Lines Matching refs:GrGLFunction

95         GrGLFunction<GrGLActiveTextureFn> fActiveTexture;
96 GrGLFunction<GrGLAttachShaderFn> fAttachShader;
97 GrGLFunction<GrGLBeginQueryFn> fBeginQuery;
98 GrGLFunction<GrGLBindAttribLocationFn> fBindAttribLocation;
99 GrGLFunction<GrGLBindBufferFn> fBindBuffer;
100 GrGLFunction<GrGLBindFragDataLocationFn> fBindFragDataLocation;
101 GrGLFunction<GrGLBindFragDataLocationIndexedFn> fBindFragDataLocationIndexed;
102 GrGLFunction<GrGLBindFramebufferFn> fBindFramebuffer;
103 GrGLFunction<GrGLBindRenderbufferFn> fBindRenderbuffer;
104 GrGLFunction<GrGLBindSamplerFn> fBindSampler;
105 GrGLFunction<GrGLBindTextureFn> fBindTexture;
106 GrGLFunction<GrGLBindVertexArrayFn> fBindVertexArray;
107 GrGLFunction<GrGLBlendBarrierFn> fBlendBarrier;
108 GrGLFunction<GrGLBlendColorFn> fBlendColor;
109 GrGLFunction<GrGLBlendEquationFn> fBlendEquation;
110 GrGLFunction<GrGLBlendFuncFn> fBlendFunc;
111 GrGLFunction<GrGLBlitFramebufferFn> fBlitFramebuffer;
112 GrGLFunction<GrGLBufferDataFn> fBufferData;
113 GrGLFunction<GrGLBufferSubDataFn> fBufferSubData;
114 GrGLFunction<GrGLCheckFramebufferStatusFn> fCheckFramebufferStatus;
115 GrGLFunction<GrGLClearFn> fClear;
116 GrGLFunction<GrGLClearColorFn> fClearColor;
117 GrGLFunction<GrGLClearStencilFn> fClearStencil;
118 GrGLFunction<GrGLClearTexImageFn> fClearTexImage;
119 GrGLFunction<GrGLClearTexSubImageFn> fClearTexSubImage;
120 GrGLFunction<GrGLColorMaskFn> fColorMask;
121 GrGLFunction<GrGLCompileShaderFn> fCompileShader;
122 GrGLFunction<GrGLCompressedTexImage2DFn> fCompressedTexImage2D;
123 GrGLFunction<GrGLCompressedTexSubImage2DFn> fCompressedTexSubImage2D;
124 GrGLFunction<GrGLCopyTexSubImage2DFn> fCopyTexSubImage2D;
125 GrGLFunction<GrGLCreateProgramFn> fCreateProgram;
126 GrGLFunction<GrGLCreateShaderFn> fCreateShader;
127 GrGLFunction<GrGLCullFaceFn> fCullFace;
128 GrGLFunction<GrGLDeleteBuffersFn> fDeleteBuffers;
129 GrGLFunction<GrGLDeleteFencesFn> fDeleteFences;
130 GrGLFunction<GrGLDeleteFramebuffersFn> fDeleteFramebuffers;
131 GrGLFunction<GrGLDeleteProgramFn> fDeleteProgram;
132 GrGLFunction<GrGLDeleteQueriesFn> fDeleteQueries;
133 GrGLFunction<GrGLDeleteRenderbuffersFn> fDeleteRenderbuffers;
134 GrGLFunction<GrGLDeleteSamplersFn> fDeleteSamplers;
135 GrGLFunction<GrGLDeleteShaderFn> fDeleteShader;
136 GrGLFunction<GrGLDeleteTexturesFn> fDeleteTextures;
137 GrGLFunction<GrGLDeleteVertexArraysFn> fDeleteVertexArrays;
138 GrGLFunction<GrGLDepthMaskFn> fDepthMask;
139 GrGLFunction<GrGLDisableFn> fDisable;
140 GrGLFunction<GrGLDisableVertexAttribArrayFn> fDisableVertexAttribArray;
141 GrGLFunction<GrGLDrawArraysFn> fDrawArrays;
142 GrGLFunction<GrGLDrawArraysIndirectFn> fDrawArraysIndirect;
143 GrGLFunction<GrGLDrawArraysInstancedFn> fDrawArraysInstanced;
144 GrGLFunction<GrGLDrawBufferFn> fDrawBuffer;
145 GrGLFunction<GrGLDrawBuffersFn> fDrawBuffers;
146 GrGLFunction<GrGLDrawElementsFn> fDrawElements;
147 GrGLFunction<GrGLDrawElementsIndirectFn> fDrawElementsIndirect;
148 GrGLFunction<GrGLDrawElementsInstancedFn> fDrawElementsInstanced;
149 GrGLFunction<GrGLDrawRangeElementsFn> fDrawRangeElements;
150 GrGLFunction<GrGLEnableFn> fEnable;
151 GrGLFunction<GrGLEnableVertexAttribArrayFn> fEnableVertexAttribArray;
152 GrGLFunction<GrGLEndQueryFn> fEndQuery;
153 GrGLFunction<GrGLFinishFn> fFinish;
154 GrGLFunction<GrGLFinishFenceFn> fFinishFence;
155 GrGLFunction<GrGLFlushFn> fFlush;
156 GrGLFunction<GrGLFlushMappedBufferRangeFn> fFlushMappedBufferRange;
157 GrGLFunction<GrGLFramebufferRenderbufferFn> fFramebufferRenderbuffer;
158 GrGLFunction<GrGLFramebufferTexture2DFn> fFramebufferTexture2D;
159 GrGLFunction<GrGLFramebufferTexture2DMultisampleFn> fFramebufferTexture2DMultisample;
160 GrGLFunction<GrGLFrontFaceFn> fFrontFace;
161 GrGLFunction<GrGLGenBuffersFn> fGenBuffers;
162 GrGLFunction<GrGLGenFencesFn> fGenFences;
163 GrGLFunction<GrGLGenFramebuffersFn> fGenFramebuffers;
164 GrGLFunction<GrGLGenerateMipmapFn> fGenerateMipmap;
165 GrGLFunction<GrGLGenQueriesFn> fGenQueries;
166 GrGLFunction<GrGLGenRenderbuffersFn> fGenRenderbuffers;
167 GrGLFunction<GrGLGenSamplersFn> fGenSamplers;
168 GrGLFunction<GrGLGenTexturesFn> fGenTextures;
169 GrGLFunction<GrGLGenVertexArraysFn> fGenVertexArrays;
170 GrGLFunction<GrGLGetBufferParameterivFn> fGetBufferParameteriv;
171 GrGLFunction<GrGLGetErrorFn> fGetError;
172GrGLFunction<GrGLGetFramebufferAttachmentParameterivFn> fGetFramebufferAttachmentParameteriv;
173 GrGLFunction<GrGLGetIntegervFn> fGetIntegerv;
174 GrGLFunction<GrGLGetMultisamplefvFn> fGetMultisamplefv;
175 GrGLFunction<GrGLGetProgramBinaryFn> fGetProgramBinary;
176 GrGLFunction<GrGLGetProgramInfoLogFn> fGetProgramInfoLog;
177 GrGLFunction<GrGLGetProgramivFn> fGetProgramiv;
178 GrGLFunction<GrGLGetQueryObjecti64vFn> fGetQueryObjecti64v;
179 GrGLFunction<GrGLGetQueryObjectivFn> fGetQueryObjectiv;
180 GrGLFunction<GrGLGetQueryObjectui64vFn> fGetQueryObjectui64v;
181 GrGLFunction<GrGLGetQueryObjectuivFn> fGetQueryObjectuiv;
182 GrGLFunction<GrGLGetQueryivFn> fGetQueryiv;
183 GrGLFunction<GrGLGetRenderbufferParameterivFn> fGetRenderbufferParameteriv;
184 GrGLFunction<GrGLGetShaderInfoLogFn> fGetShaderInfoLog;
185 GrGLFunction<GrGLGetShaderivFn> fGetShaderiv;
186 GrGLFunction<GrGLGetShaderPrecisionFormatFn> fGetShaderPrecisionFormat;
187 GrGLFunction<GrGLGetStringFn> fGetString;
188 GrGLFunction<GrGLGetStringiFn> fGetStringi;
189 GrGLFunction<GrGLGetTexLevelParameterivFn> fGetTexLevelParameteriv;
190 GrGLFunction<GrGLGetUniformLocationFn> fGetUniformLocation;
191 GrGLFunction<GrGLInsertEventMarkerFn> fInsertEventMarker;
192 GrGLFunction<GrGLInvalidateBufferDataFn> fInvalidateBufferData;
193 GrGLFunction<GrGLInvalidateBufferSubDataFn> fInvalidateBufferSubData;
194 GrGLFunction<GrGLInvalidateFramebufferFn> fInvalidateFramebuffer;
195 GrGLFunction<GrGLInvalidateSubFramebufferFn> fInvalidateSubFramebuffer;
196 GrGLFunction<GrGLInvalidateTexImageFn> fInvalidateTexImage;
197 GrGLFunction<GrGLInvalidateTexSubImageFn> fInvalidateTexSubImage;
198 GrGLFunction<GrGLIsTextureFn> fIsTexture;
199 GrGLFunction<GrGLLineWidthFn> fLineWidth;
200 GrGLFunction<GrGLLinkProgramFn> fLinkProgram;
201 GrGLFunction<GrGLProgramBinaryFn> fProgramBinary;
202 GrGLFunction<GrGLProgramParameteriFn> fProgramParameteri;
203 GrGLFunction<GrGLMapBufferFn> fMapBuffer;
204 GrGLFunction<GrGLMapBufferRangeFn> fMapBufferRange;
205 GrGLFunction<GrGLMapBufferSubDataFn> fMapBufferSubData;
206 GrGLFunction<GrGLMapTexSubImage2DFn> fMapTexSubImage2D;
207 GrGLFunction<GrGLMemoryBarrierFn> fMemoryBarrier;
208 GrGLFunction<GrGLDrawArraysInstancedBaseInstanceFn> fDrawArraysInstancedBaseInstance;
209GrGLFunction<GrGLDrawElementsInstancedBaseVertexBaseInstanceFn> fDrawElementsInstancedBaseVertexBa…
210 GrGLFunction<GrGLMultiDrawArraysIndirectFn> fMultiDrawArraysIndirect;
211 GrGLFunction<GrGLMultiDrawElementsIndirectFn> fMultiDrawElementsIndirect;
212GrGLFunction<GrGLMultiDrawArraysInstancedBaseInstanceFn> fMultiDrawArraysInstancedBaseInstance;
213GrGLFunction<GrGLMultiDrawElementsInstancedBaseVertexBaseInstanceFn> fMultiDrawElementsInstancedBa…
214 GrGLFunction<GrGLPatchParameteriFn> fPatchParameteri;
215 GrGLFunction<GrGLPixelStoreiFn> fPixelStorei;
216 GrGLFunction<GrGLPolygonModeFn> fPolygonMode;
217 GrGLFunction<GrGLPopGroupMarkerFn> fPopGroupMarker;
218 GrGLFunction<GrGLPushGroupMarkerFn> fPushGroupMarker;
219 GrGLFunction<GrGLQueryCounterFn> fQueryCounter;
220 GrGLFunction<GrGLReadBufferFn> fReadBuffer;
221 GrGLFunction<GrGLReadPixelsFn> fReadPixels;
222 GrGLFunction<GrGLRenderbufferStorageFn> fRenderbufferStorage;
239 GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisampleES2EXT;
241 GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisampleES2APPLE;
245 GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisample;
248 GrGLFunction<GrGLBindUniformLocationFn> fBindUniformLocation;
250 GrGLFunction<GrGLResolveMultisampleFramebufferFn> fResolveMultisampleFramebuffer;
251 GrGLFunction<GrGLSamplerParameteriFn> fSamplerParameteri;
252 GrGLFunction<GrGLSamplerParameterivFn> fSamplerParameteriv;
253 GrGLFunction<GrGLScissorFn> fScissor;
254 GrGLFunction<GrGLSetFenceFn> fSetFence;
255 GrGLFunction<GrGLShaderSourceFn> fShaderSource;
256 GrGLFunction<GrGLStencilFuncFn> fStencilFunc;
257 GrGLFunction<GrGLStencilFuncSeparateFn> fStencilFuncSeparate;
258 GrGLFunction<GrGLStencilMaskFn> fStencilMask;
259 GrGLFunction<GrGLStencilMaskSeparateFn> fStencilMaskSeparate;
260 GrGLFunction<GrGLStencilOpFn> fStencilOp;
261 GrGLFunction<GrGLStencilOpSeparateFn> fStencilOpSeparate;
262 GrGLFunction<GrGLTestFenceFn> fTestFence;
263 GrGLFunction<GrGLTexBufferFn> fTexBuffer;
264 GrGLFunction<GrGLTexBufferRangeFn> fTexBufferRange;
265 GrGLFunction<GrGLTexImage2DFn> fTexImage2D;
266 GrGLFunction<GrGLTexParameterfFn> fTexParameterf;
267 GrGLFunction<GrGLTexParameterfvFn> fTexParameterfv;
268 GrGLFunction<GrGLTexParameteriFn> fTexParameteri;
269 GrGLFunction<GrGLTexParameterivFn> fTexParameteriv;
270 GrGLFunction<GrGLTexSubImage2DFn> fTexSubImage2D;
271 GrGLFunction<GrGLTexStorage2DFn> fTexStorage2D;
272 GrGLFunction<GrGLTextureBarrierFn> fTextureBarrier;
273 GrGLFunction<GrGLDiscardFramebufferFn> fDiscardFramebuffer;
274 GrGLFunction<GrGLUniform1fFn> fUniform1f;
275 GrGLFunction<GrGLUniform1iFn> fUniform1i;
276 GrGLFunction<GrGLUniform1fvFn> fUniform1fv;
277 GrGLFunction<GrGLUniform1ivFn> fUniform1iv;
278 GrGLFunction<GrGLUniform2fFn> fUniform2f;
279 GrGLFunction<GrGLUniform2iFn> fUniform2i;
280 GrGLFunction<GrGLUniform2fvFn> fUniform2fv;
281 GrGLFunction<GrGLUniform2ivFn> fUniform2iv;
282 GrGLFunction<GrGLUniform3fFn> fUniform3f;
283 GrGLFunction<GrGLUniform3iFn> fUniform3i;
284 GrGLFunction<GrGLUniform3fvFn> fUniform3fv;
285 GrGLFunction<GrGLUniform3ivFn> fUniform3iv;
286 GrGLFunction<GrGLUniform4fFn> fUniform4f;
287 GrGLFunction<GrGLUniform4iFn> fUniform4i;
288 GrGLFunction<GrGLUniform4fvFn> fUniform4fv;
289 GrGLFunction<GrGLUniform4ivFn> fUniform4iv;
290 GrGLFunction<GrGLUniformMatrix2fvFn> fUniformMatrix2fv;
291 GrGLFunction<GrGLUniformMatrix3fvFn> fUniformMatrix3fv;
292 GrGLFunction<GrGLUniformMatrix4fvFn> fUniformMatrix4fv;
293 GrGLFunction<GrGLUnmapBufferFn> fUnmapBuffer;
294 GrGLFunction<GrGLUnmapBufferSubDataFn> fUnmapBufferSubData;
295 GrGLFunction<GrGLUnmapTexSubImage2DFn> fUnmapTexSubImage2D;
296 GrGLFunction<GrGLUseProgramFn> fUseProgram;
297 GrGLFunction<GrGLVertexAttrib1fFn> fVertexAttrib1f;
298 GrGLFunction<GrGLVertexAttrib2fvFn> fVertexAttrib2fv;
299 GrGLFunction<GrGLVertexAttrib3fvFn> fVertexAttrib3fv;
300 GrGLFunction<GrGLVertexAttrib4fvFn> fVertexAttrib4fv;
301 GrGLFunction<GrGLVertexAttribDivisorFn> fVertexAttribDivisor;
302 GrGLFunction<GrGLVertexAttribIPointerFn> fVertexAttribIPointer;
303 GrGLFunction<GrGLVertexAttribPointerFn> fVertexAttribPointer;
304 GrGLFunction<GrGLViewportFn> fViewport;
307 GrGLFunction<GrGLCoverageModulationFn> fCoverageModulation;
310 GrGLFunction<GrGLFenceSyncFn> fFenceSync;
311 GrGLFunction<GrGLIsSyncFn> fIsSync;
312 GrGLFunction<GrGLClientWaitSyncFn> fClientWaitSync;
313 GrGLFunction<GrGLWaitSyncFn> fWaitSync;
314 GrGLFunction<GrGLDeleteSyncFn> fDeleteSync;
317 GrGLFunction<GrGLGetInternalformativFn> fGetInternalformativ;
320 GrGLFunction<GrGLDebugMessageControlFn> fDebugMessageControl;
321 GrGLFunction<GrGLDebugMessageInsertFn> fDebugMessageInsert;
322 GrGLFunction<GrGLDebugMessageCallbackFn> fDebugMessageCallback;
323 GrGLFunction<GrGLGetDebugMessageLogFn> fGetDebugMessageLog;
324 GrGLFunction<GrGLPushDebugGroupFn> fPushDebugGroup;
325 GrGLFunction<GrGLPopDebugGroupFn> fPopDebugGroup;
326 GrGLFunction<GrGLObjectLabelFn> fObjectLabel;
329 GrGLFunction<GrGLWindowRectanglesFn> fWindowRectangles;
332 GrGLFunction<GrGLStartTilingFn> fStartTiling;
333 GrGLFunction<GrGLEndTilingFn> fEndTiling;