Lines Matching refs:window_pos4f
763 window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) in window_pos4f() function
774 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); in _mesa_WindowPos2d()
780 window_pos4f(x, y, 0.0F, 1.0F); in _mesa_WindowPos2f()
786 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); in _mesa_WindowPos2i()
792 window_pos4f(x, y, 0.0F, 1.0F); in _mesa_WindowPos2s()
798 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); in _mesa_WindowPos3d()
804 window_pos4f(x, y, z, 1.0F); in _mesa_WindowPos3f()
810 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); in _mesa_WindowPos3i()
816 window_pos4f(x, y, z, 1.0F); in _mesa_WindowPos3s()
822 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in _mesa_WindowPos4dMESA()
828 window_pos4f(x, y, z, w); in _mesa_WindowPos4fMESA()
834 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in _mesa_WindowPos4iMESA()
840 window_pos4f(x, y, z, w); in _mesa_WindowPos4sMESA()
846 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); in _mesa_WindowPos2dv()
852 window_pos4f(v[0], v[1], 0.0F, 1.0F); in _mesa_WindowPos2fv()
858 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); in _mesa_WindowPos2iv()
864 window_pos4f(v[0], v[1], 0.0F, 1.0F); in _mesa_WindowPos2sv()
870 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); in _mesa_WindowPos3dv()
876 window_pos4f(v[0], v[1], v[2], 1.0); in _mesa_WindowPos3fv()
882 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); in _mesa_WindowPos3iv()
888 window_pos4f(v[0], v[1], v[2], 1.0F); in _mesa_WindowPos3sv()
894 window_pos4f((GLfloat) v[0], (GLfloat) v[1], in _mesa_WindowPos4dvMESA()
901 window_pos4f(v[0], v[1], v[2], v[3]); in _mesa_WindowPos4fvMESA()
907 window_pos4f((GLfloat) v[0], (GLfloat) v[1], in _mesa_WindowPos4ivMESA()
914 window_pos4f(v[0], v[1], v[2], v[3]); in _mesa_WindowPos4svMESA()