Lines Matching refs:CurrentVAO
99 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_BindVertexArray()
104 glthread->CurrentVAO = vao; in _mesa_glthread_BindVertexArray()
130 if (glthread->CurrentVAO == vao) in _mesa_glthread_DeleteVertexArrays()
131 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_DeleteVertexArrays()
173 return ctx->GLThread.CurrentVAO; in get_vao()
366 attrib_pointer(glthread, glthread->CurrentVAO, in _mesa_glthread_AttribPointer()
409 attrib_format(glthread, glthread->CurrentVAO, attribindex, size, type, in _mesa_glthread_AttribFormat()
449 bind_vertex_buffer(glthread, glthread->CurrentVAO, bindingindex, buffer, in _mesa_glthread_VertexBuffer()
507 binding_divisor(glthread, glthread->CurrentVAO, bindingindex, divisor); in _mesa_glthread_BindingDivisor()
531 set_attrib_binding(glthread, glthread->CurrentVAO, in _mesa_glthread_AttribBinding()
577 top->VAO = *glthread->CurrentVAO; in _mesa_glthread_PushClientAttrib()
630 glthread->CurrentVAO = vao; in _mesa_glthread_PopClientAttrib()
646 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_ClientAttribDefault()
647 _mesa_glthread_reset_vao(glthread->CurrentVAO); in _mesa_glthread_ClientAttribDefault()