Lines Matching refs:GL_CALL_RET
42 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro
1472 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1493 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1734 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex()
2469 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTargetNoColorWrites()
3338 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); in createCopyProgram()
3421 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram()
3423 GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, in createCopyProgram()
3425 GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform, in createCopyProgram()
3444 GL_CALL_RET(fMipmapPrograms[progIdx].fProgram, CreateProgram()); in createMipmapProgram()
3580 GL_CALL_RET(fMipmapPrograms[progIdx].fTextureUniform, in createMipmapProgram()
3582 GL_CALL_RET(fMipmapPrograms[progIdx].fTexCoordXformUniform, in createMipmapProgram()
4049 GL_CALL_RET(result, IsTexture(info.fID)); in isTestingOnlyBackendTexture()
4160 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createTestingOnlyBackendRenderTarget()
4249 GL_CALL_RET(sync, FenceSync(GR_GL_SYNC_GPU_COMMANDS_COMPLETE, 0)); in insertFence()
4256 GL_CALL_RET(result, ClientWaitSync((GrGLsync)fence, GR_GL_SYNC_FLUSH_COMMANDS_BIT, timeout)); in waitFence()
4280 GL_CALL_RET(sync, FenceSync(GR_GL_SYNC_GPU_COMMANDS_COMPLETE, 0)); in insertSemaphore()
4330 GL_CALL_RET(str, GetString(GR_GL_VERSION)); in onDumpJSON()
4332 GL_CALL_RET(str, GetString(GR_GL_RENDERER)); in onDumpJSON()
4334 GL_CALL_RET(str, GetString(GR_GL_VENDOR)); in onDumpJSON()
4336 GL_CALL_RET(str, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in onDumpJSON()