Lines Matching refs:GrGLFunction
82 GrGLFunction<GrGLActiveTextureFn> fActiveTexture;
83 GrGLFunction<GrGLAttachShaderFn> fAttachShader;
84 GrGLFunction<GrGLBeginQueryFn> fBeginQuery;
85 GrGLFunction<GrGLBindAttribLocationFn> fBindAttribLocation;
86 GrGLFunction<GrGLBindBufferFn> fBindBuffer;
87 GrGLFunction<GrGLBindFragDataLocationFn> fBindFragDataLocation;
88 GrGLFunction<GrGLBindFragDataLocationIndexedFn> fBindFragDataLocationIndexed;
89 GrGLFunction<GrGLBindFramebufferFn> fBindFramebuffer;
90 GrGLFunction<GrGLBindRenderbufferFn> fBindRenderbuffer;
91 GrGLFunction<GrGLBindSamplerFn> fBindSampler;
92 GrGLFunction<GrGLBindTextureFn> fBindTexture;
93 GrGLFunction<GrGLBindVertexArrayFn> fBindVertexArray;
94 GrGLFunction<GrGLBlendBarrierFn> fBlendBarrier;
95 GrGLFunction<GrGLBlendColorFn> fBlendColor;
96 GrGLFunction<GrGLBlendEquationFn> fBlendEquation;
97 GrGLFunction<GrGLBlendFuncFn> fBlendFunc;
98 GrGLFunction<GrGLBlitFramebufferFn> fBlitFramebuffer;
99 GrGLFunction<GrGLBufferDataFn> fBufferData;
100 GrGLFunction<GrGLBufferSubDataFn> fBufferSubData;
101 GrGLFunction<GrGLCheckFramebufferStatusFn> fCheckFramebufferStatus;
102 GrGLFunction<GrGLClearFn> fClear;
103 GrGLFunction<GrGLClearColorFn> fClearColor;
104 GrGLFunction<GrGLClearStencilFn> fClearStencil;
105 GrGLFunction<GrGLClearTexImageFn> fClearTexImage;
106 GrGLFunction<GrGLClearTexSubImageFn> fClearTexSubImage;
107 GrGLFunction<GrGLColorMaskFn> fColorMask;
108 GrGLFunction<GrGLCompileShaderFn> fCompileShader;
109 GrGLFunction<GrGLCompressedTexImage2DFn> fCompressedTexImage2D;
110 GrGLFunction<GrGLCompressedTexSubImage2DFn> fCompressedTexSubImage2D;
111 GrGLFunction<GrGLCopyTexSubImage2DFn> fCopyTexSubImage2D;
112 GrGLFunction<GrGLCreateProgramFn> fCreateProgram;
113 GrGLFunction<GrGLCreateShaderFn> fCreateShader;
114 GrGLFunction<GrGLCullFaceFn> fCullFace;
115 GrGLFunction<GrGLDeleteBuffersFn> fDeleteBuffers;
116 GrGLFunction<GrGLDeleteFramebuffersFn> fDeleteFramebuffers;
117 GrGLFunction<GrGLDeleteProgramFn> fDeleteProgram;
118 GrGLFunction<GrGLDeleteQueriesFn> fDeleteQueries;
119 GrGLFunction<GrGLDeleteRenderbuffersFn> fDeleteRenderbuffers;
120 GrGLFunction<GrGLDeleteSamplersFn> fDeleteSamplers;
121 GrGLFunction<GrGLDeleteShaderFn> fDeleteShader;
122 GrGLFunction<GrGLDeleteTexturesFn> fDeleteTextures;
123 GrGLFunction<GrGLDeleteVertexArraysFn> fDeleteVertexArrays;
124 GrGLFunction<GrGLDepthMaskFn> fDepthMask;
125 GrGLFunction<GrGLDisableFn> fDisable;
126 GrGLFunction<GrGLDisableVertexAttribArrayFn> fDisableVertexAttribArray;
127 GrGLFunction<GrGLDrawArraysFn> fDrawArrays;
128 GrGLFunction<GrGLDrawArraysIndirectFn> fDrawArraysIndirect;
129 GrGLFunction<GrGLDrawArraysInstancedFn> fDrawArraysInstanced;
130 GrGLFunction<GrGLDrawBufferFn> fDrawBuffer;
131 GrGLFunction<GrGLDrawBuffersFn> fDrawBuffers;
132 GrGLFunction<GrGLDrawElementsFn> fDrawElements;
133 GrGLFunction<GrGLDrawElementsIndirectFn> fDrawElementsIndirect;
134 GrGLFunction<GrGLDrawElementsInstancedFn> fDrawElementsInstanced;
135 GrGLFunction<GrGLDrawRangeElementsFn> fDrawRangeElements;
136 GrGLFunction<GrGLEnableFn> fEnable;
137 GrGLFunction<GrGLEnableVertexAttribArrayFn> fEnableVertexAttribArray;
138 GrGLFunction<GrGLEndQueryFn> fEndQuery;
139 GrGLFunction<GrGLFinishFn> fFinish;
140 GrGLFunction<GrGLFlushFn> fFlush;
141 GrGLFunction<GrGLFlushMappedBufferRangeFn> fFlushMappedBufferRange;
142 GrGLFunction<GrGLFramebufferRenderbufferFn> fFramebufferRenderbuffer;
143 GrGLFunction<GrGLFramebufferTexture2DFn> fFramebufferTexture2D;
144 GrGLFunction<GrGLFramebufferTexture2DMultisampleFn> fFramebufferTexture2DMultisample;
145 GrGLFunction<GrGLFrontFaceFn> fFrontFace;
146 GrGLFunction<GrGLGenBuffersFn> fGenBuffers;
147 GrGLFunction<GrGLGenFramebuffersFn> fGenFramebuffers;
148 GrGLFunction<GrGLGenerateMipmapFn> fGenerateMipmap;
149 GrGLFunction<GrGLGenQueriesFn> fGenQueries;
150 GrGLFunction<GrGLGenRenderbuffersFn> fGenRenderbuffers;
151 GrGLFunction<GrGLGenSamplersFn> fGenSamplers;
152 GrGLFunction<GrGLGenTexturesFn> fGenTextures;
153 GrGLFunction<GrGLGenVertexArraysFn> fGenVertexArrays;
154 GrGLFunction<GrGLGetBufferParameterivFn> fGetBufferParameteriv;
155 GrGLFunction<GrGLGetErrorFn> fGetError;
156 … GrGLFunction<GrGLGetFramebufferAttachmentParameterivFn> fGetFramebufferAttachmentParameteriv;
157 GrGLFunction<GrGLGetIntegervFn> fGetIntegerv;
158 GrGLFunction<GrGLGetMultisamplefvFn> fGetMultisamplefv;
159 GrGLFunction<GrGLGetProgramBinaryFn> fGetProgramBinary;
160 GrGLFunction<GrGLGetProgramInfoLogFn> fGetProgramInfoLog;
161 GrGLFunction<GrGLGetProgramivFn> fGetProgramiv;
162 GrGLFunction<GrGLGetQueryObjecti64vFn> fGetQueryObjecti64v;
163 GrGLFunction<GrGLGetQueryObjectivFn> fGetQueryObjectiv;
164 GrGLFunction<GrGLGetQueryObjectui64vFn> fGetQueryObjectui64v;
165 GrGLFunction<GrGLGetQueryObjectuivFn> fGetQueryObjectuiv;
166 GrGLFunction<GrGLGetQueryivFn> fGetQueryiv;
167 GrGLFunction<GrGLGetRenderbufferParameterivFn> fGetRenderbufferParameteriv;
168 GrGLFunction<GrGLGetShaderInfoLogFn> fGetShaderInfoLog;
169 GrGLFunction<GrGLGetShaderivFn> fGetShaderiv;
170 GrGLFunction<GrGLGetShaderPrecisionFormatFn> fGetShaderPrecisionFormat;
171 GrGLFunction<GrGLGetStringFn> fGetString;
172 GrGLFunction<GrGLGetStringiFn> fGetStringi;
173 GrGLFunction<GrGLGetTexLevelParameterivFn> fGetTexLevelParameteriv;
174 GrGLFunction<GrGLGetUniformLocationFn> fGetUniformLocation;
175 GrGLFunction<GrGLInsertEventMarkerFn> fInsertEventMarker;
176 GrGLFunction<GrGLInvalidateBufferDataFn> fInvalidateBufferData;
177 GrGLFunction<GrGLInvalidateBufferSubDataFn> fInvalidateBufferSubData;
178 GrGLFunction<GrGLInvalidateFramebufferFn> fInvalidateFramebuffer;
179 GrGLFunction<GrGLInvalidateSubFramebufferFn> fInvalidateSubFramebuffer;
180 GrGLFunction<GrGLInvalidateTexImageFn> fInvalidateTexImage;
181 GrGLFunction<GrGLInvalidateTexSubImageFn> fInvalidateTexSubImage;
182 GrGLFunction<GrGLIsTextureFn> fIsTexture;
183 GrGLFunction<GrGLLineWidthFn> fLineWidth;
184 GrGLFunction<GrGLLinkProgramFn> fLinkProgram;
185 GrGLFunction<GrGLProgramBinaryFn> fProgramBinary;
186 GrGLFunction<GrGLProgramParameteriFn> fProgramParameteri;
187 GrGLFunction<GrGLMapBufferFn> fMapBuffer;
188 GrGLFunction<GrGLMapBufferRangeFn> fMapBufferRange;
189 GrGLFunction<GrGLMapBufferSubDataFn> fMapBufferSubData;
190 GrGLFunction<GrGLMapTexSubImage2DFn> fMapTexSubImage2D;
191 GrGLFunction<GrGLMultiDrawArraysIndirectFn> fMultiDrawArraysIndirect;
192 GrGLFunction<GrGLMultiDrawElementsIndirectFn> fMultiDrawElementsIndirect;
193 GrGLFunction<GrGLPixelStoreiFn> fPixelStorei;
194 GrGLFunction<GrGLPolygonModeFn> fPolygonMode;
195 GrGLFunction<GrGLPopGroupMarkerFn> fPopGroupMarker;
196 GrGLFunction<GrGLPushGroupMarkerFn> fPushGroupMarker;
197 GrGLFunction<GrGLQueryCounterFn> fQueryCounter;
198 GrGLFunction<GrGLRasterSamplesFn> fRasterSamples;
199 GrGLFunction<GrGLReadBufferFn> fReadBuffer;
200 GrGLFunction<GrGLReadPixelsFn> fReadPixels;
201 GrGLFunction<GrGLRenderbufferStorageFn> fRenderbufferStorage;
218 GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisampleES2EXT;
220 GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisampleES2APPLE;
224 GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisample;
227 GrGLFunction<GrGLBindUniformLocationFn> fBindUniformLocation;
229 GrGLFunction<GrGLResolveMultisampleFramebufferFn> fResolveMultisampleFramebuffer;
230 GrGLFunction<GrGLSamplerParameteriFn> fSamplerParameteri;
231 GrGLFunction<GrGLSamplerParameterivFn> fSamplerParameteriv;
232 GrGLFunction<GrGLScissorFn> fScissor;
233 GrGLFunction<GrGLShaderSourceFn> fShaderSource;
234 GrGLFunction<GrGLStencilFuncFn> fStencilFunc;
235 GrGLFunction<GrGLStencilFuncSeparateFn> fStencilFuncSeparate;
236 GrGLFunction<GrGLStencilMaskFn> fStencilMask;
237 GrGLFunction<GrGLStencilMaskSeparateFn> fStencilMaskSeparate;
238 GrGLFunction<GrGLStencilOpFn> fStencilOp;
239 GrGLFunction<GrGLStencilOpSeparateFn> fStencilOpSeparate;
240 GrGLFunction<GrGLTexBufferFn> fTexBuffer;
241 GrGLFunction<GrGLTexBufferRangeFn> fTexBufferRange;
242 GrGLFunction<GrGLTexImage2DFn> fTexImage2D;
243 GrGLFunction<GrGLTexParameterfFn> fTexParameterf;
244 GrGLFunction<GrGLTexParameterfvFn> fTexParameterfv;
245 GrGLFunction<GrGLTexParameteriFn> fTexParameteri;
246 GrGLFunction<GrGLTexParameterivFn> fTexParameteriv;
247 GrGLFunction<GrGLTexSubImage2DFn> fTexSubImage2D;
248 GrGLFunction<GrGLTexStorage2DFn> fTexStorage2D;
249 GrGLFunction<GrGLTextureBarrierFn> fTextureBarrier;
250 GrGLFunction<GrGLDiscardFramebufferFn> fDiscardFramebuffer;
251 GrGLFunction<GrGLUniform1fFn> fUniform1f;
252 GrGLFunction<GrGLUniform1iFn> fUniform1i;
253 GrGLFunction<GrGLUniform1fvFn> fUniform1fv;
254 GrGLFunction<GrGLUniform1ivFn> fUniform1iv;
255 GrGLFunction<GrGLUniform2fFn> fUniform2f;
256 GrGLFunction<GrGLUniform2iFn> fUniform2i;
257 GrGLFunction<GrGLUniform2fvFn> fUniform2fv;
258 GrGLFunction<GrGLUniform2ivFn> fUniform2iv;
259 GrGLFunction<GrGLUniform3fFn> fUniform3f;
260 GrGLFunction<GrGLUniform3iFn> fUniform3i;
261 GrGLFunction<GrGLUniform3fvFn> fUniform3fv;
262 GrGLFunction<GrGLUniform3ivFn> fUniform3iv;
263 GrGLFunction<GrGLUniform4fFn> fUniform4f;
264 GrGLFunction<GrGLUniform4iFn> fUniform4i;
265 GrGLFunction<GrGLUniform4fvFn> fUniform4fv;
266 GrGLFunction<GrGLUniform4ivFn> fUniform4iv;
267 GrGLFunction<GrGLUniformMatrix2fvFn> fUniformMatrix2fv;
268 GrGLFunction<GrGLUniformMatrix3fvFn> fUniformMatrix3fv;
269 GrGLFunction<GrGLUniformMatrix4fvFn> fUniformMatrix4fv;
270 GrGLFunction<GrGLUnmapBufferFn> fUnmapBuffer;
271 GrGLFunction<GrGLUnmapBufferSubDataFn> fUnmapBufferSubData;
272 GrGLFunction<GrGLUnmapTexSubImage2DFn> fUnmapTexSubImage2D;
273 GrGLFunction<GrGLUseProgramFn> fUseProgram;
274 GrGLFunction<GrGLVertexAttrib1fFn> fVertexAttrib1f;
275 GrGLFunction<GrGLVertexAttrib2fvFn> fVertexAttrib2fv;
276 GrGLFunction<GrGLVertexAttrib3fvFn> fVertexAttrib3fv;
277 GrGLFunction<GrGLVertexAttrib4fvFn> fVertexAttrib4fv;
278 GrGLFunction<GrGLVertexAttribDivisorFn> fVertexAttribDivisor;
279 GrGLFunction<GrGLVertexAttribIPointerFn> fVertexAttribIPointer;
280 GrGLFunction<GrGLVertexAttribPointerFn> fVertexAttribPointer;
281 GrGLFunction<GrGLViewportFn> fViewport;
284 GrGLFunction<GrGLMatrixLoadfFn> fMatrixLoadf;
285 GrGLFunction<GrGLMatrixLoadIdentityFn> fMatrixLoadIdentity;
286 GrGLFunction<GrGLGetProgramResourceLocationFn> fGetProgramResourceLocation;
287 GrGLFunction<GrGLPathCommandsFn> fPathCommands;
288 GrGLFunction<GrGLPathParameteriFn> fPathParameteri;
289 GrGLFunction<GrGLPathParameterfFn> fPathParameterf;
290 GrGLFunction<GrGLGenPathsFn> fGenPaths;
291 GrGLFunction<GrGLDeletePathsFn> fDeletePaths;
292 GrGLFunction<GrGLIsPathFn> fIsPath;
293 GrGLFunction<GrGLPathStencilFuncFn> fPathStencilFunc;
294 GrGLFunction<GrGLStencilFillPathFn> fStencilFillPath;
295 GrGLFunction<GrGLStencilStrokePathFn> fStencilStrokePath;
296 GrGLFunction<GrGLStencilFillPathInstancedFn> fStencilFillPathInstanced;
297 GrGLFunction<GrGLStencilStrokePathInstancedFn> fStencilStrokePathInstanced;
298 GrGLFunction<GrGLCoverFillPathFn> fCoverFillPath;
299 GrGLFunction<GrGLCoverStrokePathFn> fCoverStrokePath;
300 GrGLFunction<GrGLCoverFillPathInstancedFn> fCoverFillPathInstanced;
301 GrGLFunction<GrGLCoverStrokePathInstancedFn> fCoverStrokePathInstanced;
303 GrGLFunction<GrGLStencilThenCoverFillPathFn> fStencilThenCoverFillPath;
304 GrGLFunction<GrGLStencilThenCoverStrokePathFn> fStencilThenCoverStrokePath;
305 GrGLFunction<GrGLStencilThenCoverFillPathInstancedFn> fStencilThenCoverFillPathInstanced;
306 … GrGLFunction<GrGLStencilThenCoverStrokePathInstancedFn> fStencilThenCoverStrokePathInstanced;
308 GrGLFunction<GrGLProgramPathFragmentInputGenFn> fProgramPathFragmentInputGen;
310 GrGLFunction<GrGLBindFragmentInputLocationFn> fBindFragmentInputLocation;
313 GrGLFunction<GrGLCoverageModulationFn> fCoverageModulation;
316 GrGLFunction<GrGLFenceSyncFn> fFenceSync;
317 GrGLFunction<GrGLIsSyncFn> fIsSync;
318 GrGLFunction<GrGLClientWaitSyncFn> fClientWaitSync;
319 GrGLFunction<GrGLWaitSyncFn> fWaitSync;
320 GrGLFunction<GrGLDeleteSyncFn> fDeleteSync;
323 GrGLFunction<GrGLGetInternalformativFn> fGetInternalformativ;
326 GrGLFunction<GrGLDebugMessageControlFn> fDebugMessageControl;
327 GrGLFunction<GrGLDebugMessageInsertFn> fDebugMessageInsert;
328 GrGLFunction<GrGLDebugMessageCallbackFn> fDebugMessageCallback;
329 GrGLFunction<GrGLGetDebugMessageLogFn> fGetDebugMessageLog;
330 GrGLFunction<GrGLPushDebugGroupFn> fPushDebugGroup;
331 GrGLFunction<GrGLPopDebugGroupFn> fPopDebugGroup;
332 GrGLFunction<GrGLObjectLabelFn> fObjectLabel;
335 GrGLFunction<GrGLWindowRectanglesFn> fWindowRectangles;
338 GrGLFunction<GrEGLCreateImageFn> fEGLCreateImage;
339 GrGLFunction<GrEGLDestroyImageFn> fEGLDestroyImage;