Lines Matching refs:GLsizei
109 LinkedVarying(const std::string &name, GLenum type, GLsizei size, int reg, int col);
115 GLsizei size;
149 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
150 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
151 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
152 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
153 …bool setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
154 …bool setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
155 …bool setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
156 …bool setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
157 …bool setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
158 …bool setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
159 …bool setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
160 …bool setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
161 …bool setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
162 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
163 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
164 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
165 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
166 bool setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
167 bool setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
168 bool setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
169 bool setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
171 bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
172 bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
173 bool getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params);
183 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
184 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
188 …void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type,…
192 …void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, G…
197 …void getActiveUniformBlockName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
201 …void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
202 …void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GL…
203 GLsizei getTransformFeedbackVaryingCount() const;
204 GLsizei getTransformFeedbackVaryingMaxLength() const;
243 bool applyUniform1bv(Device *device, GLint location, GLsizei count, const GLboolean *v);
244 bool applyUniform2bv(Device *device, GLint location, GLsizei count, const GLboolean *v);
245 bool applyUniform3bv(Device *device, GLint location, GLsizei count, const GLboolean *v);
246 bool applyUniform4bv(Device *device, GLint location, GLsizei count, const GLboolean *v);
247 bool applyUniform1fv(Device *device, GLint location, GLsizei count, const GLfloat *v);
248 bool applyUniform2fv(Device *device, GLint location, GLsizei count, const GLfloat *v);
249 bool applyUniform3fv(Device *device, GLint location, GLsizei count, const GLfloat *v);
250 bool applyUniform4fv(Device *device, GLint location, GLsizei count, const GLfloat *v);
251 bool applyUniformMatrix2fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
252 bool applyUniformMatrix2x3fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
253 bool applyUniformMatrix2x4fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
254 bool applyUniformMatrix3fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
255 bool applyUniformMatrix3x2fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
256 bool applyUniformMatrix3x4fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
257 bool applyUniformMatrix4fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
258 bool applyUniformMatrix4x2fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
259 bool applyUniformMatrix4x3fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
260 bool applyUniform1iv(Device *device, GLint location, GLsizei count, const GLint *v);
261 bool applyUniform2iv(Device *device, GLint location, GLsizei count, const GLint *v);
262 bool applyUniform3iv(Device *device, GLint location, GLsizei count, const GLint *v);
263 bool applyUniform4iv(Device *device, GLint location, GLsizei count, const GLint *v);
264 bool applyUniform1uiv(Device *device, GLint location, GLsizei count, const GLuint *v);
265 bool applyUniform2uiv(Device *device, GLint location, GLsizei count, const GLuint *v);
266 bool applyUniform3uiv(Device *device, GLint location, GLsizei count, const GLuint *v);
267 bool applyUniform4uiv(Device *device, GLint location, GLsizei count, const GLuint *v);
269 bool setUniformfv(GLint location, GLsizei count, const GLfloat *v, int numElements);
270 …bool setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, …
271 bool setUniformiv(GLint location, GLsizei count, const GLint *v, int numElements);
272 bool setUniformuiv(GLint location, GLsizei count, const GLuint *v, int numElements);