Lines Matching refs:sound
140 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
145 if (sound.getSoundEnabled()) { in update()
158 mRocketSoundStream = sound.play(mRocketSound, true, SoundSystem.PRIORITY_HIGH); in update()
161 sound.resume(mRocketSoundStream); in update()
165 sound.pause(mRocketSoundStream); in update()
181 sound.play(mRubySound1, false, SoundSystem.PRIORITY_NORMAL); in update()
184 sound.play(mRubySound2, false, SoundSystem.PRIORITY_NORMAL); in update()
187 sound.play(mRubySound3, false, SoundSystem.PRIORITY_NORMAL); in update()
262 if (mLandThump != null && sound != null) { in update()
264 sound.play(mLandThump, false, SoundSystem.PRIORITY_HIGH, 1.0f, in update()
284 sound.play(mExplosionSound, false, SoundSystem.PRIORITY_NORMAL); in update()
369 public void setRocketSound(Sound sound) { in setRocketSound() argument
370 mRocketSound = sound; in setRocketSound()
383 public void setExplosionSound(Sound sound) { in setExplosionSound() argument
384 mExplosionSound = sound; in setExplosionSound()