Lines Matching refs:fPassEncoder
52 fPassEncoder = beginRenderPass(colorOp, stencilOp); in GrDawnOpsRenderPass()
102 fPassEncoder.EndPass(); in onClearStencilClip()
103 fPassEncoder = beginRenderPass(wgpu::LoadOp::Load, wgpu::LoadOp::Clear); in onClearStencilClip()
108 fPassEncoder.EndPass(); in onClear()
109 fPassEncoder = beginRenderPass(wgpu::LoadOp::Clear, wgpu::LoadOp::Load); in onClear()
124 fPassEncoder.SetPipeline(program->fRenderPipeline); in applyState()
125 fPassEncoder.SetBindGroup(0, bindGroup, 0, nullptr); in applyState()
127 fPassEncoder.SetStencilReference(programInfo.userStencilSettings()->fCCWFace.fRef); in applyState()
133 fPassEncoder.SetBlendColor(&color); in applyState()
137 fPassEncoder.SetScissorRect(rect.x(), rect.y(), rect.width(), rect.height()); in applyState()
142 fPassEncoder.EndPass(); in onEnd()
161 fPassEncoder.SetScissorRect(nativeScissorRect.fX, nativeScissorRect.fY, in onSetScissorRect()
170 fPassEncoder.SetBindGroup(1, bindGroup, 0, nullptr); in onBindTextures()
181 fPassEncoder.SetVertexBuffer(0, vertex); in onBindBuffers()
185 fPassEncoder.SetVertexBuffer(1, instance); in onBindBuffers()
189 fPassEncoder.SetIndexBuffer(index, wgpu::IndexFormat::Uint16); in onBindBuffers()
199 fPassEncoder.Draw(vertexCount, instanceCount, baseVertex, baseInstance); in onDrawInstanced()
210 fPassEncoder.DrawIndexed(indexCount, instanceCount, baseIndex, baseVertex, baseInstance); in onDrawIndexedInstanced()