46589 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
46590 <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
46591 <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
46592 <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
46593 <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
46594 <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
46595 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
46596 <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
46610 <enum name="GL_BGRA"/>
46615 <enum name="GL_DOUBLE"/>
46616 <enum name="GL_DOUBLE_VEC2_EXT"/>
46617 <enum name="GL_DOUBLE_VEC3_EXT"/>
46618 <enum name="GL_DOUBLE_VEC4_EXT"/>
46619 <enum name="GL_DOUBLE_MAT2_EXT"/>
46620 <enum name="GL_DOUBLE_MAT3_EXT"/>
46621 <enum name="GL_DOUBLE_MAT4_EXT"/>
46622 <enum name="GL_DOUBLE_MAT2x3_EXT"/>
46623 <enum name="GL_DOUBLE_MAT2x4_EXT"/>
46624 <enum name="GL_DOUBLE_MAT3x2_EXT"/>
46625 <enum name="GL_DOUBLE_MAT3x4_EXT"/>
46626 <enum name="GL_DOUBLE_MAT4x2_EXT"/>
46627 <enum name="GL_DOUBLE_MAT4x3_EXT"/>
46642 <enum name="GL_VERTEX_SHADER_EXT"/>
46643 <enum name="GL_VERTEX_SHADER_BINDING_EXT"/>
46644 <enum name="GL_OP_INDEX_EXT"/>
46645 <enum name="GL_OP_NEGATE_EXT"/>
46646 <enum name="GL_OP_DOT3_EXT"/>
46647 <enum name="GL_OP_DOT4_EXT"/>
46648 <enum name="GL_OP_MUL_EXT"/>
46649 <enum name="GL_OP_ADD_EXT"/>
46650 <enum name="GL_OP_MADD_EXT"/>
46651 <enum name="GL_OP_FRAC_EXT"/>
46652 <enum name="GL_OP_MAX_EXT"/>
46653 <enum name="GL_OP_MIN_EXT"/>
46654 <enum name="GL_OP_SET_GE_EXT"/>
46655 <enum name="GL_OP_SET_LT_EXT"/>
46656 <enum name="GL_OP_CLAMP_EXT"/>
46657 <enum name="GL_OP_FLOOR_EXT"/>
46658 <enum name="GL_OP_ROUND_EXT"/>
46659 <enum name="GL_OP_EXP_BASE_2_EXT"/>
46660 <enum name="GL_OP_LOG_BASE_2_EXT"/>
46661 <enum name="GL_OP_POWER_EXT"/>
46662 <enum name="GL_OP_RECIP_EXT"/>
46663 <enum name="GL_OP_RECIP_SQRT_EXT"/>
46664 <enum name="GL_OP_SUB_EXT"/>
46665 <enum name="GL_OP_CROSS_PRODUCT_EXT"/>
46666 <enum name="GL_OP_MULTIPLY_MATRIX_EXT"/>
46667 <enum name="GL_OP_MOV_EXT"/>
46668 <enum name="GL_OUTPUT_VERTEX_EXT"/>
46669 <enum name="GL_OUTPUT_COLOR0_EXT"/>
46670 <enum name="GL_OUTPUT_COLOR1_EXT"/>
46671 <enum name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
46672 <enum name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
46673 <enum name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
46674 <enum name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
46675 <enum name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
46676 <enum name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
46677 <enum name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
46678 <enum name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
46679 <enum name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
46680 <enum name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
46681 <enum name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
46682 <enum name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
46683 <enum name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
46684 <enum name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
46685 <enum name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
46686 <enum name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
46687 <enum name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
46688 <enum name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
46689 <enum name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
46690 <enum name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
46691 <enum name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
46692 <enum name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
46693 <enum name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
46694 <enum name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
46695 <enum name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
46696 <enum name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
46697 <enum name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
46698 <enum name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
46699 <enum name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
46700 <enum name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
46701 <enum name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
46702 <enum name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
46703 <enum name="GL_OUTPUT_FOG_EXT"/>
46704 <enum name="GL_SCALAR_EXT"/>
46705 <enum name="GL_VECTOR_EXT"/>
46706 <enum name="GL_MATRIX_EXT"/>
46707 <enum name="GL_VARIANT_EXT"/>
46708 <enum name="GL_INVARIANT_EXT"/>
46709 <enum name="GL_LOCAL_CONSTANT_EXT"/>
46710 <enum name="GL_LOCAL_EXT"/>
46711 <enum name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
46712 <enum name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
46713 <enum name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
46714 <enum name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
46715 <enum name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
46716 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
46717 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
46718 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
46719 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
46720 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
46721 <enum name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
46722 <enum name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
46723 <enum name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
46724 <enum name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
46725 <enum name="GL_VERTEX_SHADER_LOCALS_EXT"/>
46726 <enum name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
46727 <enum name="GL_X_EXT"/>
46728 <enum name="GL_Y_EXT"/>
46729 <enum name="GL_Z_EXT"/>
46730 <enum name="GL_W_EXT"/>
46731 <enum name="GL_NEGATIVE_X_EXT"/>
46732 <enum name="GL_NEGATIVE_Y_EXT"/>
46733 <enum name="GL_NEGATIVE_Z_EXT"/>
46734 <enum name="GL_NEGATIVE_W_EXT"/>
46735 <enum name="GL_ZERO_EXT"/>
46736 <enum name="GL_ONE_EXT"/>
46737 <enum name="GL_NEGATIVE_ONE_EXT"/>
46738 <enum name="GL_NORMALIZED_RANGE_EXT"/>
46739 <enum name="GL_FULL_RANGE_EXT"/>
46740 <enum name="GL_CURRENT_VERTEX_EXT"/>
46741 <enum name="GL_MVP_MATRIX_EXT"/>
46742 <enum name="GL_VARIANT_VALUE_EXT"/>
46743 <enum name="GL_VARIANT_DATATYPE_EXT"/>
46744 <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
46745 <enum name="GL_VARIANT_ARRAY_TYPE_EXT"/>
46746 <enum name="GL_VARIANT_ARRAY_EXT"/>
46747 <enum name="GL_VARIANT_ARRAY_POINTER_EXT"/>
46748 <enum name="GL_INVARIANT_VALUE_EXT"/>
46749 <enum name="GL_INVARIANT_DATATYPE_EXT"/>
46750 <enum name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
46751 <enum name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
46798 <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
46799 <enum name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
46800 <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
46801 <enum name="GL_MODELVIEW1_MATRIX_EXT"/>
46802 <enum name="GL_VERTEX_WEIGHTING_EXT"/>
46803 <enum name="GL_MODELVIEW0_EXT"/>
46804 <enum name="GL_MODELVIEW1_EXT"/>
46805 <enum name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
46806 <enum name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
46807 <enum name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
46808 <enum name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
46809 <enum name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
46810 <enum name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
46824 <enum name="GL_INCLUSIVE_EXT"/>
46825 <enum name="GL_EXCLUSIVE_EXT"/>
46826 <enum name="GL_WINDOW_RECTANGLE_EXT"/>
46827 <enum name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
46828 <enum name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
46829 <enum name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
46835 <enum name="GL_SYNC_X11_FENCE_EXT"/>
46841 <enum name="GL_GCCSO_SHADER_BINARY_FJ"/>
46856 <enum name="GL_IGNORE_BORDER_HP"/>
46857 <enum name="GL_CONSTANT_BORDER_HP"/>
46858 <enum name="GL_REPLICATE_BORDER_HP"/>
46859 <enum name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
46864 <enum name="GL_IMAGE_SCALE_X_HP"/>
46865 <enum name="GL_IMAGE_SCALE_Y_HP"/>
46866 <enum name="GL_IMAGE_TRANSLATE_X_HP"/>
46867 <enum name="GL_IMAGE_TRANSLATE_Y_HP"/>
46868 <enum name="GL_IMAGE_ROTATE_ANGLE_HP"/>
46869 <enum name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
46870 <enum name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
46871 <enum name="GL_IMAGE_MAG_FILTER_HP"/>
46872 <enum name="GL_IMAGE_MIN_FILTER_HP"/>
46873 <enum name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
46874 <enum name="GL_CUBIC_HP"/>
46875 <enum name="GL_AVERAGE_HP"/>
46876 <enum name="GL_IMAGE_TRANSFORM_2D_HP"/>
46877 <enum name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
46878 <enum name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
46889 <enum name="GL_OCCLUSION_TEST_HP"/>
46890 <enum name="GL_OCCLUSION_TEST_RESULT_HP"/>
46895 <enum name="GL_TEXTURE_LIGHTING_MODE_HP"/>
46896 <enum name="GL_TEXTURE_POST_SPECULAR_HP"/>
46897 <enum name="GL_TEXTURE_PRE_SPECULAR_HP"/>
46902 <enum name="GL_CULL_VERTEX_IBM"/>
46913 <enum name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
46918 <enum name="GL_ALL_STATIC_DATA_IBM"/>
46919 <enum name="GL_STATIC_VERTEX_ARRAY_IBM"/>
46925 <enum name="GL_MIRRORED_REPEAT_IBM"/>
46930 <enum name="GL_VERTEX_ARRAY_LIST_IBM"/>
46931 <enum name="GL_NORMAL_ARRAY_LIST_IBM"/>
46932 <enum name="GL_COLOR_ARRAY_LIST_IBM"/>
46933 <enum name="GL_INDEX_ARRAY_LIST_IBM"/>
46934 <enum name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
46935 <enum name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
46936 <enum name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
46937 <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
46938 <enum name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
46939 <enum name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
46940 <enum name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
46941 <enum name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
46942 <enum name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
46943 <enum name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
46944 <enum name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
46945 <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
46968 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
46969 <enum name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
46970 <enum name="GL_DOWNSAMPLE_SCALES_IMG"/>
46971 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
46978 <enum name="GL_RENDERBUFFER_SAMPLES_IMG"/>
46979 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
46980 <enum name="GL_MAX_SAMPLES_IMG"/>
46981 <enum name="GL_TEXTURE_SAMPLES_IMG"/>
46988 <enum name="GL_SGX_PROGRAM_BINARY_IMG"/>
46993 <enum name="GL_BGRA_IMG"/>
46994 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
46999 <enum name="GL_SGX_BINARY_IMG"/>
47004 <enum name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
47005 <enum name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
47006 <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
47007 <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
47012 <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
47013 <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
47018 <enum name="GL_MODULATE_COLOR_IMG"/>
47019 <enum name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
47020 <enum name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
47021 <enum name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
47022 <enum name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
47023 <enum name="GL_ADD_BLEND_IMG"/>
47024 <enum name="GL_DOT3_RGBA_IMG"/>
47029 <enum name="GL_CUBIC_IMG"/>
47030 <enum name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
47031 <enum name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
47036 <enum name="GL_CLIP_PLANE0_IMG"/>
47037 <enum name="GL_CLIP_PLANE1_IMG"/>
47038 <enum name="GL_CLIP_PLANE2_IMG"/>
47039 <enum name="GL_CLIP_PLANE3_IMG"/>
47040 <enum name="GL_CLIP_PLANE4_IMG"/>
47041 <enum name="GL_CLIP_PLANE5_IMG"/>
47042 <enum name="GL_MAX_CLIP_PLANES_IMG"/>
47054 <enum name="GL_RED_MIN_CLAMP_INGR"/>
47055 <enum name="GL_GREEN_MIN_CLAMP_INGR"/>
47056 <enum name="GL_BLUE_MIN_CLAMP_INGR"/>
47057 <enum name="GL_ALPHA_MIN_CLAMP_INGR"/>
47058 <enum name="GL_RED_MAX_CLAMP_INGR"/>
47059 <enum name="GL_GREEN_MAX_CLAMP_INGR"/>
47060 <enum name="GL_BLUE_MAX_CLAMP_INGR"/>
47061 <enum name="GL_ALPHA_MAX_CLAMP_INGR"/>
47066 <enum name="GL_INTERLACE_READ_INGR"/>
47071 <enum name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
47082 <enum name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
47083 <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
47084 <enum name="GL_LAYOUT_LINEAR_INTEL"/>
47085 <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
47093 <enum name="GL_BLACKHOLE_RENDER_INTEL"/>
47098 <enum name="GL_PARALLEL_ARRAYS_INTEL"/>
47099 <enum name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
47100 <enum name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
47101 <enum name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
47102 <enum name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
47111 <enum name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
47112 <enum name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
47113 <enum name="GL_PERFQUERY_WAIT_INTEL"/>
47114 <enum name="GL_PERFQUERY_FLUSH_INTEL"/>
47115 <enum name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
47116 <enum name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
47117 <enum name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
47118 <enum name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
47119 <enum name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
47120 <enum name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
47121 <enum name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
47122 <enum name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
47123 <enum name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
47124 <enum name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
47125 <enum name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
47126 <enum name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
47127 <enum name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
47128 <enum name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
47129 <enum name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
47130 <enum name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
47145 <enum name="GL_MULTIPLY_KHR"/>
47146 <enum name="GL_SCREEN_KHR"/>
47147 <enum name="GL_OVERLAY_KHR"/>
47148 <enum name="GL_DARKEN_KHR"/>
47149 <enum name="GL_LIGHTEN_KHR"/>
47150 <enum name="GL_COLORDODGE_KHR"/>
47151 <enum name="GL_COLORBURN_KHR"/>
47152 <enum name="GL_HARDLIGHT_KHR"/>
47153 <enum name="GL_SOFTLIGHT_KHR"/>
47154 <enum name="GL_DIFFERENCE_KHR"/>
47155 <enum name="GL_EXCLUSION_KHR"/>
47156 <enum name="GL_HSL_HUE_KHR"/>
47157 <enum name="GL_HSL_SATURATION_KHR"/>
47158 <enum name="GL_HSL_COLOR_KHR"/>
47159 <enum name="GL_HSL_LUMINOSITY_KHR"/>
47165 <enum name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
47170 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
47171 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
47172 <enum name="GL_NONE"/>
47175 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
47176 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
47177 <enum name="GL_NONE"/>
47182 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
47183 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
47184 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
47185 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
47186 <enum name="GL_DEBUG_SOURCE_API"/>
47187 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
47188 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
47189 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
47190 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
47191 <enum name="GL_DEBUG_SOURCE_OTHER"/>
47192 <enum name="GL_DEBUG_TYPE_ERROR"/>
47193 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
47194 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
47195 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
47196 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
47197 <enum name="GL_DEBUG_TYPE_OTHER"/>
47198 <enum name="GL_DEBUG_TYPE_MARKER"/>
47199 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
47200 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
47201 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
47202 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
47203 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
47204 <enum name="GL_BUFFER"/>
47205 <enum name="GL_SHADER"/>
47206 <enum name="GL_PROGRAM"/>
47207 <enum name="GL_VERTEX_ARRAY"/>
47208 <enum name="GL_QUERY"/>
47209 <enum name="GL_PROGRAM_PIPELINE"/>
47210 <enum name="GL_SAMPLER"/>
47211 <enum name="GL_MAX_LABEL_LENGTH"/>
47212 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
47213 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
47214 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
47215 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
47216 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
47217 <enum name="GL_DEBUG_SEVERITY_LOW"/>
47218 <enum name="GL_DEBUG_OUTPUT"/>
47219 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
47220 <enum name="GL_STACK_OVERFLOW"/>
47221 <enum name="GL_STACK_UNDERFLOW"/>
47235 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
47236 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
47237 <enum name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
47238 <enum name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
47239 <enum name="GL_DEBUG_SOURCE_API_KHR"/>
47240 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
47241 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
47242 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
47243 <enum name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
47244 <enum name="GL_DEBUG_SOURCE_OTHER_KHR"/>
47245 <enum name="GL_DEBUG_TYPE_ERROR_KHR"/>
47246 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
47247 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
47248 <enum name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
47249 <enum name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
47250 <enum name="GL_DEBUG_TYPE_OTHER_KHR"/>
47251 <enum name="GL_DEBUG_TYPE_MARKER_KHR"/>
47252 <enum name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
47253 <enum name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
47254 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
47255 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
47256 <enum name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
47257 <enum name="GL_BUFFER_KHR"/>
47258 <enum name="GL_SHADER_KHR"/>
47259 <enum name="GL_PROGRAM_KHR"/>
47260 <enum name="GL_VERTEX_ARRAY_KHR"/>
47261 <enum name="GL_QUERY_KHR"/>
47262 <enum name="GL_PROGRAM_PIPELINE_KHR"/>
47263 <enum name="GL_SAMPLER_KHR"/>
47264 <enum name="GL_MAX_LABEL_LENGTH_KHR"/>
47265 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
47266 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
47267 <enum name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
47268 <enum name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
47269 <enum name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
47270 <enum name="GL_DEBUG_SEVERITY_LOW_KHR"/>
47271 <enum name="GL_DEBUG_OUTPUT_KHR"/>
47272 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
47273 <enum name="GL_STACK_OVERFLOW_KHR"/>
47274 <enum name="GL_STACK_UNDERFLOW_KHR"/>
47288 <enum name="GL_DISPLAY_LIST"/>
47293 <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
47299 <enum name="GL_NO_ERROR"/>
47300 <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
47301 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
47302 <enum name="GL_GUILTY_CONTEXT_RESET"/>
47303 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
47304 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
47305 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
47306 <enum name="GL_NO_RESET_NOTIFICATION"/>
47307 <enum name="GL_CONTEXT_LOST"/>
47315 <enum name="GL_NO_ERROR"/>
47316 <enum name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
47317 <enum name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
47318 <enum name="GL_GUILTY_CONTEXT_RESET_KHR"/>
47319 <enum name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
47320 <enum name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
47321 <enum name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
47322 <enum name="GL_NO_RESET_NOTIFICATION_KHR"/>
47323 <enum name="GL_CONTEXT_LOST_KHR"/>
47333 <enum name="GL_SUBGROUP_SIZE_KHR"/>
47334 <enum name="GL_SUBGROUP_SUPPORTED_STAGES_KHR"/>
47335 <enum name="GL_SUBGROUP_SUPPORTED_FEATURES_KHR"/>
47336 <enum name="GL_SUBGROUP_QUAD_ALL_STAGES_KHR"/>
47337 <enum name="GL_SUBGROUP_FEATURE_BASIC_BIT_KHR"/>
47338 <enum name="GL_SUBGROUP_FEATURE_VOTE_BIT_KHR"/>
47339 <enum name="GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR"/>
47340 <enum name="GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR"/>
47341 <enum name="GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR"/>
47342 <enum name="GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR"/>
47343 <enum name="GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR"/>
47344 <enum name="GL_SUBGROUP_FEATURE_QUAD_BIT_KHR"/>
47349 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
47350 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
47351 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
47352 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
47353 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
47354 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
47355 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
47356 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
47357 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
47358 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
47359 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
47360 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
47361 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
47362 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
47363 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
47364 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
47365 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
47366 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
47367 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
47368 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
47369 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
47370 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
47371 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
47372 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
47373 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
47374 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
47375 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
47376 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
47381 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
47382 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
47383 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
47384 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
47385 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
47386 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
47387 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
47388 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
47389 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
47390 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
47391 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
47392 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
47393 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
47394 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
47395 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
47396 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
47397 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
47398 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
47399 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
47400 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
47401 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
47402 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
47403 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
47404 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
47405 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
47406 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
47407 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
47408 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
47414 <enum name="GL_MAX_SHADER_COMPILER_THREADS_KHR"/>
47415 <enum name="GL_COMPLETION_STATUS_KHR"/>
47421 <enum name="GL_TEXTURE_1D_STACK_MESAX"/>
47422 <enum name="GL_TEXTURE_2D_STACK_MESAX"/>
47423 <enum name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
47424 <enum name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
47425 <enum name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
47426 <enum name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
47431 <enum name="GL_FRAMEBUFFER_FLIP_Y_MESA"/>
47438 <enum name="GL_PACK_INVERT_MESA"/>
47443 <enum name="GL_PROGRAM_BINARY_FORMAT_MESA"/>
47454 <enum name="GL_TILE_RASTER_ORDER_FIXED_MESA"/>
47455 <enum name="GL_TILE_RASTER_ORDER_INCREASING_X_MESA"/>
47456 <enum name="GL_TILE_RASTER_ORDER_INCREASING_Y_MESA"/>
47489 <enum name="GL_UNSIGNED_SHORT_8_8_MESA"/>
47490 <enum name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
47491 <enum name="GL_YCBCR_MESA"/>
47497 <enum name="GL_EXTERNAL_STORAGE_BIT_NVX"/>
47508 <enum name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
47509 <enum name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
47510 <enum name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
47511 <enum name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
47512 <enum name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
47517 <enum name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
47518 <enum name="GL_MAX_LGPU_GPUS_NVX"/>
47526 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV"/>
47527 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV"/>
47528 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV"/>
47529 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV"/>
47564 <enum name="GL_BLEND_OVERLAP_NV"/>
47565 <enum name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
47566 <enum name="GL_BLUE_NV"/>
47567 <enum name="GL_COLORBURN_NV"/>
47568 <enum name="GL_COLORDODGE_NV"/>
47569 <enum name="GL_CONJOINT_NV"/>
47570 <enum name="GL_CONTRAST_NV"/>
47571 <enum name="GL_DARKEN_NV"/>
47572 <enum name="GL_DIFFERENCE_NV"/>
47573 <enum name="GL_DISJOINT_NV"/>
47574 <enum name="GL_DST_ATOP_NV"/>
47575 <enum name="GL_DST_IN_NV"/>
47576 <enum name="GL_DST_NV"/>
47577 <enum name="GL_DST_OUT_NV"/>
47578 <enum name="GL_DST_OVER_NV"/>
47579 <enum name="GL_EXCLUSION_NV"/>
47580 <enum name="GL_GREEN_NV"/>
47581 <enum name="GL_HARDLIGHT_NV"/>
47582 <enum name="GL_HARDMIX_NV"/>
47583 <enum name="GL_HSL_COLOR_NV"/>
47584 <enum name="GL_HSL_HUE_NV"/>
47585 <enum name="GL_HSL_LUMINOSITY_NV"/>
47586 <enum name="GL_HSL_SATURATION_NV"/>
47587 <enum name="GL_INVERT"/>
47588 <enum name="GL_INVERT_OVG_NV"/>
47589 <enum name="GL_INVERT_RGB_NV"/>
47590 <enum name="GL_LIGHTEN_NV"/>
47591 <enum name="GL_LINEARBURN_NV"/>
47592 <enum name="GL_LINEARDODGE_NV"/>
47593 <enum name="GL_LINEARLIGHT_NV"/>
47594 <enum name="GL_MINUS_CLAMPED_NV"/>
47595 <enum name="GL_MINUS_NV"/>
47596 <enum name="GL_MULTIPLY_NV"/>
47597 <enum name="GL_OVERLAY_NV"/>
47598 <enum name="GL_PINLIGHT_NV"/>
47599 <enum name="GL_PLUS_CLAMPED_ALPHA_NV"/>
47600 <enum name="GL_PLUS_CLAMPED_NV"/>
47601 <enum name="GL_PLUS_DARKER_NV"/>
47602 <enum name="GL_PLUS_NV"/>
47603 <enum name="GL_RED_NV"/>
47604 <enum name="GL_SCREEN_NV"/>
47605 <enum name="GL_SOFTLIGHT_NV"/>
47606 <enum name="GL_SRC_ATOP_NV"/>
47607 <enum name="GL_SRC_IN_NV"/>
47608 <enum name="GL_SRC_NV"/>
47609 <enum name="GL_SRC_OUT_NV"/>
47610 <enum name="GL_SRC_OVER_NV"/>
47611 <enum name="GL_UNCORRELATED_NV"/>
47612 <enum name="GL_VIVIDLIGHT_NV"/>
47613 <enum name="GL_XOR_NV"/>
47614 <enum name="GL_ZERO"/>
47621 <enum name="GL_BLEND_ADVANCED_COHERENT_NV"/>
47626 <enum name="GL_FACTOR_MIN_AMD"/>
47627 <enum name="GL_FACTOR_MAX_AMD"/>
47633 <enum name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
47634 <enum name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
47635 <enum name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
47641 <enum name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
47642 <enum name="GL_NOP_COMMAND_NV"/>
47643 <enum name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
47644 <enum name="GL_DRAW_ARRAYS_COMMAND_NV"/>
47645 <enum name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
47646 <enum name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
47647 <enum name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
47648 <enum name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
47649 <enum name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
47650 <enum name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
47651 <enum name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
47652 <enum name="GL_BLEND_COLOR_COMMAND_NV"/>
47653 <enum name="GL_STENCIL_REF_COMMAND_NV"/>
47654 <enum name="GL_LINE_WIDTH_COMMAND_NV"/>
47655 <enum name="GL_POLYGON_OFFSET_COMMAND_NV"/>
47656 <enum name="GL_ALPHA_REF_COMMAND_NV"/>
47657 <enum name="GL_VIEWPORT_COMMAND_NV"/>
47658 <enum name="GL_SCISSOR_COMMAND_NV"/>
47659 <enum name="GL_FRONT_FACE_COMMAND_NV"/>
47681 <enum name="GL_COMPUTE_PROGRAM_NV"/>
47682 <enum name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
47688 <enum name="GL_QUERY_WAIT_NV"/>
47689 <enum name="GL_QUERY_NO_WAIT_NV"/>
47690 <enum name="GL_QUERY_BY_REGION_WAIT_NV"/>
47691 <enum name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
47698 <enum name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
47699 <enum name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
47700 <enum name="GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"/>
47701 <enum name="GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"/>
47707 <enum name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
47708 <enum name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
47709 <enum name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
47715 <enum name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV"/>
47720 <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
47721 <enum name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
47722 <enum name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
47723 <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
47730 <enum name="GL_COPY_READ_BUFFER_NV"/>
47731 <enum name="GL_COPY_WRITE_BUFFER_NV"/>
47737 <enum name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
47738 <enum name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
47748 <enum name="GL_COVERAGE_COMPONENT_NV"/>
47749 <enum name="GL_COVERAGE_COMPONENT4_NV"/>
47750 <enum name="GL_COVERAGE_ATTACHMENT_NV"/>
47751 <enum name="GL_COVERAGE_BUFFERS_NV"/>
47752 <enum name="GL_COVERAGE_SAMPLES_NV"/>
47753 <enum name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
47754 <enum name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
47755 <enum name="GL_COVERAGE_AUTOMATIC_NV"/>
47756 <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
47763 <enum name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
47764 <enum name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
47769 <enum name="GL_DEPTH_COMPONENT32F_NV"/>
47770 <enum name="GL_DEPTH32F_STENCIL8_NV"/>
47771 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
47772 <enum name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
47780 <enum name="GL_DEPTH_CLAMP_NV"/>
47785 <enum name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
47790 <enum name="GL_MAX_DRAW_BUFFERS_NV"/>
47791 <enum name="GL_DRAW_BUFFER0_NV"/>
47792 <enum name="GL_DRAW_BUFFER1_NV"/>
47793 <enum name="GL_DRAW_BUFFER2_NV"/>
47794 <enum name="GL_DRAW_BUFFER3_NV"/>
47795 <enum name="GL_DRAW_BUFFER4_NV"/>
47796 <enum name="GL_DRAW_BUFFER5_NV"/>
47797 <enum name="GL_DRAW_BUFFER6_NV"/>
47798 <enum name="GL_DRAW_BUFFER7_NV"/>
47799 <enum name="GL_DRAW_BUFFER8_NV"/>
47800 <enum name="GL_DRAW_BUFFER9_NV"/>
47801 <enum name="GL_DRAW_BUFFER10_NV"/>
47802 <enum name="GL_DRAW_BUFFER11_NV"/>
47803 <enum name="GL_DRAW_BUFFER12_NV"/>
47804 <enum name="GL_DRAW_BUFFER13_NV"/>
47805 <enum name="GL_DRAW_BUFFER14_NV"/>
47806 <enum name="GL_DRAW_BUFFER15_NV"/>
47807 <enum name="GL_COLOR_ATTACHMENT0_NV"/>
47808 <enum name="GL_COLOR_ATTACHMENT1_NV"/>
47809 <enum name="GL_COLOR_ATTACHMENT2_NV"/>
47810 <enum name="GL_COLOR_ATTACHMENT3_NV"/>
47811 <enum name="GL_COLOR_ATTACHMENT4_NV"/>
47812 <enum name="GL_COLOR_ATTACHMENT5_NV"/>
47813 <enum name="GL_COLOR_ATTACHMENT6_NV"/>
47814 <enum name="GL_COLOR_ATTACHMENT7_NV"/>
47815 <enum name="GL_COLOR_ATTACHMENT8_NV"/>
47816 <enum name="GL_COLOR_ATTACHMENT9_NV"/>
47817 <enum name="GL_COLOR_ATTACHMENT10_NV"/>
47818 <enum name="GL_COLOR_ATTACHMENT11_NV"/>
47819 <enum name="GL_COLOR_ATTACHMENT12_NV"/>
47820 <enum name="GL_COLOR_ATTACHMENT13_NV"/>
47821 <enum name="GL_COLOR_ATTACHMENT14_NV"/>
47822 <enum name="GL_COLOR_ATTACHMENT15_NV"/>
47848 <enum name="GL_EVAL_2D_NV"/>
47849 <enum name="GL_EVAL_TRIANGULAR_2D_NV"/>
47850 <enum name="GL_MAP_TESSELLATION_NV"/>
47851 <enum name="GL_MAP_ATTRIB_U_ORDER_NV"/>
47852 <enum name="GL_MAP_ATTRIB_V_ORDER_NV"/>
47853 <enum name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
47854 <enum name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
47855 <enum name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
47856 <enum name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
47857 <enum name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
47858 <enum name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
47859 <enum name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
47860 <enum name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
47861 <enum name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
47862 <enum name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
47863 <enum name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
47864 <enum name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
47865 <enum name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
47866 <enum name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
47867 <enum name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
47868 <enum name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
47869 <enum name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
47870 <enum name="GL_MAX_MAP_TESSELLATION_NV"/>
47871 <enum name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
47886 <enum name="GL_SAMPLE_POSITION_NV"/>
47887 <enum name="GL_SAMPLE_MASK_NV"/>
47888 <enum name="GL_SAMPLE_MASK_VALUE_NV"/>
47889 <enum name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
47890 <enum name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
47891 <enum name="GL_TEXTURE_RENDERBUFFER_NV"/>
47892 <enum name="GL_SAMPLER_RENDERBUFFER_NV"/>
47893 <enum name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
47894 <enum name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
47895 <enum name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
47903 <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
47904 <enum name="GL_COLOR_ATTACHMENT0_NV"/>
47905 <enum name="GL_COLOR_ATTACHMENT1_NV"/>
47906 <enum name="GL_COLOR_ATTACHMENT2_NV"/>
47907 <enum name="GL_COLOR_ATTACHMENT3_NV"/>
47908 <enum name="GL_COLOR_ATTACHMENT4_NV"/>
47909 <enum name="GL_COLOR_ATTACHMENT5_NV"/>
47910 <enum name="GL_COLOR_ATTACHMENT6_NV"/>
47911 <enum name="GL_COLOR_ATTACHMENT7_NV"/>
47912 <enum name="GL_COLOR_ATTACHMENT8_NV"/>
47913 <enum name="GL_COLOR_ATTACHMENT9_NV"/>
47914 <enum name="GL_COLOR_ATTACHMENT10_NV"/>
47915 <enum name="GL_COLOR_ATTACHMENT11_NV"/>
47916 <enum name="GL_COLOR_ATTACHMENT12_NV"/>
47917 <enum name="GL_COLOR_ATTACHMENT13_NV"/>
47918 <enum name="GL_COLOR_ATTACHMENT14_NV"/>
47919 <enum name="GL_COLOR_ATTACHMENT15_NV"/>
47924 <enum name="GL_ALL_COMPLETED_NV"/>
47925 <enum name="GL_FENCE_STATUS_NV"/>
47926 <enum name="GL_FENCE_CONDITION_NV"/>
47938 <enum name="GL_FILL_RECTANGLE_NV"/>
47943 <enum name="GL_FLOAT_R_NV"/>
47944 <enum name="GL_FLOAT_RG_NV"/>
47945 <enum name="GL_FLOAT_RGB_NV"/>
47946 <enum name="GL_FLOAT_RGBA_NV"/>
47947 <enum name="GL_FLOAT_R16_NV"/>
47948 <enum name="GL_FLOAT_R32_NV"/>
47949 <enum name="GL_FLOAT_RG16_NV"/>
47950 <enum name="GL_FLOAT_RG32_NV"/>
47951 <enum name="GL_FLOAT_RGB16_NV"/>
47952 <enum name="GL_FLOAT_RGB32_NV"/>
47953 <enum name="GL_FLOAT_RGBA16_NV"/>
47954 <enum name="GL_FLOAT_RGBA32_NV"/>
47955 <enum name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
47956 <enum name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
47957 <enum name="GL_FLOAT_RGBA_MODE_NV"/>
47962 <enum name="GL_FOG_DISTANCE_MODE_NV"/>
47963 <enum name="GL_EYE_RADIAL_NV"/>
47964 <enum name="GL_EYE_PLANE_ABSOLUTE_NV"/>
47965 <enum name="GL_EYE_PLANE"/>
47970 <enum name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
47971 <enum name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
47977 <enum name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
47978 <enum name="GL_FRAGMENT_PROGRAM_NV"/>
47979 <enum name="GL_MAX_TEXTURE_COORDS_NV"/>
47980 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
47981 <enum name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
47982 <enum name="GL_PROGRAM_ERROR_STRING_NV"/>
47995 <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
47996 <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
47997 <enum name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
47998 <enum name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
47999 <enum name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
48008 <enum name="GL_READ_FRAMEBUFFER_NV"/>
48009 <enum name="GL_DRAW_FRAMEBUFFER_NV"/>
48010 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
48011 <enum name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
48017 <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
48018 <enum name="GL_COVERAGE_MODULATION_TABLE_NV"/>
48019 <enum name="GL_RASTER_SAMPLES_EXT"/>
48020 <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
48021 <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
48022 <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
48023 <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
48024 <enum name="GL_COLOR_SAMPLES_NV"/>
48025 <enum name="GL_DEPTH_SAMPLES_NV"/>
48026 <enum name="GL_STENCIL_SAMPLES_NV"/>
48027 <enum name="GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"/>
48028 <enum name="GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"/>
48029 <enum name="GL_COVERAGE_MODULATION_NV"/>
48030 <enum name="GL_COVERAGE_MODULATION_TABLE_SIZE_NV"/>
48039 <enum name="GL_RENDERBUFFER_SAMPLES_NV"/>
48040 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
48041 <enum name="GL_MAX_SAMPLES_NV"/>
48047 <enum name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
48048 <enum name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
48049 <enum name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
48050 <enum name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
48057 <enum name="GL_LINES_ADJACENCY_EXT"/>
48058 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
48059 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
48060 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
48061 <enum name="GL_GEOMETRY_PROGRAM_NV"/>
48062 <enum name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
48063 <enum name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
48064 <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
48065 <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
48066 <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
48067 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
48068 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
48069 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
48070 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
48071 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
48072 <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
48083 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
48084 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
48085 <enum name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
48086 <enum name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
48087 <enum name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
48088 <enum name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
48089 <enum name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
48090 <enum name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
48111 <enum name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
48112 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
48113 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
48114 <enum name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
48115 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
48116 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
48117 <enum name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
48118 <enum name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
48126 <enum name="GL_INT64_NV"/>
48127 <enum name="GL_UNSIGNED_INT64_NV"/>
48128 <enum name="GL_INT8_NV"/>
48129 <enum name="GL_INT8_VEC2_NV"/>
48130 <enum name="GL_INT8_VEC3_NV"/>
48131 <enum name="GL_INT8_VEC4_NV"/>
48132 <enum name="GL_INT16_NV"/>
48133 <enum name="GL_INT16_VEC2_NV"/>
48134 <enum name="GL_INT16_VEC3_NV"/>
48135 <enum name="GL_INT16_VEC4_NV"/>
48136 <enum name="GL_INT64_VEC2_NV"/>
48137 <enum name="GL_INT64_VEC3_NV"/>
48138 <enum name="GL_INT64_VEC4_NV"/>
48139 <enum name="GL_UNSIGNED_INT8_NV"/>
48140 <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
48141 <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
48142 <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
48143 <enum name="GL_UNSIGNED_INT16_NV"/>
48144 <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
48145 <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
48146 <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
48147 <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
48148 <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
48149 <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
48150 <enum name="GL_FLOAT16_NV"/>
48151 <enum name="GL_FLOAT16_VEC2_NV"/>
48152 <enum name="GL_FLOAT16_VEC3_NV"/>
48153 <enum name="GL_FLOAT16_VEC4_NV"/>
48154 <enum name="GL_PATCHES"/>
48194 <enum name="GL_HALF_FLOAT_NV"/>
48246 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
48252 <enum name="GL_RENDERBUFFER"/>
48253 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
48254 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
48255 <enum name="GL_MULTISAMPLES_NV"/>
48256 <enum name="GL_SUPERSAMPLE_SCALE_X_NV"/>
48257 <enum name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
48258 <enum name="GL_CONFORMANT_NV"/>
48264 <enum name="GL_MAX_SHININESS_NV"/>
48265 <enum name="GL_MAX_SPOT_EXPONENT_NV"/>
48270 <enum name="GL_PER_GPU_STORAGE_BIT_NV"/>
48271 <enum name="GL_MULTICAST_GPUS_NV"/>
48272 <enum name="GL_RENDER_GPU_MASK_NV"/>
48273 <enum name="GL_PER_GPU_STORAGE_NV"/>
48274 <enum name="GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
48291 <enum name="GL_UPLOAD_GPU_MASK_NVX"/>
48310 <enum name="GL_ATTACHED_MEMORY_OBJECT_NV"/>
48311 <enum name="GL_ATTACHED_MEMORY_OFFSET_NV"/>
48312 <enum name="GL_MEMORY_ATTACHABLE_ALIGNMENT_NV"/>
48313 <enum name="GL_MEMORY_ATTACHABLE_SIZE_NV"/>
48314 <enum name="GL_MEMORY_ATTACHABLE_NV"/>
48315 <enum name="GL_DETACHED_MEMORY_INCARNATION_NV"/>
48316 <enum name="GL_DETACHED_TEXTURES_NV"/>
48317 <enum name="GL_DETACHED_BUFFERS_NV"/>
48318 <enum name="GL_MAX_DETACHED_TEXTURES_NV"/>
48319 <enum name="GL_MAX_DETACHED_BUFFERS_NV"/>
48332 <enum name="GL_MESH_SHADER_NV"/>
48333 <enum name="GL_TASK_SHADER_NV"/>
48334 <enum name="GL_MAX_MESH_UNIFORM_BLOCKS_NV"/>
48335 <enum name="GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV"/>
48336 <enum name="GL_MAX_MESH_IMAGE_UNIFORMS_NV"/>
48337 <enum name="GL_MAX_MESH_UNIFORM_COMPONENTS_NV"/>
48338 <enum name="GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV"/>
48339 <enum name="GL_MAX_MESH_ATOMIC_COUNTERS_NV"/>
48340 <enum name="GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV"/>
48341 <enum name="GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV"/>
48342 <enum name="GL_MAX_TASK_UNIFORM_BLOCKS_NV"/>
48343 <enum name="GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV"/>
48344 <enum name="GL_MAX_TASK_IMAGE_UNIFORMS_NV"/>
48345 <enum name="GL_MAX_TASK_UNIFORM_COMPONENTS_NV"/>
48346 <enum name="GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV"/>
48347 <enum name="GL_MAX_TASK_ATOMIC_COUNTERS_NV"/>
48348 <enum name="GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV"/>
48349 <enum name="GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV"/>
48350 <enum name="GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV"/>
48351 <enum name="GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV"/>
48352 <enum name="GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV"/>
48353 <enum name="GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV"/>
48354 <enum name="GL_MAX_MESH_OUTPUT_VERTICES_NV"/>
48355 <enum name="GL_MAX_MESH_OUTPUT_PRIMITIVES_NV"/>
48356 <enum name="GL_MAX_TASK_OUTPUT_COUNT_NV"/>
48357 <enum name="GL_MAX_DRAW_MESH_TASKS_COUNT_NV"/>
48358 <enum name="GL_MAX_MESH_VIEWS_NV"/>
48359 <enum name="GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV"/>
48360 <enum name="GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV"/>
48361 <enum name="GL_MAX_MESH_WORK_GROUP_SIZE_NV"/>
48362 <enum name="GL_MAX_TASK_WORK_GROUP_SIZE_NV"/>
48363 <enum name="GL_MESH_WORK_GROUP_SIZE_NV"/>
48364 <enum name="GL_TASK_WORK_GROUP_SIZE_NV"/>
48365 <enum name="GL_MESH_VERTICES_OUT_NV"/>
48366 <enum name="GL_MESH_PRIMITIVES_OUT_NV"/>
48367 <enum name="GL_MESH_OUTPUT_TYPE_NV"/>
48368 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV"/>
48369 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV"/>
48370 <enum name="GL_REFERENCED_BY_MESH_SHADER_NV"/>
48371 <enum name="GL_REFERENCED_BY_TASK_SHADER_NV"/>
48372 <enum name="GL_MESH_SHADER_BIT_NV"/>
48373 <enum name="GL_TASK_SHADER_BIT_NV"/>
48380 <enum name="GL_MESH_SUBROUTINE_NV"/>
48381 <enum name="GL_TASK_SUBROUTINE_NV"/>
48382 <enum name="GL_MESH_SUBROUTINE_UNIFORM_NV"/>
48383 <enum name="GL_TASK_SUBROUTINE_UNIFORM_NV"/>
48384 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV"/>
48385 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV"/>
48390 <enum name="GL_SAMPLES_ARB"/>
48391 <enum name="GL_COLOR_SAMPLES_NV"/>
48396 <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
48401 <enum name="GL_FLOAT_MAT2x3_NV"/>
48402 <enum name="GL_FLOAT_MAT2x4_NV"/>
48403 <enum name="GL_FLOAT_MAT3x2_NV"/>
48404 <enum name="GL_FLOAT_MAT3x4_NV"/>
48405 <enum name="GL_FLOAT_MAT4x2_NV"/>
48406 <enum name="GL_FLOAT_MAT4x3_NV"/>
48417 <enum name="GL_PIXEL_COUNTER_BITS_NV"/>
48418 <enum name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
48419 <enum name="GL_PIXEL_COUNT_NV"/>
48420 <enum name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
48432 <enum name="GL_DEPTH_STENCIL_NV"/>
48433 <enum name="GL_UNSIGNED_INT_24_8_NV"/>
48438 <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
48439 <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
48440 <enum name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
48441 <enum name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
48442 <enum name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
48451 <enum name="GL_PATH_FORMAT_SVG_NV"/>
48452 <enum name="GL_PATH_FORMAT_PS_NV"/>
48453 <enum name="GL_STANDARD_FONT_NAME_NV"/>
48454 <enum name="GL_SYSTEM_FONT_NAME_NV"/>
48455 <enum name="GL_FILE_NAME_NV"/>
48456 <enum name="GL_PATH_STROKE_WIDTH_NV"/>
48457 <enum name="GL_PATH_END_CAPS_NV"/>
48458 <enum name="GL_PATH_INITIAL_END_CAP_NV"/>
48459 <enum name="GL_PATH_TERMINAL_END_CAP_NV"/>
48460 <enum name="GL_PATH_JOIN_STYLE_NV"/>
48461 <enum name="GL_PATH_MITER_LIMIT_NV"/>
48462 <enum name="GL_PATH_DASH_CAPS_NV"/>
48463 <enum name="GL_PATH_INITIAL_DASH_CAP_NV"/>
48464 <enum name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
48465 <enum name="GL_PATH_DASH_OFFSET_NV"/>
48466 <enum name="GL_PATH_CLIENT_LENGTH_NV"/>
48467 <enum name="GL_PATH_FILL_MODE_NV"/>
48468 <enum name="GL_PATH_FILL_MASK_NV"/>
48469 <enum name="GL_PATH_FILL_COVER_MODE_NV"/>
48470 <enum name="GL_PATH_STROKE_COVER_MODE_NV"/>
48471 <enum name="GL_PATH_STROKE_MASK_NV"/>
48472 <enum name="GL_COUNT_UP_NV"/>
48473 <enum name="GL_COUNT_DOWN_NV"/>
48474 <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
48475 <enum name="GL_CONVEX_HULL_NV"/>
48476 <enum name="GL_BOUNDING_BOX_NV"/>
48477 <enum name="GL_TRANSLATE_X_NV"/>
48478 <enum name="GL_TRANSLATE_Y_NV"/>
48479 <enum name="GL_TRANSLATE_2D_NV"/>
48480 <enum name="GL_TRANSLATE_3D_NV"/>
48481 <enum name="GL_AFFINE_2D_NV"/>
48482 <enum name="GL_AFFINE_3D_NV"/>
48483 <enum name="GL_TRANSPOSE_AFFINE_2D_NV"/>
48484 <enum name="GL_TRANSPOSE_AFFINE_3D_NV"/>
48485 <enum name="GL_UTF8_NV"/>
48486 <enum name="GL_UTF16_NV"/>
48487 <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
48488 <enum name="GL_PATH_COMMAND_COUNT_NV"/>
48489 <enum name="GL_PATH_COORD_COUNT_NV"/>
48490 <enum name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
48491 <enum name="GL_PATH_COMPUTED_LENGTH_NV"/>
48492 <enum name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
48493 <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
48494 <enum name="GL_SQUARE_NV"/>
48495 <enum name="GL_ROUND_NV"/>
48496 <enum name="GL_TRIANGULAR_NV"/>
48497 <enum name="GL_BEVEL_NV"/>
48498 <enum name="GL_MITER_REVERT_NV"/>
48499 <enum name="GL_MITER_TRUNCATE_NV"/>
48500 <enum name="GL_SKIP_MISSING_GLYPH_NV"/>
48501 <enum name="GL_USE_MISSING_GLYPH_NV"/>
48502 <enum name="GL_PATH_ERROR_POSITION_NV"/>
48503 <enum name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
48504 <enum name="GL_ADJACENT_PAIRS_NV"/>
48505 <enum name="GL_FIRST_TO_REST_NV"/>
48506 <enum name="GL_PATH_GEN_MODE_NV"/>
48507 <enum name="GL_PATH_GEN_COEFF_NV"/>
48508 <enum name="GL_PATH_GEN_COMPONENTS_NV"/>
48509 <enum name="GL_PATH_STENCIL_FUNC_NV"/>
48510 <enum name="GL_PATH_STENCIL_REF_NV"/>
48511 <enum name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
48512 <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
48513 <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
48514 <enum name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
48515 <enum name="GL_PATH_DASH_OFFSET_RESET_NV"/>
48516 <enum name="GL_MOVE_TO_RESETS_NV"/>
48517 <enum name="GL_MOVE_TO_CONTINUES_NV"/>
48518 <enum name="GL_CLOSE_PATH_NV"/>
48519 <enum name="GL_MOVE_TO_NV"/>
48520 <enum name="GL_RELATIVE_MOVE_TO_NV"/>
48521 <enum name="GL_LINE_TO_NV"/>
48522 <enum name="GL_RELATIVE_LINE_TO_NV"/>
48523 <enum name="GL_HORIZONTAL_LINE_TO_NV"/>
48524 <enum name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
48525 <enum name="GL_VERTICAL_LINE_TO_NV"/>
48526 <enum name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
48527 <enum name="GL_QUADRATIC_CURVE_TO_NV"/>
48528 <enum name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
48529 <enum name="GL_CUBIC_CURVE_TO_NV"/>
48530 <enum name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
48531 <enum name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
48532 <enum name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
48533 <enum name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
48534 <enum name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
48535 <enum name="GL_SMALL_CCW_ARC_TO_NV"/>
48536 <enum name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
48537 <enum name="GL_SMALL_CW_ARC_TO_NV"/>
48538 <enum name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
48539 <enum name="GL_LARGE_CCW_ARC_TO_NV"/>
48540 <enum name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
48541 <enum name="GL_LARGE_CW_ARC_TO_NV"/>
48542 <enum name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
48543 <enum name="GL_RESTART_PATH_NV"/>
48544 <enum name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
48545 <enum name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
48546 <enum name="GL_RECT_NV"/>
48547 <enum name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
48548 <enum name="GL_CIRCULAR_CW_ARC_TO_NV"/>
48549 <enum name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
48550 <enum name="GL_ARC_TO_NV"/>
48551 <enum name="GL_RELATIVE_ARC_TO_NV"/>
48552 <enum name="GL_BOLD_BIT_NV"/>
48553 <enum name="GL_ITALIC_BIT_NV"/>
48554 <enum name="GL_GLYPH_WIDTH_BIT_NV"/>
48555 <enum name="GL_GLYPH_HEIGHT_BIT_NV"/>
48556 <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
48557 <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
48558 <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
48559 <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
48560 <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
48561 <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
48562 <enum name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
48563 <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
48564 <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
48565 <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
48566 <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
48567 <enum name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
48568 <enum name="GL_FONT_ASCENDER_BIT_NV"/>
48569 <enum name="GL_FONT_DESCENDER_BIT_NV"/>
48570 <enum name="GL_FONT_HEIGHT_BIT_NV"/>
48571 <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
48572 <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
48573 <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
48574 <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
48575 <enum name="GL_FONT_HAS_KERNING_BIT_NV"/>
48620 <enum name="GL_ROUNDED_RECT_NV"/>
48621 <enum name="GL_RELATIVE_ROUNDED_RECT_NV"/>
48622 <enum name="GL_ROUNDED_RECT2_NV"/>
48623 <enum name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
48624 <enum name="GL_ROUNDED_RECT4_NV"/>
48625 <enum name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
48626 <enum name="GL_ROUNDED_RECT8_NV"/>
48627 <enum name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
48628 <enum name="GL_RELATIVE_RECT_NV"/>
48629 <enum name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
48630 <enum name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
48631 <enum name="GL_FONT_UNAVAILABLE_NV"/>
48632 <enum name="GL_FONT_UNINTELLIGIBLE_NV"/>
48646 <enum name="GL_CONIC_CURVE_TO_NV"/>
48647 <enum name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
48648 <enum name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
48649 <enum name="GL_STANDARD_FONT_FORMAT_NV"/>
48656 <enum name="GL_2_BYTES_NV"/>
48657 <enum name="GL_3_BYTES_NV"/>
48658 <enum name="GL_4_BYTES_NV"/>
48659 <enum name="GL_EYE_LINEAR_NV"/>
48660 <enum name="GL_OBJECT_LINEAR_NV"/>
48661 <enum name="GL_CONSTANT_NV"/>
48662 <enum name="GL_PATH_FOG_GEN_MODE_NV"/>
48663 <enum name="GL_PRIMARY_COLOR"/>
48664 <enum name="GL_PRIMARY_COLOR_NV"/>
48665 <enum name="GL_SECONDARY_COLOR_NV"/>
48666 <enum name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
48676 <enum name="GL_PATH_PROJECTION_NV"/>
48677 <enum name="GL_PATH_MODELVIEW_NV"/>
48678 <enum name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
48679 <enum name="GL_PATH_MODELVIEW_MATRIX_NV"/>
48680 <enum name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
48681 <enum name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
48682 <enum name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
48683 <enum name="GL_PATH_PROJECTION_MATRIX_NV"/>
48684 <enum name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
48685 <enum name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
48686 <enum name="GL_FRAGMENT_INPUT_NV"/>
48710 <enum name="GL_SHARED_EDGE_NV"/>
48715 <enum name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
48716 <enum name="GL_READ_PIXEL_DATA_RANGE_NV"/>
48717 <enum name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
48718 <enum name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
48719 <enum name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
48720 <enum name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
48727 <enum name="GL_PIXEL_PACK_BUFFER_NV"/>
48728 <enum name="GL_PIXEL_UNPACK_BUFFER_NV"/>
48729 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/>
48730 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/>
48735 <enum name="GL_POINT_SPRITE_NV"/>
48736 <enum name="GL_COORD_REPLACE_NV"/>
48737 <enum name="GL_POINT_SPRITE_R_MODE_NV"/>
48744 <enum name="GL_POLYGON_MODE_NV"/>
48745 <enum name="GL_POLYGON_OFFSET_POINT_NV"/>
48746 <enum name="GL_POLYGON_OFFSET_LINE_NV"/>
48747 <enum name="GL_POINT_NV"/>
48748 <enum name="GL_LINE_NV"/>
48749 <enum name="GL_FILL_NV"/>
48755 <enum name="GL_FRAME_NV"/>
48756 <enum name="GL_FIELDS_NV"/>
48757 <enum name="GL_CURRENT_TIME_NV"/>
48758 <enum name="GL_NUM_FILL_STREAMS_NV"/>
48759 <enum name="GL_PRESENT_TIME_NV"/>
48760 <enum name="GL_PRESENT_DURATION_NV"/>
48771 <enum name="GL_PRIMITIVE_RESTART_NV"/>
48772 <enum name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
48779 <enum name="GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV"/>
48780 <enum name="GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV"/>
48781 <enum name="GL_QUERY_RESOURCE_SYS_RESERVED_NV"/>
48782 <enum name="GL_QUERY_RESOURCE_TEXTURE_NV"/>
48783 <enum name="GL_QUERY_RESOURCE_RENDERBUFFER_NV"/>
48784 <enum name="GL_QUERY_RESOURCE_BUFFEROBJECT_NV"/>
48797 <enum name="GL_READ_BUFFER_NV"/>
48807 <enum name="GL_REGISTER_COMBINERS_NV"/>
48808 <enum name="GL_VARIABLE_A_NV"/>
48809 <enum name="GL_VARIABLE_B_NV"/>
48810 <enum name="GL_VARIABLE_C_NV"/>
48811 <enum name="GL_VARIABLE_D_NV"/>
48812 <enum name="GL_VARIABLE_E_NV"/>
48813 <enum name="GL_VARIABLE_F_NV"/>
48814 <enum name="GL_VARIABLE_G_NV"/>
48815 <enum name="GL_CONSTANT_COLOR0_NV"/>
48816 <enum name="GL_CONSTANT_COLOR1_NV"/>
48817 <enum name="GL_PRIMARY_COLOR_NV"/>
48818 <enum name="GL_SECONDARY_COLOR_NV"/>
48819 <enum name="GL_SPARE0_NV"/>
48820 <enum name="GL_SPARE1_NV"/>
48821 <enum name="GL_DISCARD_NV"/>
48822 <enum name="GL_E_TIMES_F_NV"/>
48823 <enum name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
48824 <enum name="GL_UNSIGNED_IDENTITY_NV"/>
48825 <enum name="GL_UNSIGNED_INVERT_NV"/>
48826 <enum name="GL_EXPAND_NORMAL_NV"/>
48827 <enum name="GL_EXPAND_NEGATE_NV"/>
48828 <enum name="GL_HALF_BIAS_NORMAL_NV"/>
48829 <enum name="GL_HALF_BIAS_NEGATE_NV"/>
48830 <enum name="GL_SIGNED_IDENTITY_NV"/>
48831 <enum name="GL_SIGNED_NEGATE_NV"/>
48832 <enum name="GL_SCALE_BY_TWO_NV"/>
48833 <enum name="GL_SCALE_BY_FOUR_NV"/>
48834 <enum name="GL_SCALE_BY_ONE_HALF_NV"/>
48835 <enum name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
48836 <enum name="GL_COMBINER_INPUT_NV"/>
48837 <enum name="GL_COMBINER_MAPPING_NV"/>
48838 <enum name="GL_COMBINER_COMPONENT_USAGE_NV"/>
48839 <enum name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
48840 <enum name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
48841 <enum name="GL_COMBINER_MUX_SUM_NV"/>
48842 <enum name="GL_COMBINER_SCALE_NV"/>
48843 <enum name="GL_COMBINER_BIAS_NV"/>
48844 <enum name="GL_COMBINER_AB_OUTPUT_NV"/>
48845 <enum name="GL_COMBINER_CD_OUTPUT_NV"/>
48846 <enum name="GL_COMBINER_SUM_OUTPUT_NV"/>
48847 <enum name="GL_MAX_GENERAL_COMBINERS_NV"/>
48848 <enum name="GL_NUM_GENERAL_COMBINERS_NV"/>
48849 <enum name="GL_COLOR_SUM_CLAMP_NV"/>
48850 <enum name="GL_COMBINER0_NV"/>
48851 <enum name="GL_COMBINER1_NV"/>
48852 <enum name="GL_COMBINER2_NV"/>
48853 <enum name="GL_COMBINER3_NV"/>
48854 <enum name="GL_COMBINER4_NV"/>
48855 <enum name="GL_COMBINER5_NV"/>
48856 <enum name="GL_COMBINER6_NV"/>
48857 <enum name="GL_COMBINER7_NV"/>
48858 <enum name="GL_TEXTURE0_ARB"/>
48859 <enum name="GL_TEXTURE1_ARB"/>
48860 <enum name="GL_ZERO"/>
48861 <enum name="GL_NONE"/>
48862 <enum name="GL_FOG"/>
48880 <enum name="GL_PER_STAGE_CONSTANTS_NV"/>
48887 <enum name="GL_REPRESENTATIVE_FRAGMENT_TEST_NV"/>
48892 <enum name="GL_PURGED_CONTEXT_RESET_NV"/>
48897 <enum name="GL_SLUMINANCE_NV"/>
48898 <enum name="GL_SLUMINANCE_ALPHA_NV"/>
48899 <enum name="GL_SRGB8_NV"/>
48900 <enum name="GL_SLUMINANCE8_NV"/>
48901 <enum name="GL_SLUMINANCE8_ALPHA8_NV"/>
48902 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
48903 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
48904 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
48905 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
48906 <enum name="GL_ETC1_SRGB8_NV"/>
48911 <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
48912 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
48913 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/>
48914 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/>
48915 <enum name="GL_SAMPLE_LOCATION_NV"/>
48916 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
48917 <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/>
48918 <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/>
48927 <enum name="GL_SCISSOR_TEST_EXCLUSIVE_NV"/>
48928 <enum name="GL_SCISSOR_BOX_EXCLUSIVE_NV"/>
48940 <enum name="GL_BUFFER_GPU_ADDRESS_NV"/>
48941 <enum name="GL_GPU_ADDRESS_NV"/>
48942 <enum name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
48961 <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
48962 <enum name="GL_READ_WRITE"/>
48963 <enum name="GL_WRITE_ONLY"/>
48970 <enum name="GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV"/>
48976 <enum name="GL_WARP_SIZE_NV"/>
48977 <enum name="GL_WARPS_PER_SM_NV"/>
48978 <enum name="GL_SM_COUNT_NV"/>
48984 <enum name="GL_SHADING_RATE_IMAGE_NV"/>
48985 <enum name="GL_SHADING_RATE_NO_INVOCATIONS_NV"/>
48986 <enum name="GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV"/>
48987 <enum name="GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV"/>
48988 <enum name="GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV"/>
48989 <enum name="GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV"/>
48990 <enum name="GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV"/>
48991 <enum name="GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV"/>
48992 <enum name="GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV"/>
48993 <enum name="GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV"/>
48994 <enum name="GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV"/>
48995 <enum name="GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV"/>
48996 <enum name="GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV"/>
48997 <enum name="GL_SHADING_RATE_IMAGE_BINDING_NV"/>
48998 <enum name="GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV"/>
48999 <enum name="GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV"/>
49000 <enum name="GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV"/>
49001 <enum name="GL_MAX_COARSE_FRAGMENT_SAMPLES_NV"/>
49002 <enum name="GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV"/>
49003 <enum name="GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV"/>
49004 <enum name="GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV"/>
49017 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
49022 <enum name="GL_SAMPLER_CUBE_SHADOW_NV"/>
49028 <enum name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
49029 <enum name="GL_TESS_CONTROL_PROGRAM_NV"/>
49030 <enum name="GL_TESS_EVALUATION_PROGRAM_NV"/>
49031 <enum name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
49032 <enum name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
49037 <enum name="GL_EMBOSS_LIGHT_NV"/>
49038 <enum name="GL_EMBOSS_CONSTANT_NV"/>
49039 <enum name="GL_EMBOSS_MAP_NV"/>
49044 <enum name="GL_NORMAL_MAP_NV"/>
49045 <enum name="GL_REFLECTION_MAP_NV"/>
49055 <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
49056 <enum name="GL_CLAMP_TO_BORDER_NV"/>
49063 <enum name="GL_COMBINE4_NV"/>
49064 <enum name="GL_SOURCE3_RGB_NV"/>
49065 <enum name="GL_SOURCE3_ALPHA_NV"/>
49066 <enum name="GL_OPERAND3_RGB_NV"/>
49067 <enum name="GL_OPERAND3_ALPHA_NV"/>
49072 <enum name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
49077 <enum name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
49078 <enum name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
49092 <enum name="GL_TEXTURE_RECTANGLE_NV"/>
49093 <enum name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
49094 <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
49095 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
49101 <enum name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
49102 <enum name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
49103 <enum name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
49104 <enum name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
49105 <enum name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
49106 <enum name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
49107 <enum name="GL_DSDT_MAG_INTENSITY_NV"/>
49108 <enum name="GL_SHADER_CONSISTENT_NV"/>
49109 <enum name="GL_TEXTURE_SHADER_NV"/>
49110 <enum name="GL_SHADER_OPERATION_NV"/>
49111 <enum name="GL_CULL_MODES_NV"/>
49112 <enum name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
49113 <enum name="GL_OFFSET_TEXTURE_SCALE_NV"/>
49114 <enum name="GL_OFFSET_TEXTURE_BIAS_NV"/>
49115 <enum name="GL_OFFSET_TEXTURE_2D_MATRIX_NV"/>
49116 <enum name="GL_OFFSET_TEXTURE_2D_SCALE_NV"/>
49117 <enum name="GL_OFFSET_TEXTURE_2D_BIAS_NV"/>
49118 <enum name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
49119 <enum name="GL_CONST_EYE_NV"/>
49120 <enum name="GL_PASS_THROUGH_NV"/>
49121 <enum name="GL_CULL_FRAGMENT_NV"/>
49122 <enum name="GL_OFFSET_TEXTURE_2D_NV"/>
49123 <enum name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
49124 <enum name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
49125 <enum name="GL_DOT_PRODUCT_NV"/>
49126 <enum name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
49127 <enum name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
49128 <enum name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
49129 <enum name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
49130 <enum name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
49131 <enum name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
49132 <enum name="GL_HILO_NV"/>
49133 <enum name="GL_DSDT_NV"/>
49134 <enum name="GL_DSDT_MAG_NV"/>
49135 <enum name="GL_DSDT_MAG_VIB_NV"/>
49136 <enum name="GL_HILO16_NV"/>
49137 <enum name="GL_SIGNED_HILO_NV"/>
49138 <enum name="GL_SIGNED_HILO16_NV"/>
49139 <enum name="GL_SIGNED_RGBA_NV"/>
49140 <enum name="GL_SIGNED_RGBA8_NV"/>
49141 <enum name="GL_SIGNED_RGB_NV"/>
49142 <enum name="GL_SIGNED_RGB8_NV"/>
49143 <enum name="GL_SIGNED_LUMINANCE_NV"/>
49144 <enum name="GL_SIGNED_LUMINANCE8_NV"/>
49145 <enum name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
49146 <enum name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
49147 <enum name="GL_SIGNED_ALPHA_NV"/>
49148 <enum name="GL_SIGNED_ALPHA8_NV"/>
49149 <enum name="GL_SIGNED_INTENSITY_NV"/>
49150 <enum name="GL_SIGNED_INTENSITY8_NV"/>
49151 <enum name="GL_DSDT8_NV"/>
49152 <enum name="GL_DSDT8_MAG8_NV"/>
49153 <enum name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
49154 <enum name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
49155 <enum name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
49156 <enum name="GL_HI_SCALE_NV"/>
49157 <enum name="GL_LO_SCALE_NV"/>
49158 <enum name="GL_DS_SCALE_NV"/>
49159 <enum name="GL_DT_SCALE_NV"/>
49160 <enum name="GL_MAGNITUDE_SCALE_NV"/>
49161 <enum name="GL_VIBRANCE_SCALE_NV"/>
49162 <enum name="GL_HI_BIAS_NV"/>
49163 <enum name="GL_LO_BIAS_NV"/>
49164 <enum name="GL_DS_BIAS_NV"/>
49165 <enum name="GL_DT_BIAS_NV"/>
49166 <enum name="GL_MAGNITUDE_BIAS_NV"/>
49167 <enum name="GL_VIBRANCE_BIAS_NV"/>
49168 <enum name="GL_TEXTURE_BORDER_VALUES_NV"/>
49169 <enum name="GL_TEXTURE_HI_SIZE_NV"/>
49170 <enum name="GL_TEXTURE_LO_SIZE_NV"/>
49171 <enum name="GL_TEXTURE_DS_SIZE_NV"/>
49172 <enum name="GL_TEXTURE_DT_SIZE_NV"/>
49173 <enum name="GL_TEXTURE_MAG_SIZE_NV"/>
49178 <enum name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
49183 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
49184 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
49185 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
49186 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
49187 <enum name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
49188 <enum name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
49189 <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
49190 <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
49191 <enum name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
49192 <enum name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
49193 <enum name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
49194 <enum name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
49195 <enum name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
49196 <enum name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
49197 <enum name="GL_HILO8_NV"/>
49198 <enum name="GL_SIGNED_HILO8_NV"/>
49199 <enum name="GL_FORCE_BLUE_TO_ONE_NV"/>
49204 <enum name="GL_BACK_PRIMARY_COLOR_NV"/>
49205 <enum name="GL_BACK_SECONDARY_COLOR_NV"/>
49206 <enum name="GL_TEXTURE_COORD_NV"/>
49207 <enum name="GL_CLIP_DISTANCE_NV"/>
49208 <enum name="GL_VERTEX_ID_NV"/>
49209 <enum name="GL_PRIMITIVE_ID_NV"/>
49210 <enum name="GL_GENERIC_ATTRIB_NV"/>
49211 <enum name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
49212 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
49213 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
49214 <enum name="GL_ACTIVE_VARYINGS_NV"/>
49215 <enum name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
49216 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
49217 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
49218 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
49219 <enum name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
49220 <enum name="GL_PRIMITIVES_GENERATED_NV"/>
49221 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
49222 <enum name="GL_RASTERIZER_DISCARD_NV"/>
49223 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
49224 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
49225 <enum name="GL_INTERLEAVED_ATTRIBS_NV"/>
49226 <enum name="GL_SEPARATE_ATTRIBS_NV"/>
49227 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
49228 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
49229 <enum name="GL_LAYER_NV"/>
49243 <enum name="GL_NEXT_BUFFER_NV"/>
49244 <enum name="GL_SKIP_COMPONENTS4_NV"/>
49245 <enum name="GL_SKIP_COMPONENTS3_NV"/>
49246 <enum name="GL_SKIP_COMPONENTS2_NV"/>
49247 <enum name="GL_SKIP_COMPONENTS1_NV"/>
49253 <enum name="GL_TRANSFORM_FEEDBACK_NV"/>
49254 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
49255 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
49256 <enum name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
49268 <enum name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
49269 <enum name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
49270 <enum name="GL_UNIFORM_BUFFER_LENGTH_NV"/>
49275 <enum name="GL_SURFACE_STATE_NV"/>
49276 <enum name="GL_SURFACE_REGISTERED_NV"/>
49277 <enum name="GL_SURFACE_MAPPED_NV"/>
49278 <enum name="GL_WRITE_DISCARD_NV"/>
49298 <enum name="GL_VERTEX_ARRAY_RANGE_NV"/>
49299 <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
49300 <enum name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
49301 <enum name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
49302 <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
49309 <enum name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
49314 <enum name="GL_INT64_NV"/>
49315 <enum name="GL_UNSIGNED_INT64_NV"/>
49339 <enum name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
49340 <enum name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
49341 <enum name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
49342 <enum name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
49343 <enum name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
49344 <enum name="GL_COLOR_ARRAY_ADDRESS_NV"/>
49345 <enum name="GL_INDEX_ARRAY_ADDRESS_NV"/>
49346 <enum name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
49347 <enum name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
49348 <enum name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
49349 <enum name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
49350 <enum name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
49351 <enum name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
49352 <enum name="GL_VERTEX_ARRAY_LENGTH_NV"/>
49353 <enum name="GL_NORMAL_ARRAY_LENGTH_NV"/>
49354 <enum name="GL_COLOR_ARRAY_LENGTH_NV"/>
49355 <enum name="GL_INDEX_ARRAY_LENGTH_NV"/>
49356 <enum name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
49357 <enum name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
49358 <enum name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
49359 <enum name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
49360 <enum name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
49361 <enum name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
49362 <enum name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
49363 <enum name="GL_DRAW_INDIRECT_LENGTH_NV"/>
49380 <enum name="GL_VERTEX_PROGRAM_NV"/>
49381 <enum name="GL_VERTEX_STATE_PROGRAM_NV"/>
49382 <enum name="GL_ATTRIB_ARRAY_SIZE_NV"/>
49383 <enum name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
49384 <enum name="GL_ATTRIB_ARRAY_TYPE_NV"/>
49385 <enum name="GL_CURRENT_ATTRIB_NV"/>
49386 <enum name="GL_PROGRAM_LENGTH_NV"/>
49387 <enum name="GL_PROGRAM_STRING_NV"/>
49388 <enum name="GL_MODELVIEW_PROJECTION_NV"/>
49389 <enum name="GL_IDENTITY_NV"/>
49390 <enum name="GL_INVERSE_NV"/>
49391 <enum name="GL_TRANSPOSE_NV"/>
49392 <enum name="GL_INVERSE_TRANSPOSE_NV"/>
49393 <enum name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
49394 <enum name="GL_MAX_TRACK_MATRICES_NV"/>
49395 <enum name="GL_MATRIX0_NV"/>
49396 <enum name="GL_MATRIX1_NV"/>
49397 <enum name="GL_MATRIX2_NV"/>
49398 <enum name="GL_MATRIX3_NV"/>
49399 <enum name="GL_MATRIX4_NV"/>
49400 <enum name="GL_MATRIX5_NV"/>
49401 <enum name="GL_MATRIX6_NV"/>
49402 <enum name="GL_MATRIX7_NV"/>
49403 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
49404 <enum name="GL_CURRENT_MATRIX_NV"/>
49405 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
49406 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
49407 <enum name="GL_PROGRAM_PARAMETER_NV"/>
49408 <enum name="GL_ATTRIB_ARRAY_POINTER_NV"/>
49409 <enum name="GL_PROGRAM_TARGET_NV"/>
49410 <enum name="GL_PROGRAM_RESIDENT_NV"/>
49411 <enum name="GL_TRACK_MATRIX_NV"/>
49412 <enum name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
49413 <enum name="GL_VERTEX_PROGRAM_BINDING_NV"/>
49414 <enum name="GL_PROGRAM_ERROR_POSITION_NV"/>
49415 <enum name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
49416 <enum name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
49417 <enum name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
49418 <enum name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
49419 <enum name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
49420 <enum name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
49421 <enum name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
49422 <enum name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
49423 <enum name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
49424 <enum name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
49425 <enum name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
49426 <enum name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
49427 <enum name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
49428 <enum name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
49429 <enum name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
49430 <enum name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
49431 <enum name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
49432 <enum name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
49433 <enum name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
49434 <enum name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
49435 <enum name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
49436 <enum name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
49437 <enum name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
49438 <enum name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
49439 <enum name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
49440 <enum name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
49441 <enum name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
49442 <enum name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
49443 <enum name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
49444 <enum name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
49445 <enum name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
49446 <enum name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
49447 <enum name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
49448 <enum name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
49449 <enum name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
49450 <enum name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
49451 <enum name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
49452 <enum name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
49453 <enum name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
49454 <enum name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
49455 <enum name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
49456 <enum name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
49457 <enum name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
49458 <enum name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
49459 <enum name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
49460 <enum name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
49461 <enum name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
49462 <enum name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
49533 <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
49534 <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
49539 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
49544 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
49572 <enum name="GL_VIDEO_BUFFER_NV"/>
49573 <enum name="GL_VIDEO_BUFFER_BINDING_NV"/>
49574 <enum name="GL_FIELD_UPPER_NV"/>
49575 <enum name="GL_FIELD_LOWER_NV"/>
49576 <enum name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
49577 <enum name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
49578 <enum name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
49579 <enum name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
49580 <enum name="GL_VIDEO_BUFFER_PITCH_NV"/>
49581 <enum name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
49582 <enum name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
49583 <enum name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
49584 <enum name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
49585 <enum name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
49586 <enum name="GL_PARTIAL_SUCCESS_NV"/>
49587 <enum name="GL_SUCCESS_NV"/>
49588 <enum name="GL_FAILURE_NV"/>
49589 <enum name="GL_YCBYCR8_422_NV"/>
49590 <enum name="GL_YCBAYCR8A_4224_NV"/>
49591 <enum name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
49592 <enum name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
49593 <enum name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
49594 <enum name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
49595 <enum name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
49596 <enum name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
49597 <enum name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
49598 <enum name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
49599 <enum name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
49600 <enum name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
49617 <enum name="GL_MAX_VIEWPORTS_NV"/>
49618 <enum name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
49619 <enum name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
49620 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
49621 <enum name="GL_SCISSOR_BOX"/>
49622 <enum name="GL_VIEWPORT"/>
49623 <enum name="GL_DEPTH_RANGE"/>
49624 <enum name="GL_SCISSOR_TEST"/>
49642 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
49643 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
49644 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
49645 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
49646 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
49647 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
49648 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
49649 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
49650 <enum name="GL_VIEWPORT_SWIZZLE_X_NV"/>
49651 <enum name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
49652 <enum name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
49653 <enum name="GL_VIEWPORT_SWIZZLE_W_NV"/>
49667 <enum name="GL_TEXTURE_EXTERNAL_OES"/>
49668 <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
49669 <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
49672 <enum name="GL_SAMPLER_EXTERNAL_OES"/>
49678 <enum name="GL_BLEND_EQUATION_RGB_OES"/>
49679 <enum name="GL_BLEND_EQUATION_ALPHA_OES"/>
49685 <enum name="GL_BLEND_DST_RGB_OES"/>
49686 <enum name="GL_BLEND_SRC_RGB_OES"/>
49687 <enum name="GL_BLEND_DST_ALPHA_OES"/>
49688 <enum name="GL_BLEND_SRC_ALPHA_OES"/>
49694 <enum name="GL_BLEND_EQUATION_OES"/>
49695 <enum name="GL_FUNC_ADD_OES"/>
49696 <enum name="GL_FUNC_SUBTRACT_OES"/>
49697 <enum name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
49704 <enum name="GL_BYTE"/>
49734 <enum name="GL_ETC1_RGB8_OES"/>
49739 <enum name="GL_PALETTE4_RGB8_OES"/>
49740 <enum name="GL_PALETTE4_RGBA8_OES"/>
49741 <enum name="GL_PALETTE4_R5_G6_B5_OES"/>
49742 <enum name="GL_PALETTE4_RGBA4_OES"/>
49743 <enum name="GL_PALETTE4_RGB5_A1_OES"/>
49744 <enum name="GL_PALETTE8_RGB8_OES"/>
49745 <enum name="GL_PALETTE8_RGBA8_OES"/>
49746 <enum name="GL_PALETTE8_R5_G6_B5_OES"/>
49747 <enum name="GL_PALETTE8_RGBA4_OES"/>
49748 <enum name="GL_PALETTE8_RGB5_A1_OES"/>
49758 <enum name="GL_DEPTH_COMPONENT24_OES"/>
49763 <enum name="GL_DEPTH_COMPONENT32_OES"/>
49768 <enum name="GL_DEPTH_COMPONENT"/>
49769 <enum name="GL_UNSIGNED_SHORT"/>
49770 <enum name="GL_UNSIGNED_INT"/>
49775 <enum name="GL_BLEND_EQUATION_RGB"/>
49776 <enum name="GL_BLEND_EQUATION_ALPHA"/>
49777 <enum name="GL_BLEND_SRC_RGB"/>
49778 <enum name="GL_BLEND_SRC_ALPHA"/>
49779 <enum name="GL_BLEND_DST_RGB"/>
49780 <enum name="GL_BLEND_DST_ALPHA"/>
49781 <enum name="GL_COLOR_WRITEMASK"/>
49782 <enum name="GL_BLEND"/>
49783 <enum name="GL_FUNC_ADD"/>
49784 <enum name="GL_FUNC_SUBTRACT"/>
49785 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
49786 <enum name="GL_MIN"/>
49787 <enum name="GL_MAX"/>
49788 <enum name="GL_ZERO"/>
49789 <enum name="GL_ONE"/>
49790 <enum name="GL_SRC_COLOR"/>
49791 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
49792 <enum name="GL_DST_COLOR"/>
49793 <enum name="GL_ONE_MINUS_DST_COLOR"/>
49794 <enum name="GL_SRC_ALPHA"/>
49795 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
49796 <enum name="GL_DST_ALPHA"/>
49797 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
49798 <enum name="GL_CONSTANT_COLOR"/>
49799 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
49800 <enum name="GL_CONSTANT_ALPHA"/>
49801 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
49802 <enum name="GL_SRC_ALPHA_SATURATE"/>
49823 <enum name="GL_TEXTURE_CROP_RECT_OES"/>
49836 <enum name="GL_UNSIGNED_INT"/>
49843 <enum name="GL_FIXED_OES"/>
49963 <enum name="GL_NONE_OES"/>
49964 <enum name="GL_FRAMEBUFFER_OES"/>
49965 <enum name="GL_RENDERBUFFER_OES"/>
49966 <enum name="GL_RGBA4_OES"/>
49967 <enum name="GL_RGB5_A1_OES"/>
49968 <enum name="GL_RGB565_OES"/>
49969 <enum name="GL_DEPTH_COMPONENT16_OES"/>
49970 <enum name="GL_RENDERBUFFER_WIDTH_OES"/>
49971 <enum name="GL_RENDERBUFFER_HEIGHT_OES"/>
49972 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
49973 <enum name="GL_RENDERBUFFER_RED_SIZE_OES"/>
49974 <enum name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
49975 <enum name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
49976 <enum name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
49977 <enum name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
49978 <enum name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
49979 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
49980 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
49981 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
49982 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
49983 <enum name="GL_COLOR_ATTACHMENT0_OES"/>
49984 <enum name="GL_DEPTH_ATTACHMENT_OES"/>
49985 <enum name="GL_STENCIL_ATTACHMENT_OES"/>
49986 <enum name="GL_FRAMEBUFFER_COMPLETE_OES"/>
49987 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
49988 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
49989 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
49990 <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
49991 <enum name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
49992 <enum name="GL_FRAMEBUFFER_BINDING_OES"/>
49993 <enum name="GL_RENDERBUFFER_BINDING_OES"/>
49994 <enum name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
49995 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
50016 <enum name="GL_GEOMETRY_SHADER_OES"/>
50017 <enum name="GL_GEOMETRY_SHADER_BIT_OES"/>
50018 <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
50019 <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
50020 <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
50021 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
50022 <enum name="GL_LAYER_PROVOKING_VERTEX_OES"/>
50023 <enum name="GL_LINES_ADJACENCY_OES"/>
50024 <enum name="GL_LINE_STRIP_ADJACENCY_OES"/>
50025 <enum name="GL_TRIANGLES_ADJACENCY_OES"/>
50026 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
50027 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
50028 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
50029 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
50030 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
50031 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
50032 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
50033 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
50034 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
50035 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
50036 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
50037 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
50038 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
50039 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
50040 <enum name="GL_FIRST_VERTEX_CONVENTION_OES"/>
50041 <enum name="GL_LAST_VERTEX_CONVENTION_OES"/>
50042 <enum name="GL_UNDEFINED_VERTEX_OES"/>
50043 <enum name="GL_PRIMITIVES_GENERATED_OES"/>
50044 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
50045 <enum name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
50046 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
50047 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
50048 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
50054 <enum name="GL_PROGRAM_BINARY_LENGTH_OES"/>
50055 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
50056 <enum name="GL_PROGRAM_BINARY_FORMATS_OES"/>
50064 <enum name="GL_WRITE_ONLY_OES"/>
50065 <enum name="GL_BUFFER_ACCESS_OES"/>
50066 <enum name="GL_BUFFER_MAPPED_OES"/>
50067 <enum name="GL_BUFFER_MAP_POINTER_OES"/>
50075 <enum name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
50076 <enum name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
50077 <enum name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
50082 <enum name="GL_MAX_VERTEX_UNITS_OES"/>
50083 <enum name="GL_MAX_PALETTE_MATRICES_OES"/>
50084 <enum name="GL_MATRIX_PALETTE_OES"/>
50085 <enum name="GL_MATRIX_INDEX_ARRAY_OES"/>
50086 <enum name="GL_WEIGHT_ARRAY_OES"/>
50087 <enum name="GL_CURRENT_PALETTE_MATRIX_OES"/>
50088 <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
50089 <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
50090 <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
50091 <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
50092 <enum name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
50093 <enum name="GL_WEIGHT_ARRAY_SIZE_OES"/>
50094 <enum name="GL_WEIGHT_ARRAY_TYPE_OES"/>
50095 <enum name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
50096 <enum name="GL_WEIGHT_ARRAY_POINTER_OES"/>
50097 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
50106 <enum name="GL_DEPTH_STENCIL_OES"/>
50107 <enum name="GL_UNSIGNED_INT_24_8_OES"/>
50108 <enum name="GL_DEPTH24_STENCIL8_OES"/>
50113 <enum name="GL_POINT_SIZE_ARRAY_OES"/>
50114 <enum name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
50115 <enum name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
50116 <enum name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
50117 <enum name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
50123 <enum name="GL_POINT_SPRITE_OES"/>
50124 <enum name="GL_COORD_REPLACE_OES"/>
50129 <enum name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
50140 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
50141 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
50146 <enum name="GL_ALPHA8_OES"/>
50147 <enum name="GL_DEPTH_COMPONENT16_OES"/>
50148 <enum name="GL_DEPTH_COMPONENT24_OES"/>
50149 <enum name="GL_DEPTH24_STENCIL8_OES"/>
50150 <enum name="GL_DEPTH_COMPONENT32_OES"/>
50151 <enum name="GL_LUMINANCE4_ALPHA4_OES"/>
50152 <enum name="GL_LUMINANCE8_ALPHA8_OES"/>
50153 <enum name="GL_LUMINANCE8_OES"/>
50154 <enum name="GL_RGBA4_OES"/>
50155 <enum name="GL_RGB5_A1_OES"/>
50156 <enum name="GL_RGB565_OES"/>
50157 <enum name="GL_RGB8_OES"/>
50158 <enum name="GL_RGBA8_OES"/>
50159 <enum name="GL_RGB10_EXT"/>
50160 <enum name="GL_RGB10_A2_EXT"/>
50165 <enum name="GL_RGB8_OES"/>
50166 <enum name="GL_RGBA8_OES"/>
50172 <enum name="GL_SAMPLE_SHADING_OES"/>
50173 <enum name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
50181 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
50182 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
50183 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
50198 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
50203 <enum name="GL_STENCIL_INDEX1_OES"/>
50208 <enum name="GL_STENCIL_INDEX4_OES"/>
50213 <enum name="GL_STENCIL_INDEX8_OES"/>
50218 <enum name="GL_INCR_WRAP_OES"/>
50219 <enum name="GL_DECR_WRAP_OES"/>
50224 <enum name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
50230 <enum name="GL_PATCHES_OES"/>
50231 <enum name="GL_PATCH_VERTICES_OES"/>
50232 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
50233 <enum name="GL_TESS_GEN_MODE_OES"/>
50234 <enum name="GL_TESS_GEN_SPACING_OES"/>
50235 <enum name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
50236 <enum name="GL_TESS_GEN_POINT_MODE_OES"/>
50237 <enum name="GL_TRIANGLES"/>
50238 <enum name="GL_ISOLINES_OES"/>
50239 <enum name="GL_QUADS_OES"/>
50240 <enum name="GL_EQUAL"/>
50241 <enum name="GL_FRACTIONAL_ODD_OES"/>
50242 <enum name="GL_FRACTIONAL_EVEN_OES"/>
50243 <enum name="GL_CCW"/>
50244 <enum name="GL_CW"/>
50245 <enum name="GL_MAX_PATCH_VERTICES_OES"/>
50246 <enum name="GL_MAX_TESS_GEN_LEVEL_OES"/>
50247 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
50248 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
50249 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
50250 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
50251 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
50252 <enum name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
50253 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
50254 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
50255 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
50256 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
50257 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
50258 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
50259 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
50260 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
50261 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
50262 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
50263 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
50264 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
50265 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
50266 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
50267 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
50268 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
50269 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
50270 <enum name="GL_IS_PER_PATCH_OES"/>
50271 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
50272 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
50273 <enum name="GL_TESS_CONTROL_SHADER_OES"/>
50274 <enum name="GL_TESS_EVALUATION_SHADER_OES"/>
50275 <enum name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
50276 <enum name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
50282 <enum name="GL_TEXTURE_WRAP_R_OES"/>
50283 <enum name="GL_TEXTURE_3D_OES"/>
50284 <enum name="GL_TEXTURE_BINDING_3D_OES"/>
50285 <enum name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
50286 <enum name="GL_SAMPLER_3D_OES"/>
50287 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
50298 <enum name="GL_TEXTURE_BORDER_COLOR_OES"/>
50299 <enum name="GL_CLAMP_TO_BORDER_OES"/>
50312 <enum name="GL_TEXTURE_BUFFER_OES"/>
50313 <enum name="GL_TEXTURE_BUFFER_BINDING_OES"/>
50314 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
50315 <enum name="GL_TEXTURE_BINDING_BUFFER_OES"/>
50316 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
50317 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
50318 <enum name="GL_SAMPLER_BUFFER_OES"/>
50319 <enum name="GL_INT_SAMPLER_BUFFER_OES"/>
50320 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
50321 <enum name="GL_IMAGE_BUFFER_OES"/>
50322 <enum name="GL_INT_IMAGE_BUFFER_OES"/>
50323 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
50324 <enum name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
50325 <enum name="GL_TEXTURE_BUFFER_SIZE_OES"/>
50332 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
50333 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
50334 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
50335 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
50336 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
50337 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
50338 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
50339 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
50340 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
50341 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
50342 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
50343 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
50344 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
50345 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
50346 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
50347 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
50348 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
50349 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
50350 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
50351 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
50352 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
50353 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
50354 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
50355 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
50356 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
50357 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
50358 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
50359 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
50360 <enum name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
50361 <enum name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
50362 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
50363 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
50364 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
50365 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
50366 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
50367 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
50368 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
50369 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
50370 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
50371 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
50372 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
50373 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
50374 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
50375 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
50376 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
50377 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
50378 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
50379 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
50384 <enum name="GL_NORMAL_MAP_OES"/>
50385 <enum name="GL_REFLECTION_MAP_OES"/>
50386 <enum name="GL_TEXTURE_CUBE_MAP_OES"/>
50387 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
50388 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
50389 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
50390 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
50391 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
50392 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
50393 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
50394 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
50395 <enum name="GL_TEXTURE_GEN_MODE_OES"/>
50396 <enum name="GL_TEXTURE_GEN_STR_OES"/>
50410 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
50411 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
50412 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
50413 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
50414 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
50415 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
50416 <enum name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
50417 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
50418 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
50424 <enum name="GL_FLOAT"/>
50430 <enum name="GL_HALF_FLOAT_OES"/>
50436 <enum name="GL_MIRRORED_REPEAT_OES"/>
50442 <enum name="GL_STENCIL_INDEX_OES"/>
50443 <enum name="GL_STENCIL_INDEX8_OES"/>
50448 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
50449 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
50450 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
50451 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
50452 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
50458 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
50459 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
50460 <enum name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
50461 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
50462 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
50468 <enum name="GL_VERTEX_ARRAY_BINDING_OES"/>
50477 <enum name="GL_HALF_FLOAT_OES"/>
50482 <enum name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
50483 <enum name="GL_INT_10_10_10_2_OES"/>
50488 <enum name="GL_SCISSOR_BOX"/>
50489 <enum name="GL_VIEWPORT"/>
50490 <enum name="GL_DEPTH_RANGE"/>
50491 <enum name="GL_SCISSOR_TEST"/>
50492 <enum name="GL_MAX_VIEWPORTS_OES"/>
50493 <enum name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
50494 <enum name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
50495 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
50512 <enum name="GL_INTERLACE_OML"/>
50513 <enum name="GL_INTERLACE_READ_OML"/>
50518 <enum name="GL_PACK_RESAMPLE_OML"/>
50519 <enum name="GL_UNPACK_RESAMPLE_OML"/>
50520 <enum name="GL_RESAMPLE_REPLICATE_OML"/>
50521 <enum name="GL_RESAMPLE_ZERO_FILL_OML"/>
50522 <enum name="GL_RESAMPLE_AVERAGE_OML"/>
50523 <enum name="GL_RESAMPLE_DECIMATE_OML"/>
50528 <enum name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
50529 <enum name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
50534 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
50535 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
50536 <enum name="GL_MAX_VIEWS_OVR"/>
50537 <enum name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
50549 <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
50550 <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
50551 <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
50552 <enum name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
50553 <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
50554 <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
50555 <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
50556 <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
50557 <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
50558 <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
50559 <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
50560 <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
50561 <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
50562 <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
50563 <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
50564 <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
50565 <enum name="GL_CLIP_NEAR_HINT_PGI"/>
50566 <enum name="GL_CLIP_FAR_HINT_PGI"/>
50567 <enum name="GL_WIDE_LINE_HINT_PGI"/>
50568 <enum name="GL_BACK_NORMALS_HINT_PGI"/>
50574 <enum name="GL_VERTEX_DATA_HINT_PGI"/>
50575 <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
50576 <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
50577 <enum name="GL_MAX_VERTEX_HINT_PGI"/>
50578 <enum name="GL_COLOR3_BIT_PGI"/>
50579 <enum name="GL_COLOR4_BIT_PGI"/>
50580 <enum name="GL_EDGEFLAG_BIT_PGI"/>
50581 <enum name="GL_INDEX_BIT_PGI"/>
50582 <enum name="GL_MAT_AMBIENT_BIT_PGI"/>
50583 <enum name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
50584 <enum name="GL_MAT_DIFFUSE_BIT_PGI"/>
50585 <enum name="GL_MAT_EMISSION_BIT_PGI"/>
50586 <enum name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
50587 <enum name="GL_MAT_SHININESS_BIT_PGI"/>
50588 <enum name="GL_MAT_SPECULAR_BIT_PGI"/>
50589 <enum name="GL_NORMAL_BIT_PGI"/>
50590 <enum name="GL_TEXCOORD1_BIT_PGI"/>
50591 <enum name="GL_TEXCOORD2_BIT_PGI"/>
50592 <enum name="GL_TEXCOORD3_BIT_PGI"/>
50593 <enum name="GL_TEXCOORD4_BIT_PGI"/>
50594 <enum name="GL_VERTEX23_BIT_PGI"/>
50595 <enum name="GL_VERTEX4_BIT_PGI"/>
50600 <enum name="GL_ALPHA_TEST_QCOM"/>
50601 <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
50602 <enum name="GL_ALPHA_TEST_REF_QCOM"/>
50608 <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
50609 <enum name="GL_CPU_OPTIMIZED_QCOM"/>
50610 <enum name="GL_GPU_OPTIMIZED_QCOM"/>
50611 <enum name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
50624 <enum name="GL_TEXTURE_WIDTH_QCOM"/>
50625 <enum name="GL_TEXTURE_HEIGHT_QCOM"/>
50626 <enum name="GL_TEXTURE_DEPTH_QCOM"/>
50627 <enum name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
50628 <enum name="GL_TEXTURE_FORMAT_QCOM"/>
50629 <enum name="GL_TEXTURE_TYPE_QCOM"/>
50630 <enum name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
50631 <enum name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
50632 <enum name="GL_TEXTURE_TARGET_QCOM"/>
50633 <enum name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
50634 <enum name="GL_STATE_RESTORE"/>
50655 <enum name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
50656 <enum name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
50663 <enum name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
50664 <enum name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
50665 <enum name="GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM"/>
50666 <enum name="GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM"/>
50667 <enum name="GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM"/>
50668 <enum name="GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM"/>
50669 <enum name="GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM"/>
50675 <enum name="GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM"/>
50676 <enum name="GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM"/>
50681 <enum name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
50686 <enum name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
50694 <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/>
50695 <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/>
50696 <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/>
50697 <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/>
50698 <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/>
50699 <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/>
50700 <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/>
50701 <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/>
50702 <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
50703 <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
50704 <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
50705 <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
50706 <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
50707 <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
50708 <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
50709 <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
50710 <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
50711 <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
50712 <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
50713 <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
50714 <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
50715 <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
50716 <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
50717 <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
50718 <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
50719 <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
50720 <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
50721 <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
50722 <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
50723 <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
50724 <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
50725 <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
50732 <enum name="GL_WRITEONLY_RENDERING_QCOM"/>
50739 <enum name="GL_SCREEN_COORDINATES_REND"/>
50740 <enum name="GL_INVERTED_SCREEN_W_REND"/>
50745 <enum name="GL_RGB_S3TC"/>
50746 <enum name="GL_RGB4_S3TC"/>
50747 <enum name="GL_RGBA_S3TC"/>
50748 <enum name="GL_RGBA4_S3TC"/>
50749 <enum name="GL_RGBA_DXT5_S3TC"/>
50750 <enum name="GL_RGBA4_DXT5_S3TC"/>
50755 <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
50756 <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
50757 <enum name="GL_LINEAR_DETAIL_SGIS"/>
50758 <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
50759 <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
50760 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
50761 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
50762 <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
50769 <enum name="GL_FOG_FUNC_SGIS"/>
50770 <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
50771 <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
50778 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
50779 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
50784 <enum name="GL_MULTISAMPLE_SGIS"/>
50785 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
50786 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
50787 <enum name="GL_SAMPLE_MASK_SGIS"/>
50788 <enum name="GL_1PASS_SGIS"/>
50789 <enum name="GL_2PASS_0_SGIS"/>
50790 <enum name="GL_2PASS_1_SGIS"/>
50791 <enum name="GL_4PASS_0_SGIS"/>
50792 <enum name="GL_4PASS_1_SGIS"/>
50793 <enum name="GL_4PASS_2_SGIS"/>
50794 <enum name="GL_4PASS_3_SGIS"/>
50795 <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
50796 <enum name="GL_SAMPLES_SGIS"/>
50797 <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
50798 <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
50799 <enum name="GL_SAMPLE_PATTERN_SGIS"/>
50806 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
50807 <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
50808 <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
50809 <enum name="GL_PIXEL_GROUP_COLOR_SGIS"/>
50820 <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
50821 <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
50822 <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
50823 <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
50824 <enum name="GL_EYE_POINT_SGIS"/>
50825 <enum name="GL_OBJECT_POINT_SGIS"/>
50826 <enum name="GL_EYE_LINE_SGIS"/>
50827 <enum name="GL_OBJECT_LINE_SGIS"/>
50832 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
50833 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
50834 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
50835 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
50842 <enum name="GL_LINEAR_SHARPEN_SGIS"/>
50843 <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
50844 <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
50845 <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
50852 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
50853 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
50854 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
50855 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
50856 <enum name="GL_TEXTURE_4D_SGIS"/>
50857 <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
50858 <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
50859 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
50860 <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
50861 <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
50868 <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
50873 <enum name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
50879 <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
50884 <enum name="GL_FILTER4_SGIS"/>
50885 <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
50892 <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
50893 <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
50894 <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
50895 <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
50900 <enum name="GL_DUAL_ALPHA4_SGIS"/>
50901 <enum name="GL_DUAL_ALPHA8_SGIS"/>
50902 <enum name="GL_DUAL_ALPHA12_SGIS"/>
50903 <enum name="GL_DUAL_ALPHA16_SGIS"/>
50904 <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
50905 <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
50906 <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
50907 <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
50908 <enum name="GL_DUAL_INTENSITY4_SGIS"/>
50909 <enum name="GL_DUAL_INTENSITY8_SGIS"/>
50910 <enum name="GL_DUAL_INTENSITY12_SGIS"/>
50911 <enum name="GL_DUAL_INTENSITY16_SGIS"/>
50912 <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
50913 <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
50914 <enum name="GL_QUAD_ALPHA4_SGIS"/>
50915 <enum name="GL_QUAD_ALPHA8_SGIS"/>
50916 <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
50917 <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
50918 <enum name="GL_QUAD_INTENSITY4_SGIS"/>
50919 <enum name="GL_QUAD_INTENSITY8_SGIS"/>
50920 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
50921 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
50926 <enum name="GL_ASYNC_MARKER_SGIX"/>
50937 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
50938 <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
50943 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
50944 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
50945 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
50946 <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
50947 <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
50948 <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
50953 <enum name="GL_ALPHA_MIN_SGIX"/>
50954 <enum name="GL_ALPHA_MAX_SGIX"/>
50959 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
50964 <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
50965 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
50966 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
50967 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
50968 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
50969 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
50970 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
50971 <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
50972 <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
50973 <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
50974 <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
50975 <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
50980 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
50986 <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
50987 <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
50988 <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
50998 <enum name="GL_FOG_OFFSET_SGIX"/>
50999 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
51004 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
51005 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
51006 <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
51007 <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
51008 <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
51009 <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
51010 <enum name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
51011 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
51012 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
51013 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
51014 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
51015 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
51016 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
51017 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
51018 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
51019 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
51020 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
51021 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
51022 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
51023 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
51046 <enum name="GL_FRAMEZOOM_SGIX"/>
51047 <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
51048 <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
51059 <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
51060 <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
51071 <enum name="GL_INTERLACE_SGIX"/>
51076 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
51081 <enum name="GL_LIST_PRIORITY_SGIX"/>
51092 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
51093 <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
51099 <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
51100 <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
51101 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
51102 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
51103 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
51104 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
51105 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
51106 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
51111 <enum name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
51112 <enum name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
51113 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
51114 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
51115 <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
51116 <enum name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
51125 <enum name="GL_REFERENCE_PLANE_SGIX"/>
51126 <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
51132 <enum name="GL_PACK_RESAMPLE_SGIX"/>
51133 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
51134 <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
51135 <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
51136 <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
51141 <enum name="GL_SCALEBIAS_HINT_SGIX"/>
51146 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
51147 <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
51148 <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
51149 <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
51154 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
51159 <enum name="GL_SPRITE_SGIX"/>
51160 <enum name="GL_SPRITE_MODE_SGIX"/>
51161 <enum name="GL_SPRITE_AXIS_SGIX"/>
51162 <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
51163 <enum name="GL_SPRITE_AXIAL_SGIX"/>
51164 <enum name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
51165 <enum name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
51174 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
51175 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
51176 <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
51177 <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
51178 <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
51188 <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
51193 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
51194 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
51195 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
51200 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
51201 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
51202 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
51207 <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
51212 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
51213 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
51214 <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
51215 <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
51220 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
51221 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
51226 <enum name="GL_YCRCB_422_SGIX"/>
51227 <enum name="GL_YCRCB_444_SGIX"/>
51233 <enum name="GL_YCRCB_SGIX"/>
51234 <enum name="GL_YCRCBA_SGIX"/>
51239 <enum name="GL_COLOR_MATRIX_SGI"/>
51240 <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
51241 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
51242 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
51243 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
51244 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
51245 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
51246 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
51247 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
51248 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
51249 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
51254 <enum name="GL_COLOR_TABLE_SGI"/>
51255 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
51256 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
51257 <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
51258 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
51259 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
51260 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
51261 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
51262 <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
51263 <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
51264 <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
51265 <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
51266 <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
51267 <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
51268 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
51269 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
51281 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
51282 <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
51287 <enum name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
51288 <enum name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
51294 <enum name="GL_WRAP_BORDER_SUN"/>
51299 <enum name="GL_GLOBAL_ALPHA_SUN"/>
51300 <enum name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
51313 <enum name="GL_QUAD_MESH_SUN"/>
51314 <enum name="GL_TRIANGLE_MESH_SUN"/>
51320 <enum name="GL_SLICE_ACCUM_SUN"/>
51325 <enum name="GL_RESTART_SUN"/>
51326 <enum name="GL_REPLACE_MIDDLE_SUN"/>
51327 <enum name="GL_REPLACE_OLDEST_SUN"/>
51328 <enum name="GL_TRIANGLE_LIST_SUN"/>
51329 <enum name="GL_REPLACEMENT_CODE_SUN"/>
51330 <enum name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
51331 <enum name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
51332 <enum name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
51333 <enum name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
51334 <enum name="GL_R1UI_V3F_SUN"/>
51335 <enum name="GL_R1UI_C4UB_V3F_SUN"/>
51336 <enum name="GL_R1UI_C3F_V3F_SUN"/>
51337 <enum name="GL_R1UI_N3F_V3F_SUN"/>
51338 <enum name="GL_R1UI_C4F_N3F_V3F_SUN"/>
51339 <enum name="GL_R1UI_T2F_V3F_SUN"/>
51340 <enum name="GL_R1UI_T2F_N3F_V3F_SUN"/>
51341 <enum name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
51397 <enum name="GL_SHADER_BINARY_VIV"/>
51402 <enum name="GL_PHONG_WIN"/>
51403 <enum name="GL_PHONG_HINT_WIN"/>
51408 <enum name="GL_FOG_SPECULAR_TEXTURE_WIN"/>